Particle effects can be used to create everything from realistic smoke and light to abstract design elements. In Maya Particle Effects, Audri Phillips demonstrates the particles she has found helpful in her work creating dynamic visuals for video games,film and fine art. This course goes deeper than the basics, tackling topics like saving time by reusing MEL expressions, implementing physics to create realistic effects, and manipulating paint effects to give particles the look and feel of an envisioned design. Exercise files accompany the course.
Working with particle emitters and fields
Instancing paint effects and geometry to particles
Using Maya particles to produce graphic design elements
Using the relationship editor, creating particle collisions and collision events
Creating realistic effects such as smoke by emulating real life physics