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Maya 2008 Essential Training

with George Maestri

Video: Welcome

Covers all areas of Maya 2008, from general workflows to specific modeling and rendering techniques.
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  1. 8m 51s
    1. Welcome
      1m 0s
    2. Starting Maya 2008
      1m 47s
    3. Understanding Mac and PC differences
      1m 1s
    4. Using a three-button mouse
    5. A Note about Hardware Texturing
      3m 17s
    6. Using the exercise files
      1m 2s
  2. 25m 37s
    1. Understanding the Maya workflow
      2m 13s
    2. Understanding the Maya interface
      6m 1s
    3. Working with files and Maya projects
      2m 18s
    4. Navigating viewports
      7m 54s
    5. Using the hotbox
      2m 6s
    6. Working with Marking Menus technology
      2m 22s
    7. Working with layers
      2m 43s
  3. 47m 25s
    1. Selecting objects
      4m 5s
    2. Using the Move tool
      4m 29s
    3. Rotating and scaling
      2m 28s
    4. Manipulating pivots
      3m 23s
    5. Understanding the Channel Box
      5m 9s
    6. Working with the Attribute Editor
      2m 49s
    7. Understanding the Outliner
      3m 51s
    8. Creating hierarchies
      5m 43s
    9. Understanding the Hypergraph
      5m 41s
    10. Grouping objects
      3m 6s
    11. Creating layers
      4m 5s
    12. Working with selection masks
      2m 36s
  4. 1h 17m
    1. Understanding polygonal primitives
      5m 56s
    2. Understanding polygonal components
      5m 15s
    3. Working with the Edge Loop feature
      4m 11s
    4. Manipulating edge loops
      6m 28s
    5. Understanding polygon extrude
      6m 31s
    6. Using the Keep Faces Together feature
      2m 46s
    7. Using the Cut Faces tool
      2m 15s
    8. Using the Poke and Wedge Faces tools
      3m 21s
    9. Using the Object History
      5m 5s
    10. Understanding the Polygon Bevel tool
      2m 33s
    11. Understanding Polygon Chamfer
      1m 35s
    12. Understanding Polygon Bridge
      2m 29s
    13. Understanding Polygon Booleans
      5m 52s
    14. Combining objects
      4m 11s
    15. Merging vertices
      4m 10s
    16. Merging edges
      1m 48s
    17. Separating polygonal objects
      2m 57s
    18. Using Smooth Proxy tools
      9m 48s
  5. 49m 3s
    1. Introducing NURBS Modeling
      2m 23s
    2. Understanding NURBS Primitives
      7m 25s
    3. Working with NURBS components
      4m 4s
    4. Working with NURBS Curves
      4m 18s
    5. Manipulating NURBS Curves
      3m 3s
    6. Editing NURBS Curves
      5m 46s
    7. Editing NURBS Surfaces
      5m 32s
    8. Using NURBS Revolve
      3m 0s
    9. Using NURBS Extrude
      4m 34s
    10. Using NURBS Loft
      4m 1s
    11. Using NURBS Planar
      4m 57s
  6. 1h 40m
    1. Creating curves on a surface
      3m 3s
    2. Projecting curves on a surface
      2m 39s
    3. Trimming NURBS Surfaces
      2m 31s
    4. Using NURBS Fillet tool
      5m 17s
    5. Stitching NURBS Surfaces
      5m 37s
    6. Sculpting surfaces
      5m 1s
    7. Modeling with nonlinear deformers
      5m 51s
    8. Modeling with Lattices
      3m 8s
    9. Converting NURBS to polygons
      6m 20s
    10. Modeling an airplane: the body
      11m 56s
    11. Modeling an airplane: the wings
      15m 49s
    12. Modeling an airplane: the landing gear
      6m 41s
    13. Modeling an airplane: mirroring the wings
      5m 51s
    14. Modeling an airplane: the engine
      5m 40s
    15. Modeling an airplane: the propeller
      9m 23s
    16. Modeling an airplane: finalizing the model
      6m 7s
  7. 1h 10m
    1. Understanding the basics of materials
      7m 31s
    2. Creating and applying maps
      5m 24s
    3. Using bitmaps
      2m 26s
    4. Working with the Hypershade window
      6m 38s
    5. Working with the Multilister
      3m 15s
    6. Performing texture mapping on NURBS surfaces
      5m 41s
    7. Projecting textures
      4m 50s
    8. Performing texture mapping on polygonal surfaces
      5m 7s
    9. Performing live-action integration with the Use Background shader
      3m 14s
    10. Performing displacement and bump mapping
      5m 36s
    11. Applying transparency
      2m 18s
    12. Using the 3-D Paint tools
      5m 26s
    13. Texturing an airplane
      12m 36s
  8. 1h 17m
    1. Understanding Render settings
      4m 17s
    2. Understanding the basics of lights
      6m 59s
    3. Understanding lighting types
      6m 52s
    4. Adding depth-map shadows
      5m 21s
    5. Using raytrace shadows
      4m 48s
    6. Understanding the basics of cameras
      10m 0s
    7. Adding depth of field
      3m 48s
    8. Raytracing reflections and refractions
      5m 48s
    9. Using Motion Blur
      4m 42s
    10. Using interactive rendering with IPR
      3m 41s
    11. Rendering in batches
      5m 28s
    12. Using Command-Line rendering
      5m 12s
    13. Lighting a room
      10m 58s
  9. 37m 7s
    1. Introducing Mental Ray
      3m 8s
    2. Creating Mental Ray materials
      4m 23s
    3. Working with Mental Ray lights
      3m 19s
    4. Understanding depth of field in Mental Ray
      5m 19s
    5. Using Motion Blur in Mental Ray
      2m 50s
    6. Creating Global Illumination in Mental Ray
      6m 20s
    7. Using Final Gather to enhance Global Illumination
      2m 33s
    8. Using Final Gather for soft lighting effects
      5m 21s
    9. Rendering transparent materials with Caustics
      3m 54s
  10. 41m 44s
    1. Introducing Paint Effects
      5m 30s
    2. Creating Brushes
      12m 25s
    3. Applying Brushes to existing strokes
      5m 11s
    4. Sharing Brushes
      3m 21s
    5. Saving Brushes
      3m 13s
    6. Painting in the Paint Effects window
      6m 51s
    7. Understanding Paint Effects in practice
      5m 13s
  11. 45m 38s
    1. Understanding the basics of animation
      7m 55s
    2. Creating and adjusting keys
      5m 10s
    3. Modifying keys in the Graph Editor
      6m 34s
    4. Modifying keys in the Dope Sheet
      3m 58s
    5. Creating Breakdown Keys
      2m 11s
    6. Using Ghosting and Motion paths
      2m 52s
    7. Animation playback using Playblast
      3m 50s
    8. Adding sound to animations
      2m 11s
    9. Creating animation cycles
      5m 19s
    10. Animating objects along paths
      5m 38s
  12. 31s
    1. Goodbye

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Maya 2008 Essential Training
Video duration: 0s 9h 41m Beginner


As one of the most advanced 3-D modeling, animation, and rendering packages on the market, Maya 2008 is used extensively in feature films, broadcast, motion graphics, and design. In Maya 2008 Essential Training, animation director and producer George Maestri covers all areas of Maya. From general workflow to manipulating objects, modeling, rendering, paint effects, and animating, these tutorials are ideal for those who quickly need to get up to speed on Maya, whether at the professional or novice 3-D animation level. Exercise files accompany the course.

Topics include:
  • Understanding the Maya interface
  • Selecting and manipulating objects
  • Modeling with polygons and NURBS
  • Sculpting and stitching surfaces
  • Creating and applying texture maps
  • Rendering and adding depth map shadows
  • Creating Mental Ray materials
  • Applying brushes to existing strokes
  • Understanding the basics of animation
3D + Animation


Hi! I'm George Maestri and I'll be your instructor for this lesson. Today, we're going to learn the basics of Autodesk Maya 2008. Now, this is a 3D modeling, rendering and animation package. Maya has been around for about ten years and actually it's been around for longer than that, because before that the company that created it, Alias and Wavefront, both had packages that stretched back into the late 80s. So there is about 20 years of development behind Maya, and so as such, it's a very, very deep package. There is a ton of features. You can do a lot. It's used for motion pictures, games, television, motion graphics, you name it, Maya has probably done it and we're going to scratch the surface of Maya today.

We're going to get you up and running in Maya, but there is a lot more to learn, every single module of Maya is very deep and we can spend a long time learning Maya. So let's get everything started and we'll go from there.

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