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Learn how to add custom materials, color, reflectivity, shading, transparency, textures, and life to objects with 3D software like Maya, CINEMA 4D, V-Ray, and ZBrush.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
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