From the course: Learning Autodesk MatchMover
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Importing MatchMover scenes into Maya - MatchMover Tutorial
From the course: Learning Autodesk MatchMover
Importing MatchMover scenes into Maya
Now let's take a look at how Maya organizes the data that it gets from MatchMover, and really, this applies to any 3D application. You're going to have very similar types of data come into Max, or Cinema 4D, or whatever application you're using. So, I've loaded up my shot called Cityshot.ma, which is what I've exported from MatchMover. And as you can see, we've got a lot of locators in this scene. In other applications, you may have what's called null objects, but basically it's going to be the same. So, we have our camera, and notice how the camera has key frames on every single track. And, you'll notice how you can see how the camera itself is moving. In fact, if I get this over a little bit, you can see from the backing plane how that's all moving, the camera and the image plain are all moving at once, and that's basically the motion of the camera in the scene. And notice how all of these points are actually still, which is really what we had in real life. The scene was still and…
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