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Autodesk MatchMover is the perfect camera-tracking companion for Maya, and it now comes bundled with Maya 2010 and later. Staff author George Maestri gives you an introduction to MatchMover's interface and automatic matching capabilities, and then shows how to import MatchMover scenes into Maya, solve for cameras, and do object-based tracking.
Now, if you're a lynda.com premium subscriber, you'll have the exercise files that go along with this course. Now this particular course as two sets of exercise files. One is called exercise files 64bit. The other is called exercise files 32bit. And now we did this because of MatchMover. If you're using the 64-bit version of MatchMover, download the 64-bit exercise files. If you're using the 32-bit version, download the 32-bit version of the exercise files.
And regardless of which one you've downloaded, go ahead and place it on the desktop. And then, when I tell you to go into the Exercise Files folder, just go into the one that you've downloaded. Once you're in the Exercise Files folder, you'll notice we have one folder for each chapter, and that contains the assets that you'll need for that particular chapter. So if you're using the exercise files, go ahead and download those now, and place them on your desktop. Now even when you install files on the desktop, you may encounter situations where a program can't find files that are referenced in a project.
So for each of these, you may have to kind of reconfigure the program just to make sure that you find the proper files. For example, in MatchMover, if you do a File > Open, and we go to our desktop and we go into our exercise files, let's say we open one of the MMF files. When we do this, we may get an error like this, which says it cannot find the following file. And what it's looking for is really just a JPEG sequence. So all we have to do is remember that filename, find the JPEG sequence and open it, and then we can proceed with the lesson.
If you're using Maya and you find a situation where you're missing files, typically it will be in the Image Planes that go along with a file. For example, if I open a scene such as Building 02 in our Chapter 2 project, you'll notice that it comes in, but we get an error here that we can't load the image file, which is the backing plate for this particular scene. So in order to load that image plane, all you have to do is go to View > Image Plane, and Image Plane Attributes.
And then, in your Attribute Editor, it will show up. And we can just go here to Image Name and find that file. Now, the folders are basically named the same as the Maya files. So here we have building 02, and we just go to Bldg_Shot. Select that and open it. And now we have our scene all put back together. With that in mind, let's go ahead and get started.
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