From the course: Learning Autodesk MatchMover
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Basic rendering of MatchMover scenes - MatchMover Tutorial
From the course: Learning Autodesk MatchMover
Basic rendering of MatchMover scenes
So, at this point, we pretty much have our scene matched. We have the robot, and he's walking along the plane that represents the ground in the scene. Now, this is really just half of a successful match. Because what we need to do is not just match the motion of the scene. We also have to match the lighting, the shadows, and we need to make sure that our 3D object matches our 2D backing plate. Now we do that by trying to match the shadows and lighting as close as possible. The best way to do this is to render in multiple passes so you have the object separate from the shadow, separate from the background, which we will do a little bit later on. But right now I'm just going to show you, the quick and dirty method, of getting this to happen. Now what I've got is I've got the robot, and I've got the ground plane. But I really don't have any connection between those. Let me show you what I mean. If I do a really quick render of this, you'll see that the robot renders pretty well, but the…
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