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Audio Mastering Techniques
John Hersey

Audio Mastering Techniques

with Bobby Owsinski

 


Mastering audio is the final stage in music production, where the final set of mixed songs are turned into a cohesive album through a variety of processes that make the music sound the best it can, wherever it's played. Join author and producer Bobby Owsinski in this course, as he teaches essential mastering concepts and techniques used by experienced audio engineers. Follow along as he works at Oasis Mastering, a real-world mastering facility, and learn how to apply these techniques to your home or studio setup and make your projects sound better than ever.

First, discover how to configure your monitoring setup, optimize your listening environment, and prepare and print alternative mixes that will allow you to make quick fixes during mastering. Bobby then reviews a selection of dedicated mastering tools that give you precise control over select signal parameters, from compressors to de-essers. He'll discuss the differences between mastering for CD, online distribution, and specifically for iTunes, and how to achieve the best results for each medium. The course wraps with lessons on mastering for high-resolution formats like Blu-ray, as well as delivering and archiving the master recording once the project is complete.
Topics include:
  • What is mastering?
  • Preparing your tracks for mastering
  • Deciding between monitors and headphones
  • Exploring the dynamic range of different music genres
  • Adjusting song balances
  • Compressing the tracks
  • Balancing frequency
  • Reducing sibilance with a de-esser
  • Inserting fades
  • Eliminating noise
  • Mastering CDs, MP3s, and AACs for iTunes
  • Archiving masters

show more

author
Bobby Owsinski
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Audio Plug-Ins, Mastering
software
iTunes , Pro Tools
level
Appropriate for all
duration
2h 0m
released
Jan 23, 2013

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Introduction
Welcome
00:04Hi, I am Bobby Owsinski, author of The Audio Mastering Handbook and 16 other books on mixing and
00:09recording in the music business. Welcome to Audio Mastering Techniques.
00:13Mastering is the final step in the recording process where you put a group of songs together
00:18and make them sound like a record.
00:20Throughout this course, I am going to explain not only what this process is but exactly
00:24how the pros do it, which is why we are here at Oasis mastering,
00:27a world-class mastering facility located in Burbank, California.
00:31The idea here isn't to replace a pro mastering engineer and his gear, but more and more people
00:35are starting to do their own mastering at home as technology advances.
00:39I would like to help you take your own mastering projects further than you ever thought possible.
00:44In this course, I will show you things like how to optimize your listening environment specifically
00:48for mastering and how to best prepare your mixes for mastering.
00:52Next I will show you all the different mastering tools and how to use them and how to make
00:56a master that's loud and punchy. Then we will look at how to master just for CD.
01:03I will walk you through the secret to making a great sounding MP3 for online distribution.
01:08We will also explore how to master your music for iTunes and discuss the Mastered for iTunes options.
01:15Finally, we will look at mastering for high-res audio discs, television and video and how
01:20to properly archive your project in case you have to revisit it at a later date.
01:25In this course, we are going to be looking at how to master from within your workstation
01:29along with some stand-alone tools as well.
01:32So let's get started as we dig deep into the world of mastering with audio mastering techniques.
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1. What Is Mastering?
Introducing mastering
00:00The term Mastering is either completely misunderstood or shrouded in mystery, but the process is really pretty simple.
00:07Technically speaking, mastering is the intermediate step between mixing the audio and preparing
00:12it to be replicated or distributed. But it's really much more than that.
00:17Mastering is a process of turning a collection of songs into a record by making them sound
00:20like they belong together, in terms of tone, volume, and timing, which means the spacing
00:25between songs in an album. Here's what mastering is not.
00:29It's not a plug-in that you run music through, and it automatically comes out mastered.
00:33It's more of an art form that mostly relies on an individuals' skill, experience with various
00:38genres of music, and good taste.
00:40Just to be sure that we are clear on what you are trying to accomplish by mastering,
00:44you are trying to raise the level of the song so that they are competitive with others on the market.
00:49Make a group of songs all sound the same in relative level and tonal quality.
00:54Finish them by editing out count-offs and glitches, fixing fades, adding PQ and ISRC
00:59codes and creating spreads for CDs and vinyl records.
01:03Mastering is a simple process, but like most simple processes, it's a lot more involved
01:07than it first seems, once you really get into it.
01:10As long as you know all the things that go into the mastering process, you can make your
01:14song sound as finished and complete as others on the market.
01:17That's exactly what we will be covering throughout the rest of this course.
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The history of audio mastering
00:00Until 1948, there was no distinction between different types of audio engineers, since
00:05everything was recorded directly onto 10-inch vinyl records that played at 78 RPM.
00:10In 1948, however, the age of the mastering engineer began when Ampex introduced its first
00:15commercial Magnetic Tape Recorder.
00:18With most recording now using magnetic tape, a transfer had to be made to a vinyl master
00:22for delivery to the pressing plant to make records.
00:25Hence the first incarnation of the mastering engineer was born, although he was called
00:29a transfer engineer at the time.
00:32There was a high degree of difficulty in this transfer process, because the level applied
00:35to the master vinyl lacquer when cutting the grooves was so crucial. Too low a level, and
00:40you get a noisy disc, hit it too hard, and you destroy the disc and maybe the expensive cutting stylus of the lathe too.
00:47In 1955, Ampex released SELECTIVE SYNCHRONOUS RECORDING or SEL-SYNC, which now gave the multi-track
00:54recorder the ability to overdub and changed the recording industry forever.
00:59At this point, there became a real distinction between the recording and mastering engineer,
01:03since the jobs now differed so greatly.
01:051n 1957, the stereo vinyl record became commercially available and really pushed the industry to
01:11what many say was the best sounding audio ever.
01:14Mastering engineers were now known as cutters found ways to make the disc louder, and as
01:18a result less noisy by applying equalization and compression.
01:23Producers and artists began to take notice that certain records would actually sound
01:26louder on the radio, and if it played louder, then the listeners usually thought it sounded
01:31better, and maybe the disc sold better as a result.
01:34Hence, a new breed of mastering engineer was born.
01:38This one with some creative control and ability to influence the final sound of a record,
01:42rather than just being a transfer jock from medium to medium.
01:46An interesting distinction between American and British mastering engineers developed, though.
01:50In the US, mastering was and still it considered the final step in the creation of an album,
01:55while in the UK they look at it as the first step in manufacturing.
02:00As a result, American mastering engineers tend to have much more creative leeway and
02:04what they are allowed to do to the audio than British engineers.
02:08With the introduction of the CD in 1982, the cutting engineer was now finally known as
02:13a mastering engineer was forced into the digital age using a modified video tape recorder called
02:19the Sony 1630 to deliver a digital CD master to the replicator, but still utilizing many
02:24of the analog tools from the vinyl past from EQ and compression.
02:29The 1989 introduction of the Sonic Solutions Digital Audio Workstation with pre-mastering
02:33software provided a CD master instead of a bulky 1630.
02:38Now mastering began to evolve into the digital state as we know it today.
02:42In the first half of 1995, MP3s began to spread on the Internet and their small file size
02:49set about revolution in the music industry that continues to this day.
02:53This meant that the mastering engineer had to become well versed in how to get the most
02:57from this format, something that took many mastering engineers years to get the hang of.
03:03In 1999 5.1 surround sound and high-resolution audio took the mastering engineer into a new
03:08uncharted but highly creative territory. And by 2002 most all mastering engineers were
03:14well acquainted with the computer, since virtually every single project was edited and manipulated
03:18in a digital audio workstation.
03:21Today's mastering engineer doesn't practice the black art of disc cutting much, but he
03:24is no less the wizard, as he continues to shape and mold a project like never before.
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Mastering professionally versus doing it yourself
00:00It's interesting to note that just about all of the major record labels and most of the
00:04larger Indie labels still choose to master all of their projects with a major mastering
00:08house, even though extensive mastering resources are widely available to just about any engineer.
00:14Since you are watching this course to learn many of the tricks of pro-mastering engineers,
00:18let's look at some of the differences between the product that you might get from a mastering
00:22pro and what you might get from mastering at home.
00:25If we really break it down, a mastering pro usually has three things over what you do at home.
00:30A real pro-mastering house has many things available that you probably won't find in the simple
00:34home or small studio digital audio workstation room, such as high-end analog to digital,
00:40and digital to analog converters, a great sounding listening environment, and exceptional monitoring system.
00:46The monitoring system of these facilities some times cost far more than many entire home studios.
00:52Cost isn't the point here, but quality is.
00:55The commonly used near field monitors that most recording studios use, rarely allow you
01:00to hear what you need to in order to make the adjustments that you need to make while mastering.
01:04The vast majority of monitors in the rooms in which they reside are just not precise enough.
01:09The mastering engineer is the real key to the process.
01:13This is all he does day-in and day-out.
01:16He has what audio pros call big ears, because he masters at least 8 hours every day and
01:21knows his monitors the way you know your favorite pair of sneakers.
01:25Plus, his reference point of what constitutes a good sounding mix is finely honed, thanks
01:30to working hours and hours on the best and worse sounding mixes of each genre of music.
01:34I don't know who said it, but this phrase rings true.
01:38The difference between a pro and an amateur is that a pro always has a backup.
01:42That's good advice for any part of recording, but especially for mastering.
01:46You wouldn't believe the number of times masters get lost.
01:49This is the one thing that you can do just as well as a pro with no trouble at all.
01:54Now you know some of the advantages of using a mastering pro, but by following the tips
01:58outlined in this course, you can get your masters into the same ballpark.
02:02By doing the mastering yourself, you can save a ton of money and get your product out faster.
02:08And if you decide that your project warrants an A-list pro, this course will show you how to
02:12get the most out of that too.
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2. Prepping Your Tracks for Mastering
Mixing with mastering in mind
00:01Whether you are going to master your music yourself or decide to hire a mastering engineer,
00:05here are some mixing tips to help you get the most out of your mastering session.
00:09Don't over-EQ when mixing.
00:11A mix is over-EQ'd when it has big spikes in the frequency response as a result of trying
00:15to make one or more instruments fit better together.
00:18This might make the mix tear your head off, because it's too bright or has a huge and unnatural sounding bottom.
00:25Listen to an example of a mix where the cymbals are way too bright, so it makes the entire
00:29mix sound bright as a result.
00:34(music playing)
00:44In general, mastering engineers can do a better job for you if your mix is on the dull side
00:48rather than too bright. Listen to this example of a dull mix.
00:53(music playing)
01:05Now listen to the same mix after it's been brightened.
01:08(music playing)
01:21Likewise, it's better to be light on the bottom end than to have too much.
01:26Don't over-compress when mixing.
01:29Over-compression means that you have added so much mix-bus compression that the mix has
01:32robbed off of all of its life.
01:35You can tell that a mix has been over compressed not only by its sound, but by the way its
01:39waveform is flat lined on the digital audio workstation timeline.
01:43You might as well not enough master if you squash the recording too much already in the
01:47mix, since an over compressed mix deprives the mastering engineer of one of his major
01:51abilities to help your project.
01:53Squash it for your friends and squash it for your clients, but leave some dynamics for your mastering engineer.
01:59Here's an example of a mix that's been over compressed.
02:02(music playing)
02:15Here is a mix that hasn't been over compressed and will give the mastering engineer more flexibility.
02:20Take notice when the level is a lot lower. (music playing)
02:35Check your phase when mixing.
02:37It can be a real shock when you begin to master only to find out that the lead singer disappears
02:42from the mix because something is out of phase when you listen in mono.
02:46Even though this was more of a problem in the days of Vinyl and AM Radio, it's still an important point.
02:51Since many so-called stereo sources such as television broadcast or FM radio are either
02:56pseudo-stereo or stereo only part of the time.
03:00Check it and fix it if necessary before you get there.
03:02Here is an example of a mix that's out of phase in stereo.
03:07(music playing)
03:20And this is what it sounds like in mono. (music playing)
03:34If you are making a vinyl record or CD, know the song sequence.
03:39Sequencing, or the tune order on the CD or the Vinyl record, is especially important and
03:43making this list before hand will save you money and mastering time.
03:47Many engineers and producers have the mistaken impression that once the final mix is finished,
03:51it's off to the mastering studio.
03:53There needs to be one additional session known as a sequencing session, where you do any
03:58additional editing that's required and listen to the various sequence possibilities.
04:03This is really important if you were releasing in multiple formats such as CD and vinyl in
04:07different countries or territories, since they may require a different song order due
04:11to the two sides of the record.
04:14Having the levels match between songs is not important.
04:17Matching levels between songs is one of the main reasons you master your mixes.
04:22Just make you mixes sound great and the difference between the levels and songs will be fixed
04:26during the mastering process. Getting hot mix levels is not important.
04:30Print your mixes at slightly lower overall levels, and leave it to the mastering engineer to get the hot levels.
04:36A good practice is to print the mixes as with peaks reaching -10 dB or so.
04:41Having some headroom will allow you to make up the gain in the mastering process using
04:45better sounding compressors and limiters.
04:47Here is a before and after example of the differences between level in a mix and a master.
04:52(music playing)
05:10Watch your fades. If you trim the heads and tails of your track too tightly, you might discover that you've
05:15trimmed a reverb tail or essential attack or breath.
05:19Leave a little room and perfected in mastering where you'll probably hear things better.
05:23Here is an example of a fade that's been cut too tight, so it cuts off the reverb tail.
05:29(music playing)
05:34Try using a fade that sound something more like this.
05:37(music playing)
05:46Alternate mixes can be your friend.
05:48A vocal up, vocal down, or instrument only mix can be a lifesaver when mastering.
05:54Things that aren't apparent while mixing sometimes jump right out during mastering and having
05:58an alternate mix available can sometimes provide a quick fix and keep you from having to remix.
06:03You can master from those alternate versions or even edit between the versions if necessary.
06:08For instance, editing the courses from the vocal up mix into the original mix if you
06:12find that the course vocals where mixed too low originally.
06:15Make sure you document things properly with through notes for your mastering engineer
06:19with the clear file naming convention.
06:21You can always ask the person doing your mastering what file naming conventions he or she prefers.
06:26We'll look deeper into alternate mixes in an upcoming video.
06:30In order to get the most out of mastering, it's important to always keep mastering in
06:34mind during the mixing process.
06:36Following these points will result in a better product and make your mastering session run a lot smoother.
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Mastering session documentation
00:01If you're not mastering your songs yourself and instead are taking or sending your tracks
00:04to someone else to master, you'll make it easier on yourself and your mastering person
00:08if everything is well documented, and you'll save some money too.
00:12The biggest thing is to be prepared.
00:14If you're making a CD or vinyl record make sure that all of your song sequencing is complete before you get there.
00:21Be sure to include any FTP or shipping instructions to send your master to a replicator.
00:26Make sure to include any ISRC and UPC codes, we'll go over both in depth in some later movies.
00:33Finally, make sure that all files are properly ID'd for easy identification, including alternative
00:39mixes especially if you're not there during the session.
00:43Having the right documentation can make your mastering session go a lot faster, which can
00:47be important especially when you're trying to make a release state, all it takes is a
00:50little bit of forethought and preparation.
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Printing alternative mixes
00:01Even though mixes in a digital audio workstation could be almost instantly recalled and changed,
00:06most mixers still print alternate mixes in order to make ultra-quick fixes during mastering possible.
00:11While alternate mixes with the vocal up or down a dB used to be the norm,
00:15today's mixers find that three types of alternate mixes can accomplish most fixes.
00:20The instrumental mix. (music playing)
00:28The A cappella mix. (music playing)
00:41And the TV mix. (music playing)
00:53An instrumental mix is often used to clean up objectionable lyrics and a song by editing
00:57in a small piece of the instrumental over the final mix of the lead vocal, that way
01:02the mix sounds a lot better than if the word is beeped out. It's also sometimes used for licensing television shows.
01:07(music playing)
01:27By using a combination of the instrumental mix with A cappella mix, it's possible to raise
01:31or lower word that might be too loud or masked.
01:35(music playing)
01:53The TV mix is everything but the lead vocal, so the artist or band can appear on television
01:58and sing live against a prerecorded background.
02:01Sometimes it's provided instead of an instrumental mix.
02:04(music playing)
02:16While editing may be an overlooked skill required during mastering, it can come in handy when alternate mixes are available.
02:23Even though mix fixes in a digital audio workstation can be fast, sometimes using the alternate
02:27mixes to make a fix can be even faster.
02:30If you're on the fence about level or EQ over the certain instrument in the mix, print a couple of options.
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3. Monitoring for Mastering
Evaluating your listening environment
00:00Probably the one area that gets overlooked in most home studios is the listening
00:04environment, but it's important because the better your room sounds the more accurate
00:08the audio from your monitors will be.
00:10While it's easy to spend a lot of money trying to improve your listening area here are
00:14a few no-cost tips that can really make a difference.
00:18Avoid placing speakers up against the wall.
00:21The further away you get from the wall the smoother the monitor speaker response will
00:25be especially in the low end. Avoid the corners of the room.
00:29A corner reinforces the low-end even more than when placed against a wall.
00:34The worst case is if only one speaker is in the corner, which will cause the low end response
00:38of your system to be lopsided.
00:41Avoid being closer to one wall of the room than the other.
00:44If one speaker is closer to a side wall then the other, you'll get a totally different
00:48frequency response between the two, because the reflections from the near wall are different from the other side.
00:54It's best to set up directly in the center of the room if possible, avoid different types of wall absorption.
01:00If one side of the room uses the wall material that's soft and absorbent, while the other
01:04side is hard and reflective, you'll have an unbalanced stereo image, because one side
01:09will be brighter than the other.
01:11Try to make the walls of each side of the speakers the same in terms of absorption quality.
01:16If your studio is in a room, in a house or office where you can't spend any money on
01:20acoustic treatment just following these points can make a big difference in your sound without spending a dime.
01:25For more information about improving your room acoustics, check out the room acoustics
01:29movies in the Audio Mixing Bootcamp course.
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Beginning with the basic listening technique
00:00Regardless of what kind of monitors or room you have to work with there are some proven
00:04techniques that will yield some reasonable results even under the worst conditions.
00:09These are all dependent upon your ears, which are still the primary ingredient in mastering and not the gear.
00:15Listen to some CDs that you love before you start mastering.
00:18You want to listen to the highest quality program that you can get, so this is one time
00:23when the CD beats an MP3.
00:24Although a lossless medium like a FLAC file could work as well.
00:29Listen to some of your favorite songs that you know really well, and understand how these
00:32sound under variety of playback systems.
00:35You can even import the songs into your digital audio workstation while you're mastering for direct comparison.
00:40Ideally, the reference songs will be in the same genre as the one you're mastering.
00:46This one point will save you from over- or under-EQing.
00:49If your mastering job doesn't sound similar to your reference song, then you're not finished yet.
00:53It doesn't have to sound exactly like it, but it has to sound in the ballpark.
00:58If the bottom end is thumping on your reference and your mastering is not, then you have to
01:02take another approach or even have the song remixed.
01:06If on the other hand, your bottom is big and full and your reference song is not then you
01:10can be sure that you're going to have way too much bottom when you play the song on
01:13the system in the outside world.
01:16This one trick utilizing a reference song will help you more than any other.
01:21Establish two different listening levels, you need one level that you consider fairly
01:25loud where you can easily hear how the lower frequency instruments like the bass and drums
01:29sit with each other and another is set of lower listening levels somewhere near the
01:33point where you can hold a conversation while the music is playing.
01:37Use these two listening levels only.
01:40Mark them down on your volume control, making out where the level is in software and do
01:44whatever you have to do to make these two levels repeatable.
01:47The levels are somewhat arbitrary, and that they depend upon your monitors in your environment,
01:52but the idea is that you want one level that's loud enough for you to gage low end, as your
01:57ears are less sensitive to low frequencies and another level that's quiet enough that
02:01you can hear the tonal balance.
02:03If you listen to varying levels, your reference point will be thrown off, and you'll never
02:07be sure exactly what you're listening to, which is why you keep it to two levels only.
02:12Use two sets of speakers a large set and a small set.
02:16The only way that you can ever be sure how things really sound is if you have two different
02:21sets to reference against.
02:23If you have more than two sets of monitors available, limit your listening choices to
02:27only two during mastering, so you don't confuse yourself and end up chasing your tail.
02:32Even if the largest speaker system that you can afford is a two-way bookshelf speaker
02:36with a six-inch woofer, you should plan to have an even smaller set to reference against.
02:41Although not the best even a pair of computer speakers will do as a second reference set
02:45as long as you feed them from the same sources your large set.
02:49If you attempt to master your own mix use a different set of speakers than what you mixed on.
02:55This is really important because if you use the same monitors, you'll only be compounding
02:59any frequency response problems that the speakers might have in the first place.
03:02So remember that the way you're listening is really important when it comes to mastering.
03:07Calibrate your ears by listening to something that you think sounds great first.
03:11Preferably, in the same genre as the project you'll be working on, then be sure to listen
03:15it only two levels on two different speaker systems during the process.
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Deciding between monitors and headphones
00:00Mastering is best done with monitors, but sometimes it's just not possible to listen
00:04to your monitors when you're working on music at home.
00:07When it's late at night and your kids, significant other or neighbor is in the next room separated
00:12by only paper thin walls, you have no choice but to try to work on headphones.
00:17Working on headphones does have three significant downsides, though, your ears get tired, you
00:22can't wear them for as long as you need to which might be as long as 8 to 12 hours, because
00:27your head and ears get tired from the extra weight, it's easy to get ear fatigue.
00:31You have a tendency to turn the phones up, which can lead to some quick ear fatigue again
00:36limiting your ability to work for long periods.
00:38You get a false sense of what the mix is like, because most professional headphones really
00:44sound great compared to ear buds, you get a false sense of what the mix is like, especially on the low end.
00:49This causes you not work as hard getting the frequency balance of your mix right, it might not translate to speakers.
00:56If you mix or master something only on headphones it might not work when played back on normal monitors.
01:02The balance in EQ may be much different when listening to the song with tiny speakers pinned
01:06to your ears versus listening on monitors which are some distance away.
01:10Although it's really helpful to know what your master will sound like on headphones,
01:14you still need to do most of your work on speakers to be sure that it'll translate to
01:17a playback medium of any type.
01:20If you have no other option aside from using headphones then make sure to follow the steps
01:24for the basic listing technique as outlined in the previous video.
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4. Tools for Mastering
Overview of mastering tools
00:01Mastering relies on the same basic set of tools as recording and mixing, but they're
00:05generally more precise, in that they offer more control over all of the various signal parameters.
00:10These tools include compressors, limiters, equalizers, de-essers, and metering.
00:17In this chapter we'll look at each tool as well as their ideal placement in the signal path.
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Exploring the dynamic ranges of different music genres
00:01While it's easy to think that all music must be mastered the same way, different genres
00:05of music have different dynamic ranges that require a different mastering approach.
00:10Dynamic Range is a term for the degree of dynamic variation in level within a piece of music.
00:15That is it's a difference between the loudest and softest parts of the song, and it's of main concern when mastering.
00:21In mastering, we often use Compressors and Limiters to decrease the Dynamic Range so
00:25that softer parts of the song are closer in volume to the louder parts.
00:29We'll discuss how to use Compressors and Limiters to do this in other movies in this course.
00:34Very low values like a DR-3, which stands for Dynamic Range 3, means that there is only
00:40a 3 dB difference from the lowest to the highest peak in the song.
00:43This rating indicates that there's a lot of compression being used so there's not a lot
00:47of variation in level at all.
00:50Something that's more natural sounding might have a value of DR-12 or more, meaning that
00:54there's at least 12 dB difference from the lowest to the highest peak in the song.
00:59Here's an example of a Dynamic Range meter that shows how different the Dynamic Range is from the peak level.
01:05Different genres of music sound different at different DR levels so.
01:08Most music will be considered unpleasant sounding at DR-6, but it might be perfectly acceptable
01:13for something like electronic music. With most pop, rock R&B, and hip-hop a DR of 8 might
01:20be quite comfortable, which will not work for jazz, folk, country, or classical music,
01:25which sounds a lot better with at least DR of 12.
01:29Let's look at some examples, thanks to musicmachinery.com.
01:33If we look at the famous Dave Brubeck's song Take Five, we can see that at its quietest
01:38it drops as low as -33 and at it's loudest it's at -15 which is the difference of 18 dB or DR-18.
01:48On the other hand, if we look at Metallica Cyanide, we see that the range goes only from -3 to
01:54-6 dB for a DR-3, which is why so many people find it unpleasant to listen to.
02:00Led Zeppelin's venerable Stairway to Heaven goes from about -40 to about -5 dB, which
02:06is a Dynamic Range of 35.
02:10Now look at Muse's Supermassive Black Hole with a range of only 4 dB.
02:16Here is a list of different averages for different genres of music.
02:19As you can see, some genres like jazz and classical have a large Dynamic Range, while
02:25others like hip-hop and rock have a very narrow one.
02:28Dynamic Range is one of the most important aspects of mastering, but it's all too often overlooked.
02:34As you go forward in the course, keep in mind that Dynamic Range is a major factor in the
02:38sound of your finished project.
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Understanding compression
00:01In mastering, the Compressor is the primary way of raising the relative level of the program
00:05and giving the master both punch and strength.
00:09Relative Level is how loud we perceive volume, rather than the Absolute Level, which is what's displayed on the meter.
00:15Usually, the ratio of the mastering compressor will be set very low from about 1.5:1 to
00:213:1 in order to keep the compression fairly gentle sounding.
00:25The higher the ratio, the more likely is that you'll hear the Compressor working, and it will sound unnatural.
00:31(music playing)
00:58The key to getting the most out of the Compressor is the Attack and Release controls, which
01:03have a tremendous overall effect on the mix and therefore are important to understand.
01:08Generally speaking, transit, response, and percussive sounds are affected by the Attack control setting.
01:14Release is the time it takes for the gain to return to normal or zero gain reduction.
01:18In a typical pop style mix, a fast attack setting will react to the drums and reduce the overall gain.
01:25(music playing)
01:48If the Release is set very fast, then the Gain will return to normal quickly.
01:52This can result in the audible effect of reducing some of the overall program level and attack of the drums in the mix.
01:59(music playing)
02:28As the release the set faster any gain changes that the drums caused might be heard as pumping, which means
02:33that the level of the mix will increase then decrease noticeably.
02:37Each time the dominant instrument starts or stops, it pumps the level of the mix up and down.
02:42Listen to this example of a mix that exhibits a lot of pumping.
02:46(music playing)
03:11Compressors that work best on a full range of full program material generally have very
03:14smooth release curves and slow release times to minimize the pumping effect.
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Understanding limiting
00:00A Limiter is a compressor with a very high compression ratio and a very fast attack time,
00:05so it's able to catch the fast peaks of an audio signal.
00:08In order to understand how a Limiter works in mastering, we have to understand the composition
00:12of a typical music program first.
00:14In general, the highest peak of the source program, a song in this case, determines the maximum
00:20level that can be achieved in a digital signal.
00:23Because many of these upper peaks are very short duration, they can usually be reduced
00:27in level by several dB with minimal audible side effects.
00:31By controlling these peaks the entire level of the program can be raised several dB resulting
00:36in a higher average signal level, that's what we use a Limiter for.
00:41Most digital Limiters used in mastering or brick wall limiters, this means that no matter
00:45what happens the signal will not exceed a certain predetermined level, and there'll be no digital overs.
00:51A brick wall limiter is usually set anywhere from -1 dB to as high as -0.1 dB, and once
00:58set the level will never go beyond.
01:01There are many popular mastering limiters that are commonly used from the waves L1 and
01:05L2 to the Universal Audio Precision Limiter to the T-racks brick wall Limiter to ones
01:11by Isotope, Massey, and many others.
01:14By setting a Digital Limiter correctly the mastering engineer can gain at least several
01:18dB of apparent level just by the simple fact that peaks in the program are now controlled.
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Understanding equalization (EQ)
00:01One of the most important duties of the mastering engineer is fixing the frequency balance of a project if it's needed.
00:07Of course, this is done with an equalizer, but the type used and the ways it's driven
00:11is generally far different than during recording and mixing.
00:14Well, in recording you might use large amounts of EQ anywhere from 3 to 15 dB at a certain frequency.
00:21Mastering is almost always in very small increments usually intents of a dB to 2 or 3 at the very most.
00:27What you will see is a lot of small shots of EQ along the frequency band, though, but again in very small amounts.
00:35For example, this might be something like +1 at 30Hz, +0.5 at 60Hz, +0.2 at 120, -0.5
00:49at 800, -0.7 at 2500, +0.6 at 8K, +1 at 12 notice that there's a little happening at a lot of places.
00:59Another technique that's used frequently is known as feathering, this means that rather
01:04than applying a large amount of EQ at a single frequency, you add small amounts at the frequencies adjoining the main one.
01:10An example of this would be instead of adding +3 dB at 100 Hz, you would add +1.5 dB at
01:17100 and +0.5 dB at 80 and 120.
01:21This lesson's any potential sonic side effects brought about when using large boost of equalization
01:26and results in a smoother sound.
01:29Mastering is one area where large amounts of EQ are an indication that there's something wrong with the mix.
01:34Top mastering engineers will frequently send the mixer back to redo remix, and that's something you should consider as well.
01:40In mastering equalization, less is definitely more
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Using a de-esser
00:01Sibilance is a short burst of high-frequency energy where the esses of the vocal are overemphasized.
00:07This can come from a combination of mic technique by the vocalist,
00:10the type of mic used, and heavy compression on the vocal track in mix bus.
00:15Sibilance is generally felt to be highly undesirable, so a special type of compressor is used to suppress it called a de-esser.
00:22Most de-essers have two main controls, threshold and frequency, which are used to compress
00:27only a very narrow band of frequencies anywhere between 3k and 10k to eliminate Sibilance.
00:34Modern software de-essers are much more sophisticated, but the bulk of the setup still revolves around those two parameters.
00:40One frequently used additional feature is a listen button that allows you to show only
00:45the frequencies that are being compressed which can be helpful in finding the exact
00:48brand of offending frequencies. While vocals are the usual recipient of de-essing,
00:53sometimes the de-esser might be used to control an excessive high frequency from other instruments.
00:58Cymbals, Guitars, and even the Snare Drum can occasionally benefit from this unique tool.
01:04The de-esser is an essential tool for modern mastering and modern software de-essers are
01:08better than ever at doing the job.
01:10We will look closer at just how to use it in the video in next chapter.
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Metering while mastering
00:01There are more Metering Tools available to the mastering engineer than the simple metering
00:04that we are used to during recording, because the Mastering process requires a lot more visual
00:08input to tell you the things that you need to know.
00:11Paying attention to the meters is extremely important in mastering, much more so than
00:15mixing, especially when you are trying to achieve hot levels.
00:18Typically, the mastering engineer will look at the following: A PPM meter or a Peak Program
00:24Meter, a Spectrum Analyzer, sometimes called a Real-Time Analyzer or an RTA, a Phase Correlation
00:31Meter, a Phase Oscilloscope, and a Dynamic Range Meter.
00:38A Peak Meter is what's found on virtually every piece of Digital Equipment and Plug-in,
00:42since it has an extremely fast response.
00:43This has become a necessity for digital recording, because any signal beyond 0 dB causes a very nasty distortion.
00:51All Peak Meters have a red over indicator that lets you know you've exceeded the zone of audibly clean level.
00:57VU Meters found in analog audio gear are what's known as RMS meters, and you'll occasionally
01:03find a digital version of the Mastering Metering package, RMS stands for the Root Mean Square
01:08Measurement of the voltage of the electronic signal, which roughly means its average.
01:13Even when your Peak Meter is tickling 0 dB, the RMS meter will settle at a point much
01:17lower, since it's measuring the signal differently than the peak meter.
01:21We don't use RMS meters much these days, since a Peak Meter is much more precise, when in
01:26the pre-digital days, that's all that was available, and it's still what many engineers are used too.
01:31The Phase Scope gets its name from the fact that in the early days of recording, a phase
01:35between the left and right channel was checked by an old-fashioned oscilloscope, which is nick-named a Scope.
01:41Phase is extremely important in a stereo signal, because if left and right channels are not in
01:46phase, not only will the program sound odd, but instruments pan to the center like lead
01:51vocals, and solos, and disappear if the stereo signal should ever be combined into mono.
01:56While the Phase Scope take some time to get the hang of, the Phase Correlation Meter is dead simple.
02:03Any signal that's drawn towards the right-hand +1 side of the meter is in phase, which is good.
02:09Any signal that's drawn towards left-hand -1 side of the meter is out of Phase not good.
02:15In general, any meter readings above 0 and in the right-hand positive side of the scale
02:20have acceptable mono compatibility.
02:22A brief read out towards left-hand negative side of the scale isn't necessarily a problem,
02:28but if the meter consistently sits in the negative side, it could represent a mono compatibility issue.
02:34Keep in mind that the wider your Stereo mix is, either by panning or wide stereo reverbs,
02:39the Phase Correlation Meter will tend to indicate more towards the left side, but as long as
02:44the signal stays mostly on the right, your compatibility should be good to go.
02:48A Spectrum Analyzer is an excellent tool for determining the frequency balance of your
02:52program by looking at it in 1/6th-octave portions.
02:57It's especially effective for singling out particular frequencies that are too hot and
03:00for dialing in the low-end.
03:03Contrary to what you might think, when you look at the Analyzer, the object is not to
03:07aim for a totally flat response.
03:09The deep base below 40Hz and ultra highs above 10K are almost always rolled off compared to the other frequencies.
03:16It's very useful to look at other mastered songs that you think sound really good, get
03:21a feel for what they look like on the Analyzer.
03:23Keep in mind that your mastering job will probably not look like your chosen sample,
03:27since songs is unique, but if it is the same genre, it might be close by the time you finish working your mastering magic.
03:34The Dynamic Range Meter is very similar to a Peak Meter but adds the additional function
03:39of measuring the Dynamic Range of a signal.
03:42Checkout the movie on Dynamic Range if you missed it, for more information on Dynamic Range.
03:47While you don't need all of these meters to do a proper mastering job, they all do serve
03:51a purpose, and can be helpful in identifying problem areas in your mixes and master tracks.
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Exploring the mastering signal path
00:00The way the various processors are inserted in the signal path can make a big difference
00:04in the sound of the final product. Here are a couple of different possibilities.
00:09The Compressor will give you the apparent level and is equally as important as the Limiter to the mastering process.
00:14If you want a master like the pros you must use both.
00:18Although the Equalizer might change position from after the Compressor to before, the usual
00:23signal chain looks like what you see here.
00:26An Equalizer placed before the compressor will cause the compressor to act on any frequencies that are boosted first.
00:32This might not be the sound you are looking for, and that's why you might want to place
00:36the EQ after the Compressor instead.
00:38A Limiter is always the last in the signal chain, no matter how many of the devices you
00:42add and in which order, because it add any additional level and stops any overs from happening.
00:48Some mastering engineers also use a separate side signal path known as a Side Chain.
00:53This is used in order to gain even greater control or to make sure that no one processor is driven too hard.
00:59The signal path is critical to mastering success, whether it's a simple three processor chain
01:04or something much more complex, be sure that Limiter is the last processor in the path.
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Listening in your digital audio workstation (DAW) using the A/B method
00:00If you're mastering on a normal digital audio workstation like Pro Tools, Cubase, or Logic,
00:05it's difficult to quickly bypass multiple plug-ins for a quick A-B test.
00:09Here is an easy way to set up this function in any workstation by using subgroups.
00:14The first thing we're going to do is we're going to add at least two subgroups.
00:18In this case we're in Pro Tools, so these are actually called Aux channels, but there are the same thing.
00:24What we're going to do is we're going to assign our final mix channels, so we've imported
00:30our final mix, and it's right here, and this is our 48 K or 96 K, 24-bit file, it's a high-res
00:38file, it comes from the mix and what we're going to do is assign it, via busses, to all of the subgroups.
00:46In this case, it's Bus 1 and 2, and it's assigned to 1 subgroup, you can see Bus 1 and 2 here,
00:53and that one doesn't have any processing.
00:55Here is the second subgroup channel and again, you can see it's assigned bus 2, and in this
01:00case, it has our mastering process, it has compressor, and it has a limiter.
01:06And now we have also set up a third one here and of course you can see the input is
01:10Bus 1 and 2, and we have a compressor and a second compressor and a limiter.
01:17So there is three processors on this channel, so it's a little more compressed sense or
01:22a little more processed, and if we play we can hear all three of them, and you can hear the difference.
01:30(music playing)
01:46I can see we can quickly go back and forth between the unprocessed and the processed signal.
01:51The good part about that is in Pro Tools or any other digital audio workstation, you couldn't
01:56easily do that, because you would have to actually go up to the plug-in that you'd have
02:01to say bypass, and you have to do it on audio plug-ins and then play, and it's hard to make
02:06an AB comparison when there is that much time in between the original pass and the process pass.
02:13So this is the way you set up an AB listening test in any digital audio workstation using subgroups.
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5. The Mechanics of Mastering
Making a loud master
00:00One of the things that mastering strives to achieve is increase the overall program level of the mix.
00:05This is done by a combination of two of the mastering engineer's primary tools, the compressor and the limiter.
00:12The compressor is used to increase the small and medium level signals, while a limiter
00:16controls the instantaneous peaks.
00:19Remember that the sound of both compressor and limiter will have an effect on the final
00:22audio quality, especially if you push them hard, here's how you do it.
00:27Set the master level on the Limiter to -0.1 or -0.2 dB to contain the peaks and avoid digital overs.
00:35Set a compressor at a ratio of 2:1 or 4:1 to increase the apparent level.
00:41Adjust the attack time to let the desired amount of transients through, the slower the
00:45attack time generally speaking the punchier the sound will be.
00:49(music playing)
01:02Adjust the release time to keep the track punchy sounding.
01:04A trick with compression in mastering is to use a release time that's set on the slow
01:08side, be careful not to set it too slow or the life will be sucked out of the track,
01:13set it too fast and the track will pump or distort.
01:16(music playing)
01:30Decrease the threshold, you increase the amount of compression, which is usually less than about 5 dB.
01:35(music playing)
01:45Increase the level of the program to the desired level by increasing the output control of the compressor.
01:50Be sure not to go beyond clipping.
01:52(music playing)
02:05Increase the Limiter threshold to increase the limiting and final level of the program.
02:09The more you increase the limiting the louder the program will get, but the more compressed
02:13it'll get as well, which generally doesn't sound that good.
02:16(music playing)
02:34Note that some mastering engineers utilize multiple stages of compression, that is more
02:38than one compressor in the signal path, so they can spread out the gain increase over several devices.
02:44This technique can create simultaneously a smoother yet more powerful sound.
02:49(music playing)
03:00Remember that much of the gain and punch that come from the compressor, the more limiting
03:04you add the worse it'll usually sound.
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Compression tips and tricks
00:00Adjusting the attack and release controls on the Compressor and/or Limiter can have
00:04a surprising effect on the program sound.
00:07Slower release settings will usually make the gain changes less audible, but will also lower the perceived volume.
00:13(music playing)
00:24A slower attack setting will tend to ignore the drums and other fast signals, but will
00:29react to the vocals and bass.
00:31A slow attack setting might also allow transients to overload the next piece of equipment in the chain.
00:36(music playing)
00:46It's also possible that any gain changes on the compressor caused by drum hits can pull
00:50down the level of the vocals and bass they cause overall volume changes in the program.
00:55(music playing)
01:08Usually only the fastest attack and release setting will make the sound pump or distort.
01:12(music playing)
01:23Also, the more bouncy the level meter, the more likely that the compression will be audible.
01:28Quite passages that are too loud and noisy are usually a giveaway that you're seriously over compressing.
01:33(music playing)
01:56So don't just set those attack and release controls to the middle and forget about them,
02:00they can make a big difference on your final mastered sound.
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Achieving competitive level
00:00The volume level wars really began way back in the vinyl era of the '50s, when it was
00:04discovered that if a record played louder than the others on the radio, the listeners
00:08will perceive it to be better sounding and make it easier to become a hit as a result.
00:13Since then, it's been the job of the mastering engineer to make any song intended for distribution
00:18medium like radio as loud as the competition and of course this also applies to situations
00:24other than the radio as well, take the iPod, CD changer, or digital music stream.
00:30Most artist, producers, and labels certainly don't want one of their releases to play softer
00:34than their competitors, because of the perception that it doesn't sound as good if it's not
00:38as loud, which is not necessarily the truth. Take a listen to these two song examples.
00:44(music playing)
01:03Your ear naturally gravitates to the louder one.
01:06Now all the listener has to do is turn the volume control up to make them sound the same,
01:10but that usually doesn't happen, that's why it's up to the mastering engineer to at least
01:14get the level in the same ballpark. Take a listen now.
01:18(music playing)
01:45Competitive level is important if your songs are going to be played against other mastered songs.
01:50Trying to squeeze every ounce of level out of a track to make it as loud as the next
01:54one is a lot harder than it seems, and that's where the art of mastering comes in.
01:59That said, sometimes all you have to do is get it in the ballpark.
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Understanding the pitfalls of hypercompression
00:00Over the years, it's become easier and easier to make recordings that are hotter and hotter in perceived level.
00:06Mostly because of new digital technology that has resulted in better and better limiters.
00:10Today's digital look ahead limiters make it easy to set a maximum level of usually -0.1
00:16or -0.2 dB full-scale and never worry about digital overs and distortion again.
00:22The problem is this can come at a great cost in audio quality if you are not careful.
00:27Too much buzz compression are over limiting either when mixing or mastering results in
00:30what's become known as Hyper Compression.
00:34(music playing)
00:52Hyper compression is to be avoided at all costs because it can't be undone later.
00:57It can suck the life out of the song, making it weaker sounding instead of punchier.
01:01MP3s have a hard time encoding hyper-compressed material and can insert unwanted side effects as a result.
01:09Studies have shown that it causes listener fatigue so the consumer won't listen to your
01:13recording for as long or for as many times.
01:17A hyper-compressed track has no dynamics leaving it a loud but lifeless and unexciting.
01:22On a DAW, it's a constant wave form that fills up the audio region in the timeline.
01:27Here's how the levels of change and recordings over the years using this hit recording from
01:32the '80s and its subsequent reissues as an example.
01:35Now let's take a listen to a hyper-compressed song.
01:40(music playing)
01:48If you listen to it with more dynamic range, that may not sound as loud, but it sounds more exciting.
01:55(music playing)
02:03The whole art of mastering is making a song loud and making it sound punchier, not worse for the process.
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Balancing frequencies
00:00EQing is usually the place that gets engineers who master their own mixes into trouble.
00:05There's a tendency to overcompensate with the EQ, adding huge amounts, usually on the
00:09bottom end that breaks frequency balance completely.
00:12Luckily, there are some rules can be followed to avoid this.
00:16The first rule is listen to CDs that you like first before you touch an EQ parameter.
00:22Remember, no MP3s, the more CDs you listen to, the better.
00:27You need a reference point to compare to, or you will surely overcompensate.
00:31Try importing several mastered songs into your mastering session that you can constantly compare to.
00:36The second rule is a little EQ goes a long way.
00:40If you feel that you need to add more than 2 or 3 db, you're better off to mix the song again.
00:45Or in recording you might use large amounts of EQ at a certain frequency.
00:50Mastering is almost always in very small increments usually in tenths of a db, to 2 or 3 at the very most in rare cases.
00:57What you'll see is a lot of small shots of EQ along audio frequency band but in very small amounts.
01:03For example, you might see something like -1 at 30 Hz, 0.5 at 60 Hz, 0.2 at a 120, -0.5
01:11at 800, -0.7 at 2500, 0.6 of 8K.
01:17Notice that there's a little happening a lot of different places.
01:21If you have to add a lot of EQ, it's time to go back and remix.
01:25That's what the Pros do.
01:26It is not uncommon at all for a pro mastering engineer to call up a mixer and tell him where
01:31he is off and suggest that he do it again. Rule number 3 is equally important.
01:36Keep comparing the EQ'd version with your original version.
01:40The idea of mastering is to make the song or program sound better with EQ not worse.
01:45Don't fall into the trap where you think it sounds better just because it sounds louder.
01:49The only way to understand what you are listening to is to have levels pretty much the same
01:53between the EQ'd and the pre EQ'd track.
01:56That's why an app like T-racks is so great for mastering.
01:58It has an AB function that allows you to compensate for the increased levels so that you can really
02:03tell if you're making it sound better or not. (music playing)
02:28Keep comparing the song you are currently working on to all the other songs in the project
02:32that you've previously worked on. The idea is to get them the sound all same.
02:36It's pretty common for mixes to sound different from song to song even if they're done by
02:40the same mixer with the same gear, but it's your job to make listener think that the songs
02:45were all done on the same day in the same way.
02:48They've got the sound as close as possible to each other as you can get them or at least
02:52reasonably close as to not stand out.
02:55(music playing)
03:09Remember, even if you can't get the songs that sound just like your best sounding CD, your
03:14mastering job will still be considered pro if you can get all the songs that sound as same in tone and volume.
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Reducing sibilance with a de-esser
00:00Sibilance is a short burst of high-frequency energy where the esses are over emphasized.
00:05This requires a special type of compressor called a De-esser to suppress it.
00:09Here is an example of a song with a fair amount of sibilance that doesn't yet have the De-esser applied.
00:17(music playing)
00:23In order to use a De-esser, do the following, after you've inserted the De-esser, raise
00:27the Threshold Control until the sibilance is decreased, but you can still hear the esses.
00:32If you can't hear them then you've raised the Threshold too far.
00:35In this case the Threshold is called the Range Control.
00:39(music playing)
00:50Span the available frequencies with the frequency control until you find the exact spot where
00:54it's offensive, then adjust the Threshold Control until the esses sound more natural.
00:58(music playing)
01:16Use the LISTEN feature to determine the exact sibilance frequency.
01:19When using the LISTEN feature, remember that the audio you are hearing isn't in the signal
01:23path just the slide chain. (music playing)
01:38Don't forget to disengage LISTEN when you found the correct frequencies.
01:42Here is what it sounds like with the De-esser applied.
01:45(music playing)
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Inserting fades
00:00Sometimes the default fade that's added to the beginning or end of the track just doesn't sound natural.
00:05Either the fade is too tight and cuts off the attack or release of the part, or the
00:09fade itself just isn't smooth sounding enough.
00:12Now is the time to fix any fades that don't work in the track by adjusting the fade timings.
00:17The first thing we'll do in this case is have a listen.
00:20(music playing)
00:28Fade is very long, so let's see if we can shorten it by using just a Standard Pro Tools' Strict Fade.
00:36(music playing)
00:44And we can shorten it up a bit more, to there. (music playing)
00:55When it comes to song fade outs, many times the default fade just won't sound smooth enough.
00:59Be prepared to help that fade out by trying some of the other types available.
01:03What we'll do is we'll click on the fade, and we'll try this curve first. Have a listen.
01:10(music playing)
01:18Let's try another one that's more exaggerated still.
01:21(music playing)
01:27Ultimately you are looking for fade that sounds best for the song or group of songs, so it's
01:31best to experiment until you've heard a few different options before making your final decision.
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Eliminating noise and distortion
00:00Leaving noise or count-offs like drum sticks in a song intro is a sure sign of
00:04the demo recording, and it is something that no one wants to listen to.
00:07(music playing)
00:14First make the splice from count-off to the downbeat of the track, then mute the count-off
00:19just in case you ever need it again. Now use the Fade up before the song starts.
00:26(music playing)
00:33Just make sure that you don't cut off the attack of the downbeat, clean intros are a
00:37sign of our professional mastering job.
00:39It only takes a minute to make a big difference in how your song is perceived.
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Using multiband limiting
00:00Multiband Limiting splits the input audio signal into multiple frequency bands, each with its own Limiter.
00:06The main advantage of a multiband is that a loud event in one frequency band won't affect
00:10the gain reduction in the other bands, that means if something like a loud kick drum will
00:15cause low frequencies to be limited, but the Mid and High-frequencies won't be effected.
00:19This allows you to get a more controlled hotter signal with far less limiting with the typical
00:23Single-band Limiter. Here's how it works.
00:26In this case we're going to be looking at a Waves L3 MultiMaximizer, and, as you can
00:32see, it's broken down into five bands: 2, 3, 4, 5.
00:37And we have Very Low, Low, Mid, High-Mid, and Highs.
00:42Now the first thing we are going to do is set our Output Ceiling, I like to set it -0.2
00:47because I like that extra little bit of headroom that you get from it.
00:50And you don't hear the difference anyway so that kind of works from me better.
00:55But -0.1 is what a lot of pro-mastering engineers use.
00:58Now the Threshold Control will control the threshold for all five frequency bands at
01:03the same time, and let's hear what it does. (music playing)
01:21Now the beauty of this is you can actually see what's happening in each band, and it's graphically
01:27showing you which band is being affected at the same time.
01:31Now a couple interesting things we can do with this is, we can use this as a Tone Control
01:36and watch what happens as I increase the different bands, you can hear different sets
01:43of frequencies increase, and they sound very natural, sounds a little bit better than if
01:48you were to use any EQ. Have a listen. (music playing)
02:21What we are doing, in fact, as we raise the level there, we're actually decreasing the threshold, in
02:27other words there is less limiting that's happening in that particular band.
02:30The other thing we can do is we can affect where the crossover point of the band is in
02:34other words, how many frequencies is this band actually affecting at the same time.
02:39So that's one type of Multiband Limiter that you'll see.
02:43Here is another one just as an example, this is from T-RACKS, and, as you can see, this
02:50breaks down into three bands instead of five like we saw, so there's a little less variation
02:56that you can get, but you can still get quite a bit.
02:58And take notes, things are a little bit different, input drive here really means that it's the
03:02overall threshold control for all the three bands.
03:06So let's have a listen to this. (music playing)
03:31Now again, you can hear how it acts as a Tone Control as we increase the level, what we're
03:36actually doing is causing less limiting in that particular frequency band.
03:41We can also control where the crossover points are.
03:44So for instance, have a listen as we change the low frequency Crossover Point.
03:49(music playing)
03:57And you can hear that, in fact, there are more frequencies that were affecting at one time,
04:03which is what the Crossover does.
04:05It either provides more or fewer frequencies that, that particular band will affect.
04:11The Multiband Limiter provides a lot more precision than what you get from a normal
04:14Compressor or Limiter, increasing the level while keeping the sound natural.
04:18If you are only going to use one processor doing mastering, this should be the one.
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Adjusting the stereo image
00:00Setting the Stereo Imaging of a mix is an important function of mastering, giving the
00:04mastering engineer complete control over how wide or narrow the sound field will be.
00:09Let's take a look at how this works, in this case we're going to use a Waves S1 Stereo
00:14Imager, and it does a number of different things to the sound field.
00:17Let's first of all look at the Width Control right over here, have a listen.
00:21(music playing)
00:37And what you heard there is the Stereo Image getting wider and then narrow to almost Mono and then Wide again.
00:45And if you listen to the Hi-Hat you can hear it going way out to the side, and sometimes
00:51that's what we want to do in a mix, we just want to make it a little bit wider than the
00:55way it's been mixed, and this is a way to do it.
00:57Now there some of the controls here, Rotation for instance, and this is a glorified Pan Control.
01:03(music playing)
01:15Asymmetry is basically the same thing, it's another form of Pan Control.
01:19(music playing)
01:29It's very subtle, it's mostly the Reverb here that's moving.
01:33Almost everything we do in a normal mastering session has to do the Width Control, which
01:37will widen or narrow the sound field.
01:40But occasionally, there's something that's leaning left or right, and that's when we
01:44use a Rotation or Asymmetry Controls.
01:46Now there's another tool that we can use, it's very similar.
01:50This one is called CENTER, and what this is doing is actually affecting the center of the Stereo
01:56Image and also the SIDES. Have a listen.
01:59(music playing)
02:09Now what it did there is it moved the SIDES back into the middle and then as we moved
02:14it up to +6, it actually expanded them, so in another words, we did pretty much what
02:19the other Plug-in did, as we expanded the Stereo field where we narrowed it.
02:24This also has a neat future, and it has a CENTER Control, watch what happens.
02:29(music playing)
02:43What this does is it uses some phasing tricks in order to get rid of the CENTER of the stereo
02:47sound field, this is almost a Karaoke mode, if you will, where just about everything leaves
02:53except for the Reverb, and you hear that off to the side and the reason why you hear that
02:58is because the Reverb was actually mixed in stereo and the stereo was panned wide, that's
03:02why you hear it that way.
03:04But sometimes what you need is a very strong CENTER that you don't have, and this is a way to get it.
03:10(music playing)
03:14So we can actually emphasize the CENTER if we want.
03:17So in the end Stereo Imaging isn't a tool that's often used during mastering, but it's
03:21a great effect when you really need it.
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Bringing out specific elements in a mix
00:00It's surprising what a little bit of EQ can do to emphasize certain instruments during mastering.
00:05For instance, if we want to pull the kick drum out a little bit, usually most kick drums
00:09are centered around 80 Hz.
00:12So if we were to increase 80 a little bit, all of a sudden you will hear the kick jump out a little bit.
00:18Now I am going to actually add a lot more EQ than you normally would during mastering
00:23just so this is emphasized, but you will hear the kick increase pretty clearly.
00:28(music playing)
00:51Now you can hear the kick jump up a little bit, but so did the bass, and that's what will happen.
00:56One will affect the other because their frequencies are crossing over somewhat.
00:59The other thing that we will usually do it is with queue, if you are using a parametric
01:03equalizer, will narrow the queue, and that allows you to actually center in on the frequencies a little bit more.
01:10As a matter of fact, let's try that again, and we will narrow it even more and see if
01:14we can just zero in on the kick alone.
01:18(music playing)
01:33You can hear it pretty well there, and again, usually when we are mixing, we are usually
01:38using a very wide queue, and that means something around 1 or 2 or even less than 1, which means
01:47the bandwidth is very wide, like you can see here.
01:51And usually the sound is good if we are using big chunks of boost when we go to a very narrow
01:56queue, which is something around here, around 5.5, but for mastering what we are going to
02:02do is zero in on just these certain frequencies so it actually works okay, and we are not
02:07going to add a huge amount.
02:08Again, I am emphasizing it here, but normally it might be 1 dB or 2 at the very, very most,
02:15and here we are boosting it by 6, but you are able to hear very clearly what happens with the kick.
02:20One of the interesting things with EQing during mastering is--and this is what everybody
02:25kind of wants--it's Girth to the Mix. Where this comes from is from 40 to 60 Hz.
02:32Now you might not hear this unless you have really good headphones, or you're listing
02:36on fairly large speakers, but this is where you get a lot of the power of the mix, and
02:42again it's Girth, it's not necessarily bass.
02:45It's bottom, and you don't want to add too much of this, because in fact, you can make
02:50it very muddy, but I am going emphasize it a little bit here, a little bit more than normal anyway.
02:55(music playing)
03:13Now that's far more than I'd usually add, but it gives you an idea of girth to a mix
03:18or the largeness to a mix that everybody wants.
03:22Now if we go back to trying to emphasize certain instruments, let's try to emphasize the bass,
03:27this is the bass guitar.
03:30So usually it's somewhere around 100 to 120, maybe even as high as 150.
03:34Let's have a listen. Let's go up to 120 or so and go from there.
03:42(music playing)
04:01Now you can hear that what we are doing is we are pulling that out just a little bit.
04:05The bass guitar frequencies, if it's mixed well, don't normally center on one frequency, around 120.
04:13They go fairly low, and it may go as low as 60, and it may go as high on the low end anyway
04:19is 200 or so, and then it'll pick it up again at about 1K, and 1K will do a couple of things
04:26that will bring out the snap in the bass, and it will give you a little bit of definition.
04:30It will also bring out the definition of the kick by allowing you to hear the beater.
04:36This is the actual beater against the head.
04:38Let's have a listen.
04:41(music playing)
05:06Now you can hear the beater of the kick a lot better than the bass.
05:09The bass is recorded very well, so it already has a lot of high-end.
05:12But if you don't have high-end on a bass, this is kind of where you get it, and it's
05:16somewhere around 1K, maybe a little higher, maybe a little lower, sometimes 800 works
05:20on the bass, sometimes 1200 works. It just depends on the instrument and the mix.
05:26The next place we are going to go is the snare, and the snare is usually between 2K and maybe 3K.
05:32Maybe a little higher on certain higher-pitched snare drums, but we can bring it out of the mix pretty well.
05:40Have a listen.
05:42(music playing)
06:02Now you can hear just a little bit more of the snap than you heard before.
06:06One of the problems here is if you add too much, you are also affecting the vocal, and
06:09you may be adding more of the guitars than you'd like as well.
06:13So you have to be careful on this, and once again, the best thing is to fine tune your
06:18queue and see if you can zero in exactly on that snare hit.
06:23It takes a little bit of time, but that's the way to do.
06:26The next thing we usually want to do is bring up the vocal a little bit more, and the vocal
06:30resides somewhere between 4 and 6K, at least the parts that we want to bring it out in front of the mix a little bit.
06:37Now instead of having a shelving EQ, which is going to affect everything in this case
06:42from 6K to about 20K, what we want to do is have a peaking EQ so we can use the fine tuning of the queue setting.
06:51Let's have a listen.
06:53(music playing)
07:11Have a listen again.
07:13(music playing)
07:22Now we brought them out a little bit more in front of the mix than it was before.
07:26Again, what happens here is not only do you affect the vocal, but you affect everything
07:31else that's around it frequency-wise, so one of the things that happens here is the
07:35tambourine--which is also centered in those vocal frequencies--the tambourine jumps out a little as well.
07:42If you can handle it that's going to work, but sometimes again, you can only do so much
07:46because you're only affecting the finished mix, and there's not a lot that you can do
07:51about the overall levels of the individual instruments unless you actually do go back to the mix.
07:57But you can bring a little bit out here and a little bit out there, but usually if you
08:01have to add too much, it's no good.
08:04As a matter of fact, the real trick is to not add too much in any one area, because
08:07it usually upsets the entire frequency balance of the song.
08:11So if you need to add too much EQ to try to compensate for the mix balance,
08:14you are probably better off to send the song back to have it remixed.
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6. Mastering for CD
Using dither
00:00Dither is a low level noise that is added to the program in order to trim a large digital word into a smaller one.
00:06Since the word length for an audio CD must be 16 bits, a program with a longer word length
00:12like the usual 24-bits used in a DAW must eventually be decreased. Just lobbing off the
00:17last 8 bits degrades the audio, so a Dither signal is used to gently accomplish this task.
00:23An undithered master will have the K-trail stop abruptly or have a low-level buzzing
00:28type of distortion at the end of a fade out. All Dither is not created equally.
00:33There are currently many different algorithms to accomplish this task.
00:37Each DAW manufacture has either their own version, or one supplied by a third-party.
00:42Sometimes noise shaping, which is a way to increase the signal-to-noise ratio of the
00:46signal is used in conjunction with dithering.
00:50The bottom line undithered is that each type can have a different effect on not only the
00:53music, but song to song on the same genre of music.
00:57It's worth it to try whatever selections are available before settling on a choice.
01:00Here are some rules for using Dither. Dither is signaled once and only once.
01:07Since Dither is a noise signal, it'll have accumulative effect if applied more than once,
01:11plus Dither introduced too early in the signal chain and have a very detrimental effect in
01:16any subsequent digital signal processing operations that occur afterward.
01:21Dither only at the end of the signal chain.
01:24The time to Dither is just before exporting your final master, try different types of Dither.
01:29All Dithers sounds slightly different and one may be better for a certain type of music than others.
01:34That said, the differences between different flavors of Dither and noise shaping are usually pretty subtle.
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Using the appropriate workstation
00:00If you've ever tried to export a number of songs from your normal digital audio workstation
00:04timeline, you know that what you get is a single large file instead of individual song
00:09files, like what we're used to on a CD.
00:12That's because you need a special editing workstation for making CDs that does what's
00:16know as PQ subcode editing.
00:18PQ subcodes control the track location and running time aspects of a CD, enable the CD
00:24player to know how many tracks are present, where they are, how long they are, and when
00:29to change from one track to another.
00:31Editing software applications like Waveburner, Audio Architect, Peak, Wavelab, DSP-Quattro
00:36and Sound Forge, all have the ability to place these codes as needed.
00:42When the CD was first developed, it had 8 subcodes labeled P to W, and there were a lot of uses
00:48intended for them, they just never came to pass.
00:51Today the only subcodes used are P and Q, but these contain other information like ISRC
00:57and UPC codes and CD text, all of which we will cover in future movies.
01:02Most PQ editors also allow PQ log to be printed out which is then sent with the master to
01:08the replicator, as a check to ensure that all the correct data and information has been provide.
01:13The ability to add a PQ code is essential in the process of creating a CD and only certain
01:18apps are capable of doing this.
01:20That said, an app with the PQ editor can give you much more power and precision than you
01:24ever thought possible on a CD.
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Adjusting the spreads
00:00When mastering for CD or a vinyl record, the time in between the songs is called the spread,
00:05and it can be used as a creative tool just as much as a sequence of the songs.
00:09The spreads determine the pace of the album.
00:11If the songs are close together, the pace feels fast, and if they're further apart, it feels slower.
00:18Sometimes the combination of the two feels about right.
00:21(music playing)
00:31Many times the spread is time to correspond with the tempo of the previous song.
00:35In other words, if the tempo of the first song was at 123 beats per minute, the mastering
00:40engineer times the very last beat of the first song to stay in tempo with the downbeat of the next.
00:46The number of beats in between depends upon the flow of the album.
00:50(music playing)
00:58Occasionally, a cross fade is used between songs, so there is no real spread, but that's
01:02still a decision usually left for mastering as well.
01:06(music playing)
01:12Many Disk Print utilities like Creator and Toast only have limited spread selections,
01:17usually in 0.5-second intervals.
01:20That should be enough for most situations, but if you need more precision, you'll need
01:24a dedicated PQ Editor as discussed in the previous movie.
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Using International Standard Recording Codes (ISRC)
00:00Every song that's commercially released has what's called an ISRC code, which is short
00:05for International Standard Recording Code.
00:07It's a unique identifier for each track that lists the country of origin, the registrant,
00:12which is usually a label, the year, and the designation code, which is the unique identifier created by the label.
00:19This code stays with the audio recording for life of it.
00:22Even if it later appears on a compilation, the same ISRC will accompany it.
00:28If recording is changed in any way, it requires a new ISRC, but otherwise it will always retain
00:33the same ISRC, independent of the company or format it's in.
00:38So how do you get an ISRC code?
00:41If you digitally distribute your music through TuneCore or CD Baby, they'll automatically assign one for you.
00:46Many replicators will assign ISRCs for you, too, but they'll charge you a fee.
00:51With that being said, it's even to register yourself.
00:55Go to usisrc.org to register.
00:58They'll assign you a three-digit registration number, and you can begin to assign ISRC codes
01:03to all your music, it will cost a one-time fee of $75. Just be sure to keep a good list
01:10of the numbers and follow the rules which are provided on the site.
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Using Universal Product Codes (UPC)
00:00Another code used in the release of most albums is the UPC code.
00:04The UPC stands for Universal Product Code, which is the number represented by the barcode
00:09on the back of the packaging for just about any item you buy in a store these days.
00:14While an ISRC refers to a single track, the UPC code is for the entire album.
00:19Each unique physical product that is put on a store shelf has this unique code.
00:24In addition to the barcode that you find in the back of the CD package, you can actually
00:27encode this into the PQ information on a CD.
00:31If you have any intention of selling your CD at retail and having it recorded by SoundScan
00:35for inclusion on the Billboard charts, you need a UPC.
00:40Most retailers only stock product with barcodes so they can easily keep track of them in their
00:44inventory, and SoundScan doesn't know you exist until you have a barcode.
00:48UPCs are administrated by the UCC or Uniform Code Council.
00:54If you want to obtain a manufacturer's number so you can issue your own barcodes, it will
00:58cost $750 for the registration fee, but you can get a single UPC from CD Baby for $20 if
01:04you're already a member, or from Nationwide Barcode at around $10.
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Creating CD-text discs
00:00CD text information is the information about the disk and its tracks, which is embedded
00:04in the PQ codes of an audio CD master.
00:07The information can include album title, song titles, song times, and the artist.
00:13In order for the CD text to be displayed on a playback device, the device must be a CD
00:18or DVD text enabled player. Not all players and computers are text enabled.
00:24Most applications that allow you to insert PQ codes will also allow CD text info to be
00:29inserted, but it's not automatic and must be selected in a menu.
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Delivering or receiving a DDP master
00:00There are two ways to deliver your master to a disk replication facility: audio CD, or DDP file.
00:07While audio CDs work for this purpose, they are far from ideal, no matter how good the
00:12media and the burner are, there are still going to be a number of errors in the data.
00:16That's not the case with Disc Description Protocol, or DDP files, however.
00:20DDPs are delivered as data on a CD-ROM, DVD-ROM, Exabyte tape, or transmitted via FTP and are
00:28the industry-standard method for audio delivery files for replication.
00:32The error correction implied by Disc Description Protocol is designed to be more robust than that of an audio CD.
00:38It ensures that the audio master received by the replicator will have as few errors as possible in the data.
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7. Mastering for Online Content
Encoding using the MP3 format
00:00MP3 files are encoded using what's known as Lossy Data Compression.
00:04First of all, Data Compression is not at all like the Audio Compression that we've been
00:08talking about so far in this course.
00:11Data Compression means decreasing the number of bits in a digital word to make the file smaller.
00:16MP3 encoding does this in a lossy manner which means that it literally throws away certain
00:21audio information that the encoder thinks isn't important and won't be missed.
00:25It's almost like letting the air out of a bicycle tire.
00:28Still the same tire, but it's a lot smaller.
00:30Of course, if we compare an MP3 file to its original non-data compressed source file,
00:36we can usually hear a difference.
00:38That's why the following information and parameter settings are so important, so you can get
00:42the best-sounding MP3 file that's sounds as close to the uncompressed source files can be.
00:48Regardless of the encoder, there's one parameter that matters the most in determining the quality
00:52of the encode, and that's Bit Rate, which is the number of bits of the encoded data
00:57that are used to represent each second of audio.
01:01Lossy encoders like MP3 provide a number of different options for its Bit Rate.
01:05Typically, the rate shows the number between 128 and 320kbps.
01:10By contrast, uncompressed audio is stored on a compact disc has a Bit Rate of about 1400.
01:17MP3 files encoded with lower Bit Rate will result in a smaller file and therefore download
01:23faster, but they generally playback at lower quality.
01:27With the Bit Rate too low, compression artifacts or sounds that were not present in the original
01:31recording may appear in reproduction.
01:33A good demonstration of compression artifacts provided by the sound of applause which is
01:38hard to data compress, because it's so random. (audio playing)
01:48As a result, the failings of an encoder are more obvious and become audible as a slight ringing.
01:53(audio playing)
02:05(audio playing)
02:11It also results in larger file which may take an unacceptable amount of storage
02:15space or time to download.
02:17In these days of seemingly unlimited storage and widespread high-speed Internet, that's
02:21becoming less and less of a factor.
02:25128kbps has lowest acceptable Bit Rate, but may have marginal quality depending upon the encoder.
02:31This results in some artifacts, but a small file size.
02:35160kbps is the lowest Bit Rate considered usable for a high-quality file.
02:40320kbps revise the highest quality and may even be indistinguishable from a CD.
02:47There are three modes that are coupled to Bit Rate that have a bearing on the final
02:50sound quality of the encode.
02:53Constant Bit Rate mode, or CBR, maintains a steady Bit Rate regardless of the complexity of the program.
02:59CBR mode usually provides the lowest quality encode, but the file size is very predictable.
02:59Conversely, a high bit rate encode will almost always produce a better sounding file.
03:05Average Bit Rate mode, or ABR, varies the Bit Rate around the specified target Bit Rate.
03:11Variable Bit Rate mode, or VBR, maintains a constant quality while raising and lowering
03:16the Bit Rate depending upon how complex the program.
03:20Size is less predictable than with ABR, but the quality is usually better.
03:24At a given Bit Rate range, VBR will provide higher quality than ABR which will provide
03:29higher quality than CBR.
03:31The exception to this is when you choose the highest possible Bit Rate of 320kb where
03:37depending upon the encoder the mode may have little bearing on the final sound quality.
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Understanding MP3 metadata
00:00An MP3 file contains not only the actual audio, but also information about that song called metadata.
00:07You can think of metadata as a small database associated with each song, within that database,
00:12there are tags that identify that Song's Name, the Artist, Album, Musical Genre, Release Year, and a lot more.
00:20Obviously those tags tell more about the file than a file name ever could.
00:24You can have an MP3 called jjbr#$.mp3, but as long as it has accurate tags your iPod
00:32will identify it as Electrolux by SNEW of the What's It To Ya Album.
00:37The most common metadata fields added to MP3 files are the track title, the artist that
00:43recorded that track, which album the track belongs to, the track number from the album,
00:49the year that the track was published, the genre of the track like speech or rock or
00:54pop, additional notes about the track, a copyright notice by the copyright holder and a thumbnail
01:00of the album art or artist.
01:03In addition of these common fields other data can be included, such as web addresses, composer,
01:08conductor, orchestra, other things as well.
01:10Although we mostly associate metadata with MP3s, it's also supported by Ogg Vorbis, FLAC,
01:17AAC, Windows Media Audio, and a few other file formats that aren't used that often.
01:23It's critical that the metadata be accurate, otherwise an MP3 player may not be able to
01:27sort or identify songs correctly.
01:30So make sure that you take the time to fill in all the metadata fields before you release your MP3 to the world.
01:36Even though there are plenty of MP3 editors that allow listeners to insert the data after
01:41the fact, wouldn't you prefer that it comes from you?
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Creating a great-sounding MP3
00:00Encoding an MP3 of your song may seem easy, but it requires a bit of thought to make it
00:05sound great as well as some knowledge and occasionally some experimentation.
00:08Here are some tips to get you started in the right direction so you won't have to try every possible parameter combination.
00:15Remember, though, that the settings that might work on one particular song or type of music
00:19might not work on another.
00:21If you want the best sounding MP3s possible, follow these tips.
00:25Start with the highest quality audio file possible.
00:28Lossy Data Compression like MP3 makes the quality of the master mix more of an issue.
00:34That's because high quality audio will be damaged much less when using this type of
00:38MP3 encoding than low-quality source audio will.
00:41Therefore, it's vitally important that you start with the best quality audio possible,
00:46which means the highest sample rate and the most bits.
00:49That means it sometime is better to start with a 24-bit master or make the MP3 while
00:54you're exporting your mix, rather that using something like the 16-bit CD master as the
00:58source for your MP3 encodes.
01:00Filter out the top end and whatever frequency works best, and you can judge by ear.
01:05MP3 has the most difficulty with high frequencies.
01:08Rolling them off liberates a lot of processing for encoding the lower and mid-frequencies.
01:14You trade some top end for quality in the rest of the spectrum.
01:17A busy mix can lose punch after encoding.
01:21Sparse mixes like acoustic jazz trios seem to retain more of the original audio punch.
01:27Use Variable Bit Rate mode, turn off Mid-Side Joint Stereo, Intensity Joint Stereo, and Stereo Narrowing.
01:36Don't use a Bit Rate below a 160kbps, higher is always better.
01:41Don't hyper compress.
01:43Use some Dynamic Range so the encoding algorithm has something to look at.
01:47Set your encoder for maximum quality, which allows it to process for best results.
01:52The encoding time is negligible anyway. MP3 encoding results are hotter.
01:58Remember, MP3 encoding almost always results in the encoded material being slightly hotter
02:02than the original material.
02:04Limit the output of the material intended for MP3 to -1.1 dB instead of the commonly
02:10used -0.1 or -0.2 dB, so you don't get digital overs.
02:16It's also important to listen to your encode. A-B it to the original and make any additional
02:21changes you feel necessary before settling on the final product.
02:25Sometimes a big thick wall of sound encodes terribly, and you need to ease back on the
02:29compression and limiting of the source track master.
02:32Other times, heavy compression can make it through the encoder better than with a mix with more dynamics.
02:38There are a few predictions one can make after doing it for a while, but you can never be certain.
02:43So listening and adjusting is the only way to be sure.
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Generating a FLAC file
00:00A format that's recently gotten a lot of attention is lossless FLAC format, which stands for free lossless audio codec.
00:08It works somewhat the same as the standard MP3 file, only it's lossless like a Zip file
00:12and is designed specifically for audio.
00:15Unlike other lossless codecs by DTS and Dolby, FLAC is non-proprietary.
00:19It is unencumbered by patents and has open-source implementation.
00:25What's more, FLAC has been adopted as a release format of choice by some of the world's biggest recording
00:29artists from Pearl Jam to Nine Inch Nails to the Eagles and even reissues from the Beatles.
00:35FLAC supports a Bit Depth from 4 to 32 and up to 8 channels, and even though it can support
00:40any sampling rate from 1 Hz to 655,350, you don't need to specify Bit Rate, because it
00:47automatically determines it from the source file.
00:51Plus it has Cue sheet metadata block for storing CD table of contents, track, and index points.
00:57It's an excellent way to deliver the highest fidelity music file with a reasonably small
01:01file size, but it's not yet supported by all applications or players.
01:06Although many digital audio workstations don't have a FLAC encoder built-in, there are number
01:10of players and encoders that can be downloaded for free, as well as a QuickTime Playback component and iTunes scripts.
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Submitting music to online stores and services
00:00If you want to distribute your work via online stores, you might want to consider one
00:04of the big three distribution services, CD Baby, TuneCore, or ReverbNation.
00:10While you may be able to submit your songs to some online stores, others like iTunes
00:15require a record label account with a large amount of titles.
00:19Plus each online store has different file format requirements, which can cause you to
00:24spend a lot of time with file preparation when submission is just a single click away
00:28with CD Baby, TuneCore, ReverbNation.
00:31In a nutshell, TuneCore and ReverbNation charge annual fees but don't take a percentage of your sales.
00:38CD Baby takes a 9% cut, but doesn't charge an annual fee.
00:42And if you want physical distribution only CD Baby and ReverbNation offer that service.
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Submitting music to online song databases
00:00There are a number of online databases that store album information that is accessed by
00:04such programs as iTunes, Windows Media Player, and Winamp to display album and song info on computers.
00:11Perhaps the best known is CDDB or Compact Disc Database, which is a database that allows
00:17a music player application to look up audio CD information over the Internet, which then
00:22displays the Artist name, CD title, track list, and some additional information.
00:28CDDB is a licensed trademark of Gracenote Incorporated.
00:32The information in a database like CDDB is linked to CDs that have had CD text embedded
00:38in the masters by their mastering engineers. And that info appears on the manufactured CDs.
00:44The artist is totally responsible for all information for the CD text and the mastering
00:48engineer simply inserts the information that the client provides for the text.
00:52There are other online databases besides CDDB, including Muse, freeDB, and MusicBrainz, and
00:59although the CD identification process used by these databases may differ from the original
01:04CDDB process, the concept is the same.
01:07You can submit your album data to CDDB using iTunes by naming the CD tracks and then using
01:12the Submit Track Names option under the Advanced menu.
01:16Once your CD is imported into iTunes, click into a track name and select Get Info.
01:21On the Info tab type in the Track Name, Artist Name, Album name, select the Genre and Year of release.
01:30The Next button will take you to the next track. Continue until all the tracks are titled.
01:36Go to Advanced and click Submit CD Track Names.
01:39Within two or three days, place the CD back in the CD-ROM drive.
01:44Go to Advanced and click Get Track Names.
01:47This is a Requery button that clears your local cache and shows that your CD information now comes from CDDB.
01:54Since identification of CDs is based on the length and order of the tracks, CDDB can't
01:59identify playlists in which the order of the tracks has been changed or compilations of tracks with different CDs.
02:06CDDB also can't distinguish between different CDs that have the same number of tracks in the same track list.
02:12If you need more information on CDDB submissions, fixes, or the service in general, go to gracenote.com/about/faqs.
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8. Mastering for iTunes
Understanding AAC, the iTunes file format
00:00iTunes uses the Advanced Audio Coding, or AAC file format, as a standard for all the music in its store.
00:07Contrary to popular belief, it's not a proprietary format owned by Apple.
00:13In fact, it's part of the MP4 specification and generally delivers excellent quality files that are about 30%
00:18smaller than a standard MP3 of the same data rate.
00:22All new music destined for the iTunes Store is now encoded at a constant bit rate of
00:27256 kilobits per second and a sample rate of 44.1 kilohertz.
00:31The iTunes Store discontinued selling 128 kilobits per second music files in April of 2008.
00:38While the iTunes Store does the encoding for you after the songs have been submitted, here
00:43are some of the parameters of the AAC Encoder that are available if you do your own encoding in iTunes.
00:49The settings can be found under iTunes > Preferences > General.
00:54You click Import Settings, choose Import Using AAC Encoder and then under Setting choose Custom.
01:04The first setting is Stereo Bit Rate.
01:06This allows you to select the bit rate for your AAC encode.
01:10The highest quality setting for this format is 320 kilobits per second.
01:14The next is Sample Rate where you select the sample rate you like to encode at.
01:19If you're using an Encoder other than the one in iTunes, never use a higher sample rate
01:23than the rate used for the source.
01:25In other words, don't use 48 kilohertz if your source is 44.1 kilohertz, doing so will
01:31make the file larger without getting anything in terms of quality.
01:35The Channels pop-up menu enables you to choose how you want the music to play through speakers, Stereo or Mono.
01:41You can leave Channels set to Auto if you want the Encoder to keep the same channel
01:45settings as the file you are encoding.
01:47Check the box next to Variable Bit Rate Encoding.
01:50This option keeps the file size down and increases the audio quality.
01:54VBR varies the number of bits used to store the music as a song gets more or less complex.
02:00High Efficiency Encoding tailors the AAC Encode to provide a better sounding and smaller file
02:05when encoding at lower sample rates.
02:07So we probably won't choose it if we're encoding music.
02:10The Optimize for voice option is meant for podcasters and filters the audio to favor
02:15the human voice, which is obviously not something you want for music.
02:18To make things really simple, it's best to select the highest bit rate in the Stereo
02:23Bit Rate pop-up menu and leave the other two pop-up menus set to Auto.
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Mastering for iTunes tips and tricks
00:00So what are the tricks to get the best sound quality from an iTunes encode?
00:04It turns out that the considerations are about the same as with MP3 encoding.
00:09First of all, turn it down a bit.
00:12A song that's flat-lined at -1 dB full-scale isn't going to encode as well as the song with some headroom.
00:18This is because the iTunes AAC Encoder tends to output a tad harder than the source.
00:24So there may be inter-sample overloads that happened at that level that aren't detected
00:28on a typical peak meter.
00:30All digital audio converters on consumer and professional audio gear have different sensitivities,
00:35and some may overload while others sound clean.
00:37As a result, a level that doesn't trigger an over on your DAW's converter, may actually be an over on another playback unit.
00:45If you back it down to -0.5 or even -1 dB, the encode will sound a lot better and your
00:51listener probably won't be able to tell much of a difference in level anyway.
00:56Don't squash the master too hard. Masters with some dynamic range encode better.
01:01Masters that are squeezed with an inch of their life don't encode as well, it's as simple as that.
01:06Listeners like it better when there's more dynamics too.
01:09Although the new AAC Encoder has a fantastic frequency response, sometimes rolling off
01:14a little of the extreme top end around 16 kilohertz and above can help to encode as well.
01:19A typical roll-off might look something like this.
01:23Any type of data compression requires the same common-sense considerations.
01:27If you back off on the level, the mix bus compression in the high frequencies of the mix, you'll
01:32be surprised just how good your AAC encode can sound.
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The Mastered for iTunes format
00:00Mastered for iTunes is a program that Apple introduced in 2012, where the iTunes Store
00:05accepts high-resolution master files and provides higher-quality AAC encodes as a result.
00:11Music files that are supplied at 96 kilohertz/24-bit will have Mastered for iTunes icon placed
00:17beside them to identify them as such.
00:19Although any sample rate that's 24-bit file will be considered.
00:23Mastered for iTunes does not mean that a mixer, producer, or mastering facility does anything
00:28special to the master except to check for what it will sound like before it's submitted
00:32to iTunes and then check it later again before it's posted in the iTunes Store.
00:37All encoding for iTunes will be done by Apple, not by the mastering house, record label, or artist.
00:43The reason for this is to keep the encodes consistent and to prevent anyone from gaming
00:47the system by hacking the Encoder.
00:50This also avoids any potential legal problems that might occur when a mixer, producer,
00:55or mastering house sends the files directly to iTunes without the label's permission or uses different submission specs.
01:01Mastered for iTunes is only an indication that a high-res master was applied, it's not a separate product.
01:07There were always be only one version of the song on iTunes, and it will be available at
01:11the same price regardless of whether it's mastered for iTunes or not.
01:16Mastered for iTunes doesn't mean that the song will cost more in the iTunes Store or
01:20doesn't mean that iTunes will charge you for the service.
01:22Everything is like it was before, you just supply a high-res master so it ultimately
01:27sounds better to the listener.
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The Mastered for iTunes tool package
00:00Even though the mixer or mastering house doesn't do any encoding directly, Apple has provided
00:05a set of tools that can be used to hear what the final product will sound like when it's encoded.
00:10That way any adjustments can be made to the master before it's submitted to iTunes to
00:14ensure that it sounds its best.
00:16We're going to cover most of these tools separately in the following movies, and you can find
00:20them at apple.com/itunes/mastered-for-itunes.
00:26Along with the mastering tools, be sure to also download the AU Lab tool as it acts as
00:31a host for one of the most important utilities, AURoundTrip.
00:35Included in the mastering tools are two utilities: AFconvert, and AFclip, that
00:40can only be accessed via the Terminal program in Mac OS X.
00:44The vast majority of mastering engineers don't find these tools particularly useful since
00:48they require some UNIX command line knowledge, so we're going to skip them in our movies.
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Using the iTunes Plus tools: iTunes Droplet
00:00The Mastered for iTunes Droplet is a stand-alone drag and drop tool that's a quick and easy way to encode
00:05your masters to the AAC format that iTunes uses.
00:09You can find it in your Applications/Utilities folder after the iTunes Mastering Tools have been installed.
00:14But I have put it on the Desktop for easy access.
00:18All you have to do is drag and drop the source audio file or a folder containing source files
00:23onto the droplet. Most of the time these will be either AIFF or WAVE files.
00:29Utility will create a temporary core audio file in the same folder as your source file.
00:33When the file is finally converted to AAC, the core audio temp file is automatically deleted.
00:40You won't see a Progress Bar while conversion is taking place, and it may take a few moments.
00:45The Droplet then gives you a prompt when the process is completed.
00:49The new file will have a M4A file extension, which means it's an AAC file.
00:54Keep in mind that regardless of the sample rate, the Droplet will automatically convert
00:58the file to 44.1 kilohertz.
01:01Once again, the only reason that you'll be converting your song files to the AAC file
01:06format is to hear what the file will actually sound like after it's posted on the iTunes Store,
01:10not to use this file to submit to iTunes.
01:14iTunes does not accept AAC files, as the conversion is done by Apple from an AIFF or WAV file.
01:21After your files are converted, give them a good listen on some monitors, high-quality headphones, and ear-buds.
01:27Know what you'll be giving your listeners before the day the record hits the iTunes Store.
01:32Better still, have the chance to make adjustments to your master if need be.
01:37(music playing)
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Using the Mastered for iTunes Audio To WAVE Droplet
00:00Just as the Mastered for iTunes Droplet tool made encoding to AAC easier, the Audio to WAVE
00:05Droplet makes converting an AAC file back to WAVE easy as well.
00:10You can find it in your Applications/Utilities folder after the iTunes mastering tools have been installed.
00:15Once again, I put it on the Desktop for easy access.
00:19Not only does it work with the AAC file format, but it also works with any audio files that
00:24are natively supported on Mac OS X, such as MPEG or CAF files.
00:30To use the Audio to WAVE Droplet, drag and drop audio source files or folders containing
00:35those files onto the Droplet.
00:37The Droplet will then convert those files to WAVE format files.
00:41The newly created WAVE files will be named using the names of their corresponding source
00:45files and will be placed in the same folder.
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Using the Mastered for iTunes AURoundTripAAC Audio Unit tool
00:00AU Roundtrip AAC is another tool that can be used to compare an AAC file to the original
00:05source audio file to check for clipping.
00:08It includes clip and peak detection as well as a simple listening test environment.
00:12The audio unit plug-in can be used in any audio unit host applications, such as Logic or AU Lab.
00:19AU Lab is available as a free download at apple.com/itunes/mastered-for-itunes and is
00:26mainly designed as an audio unit host for developers.
00:29But it has an application for audio unit auditioning like this one as well.
00:33So after the program is launched, I am going to go up and I'm going to say give us a new file,
00:38and in this case what we are going to see is the routing for Input and Output, and you
00:44can just go and select exactly where you want. I am just going to keep where it is in Digital
00:49Input and Built-in Line Output and create a document.
00:54Now this documented in fact gives us an Input Channel, but the Input Channel that it's giving
00:58us is the actual input from the microphone, and this is the input going into this computer.
01:05We don't want this in this case, so what we are going to do is we are going to mute it by clicking on the 1 there.
01:11What we do want is another channel, but it's not exactly what you think.
01:15We are going to go up here to the Edit window and hit Add Audio Unit Generator.
01:20Now it's going to give us choice of exactly what we can use as a track here, and we are
01:25going to say AUAudioFilePlayer, because really what we want to do is we want to play a file.
01:32So there is a generator window, and now what we are going to do is go to Affects > Apple,
01:37and you can see, what we're seeing here is all our various plug-ins that are available
01:42on this program, but we really only want the one, and it's down at the bottom, Roundtrip AAC.
01:47Now this gives us a second window.
01:51So now what we want to do is get a file to playback, so we are going to go up here to
01:55our original master of Simply Falling and drag it over into the window, and now we play it from here.
02:02(music playing)
02:05And we can actually take it to wherever we want and set the region, and if we'd like
02:11we can even loop it as well.
02:14But the real trick here is this window here, it's the Roundtrip AAC Generator Window, and
02:19if we actually go down and look at Show Details, this gives us the interesting part of the
02:24whole thing, and this is actually going to show us the distortion that we might see in
02:29any peaks or overloads, and even down to the sample and inter-sample level.
02:33Now watch when we play.
02:36(music playing)
02:44Now take notice what just happened there.
02:46We had two different pieces of distortion that happened.
02:49We had one on the source file and one on the encode file, and this is the really cool trick
02:55about Roundtrip AAC, it allows us to listen to what the source file, the original 48K
03:0124-bit, in this case file, and what that encode might be in this, the AAC encode that might
03:08be on the Apple Store after they encode it.
03:11What we are seeing here is there were two clips, there's one on the source file and
03:15another on the encode, and it comes down and tells us exactly where those clips were.
03:20It says we had our left channel clip, and there was one inter-sample clip that happened.
03:26That's not very much actually, it's not something that we really hear.
03:30Inter-sample clips are interesting because there are really peaks that happen in between each sample.
03:34It is not something that we hear as distortion as much as you put enough of them together
03:40and suddenly it doesn't sound clean anymore.
03:42So we want to stay away from those if possible, and of course, any sample clips, we definitely
03:47want to stay away from because we can definitely hear those.
03:49So let's play a little more. (music playing)
03:54I am going to move up to a place that I know was kind of loud here, and let's play this.
04:00(music playing)
04:13And we can see we have some additional clips that happened, and let's go back and listen
04:17between the source and the encode again, and see if you can hear the difference.
04:22(music playing)
04:40And what's cool about this is in fact, it's almost instantaneous that it happens, there
04:44is no latency in between the source monitor, and the encode monitor, which is pretty neat.
04:50The other thing that Roundtrip AAC gives us is a listening test.
04:54If we'd click on this window here, we can see it sets up a blind AB test.
04:59Now most of the time you don't need this at all, and I'd say the only time you'd probably
05:03use it if we had a bunch of people around there trying to figure out who had the biggest
05:07ears, or the most golden ears, but nonetheless, this allows you to in a blind test to figure
05:13out on an average who could hear the most correct number of Cycles.
05:20And this gives us two modes here, there is a Test Cycle mode, and there is Training mode,
05:26and really the Training mode is just so we can kind of figure this out.
05:29I am going to play with it just so watch. (music playing)
05:32That's what our source sounds like.
05:37Now we can listen to A and B, and again this is blind between the Source and the Encode.
05:44(music playing)
05:52Okay, I think this is A, and it tells me it's correct.
05:59So we're back to listening to the Source (music playing)
06:05Okay, now I think this is B.
06:10And you can see it tells us we are incorrect.
06:13If I uncheck Training mode, we will actually do this 20 times and at the end of the 20th
06:18time, it will take an average of all those to see exactly how good our ears are.
06:24But once again, this doesn't really prove anything except how well you can hear the
06:29AAC encoder or if you can't hear it at all.
06:32So as you can see, AU Roundtrip shows you where any overloads are occurring, in either
06:36the Source file or the Encode.
06:39iTunes won't reject the file with distortion or clipping, but if you know where it's at,
06:43you can fix it before it's submitted so your listeners get the best sounding songs available.
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Using The Mastered for iTunes tools Test Pressing Feature
00:00One unique aspect of Mastered for iTunes is something that's not been publicized called Test Pressing.
00:06To all artists, labels, and mastering engineers in the Mastered for iTunes program, iTunes
00:11will send the AAC file back via a time link to check before it's posted.
00:16The mastering engineer is then able to either audition the file with a quick listen or do
00:20a Null Test in the Digital Audio Workstation, In order to the Null Test, the Test Pressing
00:26is dropped into the Audio to WAVE Droplet.
00:28And both the original Source file and the new WAVE file are imported into the DAW.
00:35One of the WAVE files is inverted out of phase by using an Invert tool.
00:40When both files are played at the same time, they should cancel each other out and result in no audio output.
00:48Any audio output after a Null Test means that a different master might have been sent to iTunes to encode.
00:54Once a Test Pressing is signed off on, the song then goes on sale in the iTunes Store.
00:59This has been found to be a great tool, not so much for catching bad encodes, but for
01:03finding more egregious errors, like the wrong master or even entirely wrong songs being submitted.
01:09Hopefully, the Test Pressing feature will be used more and more in the future.
01:14Mastered for iTunes is a great reason to record your mix at high-resolution, and Apple has
01:19provided the tools to help you make sure that your songs sound better than ever when they
01:22are posted to the iTunes Store.
01:24Best of all, your fans will love what they hear.
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9. High-Resolution Mastering
Mastering for high resolution
00:00Thanks to high-capacity disks like Blu-ray and even some online sites like HDtracks.com,
00:05the demand for high- resolution audio is growing rapidly.
00:09While the mastering process is the same as with standard-def material, there are other
00:14considerations that apply when it comes to high-resolution.
00:17The first is storage.
00:20Consider this, we all know that a 44.1/16 stereo minute on a CD needs approximately 10.5 MB of storage.
00:27Most of us record in our DAWs at 48/24, and that takes about 17.28 for each minute that we record.
00:35When it comes to high-res, we go to a different league, though, with a minute of 296/24 stereo
00:40needing 34.56 MB and a minute of 192/24 needing 69.12 MB.
00:47Again, this is just for stereo. If we were dealing with 6-channel 5.1 file at 192K, our
00:54storage would be 207 MB.
00:56In these days of cheap storage where a terabyte doesn't cost very much, this might not sound
01:01like a lot of storage space, but it can really get you in a bind if you haven't planned for it.
01:05But 96/24 operation doesn't just stop at storage.
01:09All equipment in a Digital Signal Chain, including A to D and D to A Converters, plug-ins and
01:14workstations, must now be able to process at least 96/24 as well.
01:19And keep in mind that the higher the resolution, the more processing power that's required
01:23from your computer's processor and RAM.
01:26Most modern workstations and mastering software is up to the task of working with high-resolution
01:30files, but be aware that everything is not always as easy as in the standard-res world.
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Mastering for television
00:00Most of the time, music intended for television is delivered to the post-production facility
00:04unmastered, or it's mixed in against the video.
00:07The video editor then determines the correct level against the effects and dialog, just like with film.
00:12But on the rare occasion when the television audio is coming from the mastering engineer,
00:17the first thing you need to do is obtain a technical specification from the engineering
00:21department of the network it's going to be shown on.
00:23This will tell you exactly what they want and how they want it.
00:27Among the types of things that the network spec will contain is all the video requirements,
00:31as well as all the audio requirements.
00:32Read and follow these carefully, or else you'll end up redoing the project to their liking.
00:38Here is what to watch for, the operating level for a reference tone, how long they want the
00:43tone, and if laid back to tape, where on the tape it begins.
00:47The operating level will usually be at -20dB full scale, but sometimes it might be -18
00:53or -16, so check this closely.
00:55The acceptable audio quality in terms of distortion and noise, the phase.
01:01Make sure you listen to mono, because they will. Audio/video synchronization or lip-synching.
01:07Being out of sync by more than a frame might not be acceptable, the desired audio track
01:12assignment on a delivery media.
01:14Remember that the standard audio resolution for television is 48kHz/24-bit.
01:20Of all the above, the peak audio levels are the most important and are usually stated like this.
01:26Programs must have audio levels that regularly peak near but not above -10dBFS using a Peak Reading Meter.
01:34This means any peak that goes just a tick beyond -10 will be kicked back for you to redo.
01:40Television networks are very strict with their specs and a violation will result in the project
01:43being kicked back for you to do it again.
01:46So on those rare times that you're asked for television delivery, paying close attention
01:50to all the details will pay off and a lot less hassle.
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10. Archiving the Master
Delivering the master to the replicator
00:00When sending a CD or DDP Master to a CD replicator, most now prefer the file be sent via FTP.
00:07The best way to do that is with an FTP app, like Fetch on a Mac or FileZilla on a PC.
00:13Most FTP apps are either free or very low cost and are the very best way to quickly
00:18and safely send large files to either a client, distributor, or replicator.
00:23Your replicator will provide all the info, as well as any help if needed.
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Archiving the project
00:00Someone once said that the difference between an amateur and a pro is that a pro has a backup,
00:04and nothing could be more true.
00:07Even though you may have given the client a final signed-off master, it's always a good
00:11idea to archive the project in case you have to do some fixes, or a piece of it's needed in the future.
00:17While normal backups are done to hard drives, flash drives, or in the cloud, long-term archiving
00:23requires a different strategy.
00:25Essentially, there are two different backups that are required, the master, which is a
00:29copy of all the master formats that were requested for the project, including CD, MP3, DDP, or high-res files.
00:38The master session contains the DAW session, as well as all the original source files.
00:43Usually the archive will live locally on a hard drive or optical disk in your files,
00:48Be sure to keep a copy off-site for true file security.
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Conclusion
Next steps
00:00Now that you've made it through the course, you should have a feel for how mastering works.
00:04Remember that like so many other things in life, mastering takes practice, and the more
00:08you do it, the better you get.
00:10The more experience you gain, the more you learn what works and what doesn't in a particular
00:14situation, but never be afraid to experiment.
00:17Learning the fundamentals is important, but learning when to break them is important too.
00:21Above all, have fun.
00:23You can sometimes create magic without it, but everything goes so much easier when everyone
00:27is having a good time.
00:28For some additional information and exercises on recording, watch the Audio Recording Techniques
00:33course on the lynda.com online training library, as well as the Foundations of Audio Series,
00:38and my Audio Mixing Bootcamp course.
00:41Additionally, you may want to check out the Audio Mastering Handbook, published by Cengage Course Technology.
00:47Good luck, and go master some hits.
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Suggested courses to watch next:

Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski


Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White

Pro Tools Mixing and Mastering (9h 31m)
Brian Lee White


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