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Cocoa Essential Training

with Simon Allardice

Video: Welcome

Build desktop applications for the Mac OS X by exploring the many frameworks and essential design patterns in Cocoa.
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  1. 4m 1s
    1. Welcome
      1m 3s
    2. What you need to know
      2m 20s
    3. Using the exercise files
  2. 23m 11s
    1. Installing the tools
      3m 33s
    2. About the Apple Developer Programs
      2m 50s
    3. Creating your first Cocoa app
      9m 40s
    4. What is Cocoa?
      7m 8s
  3. 1h 11m
    1. Introduction to Xcode
      8m 21s
    2. Using Model-View-Controller
      5m 48s
    3. Creating basic interaction
      18m 9s
    4. Creating quick connections
      8m 2s
    5. Understanding the Cocoa application life cycle
      6m 6s
    6. Diagnosing connection issues
      10m 12s
    7. Creating custom controller classes
      5m 46s
    8. Creating alert panels and alert sheets
      8m 41s
  4. 29m 1s
    1. Understanding delegation
      5m 20s
    2. Using the application delegate
      5m 46s
    3. Delegation for UI elements
      9m 34s
    4. Delegation for simple objects
      8m 21s
  5. 53m 20s
    1. Exploring the XIB file
      8m 10s
    2. Working with buttons
      8m 40s
    3. Exploring button states and types
      5m 40s
    4. Exploring the Apple Human Interface Guidelines for OS X
      5m 35s
    5. Using text fields
      8m 9s
    6. Using number formatters
      7m 33s
    7. Using the slider control
      9m 33s
  6. 32m 44s
    1. Using layout views
      8m 33s
    2. Exploring Auto Layout
      10m 57s
    3. Adding and editing toolbars
      13m 14s
  7. 50m 42s
    1. Adding data views
      4m 44s
    2. Adding table views and data source classes
      15m 18s
    3. Using Key-value coding
      7m 11s
    4. Binding an object to a user interface
      8m 58s
    5. Binding more complex controls
      4m 22s
    6. Using NSArrayController with table views
      10m 9s
  8. 16m 28s
    1. Using the Xcode Debugger
      8m 17s
    2. Creating an exception breakpoint
      3m 51s
    3. Using assertions
      4m 20s
  9. 21m 41s
    1. Archiving an application for distribution
      5m 0s
    2. Working with debug and release builds
      5m 55s
    3. Sandboxing an application
      6m 29s
    4. Using Apple's Developer ID
      4m 17s
  10. 15m 18s
    1. Creating full-screen apps
      6m 43s
    2. Creating icons for OS X applications
      8m 35s
  11. 4m 10s
    1. Final thoughts
      4m 10s

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Cocoa Essential Training
Video Duration: 0s 5h 21m Beginner


View Course Description

Discover how to build desktop applications for the Mac by exploring the many frameworks and essential design patterns in Cocoa. Author Simon Allardice shows you how to create a better-looking user interface that works on multiple screen sizes with Mac OS X Lion. The course also demonstrates how to use the Cocoa frameworks to build several example applications, and reinforces the best practices to build apps and get them ready for the Mac App Store.

Topics include:
  • Installing the tools
  • Creating your first app
  • Adding basic interactions
  • Understanding the Cocoa application life cycle
  • Creating custom controller classes
  • Creating alerts
  • Understanding delegation
  • Working with buttons, text fields, sliders, and more
  • Using layout and data views
  • Adding and editing toolbars
  • Using key-value coding
  • Binding objects
  • Debugging code
  • Distributing an application
  • Creating icons and full-screen apps
Mac OS X Objective-C Cocoa


Hi, this is Simon Allardice, and welcome to Cocoa Essential Training. In this course, we're going to build applications that run on Mac OS X. That's what Cocoa development is all about. And to do this, we're going to use Xcode, the development environment for creating, testing, debugging, and managing Mac apps. You'll see a lot of Objective-C, the main programming language used to create these apps. And Cocoa development has a long history, so we're going to explore the common conventions and guidelines of programming Mac applications that have grown over the years, concepts like Delegation and Model view Controller and how they're used in Cocoa.

We'll also talk about what's new and up to the minute in Cocoa development now, Sandboxing, Gatekeeper, and more. And if those terms mean nothing to you now, that's fine, they will by the time we're done. And we'll go over the process of developing a Macintosh application, see what can and should be done with a user interface, talk about testing, debugging, and even publishing your app to the Mac App Store. So let's get started.

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