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MODO 701 Essential Training

with Ellery Connell

Video: Welcome

Get introduced to MODO 701 and learn how to create 3D models, textures, lights, and renders.
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  1. 1m 22s
    1. Welcome
    2. Using the exercise files
  2. 37m 13s
    1. Basics of the MODO user interface
      4m 22s
    2. Customizing the interface
      2m 43s
    3. Navigating 3D space in MODO
      2m 6s
    4. Using the Work Plane
      3m 10s
    5. Using transform tools
      3m 22s
    6. Understanding Action Centers
      5m 18s
    7. Understanding falloffs
      9m 18s
    8. Understanding the Tool Pipe
      3m 21s
    9. Using items, components, and meshes
      3m 33s
  3. 49m 2s
    1. Exploring geometric primitives
      6m 38s
    2. Creating free-form primitives
      7m 24s
    3. Making selections
      6m 7s
    4. Using basic polygonal editing tools
      5m 38s
    5. Creating custom modeling tools
      4m 30s
    6. Manipulating organic objects
      4m 45s
    7. Working with mesh subdivision
      3m 19s
    8. Modeling with object duplication
      5m 35s
    9. Understanding replicators
      5m 6s
  4. 29m 14s
    1. Introducing subdivision surfaces
      3m 5s
    2. Comparing SubDs and PSubs
      2m 35s
    3. Creating details in SubD models
      4m 52s
    4. Creating creases and sharp edges in SubDs
      8m 12s
    5. Building complex surfaces with SubDs
      8m 11s
    6. Understanding the drawbacks and issues with SubDs
      2m 19s
  5. 30m 50s
    1. Using multiresolution meshes
      2m 23s
    2. Understanding sculpting tools
      4m 14s
    3. Using sculpting brushes
      5m 52s
    4. Implementing masks and Image Ink
      5m 37s
    5. Creating basic retopology
      3m 13s
    6. Using advanced retopology options
      3m 34s
    7. Baking additional details to a retopologized mesh
      5m 57s
  6. 1h 8m
    1. Understanding shaders, materials, and textures
      2m 51s
    2. Introducing the Shader Tree
      3m 2s
    3. Understanding Material Ref settings
      6m 35s
    4. Understanding Material Trans settings
      8m 24s
    5. Utilizing procedural textures
      7m 0s
    6. The basics of creating UV maps
      7m 7s
    7. Using advanced UV techniques
      6m 42s
    8. Understanding image-based textures
      5m 59s
    9. Painting textures
      4m 14s
    10. Making advanced use of the Shader Tree
      7m 27s
    11. Creating complex single-layer materials
      5m 13s
    12. Designing complex multilayer materials
      4m 4s
  7. 31m 32s
    1. Understanding lighting in 3D space
      1m 57s
    2. Using direct lights
      5m 59s
    3. Understanding global illumination (GI)
      2m 45s
    4. Working with object-based lighting
      2m 36s
    5. Lighting with HDRIs
      3m 59s
    6. Using Physical Sun and Sky
      3m 50s
    7. Baking illumination
      6m 45s
    8. Understanding GI considerations
      3m 41s
  8. 36m 20s
    1. Understanding animation in MODO
      1m 12s
    2. Creating keyframes
      5m 36s
    3. Using the Graph Editor
      5m 23s
    4. Animating with constraints
      5m 53s
    5. Animating with bones and joints
      4m 10s
    6. Weighting objects
      4m 9s
    7. Implementing inverse kinematics
      4m 18s
    8. Introducing dynamics
      2m 48s
    9. Introducing particles
      2m 51s
  9. 37m 28s
    1. Understanding rendering in MODO
      4m 19s
    2. Adjusting basic render settings
      4m 29s
    3. Adjusting GI quality
      6m 59s
    4. Using the preview render
      4m 42s
    5. Using camera render options
      5m 1s
    6. Adding render outputs
      6m 30s
    7. Working with render passes
      5m 28s
  10. 45s
    1. Next steps

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MODO 701 Essential Training
Video duration: 0s 5h 22m Beginner


While product designers have been using MODO for years, it never really caught on with VFX artists or character animators. However, when The Foundry and Luxology joined forces, MODO 701 was born—a high-caliber, end-to-end solution for 3D modeling and rendering. Find out how to use MODO 701 to bring your 3D project to life in this course with animator Ellery Connell. Learn to use its polygonal and subdivision modeling tools, sculpt and retopologize meshes, and build materials that give your surfaces realistic detail. Then Ellery walks through its lighting and animation modules. The course also covers dynamics, particles, and rendering, giving you the skills to start modeling everything from product visualizations to game characters with MODO 701.

Topics include:
  • Navigating 3D space in MODO
  • Working with primitives
  • Modeling polygons
  • Managing topology
  • Modeling with SubDs
  • Sculpting meshes
  • Shading and painting with textures
  • Working with Global Illumination and object-based lighting
  • Animating with constraints and bones
  • Tagging dynamic objects
  • Building particle simulations
  • Adjusting your render settings
3D + Animation CAD


Hi, I'm Ellery Connell and welcome to Modo 701 Essential Training. In this course, we'll look at a complete overview of how to create models, textures, lights and renders inside of Modo 701. I'll start by showing you how to create objects, and then add more detail with Modo's modeling tools. Then, I'll show you how to use some of Modo's texturing tools to create textured materials to go on the surface of your objects. We'll then look at adding lights into the 3D scene to create the look of your finished render.

We'll also look at how to animate scenes inside of Modo and create finished rendered animations. We'll be covering all of these features plus plenty of other tools and techniques. Now let's get started with Modo 701 Essential Training.

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Exercise files

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