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In the video editing controller messages with Hyper View, we used a special view to edit one continuous controller MIDI event message at a time in the Piano Roll. What if we want to view and edit more than one continuous controller messages at a time? There's a special MIDI editing window exactly for this purpose, the Hyper Editor. Not to be confused with Hyper View, the Hyper Editor also excels at editing and writing drumbeats. Let's check it out. Select the first Lead synth region. We can open Hyper Editor from the Window menu or by choosing Command+5.
As you can see, there's some modulation information written in there. Let's listen to it. It makes the notes squiggly when the modulation gets higher. (Music playing.) This information is contained in the Modulation lane, which is currently selected. Just like tracks in the Arrange window, you can select different modulation lanes when you want to work on them. On the top of the left pane, we see a region parameter list that mimics the Region parameter box from our Arrange window here.
In fact, the information in both boxes is linked. At the bottom of the left-hand pane, we have the Event Definition parameter box that contains specific control over the lane we have selected. Since we've Modulation selected, it gives us information about that lane. And between these two boxes, we have an important part of the Hyper Editor. This is called the Hyper Set menu. We're currently looking at the MIDI Controls layer, but there are some other layers we can look at. We'll do that in a second. Out in the main editing area, we can use different tools to edit the modulation.
As you can seem we currently have the Pencil tool selected. You can select your tools just like any other window by hitting Escape and getting the toolbox. The pencil tool lets us write in controller messages. (Music playing.) The Erase tool let us erase these messages. We can use the Line tool to make smooth linear changes. Just click on one end of the message, drag your mouse over, and click again. You can see it follows that line. Let's get back to our Pointer tool. Now we'll see how we can edit two controller messages at the same time.
You can see we already have some modulation information. If I go up to the Pan Lane, I can now write some Pan continuous controller messages into this MIDI region. I'lll use the Pencil tool to do this. Let's hear what that sounds like. (Music playing.) This is what's cool about the Hyper Editor. You can edit multiple continuous controller parameters at the same time. You can't do this with the simple Hyper View of the Piano Roll window. Let's close this window and we'll see we have some new lines in our region.
This references the new continuous controller messages we've written in. Now let's use the Hyper Editor to make a drumbeat, something it's good at. Let's select the empty region in the Breaks track. Let's also hit Equal on a keyboard to make our Cycle loop go just for that bar. Now we'll hit Command+5 to open up the Hyper Editor. So right now we're looking at the MIDI Controls layer but to add a drum we want to change it to a different layer. We'll go into this menu. We'll choose GM Drum Kit. GM stands for General MIDI. It's a generic note mapping and naming scheme for assigning notes to specific drums.
Not every instrument uses it, but Logic's drums generally match roughly to the names. Okay, we're going to start with the Kick drum. So I'll select that lane. I'll change the Grid in the Lane Parameter box to quarter notes. Now I'm going to make a Kick drum in every quarter note by clicking and dragging with the Pencil tool. The higher I drag up to the top, the higher the velocity gets. (Drumbeat.) Let's go back to the Arrange window for a second and solo this track, so we can here just the drums by themselves.
I'll just move this window over and will solo the breaks track. I'll hit Command+Tilde to get back to our Hyper Edit window. There it is. Let's listen to the Kick drum. (Drumbeat.) Cool. And we'll move this window over a little bit, and we'll make a Snare drum. I've gone to the SD 1 track. I'll make a snare drum on every other quarter note. (Drumbeat.) Finally we're going to make a hi-hat sound.
We'll really play with the velocity on this one. I'll go down to Closed Hi-Hat and we're going to click and drag and we'll make a different velocity as we ago. (Drumbeat.) This way the hi-hats will get louder towards the middle of the bar and quieter again towards the end. Let's hear this drumbeat we just made how it sounds like. (Drumbeat.) It sounds cool. That go back to the Arrange window, and hear everything together. Command+Tilde, we're back to the Arrange window.
Unsolo the track and hit Play. (Music playing.) That sounds great! Now we've explored another editor in Logic for editing MIDI. Don't get overwhelmed. There are many ways to edit MIDI info in Logic, and you'll know when the time comes which editor is right for you.
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