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Virtual Instruments in Logic Pro

Virtual Instruments in Logic Pro

with Brian Trifon

 


Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.

Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
Topics include:
  • Setting up Logic Pro for using virtual instruments
  • Configuring MIDI controllers
  • Composing with virtual instruments envelopes
  • Tweaking the overdrive and chorus
  • Creating movement with LFOs (Low Frequency Oscillators)
  • Understanding FM synthesis basics
  • Changing the timbre and shifting the formants of the vocoder
  • Constructing custom sampler kits
  • Exploring the tonewheel organ, electric piano, and Ultrabeat drum synthesizer

show more

author
Brian Trifon
subject
Audio, Audio Plug-Ins, Virtual Instruments
software
Logic Pro
level
Intermediate
duration
13h 10m
released
Nov 09, 2011
updated
Mar 14, 2012

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Introduction
Welcome
00:04Hi! I'm Brian Trifon, and welcome to Virtual Instruments in Logic Pro.
00:08In this course, we'll look at how to create and use sounds and get the most out of
00:12the virtual instruments in Logic, so that you can take your synthesis and music-
00:15making skills to the next level.
00:17The virtual instruments we'll be covering in this course are
00:20ES M, a great monophonic synth for creating punchy base sounds and focused leads;
00:26ES E, an ensemble synthesizer that's amazing for creating chorusing lush pads;
00:30ES P, a polyphonic synth perfect for creating thick analog brass sounds;
00:37ES1, one of my favorite synths in Logic--
00:40it's amazing for creating huge bass sounds without much hassle;
00:44EFM1, an excellent, simplified frequency-modulation synthesizer, which can
00:49recreate the popular FM sounds from the '80s, as well as a large range of
00:53bell-like and metallic textures;
00:56EVOC 20, a great vocoder and polyphonic synthesizer, perfect for creating craft
01:01work and Daft-Punk-like singing robot sounds;
01:04ES2, a full featured hybrid synth, perfect for complex and powerful leads and basses;
01:10EXS24, a full-featured sampler with an extensive library of realistic,
01:16multi-sampled instruments;
01:18EVB3, an accurate emulation of the Hammond B3 organ;
01:24EVP88, an incredible emulation of the Fender Rhodes, Wurlitzer, and
01:29Hohner electric pianos;
01:31EVD6, a realistic emulation of the Hohner D6 clavinet;
01:36Sculpture, a physical modeling synthesizer capable of realistically emulating
01:41most string, wind, and percussion instruments, but also an incredible tool for
01:45designing unique organic textures that no real physical instrument can produce;
01:50and finally, Ultrabeat, an amazing drum machine, sampler, polyphonic
01:55synthesizer, and step sequencer-- a monster for creating drum sounds
01:59and programming beats.
02:00I'll show you how to create and edit great sounds using all of the virtual
02:04instruments that ship with Logic Pro,
02:06and I'll play you samples of each instrument in action by way of short songs I
02:09have written for the course.
02:11Along the way, I'll be giving you tips and techniques for getting the most out
02:14of Apple's incredible suite of software instruments.
02:17Now let's get started with Virtual Instruments in Logic Pro.
Collapse this transcript
Setting up Logic Pro for using virtual instruments and configuring MIDI controllers
00:00Before we get started, we'll want to set up a few things in Logic.
00:03I have created custom presets for each of the instruments that are very blank slates.
00:07Sometimes you open up the Logic instruments and they'll have a lot going on.
00:11So I've created some neutral ones.
00:12You have to make sure they're in the right folder in your hard drive; otherwise,
00:15they won't show up in the preset list.
00:17So let me show you where those go.
00:18So in the Exercise Files folder, there's a subfolder for each instrument.
00:24Inside of that, I've got a Preset folder, and that's where I have this default preset.
00:28So what I'm going to do is open up a new Finder window, go to the hard drive,
00:33the Library folder, and under Application Support, there's a Logic folder. In
00:41there, I'm going to go to Plug-In Settings.
00:44And in here we'll look for the instrument, so in this case ES_M.
00:48I'll go up on the ES_M folder and then all I do is just drag this is in. And there it is.
00:56And that will show up in the Preset menu.
00:58So you can go and do this process for each instrument.
01:02You don't have to follow this process, but if you want to start with more
01:05neutral settings, this is how you can do it.
01:07So in Logic, I want to check out some of the Preferences.
01:10I'll go to the Logic Pro menu > Preferences > Audio.
01:15The one important setting to take a look at in the Preferences is the I/O Buffer Size.
01:19When you monitor audio in Logic, or any other audio software, the computer has
01:24to buffer some of the incoming and outgoing data to protect against drop-outs, clicks, and pops.
01:31So in this case, the smaller the buffer size you have, the smaller the input
01:35monitoring lengths you're going to get.
01:37So what you want to try to do is find the setting that's the lowest that you can
01:40possibly go before you start getting clicks and pops and drop-outs.
01:44So usually 128 or 256 are a safe bet and work pretty well.
01:50Next, let's take a look at how to create a software instrument track and how to
01:54insert the instruments.
01:55So there are a couple different ways I can do this.
01:57Probably the simplest is right here, next to Global Tracks,
02:00there's this plus button.
02:01You can just click that, and it will bring up these New Tracks menu. And I want to
02:07make sure Software Instrument is selected, and then I'll hit Create.
02:11That will create a new software instrument track.
02:13By the way, the shortcut to do that is you can hold down Option+Command+N key in
02:18your keyboard, and it will bring up that same choice.
02:20If I don't have the Inspector open, if you don't see the Channel Strip, just
02:25click this Inspector button up top--and I'll close this here.
02:29And so now we can see, here is Instrument 1.
02:31Now, look at this I/O right here.
02:33This is where I can choose the instrument.
02:35So when I click on it, it brings up this list, and I've got all of the built-in
02:38instruments in Logic. So then I can choose ESM and load it up, and there it is.
02:44The next thing you might want to know is how to assign a control surface or MIDI
02:47controller to control the knobs on the interface of the instrument.
02:51The way we can do that is, in the Logic Pro menu, we will go to Preferences, and
02:57there's this option here, Control Surfaces.
03:00What I can do is go to Controller Assignments.
03:02That will bring up this big window here.
03:05What I'm going to do is hit this Learn Mode button.
03:08I'll select the control on the interface, and then I'll move my MIDI controller,
03:15like a slider or knob.
03:17And when I do that, we can see it says Learned and the knob is now moving.
03:21Then what I'll do is on the interface for the instrument, I'll select another
03:25knob, so Cutoff, and then I'll move a different controller on my control
03:30surface, and it learned that.
03:32So I can keep doing this.
03:34So if I have a number of different knobs and sliders then you can pretty much
03:37assign everything on the instrument.
03:38So we'll do one for Resonance, move the slider, and there we go.
03:42And then once I'm done assigning these, I want to make sure that I click the
03:44Learn Mode button once again to turn it off.
03:49Then I can close out of this window, and then when I move the sliders, there we go.
03:52I've got control of it.
03:54If you have a MIDI controller, it's definitely worth taking the time to assign
03:58the parameters to MIDI controls.
04:00It makes exploring a lot more fun and easier to do.
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Using the exercise files
00:00If you are a Premium member of the lynda.com Online Training Library, you have
00:04access to the exercise files used throughout the title.
00:08The exercise files are in the Exercise Files folder, which I have placed on the Desktop.
00:12You can start wherever you like.
00:14I've created Logic projects for each virtual instrument in the course, and
00:17they're in corresponding folders.
00:19You can open each project and follow along, or feel free to use your own.
00:24If you are a Monthly or Annual subscriber to lynda.com, you don't have access to
00:27the exercise files, but you can follow along with your own work.
00:30Let's get started.
Collapse this transcript
1. The ES M Monophonic Synthesizer
Getting started with the ES M
00:00ES M is a monophonic, subtractive synthesizer that's really great for creating
00:04focused, punchy bass sounds, lead sounds that cut through the mix, and a variety
00:09of other analog-sounding synth sounds.
00:12Much of ES M's strength and utility comes from its simplicity.
00:15We tend to think of "more is better," but sometimes the simpler tools get the job
00:18done with less hassle.
00:20Throughout this chapter we'll be exploring the signal flow in ES M, how to use
00:24the Oscillator section and the built-in Low Pass Filter, as well as the
00:29Amplifier section with the overdrive control.
00:32Before we dig into the details of ES M, let's listen to an example of it in action.
00:37So in this example I've got six instances of ES M that are creating all of the
00:41different synth parts, and Ultrabeat, which is another Logic instrument, is
00:45creating the drums, so check it out.
00:47(music playing)
Collapse this transcript
Understanding the signal flow of the ES M
00:00ES M is a subtractive synthesizer,
00:03meaning that it uses an oscillator that generates a harmonically rich waveform
00:07and then a filter to subtract frequencies and shape the sound.
00:11All subtractive synthesizers generally have three main sections:
00:15an oscillator section, a filter section, and an amplifier section.
00:18In the case of ES M, the signal flows from left to right.
00:22So we've got the oscillator section on the left, where you can control between a
00:25sawtooth waveform and balance that with a rectangular waveform.
00:30In the center, we've got the filter section, which includes a low-pass filter
00:35that's 24dB per octave, and resonance control, as well as a simplified filter envelope.
00:42All the way to the right, we've got the amplifier section.
00:45In the case of ES M, they call it the volume section.
00:48Here we can control the Master Output Level and the shape of the amplitude of the sound.
00:53They also have an overdrive control that's part of the volume section.
00:56This allows you to saturate the sound, so the more overdrive you have, the more
01:00crunchy the sound--the more distortion.
01:02One other element that's sort of hidden in the interface of ES M is down at the bottom.
01:07If you click on this disclosure triangle,
01:09you can set the Pitch Bender Range, both positive and negative directions.
01:13So right now the Pitch Bender Range is set to twelve semitones, so that's an octave.
01:18That will allow me to bend the pitch up an octave.
01:21And below that, I've got the Negative Bender Range, and that's set to the same
01:25as the Positive Pitch Bend Range.
01:26If I want that to be independent--so, for example, if I want to be able to bend
01:31the note down a 5th--I can set that to something different.
01:34So let's set it to 7 semitones.
01:36So I can move the slider here and that will allow me to bend the pitch down seven semitones.
01:43And below that we've got the fine-tuning control.
01:46This is for the whole synth.
01:47It allows us to tune it up in fractions of semitones.
01:50So we can tune it up twenty synths or down twenty synths.
01:55And synth is a semitone divided into a hundred parts.
01:59And then if we want to reset this back to its default setting because we don't
02:02want any detuning, what I can do is hold down Option and click on the slider and
02:06that's going to set it back to its default.
02:08Same with the Pitch Bend as well.
02:10If I wanted to set this back to its default, I can Option+Click.
02:13So the first thing we'll want to do is check out the oscillator section, and
02:16that's what we'll do in the next video.
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Using the oscillator
00:00So let's take a look at the oscillator section.
00:02The first thing I'm going to want to do is actually change the setting here
00:06to a preset that is more neutral.
00:08When you open up ES M, or any of the other Logic instruments, the default preset
00:13sometimes has a lot going on.
00:14In this case, there's some filter modulation and so on.
00:17So what we're going to do is go to the Preset menu that's up top and select ES_M Start.
00:22If you didn't see ES_M Start in the Preset menu, make sure to refer back to the
00:27"Using the Exercise Files" video.
00:29I show you how to put preset files in the correct folders so they
00:32show up in the menu.
00:33So taking a look at the oscillator, essentially what we can do is adjust
00:37the balance between a sawtooth waveform and a 50% rectangular waveform
00:41that's an octave lower.
00:42So what I'll do right now is I'll play a note and I'll adjust the balance
00:45between the sawtooth and square. (music playing)
00:49So you can see, as I move the knob, the waveform is changing, and you can hear
00:54that there's an octave lower that's coming in.
00:57And then halfway, I've got this 50% balance between the two.
01:01I go further right and you can see it's becoming a square wave an octave lower.
01:05So you can hear the different harmonic components, and they sound different.
01:13And so it's a really important aspect of any sound you're going to make is, what
01:16is a waveform, and it's also something that you might want to have it change
01:20over time, or modulate is another term for that.
01:23So that's always what I'm thinking in the back of my mind is, what aspects are
01:27going to make this sound interesting?
01:28And so a big part of that is the waveform.
01:30The next thing in the oscillator section here that's important is choosing the octave.
01:34So you'll see on the left 8, 16, and 32.
01:38What that refers to is 8 feet, 16 feet, and 32 feet.
01:42And that terminology comes from pipe organs. So the longer the pipe for the
01:46organ, the lower the pitch.
01:48So 8 is going to be the highest octave, so I can play that, 16 is an octave
01:53lower, and 32 is an octave below that.
01:57So once you've got your octave set, the other thing that you want to consider is
02:03the Glide parameter, which is down here.
02:06And what Glide does is it transitions between two different pitches.
02:10So right now if I have a Glide time of 0--that's where it's set;
02:13I am going to have this all the way to the left here--
02:16when I play two different notes-- I'll play A and then A an octave
02:18higher--that's instantaneous;
02:22that pitch change is immediate.
02:24If I want that to interpolate, or sort of glide between those two notes, I can set
02:28the amount of time in this control here.
02:30So if I set this in the middle, you'll hear that when I play--
02:34I'll play the lower note-- (music playing)
02:37you can hear it glides into that higher octave.
02:39And the more time that I give it, the longer that transition takes.
02:44So this will take some time, so I'll play the lower one.
02:49And now it's gliding up to the higher octave. (music playing)
02:54And that's what the Glide parameter does.
02:56And so once we've got our oscillator all set, it's going to send it to the low-
03:00pass filter, and that's where we'll shape the sound, so let's check that out
03:03in the next video.
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Tone shaping with the lowpass filter
00:00So let's check out the lowpass filter in ES M.
00:03Essentially what a lowpass filter does is it cuts out the high frequencies.
00:06So when I take this cutoff control and I move it--so I will play a note--
00:11(music playing)
00:14it starts to cut out the high frequencies, and the more that I bring this to the
00:18left the less high frequencies there are. And you can see that it's diminishing
00:23the amplitude and the shape of the waveform, and I can filter it all the way
00:27down to pretty much where it's just silence.
00:29(music playing)
00:33So the other aspect of this cutoff control that sort of works with it is
00:36the Resonance knob.
00:37It's down at the bottom.
00:39So what resonance is is it's essentially a little boost wherever the cutoff point is.
00:43So if I increase the amount of resonance here, and then I adjust the cutoff, you
00:48will hear it kind of stand out of the cutoff point. [00:00:50:24] (music playing)
00:57And the more resonance I give it, the more prominent that sound is.
01:01(music playing)
01:07So you can really hear that ringing out.
01:08So when you have sort of a medium amount of resonance, that's where you can get
01:12this squelchy, acidic sound that's common in a lot of electronic music.
01:16(music playing)
01:21Another way to visualize what that cutoff looks like is to actually look at the
01:25channel EQ in Logic.
01:27So I am going to set this filter back to its fully open position and turn down
01:30the resonance, just so we don't have anything interfering.
01:32I will open up the EQ.
01:35So what I want to do is use the Analyzer in the channel EQ.
01:39So I can turn that on here.
01:41What I want to do is set this to High Resolution.
01:44I am also going to adjust the amplitude scaling here just so we can see things a little better.
01:48So that now when I play a note-- (music playing)
01:53--you can see its harmonic components showing up on the Analyzer.
01:56So I can use the lowpass filter that's in this channel EQ to sort of show you
02:00what's going on with it.
02:01So I engage that here, and then this is my cutoff point.
02:06So as I bring this down, we will hear that the high frequencies start to disappear.
02:11All right. I can filter it down in the same way. (music playing)
02:19And then to show you sort of what the resonance looks like, if I adjust
02:22this bandwidth control
02:24and I boost it here, you can see that at this cutoff point there is a
02:28little bump. So that's boosting the frequency, and when I move the cutoff
02:31that bump moves with it.
02:32So that's exactly what the resonance control in the filter is doing.
02:35So I will make this pretty extreme, so we can definitely hear it.
02:38(music playing)
02:46So that's what's going on in ESM. It's just another way to visualize it.
02:50So I will disengage that and move this out of the way.
02:53So once we have the filter set the way that we like then we can explore
02:57the amplifier stage.
Collapse this transcript
Using the volume controls
00:00The amplifier section is where we control the output level and the shape of the
00:04volume of the sound.
00:05So the first thing we'll want to take a look at is this Master Volume control here.
00:09This is just going to be the output level. So if I play a note and I bring this
00:14down, it just decreases the volume. (music playing)
00:16So this is just a volume knob.
00:18The next thing that is actually very important in terms of distinguishing the
00:22characteristic of the sound is this Decay parameter.
00:24So decay is basically a very simplified envelope.
00:28What that means is that once the signal reaches its maximum amplitude, or its
00:32maximum volume, it's how long it takes for it to fade out, to go back down into silence.
00:37So if I have a very short decay time, it's going to fade out very quickly.
00:41If I have a long decay time, like I have it set now, the note will just sustain forever.
00:45So if I play a note, it stays the same volume as long as I hold it.
00:50If I move this Decay parameter over to the left, so I give it sort of a medium
00:55decay, you'll see that it will fade out quickly.
00:57So if you look on the oscilloscope, you can see it fades out.
01:01So if I give this a little bit longer decay, it will take a longer time, once it
01:05reaches its maximum volume, for it to fade out. (music playing)
01:11And we can set the decay really short, and it's just an instantaneous little
01:16impulse kind of sound.
01:18So the reason why decay is really important is because it tells you what type of
01:23function the sound is going to serve as.
01:25So is it a cluck sound, where it decays really quickly, or is it a long
01:28sustaining pad, where it's going to play as long as you're holding the note?
01:32So that's one of the most important elements is figuring out, what is the
01:36envelope or the shape of the volume of the sound?
01:38And all the synths we look at, we are going to explore their different envelopes.
01:42The next important parameter is the Velocity control.
01:45So what this allows us to do is to modulate the volume based on how hard we're
01:50pressing the key on the keyboard.
01:52So right now having this Velocity set at 0--
01:55I'm just going to increase the Decay so you can actually see that--
01:58so I can play with a lot of force, and it's one volume, and if I play
02:03really softly, guess what? (music playing)
02:06It's the same volume.
02:07So that's a little less musical.
02:09So if I increase the amount of velocity response, it's going to allow me, when
02:14I play softly, to get less volume. Or I play with greater force and it's louder volume.
02:21So that's what the Velocity control does, and it's a way to add more expression to your sound.
02:26And in the last part of this volume section, or amplifier section, is the overdrive.
02:31This will saturate the signal, make it a little more distorted and crunchy.
02:34So let's crank up the overdrive a little bit. (music playing)
02:38You can see it also increases the amplitude or volume quite a bit.
02:41So when you're doing that, it's a good idea to turn down your volume knob here.
02:45So let's set that somewhere in the middle. (music playing)
02:49So you can hear it's a little more saturated.
02:51I'll bring down the Overdrive so you can hear it without.
02:52(music playing) So there's a difference there.
02:58So as you'll see in the next movie, the overdrive also really affects how the
03:02filter cutoff reacts in the filter envelope.
Collapse this transcript
Using the Filter envelope to adjust cutoff
00:00So the Filter envelope that we've got up here, what this allows us to do is
00:04basically automate the filter cutoff.
00:07Unfortunately, you don't see it animated, so you don't see the cutoff now
00:10moving, but you can hear it happen.
00:12This is a good way to make the sound that you're creating more dynamic.
00:16So I'll show you where to start with that.
00:18Let me increase the volume here.
00:21The place to start is to set your cutoff to the minimum that you want.
00:25So I'll play a note. (music playing)
00:27I'll set this to the setting that I want where it's most filtered down.
00:30So I don't want it to be any more filtered down than that.
00:33Then what I can do is adjust decay. So that's how long it's going to take for
00:39the filter to open up to its maximum amount and then to decay back down to a
00:43starting point that I have here and, Intensity, which is how much the filter
00:48is going to open up.
00:50So if I set the Intensity to its maximum, the filter cutoff will open up all
00:56the way to its maximum amount and then decay back down to the point that it is
01:01over a period of time.
01:02So I'll set it to a medium amount of decay here. (music playing)
01:06So you can hear what happened is the filter opened up and then it closed back down.
01:10If I make that decay a little longer, it's a little more pronounced.
01:13(music playing)
01:16You can hear the high frequencies filtering down over time.
01:19If I adjust the resonance, you can get a little bit more of a squelch out of it.
01:24(music playing)
01:27So I could get an even longer decay for a longer pad sort of sound
01:30that's slowly filtering. (music playing)
01:39So that's pretty cool!
01:40Or you can have it short for a plucked sound. (music playing)
01:45So one way to make this even more expressive is to have Velocity control, so
01:50depending on how hard we're playing the note on the keyboard, we'll adjust the intensity,
01:54so this control here, of the Filter envelope.
01:58So it's very much like in the amplifier section, the Velocity control here which
02:02controlled the level of the amplitude, so this Velocity control here is
02:06controlling the amount of intensity.
02:08So if I play softly, it's more filtered down.
02:12If I play harder, you can hear that the cutoff goes further up, and so it's less filtered.
02:18I'll adjust the decay so you can hear that. If I play softly.
02:24So it makes it very dynamic when you're playing.
02:26Now, if you use the overdrive with this, it all functions a little bit differently.
02:30So if I increase the amount of overdrive, everything is going to be exaggerated:
02:34the cutoff, the resonance, and so on, and so forth.
02:38And of course the Level is loud, so let's bring that down.
02:40So it's a really nice way to get crunchy sounds that are really expressive, and
02:47then it's just a matter of adjusting your starting place for the cutoff.
02:50So maybe I want the cutoff to actually start higher, so its minimum position
02:54is less filtered down. (music playing)
02:58Or I could have it where it's completely filtered down.
03:00And if I get rid of the Overdrive, you can hear everything is a little bit less
03:06crunchy, a little less intense, and a bit softer as well.
03:10So now we've explored the entire interface of ES M--the oscillator section,
03:15the filter, and Filter envelope, and the amplifier section--so let's hear it
03:20in action.
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Composing with the ES M
00:00Let's check out ES M in the example of a song.
00:03So what I've got here is a little piece that I made with six different
00:06instances of ES M, and they're creating all the melodic and bass and harmonic
00:11stuff that's going on.
00:13And then the drums are done with Ultrabeat.
00:15ES M, one of its strengths is that it's a very simplified instrument.
00:19It's also monophonic, so that means that you can't play chords, because you can
00:23only play one note at a time.
00:24So let me play this example, and then we can listen through what's happening here.
00:28(music playing)
00:54So the first thing that's going on is up top there's two instances ES M and
00:58they're playing basically the root and the 5th.
01:00So it's a simple two-note chord.
01:02I had to split that out into two tracks because you can only play one note at a time on ES M.
01:06So let's pull those up and just take a look so you can see the settings here.
01:10So I've got one of them--that's the root--and second one here is the 5th.
01:15So let's just hear what that part sounds like. (music playing)
01:22So notice that these two instruments have the same setting.
01:26So it's basically got a little bit of Filter envelope that's happening and a
01:30pretty short decay on that, a slight bit of overdrive to make it a big crunchier.
01:35That's kind of got the typical progressive House chord thing happening.
01:39And the way I did it is I have the root note happening on one track, so you can
01:44see the MIDI information for that here.
01:46And then in order to get that 5th happening--so with the other note in the
01:50chord--I just took everything and literally just dragged it up in this media
01:55editor, up seven semitones, so up a 5th.
01:57And that's the way I can get those chords happening.
01:59The next part here is this wobbly sound. (music playing)
02:10So let's take a look at the interface for that.
02:12And now while you're listening to it, watch the Mix control in the oscillator
02:16and the filter cutoff. (music playing)
02:19So you can see those are both moving together. (music playing)
02:24That's what's creating that valve sound, that wobbly bit to it.
02:28So the reason why those are moving is I actually have automation data written
02:31for this Mix balance and for this Cutoff control so that they move, because in
02:36the synth, because ES M is sort of simplified, it doesn't have an envelope for
02:40this Mix control or an LFO, which we'll talk about later when we get into some
02:43of these other synths.
02:45So I just used the automation in Logic.
02:48So if you're on a track, you can press the A button.
02:52That shows you the automation.
02:53And you can see, I wrote the automation for the cutoff and I also have it for
02:58the Mix control here.
03:00That was the way to get the movement happening with that sound.
03:02So next, we've got these two different lead sounds.
03:05And again, these are both similar.
03:06I just spread them out on two separate tracks so we could have things that are overlapping.
03:11And these sort of have some pitch-bend information happening.
03:14(music playing) So we can take a look at the interface for that.
03:22It kind of sounds like the Rolling TV 3OH!3 that's used in a lot of early
03:26electronic music and ACID music.
03:28So you can take a look and you see it's got a medium amount of resonance here,
03:31and that's sort of what gives it that squelchy quality.
03:34Also a big part of the sound that's happening here is the contour of the
03:38pitch, that pitch bending.
03:39So if we look at the MIDI regions here, I can press this little button here to
03:45view all the pitch-bend information.
03:47If you're not seeing it, what you can do is click on this menu here to go to
03:50Pitch Bend, and then you can see that happening.
03:53So if we listen to this again-- (music playing)
03:56--you can see all those pitch changes happening.
03:59That was in the other track there. (music playing)
04:03And so that's essentially what's going on with that part to make that
04:06have contour to it.
04:09And then last but not least, with the ES M, we've got this pad sound that's
04:12kind of distant that gives a sense of space, because everything else is so dry and upfront.
04:16(music playing)
04:21So normally I don't think of ES M as the type of instrument that's the first
04:25call of what I would use to get a long sustaining pad sound, because it's really
04:30good for upfront and cutting sounds, but it can be kind of harsh.
04:34So in this case what's happening is I have a reverb on the channel here
04:40that's actually probably the biggest part of the sound.
04:42Because if you notice, the Space Designer Reverb, which is part of Logic, that
04:47the Wet/Dry Balance, so the reverb amount. is pretty much fully wet and
04:51there's no dry signal coming through.
04:53And if you take a look at the Length here, this is a 21-second reverb, so it's very long.
04:59So it's basically just washing out the sound.
05:01And that's a great technique to use if you want something to be more in the background.
05:05So for the purpose of this example of trying to use ES M to function as many
05:09things as possible, this is a way that I could put it more in the background and
05:12give sort of a three-dimensional quality to everything that's happening.
05:17So one more time, we can hear a little bit of this, and then you should explore on your own.
05:22(music playing)
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2. The ES E Ensemble Synthesizer
Getting started with the ES E
00:00Hi! I'm Brian Trifon.
00:02Welcome to Virtual Instruments in Logic Pro.
00:04In this chapter, we'll be exploring the ES E synthesizer in Logic.
00:09ES E is an eight-voice, polyphonic, subtractive synthesizer, which is ideal for
00:13creating rich pads, lush chorusing melodies, and nostalgic analog textures.
00:19In this chapter we'll explore selecting a waveform for the oscillator, and then
00:23I'll show you how to use the Vibrato and Pulse Width Modulation controls.
00:26We'll follow that by exploring the lowpass filter and how to shape the sound
00:30with the Attack and Release envelope.
00:32We'll wrap things up by thickening the sound with the built-in chorus effects.
00:35So let's hear ES E in action.
00:37This is a little musical example that has five instances of ES E creating all of
00:42the synth parts, and the drum an Apple Loop, and let's check it out.
00:47(music playing)
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Understanding the signal flow of the ES E
00:00With ES E the signal flow is very similar to what we saw with ES M, where the
00:04signal flow is from left to right, and then there are three main sections that
00:08you see with any subtractor synthesizer:
00:10we've got the oscillator section, the filter section, and the amplifier section.
00:16So ES E with its oscillator section has a couple of interesting things.
00:20Instead of just having one or two waveforms, you can actually select between few
00:25different waveforms here, and you can modulate the pulse width, which we'll
00:28talk about when we look at the oscillator section.
00:30It also has a built-in low-frequency oscillator, which can control either
00:35vibrato or pulse-width modulation.
00:37Taking a look at the filter section, it's got a built-in lowpass filter
00:41with resonance control.
00:43And it can use the envelope that's attached to it as a filter envelope.
00:48This Attack/Release envelope can also be use with the amplifier section to
00:53control the shape of the volume of the sound.
00:55One additional aspect to ES E that's really cool is its built-in chorus effects.
00:59There are three different types of chorus that you can add to the signal.
01:03In the lower-left, if you click this disclosure triangle, you can see the hidden
01:06portion of ES E interface, where you can adjust the pitch-bend range, both
01:10positive and negative, in the fine-tuning.
01:13By default, the positive bend range is set to go up an octave, twelve semitones.
01:19And by default, the negative bend range is set to the same as the positive,
01:22so it would go down an octave.
01:24If you wanted it to be something different--I can adjust this slider here so we
01:28can set this to twenty-four semitones--
01:32So what would happen is my Pitch Bend, I could go down two octaves, twenty-four semitones,
01:37or I could go up one octave, twelve semitones.
01:40And I can also adjust the fine-tuning here, in terms of cents.
01:43So I can have it plus twenty cents or minus twenty cents and remember that cents are,
01:49each semitone would be divided into a hundred parts.
01:52So one cent is 1/100 of a semitone.
01:55If I want to set this back to its default setting, I can hold down Option and
01:59just click and it sets it back to its defaults.
02:02Next let's check out the oscillator section in ES E.
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Selecting a waveform
00:00So let's explore the oscillator in ESE.
00:03So the first thing we're going to set is the octave.
00:06So over on the far left here we've got these numbers: 4, 8, and 16.
00:11Those refer to four feet, eight feet, and sixteen feet.
00:14That terminology comes from pipe organs.
00:16So basically the longer the pipe, the lower the note.
00:19So right now I've got it set to eight feet, so this octave here.
00:23If I set this to four feet that will be an octave higher.
00:29Or I could go to sixteen feet, which will be an octave below the eight feet, or two
00:34octaves below the four-feet.
00:36The next important thing that we are all going to check out is this Wave knob
00:40here where we can select the different waveforms.
00:42But before we do that, I'm actually going to change this preset that we have
00:45here, because this one has a little bit too much going on and I'd like to start
00:48with something more neutral.
00:49So we go to this preset menu up top and select ESE Start.
00:55If ESE Start doesn't show up in the preset menu, make sure to refer back to the
01:00"Using the Exercise Files" video where I show you where to put the preset files so that
01:04they show up properly in the menu.
01:05So next let's check out this Wave control here.
01:08So right now we have it set to a sawtooth waveform. So I'll play that.
01:12(music playing)
01:13If I move this control to the right, we've got a square waveform.
01:19The third position here, well, that also sounds like a square waveform.
01:23But if we continue to turn the knob to the right, it's going to adjust the pulse width.
01:27(music playing)
01:32If you look at the oscilloscope, you're going to see that's adjusting the
01:34symmetry of this square waveform. (music playing)
01:43It's interesting to note what this sounds like when this is actually modulating
01:47or moving sort of quickly. (music playing)
01:51It kind of creates a nice texture.
01:53If you leave this in a static position-- so we just choose a particular point--it
01:58sounds good, but really the interesting aspect of the pulse width it comes
02:01through when it's moving.
02:02Fortunately, there is a built-in control that allows you to modulate the pulse width.
02:06So we will explore that in the next video.
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Using the Vibrato/PWM dial
00:00So the next thing let's check out is this Vibrato/Pulse Width Modulation knob.
00:05So depending on what waveform we have selected, it's either going to act as a
00:09pitch modulation--or sometimes that's referred to as vibrato--or it's going to
00:13modulate the pulse width.
00:15So if I have the wave set to the sawtooth waveform--so I'll do that here--
00:21and I adjust the amount of this Vibrato control here,
00:26you are going to hear a pitch modulation.
00:27So I'll play a note and listen. (music playing)
00:32So you can hear that subtle pitch movement happening.
00:34The more that I move this knob to the right the greater that pitch modulation is going to be.
00:38(music playing)
00:41If I move this all the way to the right, you're going to have a really wide
00:44vibrato, or a really large pitch modulation. (music playing)
00:51Same is true if I set this to the square wave. So let's try that.
00:53(music playing) Right, pitch modulation.
00:58Also, the other thing I can do is to adjust the speed of that.
01:01So if I want there to be a faster modulation happening, I'll use this
01:04speed control beneath it.
01:06So I'll move this and increase the speed here. (music playing)
01:10Right, really fast? You can go even faster. (music playing)
01:12Or I can have it be a slower pitch modulation. (music playing)
01:20And if were to change the waveform and move it to the third position, so to
01:26the square wave form where we can adjust the pulse width, it doesn't act as a vibrato anymore;
01:31it's going to modulate the pulse width.
01:32So if I play this-- (music playing)
01:36--so notice how the pulse width with the square wave is changing.
01:42Maybe I want to make that faster.
01:44So I'll adjust the speed. (music playing)
01:49So that's pretty cool, but notice how at the end it kind of gets so thin that
01:54the volume is dropping out a bit.
01:55That's because this pulse width intensity is a little bit high.
01:58So I'll bring that down. (music playing)
02:04So you can get kind of a classic analog sound, a really warm sound, when you have
02:08the pulse width modulating like that.
02:10So it's a very cool feature.
02:12So next, let's shape the sound with the filter.
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Using the ES E lowpass filter
00:00Let's check out the lowpass filter that's in ES E.
00:03It's very similar to what we saw with ES M in that it's a lowpass filter and it
00:08cuts out the high frequencies and we can adjust the resonance as well.
00:11So first thing I'll do is adjust the cutoff.
00:14So I'll play a note and I'll bring down the cut off from its open position.
00:17(music playing)
00:20So as I bring this down, you can hear that it's cutting out high frequencies.
00:25If you look at the waveform, it's becoming more simplified and more like a sine
00:29wave as the harmonics get cut out.
00:32I can filter it all the way down where you really can't even hear it anymore, or
00:37I can open up the filter. (music playing)
00:41The resonance control, what that's going to do is it's going to boost the area
00:45around the cutoff point.
00:46It's going to be a little bump in the EQ, and that's going to give it a little
00:49bit of a squelchy sound and make it stand out at the cutoff points.
00:53So I'll increase the amount of resonance and I'll adjust to cutoff.
00:56(music playing) So you can really hear that in action.
01:06The other way to think about it, or to visualize this, is take a look at the EQ.
01:11So I'll open up the Logic EQ, and what I can do is engage the Analyzer here.
01:17So I'll do that and I'll set it to High Resolution and adjust the amplitude
01:23scaling here, just so it's a little bit more clear.
01:26What I can do is, over to the right, I can engage the lowpass filter, which is
01:31this button right here.
01:33Then I can adjust the cutoff right here. So I'll do that.
01:36(music playing)
01:41So you can hear, this is cutting out the high frequencies.
01:43You can see that happening and hear it happening.
01:48Just like what was happening with ES E.
01:50To show you sort of how resonance looks like, I can increase the amount here.
01:57Notice as I adjust the bandwidth on this lowpass filter that I get this EQ bump
02:02right out at our cutoff point.
02:04So that's exactly what a resonance is. (music playing)
02:09So wherever I have my cutoff, it's going to emphasize that area of the
02:12frequency spectrum. (music playing)
02:18So after we have our filters set, the next thing we can do is use the envelope
02:23to both shape the filter and to also shape the amplitude of the amplifier section.
02:29So once we have the filter set in a position where we like how it sounds, we
02:32can explore the envelope, which is going to control both the envelope of the
02:37volume of the sound--so in the amplifier--and it can also control the cutoff
02:41of the filter.
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Shaping the amplitude with the Attack and Release envelope
00:00Let's take a look at the amplifier section in this Attack/Release envelope.
00:05By default, the Attack/Release envelope is wired into the amplifier section, and
00:09it's going to control the shape of the volume of the sound.
00:12Within the amplifier section, we only really have two controls.
00:14We've got this Volume knob, which is the master output level.
00:17(music playing) So it can make things quieter or louder.
00:21Then I've got this Velocity Volume response.
00:25So what this means, when I increase this knob, it's going to make ES E
00:29velocity responsive.
00:31That means if I play softly on the keyboard, I am going to get a quieter sound.
00:35If I play harder, it's going to be louder. (music playing)
00:40So the more that I have this knob to the right, the more sensitive the velocity
00:43response is going to be.
00:45When it's all the way to the left, it doesn't matter how softly I play or how loudly I play;
00:51it's going to be the same volume.
00:53So the Attack/Release envelope, what that's going to do is that's going to
00:57control the shape of the sound.
00:58So attack is the amount of time it takes for the signal to go from silence
01:03to its maximum level.
01:05So right now, with the attack set at 0, it's instantaneous.
01:09Press a note on the keyboard, the sounds starts immediately.
01:13So if I make this longer, what's going to happen is the sound is going to
01:17start at silence and it's going to fade in over the period of time that I have set here.
01:21So let's check that out. (music playing)
01:25It took a second for the sound to fade in.
01:28And let's try to capture that on our
01:30oscilloscope here so we can really take a look at that.
01:32So you can see here the attack time is this area here.
01:41So it takes this amount of time that we've got set here,
01:44some medium length of time.
01:45It doesn't specify in milliseconds or anything like that.
01:47So we go from silence to its peak volume.
01:50And if I make this longer, it's going to take an even longer period of time. Let's try that.
01:57(music playing)
02:02So you can see that it takes this whole period of time to fade in.
02:06That's what a long attack would be.
02:08Once again, if I set this to a short attack, the sounds starts instantly.
02:15So release, what that is is that the amount of time it takes once you let off for the keyboards.
02:20So if you are playing a note in your keyboard, it's the amount of time it takes for
02:23the sound to fade back down to silence.
02:26So if I set this to zero release, I play a note, I let go, and the sound immediately cuts off.
02:32If I give this a longer release time then I can hold the key and let go of it
02:39and it takes a little bit of time for it to fade down to silence.
02:41So if I give this a very long release--
02:43so I'll play the note and I let go and it's continuing to fade out--
02:48that would be a long release time. (music playing)
02:53So just to show you the contrast once again, if I set this Release time to zero
02:57and I play, I let go, and it cuts off instantly.
03:00So that's how the Attack and Release envelope work with the amplifier portion of ES E.
03:06Next, let's check out how this Attack/Release envelope can modulate the
03:09filter cutoff.
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Shaping the filter with the Attack and Release envelope
00:00We can also use the Attack/Release envelope to modulate the filter cutoff.
00:04One consideration when we are doing this is that the Attack/Release envelope is
00:08also going to be modulating the amplifier,
00:10so it's going to be shaping the volume of the sound as well as modulating the filter cutoff.
00:14There's no way to independently do that from each other.
00:17First thing I want to do is set the filter cutoff to its minimum point.
00:20I'm going to filter down the sound. (music playing)
00:25So maybe that's the most filtered-down that I want it to be.
00:30That's a good place. And just to start with things more even, I'm going to set
00:34this release to instantaneous for a moment.
00:37So if I want this filter envelope to work, I'm going to move this to the right.
00:40When this is in its center position, the filter envelope isn't active.
00:44I move it to the right and I'm going to have this Attack/Release envelope that's
00:48going to modulate the filter cutoff. (music playing)
00:52So right now when I have this Attack and Release both set at zero, it's just
00:56going to offset the filter cutoff by a static position.
00:59If I increase the time for the attack here, you can hear two things are happening.
01:07One, the volume of the sound is fading in, just like in the last video when we
01:10talked about this envelope as it's applied to the amplifier, but also, the filter
01:16is opening up during that whole period of time.
01:18So listen to that again. (music playing)
01:21So the volume is fading in and this filter is opening up.
01:24You don't actually see that animated;
01:26it's just happening all underneath the hood, but you can hear it happening.
01:30So if I give this a little bit of a release what's going to happen is that when
01:35I play the note, it's going to take during the attack stage, the sound is going
01:39to fade in, and the filter is going to open up.
01:41When I release the sounds--
01:43so I let go of my keyboard--the note's volume is going to fade down, and also the
01:48filter is going to close back down to its position that I have set here.
01:51So I'm holding the note, and I'll let go, and so that will happens pretty quickly.
01:57So let's give it this a longer release time. (music playing)
02:02So I'll let go of the note here.
02:03You can hear that both the volume is fading out, but also the filter is closing down.
02:09So maybe I'll try to make that more pronounced.
02:11I'm going to give this a little bit of resonance so it rings out more, and I
02:15am going to set this starting place to something a little bit lower, to filter cutoff.
02:19So let's listen to that. So let go of the note. (music playing)
02:25You can hear that the filter is obviously closing, and also the volume is fading out.
02:30So in that way you get both things happening with this envelope.
02:33The next thing I can do is give this A/R envelope a negative amount of intensity.
02:39So when this knob here is not in the center, or not to right, if I move it to the
02:43left, it's going to send a negative amount of filter modulation.
02:47So what I'll want to do is set the cutoff point to its maximum, and what's going to
02:52happen during this release period here is when I let go of the note, the filter,
02:57we're going to hear it open up.
02:59So when I'm playing the note it's going to be filtered down.
03:01You might not even be able to hear this.
03:03But when I let go, you'll hear it release, and the filter will open up.
03:07So I'll give it a longer attack.
03:09Maybe I can set this a little differently so we can hear it more. Now let go.
03:18During its release phase, you can hear it opening up.
03:20In some ways, it's a little bit counterintuitive, but it's always good to explore
03:25giving a negative amount of modulation just to see what it sounds like, and
03:29sometimes you get a happy accident.
03:31So let's try that with the attack as well.
03:32If I give this a little bit of attack here, you can hear that during the portion
03:39of the attack stage, the filter closed down, so that the opposite of what we'd
03:44imagine, and I let go and the filter opens up.
03:47So that's the Attack and Release envelope as applied to the filter.
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Using the Chorus and Ensemble settings
00:00One of the really cool features about ES E is it has a built-in chorus effects.
00:05It has three of them.
00:05You can see them over here on the right side. And essentially what the chorus is,
00:10it's a delayed and detuned signal that's mixed into the dry signal, and it gives
00:15it the doubling effect.
00:16So let's check out these chorus sounds.
00:19Here's it without any chorus. (music playing)
00:23So we still have some of that pulse-width modulation happening.
00:25Maybe what I'm going to do, since it's easier to hear, let me get rid of that.
00:28(music playing) So we have a pretty static sound.
00:33I'm going to add this first chorus, the Chorus 1.
00:35(music playing) So you can hear a little bit of detuning happening.
00:42The second chorus has increased amount of modulation,
00:45so it's a little bit of a heavier chorus.
00:47So let's check that out. (music playing)
00:52So, pretty similar, but just a little bit more intensity with the chorus.
00:56The third effect here is called ensemble,
00:59and ensemble is basically just another chorus effect, but it has a more
01:03complex modulation routing.
01:05So it's going to be even more detuned and thicker. (music playing)
01:12It's a really good way to add some thickness and lushness to a sound.
01:16Just so you can hear the difference between these chorus effects, I'm going to
01:20hold down a note and switch them on and off, just so you can get a sense of
01:23how they're different. So we'll start just dry. (music playing)
01:29Now I'm going to add in Chorus I, and I'll turn that off, and we can add in Chorus
01:36II, which has an increased amount of modulation. (music playing)
01:44Then let's check out the ensemble effect as well. Cool!
01:50So you can hear the differences in that.
01:52They all end up being really useful, and it's good to play around with each of
01:55them and get used to their distinctive characteristics.
01:58Next, let's hear ES E in the context of a song.
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Composing with the ES E
00:00Let's check out ES E in action here. So we've got five instances of ES E in this
00:05little musical example,
00:07and then there's a drum track here. And I can actually zoom in on that if I
00:11press the Z key on the keyboard--
00:12you can see that. And so this is actually from an Apple loop that comes with Logic Pro.
00:17It's called Analog Drum Machine 10, and as you can see here, I've got a little
00:21bit chopped up just to thin out some of the elements.
00:23Anyway, let's hear how this all sounds together.
00:27(music playing)
00:55Okay, so the first track we have up top here is a little accent part.
01:00So I'll play that and take a look at the interface and I've got the MIDI
01:03parts here as well. So you can see that. (music playing)
01:09So you can hear that the filter cutoff is changing,
01:12and that's because these notes have different velocities, and that's indicated
01:17by the colors here. Whereas the red is the harder velocities and the light
01:23blue is softer and it's sort of a continuous color scale between the two to indicate velocity.
01:30But what's happening is that with the different velocities it's modulating the
01:33filter cutoff, and that's because of this AR Intensity Control here. And
01:38remember what that does is that it takes our Attack/Release envelope and
01:42applies it to the filter cutoff.
01:45So the harder the velocity, the more this cutoff is offset, and so you can hear
01:49that happening with this track. (music playing)
01:56So beneath that what we have is this Wobbler track.
01:59(music playing)
02:03And so I'll bring up the interface there. And if you take a look at the Cutoff
02:07knob, you can see it has quite a bit of activity. (music playing)
02:14And really, the filter cutoff is what's shaping the sound;
02:17it's giving it that vowel vocal quality it.
02:20So unfortunately, ES E doesn't have anything built in to create those kind of
02:26rhythmic patterns with the filter, but what I can do is create track automation
02:31to modulate the filter cutoff, and what's I did here.
02:34So if I have a track selected, I can press A, and what that's going to do is
02:38bring up the Automation window. And I'll move this out of the way for a moment, so
02:42you can see I've got all these cutoff automation.
02:45And just as a refresher, if you wanted to write some more automation, it's very simple to do.
02:50What I can do is change this automation mode from Read,
02:53I'm going to select Latch.
02:57And what that's going to allow me to do is when I move the knob on the
03:00interface here, it's going to write the automation for whatever my movements
03:04are and when I let go, so it's going to continue to write automation at whatever
03:08the last value that I left it at.
03:11So let's do that with the amount of vibrato.
03:14(music playing) I actually want to hear this in context.
03:17(music playing)
03:24And you can see I am moving this vibrato control. It's writing the automation.
03:27(music playing)
03:38So I will just continue to write this to the end. Okay, cool!
03:43As you can see, I wrote all that information. And then I want to make sure to
03:48switch this back to Read, so that it will follow the automation that I just
03:51wrote. And then we can double check here, and you can see now this knob is
03:58moving on its own, so it caught that automation.
04:02So beneath this, what we've got is this little meow sound,
04:05which is just this little accent, really short notes. And you can hear with that as
04:14well that the filter cutoff is changing.
04:16That is because of, again, this AR intensity control, which takes the Attack/
04:21Release envelope and applies it to the filter cutoff. And so with these
04:25different velocity notes here, it's adjusting this filter cutoff.
04:29I've also got some chorus happening, and that's creating some additional
04:32modulation in the sound.
04:33And then furthermore, it's sending to a reverb,
04:36this little reverb here, and that just gives it a little bit more space.
04:39And if you listen to the sound, you can hear that it has a tail at the end of it.
04:42(music playing)
04:47And so even when I stop the not, you can hear it's still ringing out--and that's not just
04:50the release of the sound;
04:51it's both the release mixed with the reverb.
04:55And beneath that we've got sort of what I think of as the quintessential ES-E-
04:59type sound, which is the chorusy pad sound, so I'll play that one.
05:05To me it, has this '80s nostalgic thing going on here.
05:12So most of this sound is really because of the chorus effect, and we've got a
05:15long release as well.
05:19And then to add even more modulation to that, there's some pulse-width
05:23modulation that's happening here, and that's because we've got the pulse width
05:26amount set somewhere in the middle here, and that's going to modulate the pulse width here.
05:34And last but not the least, what we have is this hollow pad sound.
05:37(music playing)
05:42This is a pretty simple setting here. Again, there is chorus that's happening, but what
05:46really puts the sound in the background is that it's sending to that same
05:50reverb, that's still reverb.
05:52(music playing)
05:56And so sometimes on a track where there's a lot of things that are very upfront and dry,
06:01I like to put a lot of reverb on something to push in the background.
06:04It gives it more of a sense of three-dimensional space,
06:07and that's nice to contrast against things that are very upfront and dry.
06:11So let's listen to everything together once more.
06:13(music playing)
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3. The ES P Polyphonic Synthesizer
Getting started with the ES P
00:00Hey, I'm Brian Trifon, and welcome to Virtual Instruments in Logic Pro.
00:05In this chapter, we'll take a look at ES P. ES P is an incredible-sounding
00:10eight-voice polyphonic synthesizer that emulates the classic polysynth sounds of the '80s.
00:15ES P is great for a variety of sounds, particularly thick analog brass sounds,
00:21epic leads, and fat basses.
00:23First, we'll take a look at balancing the oscillator levels, then tweaking the
00:27lowpass filter with the Key Follow function.
00:29Next, I'll show you how to use the ADSR envelope to shape the volume of the
00:34sound, as well as how to use it to modulate the filter cutoff.
00:37Then we'll take an in-depth look on how to use the Vibrato/Wah LFO to modulate
00:42either the pitch or the filter. We'll wrap things up by adding chorus and overdrive
00:47to thicken and saturate your sound.
00:49Let's check out a musical example.
00:51This has five instances of ES P, creating all the bass and melody and sounds,
00:56and Logic's Ultrabeat for the drums. So check it out!
01:00(music playing)
01:51So let's get started with ES P.
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Understanding the signal flow of the ES P
00:00Let's explore the signal flow for ES P. Much like we saw with ES M and ES E, the
00:05signal flows from the left side to the right.
00:08So, over on the left here, we've got the oscillator section.
00:11And what's interesting about this one is instead of what we've seen before,
00:14where there is just one oscillator, or you can balance between one of two of
00:18different waveforms,
00:20this oscillator section has a whole bunch of different waveforms that we can
00:23bring in, and we'll explore that in great detail.
00:26Next, the signal goes into the filter section.
00:28There's a built-in lowpass filter with resonance control. And in ES P, they've
00:34added Key Follow, which allows you to modulate the filter cutoff, depending
00:39what range of the keyboard that you are playing. So it's a really cool feature.
00:43After the signal passes through the filter, it goes to the amplifier section,
00:48where we can adjust the master output level and the shape of the volume of the sound.
00:53And what's really cool is the amplitude envelope for this particular synth has
00:57a four-stage envelope, an ADSR filter, and that can also be used to modulate the filter cutoff.
01:03And then last but not the least, ES P has built-in chorus and overdrive effects.
01:10And if you remember from ES M, a chorus effect is basically a delayed and detuned
01:15signal that's mixed back in with the dry signal, and it has a doubling kind of
01:19effect and makes things sound more lush and wide.
01:22And like we saw in ES M, there's an overdrive control, which basically will
01:26saturate the signal, make it more crunchy, more distorted.
01:31And then there's one hidden area of the ES P interface.
01:35Over on the left here, I'll click this disclosure triangle, and you can see
01:39this is where you can set the pitch- bend range, both in the positive and
01:42negative directions.
01:44So by default, you can pitch things up an octave. And the negative pitch bend
01:48range is set to the same amount as the positive pitch bend range.
01:52If we want to set this to something different--so, like, for example, we want be
01:55able to bend up an octave, then down two octaves--
01:59I can adjust the slider here. So I could set this to twenty-four semitones, so that will
02:04allow me to pitch down two octaves with the pitch bend.
02:08The last control down at the bottom here is the fine-tuning adjustment, which
02:11allows me to offset the global tuning of this instrument by 20 cents, either positive
02:16or negative direction.
02:17In the next video, we'll explore the oscillator section in greater detail.
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Balancing the oscillator levels
00:00Let's explore this oscillator section of ES P. The first thing I actually want to do
00:05is change this default setting that we've got here to a different preset,
00:08because like we've seen before with both ES M and ES E, when we open up ES P, it
00:13has a lot going on in terms of modulation and lots of different things, so
00:17sometimes it's better to start with a more neutral setting.
00:19So what I'm going to do is go to the Preset menu--that's up top here--and
00:23I'm going to select ES_P Start.
00:25If you don't see ES_P Start, make sure to refer back to the video "Using the
00:30Exercise Files," where I show you where to place the preset files so they show
00:34up to properly in the Preset menu.
00:36So taking a look at this oscillator section here, things look a little different
00:40than we've seen before.
00:41You can choose between a bunch of different waveforms that we have got here.
00:44So we've got this sawtooth waveform,
00:47and this slider here is actually a level control, so I have this all the way down.
00:51We don't have any signal.
00:52So, with any of these different types of waveforms here, I can just bring up the
00:57slider to increase its level.
01:00So first let me show you what different waveforms we've got.
01:04So all the way on the left we've got a triangle waveform, so you can hear
01:08that's more of a hallow sound, has a little bit less harmonics than the sawtooth waveform.
01:13So I'll bring that sawtooth again, so you can hear it. (music playing)
01:19Then over to right we've got a square waveform. (music playing)
01:25So this isn't quite a perfect square. (music playing)
01:27There's a little bit of asymmetry to it, and so it's called a pulse waveform.
01:33So anytime you're looking at any synth and you see square wave or pulse
01:37waveform, usually they're kind of interchangeable, but a pulse wave means that
01:41there's a little bit of asymmetry.
01:43Over to the next one to the right, we've got another pulse waveform, but this
01:49one's an octave lower. And you can see on this little graphic for it,
01:53that it's a little pulse waveform.
01:54It's says -1, so that's how you know it's going to be an octave lower.
01:58And next to that, you can see it's a pulse waveform with -2.
02:01So as you might guess, that's going to be two octaves lower than this pulse wave
02:05that's in the center here.
02:06So I'll bring that up and you can hear that's pretty low.
02:11And then another cool waveform that we haven't seen so far is noise generator here.
02:15So this is white noise. (music playing)
02:20So you might think, okay, well, what's white noise going to be good for?
02:24It's a good way to actually add a little bit of chaos to a really clean sound,
02:28just adds a small amount, or you can shape it into a lot of different types of
02:31percussion sounds as well.
02:33So really the trick with the oscillator section here is to get the right balance
02:37between these different types of waveforms.
02:40But before you even do that, you are probably going to want to set the octave, so
02:43let's just get one of these waveforms enough signal. (music playing)
02:48And over on the left here, we've got these 4, 8, and 16. And so this is the same
02:53terminology that we've seen with ES M and ES E, and we'll probably see a lot
02:57more with these other logic instruments.
02:59So these numbers refer to feet--so 4 feet, 8 feet, 16 feet--and that terminology
03:05comes from pipe organs, because the longer the length of the pipe, the lower the note.
03:09So if we choose 4 feet, we get a higher octave, then 8 feet, which is lower, and then 16 feet.
03:18So for right now, because some of these waveforms go two octaves below some of
03:23the other ones, I'm going to set this to the highest octave, so 4 feet.
03:27Let's get a little blend happening here of the sawtooth, and let's bring in
03:32some of these lower octaves as well. (music playing)
03:37If I wanted to bring in an octave below that, just get a really wide range of
03:42frequencies, and of course, I could bring in the noise oscillator as well.
03:52You can hear, just having a little bit of that kind of goes a long way, but it
03:56definitely adds to the sound.
03:57So really the goal when shaping the sounds is to try to find a nice balance
04:01between these different waveforms.
04:03So next, let's explore the filter section.
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Enabling key follow on the filter
00:00So let's explore the lowpass filter in ES P. So much like the lowpass filter
00:05that we saw in ES M and ES E, this has an independent resonance control. And just
00:12so you remember, a lowpass filter is going to cut out the high frequencies.
00:15So if I'm playing a note here, and I bring this filter frequency cutoff down,
00:23you can hear the high frequencies are disappearing.
00:25You can see the waveform looks more like a sine wave.
00:28That's because all the higher harmonics are getting filtered out.
00:31So if we take a look at the resonance control, what that is, it is basically, at
00:37our frequency cutoff point,
00:39it's a little peak, or boost, in the EQ, exactly where the cutoff is.
00:44So the way you'll hear that is it sounds more like a valve, or has a resonant
00:50ringing quality, especially if you have a lot of resonance.
00:53So I'll put this somewhere in the middle. You can hear that.
00:55(music playing)
01:00And if I give this an extreme amount of resonance, you can hear a lot another
01:04pitch happening in there, (music playing)
01:09where when I adjust my frequency cutoff, I'm adjusting that pitch as well.
01:16It's one way to sort of visualize what's happening with the lowpass filter in
01:19general is to take a look at the channel EQ in Logic.
01:22So I'm going to pull that up.
01:24And what I want to do is adjust the settings of this so that we've got the amplitude
01:28scaled in a way that's a little bit more easy to see things.
01:31And I'm going to turn on the analyzer and set the resolution to high-res.
01:36All right, so now when I play a note, you can see all the different components
01:42of the waveforms, all the different harmonics, showing up on this FFT display.
01:47So if I turn on the lowpass filter--that's this control here--
01:51I can adjust the cutoff. (music playing)
01:55You can hear, as I bring this down, so I bring down the cutoff on this lowpass
01:59filter, the high frequencies disappear.
02:02So this is just like the lowpass filter in ES P. So that's easy to understand.
02:11So with the resonance, what's happening is we've got a little boost at this
02:14cutoff point. So if I adjust the bandwidth of this here, you can see that this
02:20creates a little boost right here.
02:22And if I move the cutoff, it's going to move that with it.
02:25So that's exactly what's happening with the Resonance control in the ES P filter.
02:28So I'll give this a really strong amount here, so we can really hear it.
02:32(music playing)
02:42So that's what a lowpass filter and resonance look like if you're using the
02:46Logic EQ, and that's just another way that sort of visualize what's happening with it.
02:49So I'll put that away.
02:51One of the really cool features about the ES P lowpass filter is that it has Key Follow--
02:57so that these controls here--and what that means is that on your keyboard, you can
03:02control the frequency cutoff, or you can modulate the frequency cutoff.
03:05So if you're playing in a low range on the keyboard and you have Key Follow
03:08activated, then it's going to be more filtered down than if you're playing up
03:12in the higher registers on the keyboard.
03:14And the filter cutoff will be more open in that case.
03:17So the reason why this is useful is it mimics actual real world's
03:21organic instruments.
03:23So if you're playing an instrument like a piano or guitar and you play a note
03:27that's low down on the instrument, it tends to be a little bit more filtered in terms of its sound.
03:33It has less higher harmonics, less high frequencies.
03:36And as you go higher up on an instrument, usually it tends to get brighter in its character.
03:41And it's not something that we normally think about when you're playing
03:44organic instruments; it just doesn't happen.
03:45But what does happen is with synths,
03:48when you play a sound like this, when we play it pretty low and then when we play it
03:54up higher, the low notes sound relatively brighter than higher notes.
03:59It's not totally as even as an organic instrument.
04:02So what Key Follow does is it mimics the way that an organic instrument will work,
04:07where the lower notes are a little bit more filtered down and the higher notes
04:10are a little bit brighter.
04:11And let's explore what that sounds like. So I'm going to set the cutoff somewhere in the middle here.
04:16And so I'm going to engage the Key Follow right here, this 3/3.
04:20And 3/3 is the easiest one to understand because it creates a constant
04:26relationship between the cutoff frequency and the pitch.
04:29These 1/3 and 2/3 are just a little bit more subtle.
04:33So with this 3/3 setting here, when I play that note, it's a little bit
04:37more filtered down.
04:38When I play up a couple octaves higher, there's less filtering.
04:41So just so you can hear the difference,
04:43so here's this low note with Key Follow engaged, and then I'll disengage it.
04:50So you hear how that's brighter? Let's do that one more time.
04:53So here is it with Key Follow--
04:55it's a little more filtered down; and then without, it's a little bit brighter.
05:01So it creates that nice constant relationship.
05:03And where that also is useful is when you have really high resonance amounts.
05:07Let's set this resonance really high. Hear how it's ringing out?
05:12I can actually kind of tune this resonance using my cutoff, and I can play on the keyboard.
05:22So if I don't have Key Follow engaged, that resonant frequency that's ringing
05:29out doesn't really follow as well. It just kind of sounds harsh.
05:35It doesn't really follow. If I engage the Key Follow,
05:40that really extreme resonance is more controllable, and it's actually playable.
05:44It kind of adds to the sound, because the filter is a whole another oscillator
05:47adding another pitch in there. (music playing)
05:51So, Key Follow is a really interesting feature.
05:53It really helps when you're dealing with high resonance, and is an expressive tool.
05:56So next, let's explore this amplifier section here, and we'll explore the ADSR
06:02envelope, and how that can affect the volume and how that can be used to
06:07modulate the filter cutoff as well.
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Shaping the volume with the ADSR
00:00So we've got the amplifier section here, and with the volume knob, we can
00:04control overall output level of the instrument.
00:07So if I'm playing a note, I can adjust the output level here so it's softer.
00:13And like we saw before with ES_E and ES_M, I can use the velocity on the
00:18keyboard to control that level.
00:20And so I use this Velocity-to-Volume knob here.
00:23So I'll set that somewhere in the middle. And so now when I play softly, I get a softer note;
00:29when I play loudly, I get a louder note.
00:32So it's responding to velocity, whereas before when I had this all the way to the
00:36left here, if I play softly, it's that volume;
00:40if I play with more force, it's the same volume.
00:42So this allows me to be more expressive with the dynamics of my playing.
00:47So, attached to the amplifier we have this ADSR envelope.
00:51So it's going to control the contour of the volume of the sound.
00:56We've seen simplified envelopes so far in ES E and ES M where they were Attack and
01:01Release, or in the case of ES_M, it was just the Decay parameter.
01:05So this is a four-stage ADSR envelope.
01:08This is typical in a lot of synthesizers.
01:10Not only in Logic, but any synthesizer you encounter, a lot will have this ADSR format.
01:15Basically, what it is is the four stages are attack, decay, sustain, and release.
01:22So attack is essentially the amount of time it takes the sound to go from
01:26silence to its maximum level.
01:29Decay is the amount of time, once it reached its maximum level, for it to
01:33either fade back down to silence or to fade or decay down to whatever your sustain level is.
01:40Sustain is not amount of time;
01:43it's a volume level. So it's the amount of volume that, as long as you're holding
01:47the key in the keyboard, that it's going to remain at that level.
01:50And Release is once you've let go of the note, the amount of time it takes for
01:54the sound to fade back down to silence.
01:57So let's explore all of these up close, and we can actually view them on the
02:01oscilloscope over here.
02:02So I am going to turn down the velocity sensitivity, just so we're getting a
02:06really strong signal.
02:08And I'm actually going to turn down the Sustain because that's the one that's new.
02:12We haven't looked that in any other synth yet.
02:14So we'll kind of take a look at that last.
02:17So let's explore Attack.
02:19Right now, our attack time is set to 0.
02:21So I'll play a note and you can see in here, it starts immediately.
02:26If I give this a little bit more time, the sound is going to fade in.
02:30So watching the oscilloscope, you'll see it fading in.
02:32(music playing) So you could see the sound was fading in there.
02:37I can make it even longer and have a really long fade-in,
02:40so a very long attack time. So that's Attack. (music playing)
02:49Decay is the amount of time it takes for the sound to basically fade down to
02:54silence, in this case, because the sustain level is at 0.
02:58So I'm going to set the decay time to something that's pretty short. So you can
03:02see it decays very quickly.
03:03We can have an even shorter decay,
03:05just a little click impulse sound, or it can have sort of medium-length decay
03:11where it's just, as I'm holding the note,
03:13it's just fading out.
03:15So let's take a look at Release, and then we'll come back to Sustain.
03:19Release is once I've let go of the note, how long does it take for it to
03:22fade down to silence?
03:23So I'm playing the note.
03:25I'll let go, and it's still ringing out, and it takes a moment for it to fade down.
03:29So if I have a long release, it will take a longer amount of time.
03:33So I've already let go, but it's still fading out.
03:37So that's the Release parameter.
03:39Sustain, it's a constant level.
03:41So what I'm going to do is set my Sustain to a particular volume.
03:45So if I have my Sustain at 0, it means silence.
03:49If I have this set all the way, it's going to be the maximum volume wherever I
03:52have this volume control set.
03:54And so what that means is if I'm going to play the note now, as long as I hold
03:58the note, it's going to sustain its full volume. (music playing)
04:04In some ways, having my Sustain all the way up like this, it overrides the Decay
04:07parameter, because there's nothing for this decay to decay down to;
04:11however, if I set this somewhere in the middle, what's going to happen is the
04:15attack will be instantaneous, the decay will take the maximum level, and it will
04:21fade down to my sustain level, where as long as I'm holding the note, it's going
04:25to remain at that level.
04:26Let's watch that in action. (music playing)
04:30So I'm going to try to capture that on the oscilloscope over here.
04:41Okay, so here you can see the shape very clearly.
04:45Over on the left, you can see the attack where it's happening immediately.
04:48Then you can see that it's fading down from that maximum level over sort of the
04:52medium period of time, and then it's just kind of levels out.
04:54That's the sustain level, and it will stay at that volume as long I'm
04:57holding down the note.
04:59So this kind of gives you a good visual representation of the shape of the
05:02volume of the sound, and that's all that this amp envelope is doing:
05:05you're shaping the volume.
05:06So the ADSR envelope as applied to the amplifier is really one of the most
05:13important aspects, in terms of determining how your sound functions.
05:17For example, the way you can determine if something is a pad sound or short
05:22plucky sound really has to do with the shape of the volume.
05:25So if I wanted to make a pad sound, typically the envelope shape for that
05:28would be a longer attack and a pretty long decay and even a full-on sustain, full
05:34level, but a long release,
05:36so it kind of fades in and fades out.
05:39So let's hear what that sounds like.
05:41So it fades in, and then I let go, and it takes a while for it to fade out.
05:46So that would be the shape for a pad sound.
05:49If I wanted to make a pluck, I have an instantaneous attack, and you
05:52imagine plucking a string.
05:54So the onset of the sound is very quick, but it decays very quickly as well.
05:58So maybe what I would do is set a shorter release time, set my sustain level to 0, and
06:04set a shorter decay.
06:06So that's more of like a pluck sound.
06:08So as you can see, the ADSR is really useful for shaping your sound.
06:13So next, we'll take a look how we can use this ADSR envelope to modulate the
06:18filter cutoff as well.
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Modulating the cutoff with the ADSR
00:00One of the really cool aspects about this ADSR envelope is that it can be used to
00:04modulate the filter cutoff as well.
00:06So at all times this ADSR envelope is going to be shaping the volume of the
00:10amplifier, and so shaping the volume of your signal.
00:14If you want to use it to also modulate the cutoff, we that in this area here.
00:18I've got this ADSR Intensity control.
00:21What that's going to do is that tells us how much do we want this envelope here
00:25to modulate filter cutoff?
00:27So when it's in the center position, there is no modulation happening.
00:30If I turn this to the right, it gets me a positive amount of modulation.
00:35So it's going to act and respond like we'd expect a filter envelope to.
00:39If I go to the other direction, I go to the left here,
00:42I'm giving it a negative amount of modulation, and so this envelope is going to
00:46work the opposite that we'd expect, and we'll explore that later.
00:49So the first thing we're going to want to do is set our frequency cutoff to an
00:55amount that is a good starting place.
00:57So let's play a note, and I'll adjust the cutoff. (music playing)
01:02So I'm going to increase our Decay and Sustain so we kind of have that note ring out.
01:06(music playing) It's maybe something like this.
01:12That's about how filtered down I want it to be.
01:14And so for the sake of this envelope here and to get a good response so we can
01:20hear both the volume and the filter being modulated,
01:23I'm going to take the Sustain and turn this all the way down and then I am
01:27going to take the Decay and set it somewhere in the middle here.
01:30Let's hear what this sounds like.
01:32I want to make sure to give this ADSR intensity a certain amount so we've got
01:36modulation happening.
01:39I'll make this decay a little longer so it rings out.
01:41So, you can hear there's actually two things happening:
01:48One, the volume is being shaped by this amp envelope.
01:51So the sound starts instantaneously, and then it decays down and fades back down
01:56to silence over this Decay stage of the envelope.
02:00At the same time, what's happening is the filter, during the Attack portion,
02:04it instantaneously opens up to a further amount here
02:07so it's more open, and then during the Decay portion of the envelope, it's fading
02:11back down to that initial setting that I set. (music playing)
02:16And so you can hear that happening, and you can hear that there's no way to
02:20separate what's going on with the amp envelope and the filter envelope;
02:23they just work together. (music playing)
02:26The way you can actually sort of hear it separately is if I disengage the filter
02:31envelope and I just listen to the sound. (music playing)
02:35In some ways, it has a lot less character because the whole thing is more static
02:39and it's more filtered down.
02:41So I'll engage the filter envelope again. (music playing)
02:48So you can hear it's filtering down the same time the volume is decaying.
02:51One way to actually make this more musical and more perform-able is to use this
02:56velocity control here.
02:57So what this is going to do is it means, depending on how hard or soft I play a note,
03:02it's going to affect the amount of modulation that's happening with this filter cutoff.
03:06So if I set this to full amount, I'll set this decay a little shorter, and
03:10then I'll play some notes at different volumes, and we'll get a different
03:13amount of modulation. (music playing)
03:17So you can hear I can accent some of the notes by playing harder and the
03:21filter opens up more;
03:22if I play softer, it's more filtered down. (music playing)
03:26You can add in resonance and make that a little more dramatic. (music playing)
03:33So it's very useful just for making your programming more expressive.
03:36So once you have the filter and amp envelope settings the way that you want,
03:40it's a good thing you can add in chorus and overdrive to make sound more
03:44lush and more saturated.
03:46So let's explore that next.
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Using the Vibrato/Wah control
00:00So another way you can modulate the filter and actually create a pitch
00:03modulation as well in ESP is this Vibrato Wah control.
00:08So essentially what this is, this is an LFO.
00:11What that stands for is a low frequency oscillator.
00:15So it's very much like these oscillators over here that are generating the sound
00:19that we're hearing that then we're filtering, except instead of it being an
00:22audible signal, it's sending a control signal.
00:25So it sends a periodic waveform just like these, like a triangle waveform.
00:28And instead of it outputting to the output, it's sending that signal to either
00:33this filter cutoff so that it can modulate this cutoff in a periodic way--so
00:38back and forth, and that's essentially what a wah effect is--or if I have this
00:44control and I move it over to the left, Vibrato, it's going modulate the pitch
00:49and will do it in a consistent, constant way.
00:52So let's explore exactly what that is.
00:55In the center position, right now there's no modulation.
00:58So if I play, it's just static. (music playing)
01:01There's no vibrato. There's no wah.
01:03If I move this to the right, we're going to get a bit of filter modulation.
01:07(music playing) So you can hear the filter sweeping.
01:11It's happening pretty slow.
01:13So beneath it, I've got the speed control here.
01:15This is going to adjust the rate of the filter modulation. And then I can move
01:21this further to the right for more intensity.
01:26So it has this wah-wah sound when I do that. (music playing)
01:29And when you are exploring that, it's a good idea to also mess around with your
01:32starting place with this cutoff.
01:34So I'll move this down a little further. (music playing)
01:37So if you want a more extreme effect, you can have your cutoff starting a
01:41little bit more closed. (music playing)
01:47It's also fun to mess around with the Resonance too.
01:49(music playing) It really can have a talkative quality to it.
01:55So that's the Wah, and we set this back in the center and there's no modulation.
02:00So I'll open up the filter and turn down the resonance for a moment.
02:03And if we want to modulate the pitch in a constant way--so, give it vibrato--
02:07I'm going to take this control and move it to the left. (music playing)
02:12So if I move it just a little bit, it's going to be subtle,
02:14so a just a small amount of pitch vibrato or pitch modulation. And as I bring it
02:21to the left, it's going to be a wider range of pitches.
02:23If you take all the way to the left, it's pretty extreme, big range. And then
02:30again, I can control the speed of that here with the Speed dial.
02:37So you can have it be really slow, really fast, or anything in between. And if I
02:43don't want it to be such a range of pitches, I'll dial it back a bit.
02:50And so one sound that I think is kind of a classic thing and sort of a nostalgic
02:54vibe is you give a little bit of vibrato.
02:56So it can be pretty slow or sort of medium speed and just a small amount of
03:02vibrato and a long release. (music playing)
03:08Just because of that pitch variation, at least for me, it makes me think of vinyl or
03:11tape and how it has that inconsistency in pitch.
03:15Another way to add more movement to the sound, and also we can add more
03:18aggression, is with the built-in chorus and overdrive, so
03:21let's check those out next.
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Tweaking the Overdrive and Chorus settings
00:00One way to really add to the sounds you're creating in ES P is to take advantage
00:04of its built-in Chorus and Overdrive effects.
00:07So the Chorus effect, basically what's that going to do is it's going mix in a
00:12delayed and detuned version of the signal back with the original.
00:16So I'll play the sound. This is with no Chorus right now. (music playing)
00:21So it's fairly static sound, fairly upfront, and so I'll bring in the Chorus effect.
00:26(music playing)
00:29So you can immediately hear that it makes the stereo image of it, makes it
00:33definitely more stereo, and it brings more movement into the sound.
00:38It also pushes it a little bit further into the background.
00:41It's, like, wider but further back.
00:43So let's listen to it without Chorus. (music playing)
00:46So it's upfront, very centered, and not all that stereo. And then with Chorus,
00:51it's wider, but it's also going to push it back further in the context of the mix.
00:57We can also use the Overdrive.
00:58That's the other built-in effect that's very useful, and that's going to saturate
01:02the signal and make it more crunchy and distorted.
01:06So here's without any Overdrive, and then I'll just slowly increase the amount.
01:11(music playing)
01:14So it also increases the level, so you want to be careful and make sure that your
01:17master level isn't up too loud.
01:24So you can get really aggressive sounds with high Overdrive settings.
01:27It's also going to affect how the filter reacts, and Resonance especially.
01:31So when you have sort of a higher resonance amount, you can really get
01:35the filter to scream.
01:36It's got a lot of really aggressive sounds.
01:45And of course, you can blend the two, have a little bit of Overdrive and a
01:48little bit of Chorus.
01:49You can use the cooking analogy where a little bit of things can go a long way,
01:53and you don't want to use too much salt if you are cooking;
01:56too much just ruins things.
01:57So the same is true with both Chorus and Overdrive.
02:00You want to start out with small amounts, and then you can increase it as you
02:03need it, but it's easy to overdo it on effects. (music playing)
02:19So both are really good ways to add character and aggression to the sound.
02:24So now that we've taken a look at the interface of ES P and how to use the
02:28oscillators and filter and envelope and effects,
02:31let's check it out in a musical example.
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Composing with the ES P
00:00So let's hear ES P in action.
00:02I've got this little song here that's basically five instances of ES P that's
00:08creating all of the synth and melody and pad sounds and things like that, and
00:12then the drums are made with Ultrabeat.
00:15So let's check it out, and then I'll talk you through what's going on.
00:17(music playing)
01:00So in this example here, I've got a couple of things going on.
01:03The great thing is that ES P has such a range, because it has all the
01:07different waveforms in the oscillator section, so it can serve a lot of
01:10different functions.
01:11So the first track that I've got up here is just this sub-bass sound. So I'll play it for you.
01:15It might be hard to hear if you have small speakers because it's very filtered
01:18down. And I'll open up the interface so you can see, I've got this filter cutoff.
01:22It's very far filtered down.
01:25So let's listen to that. (music playing)
01:30So this is happening simultaneously with the kick drum.
01:33It's just an accent.
01:34It's supposed to sort of blend in.
01:35Now I'll actually play the two together so you can hear them together.
01:37(music playing)
01:43So the kick drum is happening simultaneously with this sub sound, and they sort
01:47of come together to make this one thing. And I just have this one little offbeat
01:53accent that sort of move things forward that's not happening with the kick drum.
01:56So the next sound that's happening, I called this ESP_Euphoria.
02:00It's sort of the cliche trancey sound that's growing over time.
02:04So I'll play that, and I'll open the interface as well.
02:06(music playing)
02:12You can see one of the things I'm automating is the intensity of this ADSR
02:17envelope modulating the filter cutoff.
02:24So that makes it very dynamic where I can get all these accents that kind of jump out.
02:31And so as this goes on, it increases in energy because I'm sending to a reverb,
02:38and I increase the amounts that send and so that just makes this more dramatic,
02:42euphoric kind of thing that happens with it.
02:46So again, sometimes if there's no, for example, there's no envelope for this
02:51envelope amount for the filter cutoff, nor is there an LFO, but I can always use
02:55track automation to make something move around.
02:58So if we can just take a look here,
03:01so if I click on the track and I press A so you can view the automation,
03:04there's a couple of things that are automated actually.
03:07The reverb send is, that's as this is building,
03:10there's more amount sent to the reverb.
03:12And then with ES P, I've got this ADSR intensity for the filter.
03:17That's modulating as well. And that helps so that I can get more accents or
03:21less accents happening.
03:23And so I just sort of did it as I was listening to it, just move this knob here.
03:27And show you how to use automation if we wanted to add more,
03:31we can add something else here too.
03:33Maybe what I can do is ride the levels of one of these oscillators as well,
03:36because that's something else that we can automate.
03:38So what I'll do is change the automation mode from Read to Latch.
03:43What that allows me to do is to move any parameter on the interface here and
03:49it will write the automation.
03:50When I let go of the parameter, it will just continue to write whatever that
03:55last value that it set.
03:57So I'm going to automate in some sawtooth waveform into the sound.
04:00Now let's do it in context. (music playing)
04:11So you can see that it's writing this automation.
04:15Currently, it's behind the interface. (music playing)
04:20I'll increase the amount of sawtooth waveform. (music playing)
04:35And then just so you can see, even when I'm moving this, even if there's not a
04:38region there, it will continue to write the automation.
04:41So it follows all my movements.
04:43And then when I'm done writing the automation, I want to make sure to switch it
04:47off of Latch and back to Read.
04:51And if I move this out of the way then it's going to follow all those
04:54automations that are written.
04:56So it's very useful thing to do.
04:58So the next track beneath that we've got, it's kind of a lead sound.
05:02It's functioning in a couple of different ways.
05:04It starts out as the initial sound here.
05:06It's this little wobbly sound.
05:07It's on its own and then everything else kind of kicks in.
05:10If I hold this track, it's actually just really filtered down, so the cutoff
05:16frequency, and so now you can hear it kind of come in.
05:18(music playing)
05:24So I've automated that cutoff, and it grows over the course of this. And notice
05:29that there's a lot of overdrive in this.
05:30This is a pretty crunchy sound, and it also has a lot of noise in it, because I've
05:33got this noise oscillator.
05:36So the reason why that's useful is as the energy builds and I open up the filter,
05:42the noise just gives it a lot of chaos to it and energy.
05:45So it's kind of nice, because the white noise can be pretty harsh, but when it's
05:50really filtered down, you don't notice it, because the signal is very filtered.
05:54So like in the beginning and as it's building, you don't really hear the white
06:01noise until the filter is all the way open.
06:02So now we can start to hear the signal is coming in.
06:05We can hear all these different waveforms playing together. And you can hear the overdrive.
06:10It's giving that little edge to it, a little bit of bite.
06:14We still don't really hear the noise too much until the filter reaches until
06:17about now. And it just gives you that extra edge when all the energy of the rest
06:24of this has built up.
06:27And so I also automated that frequency cutoff there.
06:32Typically, I could use this Wah parameter to modulate the filter cutoff to
06:36have it do a consistent pattern, but I wanted it to sort of speed up, so I just
06:41wrote that as automation.
06:42So I'll show you that.
06:44So if you look at the cutoff here--and I'll just zoom in--so you can see it's kind
06:49of this crazy pattern.
06:50So I just use the mouse to write automation as well.
06:53So if I wanted to add a node, I could just click and add a node.
06:58Click again to get rid of it.
06:59So if you're patient, you can write any automation pattern that you want.
07:04So this sort of thing just takes a little bit of time, but sometimes it's worth the result.
07:09So then the other sound that we've got in here is this Moody Pad sound, and you
07:15might notice that this is kind of a theme with most of these little example
07:18songs that it'll have some sound that's kind of off in the background that's creating
07:23more three dimension. (music playing)
07:24So the sound here is just kind of filtered down. (music playing)
07:31It has a lot of chorus on it so that it pushes everything in the background.
07:36It's just a triangle waveform, so there's not many harmonics in it, and
07:39it's filtered down.
07:40(music playing) It has a lot of resonance.
07:44And because of that, we're getting that extra strange frequency in there that
07:47gives it a bit of dissonance.
07:49So I'm going to adjust the cutoff filter so you can hear what that sounds like,
07:53because that's going to change the pitch of the whole thing.
07:55(music playing)
08:00So when I've got my resonance this high, it's basically the filter is
08:06oscillating a whole nother signal that I can try to tune.
08:14So it's subtle, but it's just a nice thing in the background, just to give it
08:17contrast against everything else that's all euphoric.
08:20So that's ES P in action.
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4. The ES1 Software Synthesizer
Getting started with the ES1
00:00Hi! I'm Brian Trifon. Welcome to Virtual Instruments in Logic Pro.
00:04In this chapter we will be exploring the ES 1 software synthesizer.
00:08ES 1 generates its sound through subtractive synthesis, and emulates the circuits
00:13and character of an analog synth.
00:15ES 1 is one of my favorite instruments in Logic because of its simple interface,
00:19flexible modulation options, and most importantly, it sounds awesome.
00:23In the following videos I'll show you how to balance and set the primary and
00:27sub-oscillator to create a solid foundation of sound, which we'll then shape with
00:31the excellent-sounding variable slope lowpass filter. Next, I'll show you how to
00:36use the Key Follow function of the lowpass filter to achieve an even response
00:41across the entire range of the keyboard.
00:43Then I'll show you a very cool way to use Key Follow of the filter to control
00:47the pitch generated when the filter begins to self-oscillate and you have
00:50high resonance values.
00:51Next, we will take a look at the ADSR envelope as applied to both the amplifier
00:56and filter, and I'll show you how to add movement and expression to your synth
01:00sound with the LFO and Modulation envelope.
01:02We will wrap things up with a look at the global settings, chorus effect, and
01:07sidechain processing that are all part of ES 1.
01:09Let's hear ES 1 in action.
01:11(music playing)
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Exploring the signal flow of the ES1
00:00Let's explore the signal flow in ES 1.
00:03It's like we have seen before with some of the other Logic synths; there are
00:05three main components to any subtractive synthesizer:
00:08there is an oscillator section, a filter section, and an amplifier.
00:12So in ES 1, if you are looking at the top half here, we have got the oscillator
00:16section on the left. And one thing that's neat about this is we've got a
00:20primary oscillator and then beneath that a sub-oscillator, and we can blend between the two.
00:25In the center, we've got a lowpass filter with variable slope and a drive input
00:31to saturate the input of the filter.
00:33On the right, we've got the amplifier section where we can control the output of ES 1.
00:37Beneath that, we have the Modulation section.
00:40So, most of the parameters down here are going to control some aspect of the
00:45three main components above.
00:47We have this router section, and that's where we can choose the destination for
00:50any of the modulation that's happening.
00:52So, one of the modulators is this LFO, low-frequency oscillator.
00:57It's very much like the oscillators that are above that generate waveforms, but
01:01the difference is the low-frequency oscillator is generating a control signal. So
01:05it's not something that we actually hear;
01:07it's just sending a periodic waveform that's going to modulate some parameter.
01:11We choose that parameter in the router that's in the center.
01:13Here we have got the Mod envelope, and that's also a modulation source.
01:18It's kind of a simplified envelope, much like we've seen with this ADSR or
01:22in some of the other instruments we've seen, more simplified attack and release envelopes.
01:26So this is a variation on that that can also be assigned to modulate a number of
01:31destinations that you can choose in the router.
01:33The ADSR envelope is wired into the amplifier, so it's going to shape the
01:38volume of the sound.
01:39We can also use it to modulate the filter cutoff as well.
01:43Over on the far left, we've also got the glide control.
01:46This will allow us to transition smoothly between nodes.
01:49We can adjust the amount of time it takes.
01:51Beneath this section we've got the global section, so here we can do the
01:55fine-tuning adjustments to the entire instrument.
01:57It has an Analog parameter here.
02:00What this is going to do is it's going to create some randomness in the sound.
02:03So it'll randomly offset the tuning and the filter cutoff, just to give it a more
02:08analog and lifelike sound.
02:09We have got the pitch-bend range here, where both positive and negative can go up
02:14to twenty-four semitones, which is two octaves.
02:16Then we've got the Output Level. Next to that we've got the Voice controls.
02:21ES 1 is a polyphonic synthesizer, so we can have it be all the way up to sixteen
02:25voices, we can set it down to one voice so that it's monophonic, and it has
02:30another mode that we haven't seen before.
02:32If I take this past 16, it's the Legato mode, and what that's going to do is
02:37allow us to play notes that are next to each other, so it'll be monophonic, but
02:41it'll play notes, but it won't retrigger the envelope.
02:43So we'll explore that a little later.
02:45ES 1 also has a built-in chorus effect. Taking a look here, it actually has three:
02:50there is the Chorus1 that we saw in ES E that's just a basic modulated course
02:56sound; the Chorus2, which is a heavier modulation; and the Ensemble, which has
03:02more complex modulation routing for the chorus.
03:04One of the hidden parts of the interface, if you click on this disclosure
03:07triangle at the bottom, is you can adjust the negative pitch-bend range
03:11independently of the positive one.
03:13So right now, it's set to the same as the positive pitch-bend range, but if I
03:17want to set it to something different, I can move the slider here and
03:21adjust it in semitones. And if I want to set it back to its default, I can hold
03:25down Option and click and it's going to set it back.
03:28So let's take a look at the oscillator section.
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Using the oscillator and sub-oscillator
00:00So let's take a look at the oscillator section for ES 1.
00:03So over on the far left, we can choose the octave.
00:05It has it in terms of feet, and that terminology comes from pipe organs.
00:09So we've got 4 feet, 2 feet, 8 feet, 16 feet, 32 feet. So the bigger the number,
00:15or the more feet, the longer the pipe, the lower the note.
00:19So right now I've got 4 feet. And if I were to play 8 feet, that's going to be an
00:23octave lower. And 16 feet, that's an octave below that, and 32 feet's an octave below
00:30that. And then of course, 2 feet is an octave above 4 feet.
00:36The rest of the oscillator section here we have got a primary oscillator and
00:40beneath that a sub-oscillator, and we've got a mixed control to balance between the two.
00:44So before I dig in, what I'd like to do is actually change the setting that we
00:48have here because the default setting when you open up ES 1 kind of has a lot
00:51of things going on.
00:52So I want to select a patch that's a bit more neutral.
00:56So I am going to go to this Preset menu up top, select ES 1 Start.
01:01So what happens here is we've got the Mix slider all the way to the top, so all
01:05we are going to be focusing on right now is this primary oscillator.
01:08So what I can do is select the waveform with this knob right here.
01:12So it's set to a sawtooth waveform, so I can play that, and then if I move this
01:18here, move it to a triangle. Or if I go up here, I can move it to a square wave.
01:27The cool thing about this square wave here is I can actually adjust the symmetry, so
01:30I can adjust the pulse width of it by moving this further to the right.
01:38You can hear the sound gets much thinner as I go and adjust the symmetry all the
01:46way to the point where it's just a very thin sound.
01:50And notice that movement. That might be something later that we want to modulate
01:54or have move around in our sound, because it's an interesting texture. So that's
01:57the primary oscillator.
01:59The sub-oscillator is down here.
02:01What I am going to do is adjust the Mix slider so that it's fully down in sub-oscillator.
02:05So right now if I play, I get silence, and that's because this oscillator is turned off.
02:12So what I can do is change this here and select any number of these waveforms.
02:17So we've got some interesting waveforms here. There is the square wave, and it's
02:22going to be an octave below the primary oscillator that's above.
02:26Some of these are actually two octave below.
02:27I have got a couple of pulse waves here, and remember a pulse wave is basically
02:32just a square wave, but it's lacking in symmetry.
02:35So that's two octaves below the primary oscillator.
02:38We've got another pulse wave here, and we've got a blended pulse wave and
02:45sawtooth waveform here, and then another variation on that.
02:50Furthermore, we've got a noise generator, so we can generate white noise, and an external input.
02:58And so what this allows us to do is use the sidechain input on ES 1 to run
03:02an audio signal through the whole synthesizer aspect of ES 1. So you can run
03:07it through the filter and run it through the envelopes, so it's a pretty cool feature.
03:10So one of the main things you'll want to do once your get head around the
03:13sub-oscillator is to find a good balance between the primary and sub-oscillator.
03:19So let me explore that. I'll set this to one of the pulse waves. And so I can
03:25adjust this Mix slider
03:28and try and get a good blend between the two. And it's good to experiment
03:32with the other waveforms as well, so we can try sawtooth waveform for the primary
03:36oscillator. We can try a different waveform for the sub-oscillator.
03:41So even adjusting the balance, that might be an interesting sound too, so
03:50we'll keep that in back for mind for later when we are thinking about things to modulate.
03:54So next, let's take a look at the filter section.
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Tweaking the filter
00:00All right. Let's check out the filter here. So we've got a lowpass filter, and the cool thing
00:05about this one that we haven't seen so far is you can actually adjust the slope.
00:09So right now, it's set to 24 dB per octave, fat, and notice there's another
00:15one that's 24 dB, classic.
00:19So before we get into the differences between those, which we will, a lowpass
00:24filter, if you remember from the previous videos, it's going to cut out the high frequencies.
00:29So right now, I have it mapped to a knob on my keyboard controller, and that
00:35makes it just easier to make these kind of adjustments. If you want to do that
00:39yourself, make sure to refer back to the video on assigning controllers.
00:43So I'll go ahead and bring down the cutoff on this filter.
00:48We can hear it's cutting out the high frequencies, and the waveform looks
00:53smoother. It looks more like a sine wave because there is less harmonics in it.
00:56(music playing)
01:01And then we've got the same controls that we've seen before with the Resonance
01:03control, which is going to create a little boost or a peak at the cutoff point.
01:08So with these different filter slopes here, what they are going to do is cut out
01:12high frequencies at different amounts.
01:16So a 24-dB filter, what that's going to do is cut out high frequencies at a
01:22faster rate, so it's a steeper slope, than something like this
01:2512 dB per octave here, so it's a more gentle slope. And then there's also sort
01:31of one that's in the middle here, 18 dB per octave.
01:35And so what they are trying to do with ES 1 was actually model the filters on a
01:39couple of analog synthesizers that are out there.
01:41So the 18 dB per octave is like the lowpass filter on the Roland TB-303,
01:47which is like the classic ACID synthesizer from ACID House music, and that's
01:52still actually very popular, very valuable. That had an 18-dB-per-octave lowpass filter.
01:58There is Oberheim filters on the SEM since from the '80s that were 12 dB per
02:03octave, and some of the mode filters are 24 dB per octave.
02:06So that's why it gives you choices.
02:08Another way to visualize this and to understand kind of what's happening is to
02:13take a look at the channel EQ in Logic.
02:15So the first thing I want to do with this channel EQ is just I want to adjust
02:22the scaling of the amplitude, just so that it's easier to see what we are doing.
02:27And I'll turn on the Analyzer, and I am going to set the Resolution to High.
02:30So what I can do is engage the lowpass filter over here and so when I play a
02:35note then I can adjust the cutoff here,
02:42so just like the lowpass filter in ES 1, just like the lowpass filters that
02:45you've seen in the other synths. (music playing)
02:48Notice that I can actually choose the slope here, just like in ES 1.
02:51So right now, I have it set to 12 dB per octave. (music playing)
02:57So when I change this to something different, like 18 dB per octave, you can see
03:01now it has a steeper slope. And for the sake of showing example here, I'll do 24
03:06per octave--it's a steeper slope. And this EQ actually I can go to higher
03:10slopes, so I can set it all the way to 48 dB per octave and you see it's a
03:13really steep cutoff there.
03:15So what that's going to do is it's going to cut out the high frequencies faster, or
03:18in a more aggressive way.
03:22So it's filtering it down in a much more aggressive way than if I have this set
03:27to, for example, 12 dB per octave. (music playing)
03:35And then the Resonance control that we have on ES 1 filter, that's essentially
03:38like this bandwidth control.
03:39What it's going to do is at the cutoff point, which is right here, it creates a
03:43little EQ peak or boost, and so the frequencies around this cutoff point, they
03:48resonate. That's why they call it resonance. (music playing)
03:55It's interesting to explore resonance with different slopes as well.
03:58(music playing) So that's how that works on an EQ.
04:04Let's go back to ES 1 and hear what it sounds like.
04:08So I'll adjust the cutoff. (music playing)
04:12This is the 24 dB per octave. (music playing)
04:15I can adjust the resonance here. (music playing)
04:24The resonance gives it more of a vowel quality, and if I increase the Resonance
04:27even more, then it almost oscillates a whole nother frequency there.
04:33We'll explore that more, because you can do some really neat musical things with that as well.
04:38So you might be wondering, okay, there is 24 dB fat and 24 dB classic, so
04:43what's the difference.
04:45Essentially the slope is the same between the 24 dB fat and classic; the
04:48difference is with classic mode, when you have increased resonances, you lose a
04:53little bit of bass response.
04:55So the 24 dB fat setting, you don't lose any bass as you increase the resonance.
05:00(music playing) It's a very subtle difference.
05:05I'll play the classic one. (music playing)
05:11So what you have to do is just, depending on what you're playing, is try both.
05:15If you like the sound of the 24 dB fat, try the classic and see which sounds
05:19better for the part that you're working on.
05:21So the other aspect of this filter that we've got here is this drive setting here.
05:27So this allows us to overdrive the input on the filter, to saturate the filter
05:31more, so I'll adjust that here. (music playing)
05:38You really notice that more when you have some resonance, like now. You can hear
05:42it's almost adding in a harmony into that sound. Here, I'll bring it down.
05:49So can hear something kind of disappears from the sound. I'll increase the
05:52drive, so you really notice it with the resonance.
05:56It's not a really extreme effect; it's not like the overdrive that we saw on ES M
06:02or ES P, in terms of it distorting the sound in a really heavy way, and that's
06:06partly because this drive setting here is the input to the filter where in those
06:10cases it's happening after the filtering.
06:13So that's most of the filter settings.
06:16The one other thing that we'll come back to, but I'll mention right now, is this
06:20ADSR via Velocity. And so this is actually related to the filter, and what this
06:25will allow us to do is when we get to this ADSR filter down here, it'll allow us
06:28to use that to modulate the filter cutoff.
06:31Next, let's take a look at how the Key Follow function of the filter works.
Collapse this transcript
Using key follow on the cutoff
00:00So we have this Key Follow parameter here that's going to allow the keyboard, so the
00:05notes, like, different octaves ranges of the keyboard to modulate the filter cutoff.
00:10So there is a couple of reasons why this is useful.
00:13So the first thing, I kind of set these filter positions to something more neutral.
00:17When you play an instrument, typically what happens is lower notes tend to be a
00:22bit darker and higher notes tend to be brighter, and it's not just the pitch
00:26difference that causes that.
00:28Sometimes what happens with the synthesizer is that the low notes will sound
00:32relatively brighter than higher notes.
00:34So if I am playing this A, if it's lower on the keyboard and I play one
00:39that's a couple octave higher, obviously the A that is higher is higher in pitch,
00:45but the low one sounds a little bit bright compared to what you would normally
00:49expect for an organic instrument.
00:51So what key tracking allows, or Key Follow, is for the filter cutoff to adjust
00:58depending where you are playing on the keyboard.
01:01So if I set the cutoff somewhere in the middle here and I have this Key Follow
01:05engaged, what I'll do is I will play that same A that was lower. You can hear
01:10it's kind of filtered down. I will play A up higher.
01:15So if I get rid of key tracking here, you can hear that when I play that lower
01:20one, it's brighter than it was with key tracking, and that's because it's more
01:24filtered down lower, and higher up, it's going to open up the filter.
01:28And again, it doesn't animate that process, but that's what's happening
01:31underneath the hood.
01:32So I will set it to a setting that's a little bit more open.
01:34Let's listen to that.
01:35So here is with Key Follow. So it's filtered down. And I'll get rid of Key Follow.
01:40You can hear it's definitely brighter now.
01:45In between that range, the filter is going to track; it's going to be
01:51a one-to-one correspondence between the filter cutoff and the pitches I am playing.
01:55So that's one useful feature of Key Follow is that it's going to create a more
01:59natural sound across the entire range of the keyboard.
02:02So that's one goal.
02:03Another thing that's actually really cool about it is when we self-oscillate
02:07the filter, it can actually play the filter as another oscillator.
02:12So I will show you what that is, and then you can explore how Key Follow
02:16interacts with that.
02:17So what I want to do is set this to turn off all sound, basically.
02:21So what I am going to do is set my sub-oscillator to off, and you can set the Mix
02:26between the primary and sub- oscillator all the way down to sub-oscillate.
02:29So now what's happening is there is no signals coming from the oscillator.
02:32So I am playing notes in the keyboard and there is nothing really happening.
02:35I am just getting this little click, but we are not hearing any sound that's
02:39being generated from that.
02:41So when I increase the Resonance here,
02:48when I play a note, you can hear a pitch. (music playing)
02:52So if I don't have Key Follow engaged, first of all, it's going to be a higher
02:57pitch, secondly, it doesn't really track normally on the keyboard.
03:01But I can adjust this pitch by adjusting the cutoff. All right!
03:07So wherever my cutoff is, it's basically adjusting the frequency.
03:11You can see it's a perfect sine wave. So this is like adding a whole nother
03:14oscillator to the synth.
03:15I am going to use this with my controller here.
03:19I can adjust the cutoff. All right! (music playing)
03:26So it sounds kind of sci-fi.
03:30Now if I engage the Key Follow, I can actually play this filter.
03:35So I am going to first have to set it to a range that's audible, and now I will
03:40just play chromatically on the keyboard. (music playing)
03:42We can hear that it's tracking the pitches.
03:47So it's this one-to-one relationship between this filter cutoff and the keyboard.
03:55So, that actually makes it really useful because this is a whole nother
03:58tonality that we can add into the sound.
04:00So let's actually get this oscillator back in here.
04:03So I will set this back to one of the waveforms.
04:05So you can hear that now it's blended in. You can hear the high part of this.
04:14That's happening from the filter, because right now we have got the mix all the
04:17way down to the sub-oscillator.
04:18So we are not even hearing the primary oscillator;
04:20we are hearing the sub-oscillator, and then we are hearing the filter with its
04:25resonance so high that it's self-oscillating.
04:27So it is generating this other sine wave that's on top of it.
04:30So you can get some really cool sounds from that, and I can try adjusting the
04:35cutoff here to a different position. (music playing)
04:44Even little bit dissonant. And we will track that as well. That's sort of
04:49the starting place. (music playing)
04:54So there's a whole range of sounds you can create with that. That's really cool.
04:57And if I turn off Key Follow, you can hear what's going to happen.
05:03I just have this loud resonate ringing. It's not really following the
05:08sub-oscillator. It's not really following the notes I am playing.
05:11So that's where Key Follow is also really useful so you can have this
05:16self-oscillation happening.
05:19It's like having a whole nother oscillator in the instrument.
05:21So next, let's check out the amplifier section.
Collapse this transcript
Exploring the amplifier section and ADSR
00:00Let's take a look at the amplifier section in ES 1.
00:03So what we have got here--it looks very basic at first--is just a slider.
00:08So this controls the output level. (music playing)
00:13So it makes it louder or softer. But notice this slider splits.
00:18What this allows us to do is actually set a velocity range.
00:24So much like we saw with some of the earlier synths with ES M and ES E and ES P
00:29where they had velocity control, like a dial that you could adjust that would
00:32give it velocity sensitivity,
00:34it's exactly the same thing;
00:35it just gives you more fine-tuned adjustment.
00:38So I can set an exact range that I want that the velocity will be.
00:42Instead of it being extremely quiet to full-on volume, I can set it something in the middle.
00:46So it's always going to be this minimum level and if I play really hard, it's
00:50going to be this maximum level that I have set here.
00:53So I can set a range here, and then I can play on my keyboard.
00:56You can see I can get the whole range of different velocities.
01:02So a really nice feature. It helps make playing more expressive and useful.
01:07Also one thing to keep in mind that this volume slider here that's in the
01:11amplifier works in conjunction with this output level.
01:13This output level is the maximum this amplifier level slider can be.
01:19If this is set of -3.0 dB, that means when I have this all the way up, it's
01:24going to output at -3.0 dB.
01:26The next feature that we have in the amplifier here is this ADSR gate selection here.
01:32That refers to how this ADSR envelope down here is going to work.
01:36This ADSR envelope is attached to the amplifier and it shapes the volume of the sound.
01:40We have taken a look at some envelopes before, so this is much like the one that
01:44we looked at in ES P.
01:46It's a four-stage envelope:
01:48Attack, Decay, Sustain, and Release.
01:52Let's first explore this envelope in each of the four stages, and then you can
01:56take a look at what these buttons do up here.
01:58So the attack stage, basically that's how long it takes for a sound to go from
02:03silence to its maximum level.
02:07Decay is amount of time, once it's reached that maximum level, how long does it
02:10take for the sound to fade down to whatever your sustain level is, or back down
02:15to silence, if your sustain is 0?
02:17Sustain is not an amount of time; it's actually level. So do I want full
02:22intensity here, or do I want it to be silent. And notice that in terms of the
02:26labeling of the sliders, that for the ones that are based on time, like attack
02:31and decay and release, the range is short to long.
02:35And sustain, which is different, gives you the amount of 0 all the way to full.
02:39So that's how you can remember that there is something different about sustain
02:42is just take a look at how those are labeled.
02:44Now then the release is once you let go of the note, how long it takes for it to
02:48release, or fade down to silence.
02:51So let's explore each of these just while playing a sound.
02:54So right now the setting I have, the attack is instantaneous and so is the
02:59release, and the sustain is set at the full level.
03:02So as long as I am holding the note, it's going to sustain at that volume until I let go.
03:06If I were to just adjust the attack, give us a longer attack time, the sound is
03:11going to fade in over this period of time.
03:14So you can see that happening on the oscilloscope. And so now let's check out
03:20the decay parameter.
03:21So to make things simple, I am going to sustain level and put it at 0.
03:25So right now I have got the instantaneous attack--it's really short. And I am
03:30going to make her decay time shorter too.
03:31So you can see what happened there is that the sound started immediately and then it fades out.
03:39It fades back down to silence over the amount of time this decay is set.
03:42So if I set this for a longer decay, it's going to fade out over a longer period of time.
03:50If I set it shorter, it's going to be shorter.
03:54So the next aspect here is sustain.
03:56That's the level it's going to remain at as long as I am holding down the key.
04:00So if I have a medium-length decay and sustain at this particular level, the
04:06sound is going to start, it's going to be at its full volume right away, and
04:09then it's going to decay over a pretty long period of time, and then it's just
04:13going to settle on this particular level, that's sort of half way.
04:17So let's see what that looks like. And actually, to make this a little bit
04:20easier, I am going to make our decay time shorter.
04:22So you can see this is the sustain level here.
04:28What I am actually going to do is capture this on the oscilloscope so we
04:31can just look at it. (music playing)
04:38So here we have got the attack, in the very beginning, and that happens right
04:42away, and the decay is the portion where you can see it reaches maximum level,
04:47and then it's fading down. And then it reaches this plateau where it just stays, and
04:50that's the sustain level.
04:52And then the release is once I let go of the note, how long does it take for it
04:56to fade back to silence?
04:57So let's explore that.
04:58So I'll turn off this freeze on this and move this back.
05:06So give this a release time. And so now I let go of the note, and it takes a
05:13moment for it to fade down to silence.
05:14It will be easier to hear actually if I have a higher sustain level. So we'll do that.
05:19So I am holding the note. I'll let go, and it takes a moment for it to fade out.
05:25If I make the release longer, it is going to be a longer fade-out.
05:30So holding down the note on the keyboard, and I will let go.
05:33You can hear it's slowly fading down.
05:36So that's how this ADSR envelope works, in terms of it being attached to
05:40the amplifier, but that's not the only more mode that it can work with the amplifier.
05:44So we have got these buttons up here, and these determine how this ADSR is going
05:49to work with the amplifier.
05:51So right now, it's set to ADSR.
05:54That means that all four stages of this envelope are active.
05:58If I set this to AGateR, what that means is that the attack and release
06:04portion will be active, but it doesn't matter what my decay and sustain portions are set to;
06:09it won't be listening to those. So let's try that.
06:12So if I have my decay set at 0 and my sustain at 0 and I have sort of short
06:17attack and medium release, typically if we had this all four stages engaged,
06:22we really won't hear anything, because my decay is so short that the sound
06:26immediately decays.
06:27So in this AGateR mode or Attack Release mode, the attack is instantaneous and
06:34the release takes a moment.
06:36So the decay and sustain, it doesn't matter.
06:38I am going to prove my point. We can move these around and it doesn't make any difference.
06:46So this one again, we have got all four stages active. This GateR, what that
06:51means is that only the release stage is active.
06:54So I can give this a very long attack where normally it would fade in, take a
06:57very long time to fade in. The sound is going to start instantly and let
07:02go, and it has a long release.
07:04So you might be wondering, well, why? Why wouldn't you always want this control?
07:08The thing that's interesting about this ADSR is that it can also be used to
07:12modulate the filter cutoff.
07:14So what we can do is if you are making a sound and you decide okay, I don't really
07:19need to customize the decay and sustain portion of the sound because I know
07:24it's just going to sustain, you can set this envelope to AGateR, and then you
07:30could use the decay and sustain setting to modulate your filter cutoff.
07:34So we'd use that with this ADSR via Velocity, and that's what we will be
07:39exploring in the next video.
Collapse this transcript
Modulating the cutoff with ADSR
00:00You can use the ADSR envelope to also modulate the filter cutoff.
00:04So before we were taking a look at how the controls up here determine how the
00:08amplifier envelope is going to work. So when I have this AGateR that means, for
00:13the amplifier, it's just going to follow the attack portion and the release.
00:17So it doesn't matter what I do with decay and sustain.
00:20What I can do is use this Decay and Sustain of this ADSR to modulate the filter cutoff.
00:27Now when I use this ADSR as a filter envelope, the filter is going to follow all
00:33the different stages of this ADSR;
00:35it's not going to only follow Decay and Sustain. But for this particular setting
00:39that I have right now with an instantaneous attack and a longer release,
00:44basically these are going to function pretty independent in terms of the sound.
00:48So I'll set the cutoff to something little less. And if I want these to work as a
00:54filter envelope, I can adjust this slider right here, this ADSR via Velocity.
00:59What this does is it adjusts the intensity of this ADSR, acting as a filter
01:04envelope for this cutoff here. (music playing)
01:11So the amplitude shape is still exactly the same, but when I adjust my decay,
01:17you can hear that it's adjusting the filter. And if I have the filter actually
01:23even more filtered down, you will really notice it more.
01:30So I give this a short decay and I adjust the filter sustain as well because
01:36remember, the sustain, it's not being used by the amplifier, but it is being
01:40used by the filter.
01:43So I now have the sustain level for my filter pretty low.
01:45If I make that higher, it's basically going to open the cutoff on the filter.
01:50So I just want to set it to the place where I want the filter to remain as long
01:55as I am holding the note.
01:56But I like it kind of filtered down. So I can give this a longer decay, and see,
02:04you can hear that filter happening, and then I let go and I get the release, and
02:08that's happening from the amplifier.
02:10So it's kind of a clever way to have this ADSR doing more than one thing at a time.
02:16Now if I change the attack, it's going to do two things, because this is going to
02:20change the attack both of the volume and the sound so it's affecting the
02:24amplifier, but it is also going to affect the filter too, because this is
02:28changing the attack for this filter modulation as well.
02:31So you can hear the sound fade in. You can also hear the filter open up, and you'll
02:37hear the filter more if I increase the resonance. And then you can hear it
02:42close down afterward, until it reaches its sustain.
02:46So it's a very clever implementation.
02:48One way that you can take this another step further is to have velocity
02:53affect that as well.
02:54So this slider here, it can split into two, and this sets a velocity range
02:59that's actually a modulation range.
03:01So I set my maximum--that's this part of the slider here. You can set the minimum
03:06here, and what this allows me to do is when I play softly, I will get less filter
03:11modulation from this ADSR envelope. (music playing)
03:13If I play harder, I get more modulation. (music playing)
03:18So it makes it much more dynamic.
03:20So I will decrease the attack, just so we've got a more punchy sound.
03:26You can hear how we can get a wide range of sounds out of that.
03:29So this is definitely useful.
03:31We can also give a negative range as well, and so then the filter envelope is
03:34going to act in reverse, and sometimes you can get some interesting results with
03:38that. It's good to explore with the cutoff, and it's going to work contrary to
03:44what you have in the amplifier envelope.
03:46So they are kind of working in opposite directions. The filter
03:48envelope is working in an inverted capacity, and the amplifier envelope is working
03:54in its normal way that you would expect, but sometimes you can get some pretty
03:58cool sounds out of that.
03:59So next, we will explore how we can actually modulate the filter, and actually a
04:05lot of other parameters, with the low-frequency oscillator.
Collapse this transcript
Creating movement with the LFO
00:00One way that I can add constant modulation to the signal that's periodic is
00:04using this LFO that's down here in the bottom.
00:08So an LFO is much like an audio-rate oscillator, like these ones above--the
00:12primary oscillator and sub-oscillator--
00:13in that it generates a periodic waveform, so even some of the same types of
00:18waveforms: triangle waveform, square waveform.
00:21The difference is instead of sending to the amplifier so that we can hear the
00:25signal, it's sending a control signal.
00:27For example, I could assign this to modulate the filter cutoff.
00:32And instead of it being like an envelope where it's a one-time deal, it's going
00:36to consistently modulate this cutoff in a periodic way. And I can set the rate
00:41with this Rate control here.
00:43So you can see that goes in hertz.
00:45Hertz are cycles per second, so it can be a fraction of a hertz, or it can go all
00:49the way up to almost 25 Hz.
00:50If we go the other direction with this, we can see its divisions of the beat,
00:55like quarter notes, dotted half notes, so on and so forth.
01:00In order to use the LFO, because it doesn't generate a sound and it's a control
01:04signal, we have to assign it to something.
01:06So the place we do that is the router.
01:07So we're going to be looking at this series of spaces here on the left, and this
01:12is where we can assign the different parameters to the LFO.
01:16So right now we've got Pitch.
01:19That's the one that's engaged, so that means this LFO can modulate the pitch.
01:22So in order to do so, we actually have to increase the intensity of the modulation.
01:27That's what this slider is, right here.
01:28So right now, it's set to 0, but we can increase the intensity and we'll start to hear
01:32the pitch modulation. So I'll play a note.
01:34(music playing)
01:36Very easy to hear the pitch modulation. And as I increase the intensity, it's a
01:41wider range of pitches-- and it's kind of obnoxious.
01:46So I can adjust this rate though, slow this down, and then I'll increase the intensity.
01:55We can hear it's really wide range of pitch.
01:58Or I could have this be synced to some division of the beat.
02:02So here are quarter notes, and I'll decrease the intensity.
02:07(music playing)
02:12So that's one way we can do it. And while we're at it, we should explore these
02:16different waveforms too, because things really react differently depending on
02:19what type of waveform this low-frequency oscillator is generating.
02:22So right now we have a triangle waveform, and it's very consistent.
02:26Then sort of the opposite of that is this square wave.
02:31So pitch modulation is a really good way to explore things, because it's very easy to hear.
02:36So when I have a square wave, notice it's jumping between two pitches.
02:41So it isn't a smooth transition between the pitches; it's just jumping. And
02:44the more intensity of this modulation I give it, it's a wider range of pitches that's jumping.
02:50If I give this full intensity, it's actually a useful interval, it's an octave.
02:57So it's like an instant new-order baseline.
02:58(music playing)
03:02And then of course you can adjust the rate, and that can sometimes be an
03:07interesting effect in and of itself when you get to higher rates.
03:09(music playing) [00:0314.00] Create an interesting sound.
03:15The other waveform we have here is we have a ramp-up.
03:19So it's kind of like a sawtooth waveformm, but it's not complete.
03:22It's just the positive portion, where it's ramping up.
03:23(music playing)
03:24So the pitch is ascending like that , and you can actually use this to create
03:31musical effects, especially when it's something that's synced to the tempo of your song.
03:34So right here, this would be one measure.
03:38So every measure we would get this pitch up, or we could have the opposite of that,
03:43have a pitch-down. That's this next one, this ramp-down shape here.
03:46(music playing)
03:50And of course, I can adjust the rate of that.
03:52(music playing)
03:57And remember, if I adjust the intensity, I'm going to get less of the pitch range.
04:01So if I decrease the intensity, it's going to be a smaller pitch adjustment.
04:08And then the other waveforms that we have here are two random waveforms.
04:12We have this one here that steps between values.
04:14This is called a sample-and-hold waveform where it will just jump between random values.
04:18(music playing)
04:22So I'll increase the speed of this so we can hear this.
04:25(music playing)
04:30So it's randomly jumping between pitches, and the range of those pitches is
04:35determined by its intensity. So I'll decrease that.
04:37(music playing)
04:41So the other random waveform here is just an interpolated random waveform.
04:46So it's going to go between random values, but it's going to smoothly
04:50transition between each one. (music playing)
04:57So a very kind of confusing sound.
04:59I'll change its octave so we can have something that's a little higher pitched.
05:02(music playing)
05:07So it's randomly interpolating between these values.
05:10So that's how we apply this LFO to pitch.
05:15Probably one of the most common ways it's used is you'll have an LFO set to this
05:19triangle waveform and then we can set a range so that the mod wheel will
05:24control the amount of modulation that's happening.
05:26So notice that for this Intensity control here, above it it says intensity via
05:31wheel. That means intensity via mod wheel.
05:34So I'll set a range here.
05:37So when I set it like this, that's going to be a full range.
05:39So when I have my mod wheel all the way down at its closed position, that means
05:44I'll have no pitch modulation.
05:46So if I play right now, no pitch modulation happening.
05:50If I adjust the mod wheel, I open it up, and then you can hear the pitch
05:53modulation, and it's the full range.
05:57So if I didn't want such a drastic pitch modulation--I want more of a subtle vibrato--
06:00what I'm going to do is bring down this maximum amount here, so this top
06:04part of the slider.
06:06So here's with no mod wheel and I'll open up the mod wheel.
06:13It's still a little bit extreme, but it's a more subtle vibrato here.
06:15I'll bring that down even more. Or if I bring down the mod wheel, no vibrato.
06:22So this is a good way with any of the modulations that you have happening with
06:26the LFO to scale it using your mod wheel.
06:29So let's see what these other destinations are here.
06:32Pitch was the first one. The next one is Pulse Width.
06:36So Pulse Width really only applies when you have the pulse waveform selected.
06:41So right now, when I adjust it, you don't hear anything.
06:45That's because I have the sawtooth waveform selected.
06:47So what I want to do is I'm going to set the balance between the two oscillators
06:50all the way up to the primary oscillator.
06:52I'm going to set it to the square waveform, which has Pulse Width modulation.
07:00Okay, so now you can hear that that's happening.
07:03I can slow the speed of this modulation, so it's a little easier to hear.
07:06(music playing)
07:10All right, so you can hear the Pulse Width modulating.
07:12And actually on our oscilloscope, if I zoom in a little bit--
07:15(music playing)
07:17--you can see that change happening.
07:19I'll move this back out of the way a little bit. (music playing)
07:25And if I wanted it to be less of a range, like I don't want this Pulse Width
07:29modulation to happen all the way from its minimum to its maximum, I can
07:33decrease the intensity here.
07:35So I'll give it less intensity. (music playing)
07:38So it's going to be a more subtle Pulse Width, modulation whereas if I have this at its max --
07:41(music playing)
07:44--it's going to be a full cycle of modulation.
07:47And I can increase the speed and it becomes almost a texture change.
07:51And it sounds like it's detuning.
07:54So this is actually a common thing in a lot of electronic music: you'll hear
07:57these sort of detuned Pulse Width modulated sounds.
08:00A lot it sometimes is actually just a fast Pulse Width modulation.
08:03You'll get the sense of it being detuned a bit. (music playing)
08:07And as I slow it down, that's more subtle.
08:11And of course, I can sync it to a division of the beat.
08:13(music playing)
08:16And it's always good to explore it with different waveforms as well.
08:18So we could try it with the square waveform where we're just going to jump
08:21between pulse positions. (music playing)
08:26So maybe this is cool if I have less intensity. (music playing)
08:34So you can almost get those 8-bit Gameboy sounds out of that. Or if I go in the
08:40other direction and I sync it to the beats, so I'll sync it to 16th notes--
08:43(music playing)
08:46And I'll adjust the intensity just to find our sweet spot. It sounds good.
08:49So sometimes having it set to a subtle amount ends up working better than having
08:55a real extreme setting.
08:56But actually the extreme setting is pretty cool, too.
08:58(music playing) Let's try at a slower rate.
09:01(music playing)
09:06And then, of course, this can also be scaled by the mod wheel as well.
09:08So if I split this part here, then right now when I play it, my mod wheel is all
09:14the way closed, all the way down.
09:16There's no Pulse Width modulation. I'm going to open it up, and there it is, and
09:21so of course, that works for any of these destinations here.
09:25So the next one on here is Mix control.
09:28So what that's going to adjust is the balance between the primary oscillator
09:32and the sub-oscillator.
09:33So the LFO is going to automatically control that.
09:37The optimal way to set this up is to actually have your mix set in the center,
09:42and then you'll hear it better.
09:43So I'll set this to the triangle waveform here. (music playing)
09:48So you can hear every half note it's transitioning between this primary
09:53oscillator and the sub-oscillator.
09:55So it's just smoothly moving this Mix slider up and down.
09:59So I can try it with different waveforms as well.
10:01(music playing)
10:06It's a great thing to spend time and experiment with ,because a lot of times
10:09you'll find all kinds of sounds that you would have never intended to make, but
10:13that are really cool, by just simple modulation.
10:15It's not always complex stuff; sometimes it's just the simple things.
10:18(music playing)
10:21So this is just adjusting the mix between the two.
10:23Let's try it with the square wave, so now it's just going to jump between the two.
10:26(music playing) Or I could have the random waveforms here.
10:32(music playing)
10:35The random interpolated one. (music playing)
10:42So that's a good way to explore that mix balance and the texture that that creates.
10:47The next destination we've got here is Cutoff.
10:50So that's the filter cutoff; that's what that means.
10:52I'll set that to a triangle waveform and modulate it.
10:54(music playing)
10:56So that sounds a lot like wah-wah.
10:58That's exactly what a wah-wah is.
11:00It's a lowpass filter, or sometimes a bandpass filter,
11:03that's being modulated. Well, sometimes it's a wah-wah pedal that's by your foot, or
11:08if it's an auto wah, it's an LFO that's doing that, or sometimes an envelope.
11:12So I'll set basically my Cutoff to the middle position that I want for the modulation.
11:20It's a little different than an envelope.
11:22An envelope, you usually set it to the minimum position.
11:24For Cutoff, I'm going to set it to the middle, because when you have for example
11:28a triangle wave that your LFO is generating, the cutoff is going to be modulated
11:32both in a positive direction above your starting point and then in the negative
11:37direction beneath it.
11:38So you'll kind of want to find something in the middle.
11:40(music playing)
11:44And if you have less intensity of modulation, it's going to be less amount in each direction.
11:48(music playing)
11:55And same thing, you can adjust the rate.
11:57(music playing)
12:01And adjusting the intensity is going to be a larger range of filter modulation.
12:06So it's definitely useful for that.
12:08And of course, don't forget to scale it with your mod wheel.
12:11That's a convenient way to be able to control it in a musical way where you
12:15don't constantly have modulation, but then you use your mod wheel and then there it is.
12:20So the next parameter we've got in here is Resonance, and that's just going to do
12:25the same thing that happened with Cutoff, where it's going to periodically
12:27modulate this Resonance control.
12:30And so again, I want to start this in sort of the center point that I want,
12:34because it will modulate both in positive and negative around it.
12:35(music playing)
12:39So it's kind of interesting. I'll increase the rate of this.
12:42(music playing)
12:48So that's the resonance being modulated.
12:50And of course, make sure to try it with other waveforms. Try the ramp.
12:54And the ramp in the other direction.
12:57(music playing)
13:01Or you could try a square waveform.
13:02It will just jump between two resonant positions.
13:04(music playing)
13:08So definitely very interesting. And then last but not least, in terms of these
13:12destinations in the router for this LFO, we've got volume.
13:16In the case of square wave, it's going to be kind of like a tremolo effect where
13:19it'll just gate the sound on and off. (music playing)
13:23Especially if you have got high intensity for it. (music playing)
13:30Or if I have triangle waveform, you can hear the volume changing.
13:36So I just imagine this LFO as sending a control signal to this Volume slider here.
13:41It's basically just moving it up and down.
13:44And of course, it doesn't animate that, but you can hear that happening, and
13:47it's good to experiment with different waveforms. (music playing)
13:53Or you could have it all ramp up. (music playing)
13:56Kind of has a sidechain-compression type sound. (music playing)
14:01So the LFO is definitely useful for creating movement, and it's nice that in ES 1
14:06you can assign where that LFO is going, and what it's going to modulate, and how
14:10that's going to sound.
14:10So next, let's explore this modulation envelope which has all the same
14:15destinations, and actually a few more.
Collapse this transcript
Using the Modulation envelope to add contour
00:00So another really useful tool in ES 1 is this Modulation envelope.
00:05In some ways it's similar to the LFO in that you can choose what you're going
00:09to modulate, and in some ways, it's also kind of like this ADSR envelope in
00:13then it has Attack and Decay parameters, but it's also its own unique beast.
00:19One of the easiest ways to figure out how this works is to use pitch modulation.
00:24So I'll set the destination here in the Router to Pitch.
00:27Remember, with the LFO, we chose the destinations over on the left side.
00:31For the mod envelope we'll choose them on the right.
00:33So I've checked pitch here.
00:35So I'll play note right now, and there's no modulation happening.
00:40So I can increase the intensity with this slider right here.
00:43(music playing)
00:47So notice right now it's just a static pitch change.
00:51(music playing)
00:56That's because I have this Mod envelope set in the center here, set to full, and
01:00so that's just going to do a constant offset. (music playing)
01:04Actually the one way that this can be really useful is that with this slider
01:08here, I can split this so that velocity controls the intensity.
01:11So this allows me to change the pitch via velocity.
01:14So you can see that the slider is labeled here Intensity via Velocity.
01:19So when I play softly, I get a certain pitch, and when I play harder, I get a
01:27higher pitch, and everything in between.
01:29So you get a lot of interesting-- (music playing)
01:33I'm just playing one note on the keyboard, but I'm playing it at different
01:36velocities, so I'm getting different pitches.
01:38That's because of this range that I have here.
01:40Of course, I could set this to a smaller range so that there is less range
01:44between the different pitches. (music playing)
01:50So it almost becomes microtonal, where if I have this range really small, it's
01:55just a slight detuning that I'm getting depending on what my velocity is.
01:58So if I want a more dramatic pitch change, I am going to use the Attack and
02:04Decay parameters of this envelope.
02:06So what I can do is if I turn this to the right, it's going to function as an attack.
02:10(music playing)
02:12I have to make sure that I have my Intensity enabled here.
02:16(music playing)
02:20So you can hear the pitch ramps up, and that happens over 1,300 milliseconds.
02:26So this tells you the amount of time.
02:27When I go further to the right, it's a longer amount time of time, so it's a longer attack.
02:32So that's the way you want to think about, is further the right the longer
02:35attack, and as I go closer towards the center it's a shorter attack.
02:38So I'm really close to the center. It's almost instantaneous, 16 milliseconds. I
02:43can barely hear that.
02:44But if I set this to 2500 milliseconds, 2.5 seconds, we can hear this pitch
02:51change happen over 2.5 seconds.
02:53And if I increase the Intensity here, it's going to be a wider range.
02:58So this will start lower and go higher.
03:00(music playing) So that's pretty cool.
03:07Another thing is we can actually have Velocity control that.
03:11If I split this apart here then my Velocity is going to adjust the intensity
03:17of this modulation.
03:18So if I play softly, I'll get a certain pitch glide; if I play harder, I'll get
03:25a more extreme pitch glide. And I can set this to a smaller range if I wanted.
03:30(music playing)
03:34And if I want to move this as a unit--I want to keep this separation--
03:38I can take my cursor and put in the center and it will keep the offset.
03:42So any time in Logic where you see these sliders where they can split apart like
03:46that, if you want to keep the range that you have, just click and drag in the
03:50middle and that will keep the offset. (music playing)
03:54So in addition to having attack where the pitch is bending up, I can also have a
03:57decay, so it's going to be the opposite;
03:59it's going to bend down. And the closer I'm to the center with this, the longer
04:03the decay is going to be.
04:04When I go to the left, you can see it's shorter, so -74 ms.
04:09Close to the center, I can get a 1,700-ms decay. (music playing)
04:15So it's going to pitch down.
04:16I'll get rid of our Velocity range for a moment, just make this really easy to hear.
04:21(music playing)
04:25So I've got that pitch descending. And if we want to make that shorter, I'll go
04:29further to the left.
04:30(music playing) Even shorter.
04:33(music playing)
04:37So it's working as a pitch envelope, and that's pretty cool because it's very simplified.
04:41So the next destination that we have is Pulse Width.
04:45So just like with the LFO, if I'm modulating Pulse Width, I want to make sure
04:49that my oscillator up here is set to a square waveform, or a Pulse waveform. And
04:55I'm going to adjust the Mix all the way to the Primary oscillator, because that's
04:58all I want to hear right now.
05:00And then what I'll do is give this an attack.
05:02So what should happen is over the course of one second the Pulse Width will change.
05:07(music playing)
05:10Now you can hear it stays at its destination position.
05:14So basically this Pulse Width, over the course of one second, it's sort of fading
05:19up over the period of that attack. Then it gets to the end here, and it just stays there.
05:25So I'll set this back. And if I want it to travel less range, so I wanted a
05:30little bit less Pulse Width modulation there-- (music playing)
05:36I set the Intensity to something less. Or of course, we can have that control by
05:40velocity, by splitting this apart. (music playing)
05:45Then I can get the full range.
05:46Of course, I can do in the opposite direction as well.
05:48I can have this be a decay.
05:51So when I'm closer to the center-- (music playing)
05:55So it takes a moment for that to happen. Or I can make it happen over a shorter period of time.
05:59(music playing)
06:02Over longer period of time.
06:03(music playing)
06:07So in this case, what's happening is the Pulse Width is going from this narrow
06:11back to more evenly spaced.
06:15The next parameter we have is the Mix destination.
06:19So what this allows us to do is use this envelope to adjust the balance between
06:23the primary oscillator and the sub-oscillator.
06:24So if I set this to attack, then I can set this Mix slider somewhere in
06:30the middle, and we'll hear it transition between the sub-oscillator and the main oscillator.
06:34(music playing)
06:38It's kind of subtle sometimes. You can adjust this balance and find the sweet spot.
06:41(music playing)
06:45And of course, I can have that work in the opposite direction as well, where
06:47we'll decay, and so we can have that happen over about a second. (music playing)
06:54We'll try to find the point where this works best. (music playing)
06:58So there I can hear that change. (music playing)
06:59So sometimes it's a little bit abstract and you have to have to experiment with,
07:04again, this Mix slider in the right spot where you can hear the transition.
07:07Something like Pitch, it's usually easy to tell and filter cutoff, but some of
07:11these other ones we can explore a bit.
07:13So the next destination we've got here is filter cutoff.
07:16so I'll select that, and I'll set this to Attack.
07:20So what that means is wherever I set my filter cutoff--I'll set to its minimum--
07:25it will open up from there over about 1100 ms. (music playing)
07:32So you can hear that happening. I can make it longer.
07:34Make it more dramatic. (music playing)
07:41Or I can have that work the other direction.
07:43So where it's going to decay. And remember, it's easy to forget that the
07:47closer you're to the center, the longer the decay is going to be.
07:49So if you go further to the left, it's going to be a short decay. So I want it
07:52to be kind of a long decay. (music playing)
07:55So you can hear the filter is closing down, because remember, decay is how
07:59long it takes once it reaches its maximum level to then go back down to its initial setting.
08:03(music playing) So that's what's happening here.
08:07Then of course, I can set this in the middle and just have the filter cutoff
08:10be velocity-reactive.
08:12So I'll split this slider here so that I've got a velocity range, and now what
08:18happens is when I play softly-- (music playing)
08:23I get less filter modulation and then if I play harder, the filter cutoff
08:28is offset a bit more.
08:30So it's basically my velocity right now is directly controlling the
08:35filter cutoff position.
08:38So it's definitely a very useful thing.
08:39So next we've got Resonance. And I can kind of do the same thing with this middle
08:43setting, set to full.
08:45I can have Velocity just control the resonance.
08:47(music playing)
08:50So right now it's a bit filtered down, so it's just getting the low end of it.
08:53(music playing)
08:55So depending on how hard I'm playing the note, I get more or less resonance.
08:59(music playing)
09:04Or I can actually set that up with the envelope.
09:06So we'll have the Resonance fade in -
09:09(music playing)
09:12Or I can have the decay out.
09:14(music playing)
09:16It's a very useful feature.
09:18Then the next thing we can do is apply it to Volume.
09:20(music playing)
09:24So it's just kind of like this amplifier envelope here.
09:27It's just simplified.
09:29(music playing) Right.
09:35Those are all the normal parameters that can also be assigned by the LFO.
09:39There are two additional ones for this Mod envelope here:
09:43there is filter FM and this LFO Amplitude.
09:47So filter FM is kind of interesting.
09:49Basically, what that is it means that the triangle wave from the primary
09:53oscillator is going to modulate the filter cutoff.
09:57So instead of it happening with the LFO, so happening at a low frequency,
10:01it's going to be happening at an audio rate.
10:03So you have to imagine that if I'm playing A 440 Hz that that would be modulating
10:09this filter cutoff 440 times a second.
10:11So this cutoff now would be moving really fast.
10:13So instead of it sounding like filtering, it's going to a timbre change to the sound.
10:18Let's do a little bit of that. (music playing)
10:23So you can hear now there is kind of a distortion sound that's happening, that's
10:26fading in over this 2300 ms. (music playing)
10:31And if I get rid of that, you'll hear without-- (music playing)
10:35So we'll hear this distortion fade in. (music playing)
10:40So that's filter FM.
10:41That's this cutoff being modulated really fast by the triangle waveform.
10:45Of course, you don't see it happen, but you can hear it happen.
10:47So I'll have it go the other direction.
10:49We'll have a Decay. (music playing)
10:53So in this case it starts distorted, then it becomes less so, so we get more
10:58filter FM modulation happening, and then it decreases over the length of this decay.
11:03(music playing)
11:06And actually, with the filter FM, you really notice it more when you have a
11:09higher resonant amount. (music playing)
11:14We are almost getting these clangorous, metallic tones out of it.
11:17I'll increase the drive and filter as well. (music playing)
11:22So pretty interesting stuff!
11:23So we can have that fade in. Or of course, once again, if I set this in the
11:30center, I can select a Velocity range here. And depending on how hard I
11:36play the note on the keyboard, I'm going to get more or less of this filter FM effect.
11:40So last but not least, we've got this LFO Amplitude.
11:43That will modulate the intensity of this LFO over here.
11:49So probably the best way to hear that is if we set this LFO to modulate the
11:54pitch, and I'll just give it sort of a medium intensity, and I'll set it to a triangle wave.
12:00(music playing)
12:03And let's have a little bit less of a clangorous sound.
12:05I'll turn down the Resonance, open up the filter. (music playing)
12:10Okay, so we've got our siren sound.
12:12So I can have this Mod envelope modulate the intensity of this LFO, and
12:18that's what this is here.
12:19So what I'll do is I'll have Intensity fade in, so over 2.5 seconds.
12:26What you'll hear is less modulation, and then it will slowly fade in.
12:29(music playing)
12:33So you hear that Pitch modulation increasing over time. That's because this
12:39envelope here is controlling the intensity, so that's this slider here, for the LFO.
12:43If I go in the other direction, I can have the pitch modulation be more extreme
12:49and then fade down to being less extreme. (music playing)
12:55So you hear how the pitch modulation lessens over time. And then once again, if
12:59I got this set in the center, I could set a Velocity range here. (music playing)
13:06Depending on my Velocity it's going to control the intensity.
13:09And of course, when you have an attack you can also use this Velocity Split here.
13:13It's set High and Low, it's not only something used in the center.
13:16(music playing)
13:20So, very useful stuff for adding movement to the sound and just getting
13:24everything modulating and moving.
13:26So next, we'll explore the global section of ES 1.
Collapse this transcript
Using the Glide and the Global Voices settings
00:00All right! Let's take a look at the global section of ES 1.
00:03First thing I want to show you is the glide parameter.
00:06This allows us to transition between different pitches.
00:09So if I'm playing a low note on a keyboard so an A and I'm playing A an octave above that,
00:13you can hear there's no transition right now.
00:17So if I increase the amount of glide time, it's going to glide between those two pitches.
00:23We can make that even longer, and it kind of takes on the characteristic of using
00:31the Pitch Band wheel. (music playing)
00:37Sometimes it's just the most useful to set it where it's just a little bit of
00:40transition between notes. (music playing)
00:45So that's the Glide parameter.
00:46Next we've got the fine-tuning adjustment, and here you can adjust the tuning of
00:51the entire instrument by either +20 cents all the way down to -20 cents, and
00:58remember a cent is 1/100th of a semitone, so it's very small amount.
01:02If I want to set this back, I can hold down Option and click. That will set it back to its default.
01:08The Analog setting here is going to introduce a little bit of randomness in
01:12terms of the pitch and the filter cutoff.
01:15So it's just a way to get a little bit of variation in the sound, but it's
01:19a very subtle effect.
01:20The one thing you want to keep in mind is that if you are creating percussive
01:24sounds, you might want to have the Analog setting at 0, because the oscillators
01:29are continuously cycling.
01:30So anytime you play a note, you can hit the oscillator and different parts of its phase.
01:35And for percussive sounds, you want the phase of the oscillators to all line up
01:38and be starting at the same point.
01:40Next, we've got the Pitch Bend range, which we've looked at several times in
01:43the other instruments.
01:45So here I can set the positive and negative Pitch Band range--
01:48they're going to be the same. But I can set it all the way up to twenty-four semitones, which is two octaves.
01:54If I want to independently control the negative Pitch Bend range, I can do that
01:58down here in this disclosure triangle. We've got Negative Bender range, and so I
02:03can set that independently. Or of course, to set anything back to its default,
02:09hold down Option+Click, we can set it back.
02:12The Output Level is going to control the maximum volume that ES 1 can output.
02:18So if I have my amplifier and I have the volume all the way up, it's going to be set to -3 dB.
02:24If I change this setting so if I set it to -7 then it's going to make the
02:29maximum output level -7 dB.
02:30So it's just the ultimate volume control for ES 1.
02:35The Voices parameter is going to set the amount of polyphony for ES 1.
02:38So if I would set to 1, it's going to be monophonic, meaning I can only play one at a time.
02:44So if I try to play chord, I'm just going to get one note.
02:48If I increase the polyphony, then I can play more notes at once, and it goes
02:52all the way up to 16.
02:53So now you can hear. I can play chords, no problem.
02:58And the other important voice setting that's going to be useful when you're
03:02playing is the Legato mode.
03:03So when you go above 16, it's set to Legato.
03:07The Legato mode is interesting because what it allows you to do is if you're
03:11playing a note and you play a higher note and let go of it, it goes back down to
03:16the first note that you're playing.
03:17So you can get some cool musical things happening with that, some pedal tones,
03:24that sort of thing, which is definitely cool.
03:26The other consideration when you're using Legato mode is that the envelopes are
03:30not going to retrigger.
03:31So as you can hear there, the volume was following the shape of the envelope, so
03:35it was decreasing because it wasn't retriggering every note that I was playing.
03:38So you can hear that the volume is fading down until it reaches that sustained
03:45aspect of the envelope, and it stays there.
03:49And then of course, we've got the built-in chorus, which is useful for adding
03:53some modulation and stereo depth to your sounds.
03:56So there are three types of chorus in ES 1. There is Chorus 1.
04:04Chorus 2 is very similar;
04:06it's just a heavier modulation. (music playing)
04:11It's a little bit thicker. And then the Ensemble chorus effect has a more
04:15complex modulation routing.
04:17So next, let's take a look at the sidechain input where we can process audio
04:26through ES 1's synthesis and filter section.
Collapse this transcript
Using the side chain input and LFO external feature
00:00One of the really cool features about ES 1 is its sidechain capabilities.
00:04This allows us to input audio and use the filter section and envelopes and LFOs
00:10to modulate aspects of external audio.
00:13So let's explore how we do that.
00:14It takes a little bit of setup but to get signal into ES 1, I have to choose the
00:19audio from the sidechain menu.
00:21So just looking at the background real quick, I've got this one audio track
00:26here, this drum track. (music playing)
00:31So I'd like to go to play around with this one in ES 1.
00:34So I've to do a little bit of setup.
00:36So first what I'm going to do is, back in the ES 1 interface, I'll find this
00:41UltraBeat track and use that as a sidechain input.
00:43So go to Sidechain menu up top. Here it is, Audio 1-UltraBeat.
00:50That gives a signal in there, but I would hear two versions of it:
00:54I'd hear the audio from the track that's here, and then I'd also hear it through ES 1.
01:00So what I'm going to do on the channel strip for this UltraBeat, I'm going to set it to No Output.
01:05So if I solo this track, we can see that the signal is coming through on the
01:10channel but it's not going anywhere, so there is no output, which is good,
01:14because I want to actually process it through ES 1. All right!
01:16So back in ES 1, if we want to get signal through, what I'm going to have to do
01:23is select the sub-oscillator and set it to External.
01:27And now I'm going to adjust the Mix balance between the primary oscillator and
01:32the sub-oscillator, all the way down to the sub-oscillator.
01:34So now what happens when I play this channel here is that we'll get silence.
01:41(music playing)
01:42But when I play a key on the keyboard, you can hear the audio is coming through now.
01:46(music playing)
01:51And you can also hear the filters happening on it.
01:53So let's explore the various possibilities of what we can do with this sidechain input.
01:58So first thing, I'm going to turn down this modulation.
02:00I have to make sure the track is playing in the background, and then I press any
02:04key--it doesn't matter what key I'm playing on the keyboard. Then I can adjust the
02:08Cutoff, adjust the Drive amount, Resonance. Some neat stuff.
02:17Especially because ES 1 has a really good filter,
02:22so this is a little bit more that you can do with this than you could just do
02:25with the channel EQ.
02:27That's more useful, especially because of this Drive parameter here.
02:29So you can overdrive and filter that drum loop.
02:34So that's one aspect that we can use.
02:37Another thing that's actually really cool is we can use this LFO here and set it
02:43to the External setting.
02:45So basically, what it's going to do is the shape of the volume of our drum track
02:49is going to control the filter cutoff.
02:51So essentially it's not functioning like a normal LFO;
02:54it's functioning more like an envelope follower, and it's going to adjust the
02:57cutoff at a very fast rate because it's following all the contours of the
03:01volume of this drum track.
03:03So let's explore that.
03:04So I've set this to External, and then I have the destination of this LFO set to
03:09Cutoff, so that it's going to effect our filter cutoff. And then I can increase
03:13the amount of intensity, and then I'll play back the audio track and I have to
03:17press a key on the keyboard. (music playing)
03:20I'll filter this down more, increase the intensity.
03:25So you can hear, it's almost like a little bit of a distortion or is a texture change.
03:36I'll increase the Resonance so it's more prominent.
03:40It's a pretty neat sound. Not something that you hear all the time.
03:51Using this LFO and the sidechain input and using as it an envelope follower
03:55essentially, you can assign it to any number of these destinations,
03:58so maybe the Resonance.
04:00So let's see what that sounds like.
04:01So now the shape of this drum track is going to modulate the Resonance.
04:05(music playing)
04:14That's, of course, going to work in conjunction with your filter cutoff.
04:16(music playing)
04:21So you can definitely get some cool effects happening with the sidechain input
04:25and using it to modulate the filter and these other destinations here.
04:30Next, let's check out ES 1 in a musical example.
Collapse this transcript
Composing with the ES1
00:00All right! This is a little musical example using ES 1 where I've got five instances of ES 1
00:06for the different melody and bass sounds and lead sounds and things.
00:09The drums are made with UltraBeat, and then they're rendered out to audio. And
00:13UltraBeat is Logic's built-in drum machine, which we'll take a look at in one
00:16of the later chapters.
00:18So here's the example.
00:19(music playing)
01:16Okay, so let's show you what's going on with each different instance of ES 1 here.
01:21So in the beginning, it has this kind of funky lead sound that's going on, so
01:25I'll just play that part so you can hear it.
01:26(music playing)
01:32And notice that actually the instrument below it is playing the same thing.
01:35I'll play those together. (music playing)
01:41So they're just layered. They are playing exactly the same MIDI part, but
01:44this one below, this deep bass one is more filtered down==it's just a
01:48sub-tone underneath.
01:49So they're kind of combine together to make one sound.
01:52So first let's take a look at this top one, and then I'll show you the bottom one more.
01:56So essentially, what's going on here--
01:59(music playing)
02:01--is mainly this ADSR via velocity is modulating the filter cutoff.
02:09So if we take a look, this filter, it's pretty far down.
02:12So depending on the velocity of these notes--and if we take a look at the MIDI
02:16part, down here you can see by the different colors, that there is a lot of
02:19different velocity strengths that are happening, and so that's modulating the
02:23Cutoff and that's really what gives the dynamic to this particular sound.
02:27Also, I'm going to close this interface for a moment, but let's take a look
02:31at the channel strip.
02:33See, I've this sending to a bus here and on this bus, there is distortion and reverb.
02:39So if I don't send to this bus, it sounds a little bit different, right?
02:45To me, it sounds a little bit more synthetic, and I like the sound of that, but I
02:50want it to do is I want it a little bit more crunchy and controlled in a way.
02:56So this bus that I'm sending to here as has a clip distortion and the
03:00Space Designer reverb, and I'll show you what's going on with both of those.
03:03So first if I mute the Space Designer, let's do it what this sounds like with this
03:06clip distortion here.
03:07(music playing) So, pretty crunchy.
03:15So I thought that was a little bit much. So the Space Designer, it's actually
03:18not set to a reverb setting.
03:20One of the really cool things about Space Designer that can easily be overlooked
03:24is that it has impulse responses that are part of the built-in Logic library
03:28that are speaker cabinets.
03:30So depending on if you have the full Logic suite installed, there is actually
03:35a category here called Warp Spaces and underneath that, there's a category
03:38for Speaker Cabinets.
03:39So that's where I found this one, this Amp Cabinet Speaker, and this is included
03:43in the exercise files.
03:44So you'll have this impulse response even if you don't have the full set of
03:47Logic content installed on your computer.
03:49But what this does is it makes it sound like it's running through a speaker
03:53cabinet or an amplifier.
03:54So I though that was cool, but it's lacking a little bit low ends, but beneath
03:59that have exactly the same MIDI part, but it's really filtered down, and this is
04:05just creating this sub-bass aspect.
04:08You can see the lowpass filter's all the way down, so that's cutting out all of
04:11the high frequencies.
04:13Then you combine the two and they just blend together.
04:22So that's one way you can layer things and get stuff sounding good.
04:25The next synth that we've got here is this ES 1 called filteredSynth, and that's this sound.
04:30(music playing) It takes a moment for it to kind of rise up.
04:36If you watch the Cutoff knob, you can see that it's automated.
04:39(music playing)
04:45You can hear there is a lot of movement in this sound.
04:48What's creating the movement is this LFO here.
04:51We can look, it's set to full intensity for this Mix control.
04:54So you imagine this Mix slider here between the primary and sub-oscillators
04:59moving really, fast back and forth every 8th note.
05:01So that's what's creating that sense of pitch change because remember, the
05:07sub-oscillator here is an octave lower than the primary oscillator.
05:10So every time this slider moves up and down, you are hearing a change in octave.
05:14So every 8th note, there's this octave change that's happening, and then there is
05:18also, of course, the filtering that's going on.
05:20So you can take a look at the automation for that.
05:23So if I'm in my Arrange window here and I press the A key on the keyboard, it
05:28brings me to automation view, and so then I'll make sure to select ES 1: Cutoff.
05:32If you don't see it here, you can just always go to the instrument for ES 1 and
05:38you can see all the parameters that you can automate.
05:40So I'll just go to Cutoff, and that's where I wrote that automation.
05:44If I wanted to add some more automation--which I'll do--
05:47I'm going to set the Automation mode something other than Read, because Read is
05:51just going to read back whatever automation I already have.
05:54So I'm going to set it to the Latch parameter.
05:57That means anything I move on the ES 1 interface, it's going to write the
06:01automation for that and when I let go off it, it's just going to stay at the
06:04last value I had it set to.
06:05So we'll open up the interface here, and I am going to automate the amount of drive.
06:11So I'll just start it from here.
06:13So you can see, as I move this Drive control, it's writing the automation for it.
06:21So it's very simple to do.
06:25Remember, this Drive is the input level into the filter.
06:29(music playing)
06:40Okay, so that's enough for that, and you can see it just kept it where my
06:43last value was there.
06:45And then I want to make sure to switch this back to Read;
06:48otherwise, it's just going to continue to write automation if I touch anything.
06:51So I don't want to do that.
06:53So that wrote the automation, which is cool. And the next thing I've got is this
06:57LittlePluck sound here, and that's this one.
07:00(music playing)
07:01So you can hear a really short decay, and it's obviously going through reverb.
07:07because it's got that long tail to it.
07:09Sure enough, when we look at the interface--
07:11take a look at the ADSR, the amplifier envelope here--
07:14you can see that the decay is pretty short.
07:20That's mostly what's going on with the sound;
07:21it's just the shape of it's short, and the reverb here. We've got a pretty long
07:28reverb, 6.7 seconds, Marble Church reverb. And beneath that, this next ES 1, and
07:36the last one we've got in here, has kind of a chorusing '80s sound.
07:40And you can see if we look at the global section of ES 1, I've got the Chorus 1 engaged for it.
07:49It also has somewhat of a long release.
07:52You can hear that aspect of the sound because it naturally kind of fades down.
07:59And also there is a little bit of filter FM happening that's being modulated
08:03depending on the velocity.
08:05So that's adjusting the Cutoff.
08:07Remember, that's the triangle wave. From this oscillator, it's hardwired so it can
08:12modulate the cutoff at an audio rate,
08:14so you get some interesting little distortion artifacts with that.
08:18So let's hear the entire thing one last time.
08:21(music playing)
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5. The EFM1 FM Synthesizer
Getting started with EFM1
00:00Hi! I'm Brian Trifon.
00:02Welcome to Virtual Instruments in Logic Pro.
00:05In this chapter, we will be exploring EFM1 frequency modulation synthesizer.
00:09EFM1 is an FM synthesizer that is really excellent for creating anything from
00:14rich detailed textures, subtle modulating pads, or harsh digital leads and
00:19grinding metallic sounds.
00:21In the following videos, I will walk you through the basics of FM synthesis and
00:26how to set up the Carrier and Modulator oscillators to create a solid foundation
00:30to construct FM sounds.
00:32Next, I will show you how to use the Volume and Modulation envelope to shape
00:36both the timbre and amplitude of the sound.
00:38Then we will explore how to use the LFO to create periodic modulation of both
00:43the pitch and timbre.
00:45After that, I will show you how to thicken your sound with the Unison, Detune,
00:49and the Sub-oscillator.
00:50We will wrap things up by taking a look at the very useful randomization
00:54features in EFM1, which make the process of programming new and variations on
00:59existing presets incredibly simple.
01:01So let's check out what EFM1 sounds like.
01:04(music playing)
Collapse this transcript
FM synthesis basics and signal flow
00:00So let's take a look at the EFM1 interface and signal flow.
00:04EFM1 is a little bit different than what we have seen so far, because it's an FM synthesizer.
00:09So FM stands for frequency modulation. So it's going to react a little bit
00:13differently and the signal flow is going to be different than the subtractive
00:17synthesizers that we've taken a look at so far.
00:19So what we have is a Carrier oscillator that's going to generate sine waves, and
00:24we have a Modulation oscillator over on the left side.
00:27The Modulation oscillator is called the Modulator.
00:30What that's going to do is send pitch modulation information to the Carrier, and
00:35the way that we control the intensity of that is with this FM Intensity dial
00:38that's in the center.
00:40So basically what's happening is a really fast pitch modulation. That's how
00:43we are going to generate all the different tones in EFM1 is by pitch modulation
00:48or frequency modulation and controlling the amount of intensity.
00:53If we look down below in the Amplifier section here, we've got the Master
00:58Level Output and the ADSR Envelope, which is going to control the shape or the
01:03volume of the sound.
01:04We also have a velocity control with that, so what that's going to allow us to
01:08do is depending how hard we are playing the notes on the keyboard, so if we are
01:11playing soft or loud, to give some dynamic range.
01:14So it will respond to the volume of our playing.
01:18So up at the top of the interface we have the Modulation envelope.
01:22The Modulation envelope is going to control the shape of the depth of the FM
01:26intensity and that's going to work in conjunction with the FM Depth knob. Or
01:32it's going to control the shape of the modulator pitch,
01:35so for the modulator that's over on the left-hand side.
01:39Above that we've got our global controls for EFM1.
01:42So there is a Unison control here and when that's engaged, what it's going to
01:46do is, when we are playing a note on the keyboard, it's going to double up the voices.
01:50So you will be hearing the notes stacked on top of themselves, so it just creates a thicker sound.
01:55To the right in the global section we have the Voices parameter, and this is
01:58where we can control the polyphony of EFM1, so it can have sixteen voices or go all
02:03the way down to one where it would be monophonic. And it also has a Legato mode,
02:07much like we saw in ES 1.
02:10Beneath that is the Glide parameter, and this allows us to transition between
02:13pitches on the keyboard.
02:15So if we set some glide time, you will hear it slide between the different pitches.
02:20Over on the left, we've got the Transpose for the whole instrument, so we can
02:23transpose down two octaves or up two octaves. And we have the Fine-Tuning
02:28control beneath that, where we can offset the tuning of the instrument by twenty
02:32cents in either direction.
02:33If we take a look at the hidden portion of the interface down at the bottom--so
02:37I will open this disclosure triangle-- here you can assign MIDI controls to the
02:42FM Depth, so that's that knob in the center, or a MIDI control to the vibrato.
02:47The last feature that I want to show you on this interface that's actually
02:50sometimes overlooked but really useful is the Randomize control.
02:53This allows us to randomize all of the parameters on the EFM1 interface by
02:58a certain percentage.
03:00So sometimes it's cool if you have a preset and you like it and you just want to
03:04have a variation of it, to randomize by something like 7 percent. Or if you want to
03:08create an entirely different patch that's completely different and set the
03:12randomization to 100% and get a completely different result.
03:15So the next movie let's take a look at the Carrier oscillator and how we can
03:19set the pitch for that.
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Setting the carrier pitch
00:00Let's take a look at this Carrier oscillator and how it works.
00:03So the Carrier oscillator is a bit different than some of the oscillators we
00:06have seen in the other synths, just because it only generates sine waves.
00:10So if I play a note on here, we can see that the waveform is the sine
00:15waveform. If we look on this Analyzer, there's really only one component of the
00:19sound, just the fundamental frequency.
00:21So I'm playing an A note to 220 hertz, that's really it.
00:25If you look at other types of waveforms, like a sawtooth waveform, you see a whole
00:29lot of other harmonic components to the sound.
00:31The sine waveform is pretty characterless, but the good thing is that the
00:35Modulation oscillator that they call the Modulator, that's what's going to be
00:39creating the texture.
00:41So it's the modulation between this Modulator and Carrier that's going to create
00:45the shape of the sound.
00:46So it's okay that this Carrier oscillator only generates sine waves.
00:51One thing that's interesting about it is the tuning aspect of this
00:54Carrier oscillator.
00:55It doesn't transpose in semitones. So for example, when I adjust this knob here--
01:00(music playing)
01:03--those are much bigger than semitones, right?
01:07So it's tuning based on the harmonic series.
01:09So it's integer relationships between the note we're playing.
01:12So integer means whole numbers.
01:15So here is just the basic note. I'm playing an A. I'm going to set this to
01:20the second harmonic.
01:22It's an A in octave higher.
01:22When I set it to the third harmonic it's an octave and a fifth.
01:27So the fourth harmonic it's two octaves, and so on.
01:34(music playing)
01:39We tune it with the harmonic series instead of semitones, and I'll get into that
01:43more when we look at the Modulator--the reasoning behind that.
01:46We've also got a Fine-Tuning control here where we can offset the tuning in
01:51cents, so by very small amounts.
01:53If I want to reset this back to its neutral position,
01:58I can just click on this O right here, or I can Option+Click.
02:03The last control on the Carrier oscillator is this Fixed control.
02:06This is going to separate the note that I am playing on the keyboard from the
02:09actual pitch that we are hearing.
02:11If I engage Fixed what's going to happen is I play notes on the keyboard, and they
02:16are all generating the same frequency.
02:18This is a really low frequency right here.
02:19So I'm going to change the harmonic.
02:20(music playing) I can even go higher than that.
02:25(music playing)
02:28So I'm playing a chromatic scale on the keyboard now, but notice it doesn't sound
02:32very chromatic, does it?
02:34That's because it doesn't matter what I play on the keyboard, it's just going to
02:37play that fixed frequency, so that's what this Fixed mode does.
02:40You just set the harmonic and it just plays that constant note.
02:45And we will understand the utility and the reasoning behind that more when we
02:48look at this Modulator.
02:50So with that, let's take a look at this modulation oscillator, the Modulator.
Collapse this transcript
Changing timbre with the modulator
00:00The Modulator or modulation oscillator is really what's going to create the
00:04character of the sound.
00:06So essentially what's happening is the Modulator is just an oscillator, very
00:11much like the Carrier, and instead of sending a signal to the Amplifier, it's
00:16sending a signal to the Carrier.
00:17So it's modulating the pitch of this Carrier oscillator, but instead of it doing
00:22it at a low frequency, it's doing it at a very high rate.
00:25So when I play a note on my keyboard here, so I will play an A, so that's 220
00:30hertz, and then my Carrier is set to a ratio of 1. Notice so is the Modulator.
00:35So what that means is that this Modulator is going to be modulating the pitch of
00:39the Carrier 220 times a second.
00:41And in order to make that happen, I'm going to use this FM Intensity control to
00:46adjust the amount of modulation. (music playing)
00:50Turn this up. You can see that the waveform starts to change.
00:55When I have this at a low level we can see it starts to look more like a
00:59sawtooth waveform just a little bit, and as I increase it, it really becomes different.
01:05If you look at our EQ Analyzer we can see there is a lot more
01:07harmonic components. And as I increase the Intensity, there's even more.
01:15The sound becomes a bit more harsh as well. (music playing)
01:23So that's really what's happening.
01:24It's just a pitch modulation.
01:26So you might think, well, why not just use an LFO, like a more simple way of doing that?
01:31So let's take a look at what happens when we use the LFO to modulate the pitch.
01:34So down here in EFM1 we have this LFO section.
01:38It can be used to create vibrato, which is pitch modulation. So I will do that.
01:43I'm going to take this control and move it a bit to the left.
01:46(music playing)
01:48So you can hear the pitch is now vibrating.
01:51I can control the rate with the Rate knob, so we can have it be pretty slow or faster.
01:58So let's increase the intensity of this modulation.
02:00So there is a pretty wide range of pitches.
02:03Now if I increase the Rate, and I get past to a certain point, like about 20
02:14hertz, it doesn't really sound like a pitch-shift anymore.
02:21It's more of a texture or a timbre change.
02:24You can see also the waveform is much different, and if you look at the EQ
02:28Analyzer, there is also a lot more harmonics. There is even sub-harmonics that
02:31are happening below the fundamental. (music playing)
02:35So that's basically FM synthesis.
02:38But when I try to play notes in the keyboard, so I play chromatically--
02:42(music playing)
02:46It doesn't really track all that well,
02:48so it's not as musically useful.
02:51So if I reset this, whole reason this Modulator uses the harmonic tuning system
02:56is so that we can control the pitch modulation so it's musically relevant.
03:01So when I have this fast modulation that's going on, so 220 times a second
03:06because I am playing A 220 hertz, and so I'll play some notes on the keyboard.
03:12(music playing)
03:15So no problems tracking pitch, definitely musically useful.
03:19So that's why this harmonic tuning system is great.
03:22And one thing that's really going to affect the character of the sound is
03:25the relationship, or the ratio, between the harmonics of the Modulator and the Carrier.
03:30So right now we have a one-to-one relationship.
03:33So if I set the Modulator to a different ratio.
03:36(music playing)
03:38You can hear it changes the timbre of the sound a bit.
03:41It's still pretty constant sound.
03:43(music playing)
03:48So that kind of relationship has a pretty constant sound, and it's just--
03:53depending on what the harmonic is set to, so if I've got a harmonic of 7, so the 7th harmonic,
04:00it's going to bring out that range of frequencies in the Carrier, in the modulation.
04:05(music playing)
04:09So the fundamental pitch isn't changing and we're still getting all this
04:12texture that's happening. (music playing)
04:15We can hear the emphasis of the sound is higher in the higher harmonics.
04:18(music playing)
04:24So if I want to make a more metallic or dissonant sound then I can adjust the
04:27fine-tuning of the Modulator. (music playing)
04:30So it still tracks pitch fine, but it's a little bit more of an edgy,
04:39industrial kind of sound.
04:42It's harder to hear exactly what the pitch is.
04:45So if I set that back, another way we can actually create some radical change
04:50with this is if I change the wave shape of the Modulator.
04:53So I will go ahead and set this harmonic to 1, so we've got a
04:56one-to-one relationship.
04:58Turn down the level of modulation, so just a little bit.
05:01Now I will adjust the wave shape of the Modulator.
05:04So by default, or if you have it all the way to the left, it's going to be a sine wave.
05:09So it's a sine wave modulating another sine wave.
05:11If I change this, some different waveforms, it really changes the character of the sound.
05:18(music playing)
05:24Then if I also adjust the amount of FM Intensity--
05:27(music playing)
05:33--I get a wide range of sounds.
05:34Here I will play an octave lower. (music playing)
05:43So you can almost get any texture you can imagine when you start changing the
05:46wave shape and you try to balance the amount of FM intensity.
05:50So I definitely recommend playing around with that, because you will discover a
05:54lot of things in that process.
05:56Next, let's take a look at how we can shape the sound further with the
05:58Modulation envelope and then Volume envelope as well.
Collapse this transcript
Using the volume and modulation envelope to shape the sound
00:00Let's take a look at how we can shape the sound further with the Modulation
00:03envelope and the Volume envelope.
00:06The Volume envelope is very similar to what we've seen so far in the other
00:10synthesizers, such as ES 1 and ES P.
00:13It's a four-stage ADSR envelope and it's going to control the shape of the
00:17volume of the sound.
00:18So as a quick review, remember that the attack is going to be the amount of time
00:22it takes from the signal to go from absolute silence to its maximum volume.
00:26So right now it's set to 0, so it's instantaneous.
00:29If I give this a longer attack, the sound will fade in.
00:32(music playing)
00:35So it takes a moment for it to take it to its full volume.
00:39Decay is the amount of time it takes, once it's reached its maximum volume, to
00:43then fade back down to either silence or at the sustain level.
00:47So for the case of this example, let's pull down Sustain.
00:50We'll have no sustain.
00:52So we've got a long decay, so this will fade out over a long period of time.
00:56So I'll make this shorter.
00:58(music playing)
01:00It's more like a pluck when we've got to the short decay like this.
01:03(music playing) It fades out really quickly.
01:05(music playing)
01:09So now if I give this some sustain level, instead of it fading all the way down
01:13to silence, or decaying down to silence, it will decay down to my sustain level.
01:18(music playing)
01:20So my sustain level is here, somewhere in the middle.
01:23We're just going to stay at this volume as long as I'm holding the note.
01:25If I increase the sustain level -- (music playing)
01:32--you can see that it decays, but it still has a lot of amplitude.
01:36(music playing)
01:43Release is the amount of time it takes once I've let go of the note for to fade
01:47back down to silence.
01:48So if I'm holding the note here and I let go, it takes moment to fade out.
01:55I'll give it a longer release so you can here and increase the sustain.
01:58(music playing)
02:00So I'm holding the note, and I let go. It takes a little while for it to
02:04fade down to silence.
02:05So that's a long release. Okay.
02:10So that should all be pretty familiar.
02:12The other thing that should also be familiar is this Velocity control.
02:14This just allows us to control the volume of the sound with how hard we're
02:18playing on the keyboard.
02:19So if I play softly, I get a low volume.
02:22If I play with more force, I get a louder volume.
02:26So that's a really great way to sort of have things be dynamic.
02:30And the Main level control for the amplifier, that's just our master output level.
02:34So let's take a look at this Modulation envelope because this is actually really
02:37cool and really useful.
02:38So Modulation envelope has the same stages that are in this Volume envelope,
02:43ADSR, but they're going to be applied to the FM intensity, or the FM depth
02:49is what they call it here, and the pitch of this modulator.
02:51So let's try it as used with this FM intensity here.
02:55So what I'm going to do is I'm going to set everything to 0 on this
02:59Modulation envelope.
03:00Let's just hear a small amount of modulation happening,
03:04so I'll play a note and I'll increase the FM intensity.
03:07Okay, so we hear what that sounds like.
03:11So let's have that be controlled by this envelope.
03:13So I'll adjust the FM depth here.
03:15So I'll give it a positive amount by turning it to the right, and I'll give it some attack.
03:20So what's going to happen is this FM depth, it's going to fade in over the
03:24period of this Attack portion.
03:26(music playing)
03:29So you hear that fade in and then it cut off right away.
03:32So that's when it reached the decay portion, because our decay time is really short.
03:36It's just cutting off immediately.
03:37So maybe what I'll do now is try the opposite.
03:41I'll set instantaneous attack, give it some decay.
03:44So what will happen is it will jump to a higher modulation level and then it
03:48will fade back down to no modulation.
03:50(music playing)
03:55So you can hear that happening. I'll make this shorter.
03:57(music playing)
04:00So if I want to emphasize the beginning of the sound, give it a short decay--
04:04(music playing)
04:06And then of course, wherever my starting place is of this FM intensity control,
04:12the envelope is going to offset that. So--
04:14(music playing)
04:15--if I'm starting with more modulation, it's going to increase from there. So
04:19that during this Decay parameter, it will open up even further and then decay
04:22back down to wherever my starting place is that's here.
04:24(music playing) So I can make this longer.
04:27(music playing)
04:31And so the sustain portion of this envelope is going to be the place where this
04:36modulation ends up being as long, as I'm holding the note.
04:38(music playing)
04:43Now it's at the sustain portion. You can hear that it's just sort of a small
04:46amount of modulation.
04:47I can increase the sustain. (music playing)
04:51And you can hear now it's at a higher level of modulation.
04:53So let's engage these first three stages: so Attack, Decay, and Sustain.
04:59So what's going to happen is the modulation amount will fade in over the attack
05:04period of this Modulation envelope.
05:06Then during the decay portion, the modulation amount will decrease to whatever
05:10the sustain level is.
05:12So let's hear that happen.
05:13(music playing)
05:16So you could hear those three stages happening, and now it's on the sustain.
05:19(music playing)
05:22The Release portion here is going to be once I let go of the note, it's going
05:26to be the amount of time it takes for this FM intensity to go back down to its initial setting.
05:32(music playing)
05:34We're now at the sustain portion. I'll let go and it instantly cuts off.
05:38And the reason for that is because our Volume envelope has no Release, so I'll
05:42increase the release on our Volume envelope.
05:44And now we should hear all four stages of this modulation envelope.
05:47(music playing)
05:49And I'll let go of the note, and we can hear the modulation fades back down, as well
05:55as the volume of the sound.
05:57So that's this Modulation envelope controlling the FM depth, or FM intensity.
06:01The other thing we can actually do with that is give it a negative amount so the
06:06envelope works in the opposite direction.
06:08So essentially what's going to happen is during the attack period, the FM amount
06:12is going to be decaying and so on and so forth.
06:15But it's worth exploring. (music playing)
06:17So check that on your own because sometimes you can get some really cool musical
06:21things happening with that.
06:24Okay, so now let's try using this Modulation envelope to control the pitch of the modulator.
06:31So I'll start with a pretty neutral setting.
06:34So what I'll do is first give this a bit of FM intensity here.
06:38(music playing)
06:40So we need a little bit of modulation happening in order to actually hear
06:43this because with no modulation, all we're hearing is the carrier signal.
06:46So now what I'll do is give this a bit of pitch modulation.
06:50So I turn this to the right to give it a positive amount.
06:53(music playing)
06:55And then I have to engage the envelope here.
06:57So we'll give this a bit of attack and over the period of this attack stage, the
07:01pitch of the modulator will rise.
07:03So let's listen to that. (music playing)
07:07All right! So you could hear it rising and then once it hits the decay, it snaps back to
07:11the note that I'm playing. Let's give it some decay, so it will rise and then it will fall during the decay portion.
07:17(music playing)
07:22And if I get rid of the attack and just have a decay, we'll just hear it pitched down.
07:26(music playing)
07:28Because the attack is instantaneous, so then the decay is the only thing we're hearing.
07:32(music playing)
07:35We can get an even shorter decay for a more percussive sort of tone.
07:39(music playing)
07:40And if I want it to be a further range of pitch that's happening with this
07:43envelope, I'll increase the intensity.
07:46So if I go all the way the right, that's the maximum intensity for this pitch modulation.
07:49(music playing)
07:53That gives it definitely more of a snap to the sound. (music playing)
08:00Then I can adjust the sustain level as well of this Modulation envelope.
08:03(music playing)
08:06And then of course it has the release, which is once we let go of the note, how
08:09long it takes for the modulation to settle back down to its initial value.
08:14(music playing)
08:16In order to really hear that, we have to make sure that there is enough release
08:19happening with our Amplifier envelope or our Volume envelope.
08:22(music playing)
08:25So you can hear, when I've let off the note, the pitch started changing.
08:28So I'm playing the note and I let go, and you can hear that Modulator pitch is changing also.
08:35Another thing to keep in mind is that this modulation envelope can control the
08:39modulator pitch and the FM depth at the same time. So let's do that.
08:44So now we've got it controlling FM depth and pitch.
08:47(music playing) So it's a little more drastic of a sound.
08:52Let's get this to a more musically useful envelope shape.
08:54So I'm just going to do something where we've got a bit of attack and decay and release.
08:59(music playing)
09:02So that's probably too much a range of pitch, so I'll decrease that.
09:05We've got a little bit of pitch modulation and some FM depth.
09:09(music playing)
09:12And if I decrease the starting place, I think it will be more musically useful.
09:16(music playing)
09:18So you can get some interesting stuff, having it modulate both the pitch of the
09:21modulator and FM depth at the same time.
09:23(music playing)
09:28I can also invert the direction of the Modulation envelope for pitch just like
09:32we did for FM depth, so I can do that here.
09:34So now the Pitch envelope is working in the opposite way that the Modulation
09:38envelope is working for FM depth.
09:39(music playing)
09:43So now you can get some interesting effects by exploring that.
09:45So next, let's check out the LFO, which can be used to modulate the FM intensity,
09:51or like we saw earlier, it can be used to create vibrato.
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Adding movement with the LFO
00:00The LFO in EFM1 could be used both to modulate the FM intensity and as we saw
00:05earlier, it can be used to modulate the pitch to create a vibrato effect.
00:09Just as a reminder, LFO, that stands for Low-Frequency Oscillator.
00:14So it's an oscillator that generates a periodic signal like oscillators do,
00:17but instead of it being an audible signal, it's one that automates the
00:22movement of some parameter.
00:24So in this case, we can modulate the FM intensity, if I move this control to
00:29the right. Remember, the FM intensity is this knob here in the center. Or
00:35if I move this to the left, it's going to be a pitch modulation, and therefore
00:39create a vibrato effect.
00:41In the center, this LFO isn't active.
00:44So to reset this to the center position, I can click on the O above the knob or
00:48I can just Option+Click on it, and it moves it back the center.
00:51So right now I'll play the notes so you can hear where we are starting.
00:54(music playing)
00:55Okay, so there's a little bit of FM modulation happening, and we have got the
01:00Modulation envelope with some activity going on.
01:03Let's bring in the LFO amount for FM intensity.
01:06(music playing)
01:10So now I have got a little bit of modulation and as I increase the amount,
01:16you can hear it's a more pronounced effect. (music playing)
01:22And I can adjust the speed of that here with the Rate control.
01:24(music playing)
01:28If I want to do a long change, I can set it to slow rate, or I can speed it up.
01:40If I go really fast, I get sort of distorted overdriven sound.
01:46But the problem is is that even if it works for one note, it doesn't necessarily
01:49mean it is going to sound good on every note.
01:53So this doesn't really track pitch too well. (music playing)
02:01As we looked at earlier too, if we take this to the left, we'll get vibrato.
02:05(music playing)
02:09Sometimes with vibrato effect it's nice to have just a small amount.
02:13(music playing)
02:21Because then it's more of a subtle effect and has more of a nostalgic sound.
02:25(music playing)
02:27It's pretty out of control.
02:28So as you can see, the LFO is a great way to add a more periodic type of
02:33modulation that's constant to the sound, whereas the envelope is great for
02:37doing like a one-time modulation where the FM intensity is adjusted or the
02:42modulator pitch is adjusted.
02:44The LFO is really great because it's a continuous modulation, so it's a way to
02:49add consistent movement to the sound.
02:51Next, let's take a look at how we can add more bass with sub oscillator and
02:56thicken the sound with the stereo de-tune in Unison.
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Using unison, detune and sub osc for thick sounds
00:00Sometimes when we are creating FM sounds you end up losing some bass, the more
00:05modulation you have. (music playing)
00:07So as I increase the FM intensity here, the sound gets more harsh, but it's less
00:13focused on the low end. (music playing)
00:18And actually, if you take a look at this analyzer on an EQ and watch the
00:21lowest harmonic, you see as I increase the FM intensity, at certain points it decreases in its level.
00:30(music playing)
00:32And as I bring it down, you can see that it's a couple of dB louder now.
00:38So one way that EFM1 solves that problem is by the sub-oscillator control.
00:44And what this does is it brings in a pure sine wave an octave beneath the note
00:48you are playing that's un-modulated, so it's not being FM-processed at all.
00:53(music playing)
00:55So if I turn this up, you can hear it's bringing this tone an octave lower, try to find the right balance here.
01:05(music playing)
01:12So you can get a nice full-range sound with that, which is really cool.
01:17And then instead of having a chorus, they have a very similar thing in EMF1,
01:20Stereo Detune. It kind of takes on a chorusing quality, so it's a de-tuned
01:25signal that's mixed into dry signal that increases the stereo field, the
01:29width of the sound. So let's explore that. (music playing)
01:37And I'll just bring up FM intensity so we can hear everything a little bit more.
01:43So notice here is no Stereo Detune-- it's a very mono signal--and as soon as
01:48I engage this, all of a sudden, especially if you are listening on
01:51headphones, it's very wide.
01:52(music playing)
01:54As I increase it, you can hear some modulation happening, and the speed of that
01:58modulation increases the further I turn this knob to the right.
02:01(music playing)
02:07So this Stereo Detune knob is a really good way to add some width to the sound.
02:12It's very cool feature.
02:14And the next thing we can do to actually fatten up the sound even more is to
02:18use the Unison control.
02:19So the Unison's up here at the top in the global settings.
02:22So when I turn that on, what is going to happen is every time I play a note on
02:26the keyboard, instead of it just allotting one voice, it's going to play two
02:29voices for that note.
02:31(music playing)
02:32So the first thing I notice is that it makes the signal much louder, so what I
02:35want to do is turn down the amplifier level.
02:37So that's here, this main level.
02:39(music playing)
02:45So the Unison has an increased the overall volume, but because it's two
02:49independent EFM voices playing on top of each other, we also just get more
02:53variation and depth to the sound. (music playing)
02:58I'll bring in some Stereo Detune. (music playing)
03:05So now we have got a pretty thick sound. (music playing)
03:12Once you get your EFM 1 sound the way you want, sometimes it's nice to be able
03:16to add some randomization to get variations on sound,
03:19so let's explore that in the next movie.
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Randomize, do you feel lucky today?
00:00So I like the sound that we have started. (music playing)
00:03That's pretty cool, but it'd be really great if we could create some variations on it.
00:07It's one thing that's great about EFM1 is it has this Randomize feature that
00:11allows us to add just a certain amount of controlled randomness to our preset.
00:15The first thing I want to do, if you actually make a sound that you like, this
00:20here, you are going to want to save it as a preset so you don't lose it.
00:24The way you can do that is you go to this menu up top, the Preset menu, and go to
00:28Save Setting or Save Setting As.
00:30Usually Save Setting As is a good idea because you want to change the name.
00:35So when I do that, what I can do is just type a new name for it.
00:37So I will call this CoolPresent.
00:41Usually it helps to give things a meaningful name.
00:43In this case CoolPreset is meaningful to me.
00:47Okay, so now that we have that, I want to make some variation on this.
00:50So what I can do is I can tell the amount of randomness I want to add to my current preset.
00:56So an amount like 7 percent is actually pretty good. That's the default they have set here.
01:01Because it's enough that we'll hear the change, but it's not so much that it would
01:05be entirely different, because this Randomization parameter can go all the way to
01:09100%, where if we click the Randomization button at the 100%, it's a completely new,
01:13entirely different sound that's unrelated to your original one.
01:16So let's try adding 7% randomness.
01:21So I clicked and you saw that everything moved a little bit.
01:23So now I can hear that the harmonic is different of the modulator.
01:28Everything sounds a little bit different. Let's try it again.
01:32It's definitely different, but still maintains a lot of the character of
01:36this original sound. So there I did it again. This is nice.
01:42It's really cool because sometimes you'll find unexpected things that you wouldn't
01:45even come up with, and also sometimes sounds that don't work out at all.
01:49(music playing)
01:51So we can increase this even more.
01:53So let's try 50%, somewhere around there.
01:56Okay, so first I have to click the Randomize button, and you see that some knobs
02:02and sliders moved around. (music playing)
02:05Okay, so this is definitely much different territory than what we had before. It's pretty cool.
02:11Let's try it again. (music playing)
02:15So, yeah, much different. (music playing)
02:18And of course, if we do a 100%, it's just going to be entirely different.
02:22(music playing)
02:25If you look at the ratios of Carrier or Modulator, 11 and 14, much different.
02:31Notice that if I press this a bunch of times, everything changes except for a few parameters.
02:35(music playing)
02:39So you can see that everything is changing except the number of voices, the
02:44global transpose, and the global fine- tuning, but everything else will change.
02:51So sometimes what I will do is just hold down a node, press the Randomize, and
02:58sometimes you really luck out with some interesting sound effects and things like
03:00that, like this right here. And of course, if you come up with the setting you
03:05like, make sure to save it as a new preset.
03:07So what I can do is go back to that menu up top, go to Save Setting As.
03:13We'll call this, this is our Alien Sound Effect (AlienSFX), and we save that, and
03:21then what's great is it shows up in the menu in future.
03:24So here we have our CoolPreset. Here is our new AlienSFX.
03:26So if want to go back to the CoolPresent, there, go back to it.
03:30(music playing) I've got that and we've got our new one too.
03:34Once we've got some presets and things are sounding good, it's really great to
03:37be able to assign a MIDI controller to control the FM amount so that we can
03:41actually test some things out and be more expressive with playing on the keyboard.
03:44So we'll check that out next.
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Assigning MIDI controls to FM
00:00Sometimes it's really useful to be able to assign a MIDI controller to a parameter.
00:05Fortunately, EFM1 has a built-in way to do this really easily, especially for the
00:09most important parameters.
00:11So they've got the Assignment page down here where you can assign the FM
00:15intensity to a controller, and you can also assign the vibrato to a controller.
00:18So by default they have this FM intensity assigned to the mod wheel, so
00:24let's check that out. So if I'm playing a note and I open up the mod wheel, you can hear the FM
00:31intensity is increasing.
00:32Now I'll close it back down.
00:35Notice you don't see the knob move.
00:37This big knob in the center, that didn't moved at all, but you could hear it
00:40changing. That's what happens with CC assignments;
00:44you hear it, but you don't see it.
00:45The other thing to think about here is I've got this Ctrl FM Amount.
00:50That's essentially scaling the amount that the mod wheel is going to
00:53modulate the FM intensity.
00:55So right now it's set to 0.20, and this is on a scale from 0 to 1.
00:59So what happens if we increase that?
01:01I will set it to 1. So now when I play a note and
01:03I open the mod wheel, you can hear I have a much greater range of intensity.
01:09(music playing)
01:13So sometimes you want to limit it though; you don't want that full range if you
01:17have a control or your mod wheel. You want it just be a subtle amount that you
01:20are affecting it. Then you can control out here.
01:23So maybe I want it 0.10. (music playing)
01:28So as I open and close the mod wheel, you can hear a slight adjustment, but it's
01:32subtle; it's not that much intensity difference.
01:34Let's say I wanted to assign this to a different controller.
01:37I don't want this to be the mod wheel.
01:38So what I can do is go to this menu here and I can choose it from this long list.
01:44The only problem is that I have to know on the keyboard controller what the
01:48continuous controller number is for the slider or knob that I want to assign it to.
01:52So the keyboard I'm using right now, which is an Axiom Pro 61,
01:56I'm not sure what CC number the sliders are.
01:58Fortunately, if I go up to the top, I've got this Learn button.
02:02This will just learn whatever slider or knob that I move.
02:06So I click on that and I move the slider on my MIDI controller and I can see
02:10that it did something. And so it's telling me here that the slider that I moved
02:15is continuous controller number 74. And sure enough, when I play a note and I
02:21move that slider, I can hear the FM intensity adjusting.
02:24And if I want to increase the intensity, I can adjust the scale here.
02:30So just so it's obvious, set it to the full amount here, and I'll move the slider.
02:36Now I can cover the full range of FM intensity.
02:42So I can do the same thing for the Vibrato control as well.
02:46By default, it isn't assigned to anything.
02:47So I can go here and again if I know my CC number for a slider knob in my
02:53controller, I can just find it in this list or sometimes it's easier to learn it.
02:57So I hit Learn.
02:59I'll move a different slider on my controller and there we go. Now I've
03:03got Vibrato controller. (music playing)
03:07All right! So if I've got the slider down, no Vibrato.
03:11Bring up the slider, it's increasing the intensity of the vibrato.
03:15So it's a very useful feature and makes it so that if you are good at playing the
03:20keyboard you can be more expressive, because you can be playing a melody and then
03:24adjust the sliders and adjust the FM intensity and vibrato all at once,
03:27so it definitely makes for a more dynamic performance.
03:30So now that we have things set in EFM1, let's take a look a musical example and
03:36hear EFM1 in action.
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Composing with the EFM1
00:00Let's check out EFM1 in a musical example.
00:03I have got six instances of EFM1 that are creating all the synth sounds and bass
00:08sounds and pads, and then the drums were created by UltraBeat.
00:12So let's hear it and then I will show what's going on.
00:14(music playing)
01:02All right! The first thing I will show you is this SynthAccent track that we have got here.
01:06So let me play that for you.
01:08(music playing)
01:13We can see on the interface when this one little accent happens--
01:17(music playing)
01:20--the FM Intensity knob is moving. That's because of the Track Automation on
01:24it that's doing that. (music playing)
01:28That's really the only modulation that's happening in this.
01:31There is no LFO or envelope amount that you can see.
01:34The other thing to take note of is that the Carrier is set to a fixed amount, so
01:38it's not tracking the pitches on the keyboard. So when I play--
01:40(music playing)
01:44--I can still play notes that will track on the keyboard, but that's because it's
01:47tracking the Modulation oscillator.
01:49If I uncheck this, it's going to sound a lot different.
01:52(music playing)
01:55So it's one of those things we were experimented and it just sounded cool with the
01:59fixed setting. And on that particular note, the modulation sounded really good.
02:05The other aspect of the sound that gives it sort of the crunchiness that it
02:10has is that the Modulator is set to a waveform that's not a sine wave.
02:14So if this was all the way to the left, it would be a sine wave. It's much smoother
02:18modulation. But as I move this control, so let's hear that again--right, it
02:24really changes the texture of sound.
02:26So changing the wave shape of the Modulator really makes a big difference.
02:29(music playing)
02:33So the next sound in there is this Fretless Wave sound.
02:38I will show you what's going on with that.
02:40(music playing)
02:43It kind of has this vowel quality to it.
02:46It's bit of a growling sound.
02:47It's also pretty simple in its construction, and you can see that the movement is
02:54really happening from this Modulation envelope.
02:56We have got the Modulation envelope applied to the FM intensity--that's this
03:00control here--and you can see what's happening is that when you play a note, this
03:05FM intensity, over the period of attack, it opens up and then over the decay it
03:10closes down and remains at the same level.
03:13So if I just play some notes on the keyboard here--
03:15(music playing)
03:19--so you can hear how it has that movement just built into it.
03:23Part of the character of the sound, too, also has to do with this bus that it's sending to.
03:28So there are a lot of things going on in this bus. It's got an EQ, Clip
03:32Distortion, Space Designer, Reverb, Phaser.
03:35So let me mute some of these, so you can hear them individually.
03:39So here is the sound without any of those effects.
03:43The Clip Distortion, what that's going to do is add in more crunchiness and more harmonics.
03:49So the Clip Distortion is a really good way to saturate the sound, and you
03:53can get both really harsh and smoother types of distortion with it,
03:56so it's definitely worth exploring. (music playing)
03:59And so I am following that with the Space Designer, which instead of being set
04:03to a Reverb setting, it's set to a speaker cabinet.
04:07So with Logic there are some impulse responses that come with it that you can
04:10load into Space Designer that are models of speaker cabinets, and they have all
04:15kinds of other stuff too.
04:16(music playing)
04:19That kinds of makes it sound more like it's in a room playing through a speaker,
04:23and I like the vibe. That sounds like guitar amp.
04:25Then there's a phaser which is just adding a little bit of slight modulation.
04:29(music playing)
04:30And then finally, it's being shaped by EQ.
04:33So now the reason why I have this on a bus is that I didn't want this to be a
04:38fully wet signal, meaning I didn't want to apply this distortion and this Space
04:43Designer just directly on the signal, so it's a 100% going through it.
04:46I just wanted to add a little bit.
04:48So I can control that amount with this send control right here.
04:52So if I bring this down, it's not going to this channel strip at all.
04:57I can adjust the amount. (music playing)
05:02So I could even have it do quite a bit more. (music playing)
05:05And then if I didn't want it actually that crunchy, so I have found kind of a
05:11nice setting in the middle where it blended well with this SynthAccent sound.
05:15(music playing)
05:18That sounds pretty good. (music playing)
05:23And the next setting we have got here is this FMOrgans.
05:26So I will play that, take a look at the interface -
05:27(music playing)
05:38So the main thing that's happening here, it's really this Modulator, it's the
05:42waveform in the Modulator is set to something other than a sine wave,
05:45so that's what's giving it a bit of crunch.
05:46There is also the Modulation envelope which is slightly modulating the FM intensity.
05:52So if I play a note on the keyboard here, we can hear just a little bit of
05:58crunch to it, and that's because of the Modulator waveform.
06:01If I set it all the way to left so it's a sine wave, there's a lot less of that.
06:06(music playing)
06:09The other, and actually probably more important, aspect of the sound is the
06:12Volume envelope, or the Amplifier envelope.
06:14You can see that there is little bit of attack, so the sound is fading in, and it
06:19also has a bit of a release, so that it takes a moment for it to fade out.
06:22And so that's really what gives it the shape of the sound that makes it a pad,
06:25in terms of its characteristic.
06:27Then we've got the FM Reverb Stretch here, and what this is is at the end it's
06:33just sort of a washed-out pad. (music playing)
06:37It's in the background. (music playing)
06:42So you can see it's a 16-second reverb, fully wet, so it's just puts it in the
06:48background, and it's to add contrast and space to the rest of the mix.
06:52You actually really can't hear much of the sound.
06:54If I get rid of this reverb, it's going to sound quite a bit different.
06:58(music playing)
07:04Don't hear that aspect coming through.
07:06I just wanted something in the background that was really spacey.
07:09So it's got the long reverb. And what the Tremolo effect it's doing is that's
07:12working an auto-panner, where it's panning back and forth between left and right.
07:16So let's listen to that again.
07:18(music playing)
07:19So the tremolo is usually going to be modifying the volume on the particular
07:24track that you have running through it, but it has a phase control so that's
07:27going to make it function like an auto-panning. (music playing)
07:35Last but not least, we have got this other pad, this PostRockPad here.
07:39(music playing)
07:41And so that's also a really washed-out sounds in the background.
07:45(music playing)
07:47If we take a look at this here, you can see that this is a pretty long reverb,
07:5217.8 seconds, fully wet.
07:55So it's just to push in the background.
07:57I will play for you dry so you can just hear what the difference and what it sounds like.
08:01(music playing) Kind of a very different setting.
08:07So Reverb really pushes it back. (music playing)
08:13So the last thing I want to show you is this Percussion part that's up top. So I'll play you that.
08:24(music playing)
08:29Not necessarily that much going on in terms of the pitch, but it functions in the background with
08:34everything else as part of the percussion.
08:37(music playing)
08:39So really what's creating this sound,
08:41so if I play this, and what gives it the metallic quality is the ratio between
08:45the Modulator and Carrier.
08:47So notice that it's 4:9 and you can't really evenly divide 9 by 4.
08:52So when you have those kind of ratios you end up getting more metallic sound.
08:56(music playing)
08:57If I were to change this to 8, it's going to be a little bit more consonant of a sound.
09:01(music playing)
09:03All right, so there is a little less edge to it, a little less metallic. And then
09:07of course a big portion of the sound is the Amp envelope.
09:09It has a short decay, instantaneous attack.
09:12So I will set this back to 9, so we have got the more metallic sound.
09:16(music playing)
09:19I felt like that blended in well with the drums.
09:21So I'm going to unsolo this track here, and let's listen to the entire mix and
09:26try to listen for how all these different EFM1s blend together.
09:29(music playing)
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6. The EVOC 20 PolySynth
Getting Started with EVOC 20
00:00In this chapter, we'll take a look at the EVOC 20, which is a polyphonic
00:03synthesizer combined with the 20-band vocoder.
00:06EVOC 20 is capable of creating classic, digital synth, and FM synthesis sounds
00:11as well as the stereotypical singing robot vocoder sounds that you'd hear from
00:15Kraftwerk or Daft Punk.
00:16So what is a vocoder?
00:19Vocoder is an abbreviation for voice encoder.
00:22Essentially what it does is it will analyze some kind of modulation input, and
00:26it'll do that through the sidechain up here.
00:28Usually that's your voice.
00:29It could be either singing or spoken word. And it'll apply the characteristics
00:34from your voice to the synthesizer section and hence you get the singing robot
00:38sounds that are normally associated with a vocoder.
00:40So taking a look at the interface of the EVOC 20, there are three main sections.
00:45Over on the left, we've got the Synthesizer section, and here is where we're
00:49going to be creating our starting- place sound, and it can either stand on its
00:52own or it's going to be the basis for the vocoded sound.
00:55In the center, we've got all the vocoder parameters, and so this is where we're
00:58going to adjust the analysis of the modulation signal, so of our voice, and adjust
01:04the sound of the vocoder.
01:06Over on the right we've got the amplifier section.
01:08Here you can adjust the output level, add in a chorus effect, adjust the stereo
01:13width, and also choose what you're monitoring as well.
01:15So let's check out EVOC 20 in action.
01:18I've got a musical example here that has a couple of instances of EVOC 20, some
01:22acting as just a synthesizer, some of them acting as a vocoder, so that you can
01:26hear the range of sounds that are possible.
01:28(music playing)
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Vocoding Basics: Making your synth sing!
00:00Let's take a look at how to set up EVOC 20 as a vocoder.
00:05So what we're going to do is run an audio file through it.
00:08So we've got this audio track in Logic here.
00:10It's called NothingToSay, and you'll hear what that is.
00:12(Male speaker: I have nothing to say. I have nothing to say.)
00:16Okay, so you can hear, he has nothing to say.
00:18So, what I want to do is turn that into a singing synthesizer part.
00:22So the first thing I'm going to do is set the output of this NothingToSay
00:27track to No Output, because I don't want to hear this dry sound against our vocoded sound.
00:32So on the channel strip itself, what I'll do is, underneath Stereo Output, go to
00:37No Output, and then now check it out. If I play, there is nothing.
00:41So we go back to our vocoder here, EVOC 20, and what I want to do is route in
00:47that NothingToSay audio in here.
00:49So what I'll do is go to the Side Chain input that's up top and I
00:53choose NothingToSay.
00:54So what that's going to do is it's going to send that signal through the
00:57Sidechain Analysis input, and then the characteristics of that sound are
01:03going to be transferred to the Synthesizer section, and we'll be able to perform that part.
01:07So now I've got that signal routed through the Side Chain input. In order for
01:11me to hear it, I actually have to change the Signal Monitoring mode that's in
01:15the Amplifier section.
01:16So right now it's set to Synth.
01:18So if I play back Logic, well I don't hear anything.
01:22If I play keys on the keyboard--
01:23(music playing)
01:25It sounds like a synthesizer, right?
01:27We don't get any vocoded thing happening.
01:29If I change this setting here to the Analysis--
01:33(Male speaker: I have nothing to say. I have nothing to say.)
01:36then we're going to hear our analysis input.
01:38That's what's coming from our sidechain. And then I can change this to Vocoder,
01:43and what happens is right now if it's playing back, there's nothing, but when I
01:46play a key on the keyboard-- (music playing)
01:51we can hear that the sound is vocoded, right?
01:54So I'm able to control the pitch.
01:56It sounds like the synth is actually saying, "Nothing to say.
01:59I have nothing to say."
02:00So that's the way you can set up the audio routing for this.
02:03And a good thing to do once you have this routing set up is to explore some of the presets.
02:09So what you can do is go to this menu up here, and a good place to start is
02:12these vintage vocoder ones.
02:13They try to cover the basis of the classic sounds.
02:16Let's start with Clear Voice Vocoder and let's listen to what that sounds like.
02:21I start playback in Logic so that we've got the Side Chain input coming through,
02:25but in order to hear anything, I have to press the keys on the keyboard.
02:28So I'll play something.
02:29(music playing) I can play chords.
02:35Of course, that depends on our polyphony settings, but we'll talk about that
02:38later, and let's check out some of these other ones too.
02:42So, another one that's kind of neat is Galactic Warriors.
02:45(music playing)
02:52So you kind of get the part sung, and you can create a whole composition out of the
02:56"nothing to say," and pitching around, do all kinds of things.
02:59Definitely pretty neat, definitely worth spending the time to explore some
03:02of these presets, just to get a sense of the range of sounds that the vocoder can create.
03:06What we'll do is in the next video take a look in much greater detail of the
03:10Synthesizer section and how actually everything works in there.
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Exploring the synthesis section
00:00Let's take a look at the Synthesis section of the EVOC 20.
00:03Here we are basically going to be creating either a stand-alone synthesizer
00:06sound that sounds really awesome or we are going to be creating the sound
00:10that's going to be vocoded.
00:11So it's really important to get something that you like here and that sounds
00:14good, because it's going to be the basis for everything else.
00:17So, place to start. There's two different modes here.
00:21There is Dual and FM.
00:22Let's take a look at Dual.
00:23So what we've got is two different waveforms that you can choose, and you are
00:27going to adjust the balance between the two of them.
00:29So what I'll do is go ahead and set the balance all the way to waveform 1, so I
00:33can play it right now. (music playing)
00:35And we here the Wave 1 and I can adjust that.
00:37I mean there are 50 different waveforms. (music playing)
00:41So I can scroll from here. And they are all interesting digital waveforms, Digi
00:47Waves, as they call them, and you can set the octave right beneath that, here, so
00:5116 feet or 8 feet or 4 feet. And so the terminology comes from pipe organs,
00:57because the longer the pipe, the lower the note.
01:00So I can choose the octave. And if I bring the balance back down to the bottom
01:05here, then we can listen to Wave 2. (music playing)
01:08So same thing. I can choose any of those 50 waveforms and I can adjust the
01:14semitone tuning of waveform 2, so I can offset it in semitones.
01:18(music playing)
01:20So I can tune it up a fifth and then I've got a fine-tuning adjustment, this
01:23Detune, which goes 50 cents in either direction. (music playing)
01:29You're really not going to notice too much of that until you've got the balance
01:32of these waveform 1 and 2. (music playing)
01:35So now you can here that difference, and you can make it really out of tune or
01:43get it perfectly tuned as a fifth there.
01:46So that's the Dual mode.
01:47The other mode, FM, is a little bit different. So it's the same type of synthesis
01:51that we saw in EFM1, which is FM synthesis. And what happens here is that Wave 2
01:57is going to modulate the frequency of Wave 1.
01:59So Wave 1 in FM Mode is always going to be a sine wave.
02:03It doesn't matter what the number is here.
02:04It's actually disabled.
02:05It's always going to be a sine wave.
02:07And Wave 2, which is going to modulate Wave 1, you can choose the waveform and
02:11you use what was formerly the Balance slider, which is now our FM Intensity
02:15slider, to adjust the amount of modulation.
02:18Also notice that the Ratio here is going to control our tuning.
02:22So before we had Semitone and Detune, and now it's Ratio course and Ratio fine-tuning.
02:28So I'll set our Ratio to 1 so we are just getting the first harmonic, and what we
02:33can do is modulate waveform 1 with waveform 2. So I'll play.
02:36(music playing)
02:41And notice that if I change waveform 2, it really changes the timbre of the sound.
02:45(music playing)
02:50So that makes a big difference as well.
02:53The next feature that we have in this Synthesizer Mode here, right next to it, is
02:57the Noise Oscillator.
02:58So this will allow us to introduce some white noise into the sound.
03:02(music playing)
03:05So I can just control the level of that noise here. And beneath it with the Color
03:08knob, we can adjust the color of the noise.
03:10So basically what that's going to do is adjust it from white noise to blue noise.
03:14So it's going to filter out the low- frequencies, so it's a high pass filter.
03:17(music playing)
03:19And that just changes the emphasis of the noise from being evenly spread
03:23throughout the spectrum to just focusing on the high frequencies.
03:26(music playing)
03:29So next to that we've got the built-in Low Pass filter and that's right here and
03:33so I can cut out the high frequencies.
03:35(music playing)
03:38And that has a Resonance control as well.
03:40So if I increase the Resonance, what it's going to do is create a little bump or
03:45boost around the cutoff point and it's going to emphasize wherever my cutoff is.
03:49(music playing)
03:51That's how I can get those vowel sounds and squelchy acid sounds as with a
03:54higher amount of Resonance on the filter.
03:58Next to that we've got a very simplified Attack and Release envelope, and this
04:02is to control the shape of the volume of this sound in the Synthesis section.
04:06So if I want a long attack or long fade-in, I can adjust the attack time here,
04:10and we'll here the sound fades in.
04:12(music playing)
04:15And I can give it a long release as well.
04:17What that's going to do is once I let go the note, it will take a moment for it
04:20to fade back down the silence.
04:24So I let go, you can hear it's still fading down.
04:25So that's a long Release.
04:26So this Synthesizer section is really important because it's going to be either
04:31our super-cool synth sound that stands on its own or it's going to be the
04:35basis for the vocoded sound, and the settings here really affect the
04:38intelligibility of the vocoded sounds.
04:40So in the next video, let's take a look at how the global voice settings affect
04:45the performance in the Synthesis section.
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Managing the Global voice settings
00:00Let's take a look at the global voicing settings in EVOC 20.
00:04So we've got these up here: the polyphonic, mono, legato and unison.
00:09So these are going to really affect the way that the instrument performs, and
00:12unison is great for creating really thick, textured, layered sounds.
00:15So we'll take a look at that.
00:18So, in polyphonic mode, what this means is that you can play multiple notes at a time.
00:23And you set the number of voices you can play or the number of notes you
00:25can play right here.
00:26So the maximum is 16.
00:27That means you could play a 16-note chord, or 16 different notes basically
00:32all together, and you can adjust the polyphony here.
00:35Then we've got monophonic mode.
00:37It's just going to allow us to play one note at a time.
00:40So you can't play chords.
00:41So if I try to play a chord, it just chooses one of those notes.
00:45But one of the neat side effects of mono mode is that if you play a note that's
00:51down here and I play an octave higher and then I let go of the higher octave, it
00:56goes back down to the lower octave.
00:58So I didn't actually have to play that note again.
01:00So you can do these paddling synth phrases like really easily in monophonic mode,
01:05which is really cool.
01:06Then you have legato mode.
01:09And what's going to happen here is it's also going to be monophonic, but it's
01:13not going to retrigger your Attack Release envelope, when you're playing notes
01:17that are right next to each other in time.
01:19So what happens if I give this a long attack then the first note I play will
01:23take a long time for it to fade in, but then when I play adjacent notes without
01:27any pausing in between, I won't retrigger that envelope,
01:30so they will happen right away.
01:32So I'll play a note now. (music playing)
01:34So you can hear it fades in, and when I play other notes, they happen right away.
01:40So it's not retriggering this envelope every time.
01:43So that's legato mode.
01:46So if I want to really thicken the sound, the thing to do is unison.
01:50So let's start in monophonic.
01:53So I'll press this button here to turn on unison. And what's going to happen is,
01:56depending on what our voice setting is here, it's going to stack that number, so
02:0016 voices, on top of every note we are playing.
02:03So you have to imagine that you had 16 EVOC 20s open, all playing the same note,
02:08then you get this kind of sound.
02:09Also it's going to really increase the volume, because you get all these sounds
02:13on top of each other.
02:13So if I play a note, we can hear that that was really loud and clipped.
02:17It's because we have 16 stacked voices.
02:19So I can bring this number down, something like 6, and you get a really loud thick sound.
02:26One way to make it more manageable and even appear as a bigger sound is to
02:31detune some of these unison voices.
02:33So the way to do that is this Analog control that's down here.
02:36What this is going to do is for each unison voice you'll get some amount of detuning.
02:41So obviously the further this is the left, the less detuning you get and the
02:45further you turn it to right, the more detuning.
02:46So let's just have a little bit here. (music playing)
02:50I'll increase the amount. (music playing)
02:54All right! And so that you can get it really thick lead sounds by just having it in unison
03:00mode and using this Analog control to detune the unison voices.
03:03(music playing)
03:06So that's in monophonic mode.
03:08This also works in polyphonic mode, and what it's going to do is allows me to play chords.
03:13(music playing)
03:16And then I still have that detuning between voices.
03:19Instead of stacking three voices onto every note that I'm playing, what it's
03:22actually doing is for any note I am playing, it's going to have one unison copy.
03:28And then this is where I set the maximum number of voices.
03:31And notice that instead of it going up to 16, like it did before, now it only
03:34goes up to 8, and that's because for every note that I'm playing it's playing a
03:38unison voice on top of it.
03:39(music playing)
03:41And if I wanted this to all be more in tune, I can make this less analog.
03:44So I'll bring down the Analog control here.
03:47(music playing)
03:50So you still get some of that texture of the detuning, but it's a little
03:54bit more manageable.
03:56So that's how the unison voices work here.
03:59Another global feature that we have in the Synthesizer section is the Bender Range.
04:03So I can adjust the pitch bend range to go up to an octave in either
04:07direction, and then I can adjust the fine-tuning of the entire instrument by
04:1250 cents in either direction.
04:14And so what that's going to do is if we have another synthesizer or some
04:17recorded live instrument that's slightly out of tune that we need to match, here
04:21we can adjust the global tuning of everything to make that all work.
04:25The global voice settings are really important for how the instrument is going
04:28to respond, both in terms of its polyphony and also creating the texture of the
04:32sound with the unison control.
04:33In the next video, let's check out the vocoding features of EVOC 20.
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Using the filterbank section to shape the vocoded sounds
00:00Let's take a look at the vocoder aspects of the EVOC 20.
00:04So we'll take a look at how to bring in audio through the Side Chain input,
00:07analyze it, and re-synthesize it through the Synthesis filter bank to get a
00:12variety of the vocoded sounds.
00:13So the place to start is our audio that we have in the range here. So this is our --
00:18(Male speaker: I have nothing to say.) Nothing to say, yeah.
00:20(Male speaker: I have nothing to say. I have nothing to say.)
00:23So I want to vocode that and be able to play around of it in the EVOC 20.
00:26So the first thing that I am going to do is set the Output here to No Output.
00:32That's because I don't want to hear it playing on top of the vocoded signal.
00:36So then in EVOC 20, what I am going to do is go to the Side Chain menu up here
00:41and choose Audio 1 - NothingToSay. So now it's routed through here.
00:47But I don't hear anything. (music playing)
00:48And when I play the synth part, it just sounds like a synth.
00:51So what I've to do is change my Signal Monitoring here to vocoder, this Voc.
00:56So now what happens is when I play back and I play notes, and it's vocoded.
01:03Here it's I have nothing to say, but it's not all that intelligible and it's a
01:09little bit rough around the edges.
01:10So there is a lot we can do to address that.
01:12But first it's good to get a sense of what's actually happening with this whole
01:16process. What do these lines and things mean and all that?
01:19So, let's go through that.
01:21So essentially, what's happening is the Side Chain input, that's where the audio files
01:24coming through, and you have to imagine that's going up here and it's coming down
01:28through the top and it's being split into these five different frequency bands
01:33here, and it can actually be more than five.
01:35I could have it be all the way up to 20 bands.
01:36And so this top part, this blue area, is the analysis filter bank.
01:41So what that's doing is it's taking our audio file, I have nothing to say, and
01:45it's splitting it into these different frequency ranges.
01:48And then there's an envelope follower on the end of each of these band pass
01:52filters that's in these frequency ranges.
01:55So that's going to track the shape of the volume of the sound.
01:57Then what it's going to do is it's going to send that down to our
02:00synthesis filter bank.
02:02That's here, that's in the green. And then the synthesis filter bank will take
02:06that volume information from the different bands and apply it to the synthesizer
02:10and then you end up getting the synthetic reproduction of our input sound.
02:15So what happens is here's frequency from left to right, so 80Hz to 8000. So
02:21let's say this band right here, maybe this is 200Hz to 500Hz, so it's going to
02:27track the volume in that range and then in this next range and so on.
02:30So the more bands that I have then each of these slices of the frequency
02:35spectrum is smaller, and it's tracking the volume in a smaller slice and
02:39therefore you get a more accurate representation, because basically there's just
02:42more of little slices that are here where it's tracking volume.
02:46So what happens when I've got more bands, like 20 here, is it's going to sound a
02:49little bit more intelligible.
02:50So I'll play the sound.
02:51(music playing) All right!
02:54So you can hear pretty clearly what he is saying, and then I'll bring this down, less bands.
03:00And you can still hear it, but it's a little bit more grungy less distinct.
03:06(music playing)
03:09So another thing that's going to really make a difference in terms of the sound
03:12is if we adjust the attack and release on the envelope followers that are part
03:17of our analysis filter bank.
03:18So here is our analysis filter bank and so when I adjust the release, you'll
03:22hear that really makes a difference.
03:24(music playing) All right!
03:27So I get a longer release and it's less distinct.
03:29(music playing)
03:33And when I get down to about six milliseconds or so, you can hear it's a pretty
03:39accurate representation. It's pretty clear.
03:41When I go lower, it gets a bit more grainy because it's really short release.
03:45I can also adjust attack too.
03:47That's going to make more of a difference on a more percussive sound, where it's
03:49going to just make the transient softer on it.
03:52The other thing that's kind of neat that I can do is if there's a certain
03:54portion of this sound that I like, like a certain vowel or something, I can just
03:59freeze the analysis and then I can play that shape and just play the synthesizer
04:07part, so that's kind of cool.
04:09The other aspect we've got here is I can set the low and high frequency for
04:14our filter bank here. So-- (music playing)
04:18if I set the low-frequency, that's basically acting as a high-pass filter.
04:23420Hz is the lowest frequency.
04:28So I can make that really extreme.
04:31And I can do the same with this highest frequency here too.
04:34This acts as a low-pass filter, so it's cutting out the high-frequencies. And I
04:42can actually move this as a unit.
04:43If I just click in the middle and drag, I can move the spectrum around, which is kind of neat.
04:49And then the other thing I can do is if I don't want these to work as a high-
04:53pass and a low-pass filter, I can have the lowest bands, so from here to here,
04:57and the highest band, just be band-pass filters.
05:01So if I make the rest of this very narrow, you can hear there are still low
05:07frequencies from this lowest band, because it's just a band pass, and there are
05:10also high frequencies in the highest band, but the rest of them are all kind
05:13of squished together. (music playing)
05:19So as you can see, all these parameters here with our analysis and synthesis
05:22filter bank really make huge difference to the vocoded sound.
05:26So in the next video we'll take a look at how we can stretch and shift
05:29the formants of this synthesis filter bank to get even more interesting
05:32vocoded sounds.
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Tweaking the formants and adding movement with the LFO's
00:00So let's take a look at how we can tweak our vocoded sounds more with the
00:04Formant Stretch, and Formant Shift, and some of these LFO controls that we have
00:08down in the Modulation section at the bottom here.
00:11Formant is any kind of resonance in the frequency spectrum.
00:14So at each of these band-pass filters in our analysis and synthesis filter banks
00:19we essentially have a format.
00:21So any of the speech sounds and vocal sounds, like vowels, usually contain
00:25about four different formants, or resonances, that come together to make that vowels shape.
00:30So it's very important part of human speech.
00:33So what this allows us to do is we can adjust the formants or stretch them for
00:39the synthesis filter bank.
00:40So I can make them wider and more narrow.
00:43So let's hear what that sounds like.
00:45So first what I am going to want to do is make sure that my audio routing set up.
00:49And it still is. I have got this nothing to say, audio track routed into our side chain input.
00:54And then I am going to just switch EVOC_20 to vocoder. There it is.
00:59Now I can go ahead and play back, vocode it, and I will up the number of bands so
01:06it's a little bit more intelligible. (music playing)
01:10And now I can shift the formant here, this knob in the center.
01:13So it's going to shift those resonances in the synthesis filter bank either up or down.
01:22And it's a pretty cool sound, especially when it's moving.
01:26So fortunately, we have got this LFO down here that can do that, so we'll come back to that.
01:30The other thing I can do is stretch the formants too, in the synthesis filter
01:34bank so, see how it stretches them out in the spectrum, or I can condense them
01:41in, get a more narrow sound. (music playing)
01:46And then I can do some combination of stretch and shift and get really out-
01:51there, strange sounds.
01:53So it's pretty neat.
01:55The other thing we've got right here is just the Resonance control, and this is the
01:58resonance for each band pass filter that we have as part of our filter banks.
02:02I can just adjust the Resonance.
02:04So if crank it up and shift the formants, that makes the shifting sound a
02:11little more pronounced. So that's pretty cool.
02:18And if we go down here, we can actually automate that process of shifting the
02:22formants, using this LFO.
02:24So the LFO is a low-frequency oscillator.
02:26It generates a periodic waveform.
02:29I can decide what that is in terms of its speed in hertz, and then I can
02:33adjust the intensity of that formant shift.
02:36Also, I can set the wave shape for this LFO.
02:40So right now it's a triangle waveform. And the speed is going to be 5.6 Hz. I'll adjust the Intensity.
02:47So you can hear it's shifting the formants 5.6 times a second.
02:52But I can slow it down. Make it more musical.
02:56And if I go to the left here, it's going to be in divisions of the beat.
02:59So every quarter note I could have that shift.
03:02But notice when I change the waveforms for this LFO it's going to sound a bit
03:07different and you get pretty cool sounds by using different waveforms with LFO.
03:11(music playing) So that now it's ramping up every quarter note.
03:20I've got a square wave here, where it's going to jump between two different
03:23formant shift values and my intensity is going to make a difference of what
03:28values it's jumping to.
03:29We have got the opposite of that.
03:32And the last two are different types of random wave shapes.
03:39So this is called a sample-and- hold wave shape where it randomly steps
03:43between different values.
03:45The last one is randomized waveform, but instead of stepping, it
03:49interpolates, so it's a smooth transition between random shift values basically. Cool!
03:58So then the other thing we have got here is a Pitch LFO.
04:01So this is so that we can modulate the pitch of the EVOC 20.
04:06So right now it's set to 32 bars, which is a pretty long pitch change, so maybe let's do .4 Hz.
04:14And then in order for this to be active, I adjust the Intensity here.
04:17The more intensity I give it the bigger range of pitch shift is.
04:25So its over a wider range of pitches and a small range of pitches and adjust
04:30the speed, adjust the shape of this waveform for this LFO. And then the one
04:37really cool feature is I can actually control the intensity of this modulation with my mod wheel.
04:43So I set my minimum value. You see what I did.
04:45I just split this control here. And so when my mod wheel is all the way closed
04:50down, it's going to be a pitch modulation of this minimum value.
04:54And then there is going to be a range all the way up to when I have my mod wheel
04:58all the way open, it will have pitch modulation of this value.
05:01So let's just hear that difference.
05:03So, here it's at its minimum value and then when I open it up, you can hear,
05:08now I have got a much wider pitch modulation.
05:13So, all of this here is a really good way to add more strangeness to vocoded sounds.
05:19In the next video, let's explore using the UV detection to get more
05:23intelligible vocoded sounds.
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Getting more intelligible results with U/V detection
00:00One way to increase the intelligibility of vocoded sounds is to use the UV
00:04detection aspect of the EVOC 20.
00:08UV detection stands for unvoiced detection.
00:11So human speech consists of voice sounds, which are tonal sounds or formants, and
00:15unvoiced sounds, which are more noisy.
00:18So voice sounds are typically produced from oscillations of the vocal cords,
00:22whereas unvoiced sounds are produced by blocking or restricting airflow via
00:25either your lips, tongue, palate, throat, or larynx.
00:29So in most good vocoders we will have two different ways of synthesizing voice
00:34sounds and unvoiced sounds.
00:36So that's why I have got this whole UV detection aspect right here.
00:40So let's run some audio through here.
00:42We have got that same good old Nothing to Say audio your track.
00:47And I have got that routed through the Side Chain input, like you have seen before.
00:51And then to make sure that we are monitoring this properly, I want to make sure I
00:54have got to set the vocoder so that I can hear the vocoded signal.
00:58Okay, so if ahead and hit play and I'll play notes on the keyboard,
01:03(music playing) so we have got the vocoded sound.
01:07So I can increase intelligibility in the first place by just upping the number
01:10of band pass filters. Okay, there we go.
01:16So now to recreate the unvoiced sounds, I am going to turn on this Noise mode in
01:24this UV detection area.
01:25So what it will do is synthesize the unvoiced sounds with just noise. And it's
01:29a whole separate noise generator than the noise oscillators that's in our Synthesis section.
01:34So let's hear that.
01:34So you can hear the S is much more clear. I can adjust the Sensitivity, like if
01:40I was getting too much noise, I can bring it down, or if that wasn't enough, I
01:46could increase it, and then I could adjust the volume and the level of it.
01:49So now that S is really pronounced.
01:52It sticks out probably too much.
01:54So the next mode we have got in here is Noise+Synth so this will be the
02:00noise plus the synthesis engine together.
02:02So that sounds good. It's pretty similar to the previous one. A lot of it depends on
02:09your source material.
02:10So if we had a different voice sample that was going through, it might react differently.
02:14So you kind of have to adjust the sensitivity and level and such accordingly.
02:19The last mode that's in here is Blend mode, and what this will do is it will mix
02:24in a high-pass filtered version of our voice in with the vocoded signal.
02:30So let's listen to that.
02:31So you can hear, we've got the dry signal in there, but has no
02:36low frequencies in it. So I can adjust the level of that.
02:42When I am in Blend mode Sensitivity control doesn't do anything.
02:45It's not affecting anything, so I can just leave it where it is.
02:48And once I have got that all set and I have got a vocoded sound, the sound is
02:51pretty accurate, one thing I might want to do is add a chorus effect to make this more lush.
02:57So fortunately, in our Amplifier section here, there is two different types of chorus.
03:00We have got Ensemble 1, and then we have got Ensemble 2, which had a little
03:06bit more modulation.
03:07So that's pretty cool, and then down here, too, we can also control the stereo
03:14width of the vocoded sound.
03:16All right, so I can make it more narrow, so it's focused in the center, or I can
03:22turn this all the way to the right and we have sort of an exaggerated stereo
03:25image of our sweet vocoded sound.
03:28So as you can see, the unvoiced detection really helps intelligibility and
03:34then you can widen things up in this Amplifier section with the chorus and stereo width.
03:40So, so far we have covered most of the typical uses of a vocoder and how that
03:44works in synthesizing voices,
03:46so in the next video let's explore some creative sources that we can vocode and
03:50what that sounds like.
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Making your beats melodic: vocoding drums
00:00One of the really cool things you can do with the EVOC 20 is vocode other
00:03sources other than just voice. You can vocode drums, get really cool results.
00:08So let's explore that.
00:09So I am going to go ahead and pull in a drum track from somewhere, so we will
00:13mute our Nothing To Say voice. And if we go to the Media tab here and go to the
00:18Apple loops, I have selected All Drums as the filter. Then there's this 2-Step
00:23Flux Beat here, so I will just pull that in and see what that's like.
00:28Okay, so let's audition. Let's check it out.
00:30(music playing)
00:34Cool, so I am listening more for the rhythmic pattern of it rather than the
00:37sounds because we are going to vocode it, so it's not going to sound like the
00:41original, but the rhythmic pattern will be the same.
00:45So what I am going to do is set the output of this to No Output, because we don't
00:48want to actually hear this in our range.
00:50Okay, so there we go, and then go back to the EVOC_20 and open it up and use the
00:58Side Chain input here and select 2-Step Flux Beat because that's what we want to vocode.
01:03Cool! So then the next thing I want to do is make sure that our signal is set to
01:08vocoder, because that's what we want to monitor in here, and now I am going to hit
01:13play and then I press the key on the keyboard. (music playing)
01:17Hear the beat is vocoded.
01:19So if I up the number of bands, it's going to be a little bit more higher
01:24resolution. You can hear it's a little bit more accurate-sounding.
01:28(music playing) I can play different pitches on here.
01:34Then I can adjust our Side Chain analysis input envelope.
01:37So if I want to give us a longer release, you can hear everything is going to sustain more.
01:43I'll make this short, make this all a bit tighter.
01:49And if I want to bring in some of the characteristic of the original drums, what
01:52I can do is bring up the Noise Oscillator level.
01:56(music playing)
02:01Actually, you can increase that quite a bit to taste to get a good balance.
02:06If I adjust the color of the noise to focus more on the higher end of the
02:11spectrum, so this high-pass filter noise here--
02:13There we go. That sounds pretty natural.
02:16And when I have got my low-pass filter cutoff all the way open like it is, what
02:20I can do is increase the Resonance, and that's going to boost the high
02:23frequencies because our cutoff point is in the high frequency range and this
02:28will create a little bump in that area.
02:30(music playing)
02:34Then if we want to have some fun with it, we can do the formant
02:36stretching, make it more of a narrow sound, and then use the Formant Shift to sweep it around.
02:49And of course this formant shifting process can be done with the shift LFO here.
02:54So let's set that to happen every quarter note. We will decrease. I just
03:00want it to be a more of a subtle thing. (music playing)
03:03And we will really notice a more of increase in the Resonance too.
03:05(music playing) May be that's too extreme, so let's bring that down.
03:14So now we have got our vocoded drums. As you can see, it's just endless. You can
03:18explore this and get all kinds of fun, interesting results.
03:22So I highly recommend trying all kinds of sources and see what sounds good vocoding.
03:25In the next video, I want to show you a musical example that has a number of EVOC 20s.
03:30Some are acting just as a synthesizer, others are acting as a vocoder, but you
03:34can get a sense of the variety of sounds you can get with it.
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Composing with the EVOC 20
00:00So let's check out this musical example.
00:02I've got a couple of the EVOC 20s in here.
00:05Some are functioning as a synthesizer and others are vocoding the incoming audio signals.
00:10So let's check out the example, and then I'll talk through what's going on with sounds.
00:14(music playing)
00:56So, up top here, we have got our EVOC 20, so I'll open this up so we can take a look.
01:02So this one is just acting as a synthesizer, so this is the growler sound.
01:06That's what I'm calling it.
01:07So I'll just play you that so you can hear what that's doing.
01:10(music playing)
01:14So you can see that there are some knobs and things moving here.
01:17So what's happening is the FM intensity is being automated and so is this
01:22Low Pass Filter Cutoff.
01:23So that what's really mostly what's creating this sound.
01:27So if I just stop this and play this sound--it's a pretty static sound, so
01:34it's the movement of this in conjunction with the filter cutoff here that really
01:41give it sort of a vocal quality.
01:43Notice that there is no vocoding happening, nothing coming in through the Side Chain input.
01:47So it's all just happening in the Synthesizer section here, and it's in FM Mode,
01:51and we've got this Wave 2 modulating the frequency of Wave 1.
01:55So that's what's going on.
01:57Not too complicated, but it's actually kind of an interesting sound.
02:00So if we take a look at the track, here you can see the automation, so it's the FM
02:06intensity and then we have also got that filter cutoff. And so you can see how
02:12this automation here, it's very consistent.
02:14That's because once I got one of these right, I just copied and pasted it and
02:18with that, I copied the automation.
02:21So that way I get a very consistent performance, because it'd be really hard to
02:25do it that consistent just moving the knobs on the interface.
02:29So the other part of this sound is that it's compressed pretty heavily with
02:33the compressor here. (music playing)
02:37So if I stop that for a moment, bypass it by Option+Clicking, it's a little bit
02:43more dynamic, and it's also being bussed to a bitcrusher in an EQ.
02:49So if I get rid of the bitcrusher, it's really going to make the impact less of the sound.
02:53So here it's much more subtle, and now it has more of a growl and grit to it.
03:01So with this routing here, what I am doing is I'm sending to this auxiliary
03:05channel and that has an EQ where I am cutting out the low frequencies and the
03:09extreme highs, because really all I want to do is bitcrush and bitcrush is a type
03:13of distortion. Just the midrange frequencies.
03:17Because if I bitcrush the low end, it's really going to change the character of
03:19the sound and when you bitcrush or sample-rate-reduce a sound, what can happen
03:24is you can get some harsher high frequencies in there.
03:27So that's why I have another EQ here.
03:29You can see I have a pretty steep low- pass filter that's cutting out the high
03:33frequencies and I have got this notch in here because there is a frequency
03:36that was ringing out.
03:38So that all together kind of makes that growler sound.
03:41Next, we have this one called Crazy Talk.
03:44So if I take a look at this, I can see that it has a Side Chain input
03:48that's coming in on Bus 3.
03:49So if play this, well, we are not going to hear anything, because I have to
03:54activate the track that's going to Bus 3.
03:57So I know that this Mikal's Lyric down here is the one that's coming in through
04:02the Side Chain input.
04:04So this Mikal's Lyric is just an audio file, and we can actually listen to it. And
04:08if you look in the channel here, notice it has no output, so that's why if I
04:12solo this track, we don't actually hear it in the arrangement.
04:16So it's just being bussed to this Aux 3 here, and I am using that as the
04:22input for the EVOC 20.
04:23But let's listen to what this sample is first, and then we can sort of listen to
04:27what the vocoded sound is, and you will get an idea of the whole picture.
04:30So I'll set the Output here to Stereo Output, and so let's listen to this sample.
04:35(Male speaker: It's like a loop machine. It's like a loop machine.)
04:43So he is saying "It's like a loop machine."
04:45But I can't really tell.
04:46It's sort of stretched out in there and kind of weird-sounding.
04:49So I just thought this was kind of a interesting source, so I was like, well,
04:53what happens if I vocode this?
04:54So what I am going to do is once again set that Output to No Output because I
04:57don't want to actually hear the dry signal, and I am going to solo the bus.
05:02And that way what I can do is I can actually hear it inputting into this EVOC 20.
05:09So now we should be a able to hear this Crazy Talk.
05:11(music playing)
05:17So it doesn't quite sound like the loop machine dry sample.
05:21It's very vocoded and it sounds very different.
05:24So what's happening here is that Mikal's Lyric sound is coming in and then we've
05:30got 20 bands in this vocoder. And notice that the high and low bands are set
05:36really close together,
05:37so it's very narrow. And we've got this Formant Shift happening and
05:41Formant Stretch also,
05:43so it's being heavily processed. Also, quite a bit of resonance as well.
05:47So part of what's really making the sound though is the Shift LFO. Look at the rate of this.
05:53It's 100 Hz, so that's a hundred times a second that it's modulating
05:57this Formant Shift.
05:59So let's just listen to the sound again. (music playing)
06:02So now I am going to turn down this LFO rate. So, much different.
06:11So here is with none of that modulation.
06:15So this is just vocoded on one note.
06:17So this shift modulation is happening so fast that it's completely changing the
06:22texture of the sound.
06:24I liked the texture of that and that's why I did that, and it also works really well
06:27combined with this growler sound, so here is the two of them.
06:32So those are those two, and then we've got this Organish sound.
06:36Let me make sure that I unsolo that bus. There we are.
06:39So I've got this Organish sound here, so let's check this out.
06:47(music playing)
06:50So this is kind of holding down the low end. There's no vocoding.
06:54It's just synthesis, in dual mode.
06:56We have got Wave 15 and Wave 49, and those are detuned from each other by a
07:01little bit, 15 cents. And so this is really filterered down, and some of that has to do
07:08with EQ and some of it's also this low-pass filter.
07:11So let's first bypass this EQ and then take a listen.
07:17Okay, so then if I open up this low-pass filter, you can hear the unfiltered sound.
07:23But I really wanted to focus on the low energy of it, because this actually kind
07:26of makes a good sub-bass sound.
07:28So what I did actually with that Channel EQ, if I open it up, you can see that I
07:32have it high-pass filtered to cut out the lowest frequencies and then I have
07:36quite a bit of resonance on it so that I get this boost around 60 Hz, and so
07:40that really brings out the bottom end.
07:43And so let's listen to what that sounds like, so a very deep low end.
07:47(music playing)
07:51And the next sound in here is called Noise Side Chain, and this one is a vocoded
07:57sound, and it's actually the drums being vocoded.
08:01So what I am going to do to listen to this is I am going to solo it and I am
08:04going to solo the bus that the drums are going to.
08:07So the Ultrabeat that's creating the drum parts is being routed to bus 5.
08:13So if I solo that, then I'll hear the drums and I'll also hear the vocoded signal.
08:21So what I'd like to do is only hear the vocoded signal.
08:23So I am just going to change the Output of bus 5 to No Output.
08:27Okay, so let's listen to this.
08:28(music playing)
08:39So that's the drums being vocoded, and so part of this sound also is that there
08:46is all these effects in the channel.
08:47So let's take a look at those.
08:49I am going to actually turn these off, so we have got a Space Designer and
08:51this Delay Designer.
08:52I'll leave the Compressor on, and let's see what it sounds like now.
08:55(music playing)
08:59So you can kind of hear the drums coming through, and notice that the Sidechain
09:04Analysis input has a long attack and a long release.
09:06That's part of the reason it's not quite as rhythmic as the drums.
09:10It's a little less distinct.
09:11So we just get these little accents, and what I did is added the reverb and
09:16delay, especially the delay, to just ring out like those accents happen and then
09:21this delay just echoes a whole bunch and just keeps that rhythm going with it.
09:26So let's check that out.
09:27(music playing)
09:34Also notice there's only five bands in this vocoding setting here.
09:40So that also makes it a little less distinct, where it sounds less like the
09:43actual drums, but still a pretty cool sound. And then let's see. Next what we have
09:50is this Silky Strings here.
09:55(music playing) So they don't sound too silky.
10:01So this is just synthesis, no vocoding happening.
10:04But it sounds like a formant shift is happening, but that formant shift is not
10:08happening in EVOC 20.
10:10That's on of the effects on the channel strip.
10:12So let's take a look.
10:13So first what I'll do is I'll just bypass the effects in the Channel just so can
10:17hear this without effects. (music playing)
10:21So that sounds like silky string.
10:23So this is just FM synthesis that's happening here and not too much else, just a
10:27very simple setting, a short attack, kind of shortish release.
10:32So what's creating all that texture is this vocal transformer, which
10:35is just a plug-in that's part of Logic.
10:37It starts over here. There we go.
10:40So you can see that I have automated this formant shift in the vocal transformer.
10:48So it's kind of neat because if you are not vocoding a sound but you still want
10:52to be able to use something that's like this Formant Stretch and Formant Shift,
10:57this Vocal Transform is a great tool to do that, and I just have it automated.
11:00So if you look at the track here, you can see I have got the Formant automated
11:07with each of those hits, and that kind of blends in well with the background and
11:11with the drums and everything,
11:13so it's definitely kind of a neat sound.
11:15And the last sound we have in here is actually an unprocessed vocal.
11:18So this is from EXS24, which is the sampler in Logic, and so it's just triggering
11:23this EasternVox, because sometimes it's nice to actually have a real voice that's
11:31along with the vocoded sounds, because they tend to all blend well together.
11:34So this also has, you can hear there's a delay on it and an EQ after that and
11:40that's going to a Bus which has a pitch shifter and then delay so
11:42we are getting these pitch-shifted echoes. And the Pitch Shifter is set up an octave,
11:46so that's kind of an interesting trick that I have been exploring recently is
11:50just putting a Pitch Shifter on some of the buses so I get these pitch-shifted delay.
11:54So that's something to experiment with.
11:56So now that we have talked about all this, let's hear it once again and you can
11:59pay attention to all the different sounds that the EVOC 20 is making and how
12:03they work together.
12:04(music playing)
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7. ES2
Getting Started with ES2
00:00In this chapter we're going to look at the ES2 synthesizer.
00:03ES2 combines a powerful tone- generation system with extensive
00:07modulation features.
00:09It seamlessly blends Subtractive, FM and Wavetable synthesis to generate a
00:13huge range of sounds.
00:14This makes it the perfect synthesizer for creating intense leads, evolving
00:18textures, rich basses, and futuristic synthetic tones.
00:21So taking a look at the interface here, on the left we have the
00:26Oscillator section.
00:27So this is where we're going to be generating the basis of our sound.
00:30So, there're three oscillators and you can select between a variety of different
00:34waveforms and modulate one oscillator with another. And then we're going to
00:38balance the level between the oscillators
00:40with this very clever mix triangle here, so you can adjust the balance between
00:45all three oscillators.
00:46And so once we've got our sound that's happening in the Oscillator section, it
00:50goes into the Filter section, so that's in the center here.
00:53You can see there are two different filters.
00:55So there's one multimode filter.
00:57So, filter 1 here. We can select if it's going to be a low pass, high pass, so on and
01:01so forth, and then a second low-pass filter.
01:04And the really cool thing is these can be either run in a series or
01:08parallel, and so we'll talk about the difference between those and how
01:11that's going to affect the sound.
01:13Then over the right we've got the Amplifier section here.
01:16So this is where we're going to set our output level. It can also bring back in
01:20some of the unfiltered sine from the first oscillator.
01:24And then we can add effects as well.
01:26So, there's a Distortion and we've got some modulation effects with
01:28Chorus, Flanger, and Phaser. So, really cool!
01:32The whole bottom half of ES2 is dedicated to modulation.
01:35So, in the center here we've got the Modulation Router.
01:38This is where we can assign the two LFOs and the three envelopes to modulate some
01:43aspects of the oscillators, filters, and amplifier section.
01:48Down at the very bottom of the interface we have these macro controls, and these
01:53allow us to affect more change than just a single knob.
01:56So, for example, this cutoff macro here is going to affect the filter cutoff for
01:59both filter 1 and 2, so it does it at the same time.
02:03One other aspect that's really neat in this modulation section is the Vector envelope.
02:09This allows us to take a snapshot of the different oscillator, filter, and
02:13amplifier settings at certain moments in time and interpolate between them,
02:17so it sort of seamlessly morphs between these different states over time.
02:21So you get really expressive sounds of the vector envelope. It's really cool.
02:26Also, down at the bottom here we've got this MIDI tab, and this is where we can
02:29assign MIDI controllers, so you can interact more with the ES2.
02:32So, now that we've taken an overview of the interface of ES2, let's hear it in action.
02:38So, I've prepared an example here that has four instances of ES2 that are
02:42creating all the melodic and bass and synthetic sounds that are happening.
02:46So, you can hear that there's a quite a range of sounds that the ES2 can produce.
02:49(music playing)
Collapse this transcript
Exploring the ES2 Oscillators and Mix Triangle
00:00Let's take a look at the Oscillator section of ES_2.
00:04To make this more visually interesting, I'm going to pull up an oscilloscope so
00:08we can view the waveform as I'm experimenting with the oscillators.
00:13So if I go here to Audio Units, I have one that's a third-party plug-in that's
00:16called s(M)exoscope.
00:18So I'll load that up. and it's actually a free download.
00:22If you go to bram.smartelectronix.com, you can download the Audio Unit
00:26version, and install it.
00:28And it's really a good way to visualize what you're hearing.
00:31It doesn't actually affect the sound at all;
00:32it's just a visual aid. Okay.
00:34S, now when I play, you can see the waveform here on the oscilloscope.
00:38So in the Oscillator section, the first thing that you want to do is make sure
00:41that your oscillator is on.
00:43So for each oscillator there's a little on and off button here.
00:46So I just turned off Oscillator 1.
00:48I can turn it back on, and here's the one for 2 and 3, and you can see it's got
00:53this fancy animation when you turn them on and off.
00:57I can adjust the balance between the three oscillators with this very clever mix triangle.
01:02So this top corner would be Oscillator 1, 100% mix, this would be 100% listening
01:08to Oscillator 2, and 100% listening to Oscillator 3. And then of course, you can
01:12get any kind of balance between them.
01:14So it's a very clever way of balancing the levels between the oscillators.
01:18The first thing we'll do is talk about the tuning for Oscillator 1.
01:23You can adjust it in semitones,
01:25+36 or -36 semitones, that's a three-octave range.
01:33If I want to reset this back to its neutral position, I can Option+Click on it
01:39and that'll reset it.
01:40Then I can do a fine-tune adjustment +50 or -50 cents.
01:43So remember, cents is a semitone split into 100 divisions.
01:50If I want to reset this one, I can Option+Click on it as well.
01:53So in terms of this oscillator, we've got a number of different waveforms.
01:57So there's a sawtooth waveform.
01:59That's what I'm on right now. (music playing)
02:01I can set this to a triangle waveform here, so it's a little bit more subdued.
02:06And then down at the bottom here, it says sine, but we actually have 100
02:10waveforms right here.
02:12So if I scroll up with my mouse, you can see it's going to go through a number
02:20of different waveforms of all different types.
02:21If I want to see this as a menu instead of just scrolling up and down, I can
02:25Ctrl+Click and you can see it's got all of them listed here.
02:28So if you wanted to load up iron2 instead of scrolling through a hundred of
02:32them, you can just select it, and then you have the iron2 waveform.
02:37So, moving these up here, I've got a square waveform, and right next to that is a
02:43similar one. This is a pulse waveform.
02:45So it's basically like a square waveform, but it's not symmetrical.
02:49So you can see that one of the sides is closer together than the other.
02:53Then at the very top here, we have FM modulation.
02:57So if I only have Oscillator 1 on, all I hear is a sinewave, and this dial, this
03:02range here doesn't control anything.
03:04However, if I have Oscillator 2 on, the Oscillator 2 is going to frequency
03:09modulate Oscillator 1, and this dial is going to control the intensity. So let's check that out.
03:14So I'll turn on Oscillator 2, and notice that my mix is still set 100% to Oscillator 1,
03:20so all we're hearing is Oscillator 1. But now when I adjust this FM intensity
03:24amount, you can hear that Oscillator 2 is modulating Oscillator 1.
03:33And if I change the waveform in Oscillator 2, it's going to affect the sound as well.
03:37So if I change this to a pulse wave here, it's going to affect how it sounds.
03:44So that's definitely something to explore.
03:46Try all the different waveforms of Oscillator 2 frequency-
03:49modulating Oscillator 1.
03:51So let's actually take a look at Oscillator 2.
03:54So we'll adjust our balance here, all the way to Oscillator 2, 100%. And so let's
03:59start with where we are here.
04:00We have this pulse waveform up top that gives us control over the pulse width.
04:04So right now it's a perfectly symmetrical square waveform, but I can adjust the
04:10pulse width, and make it much more narrow, and you can see that it's not
04:16symmetrical at all. It's very narrow. (music playing)
04:20So I can leave this in a static position or we can modulate that.
04:24So in the modulation router, I can set up a routing called pulse width
04:27modulation where it will modulate the width here.
04:30So the other things we have in Oscillator 2 is the sawtooth waveform just like
04:36we had in Oscillator 1, triangle waveform as well, and then we've got this
04:41square sync waveform.
04:43So what that's going to be is it's actually an interaction between Oscillators 1 and 2.
04:47So what it's going to do is it's going to force Oscillator 2 to reset its phase
04:53with every cycle of Oscillator 1, even if Oscillator 2 is at a different pitch.
04:57So if I change the pitch of Oscillator 2, (music playing)
05:03it's re-synchronizing with every wave cycle of Oscillator 1.
05:06So it doesn't actually sound like a pitch shift because the fundamental
05:09frequency is still the same, but it's like a texture change.
05:14So I have the square sync, and then I also have a saw sync that's right beneath it.
05:22You can see it shares the words sync there between the two.
05:24(music playing) So, slightly different sound.
05:30Then next we have ring modulation mode for Oscillator 2.
05:33So what that's going to do is it's going to take the signal from Oscillator 1
05:37and multiply it together with the square waveform of Oscillator 2. And so you
05:40end up getting kind of metallic sounds and some interesting things happening with that.
05:46So first, what I am going to do is just reset our tuning on Oscillator 2 back to just 0 here.
05:51It's good with a ring modulation to experiment with the tuning of both
05:55oscillators 1 and 2.
05:56(music playing) So you can get some pretty crazy sounds.
06:04You can also get some pretty stable sounds as well. And one way to explore is to
06:09actually set Oscillator 1 to a sine waveform. (music playing)
06:15That's kind of the more traditional ring-modulated sound. And it's also fun to
06:19experiment with the tuning of Oscillator 2 as well when you're ring-modulating.
06:22So you get different interactions between the two oscillators, that some
06:28sound better than others.
06:30Then also like we saw in Oscillator 1, we've got these digi-waves, the same 100
06:34that you can choose here.
06:36So let's take a look at Oscillator 3.
06:39Oscillator 3 is pretty much the same as oscillator 2.
06:42The only difference is that it has a noise generator as part of it, and that's
06:47what makes it different from Oscillator 2.
06:49So if we go here, we can generate white noise, and everything else about it is the same as 2.
06:56You have the synchronization, the hard sync, and it's going to synchronize with Oscillator 1.
07:00So oscillators 2 and 3, when they're in sync mode, they sync with oscillator 1.
07:04So one other neat thing that you can do with the oscillators is detune them, and
07:09it actually has this mode here, this constant beat detuning, where it's going to
07:14detune the higher range and lower range of the keyboard so that you get a
07:19constant interaction between those different ranges.
07:22So first, let's explore just a simple detuning with this constant beat off.
07:27So what I'm going to do is just set this mix balance between Oscillators 1 and 2
07:31to somewhere around 50-50. And I've got these both set to sinewaves and they're
07:36playing the same frequency. (music playing)
07:38So when they're playing the same frequency, you don't really hear it as two
07:41oscillators; you just sort of hear one sound.
07:43Now, if I offset the tuning by a couple of cents on Oscillator 1, you can hear
07:50that there's now this pulsing between Oscillators 1 and 2.
07:54When I play different keys, so if I play higher, higher than that, the beating
07:59happens at a different rate.
08:01So it's happening faster higher, and now when I'm playing lower, it's slower.
08:10So this constant beat detuning allows you to have a constant rate of
08:15that beating happening.
08:16So if I set this to 100%, so I play at this range here, and if I play higher,
08:24that beating is at the same rate with the detuning and if I play lower, it's the same rate.
08:28So it's pretty cool. And you have a range here.
08:31You don't have to set it at 100%; you can set it somewhere in between and it's
08:34worth exploring that.
08:35But essentially what's happening is it's deviating from equal-tempered tuning.
08:39So when you have this off, you have an equal temperament tuning and when you
08:44turn this on, it's the high octave.
08:47So anything above C3 is detuned and anything below C3 is detuned so that they
08:53correlate with each other more than if you just have it equal tempered.
08:57So once you have your sound set in this Oscillator section and you get a good
09:00mix balance with your mix triangle here, probably what you want to do is shape
09:04the sound with the Filter section,
09:05so let's explore that next.
Collapse this transcript
Tweaking the ES2 filters to shape expressive sounds
00:00So, let's take a look at the filter section of ES2.
00:03So, we create our sound with the oscillators and get a good blend happening with
00:07the mix triangle and from there, the signal goes into the two filters.
00:11So, we've got Filter 1 that's right here and we've got Filter 2 that's over here.
00:15So, Filter 1 is a multimode filter and Filter 2 is just a low-pass filter.
00:19So, what I'm actually going to do is I've got this a s(M)exoscope here so we
00:22can visualize what's happening.
00:24I've also got the Channel EQ here so that we can view an FFT analysis of
00:30the signal as well.
00:31So, what I'm going to do is adjust the scale of this here, and we'll turn on the
00:36Analyzer, and we'll set it to a high resolution.
00:40So, now when I play a note-- (music playing)
00:44--so you can see all the different harmonics in the waveform throughout
00:47the frequency spectrum.
00:49So, that's pretty cool! So back to ES2.
00:53Let's take a look at Filter 1.
00:54So, I've got this blend control up here.
00:57This is going to set the balance between Filter 1 and Filter 2.
01:00So, I'm going to set it all the way to the left, or to -1, which is just Filter 1.
01:06So, the first thing we've got here is a low-pass filter.
01:08So, as I play this and I bring down the Cutoff knob, it's cutting out the high
01:13frequencies, and you can see that on our EQ when that's happening.
01:19When I adjust the resonance, it's boosting around the Cutoff point,
01:24so it's going to emphasize that region.
01:26So if I increase the resonance quite a bit, it's sort of dramatic.
01:28(music playing) You get those squelchy valley type-sounds from it.
01:36So another way to think about a low- pass filter is actually just on the
01:38equalizer itself I can engage this button here, and then here's my Cutoff.
01:43(music playing)
01:45You can hear that it pretty much sounds the same as the low-pass filter in ES2.
01:49And so what resonance would be,
01:51so I adjust this parameter here, you can see I've got this boost of my Cutoff point.
01:55Here's my cutoff.
01:56So, when I move that around-- (music playing)
01:58--it's emphasizing the frequencies around the cutoff and if I give a lot of
02:03resonance, it really rings out. (music playing)
02:07So, on my EQ, if I want to resettle this, I can just Option+Click, and it sets it
02:11back to its default settings. And I'll turn off the low-pass filter.
02:14And so now back to this ES2 filter, the other mode what we have here is high pass.
02:20So, what this is going to do is cut out the low frequencies.
02:24So, when I have this filter all the way open, like it is, you can see that there
02:27are no low frequencies happening,
02:30When I bring this down, it brings them back in.
02:33Same thing. We've got resonance, which is going to boost the area around the Cutoff point
02:36(music playing)
02:38And real quickly on an EQ, this would be your high-pass filter. So I can cut out
02:44the low frequencies.
02:45Next, we've got a peak filter.
02:49So, peak is pretty interesting, because what it's going to do is it is
02:52just going to boost a certain range of the frequencies and leave the rest of
02:56them alone. And resonance is going to control the width of that band
02:59that's been boosted. (music playing)
03:06So the way you can think of that on EQ would be if you make a little EQ bump
03:09like this--I'll make it a little more narrow, and I can boost the frequency of it here.
03:15So, if I were to move that around--
03:16(music playing)
03:20--that's essentially like the peak filter in ES2.
03:25Next what we've got is a Band Reject filter.
03:28So, a Band Reject filter is also known as a Notch Filter.
03:30It's basically a dip in the EQ spectrum, and the cutoff is going to control where
03:34it is in the frequency spectrum, and the resonance controls the bandwidth of it.
03:38(music playing)
03:43So, it's a pretty cool sound and on an EQ what that would look like, this would be
03:47a notch, would be like this, and this would be like the resonance parameter, the
03:52bandwidth of it, and then I can move it around.
03:54(music playing)
04:00And last but not least, we have a Bandpass filter here.
04:03(music playing)
04:05What that's going to do is let a certain band of frequencies through and the
04:09cutoff moves that band around, and the resonance, it controls the bandwidth of it.
04:13(music playing)
04:19So, on an EQ you can imagine what I can do is I'll set a certain band using the
04:25high-pass filter and the low-pass filter.
04:29So, I have basically got this little window right here where the sound is going
04:31to come through, and the Bandpass filter, when I adjust the cutoff, it's moving
04:35this area here, this window, around.
04:38So, it's kind of nice because what happens is it's not losing some aspect of the
04:42frequency spectrum, it changes as you adjust the Cutoff.
04:47The second filter in ES2 is just a low-pass filter.
04:51So, if I adjust the blend here all the way to the right, I can low-pass the
04:58signal, and this one I can choose the slope of the low-pass filter.
05:03So, if we had a low-pass filter on our EQ, notice this has a slope control as
05:07well, and you can see that as I increase the number here from 12dB to 24, it
05:12increases the steepness,
05:13so it's cutting out high frequencies at a faster rate.
05:16So, that's what you've got here, 12 dB per octave, 18dB per octave, and 24 dB per octave.
05:24The last button that you've got here in this row is the fat button.
05:28What this does is sometimes when you have some higher amounts of resonance with
05:32the low-pass filter you end up losing some of the low end.
05:35So, this fat control compensates for it. And so this fat mode can be used with
05:42any of the slopes of this low-pass filter.
05:46The final control that you've got with this Filter 2 here is this FM.
05:51So, what this is going to do is it's going to modulate the filter cutoff at a
05:57very high rate, because what's happening is the sine wave from Oscillator 1 is
06:01modulating this filter cutoff at a very high rate, and so you really notice it
06:06when you crank up the resonance. So, I'll crank up the resonance here.
06:10It's a really chaotic, so maybe I'll bring down the level of FM.
06:13(music playing)
06:19So, it's a different type of FM than the FM you deal with in the oscillators.
06:23That stands for frequency modulation; this is for filter modulation. But they're
06:27both happening at very fast rate,
06:29so in some ways they actually kind of have some similarities in terms of the sound.
06:33One of the other unique features of this filter is you can actually use your
06:39mouse to control both filter cutoffs at the same time.
06:42You can see there's this little chain symbol here and if I move my mouse, you
06:46can see it adjust both cutoffs. Same is true with any of these chain symbols
06:50that you have in the filter.
06:51Here's one that will adjust the Cutoff and Resonance together of Filter 2, and
06:55then I've got one also for Filter 1.
06:57So, that's just a neat way if you want to tweak more than one thing at a time.
07:01So now that we've taken an overview of how both filters work,
07:05in the next video let's explore how having them routed in series or
07:08parallel affects the sound.
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Series or Parallel?
00:00One of the really cool features of ES2's filter section here is that it can be
00:04routed in either a series or in parallel.
00:07So the signal, remember, we are going to generate with the oscillators. That's
00:10where we get our super-cool sound from.
00:12And then it gets mixed in this mixed triangle here. And then from there, the
00:17signal is going to flow into the filter's input, so filter 1 here.
00:22And then it gets filtered down. And then the output of filter 1 goes into the
00:26input of filter 2, and from there, the signal goes to the amplifier.
00:29So that's a series routing.
00:31So to parallel what's happening is our oscillator signal is
00:36being summed in this mix triangle, and then the signal is going two places at the same time.
00:41It's going to go into filter one and it's also going to go into filter two.
00:45And then those get combined in the amplifier section.
00:48So that's the parallel routing.
00:50So let's explore some of the possibilities of what we can do with the series routing.
00:54First I will point out, that I have this s(M)exoscope, it's an oscilloscope, in
00:58the background here by Smartlectronix.
01:01In that way we can visualize what's happening with the waveforms.
01:04So with the series routing, what I can do is I can get a balance between
01:08filter 1 and filter 2.
01:10(music playing)
01:12So I've got a low-pass filter here and then the output of that would be going
01:16into the low-pass filter 3.
01:19So probably what's going to be more interesting is actually to have a different
01:23filter type for filter one.
01:25So maybe we can set this to a Bandpass filter.
01:27(music playing)
01:31So I can get my Bandpass sound and then once I've got that this sounds good,
01:37I can filter with a low-pass filter.
01:39(music playing)
01:45So that's sort of interesting in terms of this sound, but really, it's missing a
01:49little something, and that's where the Drive parameter comes in.
01:52Because what the drive is going to do is it's going to saturate the filter and add harmonics.
01:57Now depending on how we have our filter blend and whether we are in series
02:01or parallel, the Drive parameter is going to be in a different position in the signal flow.
02:06So when we've got a series routing and we've got our blend set at 0, so in the
02:11middle here, the drive is between filter 1 and filter 2.
02:15So that means that we've got our sound. (music playing)
02:20It's band-pass filtered, sounds cool, and then I add drive.
02:24(music playing)
02:27So that's happening after the Bandpass filter, and then I can filter down that
02:30overdriven band-pass sound with the low-pass filter of this filter 2.
02:34(music playing)
02:40So listen to this without drive. It's a much smaller sound. And then I saturate the
02:45signal and add harmonics with this Drive parameter, and it's much more
02:51aggressive of a sound.
02:52It's now with this Filter Blend and Drive, let's try different routing so you
02:56can hear what happens.
02:58So if I take this Filter Blend and I go all the way to the right here, so to 1,
03:03then all I am hearing is filter 2, so it's just a low-pass filter.
03:08(music playing)
03:10But I can also use this overdrive. So what's happening is I am getting the signal
03:14from the mix triangle, then it's being overdriven, and then I'm filtering it
03:18down with filter 2. (music playing)
03:23So the next routing possibility is, if I have this at around .5 here, then
03:28what I've got is a little bit of filter one, because remember this Blend
03:30control is going to crossfade between filter 1 and filter 2 just in terms
03:35of the balance of them.
03:36So I hear a little bit of filter 1. Then that signal is being overdriven by
03:41the Drive parameter, and then we are filtering it again with this filter
03:452, low-pass filter. (music playing)
03:49If we go all the way to left here then we are only going to hear filter 1.
03:53(music playing)
03:56But what happens is this Drive parameter is now happening before the Band
04:01Pass filter, so it's happening immediately after the mix triangle, before it hits filter 1.
04:06So that's where we are saturating the signal. (music playing)
04:10So probably the most complicated routing, but also one that's quite
04:13interesting, is this -.5.
04:17So what this does is we've got the signal from our oscillators in the mix triangle.
04:22Then it's overdriven, then it hits filter 1, though we can adjust, and then
04:28there is another drive circuit between filter 1 and filter 2. And you don't
04:32actually see any of this happen.
04:33It just happens under the hood and you can hear it.
04:35So we've got this second overdrive between the two filters, and then I can
04:39filter that with the low-pass filter.
04:40(music playing)
04:44So lots of filtering going on, lots of different possibilities with that, and
04:48it's definitely worth taking the time to explore what you can do with it.
04:51So then of course, we have the other mode, which is Parallel, so I will click this here.
04:56We can set up our Blend back to 50-50 once again, and in this case, just while we
05:02are on the topic of the Drive parameter, when we are in the Parallel routing,
05:06the Drive parameter is going to happen before the filters.
05:09So we've got mix triangle where the oscillator's signal is mixed. Then the
05:14signal's overdriven, and then it enters both filters where it's filtered
05:18down independently.
05:19(music playing)
05:22So one really cool thing about a parallel routing that we can do is I can have
05:26a Bandpass filter happening up here, and then on this parallel track with
05:32filter 2, I can have it low-pass filtered. (music playing)
05:38So what happens is I get this consistent low end from the low-pass signal and
05:43that's mixed in equally with this bandpass signal what's happening on top.
05:46So you can hear this better if I play maybe at a lower note.
05:48(music playing)
05:51So even as I adjust the Bandpass filter you can hear there is a constant low
05:55end and that's the filter 2; it's just filtered down.
05:58And I could give it a steeper slope. (music playing)
06:01Give it some more resonance to make that stand out a bit more.
06:06It's a real solid low end, and then I have got the movement of the Bandpass
06:11filter on top, so that's definitely a really cool thing to do, and it's worth
06:15exploring the different filter types as well.
06:16I'll try a Band Reject filter against the low-pass filter in this parallel routing.
06:21(music playing) And the others too.
06:26So once you have your sound sculpted in the filter, the signal goes into the
06:29amplifier and effect section.
06:31So let's explore that in the next video.
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Understanding the amplifier effects
00:00In the right side of ES2 we have got the Amplifier and Effects section.
00:04So this is the last stage of the signal flow,
00:06because we've got the oscillators, then it goes through the filters, and then it
00:10hits the amplifier and effects.
00:13So in the amplifier we've got the Volume Control.
00:14This is just our master volume, which you can adjust--
00:17(music playing)
00:18--up and down. If you want to reset it, just Option+Click sets it back to its
00:22default setting at 0dB.
00:24Beneath that we have actually a really cool feature. This is Sine Level.
00:27So what it's going to do is this is going to bring in a sine wave from
00:30oscillator 1 underneath whatever sound we have that's happening.
00:35And it's going to be unfiltered sine wave too.
00:37So it goes directly from the Oscillator into the Amplifier stage.
00:42And the cool thing is we actually don't even need to have Oscillator 1 on.
00:45So if I turn Oscillator 1 off and I turn down the Sine Level, we should have silence.
00:51So I am playing the keyboard now and there's nothing.
00:53So I can bring up the Sine Level.
00:55(music playing)
00:57So you can hear there is a Sine wave now. And now I can add back in the
01:02Oscillator, or we could have several oscillators happening.
01:04(music playing)
01:06And I can blend this pure sine wave with our oscillated and filtered sound, and
01:12that way I can always have this solid low end to it.
01:15So this is a very cool control.
01:16So from there we've got the Effects section.
01:19So we have a Distortion that has two different modes: Soft and Hard. So
01:23let's take a look at those.
01:25So right now here's no Distortion, but I can adjust the amount--
01:30(music playing)
01:32--and it's going to increase the level, it's also going to overdrive the signal.
01:34(music playing)
01:36So maybe I will turn down our output just a little bit.
01:38(music playing)
01:40And I can adjust the color or the tonality of this overdrive, so I will adjust the
01:44Tone Parameter here. (music playing)
01:50And then we have the other mode, Hard.
01:52This is more of a harsh distortion. (music playing)
01:55Especially when I have this open to bright. (music playing)
02:01So you can hear it's really thick, crunchy sounds, and that's what distortion is
02:05generally known for.
02:06So beneath that, we have a couple of modulation effects as well.
02:10There is a chorus, flanger, and phaser.
02:12All three are time-based effects and in some ways, they're similar in the way
02:15they sound but there are slight differences.
02:17So let's explore them.
02:18Here's chorus. So what I can do is I've got two controls for intensity and I have speed.
02:25So chorus is generally good for helping make things more stereo and more lush.
02:30So let's up the intensity a little bit.
02:32(music playing)
02:36So you can hear already that there's a much wider stereo image, and then I can
02:41adjust the speed of the chorus. (music playing)
02:47Maybe slow it down. And what you want to try to do usually is find a good balance,
02:51like if you have too much intensity, it just overwhelms the sound.
02:55So finding the good balance is sort of the art of it.
02:59So then we have the Flanger effect as well. This is similar.
03:02(music playing)
03:04A bit of a different characteristic to its modulation.
03:11And then last but not least, we have Phaser, which again is another modulation effect,
03:14(music playing) but also has different characteristic to it.
03:21So you can get a really wide range of effects. It's the combination of distortion
03:26and modulation effects-- (music playing)
03:30--for any even very simple sound like we've got here, you can really thicken it up.
03:33That's really cool.
03:34So we've covered the top half and the main components of ES2: the Oscillator,
03:39the Filter and Amplifier and Effects section.
03:41Next let's explore the modulation sections below.
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Bringing life to ES2 with the modulation router
00:00One of my favorite aspects of ES2 is it's extensive modulation capabilities.
00:05So in the bottom half of the interface we've got the modulation section, so we
00:09have a modulation router, two LFOs, and three envelopes.
00:14So all this modulation stuff, what it's going to do is it's going to bring life to the sound.
00:18Because what we can do is automate things like the Filter Cutoff or
00:22Oscillator Pitch and all sorts of other parameters and have periodic or just
00:27one-time movement that's happening and that helps create more expression with
00:31our synthesizer sound.
00:32So let's take a look at this Modulation Router.
00:34Essentially what you've got is ten different channels where you can assign
00:38different modulations.
00:40So the target is the thing that's going to be modulated.
00:44So that might be like Filter Cutoff or Pitch, so let's take a look at the list here.
00:49So we have got this long list of targets, all sorts of things that can be modulated.
00:53Let's just start with something simple.
00:55Let's modulate the pitch of Oscillator 1, so I'll choose that as the target.
01:00And then we've got the source down here.
01:02And this is the thing that's going to be doing the modulating.
01:05So it could be an envelope or an LFO or the X-Y Planar Pad, which we'll take a
01:11look at, or Velocity.
01:13Let's have LFO 1 modulate Oscillator 1's pitch. So now if I play a note--
01:20(music playing) --well, I don't hear any pitch modulation.
01:22That's because I have to give it a certain amount of intensity.
01:26So this slider right here with this green triangle is the Amount slider, so
01:30when I increase this-- (music playing)
01:35--you can hear I get more pitch modulation.
01:38Bring it back down. (music playing)
01:41I can go in a negative direction too.
01:42(music playing) It just inverts the modulated signal.
01:45(music playing)
01:49So that's all great.
01:50And then the other menu we have here is this via parameter.
01:53This is where we can modulate the amount of modulation.
01:56It sounds confusing to say, but the concept is not that confusing.
02:00So what I could choose here is something like ModWhl.
02:02This will allow me to scale the intensity of the modulation with the ModWhl.
02:07So when I selected this, you can see it split the Amount slider into two parts.
02:11So I have got the green and the orange part.
02:13So the orange part is going to be the top of the range, so let's just click on that, drag it.
02:22So this is going to be the maximum intensity of my modulation, and then the
02:25green portion down here is set to minimum.
02:28So I will set that at 0 and my maximum, we'll set it to around .5. So now the
02:34ModWhl will control this range of pitch modulation.
02:37So if I play the note now and my ModWhl is completely closed,
02:41(music playing) I have no pitch modulation.
02:43So now I'll play the note and slowly open the ModWhl, and I will hear the amount
02:47of pitch modulation increases. (music playing)
02:53And so now it's fully open, and then I'll close back down the ModWhl.
02:55So it's pretty neat.
02:59And then you can have ten different modulations all happening at the same time.
03:04So another thing we could do that's actually pretty cool is one of the
03:08sources is this Planar Pad--
03:10you can also refer to as an X-Y Pad--where
03:12we can have different modulation targets, either for the horizontal or vertical axis.
03:18So let me show you what I mean.
03:20So I want to modulate the cutoff of filter two.
03:23So I am going to set my target as Cutoff 2.
03:26I want the Source to be the X axis of this Planar Pad,
03:33so I will choose Pad-X as my Source. And then here's where I adjust the intensity
03:40of the modulation. Let's just do it full on. So now when I play
03:43and I move this horizontally, you can hear it's filtering the sound.
03:49(music playing)
03:52And so I could assign a completely different modulation target to the
03:55vertical, or the Y, axis here. So let's do that.
03:58So maybe just because we're already dealing with it, let's assign Pitch 1, so
04:03the pitch of Oscillator 1, to the vertical axis.
04:07So I will do Pad-Y, and then let's give it the full amount.
04:11It's a really dramatic effect.
04:12So now what happens, I move horizontally and it filters the sound.
04:16(music playing)
04:17I move vertically and it changes the pitch of Oscillator 1.
04:20So you can get this complex interaction, basically between two unrelated things,
04:27with this X-Y Planar Pad.
04:29So you can get a lot of fun and expressive sounds by assigning modulation targets
04:34to the X-Y Pad, and in general just assigning different modulation targets to
04:39sources in the router here.
04:40So next let's take a look at how we can use the two LFOs in conjunction with the
04:45router to add more periodic modulation and life to the sounds.
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Creating rhythmic movement with the LFO's
00:00So let's dig in a bit deeper with the two LFOs in the modulation section.
00:05So here's LFO1 and here's LFO2, and for both of them we can have
00:09different waveforms.
00:10You select the waveform for LFO1 right here, and for LFO2 you select it right here.
00:15So just as a reminder, LFO stands for low-frequency oscillator, and basically
00:21it's an oscillator just like we have in the Synthesis section.
00:23The difference is the synthesis oscillators get routed through the filter
00:28and routed to the amplifier and then they come out through the speakers and
00:31you hear the sound.
00:32The LFO, instead of sending an audible signal, sends a control signal and its
00:36whole purpose is to modulate some other parameter, but it does it in a periodic
00:40way, because it's a waveform like a triangle waveform.
00:43So it will modulate the parameter back and forth, and then usually they happen
00:48at a lower rate or a lower frequency.
00:50So, for example, this LFO1 can happen as slow as 0.01 Hertz, and it can go all
00:58the way up to 100 Hertz.
01:00So let's see this LFO in action.
01:02So what I want to do is in my Modulation Router I want this LFO to
01:06periodically modulate the pitch.
01:08And so what we'll do is we'll choose Pitch 1, and the source is going to be LFO1,
01:14because that's the thing doing the modulating.
01:16So now I can adjust the intensity here. So if I play a note, I've no pitch
01:21modulation, but I can increase the amount. (music playing)
01:29So it kind of sounds like a siren, and I can adjust the rate here.
01:32(music playing)
01:35The neat thing about this LFO is it has an envelope that's attached to it.
01:38So if I want to delay the onset of this LFO, or of this modulation, I can adjust that here.
01:44So I can set this to, for example, 1,000 milliseconds.
01:47And that means the intensity of this LFO is going to fade in over that period of time.
01:52So let's play. (music playing)
01:57So you can hear, it started much less intense and then the intensity fades in.
02:01And I can make that even more dramatic by making this longer here.
02:04(music playing) So you can hear the modulation is fading in now.
02:09It can also work the other way around.
02:13So if I take this parameter and I bring this slider down, I can have it decay.
02:17So we'll start with a lot of modulation, and then it will decay down to none.
02:22(music playing)
02:25So you can hear it adds this pitch modulation and then that sort of faded away.
02:29And the closer I have it to the center, the longer that's going to be.
02:31(music playing) So that all happened over about in 2.3 seconds.
02:39Or you can have it be really short, and that's kind of interesting too.
02:41(music playing) Because then it just sounds like an articulation.
02:45So if I have it really short, and even if I have a pretty wide pitch modulation--
02:49(music playing)
02:52--that almost gives it a percussive quality to it.
02:54(music playing)
02:56So there are a lot of interesting things you can do with that using
02:58this built-in envelope.
03:00The other interesting factor about this LFO1 is it's polyphonic.
03:04So what that means is that for every note that I'm playing, I get a separate LFO
03:09that's modulating the pitch.
03:10So that means that if I'm playing a note, you can hear that it has a certain
03:15cycle of modulation.
03:17If I play another note, it has an independent phase.
03:22So they don't necessarily line up in their pitch modulation, like one can be
03:25pitching up and the other one is pitching down.
03:27And that's because this is a polyphonic LFO.
03:29Now to contrast, LFO2 is monophonic. So let's try the same thing with LFO2.
03:36So set our source here as LFO2, and let's set it to a similar rate.
03:42So let's set it to like 1.6ish Hertz.
03:46That will do, and let's listen to that here.
03:48So here's one note.
03:50(music playing)
03:51That sounds the same, but when I play another one-- (music playing)
03:56--you can hear the timing and the phase of the modulation is happening
04:00together because it's monophonic.
04:02So that's one of the primary differences between LFO1 and 2.
04:06The other difference is that LFO1, you can't synchronize the rate here to the beat.
04:11It's all in Hertz.
04:13LFO2, when I'm in the center, I have no modulation. And if I go up, then it's
04:18going to be in Hertz or cycles per second.
04:22If I drag this down, it's going to be in divisions of the beat, so then it's
04:25musically related to the tempo of the song.
04:27(music playing)
04:31So that's the other difference between LFO1 and 2.
04:34And then one thing that's definitely worth exploring is trying different
04:38waveforms for your LFOs.
04:41So for example, even just this pitch modulation we have here, let's try some of
04:45these different waveforms.
04:46So right now, it's on triangle waveform, but let's select the ramp down.
04:50(music playing) Or I can have a ramp up.
04:54(music playing)
04:57Or here I could have it transition between two different pitches.
05:00So this is actually a unipolar square wave.
05:03So what that means is that it's only going to pitch up.
05:07(music playing)
05:12Whereas, the next one is a bipolar squarewave, so it will play a note that's
05:16both above and below what I'm actually playing on the keyboard.
05:20(music playing)
05:23So depending on the amount of modulation, I'm going to get a different range of pitches.
05:27(music playing)
05:33The other waveform we have here is a sample-and-hold.
05:35So this is going to randomly step between different values, so you can get all
05:39the 70s kind of sci-fi computer sounds with this.
05:43(music playing) Let's increase the speed of this.
05:52I feel like that's what people thought computers sounded like in the 70s.
05:56Anyway, the other waveform we have is this random but interpolated waveform, so
06:01it will choose random pitches, but it will glide between them.
06:04(music playing)
06:09So that's how these different waveforms work, and the same ones apply for LFO1.
06:14You select those here.
06:15So, one of the interesting targets that you can use an LFO for is actually
06:20the oscillator waves.
06:22So let's take a look at that.
06:23I'll go ahead and set this modulation here to neutral so it's not active.
06:28And then for target, we'll select Osc1Wave.
06:33And depending on what I have my Oscillator 1 waveform set to, this will do
06:37different things, and this is where it gets kind of interesting.
06:39So we'll have LFO1 modulate the waves.
06:43Right now we have it set to a triangle wave, so that's cool.
06:46And then I can adjust the amount here.
06:50So with the sawtooth waveform, it's actually not going to do anything.
06:53But if we have it set to a square waveform, it's going to modulate the pulse width of it.
06:57(music playing)
07:01So that sounds quite a bit different.
07:02I can decrease the intensity.
07:04(music playing)
07:05And part of this sound is it's actually happening so fast, so let me down the rate here.
07:09(music playing)
07:14So it's modulating the symmetry of this square waveform between the positive and negative side.
07:19(music playing)
07:23And so I can do the same thing with the pulse waveform here.
07:26It's just going to sound a little different because its starting place is different.
07:28(music playing)
07:32So it's a little bit more extreme in its sound.
07:35The other thing that can be modulated is the FM intensity.
07:38So in order for that to work, I actually have to have Oscillator 2 on,
07:42even though I have the Mix triangle here all balanced to Oscillator 1, but I
07:46need Oscillator 2 to modulate the frequency of Oscillator 1.
07:50So now that I've got this on, we can modulate that FM amount.
07:53(music playing) I can adjust the intensity of that.
08:01So that can be really cool.
08:02And then last but not least, and probably actually my favorite, is you can
08:06modulate these DigiWaves that we have here.
08:08So I'll just set this to one of these ones in the middle. And what it can do
08:12is this LFO1, it's going to sweep through all these 100 DigiWaves that we have here.
08:18So it can just cycle through the different ones, and it actually morphs between
08:22them--it does a very smooth transition.
08:24So this can get kind out of control, so usually what I do is set a very
08:28small modulation amount.
08:29(music playing) See even now, you can hear that's pretty spastic.
08:34It sounds cool though. (music playing)
08:39There we go. There is a smaller modulation amount.
08:42(music playing)
08:45So it's cycling though all those different waveforms, and I can adjust the
08:48speed of it as well. (music playing)
08:51So it actually sounds really good slow, just like this constantly evolving tonality.
08:57So I really like that and that's fun to explore.
09:00And one other thing, just when dealing with the oscillator waves here, is on the
09:04third oscillator, you can modulate the frequency of the noise.
09:09So if we set this to the noise oscillator then what I'll have to do is actually
09:12set my target to Osc3Wave, and then I'll increase the intensity of this LFO, and
09:19you'll hear it's a filter on the noise.
09:23And actually, I have to set my mix now to Oscillator 3.
09:25(music playing) So you can hear the noise is filtered.
09:35And I can adjust the speed of the speed of it here.
09:36And it's actually really cool because it's not using the two filters of
09:43the filter section.
09:44It has its own sort of built-in noise filter, and the only way to access it is
09:49through the modulation router using either an LFO or you can use an envelope or
09:53something else to control the color of the noise.
09:55So using the LFO is to bring periodic movement to the sound, really add some life.
10:00So we can do even more of that by exploring the envelopes and assigning those to
10:04modulate things as well.
10:05So let's explore that next.
Collapse this transcript
Using the 3 envelopes to give shape to your sounds
00:00So let's take a look at the envelopes we've got here in ES2.
00:03So down in this modulation section, you can see there are three envelopes.
00:08So the third envelope is actually pre- wired to modulate the amplifier level,
00:13so it's going to control the shape of the volume of the sound.
00:16Envelope 2 and Envelope 1 are freely assignable, and we can use our modulation
00:20router to assign them to modulate various things.
00:24So to help us visualize the AMP envelope, I've got this oscilloscope open.
00:29This is the s(M)exoscope;
00:31it's one of the electronics that I have been using in some these videos.
00:34So it's just a good way to visualize what's happening.
00:36It's a third party plug-in, so it's not part of Logic, but it's freeware, and
00:40feel free to check it out if you like it.
00:41So taking a look at Envelope 3, we've got some parameters that we're used to
00:46seeing, like Attack, Decay, Sustain, and Release.
00:49What's different is that we've got the Sustain Time parameter and a
00:53Velocity control here.
00:56So let's take a look just at the basic functions, the ADSR, and then we'll take
01:00a look at the new features.
01:02So attack is, remember, going to be the amount of time for our sound to fade in
01:06from silence to its maximum level.
01:08So if I've got kind of a medium attack here, the sound is going to fade in.
01:11(music playing) If I give an instantaneous attack--
01:14(music playing) --the sound plays right away.
01:18Decaying is the amount of time, once we've reached the maximum level, for it to
01:21decay down to our sustain level, or to decay down to silence if our sustain is at 0.
01:27However, since right now our sustain level is at full, decay is not going to do
01:31anything because there's no room for the signal to decay down to anything.
01:35So what I'll do is I'll bring our sustain down to 0. And so what's going to
01:39happen is the sound will now decay down to silence.
01:41(music playing)
01:43And you can see and hear that, and I can make that shorter.
01:45(music playing)
01:47It's a really short decay.
01:48(music playing)
01:50Or a long decay, and then I can set our sustain level, and this is the volume
01:55that it's going to remain at as long as I'm holding the note.
01:57(music playing)
01:59It's going to stay at this volume as long as I hold this.
02:03And then we have release, and that's once you let go of the note, how long it
02:06takes for it to fade out.
02:08So I'm playing a note, holding it, and then I let go, and it takes a little
02:12while for it to fade down.
02:14So we've seen all that before in most of the other synthesizers and their AMP envelopes;
02:19however, what's a little bit different is this S-Time parameter.
02:23When it's in its neutral center position here, it doesn't affect anything.
02:26The sustain function works as normal.
02:29When I increase this, so I move this up, the sustain portion will rise back up
02:35to the initial level over the amount of time set here.
02:38So if I set this to 480 milliseconds then after the decay portion, the signal
02:43is going to fade back up to its initial level over 480 milliseconds.
02:48Let's listen to that. (music playing)
02:54So if I make the decay shorter then that transition will happen quicker.
02:57(music playing) All right! So I can have a really short decay time.
03:01(music playing)
03:03And then the sound will just fade right back up.
03:05So it's kind of interesting. You get some interesting volume shapes with that.
03:08I can also use this in the opposite direction and have this fade down to silence.
03:12So in some ways it's going to act like a second level of decay.
03:15So I've got my normal decay that's here, some amount of time, and then I can
03:21quickly have this decay down to silence or just cut off instantly with this Fall parameter.
03:26So it's going to go through the decay stage and then it's just going to
03:29fade out instantly.
03:31(music playing)
03:33So the sound just stops like that.
03:35So it's pretty neat. We can get some cool sounds and envelope shapes with this
03:39Rise and Fall parameter.
03:41One way we can make this AMP envelope respond to velocity is with this Velocity
03:45slider, because right now, it doesn't matter what volume or what intensity I
03:50play at, it's all the same level.
03:52So when I increase this velocity control,
03:54what that means is when I play softly, it sounds softly,
03:59and I play with force, and it plays louder.
04:03So that's very cool.
04:04So let's take a look at Envelope 2.
04:07Envelope 2 notice has all the same features as Envelope 3.
04:11The only difference is this isn't pre-wired to anything.
04:14Typically, the second envelope that's full featured like this would be assigned
04:18to the filter cutoff in a lot of sense.
04:20So let's do that here. Let's assign Filter 2 Cutoff to be modulated by Envelope 2.
04:27So our target is going to be Filter 2, so let's set that here, and we'll choose Cutoff 2.
04:35And then our source is Envelope 2, and that's already selected.
04:39If it wasn't, I could find it in this list here.
04:42And I only actually want to hear Filter 2, so I'm going to adjust our Filter
04:46Blend all the way to +1 so we're only hearing Filter 2.
04:51And then I'll up the modulation amount here, so we can actually hear this in action.
04:55(music playing)
04:57So right now we're actually not hearing anything.
04:59And the reason is because we have our cutoff on Filter 2 all the way open.
05:04So it has nowhere to go from there; it can't open up further than that.
05:07So what I want to do to make this filter envelope effective is to set our Cutoff
05:12to the minimum level that I want, because then what's going to happen is over
05:15the attack portion, this filter will open up and then it will decay back down
05:20to whatever level that we have set here initially.
05:23(music playing) There we go!
05:26That sounds more like a filter envelope, doesn't it?
05:29So I can increase the intensity of that, and maybe we'll give some resonance to
05:33this filter to give it a little more character.
05:35(music playing) Okay.
05:39So same functions: attack, decay, sustain, and release.
05:41(music playing)
05:43So I can have a short decay on this.
05:45Let's see what we can do with that rise time, because that's something that's
05:48a little different.
05:49So after the decay portion here then we can have the filter open back up
05:53over this rise time.
05:54(music playing)
05:57So, that's kind of cool, and especially if this is a little shorter.
05:59(music playing)
06:02And I'll make our decay shorter too. (music playing)
06:06So you can get some interesting articulations using this as a filter envelope
06:10and playing around with this rise time and fall, so pretty neat stuff.
06:15Taking a look at Envelope 1, this is kind of a simplified envelope, but it can
06:19actually do a lot of things.
06:21So since we've already got our Filter modulation routing set up, let's replace
06:25Envelope 2 with Envelope 1 here.
06:27So now we have Envelope 1 modulating the filter cutoff.
06:33So what we've got is attack and decay, or if I press this D, it changes to release.
06:39So let's deal with it as decay.
06:41(music playing)
06:43That's just a simplified two-stage envelope, and I can adjust the attack.
06:48And like we saw with the other envelopes, I can adjust velocity range for the attack stage.
06:53So if I play softly, it's a longer attack.
06:56If I play it with more force, it's a shorter attack.
06:59So it's a pretty cool way to make it more expressive.
07:02The other neat thing about this envelope is by default it's in polyphonic mode,
07:06and that's typical of most filter envelopes, and that means just I can play
07:11a bunch of different notes and each one is going to have its own filter envelope.
07:15If I set this to Mono, it kind of functions in a legato sort of way, where
07:19only really the first note I'm playing is going to trigger the filter
07:22envelope and then the following ones don't retrigger it, unless there's a
07:25space and time between them. (music playing)
07:29Right! So you can hear that envelope only happen once. (music playing)
07:35So that's Mono mode for an envelope and then this one also has a Retrig mode,
07:39which is pretty cool too.
07:40So this means that any note I'm playing, it's going to retrigger the envelope.
07:44So if I play a C here, and I hold it down it goes through the envelope, but
07:49I'm still holding it.
07:50And I play a different note, it's going to retrigger the envelope for the new
07:53note and the original one that I'm holding down.
07:55(music playing)
08:01So it's kind of an interesting thing.
08:03So now that we've taken a look at these three envelopes and we understand how
08:06they work and know how to apply them, let's take a look at the specialized
08:10vector envelope and see what we can do with that.
Collapse this transcript
Create evolving sounds with basic vector modulation
00:00One of my favorite aspects of ES2 is the Vector envelope.
00:04If we take a look at the modulation router here, over to the right where it says
00:08Router, you can see beneath it, it says Vector.
00:10So if I click on that that brings up the Vector envelope.
00:14The Vector envelope flows from left to right, so you can see right here
00:18there are three different nodes on this envelope.
00:21So each one of these nodes can represent a different position of this mix
00:25triangle--so that represents the balance between the oscillators--or I'll
00:30position on this X, Y pad, or it can be both.
00:33So let's check out how you can use this Vector envelope to control the balance
00:37of the oscillators using this mix triangle.
00:39So the first thing I want to do is actually turn on the Vector envelope.
00:42Right now, it set to Off, but if I look under Vector mode, I can adjust it to
00:47control the mix triangle. So I can set it to Mix.
00:50The other two are for the X, Y pad, and this is for both the Mix and the X, Y pad.
00:54We'll set it to Mix.
00:56So what I'm going to do is I'll select the first node of the envelope and I have
01:01this Solo point button on. What that means is I'm only going to be hearing the mix
01:06balance for this particular node of the envelope.
01:09So in order for this actually to be effective, what I would I like to do is
01:13create a sound that has all three oscillators engaged. So I'll turn on
01:16Oscillator 2, and 3 and let's kind of get a sound happening.
01:20So if I go to Oscillator 1, I've got my sawtooth waveform. That's all good.
01:26Oscillator 2 will tune it down an octave. And then between Oscillator 1 and 2,
01:30let's get a little detuning, so I'll do +4 cents on this one and -4 cents on
01:38Oscillator 2, and then let's set oscillator 3.
01:40So I'll move the balance to Oscillator 3 and I'll set this to one of the DigiWaves.
01:45So I'll move this here. Let's do puls4 and I'll offset the tuning by fifth, so
01:54+7 semitones, and I will do a little fine-tuning.
01:58So here is our sound and we can adjust the balance right here.
02:01(music playing)
02:06So now I'm going back to our Vector envelope. What I want is for the first node
02:10to be set all the way to Oscillator 1, so we got 100%. And now when I click on
02:16second node, I can set that mix all the way to Oscillator 2, 100%. And
02:23then for the third node let's set that all the way to Oscillator 3.
02:28You can set it anywhere in between, but I just want this to be an
02:31obvious transition.
02:32So now when I turn off the Solo point and I play a key on the keyboard, it's
02:37going to progress through the Vector envelope. So I'll play a note.
02:40(music playing)
02:42So you can hear the sound transition from the first point to the second, and
02:46then it just stayed at the second point, and so it just sustained there, and the
02:49reason for that is because it has this sustain flag right here.
02:52So I can move that elsewhere and that is going to adjust where the
02:55sustained point is.
02:56So if I move it to the end of the envelope, over to this third node, that means
03:00it will sustain this third balance here, so let's play that and listen.
03:04(music playing)
03:07So you can hear it transitions from the first to second and then sustaining
03:10at this third point.
03:11Now if I want to add more nodes into this envelope, what I can do is Ctrl+Click
03:17in the Vector envelope and go to Insert Point to the Right of Selected Point. So
03:21you can see that I added another node, and the shortcut for that is if I hold
03:26down Shift and I just click, it'll create another node.
03:30So now I've got five different nodes, and I can set the balance for nodes 4 and
03:355, once again turn on the Solo point, and that way we're only listening to the
03:42stage of the envelope. So I'll play key on the keyboard and adjust the balance.
03:47We'll get it somewhere in the middle, between all three, and let's set node 5.
03:51(music playing)
03:55There we go. And now if I want to adjust where that sustained point is again,
04:00I will just click the point that I want it to be, so here we go. And than
04:04it's going to transition through this entire envelope when I play a note, but
04:07first I have to turn off Solo point, and here we go.
04:11(music playing)
04:14So notice the time between these different stages can all be different.
04:18So if I want them actually to all be the same, I can Ctrl+Click and choose Set
04:22Segments to Average Time. You can see now they're all evenly spaced.
04:27(music playing)
04:29And I can also just drag on each one to adjust the time between. So if I wanted
04:32to custom amounts of time between each one, I can do that right here. And
04:38sometimes when you have longer amounts of time, you get a smoother transition,
04:41so let's check that out. (music playing)
04:48So maybe that's all a bit too long, so if I want to scale this all to be
04:51shorter, I can use the Time Scaling feature here.
04:55So let's make this about half the length, so I'll bring this down to 50-ish percent
05:00and now when I play--
05:00(music playing)
05:04--you can hear it transitions through twice as fast. And I can make that even
05:06shorter, so like 25%. (music playing)
05:12And notice that it didn't actually change the numbers here, in terms of the
05:15timing, so if I wanted to reflect those changes, I just can hit this fixed
05:18timing, and so now we see that amount of milliseconds that we're hearing.
05:22(music playing)
05:25So that's the basic use of the Vector envelope, to control the balance
05:29between the oscillators.
05:30In the next video let's take a look at some of the advanced features of the
05:33looping of the Vector envelope, and using it with the X, Y pad.
Collapse this transcript
Looping with the vector envelope
00:00Let's take a look at the looping features in the Vector envelope of ES2.
00:05So I'm going to load in a sound here. So up at the top, I am going to go to Load
00:09Setting. Then on the Desktop, in the Exercise Files folder, under ES2, we have got
00:18this Preset folder, and here I'm going to select this 07_10_vector preset.
00:22So this sound, I've got all three oscillators active, and if I just play with
00:29the mixed triangle so you can hear--
00:30(music playing)
00:31--each oscillator is tuned a bit differently, and that way we can really hear the
00:35contrast between them.
00:36So the Vector envelope, I am going to go ahead and click to that, and the first
00:42thing I want to do is actually turn on the Vector mode, so I'm going to set it
00:46to Mix+XY, because I want to be able to control this mix triangle, as well as XY
00:53pad with the Vector envelope.
00:55So first thing I am going to do is add some more points to the envelope. So I
00:58can Shift+Click and add in points or if I Ctrl+Click, what I can do is select
01:05this Initialized 8/8 Loop. So what that's going to do is create eight different
01:10nodes and then automatically puts it in the loop mode of Forward, whereas
01:15before it was just set to Off.
01:18So what I'm going to do is setup a sound for each of these eight nodes. So
01:21I'm going to Solo point. Then I'm going to adjust the settings for the mix
01:26triangle on the XY pad.
01:28First I'm actually going to want to set my targets for the XY pad.
01:32So for X, I'm going to set that to Oscillator1Wave, what that's going to
01:37control is the amount of is the amount of FM modulation between Oscillator 2 and Oscillator 1.
01:45For the Y target, I'm going to set the filter Cutoff 1. So filter 1 set to a
01:52bandpass, it's going to adjust the filter cutoff for that. So then I'll give
01:57both these some intensity as well. So I'll set this to around 0.5 or so, and
02:04same with the Cutoff; I'll set it to a little over 0.5. And so what this is
02:11going to sound like is if I'm playing a note and I move this horizontally, so
02:15across the x axis, you will hear the FM amount changes between Oscillators 1
02:21and 2, and if I move vertically, you can hear the bandpass filter of the cutoff being adjusted.
02:26(music playing)
02:28And then if I move this is in diagonally, we're getting an interaction between
02:33both of those, so it's pretty cool!
02:35Let's set 0.1. First we'll adjust the Mix triangle, (music playing)
02:41and then the X Y. (music playing)
02:46Okay, and then I'll do the second node, so we'll adjust the Mix triangle first.
02:52And I'm going to try to find some of these sounds different, so I can
02:54really hear the contrast between each point. (music playing)
02:57So I'll go all the way to Oscillator 3 and we'll adjust the XY, get something
03:02kind of bright happening here.
03:04(music playing)
03:06And then for the third point, set the balance of the mix triangle to Oscillator 2.
03:10(music playing)
03:13Something kind of resonate- sounding, and then do the fourth point.
03:18(music playing)
03:24And then the fifth point here.
03:25(music playing)
03:32And then we'll just do one more point, a sixth point.
03:33(music playing)
03:40So if I want my loop to end here, what I'm going to is move the sustain flag for
03:46the sixth point, so now what's going to happen is our loop is going to be
03:49between this first L flag and the S flag.
03:54I'll turn off Solo point, and then we can hear our loop play through the first six nodes.
03:58(music playing)
04:03So right now, I can hear it stepping through each one, and we have a
04:06couple different parameters that we can adjust to adjust how the loop is going to play back.
04:10The first thing we've got is this envelope mode and I'm going to come back to
04:14that. There are two different modes, but these have to do with the release stage of the envelope.
04:19The curve is how it's going to get from one node to the next.
04:24Right now it's on hold and step, and you can hear that it just kind of
04:27jumps between settings. (music playing)
04:31So I can adjust this here and I've got all these different modes. There is
04:34concave. There's a linear one here, so it's going to be a linear transition.
04:39(music playing)
04:42It's much smoother, right, and then there are some convex ones.
04:45(music playing)
04:48And then like I said before, a concave.
04:51So it's definitely worth exploring all of those. There is a whole bunch.
04:54Right now, I'm going to set this just to linear, and I have got a couple
04:57different loop modes as well.
04:59So right now, we're in Forward loop mode. I can also have this loop backwards
05:04so that the loop is going to start at the 6th point and go back to the first and so on.
05:09(music playing)
05:13Or I can have it loop forward and then backwards; that's the alternate.
05:15(music playing)
05:20So all those different loop modes. And then you can also adjust the number of
05:24times it is going to play through the loops. So right now, it's infinite, so
05:27as long as hold the knob, it's going to loop through that section of the Vector envelope.
05:31If I only want it to loop through it two times, I can set this Loop Count to 2.
05:36So it will play through it two times, and then it will sustain where I have my sustain
05:41flag, at the sixth node.
05:42(music playing)
05:48Right, so now it's sustaining.
05:49I also have a Loop Smooth here, and what that's going to do is adjust the
05:54transition between the end of the loop-- so this 6 point--and the beginning. I'm
05:59going to set our Loop Count back to infinite, and then I'm going to turn off
06:04Loop Smooth and you can hear that the transition between the end and the
06:07beginning of the loop is a little bit more abrupt.
06:10(music playing)
06:13Now you can really hear that loop is more obvious. If I turn up loop smoothing,
06:18it just makes that a bit of a smoother transition.
06:20(music playing)
06:26Okay, next to that, we can adjust the Loop Rate, so this is how fast it's going
06:30to read through the loop.
06:31Right now it's set to 1 measure, but I can adjust that here and make that
06:36faster, so I can have this all happen over the course of a quarter note.
06:39(music playing) Or even faster.
06:4316th. Or if you want a long evolving transition, you can set this all the way to 32 measures.
06:50If I move this to the right here, it's not going to be synchronized to the beat anymore;
06:55it's in cycles per second.
06:57So I could set that to two cycles per second.
06:59(music playing)
07:02And that's how fast this is going to loop through. So you can set this back to 1 bar here.
07:07Then let's take a look at that Envelope mode.
07:10In order to really hear what's happening with this, I have to adjust the release
07:13time of the amp envelope, so I'm going to give this a bit of release.
07:16So now when I play and I let go, you can hear the sound releases.
07:23In normal mode, what's happening is when I'm sustaining, it's going through the
07:27Vector envelope through the loop.
07:29As soon as I let go, basically what happens is it's going to release from
07:34the sixth node onward, and then it's just going to fade out. So I'll demonstrate that.
07:41So it's playing through the loop, and then I let go. You can hear I just
07:45releases from the 6the point onward.
07:48If I adjust this to Finish mode, when I let go of the note, so I'm playing it
07:54now and sustaining, when I release it, it continues to cycle through the loop
07:59portion as it fades out, so that's the difference between those two.
08:04We explored how to create and edit a loop with a Vector envelope, and that really
08:08opens up a lot of possibilities in terms of adding movement and complexity to the sound.
08:12In the next video let's explore the global and voicing settings in the ES2.
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Voice parameters and global settings
00:00So let's take a look at the global and voice settings in ES2.
00:04So up top we have a couple of different voicing modes: there's Polyphonic, Mono, and Legato.
00:10So Polyphonic, that's just means that you can play more than one note at a time.
00:13And you choose the amount of voices, or the maximum number of polyphony, here,
00:18and it can go up to 32.
00:19Second, we have Mono mode, and this is where we can only play one note at a time.
00:24So it doesn't matter what you have your voices set to, in Mono mode, it's
00:27only going to be monophonic.
00:29One of the benefits or side effects of Mono is that you can play these peddling
00:34kind of synth riffs. So if I play a lower octave A
00:38and then I play a higher octave, and I let go of the higher octave, it
00:42retriggers the lower one. So I can do these kind of peddling--
00:45(music playing)
00:47--synth riffs and things like that.
00:49Then in Legato mode, what we have is the envelopes won't be retriggered when
00:54they have notes that are played right next to each other in time.
00:58So the easiest way to hear this is if I increase the attack on our AMP
01:01envelope, so you notice that the first note that I play is going to fade in, and
01:06then the following ones, it's not going to retrigger the envelope, so the
01:10attack would be immediate.
01:11So let's check that out. (music playing)
01:13So that fades in and these legato notes that follow, they don't, because the
01:18envelope isn't retriggering.
01:20So, one of the really cool features in ES2 that we have seen in some of these
01:24other synths is Unison mode.
01:25So what Unison is going to do, especially when we are in Mono mode, is it is
01:29going to stack 10 copies, or whatever voice number we have set here, on top of the
01:34note we are playing.
01:35So the first thing it is going to do is make the sound much louder. So if I play,
01:38it's going to be pretty loud. I will make sure to set our attack back down to 0 here, okay.
01:44And then the thing that you can do with this, in addition to just making it
01:48louder, is I can detune the Unison voices with this analog parameter that's
01:53over by the oscillators.
01:55What it's going to do is those 10 copies of that note I am playing will be
01:59detuned against the original.
02:01So let's hear that. (music playing)
02:03So it ends up being a pretty thick loud sound, and I can increase the amount of
02:07analog and it's going to increase the detuning.
02:09(music playing)
02:11So that sound is just coming from one oscillator and then all these unison
02:15voices, but it sounds kind of like what you would hear in a lot of
02:17electronic music, because a lot of electronic sounds are based on just
02:21detuned saw waveforms.
02:23The Unison mode also works in poly mode,
02:26but it works a little differently.
02:27So instead of it having five voices for every note I am playing, it's just going
02:31to double up each voice.
02:33So there are just two voices per note, but I can play chords.
02:36And then I can set the maximum number voices here. So I can set it up to 16
02:40voices, and then I can play chords on the keyboard.
02:43(music playing)
02:46And you can hear that with the analog parameter I get the detuning of
02:49the voices as well.
02:50So in addition to the different modes and this Unison mode that we've got here,
02:54there's also this Oscillator Start.
02:57If you think about the oscillators, they are always cycling so that the phase
03:01in the oscillator is just continuous, even when you're not playing the keyboard.
03:05It's just not being sent to the amplifier.
03:07So what happens is sometimes when you have more than one oscillator on, so if
03:10we have got all three of these on and especially if it's got unison voices,
03:16what happens is that (music playing)
03:19sometimes it will be more or less punchy. So let's just increase the analog
03:22amount, and I will turn on Unison.
03:24(music playing)
03:27Because we are hitting this three oscillators at different cycles or different
03:31parts of the phase of their oscillations. So with this Oscillator Start, I can
03:35have it so that every time I hit a key on the keyboard, it restarts the phase of
03:39the oscillators, and so I can have it be soft, where it's going to restart the
03:43oscillators at a zero crossing. And you can hear that's still much more punchy
03:47than when this was set to free.
03:48(music playing)
03:50And then I've got a hard where it's going to restart the phase of the
03:54oscillators but offset from the zero crossing.
03:56So it actually purposefully it makes a click or a more of a punchy attack.
04:00(music playing) So that's hard.
04:02So if you're making a percussive sound or some kind of percussive bass sound or
04:06something like that, setting this Oscillator Start to either soft or hard is a
04:11really good way to keep the sound focused.
04:13So then the other feature that's pretty cool here is this Filter Reset.
04:17So what this means is when we self- oscillate the filter, it's going to trigger
04:21the filter to ring out.
04:22So let me sort of describe what that means.
04:24So first I am going to turn off all three oscillators, and I am going to set the
04:27Filter Blend all the way to just filter 2. And you know what?
04:31I am going to turn off our Unison, because we don't want that here.
04:33So if I crank up the resonance here, and even though I have no oscillators, I
04:39can play a note through the filter.
04:42So if I Filter Reset off, then it's not necessarily always going to trigger,
04:45because there is no signal coming through to trigger the filter's resonance.
04:49So Filter Reset will just trigger the resonating, so when I play a key, and then I
04:54just adjust the cutoff, (music playing)
04:56and it's kind of like a sine wave oscillator, so my Cutoff is adjusting the pitch.
05:00So this is a self-oscillation. So the resonance is so high on this filter that
05:05it's just ringing out. (music playing)
05:09So it's a pretty neat parameter, and it also sounds good when I add in this filter FM.
05:13(music playing)
05:15Right, you can get a wide range of sounds. But it's not going to track pitch on the keyboard.
05:19So one thing you could do is assign keyboard tracking in your modulation router
05:23to this filter 2 cutoff, and that way you could play the pitches.
05:28Some nice people will create kick drums this way. That's a traditional use for
05:32self-oscillation. You put an envelope on this filter cutoff.
05:36So that's all worth exploring and definitely worth checking out.
05:39One of the other really neat features in ES2 is the Randomization parameters.
05:44So you can see here there is this R&D button.
05:46We have got this slider.
05:47This is the Randomization amount.
05:49So I can set it anywhere from 1% to 100.
05:52And then I can choose, what do I want to randomize?
05:55So right now, it's set to All.
05:56So that literally will randomize everything.
05:59So I have 100% randomization. If I hit the button, notice that
06:03everything changed.
06:04So it's like my whole modulation, everything.
06:07Now what it won't do is turn on and off the oscillators, because I still have
06:11them off from before, so I will turn them back on.
06:13But this is a good way, if you want you to just generate an entirely new sound,
06:19I can just hit random and see that everything keeps changing.
06:23But that might be a little bit much, so sometimes what you might have is a
06:25setting that you like, so I've got my StartPatch here, and I might want to
06:30randomize just certain aspects of it.
06:33So I could just randomize the filters or the waveforms, and I could randomize it
06:39by a certain percentage.
06:40So it's a way to make variations on patches instead of just generating entire randomness.
06:45But if you want, too, you could just set it's All and hope for the best, set a
06:50high amount, and sometimes it comes up with crazy sounds that you would never
06:54think to do, because you can take a look at this modulation router
06:57and it's just all kinds of crazy stuff happening.
06:59So that's a fun way to either get new sounds or to evolve the patches that you already have.
07:05So now that we got a sense of these voicing parameters and some of the global
07:08features in ES2, let's take a look at how we can assign MIDI controls and use
07:12the Macro controls to further shape the sound.
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Making changes to your macro and MIDI controls
00:00So let's take a look at the Macro controls we have in ES2.
00:03That's down at the bottom here.
00:04You can see there's a number of controls.
00:06And what these are is basically offsets. So when they are all in their center
00:10position, they are not affecting whatever sound we have created up here.
00:14But if I want to add more detuning to the oscillators, I can move this to right,
00:18and if want less detuning, I can move it to the left.
00:20So let's pull up one of the factory presets and then we can see sort of how it works.
00:25So in the menu here, under Synth Leads, the first preset is Big Trance Now, and
00:29this is just part of the Logic Factory Library.
00:31So let's just listen to this sound. So we have got our big, trancy,
00:35detuned sawwave sound.
00:38If I want to add more detuning to this, I will use the Detuning Macro.
00:41(music playing) All right, so now I have got a lot of detuning.
00:45So maybe that's too much. So now if I want to set this back to it's original, I
00:50can just Option+Click and now we have the settings that we had in the preset.
00:54If we want less detuning in this preset, I can scale it back by moving the dial to the left.
01:01So in the center, it's going to be untouched.
01:04I can do the same with the waveforms too. (music playing)
01:10Same with both filter cutoffs, so take a look at the filters 1 and 2. They are cut off.
01:16So now this Macro control controls the cutoff on both of them.
01:19Same with Resonance. The Modulation amount, so if you look at our modulation
01:24router, you can see the intensity is moving. Also with our envelopes, so I
01:27can adjust the attack of all three of them, the Decay, Sustain, Release, and
01:33also the overall Volume.
01:36And then of course when I want to reset everything back, I can just
01:38Option+Click on each of these and it will move them back to the settings that
01:43were in this presets.
01:45So let's take a look the MIDI controls as well.
01:47So we have got this MIDI tab right here, and so I have got controls A through
01:51F, which I can assign, and these can be modulation sourced--that's the purpose of these.
01:55So I can use them in the Modulation router or in the XY pad, I can assign them.
02:00So if I want this to work with my MIDI controller, I either have to know what CC
02:05numbers the knobs and sliders on my controller are, but who knows that, really?
02:10So what I can do is learn it.
02:11So if I click on this menu here, there is Learn, and so I click on that and then
02:16I just move a knob on my keyboard, so I have got this knob here, and I am moving
02:21it, and then you can see, it picked up that that's continuous controller 95.
02:26So now that's what Ctrl+A is assigned to.
02:29So if I want to use this in this preset, for example, so let's say I want my
02:33Controller A to modulate the filter cutoff, so what I will do is in our router, I
02:38will choose Controller A. And I have got this assign to modulate Cutoff 2 and I
02:45will give it some room, so I am going to bring down this cutoff here. And now I
02:48will play this sound, and I can adjust the knob on my MIDI controller.
02:50(music playing)
02:55I am turning the knob right now, and it's adjusting the cutoff.
02:58And notice you don't see the cutoff knob moving. That's because anything that's
03:02routed through the modulation router, you usually hear the result, but you
03:05don't necessarily see it animated. That's just the sort of the way it's wired and works.
03:08So you can assign all of these different controls and use them in your
03:13modulation router and it's a way to have tactile control over different
03:16parameters of the synth,
03:17so it's definitely really useful.
03:19Now that we have taken a look at Macro controls and assigning MIDI controls and
03:23we have kind of got the big picture of ES2 how it works, let's hear ES2 in a
03:27musical example.
Collapse this transcript
Composing with the ES2
00:00So I've got a musical example here that has a couple of instances of ES2, so you
00:04can get a sense of how it actually works in context.
00:07So I have got the drum tracks up top-- those are just audio files--and everything
00:11else is generated by ES2.
00:12So let's listen to it and then I will talk you through the sounds.
00:15(music playing)
00:59Cool! So let me show you the first sound here.
01:01We've got this one that's called Subby ES2.
01:04So I will open up the instrument for that, and kind of move it out of the way so
01:08you can see the MIDI. So here we go!
01:11So this is this low, deep pulsing sound.
01:16So it sounds really cool, but it's actually a very, very, very simple patch.
01:20Let me show you what's going on with it.
01:22So if I just play a note on the keyboard, you can hear it has this pulse.
01:26My oscillators are just set to two different sine waves, and then I have got the
01:30blend between them split basically 50-50.
01:33So what's creating the movement in the sound is actually the detuning between
01:37Oscillators 1 and 2.
01:38Notice that Oscillator 1 is -6 cents and then Oscillator 2 is +7.
01:44What happens is, normally when you have detuning, you get the beating between
01:48the notes, like if their oscillators are tuned to the same pitch, but sometimes
01:52they are at different speeds.
01:53So the great thing is this constant-beat detuning that you have in ES2 makes the
01:57detuning consistent.
01:59So, if I were to get rid of this detuning, Option+Click here and Option+Click
02:03here, and I play this, it's just a sine wave. No movement. Nothing.
02:08I do have it in Unison mode, so there are four stacked voices on top of each other.
02:12So it's the loud thick sine wave, but nothing going on. And so then when I adjust
02:18this here to -6 and +7, then I end up getting that movement in the sound.
02:26So yeah, that's that one. And next, we have this kind of growly sound that I called VectorScape.
02:32(music playing)
02:37So a lot of this sound is actually in the effects that I have,
02:40so let's bypass those for a moment.
02:42So I have got this Auto Filter, and that's a big part of the sound. And we'll
02:46bypass the EQ. The Direction Mixer, that's just focusing the stereo image to
02:50closer to the center,
02:51so we don't need to worry about bypassing that.
02:53I will bypass this bus that I am sending to an EQ and some reverbs.
02:56So now let's listen to the sound. (music playing)
03:01So, a little bit more spastic, but it's still pretty interesting.
03:06So let's see what's going on with that.
03:08So not much with the oscillators, right? It's just set to a sine wave.
03:11If we look at the vector envelope, look at all these different points here.
03:14So a lot of different points, and for each one, you can see that the X axis on
03:20our planar control has different settings for each one.
03:24But notice that the X Target isn't set to anything.
03:27So that seems weird, right?
03:28So if I go to the Router, you'll notice that I have a number of things assigned to Pad-X.
03:32So I have got the wave shape of Oscillator 1, so it's going to go through these
03:36DigiWaves, so we'll change that.
03:38Pad-X will also modulate the cutoff of Filter 2. And then it's also going to
03:43adjust the filter blend, so the balance between Filter 1 and 2.
03:47So that's kind of the cool thing about using the modulation router to assign the
03:50planar controls is that you can assign more than one.
03:53So in the vector, you've just got one slot, but here, I could assign ten things to Pad-X.
03:57So most of this sound is just this vector envelope, and notice that it only goes
04:04through the loop once.
04:06The loop length is half of a measure, and then it just sustains at the sustain
04:12point, which is this one here, and that's mainly what's driving the sound.
04:16So then let's take a look at the channel effects here.
04:18So we've got this Auto filter, and this really affects the sound.
04:21(music playing) So you can hear it's this filter is sweeping.
04:26So this is built into Logic.
04:27This is basically just a filter module and an LFO, and it also has an envelope as
04:32well, but I am just using the LFO part.
04:34So I have it set to a low-pass filter, and the LFO rate is set to 1 measure, and
04:39the Waveform for that LFO is a ramp-down.
04:42So over the course of the measure, this low-pass filter is sweeping down
04:47and it's cutting out the high frequencies, all the way down to basically just silence. So
04:51you can hear now it's all the way filtered down. It continues the cycle again and again,
04:57but I just kind of liked the initial, like, weird growl that it has, and part of
05:02that too is because I am overdriving this filter.
05:04I have got the distortion here and so that makes quite a bit of difference as well.
05:08So let's hear it without that again, And then here it is with the auto filter.
05:14And then to give it a sense of space, I have it sending to a bus here, so Bus
05:193 has an EQ. That's to cut out the low frequencies because I am going to have it go into reverb.
05:25So typically, with reverb you don't want a bunch of low frequencies going
05:28through it, because it can make it really muddy.
05:30So the first reverb is the space designer and it's set to an AMP cabinet, so
05:35it's a really short impulse response of a speaker cabinet, and that's to make it
05:38sound like it's more happening in a room or coming through like a speaker. And
05:43then that's feeding into a long reverb, almost 2 seconds. This is plane hanger.
05:49I kind of have that happening at a low level. So if you listen to this, it's
05:54not swimming in reverb, but it helps push it back a little bit and fit in with everything else.
05:58So next, what we have is this one that's called Vector Pluck.
06:03Let's take a look at this.
06:07This is kind of the trancey pluck sound. This is also quite simple.
06:11It's basically two sawtooth waveforms, and a lot of what's changing here is the
06:16vector envelope, and so I have the vector envelope set to adjust the pitch of
06:24the X of this XY pad here.
06:26So I will just stop the sound for a moment. And so then I can actually play the sound here.
06:34And also part of this, I have reverb on this channel, so let me turn off the
06:37reverb, so I can hold down Option and just bypass it.
06:39(music playing)
06:43So it's the sawtooth waveforms and it's this vector detuning Oscillator 1, and
06:48then I have Envelope 2 acting as a filter envelope.
06:51So it's modulating the cutoff of Filter 2, and that's scaled by velocity.
06:56So what that means is that this velocity is controlling the intensity of the modulation.
07:00So if I play softly, I get a smaller amount of filter cutoff; if I play with
07:05more force, I get more filter modulation.
07:08And other than that, LFO1 is modulating the pitch of oscillators 1, 2, and 3. and
07:14that's scaled by the Mod wheel--but that's not really doing much, because I
07:16don't have my Mod wheel open.
07:19That's pretty much it for the sound.
07:21So sometimes the simple sounds actually really work well, because it just fits in well.
07:25But part of what gives the energy to the sound is you hear
07:28it kind of changes over time. There's some automation here on the filter cutoff.
07:34So if I open up the interface and you can take a look at Filter 2 here, you
07:39can see it's moving.
07:40So what I am doing here is filtering it down when there's more stuff going on
07:45that's competing with it, and then to increase the energy, I am opening up that
07:49low-pass filter, and it gives it this more euphoric and more energy.
07:54Sometimes simple things like that and filter automation can really bring
07:57something to life, because if I just had this as a static track, this Vector
08:00Pluck, it would get kind of boring.
08:02So it's the filter movement and then that's all going into the reverb as well,
08:07and that just sort of brings it all to life.
08:09So the last track that I have got here is this Floating Pad, so let's check out what this is.
08:14(music playing) This is nice, kind of a lush sound.
08:21If we look at the vector envelope, we can see that it's assigned to both Mix and the XY pad.
08:27The X is adjusting the cutoff of Filter 2, and Y is affecting the pan.
08:33So you can hear this sound has a lot of movement; it pans around a bit.
08:36I also have a really long reverb on the front of it.
08:40So on the channel here, it's this 12-second reverb.
08:42So if we take that off, it's going to be a little bit less lush.
08:47So it's definitely more dry and kind of in your face, but still the
08:51same characteristic.
08:52I mean you can hear it has a lot of panning movement in it as well.
08:55So if we take a look at each of these vector points, take a look at the Mix
08:59triangle and the XY pad, so for each one, both of them are different.
09:04So it has some pretty drastic changes happening there. And then if we look at our
09:09router, not really much else happening.
09:11LFO1 is slightly modulating the pitch of all three oscillators.
09:14You can see that just a touch of modulation that's happening there.
09:18So it really is this space design reverb here just pushes this into the
09:24background, because basically the more reverb and wetness that you have in a
09:27sound, the more it's going to get pushed further back in the mix.
09:31And usually in a good mix, or in an interesting song, you're going to have things
09:35that are really upfront and stuff that's further back.
09:37So let's check this all out again, and hopefully that gives you sense of the
09:40range of what ES2 can do.
09:42(music playing)
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8. EXS24 Sampler
Getting Started with EXS24
00:00So here we have one of my favorite instruments in Logic.
00:03This is the EXS24 sampler.
00:05So a software sampler is a little bit different than a software synthesizer.
00:08A synthesizer generates its tones through oscillators.
00:11That's creating the basis of the sound.
00:13The sampler, on other hand, is based on audio recordings.
00:16Usually those audio recordings are referred to as samples.
00:20I'm going to have many samples that are tuned and grouped and mapped across the
00:24keyboard into a collection known as a sampler instrument.
00:26So the EXS24 can load and play back and edit and you can create sampler instruments.
00:33The amazing thing about a sampler is because it is based on actual audio
00:36recordings, it's great at recreating realistic instruments like pianos, violins,
00:41and saxophone. Literally anything you can imagine that you can record
00:45you can make a sampler instrument out of.
00:48So let's take a look at the interface.
00:49So right here what we have is the Parameter window. That's actually this
00:52whole entire window here.
00:54The other main window that's not totally apparent at first is this Edit
00:59window. So this is known as the Instrument Editor, and here's where you do all
01:03the sample mapping.
01:04So what you have is a whole bunch of zones.
01:07That's these down here.
01:09You can think of zones as containers, and in each container you're going to
01:12load an audio file.
01:13So there's a bunch of zones and those zones can be grouped together into groups,
01:18and then you can effect change on those groups.
01:21Also, you have velocity parameters here, so you can layer multiple zones in
01:27different velocity ranges, and so you can have depending how hard you're playing
01:31a note on the keyboard, trigger different samples.
01:34So lots of neat stuff, and we'll cover it all in really great detail.
01:37So going back to our Parameter window for a moment, this is kind of similar to
01:42most of the synthesizers we've looked at.
01:44So you can see here is the filter.
01:46We've got the amplifier.
01:47Here's a modulation router, and then down here there's three LFOs and two envelopes.
01:53So the only thing is missing is an oscillator section.
01:56That's basically this area here.
01:58This is where we load in the sample instruments.
02:00And if I click here, I can load in a sampler instrument, and remember that's
02:04going to have all the audio files and samples that are mapped out across the
02:09keyboard, so that's what's going to be generating the sound, and then we shape
02:12it with the filter here, and it's a multimode filter, band pass, low pass and high pass.
02:17And then we have a couple of global parameters up here.
02:19We have the voicing settings that we see in synthesizers: Legato, Mono, and
02:24Poly, and of course Unison mode. And we have some pitch parameters that have to
02:28do with Transpose and some other global parameters over here that have to do
02:32with velocity offsets and cross- fading between velocity layers.
02:35So we'll take a look at all that. So let's listen to an example. This is a
02:39musical example that has a couple of instances of EXS24 that are providing bass
02:44and some synthesis-sounding stuff and percussion so on and so forth.
02:48So let's check it out, and then let's dig into EXS24.
02:52(music playing)
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Create your own sample instruments the easy way
00:00EXS24 is a really interesting instrument and it's very deep, but it also allows
00:05you to get creative quite easily.
00:07So before we dive in to all the settings and how everything works, I want to show
00:10you a neat trick that you can do with an audio file
00:12so you can immediately start playing, even if you're not sure how
00:15everything works quite yet.
00:17I am going to go ahead and close this EXS24 window.
00:20So I've got two audio files here that I want to convert into sampler
00:25instruments, and so in Logic 9 there's a way to do this really easily.
00:28So let's listen to this first.
00:30I've got these drums here.
00:31(music playing)
00:39So I'd love to be able to play those on the keyboard, to be able to
00:43manipulate this loop.
00:44So one of the new features in Logic 9 is if I Ctrl+Click so I get
00:49this Contextual menu,
00:50you can see that under the Convert, I've got this option Convert to New Sampler Track.
00:56So the shortcut for that is Ctrl+E. So that brings up this menu here, Convert
01:02Regions to New Sampler Track.
01:04I can either create the zones from audio regions or transient markers.
01:08So that's going to be each different transient of the audio file.
01:11So that's what I want, because I want each of these drum sounds to be sliced and
01:15put onto a different key.
01:17So then I tell it okay, what do I want to name this instrument?
01:20This audio file is called TrifonDrums.
01:22So I'll name this instrument TrifonDrums.exs. And then I'd choose the range of
01:27how do I want this mapped on the keyboard?
01:30So what's the lowest note I want?
01:31So C-2 is pretty low, so I'd usually like to start my sample kits from C-1.
01:37So the range will be C-1 to G8.
01:40So then I hit OK, and it takes a moment, and it processes it.
01:43Now you can see there's a new MIDI track here.
01:46It's called TrifonDrums, and it muted my audio file, which is fine, and I have
01:52EXS24 instantiated automatically.
01:55If I open it up, now I've got a setting called TrifonDrums, and if I play it--
01:59(music playing) So I'm playing the keys in the keyboard now.
02:04We can hear it's that drum loop just sliced up on the keys.
02:09So now I could re-perform it in a different order, which is awesome. And then
02:14what's really cool too is they actually provide the MIDI file too, so it's going
02:17to play back exactly like the original.
02:19So if I play this now, it sounds exactly like the audio file, but if you look at
02:26the MIDI file, you can see it's just a number of slices here.
02:31They just go up chromatically.
02:34It assigns the sample to a different key, and then it's got mapped out here.
02:38So this allows us to speed up the tempo of this song, if I want to speed it up
02:42to 160 or something faster than that.
02:44So that's one way I can do it with the drums and then here, I have this
02:48instrument that I can perform with.
02:50And now I'm going to try it with a different audio file, because I can do
02:52it another way. So here's this TrifonGrowl. (music playing)
02:58So that's my little EVOC 20 sound that's isolated on its own.
03:02So this isn't quite as rhythmic as this TrifonDrums, so I'm going to cut this
03:08up in a different way.
03:09What I want to do is just cut this up into quarter notes, and then I want to map
03:12those out on the keyboard.
03:13Now I want to do it real simply.
03:15So what I can do is select my Scissor tool, so I'll do that up here, Scissor
03:20tool, and then if I zoom in a little bit and I hold down Option, you can see
03:25there is a little plus by the Scissor tool. So then I can just cut the first
03:28quarter note here and it will make cuts at every single quarter note.
03:32So now I have a bunch of different regions for this TrifonGrowl sound.
03:35So let's load these into a new sampler instrument.
03:40So I selected all of them.
03:42Now if I Ctrl+Click and go to Convert > New Sampler Track, so then it brings me
03:50back to that same menu here.
03:52So then it's Create Zones From, and in this case I want to do it from regions,
03:57because it's not like a drum loop like the previous one;
03:59this is some weird growl sound.
04:01And I cut this up into a bunch of different regions that are all a quarter note long.
04:05So I want to create my zones from regions.
04:08I'll call this TrifonGrowl. That's great!
04:10The range, C-1 to G8, that's perfect.
04:15And then I hit OK, and then what it does is it creates me another EXS24 and MIDI track.
04:20Here it is, so I can play it back.
04:22(music playing)
04:24It sounds just like the original. Or I can just perform it on the keyboard.
04:28So I can play these different parts of that weird growly sound.
04:36So it's cool because you can get really creative by reprogramming.
04:39So any audio file, just chop it up, create a new sampler instrument in
04:43EXS24, and you don't really have to adjust anything or do many mapping other
04:47than just what I showed you here.
04:48And you can start experimenting of chopping up your loops and making
04:52different sounds with them.
04:54So that's a lot of fun. It's a really creative way to get started with the EXS24.
04:57So next, let's dive in and take a look at how we can actually manually create
05:02zones and load in samples.
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Exploring single zone sample instruments
00:00When you first open up EXS24, it opens up with no sampler instrument loaded.
00:05However, if you play the keyboard you actually do hear sound.
00:07(music playing)
00:09It just has a sine wave.
00:11If I want to actually load in a sampler instrument, what I can do is click on
00:14this Sampler Instrument menu right here and that brings up my whole library of
00:20the EXS24 instruments.
00:22So here are some of the factory ones that just come with Logic.
00:25So I am going to select EXS Strings 2.
00:29So it loads in all settings in this parameter window, and I can play on
00:32the keyboard. (music playing)
00:34There we go. Sounds like strings. (music playing)
00:37So if I want to navigate through other EXS instruments, what I can do is just
00:41press this plus and minus button to the next or go to the previous one.
00:45So what if we want to make our instrument, just a simple one-zone instrument?
00:50What I can do is actually just set this back to No Instrument so there is
00:54no sampler instrument loaded, and then I want to reset the settings in our
00:58Parameter windows.
00:59So I am going to go the options menu and go to Recall Default EXS24 Settings.
01:05So now it's back to its original state.
01:08So I will open up the Sampler Instrument window, and what I want to do is create
01:12a zone and within that zone I can load a sample, and then we can play back.
01:17So I am going to go to the Zone menu and create New Zone, and here it is, and
01:21you can see down at the bottom that there is a zone that ranges across the entire keyboard.
01:26If we look here, here is our key range: C-2 to G-8.
01:30So now what I need to do is actually load an audio file into that zone, so
01:34we can play it.
01:35So if I go under this Audio File column, I've got this Load Audio Sample.
01:40So when I bring that, it brings me to the finder.
01:43Then I can go through my hard drive and just find any audio file and load it in.
01:47Or what I can do is actually just double-click right here and do the same
01:52thing, load an audio file.
01:54One way that might actually be easier though is if you have audio files in your
01:58range, you can just drag and drop.
01:59So let's delete this zone.
02:01I've just got it selected here.
02:03I am going to press Delete. So now it's gone.
02:05So what I will do is I am just going to move this, and you can see in our
02:10arrangement that I've got this TrifonGrowl file.
02:13So I am just going to take that and drop it in here.
02:17So what that does is it creates a zone across the whole range of the keyboard,
02:21but it has this TrifonGrowl audio file loaded in it.
02:24So now when I play on the keyboard, you can hear I've got that audio file.
02:30It tracks pitch and everything.
02:33But notice when I play up higher on the keyboard
02:35that it plays it back faster.
02:37So it's tracking pitch, but it's changing the speed of the audio, and that's
02:41just one of the side effects of re-pitching audio;
02:43it's just going to slow it down or speed it up, depending on whether you're
02:45playing higher or lower.
02:47So in order to figure out where it's going to actually play back at its original
02:51pitch, what I have to do is keep track of what the root key is.
02:55That's what this assignment is here.
02:56So here we have got all of our pitch parameters.
02:58So root key is where it plays back at its original speed and pitch.
03:03So in this big zone that spans the entire keyboard, it's C3.
03:07That's where it's going to play.
03:11Now if I want to adjust the range of this zone so I don't want it to span the
03:15whole keyboard, what I can do is adjust that here.
03:17Under Key Range, I can drag up and down.
03:20So I can set the lowest note to something different, like let's say C2, and the
03:25high--let's just have it be the C4.
03:28So we have got sort of an octave in each direction from the original pitch.
03:32Another way I can edit this that's probably more convenient is you just drag
03:35down here. You can just literally move each end of the zone to wherever you want.
03:43I can also move this whole zone here to a different range.
03:46I can just click in the center and drag it. But notice that when I do this, my
03:50root key--so under the pitch column--it's not changing.
03:55So what's happening is that I've moved my zone into a different range, but the
03:59root key is still at C3, even though the C3 is now the very end of this zone.
04:04It's the very top end of it.
04:05So usually you don't want that.
04:07Usually you want to move the root key while you're moving the zone.
04:10So I can set this back to the range that we had before, so that we've got C3 in
04:15the middle. And now if I hold down Option and I move the range for zone, you can
04:20see that the root key moves with it.
04:23So now that we have explored how to make a simple one-zone instrument, let's
04:26take a look at how we can make a multi-zone instrument.
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Creating multiple zone instruments
00:00So let's explore making a multizone EXS24 instrument.
00:04I have this drum track here, this TrifonDrums. (music playing)
00:09So earlier I showed you the shortcut to creating a new sampler instrument
00:13where it just automatically slices this up and assigns with the keys and you
00:16can just play it.
00:18So let me show you the actual manual way of doing that.
00:20So what we are going to do is select this track, and then I am going to turn
00:23on Flextime in Logic.
00:24So I can hit this Flex button or hit Command+F. Then I have to turn on one
00:29of these Flex modes.
00:30So I am just going to select Slicing.
00:32So now I can just see the transients.
00:34What this allows me to do is when I Ctrl+Click, I have this Slice at
00:38Transient Markers options.
00:40So I am going to select that.
00:40So now let's cut it into a bunch of different regions.
00:44I actually don't need the Flextime right now,
00:46so I am just going to turn it off, but we still have all these regions.
00:49So when I open up EXS24, I am going to go to the Sample Instrument Editor, and
00:55what I can do is load in multiple zones.
00:58So I can go to the Zone menu and go to Load Multiple Samples, and I can go find
01:03all of those slices and load them in, but that's probably much less convenient
01:08than just doing drag-and-drop.
01:09So what I am going to do is I will grab these here,
01:13make sure I have them all selected, and I am going to take them and drag them in.
01:21So when I do that, it brings up this choice here.
01:24It says, "Adding 51 samples.
01:26Please choose how to build the map."
01:28So it can auto-map by reading the root key info from the audio file.
01:33So if there is pitch metadata, it can read that and assign the root key.
01:37There is Drums mode, so that has zone without range, and so the root key is
01:41also from the audio file, and it usually stacks these vertically, just on top of each other.
01:45The one I want to use is Contiguous zones.
01:49So with that it's going to map it chromatically, because I have my Zone Width
01:52set to 1, and then I have the Start Note set to C1.
01:55So if I hit OK, you can see it maps them all out now.
02:00So if I play on the keyboard, I can play through all of these different slices,
02:06and the cool thing about that is that then I can reprogram this beat in a
02:10different way by using the sounds of it.
02:13So one thing that you have keep in mind when you load multiple samples is the
02:17Playback options. So under this Playback column here, you can see that 1Shot is
02:22checked for all of these.
02:24So for drums that's okay.
02:25What 1Shot means is that it's going to ignore the amplifier envelope in terms
02:30of the release stage.
02:31It's going to play all the way through the end of the sample.
02:33So for certain other kinds of sounds that aren't drums,
02:36that might not be what you want.
02:38So to uncheck that, what you can do is select all zones--so down here I am just
02:43highlighting all of them-- and then I just uncheck 1Shot.
02:46So now it's unchecked for all of them.
02:49Another thing I can do in this Playback mode is reverse particular zones.
02:53So I could reverse them all by just clicking on all of them here.
02:58I can hear that those are reversed. Or if I just want to reverse a few of
03:01them, I could just choose whichever ones I want o reverse and select that, and
03:07there it is. It's backwards.
03:09So once you've created your multizone kit, it's actually important to save it.
03:13So I will pull up the Parameter Editor.
03:14I am just going to click this EXS24 button.
03:18You can see it says Instrument 1767. So that doesn't really mean anything.
03:23That's because we haven't saved this yet.
03:24So what I want to do is up here in the Instrument menu I want to make sure to go
03:29to Save As, and where I want to save this is actually in the Library folder.
03:34So Library > Application Support > Logic > Sampler Instruments. And then
03:41I can create my own folder in here if I want.
03:43So I have this folder My Drums, so I could save it in here.
03:48The reason I want to use this directory is because then I open up any Logic
03:52session or create a new one, then this new instrument I have created will be in
03:56that list of the EXS instruments that I can load.
03:59So that's definitely useful, because if I only save it with this session, then
04:03it's only going to be associated with this session, and it's not going to show up
04:06when I open a different session.
04:07So let's just name this TrifonDrums, and then I will just hit Save.
04:14So another thing to keep in mind when you're saving is it doesn't actually
04:18relocate your audio files, like, it's not moving or copying this TrifonDrums to a
04:24different directory;
04:25it just leaves it where it originally is.
04:27So I have to be careful not to accidentally delete that file, because then my
04:31sampler instrument won't work anymore.
04:33So a safe way to sort of make a backup so that you don't accidentally lose
04:37audio files is under the Instrument menu to do Export Sampler Instrument
04:41and Sample Files.
04:42And what that will do is it will make a copy not only of your sampler
04:47instrument, but of all the associated audio files.
04:49So I will just call this TrifonDrumsBackup. Then what it's going to do is
04:54it will take a moment, but it will save the instrument, and then it saves all
04:58the samples with it.
04:59Now that we have made a multizone instrument and we cut up the drum loop and
05:03mapped it across the keyboard, let's take a look at making a dynamic
05:07velocity-layered instrument.
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Adding dynamics with velocity layers
00:00So let's explore making the instrument with multiple velocity layers, because
00:03that way, depending on how hard we are playing the keyboard, we'll trigger
00:07different samples, and that's going to make it more realistic.
00:10So I've got a couple of synth audio files that I want to drag in here.
00:14They are different velocities and they sound a little different.
00:17So I am going to grab them. I have them in Desktop/Exercise Files/
00:22EXS24. And then in here in the Audio Files folder there is this folder
00:28called Synth_Velocity.
00:30So I can actually just drag this whole folder just onto the range.
00:36Then it asks me what I want to do.
00:37I want to place these all on one track.
00:38So I hit OK. Then here they are.
00:41So these are actually backwards.
00:43So I am going to move them.
00:44So I want the softest one to play first.
00:46Then we've got the soft medium, medium, medium hard, and the hard velocity.
00:55So let's take a listen to these.
00:57(music playing)
01:03So here is the medium one.
01:04(music playing) We've got medium hard.
01:08(music playing)
01:10And then here's the hardest one.
01:12(music playing)
01:15So with each one they increase in volume, and the amount of reverb increases too.
01:20So that's going to be cool is when you map this to an instrument, then if I pay
01:24softly, it's softer and there is less reverb.
01:26If I play with more force, it's going to be louder.
01:28You can hear there is more filter envelope modulation, and there is also more reverb.
01:33So that's the goal that's making an instrument sound like that.
01:36So I am going to open up EXS24 and open up the Sampler Instrument Editor, and
01:43what I can do is just drag and drop.
01:44I have these selected, and then I am going to drag them in and then it asks me
01:49how to map them.
01:50So the last time we did the Contiguous Zones.
01:53This time let's do the Auto Map.
01:55So it's going to read the root key from the audio file, and that's going to help
01:58us because then we don't have to set it.
01:59So I'll click OK, and you can see now it created five different zones, and
02:05they're all mapped across the range of the entire keyboard. And the root key is
02:10set to C2, which is correct.
02:12So now what happens if I just play on my keyboard?
02:14(music playing) So it's triggering all of these samples at once.
02:20That's not what we want.
02:21So this is one way if you are actually just trying to make a layered sound that
02:24we could do it, but I want the velocity to trigger different samples.
02:27So in order to do that I have to make sure that I'm viewing all of the zone
02:31parameters. So I am going to go the View menu and then select View All.
02:37Now if I go over to the right bin, you could see we've got this velocity range here.
02:42So in order to adjust this, I have to check each of these.
02:47So since I have them all selected, it checks all of them.
02:50Now I can set the low and high range for each zone, in terms of velocity.
02:56So I don't want these to really overlap;
02:58I want one range to end and then it go into the next one.
03:00So I am just going to set these here, sort of evenly spaced.
03:04So I will set this lowest one, the soft one from 0 to about 26.
03:11Usually you have to kind of play around with these ranges to find one
03:14that feels right.
03:15So this next one from 27 to 64. And then for our medium velocity sample, I will
03:24set this one 65 to about 80.
03:30And for the medium-hard, we will 81 to about 105.
03:34So I am just trying to kind of space them a little bit evenly.
03:39Then I will do this last one from 106 to 127.
03:45Now when I play on the keyboard--
03:47(music playing)
03:50--you can hear it's responding to my velocity.
03:52So when I play softly-- (music playing)
03:54So you can hear that it's soft and there is no reverb.
03:56If I play it with more force-- (music playing)
03:59you can hear there is a bit of reverb, and if I play as hard as I can--
04:01(music playing)
04:02--you can hear it's much louder, and it's triggering the samples.
04:04You can see also, when I play on my keyboard it highlights the various zones that
04:09it's triggering, and that's very useful because then you can see what's
04:12happening, and it allows you adjust your velocity layers and to see which ones
04:16aren't maybe working so well that you need to tweak.
04:19Another way that we can also view more information about it is click this Show
04:23Velocity, and this actually shows them stacked on top of each other, and we can
04:28adjust the ranges here, and it just gives you another sense of your spacing
04:31between each different velocity range.
04:34One potential problem I am having right now is that if I play one of the harder
04:38velocities that has a lot of reverb-- (music playing)
04:41--and if I let go of it quickly, the reverb just cuts off.
04:44So this is maybe a time where I would actually want to use, in the Playback column,
04:49this 1Shot mode. So not for all of them, but just for the ones that have a lot
04:53of reverb, so for the harder velocities.
04:55So for the hard one, here is the medium hard, and for the medium one as well.
05:01So for the ones that are of softer velocity, I will just have those where they cut off.
05:05It's going to follow the amplifier envelope.
05:07So now when I play-- (music playing)
05:10So if I play soft-- (music playing)
05:12--it just cuts off as long as I play.
05:14But when I play harder (music playing)
05:16It's always going to ring out.
05:17So that way it's actually pretty dynamic, because I can get different accents
05:24and things like that, and it responds pretty well.
05:27So it's not quite a perfect solution because you can hear the difference
05:31between the softer velocities and the ones with more reverb.
05:34It's not quite a natural transition.
05:36So one possibility to get a more natural transition between these velocity
05:40layers would be to assign these zones to groups.
05:43So let's explore groups in the next video.
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Organizing zones with groups
00:00Let's take a look at using the groups in EXS24.
00:03So you can assign multiple zones to a group, and that way that gives you editing
00:07control over many zones at once.
00:09What I want do is pull in the sound that we were experimenting with before.
00:12So it's a sampler instrument. I'm going to load it here, and it's in
00:15this ESX24_Setup menu.
00:18So these are the instruments that are associated with the exercise
00:21file ESX24_Setup.
00:22So I'm going to select this one, Synth_Velocity.
00:27So this is the sound from before. I'll play it.
00:29(music playing)
00:32There are different velocity layers, and the higher velocities have more reverb
00:36and are louder, but the problem is when I play the note at a high velocity,
00:41and I let go of it, that reverb tail cuts off.
00:44So before we had the solution of using one-shot mode on the higher velocity
00:50so that they ring out.
00:51And that works okay, but there's a little bit of an unnatural transition.
00:56So another way that we could remedy this problem is by creating different groups
01:01for the different velocity ranges.
01:03So what I'd would like to do is create three groups:
01:05one for soft, one for medium velocities, and one for hard velocities.
01:09So they way you can create groups is go to the Group menu and select New Group,
01:14or the shortcut is Ctrl+G. So when I do that you can see that it says Group over
01:19here, and it's kind of cut off, so let me adjust the view here.
01:21So I am going to name this group.
01:23I am going to call it soft.
01:25And then if I want to assign zones to the group, what I have to do is go back to
01:29my All Zones here. And there's a couple of different ways I can do this.
01:33I can actually go to the Group section and assign it. So that's actually under
01:39the View options > Group, and then I can assign it to the soft group.
01:45That's a little bit too roundabout.
01:47So the easier way to do it is just to take this and drag it to the soft folder.
01:51So I am assigning this zone to the soft group.
01:55So then when I click on soft group, I can confirm that it's there.
01:58So now let's make the medium group.
02:00So this time I am going to select a few of the zones, so I am going to
02:04select this one. If I hold down Shift, I can select more, so these two I want to be in the
02:08medium group.
02:09So instead of actually creating a group in the Group menu, I'm just going to drag
02:12these over here, and it's going to automatically create a new group with those
02:17zones already assigned to it.
02:18So that's definitely much more convenient.
02:20So let's name this one.
02:21So I'll double-click, call this med, and I'll go back to All Zones. And
02:26then I want to make a group for the hard velocities,
02:28so I will select these two and then drag those and I will name this one hard.
02:33So what I can do with these three groups is actually offset the amplifier
02:38envelope, the release time.
02:39So the way I can solve the problem is have for the soft group, the release time
02:43as it is now in the amplifier, which is instantaneous, so I can actually just
02:47take a look at that.
02:48So here is our amp envelope and you can see the release is set all the way to 0,
02:52so that will just cut off.
02:54And then I'll be able to offset the med and hard velocity groups.
02:59I can give those a longer release time.
03:01So the first thing I want to do to actually make changes to the groups is make
03:05sure I have got this Groups button pushed up here. So I'll push that and now
03:09we can see our groups.
03:10Then you can see that I've got this Envelope 2 (Amp) Offsets, so that's the
03:15amplifier envelope offsets.
03:18So for the soft group I don't want any offset.
03:20I'll just leave it at 0.
03:21For med, let's offset it by 600 milliseconds, so it will increase the release
03:26by 600 milliseconds.
03:29And for the hard group, let's make it longer.
03:31Let's do like 1300 milliseconds.
03:33So now what happens when I play, so if I play soft, it releases right away.
03:38If I play at a med velocity, you can hear it rings out a bit.
03:42If I play of the hardest velocity, you can hear it rings out fully.
03:45So now when I just play, I am going to play very staccato--
03:48(music playing)
03:52--you can hear it transitions pretty naturally.
03:54I can get those accents with the reverb ringing out, but it doesn't sound like
03:58it's just jumping between different release times and things like that.
04:01So this is a very natural way of doing that, and that's one of the really cool
04:05features of using the groups.
04:07And there is actually a number of other group features as well.
04:10So to view them all, you want to make sure that in this View menu here
04:13you've got View All selected.
04:16So let's talk about the different choices you have here.
04:18So for the groups you can set the Key Range here, so if you wanted them to be
04:22different for different groups.
04:23You can also offset some things in the mixer, like the volume of a
04:26particular group, the panning, and its output as well. So you have 16
04:31different outputs here.
04:32You can also adjust the polyphony.
04:34So for example, you might not always want to have the maximum polyphony for your group.
04:39So think of a case where you have a hi-hat where it can be either open or closed.
04:44You wouldn't want your open hi-hat ringing out against your close hi-hat.
04:47So to solve that problem, you can assign those both to a group and set the
04:50Polyphony to 1, and that way it's either going to be the close hi-hat or
04:55the open one.
04:57Furthermore, what you can do is choose how you want to trigger this group.
05:00So do you want it to be triggered when you press the key down, or do you want it
05:04to be triggered based on release?
05:05So certain instruments, like you think about a piano or even an electric piano,
05:10when you play, and then you let go of the notes,
05:13you hear the damper hit the strings.
05:14So in order to recreate an instrument like that, you'd want a release group
05:18of samples of the sound, of the damper hitting the times, for example, on the
05:22electric piano.
05:23Then we've got our filter offsets.
05:25this just allows us per group to adjust the cutoff and resonance of the
05:30filter, and so you only have one filter here, but these groups just can offset the cutoff.
05:37Then we can also offset Envelope 1 as well, and Envelope 1 is freely assignable.
05:43We can set our velocity ranges for each group as well.
05:46And then the last feature that's pretty interesting too is the Select Group By.
05:51So what this means is that if I want some kind of trigger or MIDI control to
05:56select a group, I can do that.
05:58So the circumstances that you'd use this would be, let's say you have two
06:02different string articulations.
06:04You might have strings that are sustaining and then you have staccato strings.
06:08And you actually want to assign those to the same pitches, but you want to have
06:13a key that will switch between those groups.
06:15So you could assign a MIDI key that's like really low on the keyboard, like C-2,
06:21and then when you play that key, it doesn't make a sound, but it will select
06:25either the staccato strings or the sustaining ones.
06:28And so that's where it gets more advanced, but you can really get deep in terms
06:31of programming your instruments.
06:33So you can select a group by a particular note, or another group, or control, a pitch
06:38bend, or a MIDI channel, so a lot you can do with that.
06:41And you can even get deeper and add more, so add an additional Select Group By.
06:46So for very sophisticated sampler instruments, they might have a lot of this
06:50kind of programming happening.
06:52So now that we have taken a look at assigning multiple zones into groups and
06:55some of the possibilities of editing the groups, let's take a look at some of
06:59the looping and sample-editing features that are part of the EXS24.
Collapse this transcript
Advanced zone editing and looping
00:00So let's explore some of the sample- editing and looping features in EXS24.
00:05So I am going to create a simple one-zone instrument.
00:09I am just going to drag in that synth hit that we were working with before.
00:12So I am going to go to the Finder, and I will go to the Desktop, and Exercise
00:17Files folder, and EXS24. And then we have the Audio Files folder here.
00:25So, in Synth_Velocity, I am going to choose one of these, and we will make
00:31our kit based on that. So let's listen to the C2_bass_med-hard.
00:34So I can just hit the spacebar to audition it in the Finder.
00:38(music playing) That sounds cool, so let's use that.
00:41So I am going to drag and drop it into the arrangement.
00:48So back in Logic, I am going to open up EXS24 and open up the sample
00:53instrument editor. And then to make this map across the keyboard, I am just
00:57going to drag and drop the audio file right here, and it will map it
01:03across the range of the keyboard.
01:04So now when I play the keyboard, you can hear we've got the sample.
01:09So now I want to adjust the start and end point of this sample.
01:13So what I am going to do is set our View settings to View All.
01:16Then I will scroll over, and you can see that I've got the Sample column here.
01:22So there is Start, End point, and then Fade.
01:26So Fade is going to be the amount of fade-out time if I have a one-shot sample.
01:30So let's just focus on start and end point.
01:33So I can adjust the start and end point just by dragging here.
01:37So if I am playing, I can audition it while I am doing this.
01:43But this isn't really the most efficient way to edit the start and end
01:46points, because the time unit here is in samples, which is a really, really
01:50small amount of time.
01:52So it's better if I can see what I'm doing.
01:54So the way I can do that is if I scroll back over to left, where it says Audio
01:59File and so here is the audio file in our zone,
02:02if I double-click on it, it opens it up in the Sample Editor.
02:05So that's behind this window.
02:07Here's the Sample Editor, and then now I can adjust the start and end point visually.
02:11So I can drag this anchor here, and then here's the end point, and so now when I
02:17open back up the Editor and take a look,
02:19you can see it updated the start and end point and now, when I play it, I can
02:24hear that it's different. So there we go!
02:28So what if I want this to loop
02:30because I want to be able to hold this note and want it to sustain forever?
02:32It doesn't have to necessarily be a perfect loop, but I just want this to
02:35ring out for longer.
02:37So what I can do is turn on the Loop mode, and then I can adjust my start and
02:43end points of the loop right here.
02:46Again, this is probably easier to edit visually.
02:48So we can do that by going back over to where we have the zone and the audio
02:53file name, and I am just going to double-click on it.
02:56Now, when I go back to Sample Editor, you can see that it has this green bar down here.
03:03So this is my loop's start and end point.
03:05So I am going to go ahead and set that.
03:06Let's just set our loop point to something that's rather small, and let's see
03:10what it sounds like.
03:11(music playing) So you can hear it's repeating.
03:15You can really hear the loop.
03:16So I will play it somewhere else. (music playing)
03:19So if I play it up higher, because it's playing back through the audio file
03:23faster, the loop points are then smaller.
03:25So it's kind of a cool sound but for certain contexts, it's not going to sound good.
03:30So it depends on the type of music and other stylistic considerations.
03:34So let's try experimenting with different-sized loop points.
03:36So what if I have a really small loop point?
03:38So if I do that, I can get kind of a buzzy sound from the loop. (music playing)
03:43It kind of sounds like it's freezing time.
03:45(music playing) So that's kind of interesting!
03:48But it's not very smooth. All these loop points right now, you can really
03:51hear it looping.
03:52So one way to help ease the transition between the loop start and the loop end
03:56is to do a cross-fade between them, and the EXS24 Editor can do that.
04:01So I will bring it up and if we go back over to our Loop parameters, you can see
04:05I have got this XFade parameter here.
04:08So that's where I can adjust the amount of time that's going to cross-fade
04:11between the start and end point of the loop. (music playing)
04:15So you can already hear it's a lot smoother, and if I increase the time even
04:19more, it's going to even it out, because what a cross-fade is doing is it's
04:22taking part of the end of the loop point and it's folding it over to the
04:27beginning and taking part of the beginning and tacking it onto to the end, and
04:30so that overlap creates a smoother transition. (music playing)
04:35If there is a difference in amplitude, so a difference in volume between your
04:39start and end point, it is good to also try an equal-power cross-fade.
04:43So I can select that here.
04:44It's just a different cross-fade shape.
04:48Sometimes that makes a difference; sometimes that makes it work better.
04:52Also, another thing that can happen when you're looping a small segment of
04:55audio, it can sometimes sound out of tune.
04:57So you have this fine-tuning adjustment here that could go in 50 cents
05:00either direction.
05:01So I can listen to it while I am tuning.
05:04So I can fine-tune it. And that's if I was playing against something else, and
05:09it just was sounding out of tune.
05:10This is how I can make up for it.
05:12Now that we've explored how to set our start and end point of sample--we can
05:16also set up loop points--
05:17let's try sculpting the sound with the filters in EXS24.
Collapse this transcript
Using the filter section to shape your sampled sounds
00:00So let's take a look at the filter section in EXS24.
00:04So we've got a multi-mode filter here and it can be either a low-pass, band-pass,
00:09or a high-pass filter.
00:10This is where we're going to be sculpting the sound and subtracting frequencies
00:13from the sampler instrument.
00:15So first let's load in a patch.
00:17So I'm going to load up a sampler instrument here.
00:19So we've got this EXS24 Setup menu, and this is all the instruments that are
00:24associated with this EXS24_Setup exercise file.
00:28So I'm going to choose WaveTable, and this is just a waveform that has a
00:32number of harmonics in it.
00:33(music playing) So it's kind of bright.
00:35So it'll be good to filter.
00:37So to help us visualize what's happening, I'm going to pull up the Channel EQ,
00:40and we can use its frequency analyzer.
00:43So on the channel, I can just double-click right here where it says EQ.
00:48That opens up the channel EQ.
00:49There are a couple of adjustments I like to make to this.
00:52I'm just going to adjust the scaling of it by dragging it up.
00:55I'm going to turn on the Analyzer, and I'm going to set the Resolution to High.
01:00Okay, and then let's just move this so we have enough screen real estate.
01:04All right! So there we are!
01:06So now when I play a note, you can see all the different harmonics in it in this analyzer.
01:11So first thing I want to do is actually turn on the filter.
01:15So I do that right here. And I'm going to show you the low-pass filter.
01:20So the low-pass filter is going to cut out the high frequencies.
01:23So if I play a note and I bring down this cutoff, you can hear the high
01:30frequencies are disappearing.
01:31Then I've got this Resonance parameter.
01:35What this is going to do is it's going to create a little boost around the
01:38cutoff point, and so it's going to sound sort of vowel-like and squelchy.
01:43(music playing)
01:48So another way that you can visualize this is actually on the Channel EQ itself
01:52there's a low-pass filter.
01:54So if I press this button here, that engages the low-pass filter.
01:57I can see that the slope is the same:
02:00It's 12 dB per octave. That's what I have on EXS24.
02:02So if I drag this down and adjust the cutoff, I'm cutting out the high frequencies.
02:10To show you what Resonance would look like, if I adjust this right here, you can
02:14see that here's a little boost on our cutoff point.
02:17(music playing)
02:20So as I increase the resonance, that's really going to ring out a lot more.
02:23(music playing)
02:27So that's how that works.
02:31So back to EXS24. The other parameter that's important with the low-pass filter
02:36is this Fat control.
02:38So when you have increased amounts of resonance, you end up losing some low energy.
02:43So with the fat control, it's going to compensate for that loss of low energy.
02:48(music playing)
02:51So here it is with the Fat control engaged and now if I turn it off, here
02:57it's much softer.
02:58We've lost a lot of the low end.
03:00So that really makes a difference.
03:02It only applies to the low-pass filter;
03:04it doesn't do anything for high pass or band pass.
03:06So let's take a look at the other slopes that we have for the low-pass filter.
03:11We had it set at 12 dB per octave, but we can also set it to 18 or 24.
03:17So the steeper the slope, the faster it's going to cut out the high frequencies.
03:20So taking a look at the EQ once again, so here's 12 dB per octave, and then if I
03:28adjust the slope to 24, you can see that's steeper.
03:31(music playing)
03:35So there's a little bit of a difference just in the way it sounds too, because
03:39it's just, depending where your cutoff point is,
03:41I can have a higher cutoff, like 72%. With a 24-dB-per-octave low-pass filter it's
03:48going to cut out more high frequencies than the 6-dB-per-octave low-pass filter
03:54because it's got a steeper slope.
03:55(music playing)
03:58So the other filter in EXS24 is a high-pass filter.
04:01So that's right here, and it's basically the opposite of a low-pass filter.
04:05It's going to cut out the low frequencies.
04:07Also, the Cutoff control sort of works in the opposite way. So it's unfiltered
04:12when I have this at 0%, so all the way closed. (music playing)
04:15And then it cuts out the low frequencies when I open this up.
04:19(music playing)
04:22So that's how the high-pass filter works.
04:25Then we also have a band-pass filter.
04:28So band pass, you can think of it like a combination of a high-pass and a
04:32low-pass filter that work together.
04:33So it's letting this little frequency band of sound come through and it's
04:37filtering out everything else.
04:39So I'll show you what that sounds like.
04:41(music playing)
04:45All right! So it's letting this little window of sound through.
04:49The way that you could imagine that on the EQ is if I engage the
04:53high-pass filter, and we'll set it to the same slope so this is a 12 dB
04:57per octave band-pass.
04:58So I'll set this to 12 dB, and I'll do the same for low-pass filter.
05:08So I can create this little window like this right here.
05:11So this would be our band where the sound is passing through.
05:14As you can imagine, the cutoff control in EXS24 is moving both the high pass and
05:19the low pass together.
05:21So this window, this band, is moving, and that's just letting the sound through.
05:25So that's generally how a band-pass filter works.
05:28So one of the things that really affects how these filters sound is the
05:31Drive control here.
05:33This is going to overdrive the input.
05:35So we can just leave this on band pass, so I'll just play right now, and I'll
05:38adjust the cutoff, and now check it out when I increase the Drive.
05:42(music playing)
05:44So it's a much more crunchy sound. It's more saturated.
05:48It's going to make the resonance stand out more too.
05:50(music playing)
05:54So that's definitely a way to add more grit to the sound and more crunch is with
05:58the Drive parameter.
06:00In addition to that, there's also a Key Follow function.
06:03So what that's going to do is it's going to modulate the filter cutoff based on
06:06where you're playing on the keyboard.
06:08So the reason why they have this in a lot of synthesizers and samplers is
06:12sometimes what happens is that the lower notes can sound relatively brighter
06:16than the higher notes when you have a particular low-pass filter setting.
06:21So when you have your keyboard, so where you're playing on the keyboard,
06:24modulate the filter cutoff,
06:26that can help balance out that difference so that it sounds even across the
06:29whole range of the entire keyboard.
06:31So what I'll do is I'll up the key tracking, and I'll set this to
06:35low-pass filter.
06:37Then when I play in the lower region, and then if I play up higher, it's
06:41generally sort of equal kind of filter response.
06:44So often it can be quite subtle.
06:47It's usually worth experimenting with the amount of Key Follow to get the
06:50right balance so that you get an even filter response across the range of the
06:53entire keyboard.
06:54Now that we've explored shaping the sound with the multimode filter, let's take
06:59a look at what we can do with the pitch parameters in EXS24.
Collapse this transcript
Using transpose and glide to add expression to EXS24
00:00Let's take a look at the Pitch parameters in EXS24.
00:04So in this area here, you can see we've got Tune control and a Fine-tuning.
00:08So let's actually load in a sound and then we can explore these
00:10pitch parameters.
00:12So under the Sampler Instruments menu, I'm going to use one of the factory
00:16EXS instruments.
00:18So under Drums & Percussion > Acoustic Drums, and we'll choose this
00:22Warehouse Kit.
00:23So this is the drum kit.
00:25(music playing) A lot of different drum sounds.
00:29We've got this crash cymbal right here, so we can explore how this works with
00:32the Pitch parameters.
00:34So first we have this Tune control.
00:36This is going to adjust the tuning of the instrument in semitones.
00:39So I can go tune it up, all the way up two octaves,
00:44and I can tune it down two octaves.
00:46And to set it back to the center, I just press this O at the top.
00:50And we have a Fine-tuning control. This can adjust plus or minus 50 cents.
00:55That's just a small adjustment.
00:58Next what we have is this Random control here.
01:02What this will do is depending on how I have it set, each time I play the note,
01:06it will offset the tuning by plus or minus 10 cents, or if I have this set all the way
01:11to the right, plus or minus 50 cents.
01:13So now when I play--
01:14(music playing)
01:17--you can hear that it's adjusting the pitch of this.
01:20Each time I play it's a little bit different.
01:24The next control that's kind of interesting is this remote right here.
01:28So what this will allow us to do is use a certain range of the keyboard to, in
01:34real time, transpose what we're playing.
01:36So I'm going to set the Remote to the key range of around C1.
01:44So what's going to happen is if I play near C1, both an octave below to an
01:50octave higher, and including C1, you won't hear anything.
01:53But what it will do is if I'm playing a different note on the keyboard, so if I
01:58play this F2 here, which is a cymbal, and I play something above C1, it's
02:04going to transpose that cymbal note that I'm playing higher.
02:09So with my left hand, I'm playing in the range around C1, and that's what's
02:15modulating the pitch of this cymbal, because with my right hand I'm playing
02:18the same cymbal note.
02:19So I can do the same thing. I can play an octave lower.
02:21(music playing)
02:24It pitches it down.
02:25So it's kind of a unique feature.
02:26It's definitely worth exploring.
02:28So I'll turn the Remote off.
02:31And then we have the Transpose feature up here.
02:34And so this is different than the Tuning feature, because what this actually
02:37does is it moves the zones around.
02:39So if I'm playing F2, which is that cymbal, and I adjust the Transpose, you can
02:46hear it's remapping the drums, because it's moving the zones.
02:49I'm still playing an F2, but it's shifting the zones around.
02:53So that's what the Transpose feature does.
02:56So what I'm going to do now is switch this to the default settings so that we
02:59can explore the Glide and this Pitcher envelope here.
03:03So I'm going to set this to No Instrument. Now I want to reset this to
03:07the default settings.
03:08So I'll go to Options > Recall Default EXS24 Settings.
03:12So now we just have a sine wave where we can explore pitch.
03:17So the first thing I'm going to do is adjust the Glide Time.
03:20So when I set this to 390 milliseconds--
03:25(music playing) --you can hear that it's going to glide between the notes.
03:31And so this is in Portamento mode.
03:33So if you look at this Pitcher envelope, you can see it says port.
03:35That just means that whatever notes I'm playing, it's going to glide between
03:38them, and I set the amount of time it takes right here.
03:41So the other thing I can do with this Pitcher envelope is actually have it pitch
03:46up, and then it will, over the course of the envelope, the pitch will decrease
03:50to the note that I'm playing. So-- (music playing)
03:53--I have this set up an octave, and I'll adjust our Glide Time a bit.
03:57(music playing) You can hear it's pitching down an octave now.
04:02And I can have this work the other way too.
04:04So if I drag this slider down to -12, you'll hear the sound pitch up, and it will
04:10pitch up over the course of the Glide Time.
04:12(music playing)
04:14And sort of the last unique feature about this Pitcher is that I can have
04:20Velocity control a range for it.
04:22So let me pull down the Glide Time just a little bit and I can split this control.
04:27And so now I have a range.
04:30So if I play softly, I'll get a little bit less pitch modulation, and if I play
04:34hard, then I'll get more pitch modulation.
04:36So here I'll play soft, and then if I play harder, you can hear there's
04:41more pitch modulation. (music playing)
04:45So that's the Pitcher envelope and the Glide parameters.
04:49And then the last thing we've got is the Pitch Bend range.
04:53So I can choose how much I want the Pitch Bender to pitch up, so I can go up
04:57to an octave.
04:58And then right now, the Pitch Bend range in the negative direction is linked, so
05:02it would go down an octave.
05:04But I can have that be independent.
05:05You can click here and choose anything from 1 semitone all the way to 3
05:10octaves, which is 36 semitones.
05:13So now that we've explored the Pitch parameters, let's take a look at how we can
05:16add some periodic movement to the sound with the modulation router and the LFOs.
Collapse this transcript
Adding life and expression with the modulation
00:00So let's take a look at the modulation features of the EXS24.
00:04So in the center here we have a Modulation Router and that has 10 channels where
00:07we can assign sources and destinations.
00:10So a source is going to be the thing that's doing the modulating, so usually
00:13an LFO or envelope, and the destination is going to be the thing that's being
00:18modulated.
00:19So that might be filter cutoff or pitch, something like that.
00:22So we've got three LFOs, and then you can see that we've got two envelopes as
00:27well, and those can all be assigned in this Modulation Router to modulate any
00:32of these destinations.
00:33So let's take a look at what we've got.
00:35So if I click on Destination, you can see that there's all of these choices:
00:39Sample Select, Pitch, we've got Filter Drive, Filter Cutoff, and a whole
00:45bunch of others.
00:46Then we've got our sources.
00:48That's down at the bottom here. So it can be any of the three LFOs or two
00:52Envelopes, Velocity, Pitch Bend.
00:56And then we have this Via control, and this is going to scale the amount
01:00of modulation.
01:01So if I don't have one of these, so if I set to the null, these three dashes, then
01:07we just have the slider, and the slider controls the amount of modulation.
01:10So if I play a note on the keyboard, I just get the sine wave, and when I
01:14increase the Intensity, I get a wider range of pitch modulation.
01:20So now the way that this via parameter works--so I'll set this to Ctrl #1,
01:26the mod wheel--is you can see now it has this green portion and the orange portion.
01:31So I can set a range that the mod wheel is going to control the amount of
01:36pitch modulation.
01:37So I'll set the green portion down to basically around 0, and then we'll have
01:43the orange all the way up close to the top. So it's going to be an octave range.
01:48And so now when I play, I have no pitch modulation, but I open up my mod
01:52wheel, and as I keep opening it, I get more and more pitch modulation, and it's
01:58being scaled.
02:03So that's how you can use this Modulation Router, and it's fun to try with all
02:07kinds of different sources and destinations. And really it's endlessly deep
02:11what you can do with it,
02:12because you could assign many different channels here to Pitch.
02:16So I could have the Pitch be the Destination on one of these other channels
02:19and I can use an envelope to modulate it, so you can get layers and layers of modulation.
02:25So let's take a look at the LFOs and actually what's happening with them.
02:28So what I am going to do is I am going to disable this via the Scaling parameter,
02:33and so we'll just have a simple pitch modulation.
02:37I'll have it pretty wide, just so we can easily hear it.
02:40So with LFO 1, right now I've got the rate set to 4.8 Hz and I can increase that
02:46rate by moving this to the right, all the way up to 35 Hz.
02:50And when I take this into the center, it's not even going to be active.
02:56And then when I go to the left, it's going to be in divisions of the beat.
03:00So I could have this pitch modulation happen at eighth notes, so you can hear that.
03:09And the other really neat feature about this particular LFO is that it has an
03:13envelope that's attached to it.
03:15So it can either decay or delay.
03:18So what that means is that we can have the onset of the modulation sort of be
03:22delayed, so you'll have to wait for it.
03:25So if I move this envelope to the right, so you can see I've got this set now to
03:292 seconds, so 2000 ms.
03:31So the modulation is going to fade in over that time.
03:34So I'll play a note and you'll hear it fade in.
03:36(music playing) Right, so the modulation fades in.
03:40And so when I move this the opposite direction to decay, you'll hear it fade out.
03:45So it will start with a lot of modulation, and then the modulation will decrease.
03:49So let's set this to a shorter amount of time.
03:51(music playing) So that's pretty neat how that works.
03:56It's a good way to be able to add some shape to your LFO sound.
04:02Also with this LFO we can choose a variety of different waveforms, and that's
04:05going to affect the characteristics of the modulation as well.
04:09So right now with this eighth note I've got this set to a Triangle Wave on this
04:13particular LFO, and I could change that to a Ramp Down.
04:19And if I make this slower, you can hear this a little bit more.
04:23And I'll increase the amount of pitch modulation too. So you can hear it's
04:28pitching down again and again and again.
04:30I can use the Ramp Up so that it will pitch up. (music playing)
04:36Or if I have a Square Wave, it's going to jump between two different pitches.
04:39(music playing)
04:43And if I decrease the Intensity, it's a smaller range of pitches.
04:47And then we've got a Square Wave with the opposite polarity, so it's going to go down first.
04:52And then we have a Sample and Hold waveform here, so it's going to randomly step
04:58between different values. (music playing)
05:00So if I speed this up, you can hear it's randomly just jumping the
05:06different notes.
05:07And the last waveform is a Random Interpolated Waveform, so it's going to
05:11smoothly go to random pitches. (music playing)
05:16This almost sounds like a theremin with the sine wave.
05:19(music playing)
05:21So one of the unique features of LFO 1 is that it's polyphonic. Each note is
05:26going to have its own LFO phase.
05:28So if I am playing a note now, I am actually going to slow down the speed of this.
05:35So if I play a note now, you'll hear the pitch modulation.
05:38And if I play another note, it's going to have pitch modulation as well, but it
05:42will be independent in its phase.
05:44So you can hear how they're pitching up and down at different times.
05:49I can add in another note, and those are all independent.
05:54So that's the nature of a polyphonic LFO.
05:57The other cool thing about LFO 1 is it's also key synchronized.
06:01So every time I play a key on the keyboard, it starts from the beginning of its wave cycle.
06:07So here I have this pitch modulation. Every time I play this, it's starting
06:12at the same point.
06:13Now, to show you the difference, let's take a look at LFO 2, because this works
06:17a little differently.
06:18I can still choose the waveform and I can adjust the rate and have
06:22it synchronize to the beat, but this is a monophonic LFO, and it's not
06:26key synchronized.
06:27So let's take a look at that Key Synchronize parameter so you can see
06:30the difference.
06:31So I'll set it to a similar kind of rate, and we'll just swap out LFO 1 for LFO 2
06:38as our source for the pitch modulation.
06:41So when I play a note, I've still got pitch modulation, but now when I play it
06:46repeatedly, you can hear that every time I play it, it's in a different part of
06:50the phase of the modulation, so it's not key synced.
06:55It's also monophonic too. So if I play more than one note at time, so if I add
07:00in another note, their phases aren't independent.
07:04You can hear it's synchronized.
07:04So sometimes that's useful for things, and sometimes you'll want to use
07:10a polyphonic LFO.
07:11So LFO 3 works in exactly the same way as LFO 2;
07:16it's monophonic and it's not key synced.
07:18The only difference is you can't choose the waveform;
07:21it's always just a triangle waveform.
07:23Now that we've explored an overview of the modulation router and we've seen the
07:27differences between the three LFOs,
07:29let's see how we can use the envelopes as a modulation source.
Collapse this transcript
Further shaping with the envelopes
00:00Let's take a look at the envelopes in EXS24.
00:04So we've got two envelopes here and they're both four-stage ADSR envelopes. And
00:09Envelope 1 and 2 work in exactly the same way.
00:12The difference is that Envelope 2 is wired to the amplifier,
00:15so it's going to control the shape of the volume of the sound.
00:17So I am going to load in a sampler instrument so that we can experiment with the envelopes.
00:23So I'll click up here and I am going to choose this EXS24 Setup.
00:27So these are the sampler instruments that are associated with the EXS24
00:31Setup exercises file.
00:33So I am going to choose WaveTable.
00:35That's this sound. And let's take a look at our Amp envelope.
00:40So we've got Attack, Decay, Sustain, and Release.
00:44So Attack is the amount of time it takes for the sound to go from silence to
00:48its maximum level.
00:49So with a short attack, that's going to be instantaneous.
00:53If I increase the attack time the sound is going to fade in. (music playing)
00:58The other feature about this Attack slider is that it can be split into two, like
01:03this, and I can have Velocity affect the amount of time of the attack.
01:08So if I play soft, I can have a longer attack. (music playing)
01:16And if I play with more force, it's going to be an instantaneous attack.
01:19(music playing) The next stage of this envelope is Decay.
01:24So that's once it reaches maximum level, the amount of time it takes for the
01:28signal to decay or fade back down to either silence or the sustain level.
01:33So right now the sustain level is full,
01:35so I am going to bring that down.
01:37And let's up the decay and you'll hear the sound will instantaneously be at its
01:42maximum level, and then it will fade down over the time of 1,152 milliseconds.
01:49So let's listen to that. And I make that decay shorter.
01:56Then the next stage is Sustain.
01:58So this is a level adjustment.
02:01So it's not an amount of time.
02:02So this is the volume that it's going to sustain it as long as I'm holding the note.
02:06So let me bring up the Sustain level.
02:09So when I play it will sustain at this volume as long as I hold the note.
02:14So if my Sustain level is near its peak level, there isn't really much the
02:19Decay stage can do.
02:21So the last stage of this envelope is release.
02:24This is once you've let go off the note how long it takes for it to fade down to silence.
02:29So I'll up the amount of release here. So I am playing the note, and once I
02:34let go, you can hear it takes a while for it to fade out.
02:36So that's the release.
02:38Envelope 1 works exactly the same as Envelope 2.
02:42The only difference is it's not assigned to anything.
02:44So I can assign it in the Modulation Router.
02:46I'm going to reset our Amp envelope to a shape where we've got a high level of
02:52sustain and a short release.
02:54What I am going to do now is assign Envelope 1 to our Modulation Router.
02:59So what I want to do is have Envelope 1 modulate pitch.
03:02So I'll set our Destination to Pitch, and our Source is going to be Envelope 1.
03:08Then I can adjust Intensity here.
03:11This is going to be the range of modulation.
03:13So I'll set it up to an octave, so 1200 cents.
03:15So now Envelope 1 is going to work as a pitch envelope.
03:20So if I increase the attack, we'll hear that the pitch will rise. And then
03:28it quickly jumps back down to the note I am playing, because the decay is really short.
03:32So if I increase the decay, it's going to rise and then the pitch is going
03:37to fall. (music playing)
03:41So, the Sustain would just adjust the offset of the pitch from the note that I am playing.
03:45(music playing) It's going to sustain at this pitch here.
03:52Then for the Release portion to be active on Envelope 1 when it's assigned to
03:56pitch, I also have to have Release on my amplifier; otherwise we won't actually
04:01hear the Release portion of Envelope 1.
04:03So I'll bring up the Amp release, and so this will be the amount of time the pitch
04:08will descend back down to the note that I am playing.
04:10(music playing) So here is the Sustain, and then I let go and it releases.
04:17You can hear it fade down.
04:19So that's envelope as applied to pitch and we can assign it to other parameters,
04:23as well, like filter cutoff and any of the destinations in the list.
04:27So there's one other feature about both these envelopes that I'd like to mention.
04:32There's a Curve slider here, and this adjusts how the attack on both envelopes
04:37is going to be shaped.
04:39So when it's in the center it's just linear.
04:41So let's check this out as applied to the Amp envelope, because that's going to
04:44be the most clear example.
04:46So I am going to turn off our modulation.
04:48I'll just set it to neutral in the center here. And if I increase the attack,
04:54right now it's going to be a linear fade-up.
04:56So we'll just smoothly transition from silence to the maximum level.
05:00(music playing)
05:03Now if I adjust this curve to exponential, it's going to fade up slower, so it's
05:09going to be quieter longer, and then the volume will increase faster.
05:13So let's check that out. (music playing)
05:18Then we have the opposite of that, which is logarithmic,
05:22so where it will start to fade up pretty fast, and then it will slow down its
05:26fade until it's reached the maximum level.
05:29(music playing) So that applies to both envelopes.
05:35The other one we've got here is this Time slider.
05:39What this is going to do is depending where we're playing on the keyboard,
05:42it's going to modulate how fast it's going to progress through the envelope.
05:48So if I have the Time slider set all the way to its maximum here, what that means
05:53is when I play a low note on the keyboard, it's going to go through the
05:56envelope slower;
05:57and if I play up higher in the keyboard, it's going to go through it faster.
06:01So I am going to set a short attack and no Sustain, short Release, and we'll
06:07give it a medium Decay.
06:08So if I play a low note, you can hear it takes a while for it to decay.
06:15And now if I play up higher, it's going to go through this envelope faster, and
06:18it will decay quicker.
06:19(music playing) So that's how the Time parameter affects both envelopes.
06:25Now that we've explored how Envelopes 1 and 2 work and how they can be
06:29assigned in the router,
06:30let's take a look at the next video at how the global and voice settings
06:33affect the sound.
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Adjusting Global voice settings
00:00Let's take a look at the Global and Voice settings in EXS24.
00:04So up top you can see there is three Voice modes: Legato, Mono, and Poly.
00:09Right now we are in Poly mode. That means we can play polyphonically.
00:12So we have our voice setting to 16 voices, but we can up that all the way to 64
00:16voices to play 64 voices at once.
00:19Mono mode means we can just play one voice at a time.
00:22One of the interesting aspects of mono mode is that we can retrigger notes.
00:25So if I play a note and then I play a note that's higher and I let go off that
00:30higher note, it retriggers the lower note.
00:33Legato mode in some ways is similar to mono, in that it's monophonic, but it
00:38doesn't retrigger the envelope when you are playing notes that are adjacent to
00:41each other, in terms of their timing.
00:43So if I increase the attack time on our Amp envelope, the first note that I
00:48play, it's going to fade in, but the following notes, it's not going to
00:52retrigger the envelopes, so you'll hear them right away.
00:54(music playing) So now let's take a look at Unison mode.
01:01So the Unison mode is going to stack voices on top of each other.
01:05So when I'm in Mono mode what it's going to do is it's going to look at our
01:08voice setting of how many voices we have and it's going to stack them on top of each note.
01:13So I'll have 16 copies of each note that I play.
01:15The first thing we'll notice is it's going to be pretty loud.
01:19(music playing) So it really cranks up the volume.
01:24But one thing that I can do that's kind of neat is if I introduce some
01:28randomness, in terms of the tuning, with this Random tuning parameter, then we
01:31can get a pretty thick sound with all the stacked voices detuning against each
01:36other. (music playing)
01:41Unison mode is also applicable in the polyphonic setting, but it works a
01:45little differently.
01:46Instead of adding the number of voices that you have in this voice setting here,
01:50it's just going to double up on each voice.
01:53So if I'm playing a three-note chord, I'll get a total of six voices, because
01:56it's doubling each note. So let's hear that.
01:58(music playing) So it doubles up on each voice.
02:05Over on the left, we have some more global parameters.
02:07We have a Velocity Offset, so I can offset the incoming velocity, either positive
02:12or negative amount, and I can set it back with this button right here.
02:15I can also determine what going to be the Hold parameter.
02:18So typically, that's assigned to a pedal.
02:20It's known as Sustain pedal, and that's usually Ctrl #64, but I can
02:24send that to any other MIDI control.
02:26I can also introduce an amount of cross-fade between Velocity layers, and I can
02:30do that right here.
02:31I can choose the cross-fade type.
02:32If we go over to the far right, we have the Amplifier section.
02:36So here we can adjust our Output level.
02:39We can also have Velocity control some amount of our Amplifier level.
02:43So that's the split right here.
02:45So here's the minimum level, and here's the maximum.
02:47One of the other interesting features of the amplifier section is this key scaling.
02:51So I give this a positive amount, and what that means is notes that are in
02:55higher octaves on the keyboard are going to be louder than notes that are in lower octaves.
02:59If I give it a negative value, it's going to be the reverse of that;
03:02so that means that the lower octaves are going to be louder than higher octaves.
03:05Now that we've explored the Global and Voice settings as well as the other
03:09parameters of EXS24, let's hear a musical example of EXS24 in action.
Collapse this transcript
Composing with the EXS24
00:00So here I have a musical example that has several instances of EXS24.
00:05So there are six of them right here, and then you can see that I have got an
00:08audio track up top, and that's just providing some additional percussion.
00:12So let's listen to it, and then I will talk you through the sounds.
00:15(music playing)
00:52So the first instrument we have here is just this DrumsElectro, and if we take a
00:57look, that's just a kick and two snares.
01:00(music playing)
01:03So a very simple map, and nothing really else going on, but it's a cool pattern, so I
01:07will just play that for you. (music playing)
01:13So that kind of blends in with the other drums that we have got.
01:16The next instrument that's right below it is this European Folk kit.
01:20(music playing)
01:22So this is part of the factory library that comes with Logic, but what I did is I
01:27modified this one and I actually tuned this down nine semitones.
01:32So if I tune it back, it kind of sounds like a cowbell, and listen, it kind of
01:36stands out in a bad way.
01:38(music playing) It's like out of tune with rest of the song.
01:42Right, so if tune this back down, then it's in the key of the song and it blends right in.
01:52And then I have another instance of that European Folk kit, and this one just
01:58providing a kick and this really reverb snare. (music playing)
02:03The point of this was to blend with these Electro drums, so check this out.
02:06(music playing)
02:14So I get this big reverb blast from this European Folk Kit.
02:19So again, this is just part of the EXS24 factory library.
02:24That's called European Folk, and then I labeled it Modified, just because I had
02:27changed a couple of things. If you take a look, you can see it's a very sophisticated patch: lots of zones,
02:34lots of groups. But I didn't really set any of this stuff up.
02:37I just used it. So the next track that we have is this ElectroBass down here.
02:44This one is kind of interesting.
02:46(music playing) It's this kind of distorted bass sound.
02:52(music playing)
02:55This one is actually made from a kick drum sample.
02:57So if I open up this instrument here and I open up the sample mapping, you can see
03:03that I have one zone that's called TrifonKick, and that's actually the same kick
03:07drum that's in this DrumsElectro track.
03:09And so I'll pull this up in the Sample Editor just so you can see that.
03:15Now if I listen to this--
03:17(music playing) --it's just a kick drum.
03:19But notice here is my loop point.
03:21So I have got this really short loop point.
03:23That's what gives it the pitch sound.
03:25So if I pull back up the instrument here, you can hear that there is quite a
03:29bit of movement.
03:30So if I play a note-- (music playing)
03:32--it has this wobbliness to it.
03:35That has to do with the filter.
03:36So I have got LFO 1 modulating the filter cutoff.
03:39I also have quite a bit of drive, so that the input of filter is overdrive.
03:43If I turn off the filter, here is what it sounds like.
03:47(music playing)
03:50So it's still kind of a thick sound, but not the same amount of movement as now.
03:53(music playing)
03:56I also have six unison voices happening, so that helps make it thick as well.
04:02Then on that same channel I have got an EQ where I'm cutting out the real
04:06lows, because even though this is kind of a bass sound, it's really more of a mid-range sound.
04:10So I didn't need all this low- frequency energy. But I emphasized the mid
04:13range of this EQ boost.
04:16And then beneath that we've got this WeirdSynth.
04:19So this is a sampler instrument that I made from a sound that I have in the EVOC 20.
04:24So let's hear this.
04:25(music playing)
04:28And this blends in well with that ElectroBass, right.
04:31(music playing) Hear out those, they kind of have a similar tonality.
04:35So a lot of this sound has to do with the effects on the channel.
04:41So I have got a Ringshifter, which is Logic's frequency shifter and Ring
04:45Modulator, and then I have got a Space Designer reverb, a three-second reverb,
04:50and then I have a tremolo here, so it's amplitude modulation.
04:55But I have the Phase set apart 180 degrees, so each time it pans back and forth,
05:00left and right.
05:01So that gives the movement.
05:03If I play this sound, you can listen to the panning. It's all over the place.
05:07So if I turn off these effects, it's a lot more of a static sound.
05:12(music playing)
05:14It's still pretty thick though, and that has a lot to do with this source material.
05:18Also, I have this Unison mode on in the Detuning.
05:20So if I turn off Unison-- (music playing)
05:24--that sounds like that. (music playing)
05:27So here it is with Unison once again.
05:28If we look at the mapping, very simple. Just one zone. It's from the EVOC 20.
05:33So I open this up here.
05:35So it shows up in the Sample Editor, and here is the sound.
05:38(music playing)
05:42In fact, they are pretty long sound, but I just used a portion of it.
05:46You can see here is my loop point.
05:47It loops from here to here.
05:52The next instrument we have here is one of my favorites.
05:54This is the Pad_Trifonic.
05:58So this is a sound that I have made.
06:00It's a combination of an erhu, which is like a Chinese violin, and a flute.
06:06So if we take a look at how this is mapped, you can see I have two groups.
06:15I have a group for the erhu and a group for the flute.
06:20In each of those groups I have a couple of zones assigned, and these groups have
06:24different velocity settings.
06:26So my erhu group starts at velocity 0 and goes to 64, and then the flute group
06:33is from velocity 65-127.
06:36So when I play soft, I hear more erhu, and when I play louder, I hear
06:39more flute.
06:40If we go to the Parameter window here, on the instrument, really not much is happening.
06:47I just have a long release, because with pad sounds typically you want a slow
06:51attack and a long release.
06:53The audio files themselves have a slow attack, so I didn't need to set that
06:57in the amp envelope. So let's listen to that.
06:59I will just play this sound, so I can play it on the keyboard here.
07:03(music playing)
07:06We hear that's very well blended.
07:09And actually one more thing on the interface. Part of that blend is because I
07:12have a cross-fade between the velocity layers.
07:15So between the erhu and flute, I have this cross fade, and that helps the
07:18transition be really smooth.
07:22And last but not least, I have this audio file up top.
07:24So this is just small percussion stuff.
07:28It's actually from an Apple loop where I cut it up.
07:33I have this high-pass filter, so that it just sort of blends in with
07:35the background.
07:36It just adds like more business to the percussion.
07:39If I get rid of this high-pass filter on the EQ then it takes up too much space,
07:44because there is too much low end, right. (music playing)
07:47So you can hear that kick drum and all that other stuff, and that's going to
07:49clash with the rest of percussion.
07:51So with a high-pass Filter, it blends in really well.
07:55(music playing)
08:01And so I cut slices in here and deleted them so that I have these gaps.
08:06That's to make room for the rest of these drums, because I wanted this all to
08:09fit together really tightly.
08:11So sometimes that's a good thing to do to tighten things up.
08:14(music playing)
08:19So hopefully that gives you a sense of the range of what you can do with EXS24,
08:23in terms of the sounds and some creative ideas.
08:26So let's hear it in context one more time.
08:28(music playing)
Collapse this transcript
9. EVB3 Tonewheel Organ
Getting started with EVD6
00:00The EVB3 emulates the sound and features of the Hammond B3 organ and Leslie
00:05rotating speaker cabinet.
00:07The Hammond B3 was manufactured between 1955 and 1974 and popularized by jazz
00:13and rock organ players, such as Fats Waller, Jimmy Smith, and Keith Emerson.
00:18The EVB3 simulates an organ with two manuals, or keyboards, and a pedalboard, each
00:24which can have its own registration or sound setting.
00:27Ideally the EVB3 is played with two full-size keyboard MIDI controllers and
00:32a MIDI pedalboard.
00:33Of course, not everyone has two keyboards and a pedalboard lying around, so
00:37fortunately EVB3 allows you to play all registers with a single master keyboard.
00:43The EVB3 generates sound using physical modeling synthesis.
00:46It faithfully replicates the tone wheel generators of a Hammond organ down to
00:50the smallest detail, including the quirks such as noise, crosstalk, and
00:54scratchy key contacts.
00:56Fortunately, you can adjust the intensity of these quirks to match your taste,
01:00so let's take a look at the layout of the EVB3.
01:02So in the top center here we have the Drawbar settings.
01:06These are used to make changes to the basic organ sound.
01:09Beneath that we have the Preset and Morph parameters, so we can store the
01:13drawbar presets for the upper keyboard and for the lower keyboard, and we have a
01:18Morph parameter here in the center.
01:20To the left, we have the built- in scanner, vibrato, and chorus.
01:24Those can be applied to the upper and lower keyboards individually.
01:28Over on the right side we have the Percussion parameters.
01:31So now if we move down to the center here, we have some global parameters that
01:35have to do with the expression and volume of the instrument.
01:39So now if we open up the hood here, we have more specific parameters to our
01:44EVB3 model. So we have the Pitch controls, which are going to adjust the tuning
01:48of the instrument.
01:49Next to that we have the Condition parameters, and these are going to affect the
01:53age of the instrument and how much crosstalk and noise that it has.
01:57The next column here is the Organ parameter, so this where we're going to adjust
02:01the number of tone wheels and the general tonal balance.
02:04Next to that we have our Sustain and Release parameters, and over on the right
02:08side we have the Effects section.
02:10So if we look up top, you can see we have EQ and then we have a reverb and
02:15beneath that we have a Wah effect and Distortion and we have an emulation of a
02:20rotating Leslie speaker cabinet, so that's all these parameters here.
02:25On the bottom left we have our extended MIDI parameters.
02:28So this is where we can determine how we want our MIDI keyboard controller to
02:32interface with the EVB3.
02:33So let's hear what the EVB3 sounds like in action.
02:37I have a musical example here, where I have a number of instances of EVB3 creating
02:42all the sounds, except for the drums which are created by Ultrabeat.
02:45So check out what we can do with EVB3.
02:47(music playing)
03:50So now that we've heard what EVB3 sounds like and we've taken a tour of the interface,
03:54in the next video let's explore how to generate sound using the drawbars.
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Synthesizing with the Drawbars
00:00Let's take a look at the drawbar parameters of the EVB3.
00:03The drawbars create our organ tone, so we have nine upper drawbars for our upper
00:08keyboard, and we also have nine lower drawbars for our lower keyboard, and we have
00:13two for the foot pedals.
00:14So our drawbars flow from left to right. The left one is the lowest frequency
00:19and the right is the highest.
00:20I'll go ahead and play a note, and I'll pull down one of these drawbars, and we
00:24(music playing) hear sound is fading in.
00:27It's kind of like a reverse volume fader, in that when I pull it down, the
00:31volume increases; when I push it up, it decreases.
00:34So let's bring in some of these other harmonics. (music playing)
00:43You can see the pitch increases from left to right, although this second drawbar
00:46here is actually a fifth higher than the third. (music playing)
00:52So when I pull those down one at a time, it almost sounds more like a chord than
00:56just the timbre of the sound.
00:58But check this out.
00:59If I play a couple notes, it doesn't really sound like a chord, does it?
01:03It's just when you hear the harmonics being added and subtracted, then
01:06you really notice them.
01:08When you're just playing it in a phrase, they don't stand out as much. It's just
01:11perceived as the timbre of the sound.
01:14So essentially what we're doing by adjusting the levels of the drawbars and
01:17therefore adjusting the levels of the various harmonics is additive synthesis.
01:21We are adding in harmonic components to change the timbre of the sound.
01:25Depending on our drawbar settings, we can pretty much lay down the foundation for
01:29any type of organ sound.
01:30So now the lower drawbars work exactly the same as the upper drawbars. It is the
01:35same number--there are nine of them--and they're tuned in exactly the same way.
01:40In order to have access to the sound of the lower drawbars, what we're going
01:43have to do is have our MIDI controller set to Channel 2, because remember,
01:48ideally you have two different keyboards and then a foot controller, and so all of
01:52this would be on three different MIDI channels.
01:54So we'd have the upper keyboard on MIDI Channel 1, the lower keyboard on MIDI
01:59Channel 2, and the pedals on MIDI Channel 3.
02:03So of course, not everyone has that many keyboards, so the quick solution for now
02:07is to just change the MIDI channel on our MIDI controller.
02:10What I'm going to do is go ahead and change my MIDI Channel to MIDI Channel 2.
02:16If you're not sure how to change the MIDI channel on your keyboard controller,
02:19make sure to check out the manual that came with it.
02:21It will have that information in there.
02:24So now with Channel 2 when I play the keyboard, I'm not hearing anything until I
02:27pull down the drawbars, and then I can shape the timbre of the sound right here.
02:35If I want to hear the foot pedals, I'm going to set my keyboard controller to
02:39MIDI Channel 3. And so now when I play, I can pull down this drawbar here.
02:45You can you hear I've got this low frequency here, and this is mainly focused on
02:49the octave harmonics.
02:50If I pull this next one down, it's merely bring out the fifth harmonics.
02:56So we have explored how we can use the drawbars to add and subtract harmonics and
03:01change the timbre of the sound.
03:02In the next video let's explore how to store, trigger, and morph our drawbar
03:07registrations to the preset keys.
Collapse this transcript
Utilizing the Preset Keys and Morph Wheel
00:00Let's take a look at preset keys in the EVB3. And these are going to recall and
00:05store the different drawbar settings, known as registrations.
00:09So we have this row here for the upper drawbars and for the upper keyboard, and
00:14we have this other row for the lower keyboard.
00:17We also have this Morph parameter in the center that's going to allow us to
00:19morph between different upper drawbar registrations.
00:23I have this first preset key selected right here, and if I adjust these
00:27drawbars--so I'll pull them down--
00:30you can see that it's mimicked here on this preset key, and so I can click on
00:34this other ones and that will trigger different drawbar settings.
00:38So if we take a look at the original B3, you can see that the lowest octave
00:42here, the color of the keys, is inverted.
00:44We have black keys and we have white sharps and flats.
00:48These are the preset keys on the B3, and pressing them recalls different
00:52drawbar registrations.
00:54This functions in the same way on the EVB3.
00:57So the organ notes go all the way down to the note C1, but below that, to
01:02the octave of C0 to B0 is going to trigger the preset keys, and this lowest
01:07note is the Cancel key. And when I click that, it sets all the drawbars back
01:12to its minimum.
01:13So when I play in the octave of C0 to B0, if I play C0, it's the Cancel key.
01:19C# is my first registration, D is my second, and I just continue to
01:25play chromatically. You can see I'm going to the presets.
01:27So all the way up till I get to B0, when I go above that I'm in the range of
01:33the organ, because I'm at C1.
01:35So the cool thing is I can play some notes with my right hand, and then I can
01:40trigger different registrations with my left hand in that low octave.
01:42(music playing)
01:48So you can get some pretty cool musical effects with that.
01:51Another trick that I can do is if hold down the Cancel key, so that C0, and
01:55then I play a chord with my right hand and then I continue to hold down the
02:00Cancel key, but I trigger other preset keys with my left hand, so in this
02:03low octave. (music playing)
02:07Here I get this skated affect, because every time I change registration, it
02:11retriggers the chord.
02:12So the next thing I can do is I can morph between my different presets.
02:18So what happens is my morph is going to go from the note B0 in the direction of
02:23the left, and I can set the range of that down below. So I've got this user
02:28preset morph here, and I've got this range. So right now it's set to off, but if
02:32I click on this menu here, I can set the range that I want the morph to happen.
02:37So for example, if I set the range all the way down to C#, then I'm going
02:43to morph between B0 and all of the drawbar settings down to the C# note, so
02:49let's check that out. I'll go ahead and I'll play a note.
02:51I'm going to move this morph wheel here. (music playing)
02:55You can see it morphs between the settings. And this is kind of like less of a
03:01morph and morph of step, and the reason for that is if we look right below, I've
03:05got a mode setting here.
03:07So right now it set to Step, but I can change that by clicking on it to Linear,
03:11so now it's going to be a smoother transition.
03:12(music playing)
03:17So if I want to tab less range for my morph, I could set it to B0 to A# 0,
03:23so I'll set my range to A#. So now it's just going to transition from these
03:29two notes. So you can see it is a much more subtle of a setting.
03:35Now if I come up with some really cool sound while I'm morphing, so let's I'm
03:39somewhere in between the two and this sounds good,
03:41I can actually save this to one of the preset keys.
03:44So the way I do that is I go over to the right here in the Save to menu and then I
03:48choose what preset key I want to save it to.
03:51So I'm going to save this to C# and so that's saved it to C#, and I can
03:55go and check and click, and there it is.
03:57And the other parameter we have here is we can have a MIDI controller control
04:02this morph parameter.
04:03So right now it's set to ModWheel, but if I want to change it to something else, I
04:07could learn it to MIDI controller.
04:08Right now I'm going to have it be ModWheel.
04:10So now if I play a note, and I move my ModWheel, you can see it's going to
04:15morph between settings.
04:16Now that we've explored how to store, trigger, and morph our drawbar
04:22registrations settings,
04:23in the next video let's take a look at how we can add some movement, depth, and
04:27punch to the sound with the scanner, vibrato, and percussion effects.
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Adding Vibrato and Percussion Parameters
00:00If you look to the right of the drawbar settings, we have the Scanner Vibrato
00:04and so we can have a vibrato or a chorus effect here.
00:08So first let me get a sound happening, so I'll click on of these preset keys, and
00:11I'll you play some notes.
00:13Okay, there we go. And then in the Vibrato section here, I'm going to want to
00:17choose, which manual do I want this to affect?
00:19So I do want it to affect the upper keyboard or the lower keyboard or obviously both.
00:24So I just wanted to affect the upper, so I'm going to turn off Lower.
00:27Then what I'm going to do is I'm going to set it to our first vibrato settings, so that's V1.
00:31So now when I play, we can hear a little bit of pitch modulation of the Vibrato.
00:39I can adjust the rate with this Rate slider.
00:41So next we have Chorus 1, which is a Chorus effect, so you can hear it's a
00:48modulation effect and I adjust the rate also with the Rate parameter.
00:53With Chorus, I can adjust the chorus amount right here, so I can have no chorus
00:58or increase the level of it here.
01:00Then we have Vibrato 2, so this is a little bit more of an intense Vibrato
01:04than Vibrato 1. (music playing)
01:08And we have Chorus 2, which is a bit more intense of a chorus than Chorus 1.
01:12(music playing)
01:15Then we have the third vibrato, which is the most intense.
01:19So you can hear that's a much wider pitch modulation happening, and then Chorus
01:233 is more intense as well. (music playing)
01:26So it just has more movement to the sound. (music playing)
01:29And then I can set this to C0, and what that means is that there's going to be no
01:34chorus or vibrato affecting the sound.
01:36So now keep in mind when you have the Chorus or Vibrato active, it's going to be
01:42boosting the high frequencies of your sound.
01:44So even when I have this set to C0, it's still going to be boosting the high frequencies.
01:50Now if I turn off this whole Vibrato and Chorus section, you can hear that it's
01:55a little bit darker of a sound. So I'll turn it back on. It's brighter.
01:59So that's a good reason to actually leave this on but just have it set to C0
02:02so you don't have any modulation but you get the benefit of the EQ boost.
02:08So now if we take a look at the right side, we have the Percussion parameters.
02:13So what this will do is it will add a little bit of punch to the beginning
02:15of the sound.
02:16So, I have to turn it on, and it's going to generate the second, or if I click,
02:21the third harmonic, during the attack stage of the sound.
02:24So let's just start with the second harmonic, and I'm going to turn up the volume
02:29of the percussion here. (music playing)
02:31So you can hear it has a lot of punch now. And then I can switch the harmonic
02:36here, so I'll change it to third harmonic.
02:38(music playing)
02:41And then what I can do is adjust the decay time of this percussion.
02:44So right now it's pretty short, 160 milliseconds, but I can make this longer.
02:48(music playing)
02:49Right, so can hear that's much longer. And then I can control the velocity
02:53response of this Percussion effect.
02:56So if I increase this, that means it's going to respond to, if I play it softly--
03:00(music playing) versus playing with more force.
03:04Over in the end here we have the Up level, and that has to do with the volume of
03:10the organ sound versus the percussion sound. (music playing)
03:13So if I turn this all the way down we're just hearing the percussion.
03:16(music playing) If I turn this up we can hear the both.
03:18So one of the interesting things that we can do with this Percussion
03:21parameter is up the Decay time all the way to the maximum amount, that's
03:26called Paradise.
03:27And so what happens here is that the Percussion note won't decay at all. So if I
03:32play a note and hold, here it just rings out. (music playing)
03:35So right now it's pretty loud.
03:37So what I'm going to is I'm going to turn down the level of our organ sound,
03:40so that's the Up level, so I'll turn that down, and also turn down the level of
03:44our Percussion sound.
03:45(music playing)
03:50So it's kind of neat. It adds in like a whole voice. So if I get the right blend
03:53with our organ sound-- (music playing)
03:56I can hear both of them. And what's particularly interesting about this is if I
04:02actually turn on a Vibrato or Chorus--so I'll turn on Chorus--
04:07the Chorus and Vibrato is only going to affect the organ portion, not
04:11the percussion.
04:12(music playing)
04:13So I'll turn down the Percussion for a moment. So can you clearly hear the organ
04:19portion has Vibrato on it, but if I turn up the Percussion, you can hear that
04:24there's no Vibrato on that.
04:26So as you can see, we can add a lot of punch to the sound with the Percussion
04:29parameters, and we can use the Vibrato and Chorus effects to add movement and
04:33modulation to the sound.
04:35In the next video let's explore how we can use the Global Tone parameters and
04:39the Model parameters to customize our EVB3 settings.
Collapse this transcript
Customizing the Pitch and Condition Parameters
00:00In the center of the EVB3 interface, we have a couple of global parameters here.
00:05So I'm going to go ahead and set up a drawbar registration. I'm going to press
00:08this Preset key. (music playing)
00:11Now I can play a sound. And on the left here we have a fine-tuning adjustment, so I
00:15can tune the whole instrument up, plus or minus 50 cents.
00:18(music playing)
00:20And to reset any of this settings back to the original, I just Option+Click.
00:25Next, we have Click On and Click Off parameters.
00:28These are there to re-create the scratchy key contacts on the original B3.
00:33So click on as to do with when I hit a note, and it's the click that makes the
00:36beginning of the sound. So I'm going to turn up the Click On.
00:39(music playing) You can hear there is a quite bit a click.
00:42If I turn it down, there is a lot less. (music playing)
00:46Click off has to do with the release click, so that's when I let go of the note
00:50and makes a second click.
00:51So if I turn that up, you can hear when I let go of the note it makes a
00:55little scratch or click.
00:56Notice if I've Click on and Click off set to the same value, the Click off is
01:01always quieter, and that's true with the actual B3 as well.
01:05So if I play, here my Click on is definitely louder then the Click off.
01:09Next, we have Pedal Click, so this is a click caused by using the foot pedals.
01:14Here we have the Expression sensitivity control. So what this refers to is if you
01:19have an expression pedal that's hooked up to your MIDI keyboard,
01:22this will adjust the sensitivity of it right here.
01:24At the very center we have the Volume control, so here's where we can control
01:27the output level of the EVB3.
01:29So now if we want to dig in deeper and customize the model a bit more, what we
01:34have to do is open up the hood here, and you can see we have more parameters.
01:38So we have this column here, and these are pitch parameters.
01:42Then we have condition parameters that have to do with the physical condition
01:46and the age of the instrument.
01:47Next to that we have the organ parameters that have to do with the tonal color
01:50and balance of the sound.
01:52We have the sustain and release parameters here, and then this whole right side
01:57is our Effects section.
01:58So let's focus on the left side here.
02:01With the pitch parameters, we've got upper stretch, and so what that refers to
02:05is the amount of deviation from equal-tempered tuning.
02:08So if we are playing high notes on the keyboard, what it's going to do when I
02:12give this more upper stretch amount is it's going to tune them further sharp.
02:18Lower stretch works in the opposite way, so it's also deviating from equal-
02:21tempered tuning, but it's going to take the low notes and it's going to make
02:25them more flat.
02:27The warmth parameter introduces a random amount of deviation from equal-tempered
02:31tuning, so the more warmth I give it, the more deviation it has.
02:35This allows for a bit more character of the sound, so we get a bit of
02:38detuning between the notes.
02:42Sometimes you can have too much warmth parameter and stretch-tuning and the
02:46instrument it can actually sound out of tune, so you just want to be aware of that.
02:49Beneath that we have pitch bend, so we have pitch bend up and pitch bend down.
02:54The original B3 do not have any pitch band, but in the EVB3 we can bend up, up
02:59to an octave, so 12 semitones, and we can pitch down also in semitones, so down an octave.
03:07If I go past an octave here, you can see the setting is called Break. So if I
03:11move the pitch wheel down, it's going to stop the tone wheels from spinning, and
03:15we get an extreme pitch change, so let's check that out.
03:18(music playing) Right, so it's pretty extreme.
03:22Beneath that, we have the transposition for the upper manual, the transposition
03:28for the lower manual, and the transposition for the pedals, so you can transpose
03:32each of those, either up two octaves or down two octaves.
03:38So in this condition row here, we have a number of parameters that have to do
03:41with the age and the physical condition of the instrument.
03:45So first we have these Click parameters.
03:48These work in conjunction with our click parameters that are above.
03:51So what we can do is set a Click Min and Click Maximum, so this is the decay time
03:56for the clicks that are caused by the bad key contacts in the B3.
04:01So Click Min I can set all the way up to 20 milliseconds or down to 0
04:05milliseconds. I'll set it in the middle. And Click Max
04:08I can set the same distances. So what I'm going to do is set that to its
04:12maximum, so 20 milliseconds.
04:15Click Color is going to adjust the frequency emphasis of the click sounds, so
04:18let's hear what these sound like. (music playing)
04:21Now I've got a brighter click. So each time I play a note, the click sound is
04:25going to be between 10 milliseconds and 20 milliseconds in length.
04:29Beneath that we have the Drawbar Leak parameter.
04:33When you have an actual B3 and the drawbars are all the way pushed in at the
04:37minimum, it's not silent.
04:39You can still hear a little bit from the drawbars, so that's called drawbar leak.
04:44So if I set a registration here where all the drawbars are at the minimum and I
04:49play a note, we have absolute silence.
04:52Now if I increase the drawbar leak right here, you can hear faintly in the
04:58background, there is a little bit of sound from the drawbars.
05:01So I'll go back and change our registration to something different, and we'll move
05:05on. So I'll turn down the drawbar leak.
05:07So next, we have Leakage.
05:09So this is leakage from the tone wheels. So notice when I increase this, you just
05:15get a lot more noise in the signals, so this is tone wheels and we can hear that
05:19sound leaking to other tone wheels, so I can turn that down.
05:24Next we have crosstalk.
05:25Crosstalk refers to an interaction between low and high tone wheels, so we get a
05:30little bit of crosstalk between the two.
05:31So if I play a high note on the keyboard-- (music playing)
05:35--you can hear a little bit of low rumble underneath it. So that's the crosstalk
05:38between the low and high tone wheels. So if I turn this down, then we don't have
05:46that rumble anymore.
05:47So Random FM emulates grease and grime on the tone wheels. So the more Random FM
05:53I give it, the more grimy our tone wheels are.
05:56We'll notice this on higher notes, so if I play, we get a little bit of pitch
06:01modulation and pitch warble.
06:03That's the Random FM.
06:03That's from grease and grime. So I'll reduce that, and we can hear there is
06:08less warble now.
06:10And the last parameter we have in this condition section is the Filter Age. So
06:15what this emulates is the age of the capacitors that act as band-pass filters on
06:21the original B3 organ.
06:23So what happen is over time the center frequency of the band-pass filter that's
06:27filtering the tonewheels,
06:29it would change, so this Filter Age emulates that characteristic.
06:32So I can adjust this here. (music playing)
06:36You can hear the band-pass filters are changing their tonal center.
06:40(music playing)
06:42So you can see by combining these condition characteristics and customizing
06:47our pitch parameters, we can really bring out some of the character and quirks
06:50of the original B3.
06:52In the next video, let's customize our organ model further by adjusting the
06:56organ, sustain, and effects parameters.
Collapse this transcript
Adjusting the Organ and Sustain Parameters
00:00Let's take a look at some more of the model characteristics of the EVB3. So
00:04I'm going to open up the hood. And we've already taken a look at the Pitch and
00:07Condition columns,
00:09so now let's take a look at the Organ and Sustain columns.
00:12So the Organ parameters have to do with the tonal balance of the organ and a lot
00:16to do with the tone wheel emulation.
00:18So what I'm going to do is set up a drawbar registration so that we have a
00:22basic sound to work with.
00:24So I've got this one here.
00:25(music playing)
00:27And so the first parameter we have is the number of tone wheels that the EVB 3
00:32is going to emulate.
00:33So the parameter is called Max Wheels, and right now it's set to 91, so that's a
00:37number of tone wheels. (music playing)
00:40So I can bring this all the way down to 1, and so now it's just emulating
00:431 tone wheel. There's a lot less for harmonics.
00:46It's a much smaller sound. (music playing)
00:49So I can increase that number, and the maximum is 91.
00:51So the reason why you might want to decrease it is that it uses more CPU to
00:57emulate more tone wheels, but obviously you also lose out on sound quality.
01:01So the next control we have here is the Tonal Balance.
01:04So what this adjusts is the mix between higher and lower tone wheels.
01:08So if I move this to the positive value, I have a brighter sound.
01:13If I move it to negative value, it's a bit darker.
01:15(music playing) The next parameter is Shape.
01:20The tone wheels in the EVB 3 generates sine wave forms, although they have a
01:24little bit of noise and artifacts, but generally speaking, it's very close to
01:28a sign wave form.
01:29So what Shape allows us to do is adjust the waveform the tone wheels
01:32are generating.
01:33Some of the other electromechanical organs of the time generated different wave
01:37shapes, so this helps us emulate those types of organs.
01:40So I'm going to adjust a shape, so that's this parameter right here.
01:44(music playing)
01:47This waveform is definitely brighter and if I move it the other direction
01:51here, it's a little bit darker of a sound.
01:52So beneath that what we have is the Bass Filter, and this is going to apply
01:58to our foot pedals.
01:59So in order to hear this, what we're going to have to do is change our MIDI
02:02Controller to MIDI Channel 3, and that way we can hear the bass pedals, so I'm
02:06going to do that.
02:07So now I have it set to MIDI Channel 3, and what I'm going to do is go ahead and
02:11pull out these drawbars for the pedals.
02:13So now if I play, you can hear we've got our bass pedals.
02:17I can adjust the filter here. So I can open it up and then we get more higher
02:23frequencies, or I can close it down and it's a more focused lower end.
02:28The reason why I have this Bass filter is sometimes when you have the pedals
02:33versus the upper drawbars and lower drawbars and the pedals can sound relatively
02:37bright and that's usually not what you want, because you want it to be holding
02:40down the lower end, so this allows you just to set that bass filter to have the
02:43bass be more focused.
02:45So beneath that what we have is Ultra Bass, so this actually refers to the
02:50upper and lower manuals.
02:52What it will do is it will extend the range by an octave, so it will give us one
02:55more octave lower down.
02:56So I'm going to set our MIDI Controller back to Channel 1, because I want to
03:00use the Upper drawbars.
03:02And in order to hear this parameter, what I'm going to have to do is turn off our
03:06Preset keys, because remember, our preset keys are in the range of C0 up to B1.
03:12So because I've extended the range of our bass now, I don't want it to interfere
03:17with our preset keys.
03:18So I'm going to turn off MIDI to Preset key, so down here. So I'll turn it off
03:23and so now when I play the keyboard, so I can play C1, which is typically the lowest
03:29note of the Upper manual, and I can continue to go lower, so I get that extra
03:34octave, which is nice.
03:36So I'll turn that off and turn back on the MIDI 2 Preset key.
03:40Next what we have is a couple of volume controls.
03:43So we have the Lower Volume and the Pedal Volume. With the Lower Volume, we can
03:49balance the lower manual with the upper manual, and with the Pedal Volume we can
03:53adjust the Pedal Volume.
03:54Just down at the bottom we have this Percussion option.
03:58So this is going to affect our Percussion parameters that are up here.