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Let's take a look at preset keys in the EVB3. And these are going to recall and store the different drawbar settings, known as registrations. So we have this row here for the upper drawbars and for the upper keyboard, and we have this other row for the lower keyboard. We also have this Morph parameter in the center that's going to allow us to morph between different upper drawbar registrations. I have this first preset key selected right here, and if I adjust these drawbars--so I'll pull them down-- you can see that it's mimicked here on this preset key, and so I can click on this other ones and that will trigger different drawbar settings.
So if we take a look at the original B3, you can see that the lowest octave here, the color of the keys, is inverted. We have black keys and we have white sharps and flats. These are the preset keys on the B3, and pressing them recalls different drawbar registrations. This functions in the same way on the EVB3. So the organ notes go all the way down to the note C1, but below that, to the octave of C0 to B0 is going to trigger the preset keys, and this lowest note is the Cancel key. And when I click that, it sets all the drawbars back to its minimum.
So when I play in the octave of C0 to B0, if I play C0, it's the Cancel key. C# is my first registration, D is my second, and I just continue to play chromatically. You can see I'm going to the presets. So all the way up till I get to B0, when I go above that I'm in the range of the organ, because I'm at C1. So the cool thing is I can play some notes with my right hand, and then I can trigger different registrations with my left hand in that low octave. (music playing) So you can get some pretty cool musical effects with that.
Another trick that I can do is if hold down the Cancel key, so that C0, and then I play a chord with my right hand and then I continue to hold down the Cancel key, but I trigger other preset keys with my left hand, so in this low octave. (music playing) Here I get this skated affect, because every time I change registration, it retriggers the chord. So the next thing I can do is I can morph between my different presets. So what happens is my morph is going to go from the note B0 in the direction of the left, and I can set the range of that down below. So I've got this user preset morph here, and I've got this range. So right now it's set to off, but if I click on this menu here, I can set the range that I want the morph to happen.
So for example, if I set the range all the way down to C#, then I'm going to morph between B0 and all of the drawbar settings down to the C# note, so let's check that out. I'll go ahead and I'll play a note. I'm going to move this morph wheel here. (music playing) You can see it morphs between the settings. And this is kind of like less of a morph and morph of step, and the reason for that is if we look right below, I've got a mode setting here. So right now it set to Step, but I can change that by clicking on it to Linear, so now it's going to be a smoother transition.
(music playing) So if I want to tab less range for my morph, I could set it to B0 to A# 0, so I'll set my range to A#. So now it's just going to transition from these two notes. So you can see it is a much more subtle of a setting. Now if I come up with some really cool sound while I'm morphing, so let's I'm somewhere in between the two and this sounds good, I can actually save this to one of the preset keys.
So the way I do that is I go over to the right here in the Save to menu and then I choose what preset key I want to save it to. So I'm going to save this to C# and so that's saved it to C#, and I can go and check and click, and there it is. And the other parameter we have here is we can have a MIDI controller control this morph parameter. So right now it's set to ModWheel, but if I want to change it to something else, I could learn it to MIDI controller. Right now I'm going to have it be ModWheel. So now if I play a note, and I move my ModWheel, you can see it's going to morph between settings.
Now that we've explored how to store, trigger, and morph our drawbar registrations settings, in the next video let's take a look at how we can add some movement, depth, and punch to the sound with the scanner, vibrato, and percussion effects.
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