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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
Let's take a look at the Pitch parameters in EXS24. So in this area here, you can see we've got Tune control and a Fine-tuning. So let's actually load in a sound and then we can explore these pitch parameters. So under the Sampler Instruments menu, I'm going to use one of the factory EXS instruments. So under Drums & Percussion > Acoustic Drums, and we'll choose this Warehouse Kit. So this is the drum kit. (music playing) A lot of different drum sounds. We've got this crash cymbal right here, so we can explore how this works with the Pitch parameters.
So first we have this Tune control. This is going to adjust the tuning of the instrument in semitones. So I can go tune it up, all the way up two octaves, and I can tune it down two octaves. And to set it back to the center, I just press this O at the top. And we have a Fine-tuning control. This can adjust plus or minus 50 cents. That's just a small adjustment. Next what we have is this Random control here. What this will do is depending on how I have it set, each time I play the note, it will offset the tuning by plus or minus 10 cents, or if I have this set all the way to the right, plus or minus 50 cents.
So now when I play-- (music playing) --you can hear that it's adjusting the pitch of this. Each time I play it's a little bit different. The next control that's kind of interesting is this remote right here. So what this will allow us to do is use a certain range of the keyboard to, in real time, transpose what we're playing. So I'm going to set the Remote to the key range of around C1.
So what's going to happen is if I play near C1, both an octave below to an octave higher, and including C1, you won't hear anything. But what it will do is if I'm playing a different note on the keyboard, so if I play this F2 here, which is a cymbal, and I play something above C1, it's going to transpose that cymbal note that I'm playing higher. So with my left hand, I'm playing in the range around C1, and that's what's modulating the pitch of this cymbal, because with my right hand I'm playing the same cymbal note.
So I can do the same thing. I can play an octave lower. (music playing) It pitches it down. So it's kind of a unique feature. It's definitely worth exploring. So I'll turn the Remote off. And then we have the Transpose feature up here. And so this is different than the Tuning feature, because what this actually does is it moves the zones around. So if I'm playing F2, which is that cymbal, and I adjust the Transpose, you can hear it's remapping the drums, because it's moving the zones.
I'm still playing an F2, but it's shifting the zones around. So that's what the Transpose feature does. So what I'm going to do now is switch this to the default settings so that we can explore the Glide and this Pitcher envelope here. So I'm going to set this to No Instrument. Now I want to reset this to the default settings. So I'll go to Options > Recall Default EXS24 Settings. So now we just have a sine wave where we can explore pitch. So the first thing I'm going to do is adjust the Glide Time.
So when I set this to 390 milliseconds-- (music playing) --you can hear that it's going to glide between the notes. And so this is in Portamento mode. So if you look at this Pitcher envelope, you can see it says port. That just means that whatever notes I'm playing, it's going to glide between them, and I set the amount of time it takes right here. So the other thing I can do with this Pitcher envelope is actually have it pitch up, and then it will, over the course of the envelope, the pitch will decrease to the note that I'm playing. So-- (music playing) --I have this set up an octave, and I'll adjust our Glide Time a bit.
(music playing) You can hear it's pitching down an octave now. And I can have this work the other way too. So if I drag this slider down to -12, you'll hear the sound pitch up, and it will pitch up over the course of the Glide Time. (music playing) And sort of the last unique feature about this Pitcher is that I can have Velocity control a range for it. So let me pull down the Glide Time just a little bit and I can split this control.
And so now I have a range. So if I play softly, I'll get a little bit less pitch modulation, and if I play hard, then I'll get more pitch modulation. So here I'll play soft, and then if I play harder, you can hear there's more pitch modulation. (music playing) So that's the Pitcher envelope and the Glide parameters. And then the last thing we've got is the Pitch Bend range. So I can choose how much I want the Pitch Bender to pitch up, so I can go up to an octave.
And then right now, the Pitch Bend range in the negative direction is linked, so it would go down an octave. But I can have that be independent. You can click here and choose anything from 1 semitone all the way to 3 octaves, which is 36 semitones. So now that we've explored the Pitch parameters, let's take a look at how we can add some periodic movement to the sound with the modulation router and the LFOs.
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