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Using the Vibrato, Velocity and Controllers

From: Virtual Instruments in Logic Pro

Video: Using the Vibrato, Velocity and Controllers

So let's take a look at the Vibrato section down in this Modulation area. So I will click on Vibrato. Notice this looks a lot like the LFOs that we saw, so LFO 1 and 2. So if we go back to Vibrato, you can see we have got the Waveform selection, Curve, Phase, Rate, Sync, and Free. That's because this is an LFO. Vibrato is an LFO that's dedicated to modulating pitch. So if you want to refresh your memory on how the LFO features work, make sure to watch the video on LFOs.

Using the Vibrato, Velocity and Controllers

So let's take a look at the Vibrato section down in this Modulation area. So I will click on Vibrato. Notice this looks a lot like the LFOs that we saw, so LFO 1 and 2. So if we go back to Vibrato, you can see we have got the Waveform selection, Curve, Phase, Rate, Sync, and Free. That's because this is an LFO. Vibrato is an LFO that's dedicated to modulating pitch. So if you want to refresh your memory on how the LFO features work, make sure to watch the video on LFOs.

So let's take a look at the new parameters that introduce Vibrato. So we have the Amount for Vibrato right here. So I can adjust the amount of Vibrato for the sound, so I will play a note-- (music playing) --and as I increase the Amount, we get more pitch modulation. And I can also use a MIDI Controller to control the depth of the vibrato. So, that's this parameter right here, but first I have to actually assign the MIDI controller. So, if you look down at the bottom, we have got MIDI Controller Assign, and so the first selection that we have here is Vibrato Depth Control.

So I am going to select what I want to control that. So I am going to choose Mod Wheel. Then what I have to do is set the range that I want the mod wheel to control the depth. So I will set it so that it controls quite a bit of range. If we have the Mod Wheel all the way closed, we'll have no vibrato. If we open it up, we will have a really wide pitch modulation. So I will play the note and I have the Mod Wheel closed. So, no pitch modulation, and I will open it up, and you can hear there is a lot of vibrato. (music playing) So I will go ahead and set this back to its default setting by Option+Clicking, and what I am going to do is get rid of this Vibrato Depth Control here.

So I am going to select this menu and set it to off. On the next tab, we have Velocity controls and Note On Random controls. So let's take a look at the Velocity controls first. So we can have velocity modulate any parameter in the sound engine. So I will turn on Target 1, and then in the Target list I will choose what I want to modulate with the velocity. So for this first one, I will choose PickupA Position, and so now what I can do is move the Amount slider right here, and we will give that a positive amount.

What it's going to do is depending on how hard I am playing the note, it's going to modulate the position of PickupA. So if I play softly-- (music playing) --the pickup will be in one position. If I play with more velocity, then the pickup is moved elsewhere on the string. And if I play at different velocities, you can hear the pickup moving around. So notice there is a couple of different Velocity curves that we can have here. For example, we have this curve on the right here. What that's going to do is at lower velocities I am going to get more PickupA position modulation than, say, this curve on the other side.

So right now I have it set at the one in the center, which is Linear. So I will leave it there. So we have a second target as well. So I could set that, for example, to Pitch. So it's set to Pitch right now. And I have turned off the Target 1 modulation, just so we can hear pitch on its own. So I will increase the amount here and then depending on the velocity I play, I get a different pitch. Now if I set a negative velocity, that means when I play a harder velocity, (music playing) then I get a lower note.

So that's the way you can use a negative amount of modulation, in terms of the velocity here. So over on the right, we have these Note On Random parameters. What this has to do with is just hitting the note. So that sends a MIDI signal, that's a note on MIDI signal, but just doing that alone will create a random change in whatever our target is. So for example, I'll hit this Target 1 here, and I will send that to Pitch. So right now, I have no Amount for it, so I should play notes, and we don't have any pitch modulation, right? So now if I give this Amount, so I will move this to the right here, and I will play, for example, a C note-- (music playing) Notice that every time I play the C note, I am getting a different pitch.

(music playing) So the Note On signal is what's modulating the pitch. So I will set this back to the center here, and I have a second target right here. So I will turn that on. We will turn off Target 1, and let's set this to something different. So you can set this to String Stiffness. So I am going to get random changes in the stiffness of the string when I play notes. So I will give this an Amount here and now when I play a note, each time I play, I get a different amount of stiffness for my string material.

So we will go ahead and turn this off, and I'll take a look at this last tab here. So we have Controller A and Controller B. So what this allows us to do is use a MIDI Controller to continuously modulate some type of parameter in the sound engine. So let's start with Controller A. I will turn on Target 1 and then I choose a destination. So I am going to use PickupA Position. So then what I need to do is assign Controller A. So down in the MIDI Controller Assignment area, I will look over and I see Controller A. Right now it's set to the Mod Wheel and I can select this list here, and you can see I can assign it to any MIDI Controller or I can have it learn to a knob or fader on my MIDI Controller.

I am going to stick with ModWhl for right now. So what I have to do is give this a bit of amount here and so now when I use my Mod Wheel, I am moving the position of PickupA. (music playing) So I have this in Continue mode right now, so that means that at any point when I'm playing the note, I can adjust the Pickup position. If I click on this, that changes it to Note On mode, and what that means is I can only modulate it during the Note On portion of the sound. So I have a second target as well for Controller A. So I can assign it to something different.

So first, I am going to set this Pickup Position back to Continue, and then for Target 2, let's set that one to Pitch. What I will do is I will give it a negative amount, so that when I open up the Mod Wheel that the pitch will descend and then I will be moving the Pickup position to the right. So you can hear when I move the Mod Wheel that I am adjusting the pitch and I am moving the Pickup position as well. (music playing) So we will go ahead and turn this off. So if you take a look, Controller B functions exactly the same as Controller A.

So as you can see, there is a lot of different ways we can add movement and modulation with the Modulation parameters on the left side of the interface. In the next video, let's explore how we can add more movement, modulation, and expression using the control envelopes.

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This video is part of

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Virtual Instruments in Logic Pro

144 video lessons · 9508 viewers

Brian Trifon
Author

 
Expand all | Collapse all
  1. 6m 59s
    1. Welcome
      2m 21s
    2. Setting up Logic Pro for using virtual instruments and configuring MIDI controllers
      4m 5s
    3. Using the exercise files
      33s
  2. 21m 50s
    1. Getting started with the ES M
      1m 13s
    2. Understanding the signal flow of the ES M
      2m 18s
    3. Using the oscillator
      3m 4s
    4. Tone shaping with the lowpass filter
      2m 59s
    5. Using the volume controls
      3m 5s
    6. Using the Filter envelope to adjust cutoff
      3m 22s
    7. Composing with the ES M
      5m 49s
  3. 26m 16s
    1. Getting started with the ES E
      1m 15s
    2. Understanding the signal flow of the ES E
      2m 5s
    3. Selecting a waveform
      2m 9s
    4. Using the Vibrato/PWM dial
      2m 15s
    5. Using the ES E lowpass filter
      2m 43s
    6. Shaping the amplitude with the Attack and Release envelope
      3m 10s
    7. Shaping the filter with the Attack and Release envelope
      3m 55s
    8. Using the Chorus and Ensemble settings
      2m 1s
    9. Composing with the ES E
      6m 43s
  4. 39m 0s
    1. Getting started with the ES P
      1m 54s
    2. Understanding the signal flow of the ES P
      2m 22s
    3. Balancing the oscillator levels
      4m 7s
    4. Enabling key follow on the filter
      6m 9s
    5. Shaping the volume with the ADSR
      6m 20s
    6. Modulating the cutoff with the ADSR
      3m 48s
    7. Using the Vibrato/Wah control
      3m 23s
    8. Tweaking the Overdrive and Chorus settings
      2m 34s
    9. Composing with the ES P
      8m 23s
  5. 1h 19m
    1. Getting started with the ES1
      2m 8s
    2. Exploring the signal flow of the ES1
      3m 31s
    3. Using the oscillator and sub-oscillator
      3m 58s
    4. Tweaking the filter
      6m 36s
    5. Using key follow on the cutoff
      5m 25s
    6. Exploring the amplifier section and ADSR
      7m 42s
    7. Modulating the cutoff with ADSR
      4m 9s
    8. Creating movement with the LFO
      14m 18s
    9. Using the Modulation envelope to add contour
      13m 31s
    10. Using the Glide and the Global Voices settings
      4m 30s
    11. Using the side chain input and LFO external feature
      4m 34s
    12. Composing with the ES1
      9m 20s
  6. 48m 8s
    1. Getting started with EFM1
      1m 51s
    2. FM synthesis basics and signal flow
      3m 21s
    3. Setting the carrier pitch
      2m 56s
    4. Changing timbre with the modulator
      6m 2s
    5. Using the volume and modulation envelope to shape the sound
      9m 55s
    6. Adding movement with the LFO
      2m 59s
    7. Using unison, detune and sub osc for thick sounds
      3m 22s
    8. Randomize, do you feel lucky today?
      3m 47s
    9. Assigning MIDI controls to FM
      3m 38s
    10. Composing with the EFM1
      10m 17s
  7. 46m 4s
    1. Getting Started with EVOC 20
      2m 9s
    2. Vocoding Basics: Making your synth sing!
      3m 14s
    3. Exploring the synthesis section
      4m 47s
    4. Managing the Global voice settings
      4m 39s
    5. Using the filterbank section to shape the vocoded sounds
      5m 34s
    6. Tweaking the formants and adding movement with the LFO's
      5m 26s
    7. Getting more intelligible results with U/V detection
      3m 52s
    8. Making your beats melodic: vocoding drums
      3m 38s
    9. Composing with the EVOC 20
      12m 45s
  8. 1h 28m
    1. Getting Started with ES2
      3m 33s
    2. Exploring the ES2 Oscillators and Mix Triangle
      9m 7s
    3. Tweaking the ES2 filters to shape expressive sounds
      7m 11s
    4. Series or Parallel?
      6m 34s
    5. Understanding the amplifier effects
      3m 45s
    6. Bringing life to ES2 with the modulation router
      4m 50s
    7. Creating rhythmic movement with the LFO's
      10m 8s
    8. Using the 3 envelopes to give shape to your sounds
      8m 13s
    9. Create evolving sounds with basic vector modulation
      5m 37s
    10. Looping with the vector envelope
      8m 17s
    11. Voice parameters and global settings
      7m 15s
    12. Making changes to your macro and MIDI controls
      3m 29s
    13. Composing with the ES2
      10m 26s
  9. 1h 15m
    1. Getting Started with EXS24
      3m 29s
    2. Create your own sample instruments the easy way
      5m 4s
    3. Exploring single zone sample instruments
      4m 29s
    4. Creating multiple zone instruments
      5m 9s
    5. Adding dynamics with velocity layers
      5m 46s
    6. Organizing zones with groups
      7m 4s
    7. Advanced zone editing and looping
      5m 21s
    8. Using the filter section to shape your sampled sounds
      7m 3s
    9. Using transpose and glide to add expression to EXS24
      5m 22s
    10. Adding life and expression with the modulation
      7m 33s
    11. Further shaping with the envelopes
      6m 35s
    12. Adjusting Global voice settings
      3m 14s
    13. Composing with the EXS24
      9m 5s
  10. 59m 45s
    1. Getting started with EVB3
      3m 59s
    2. Synthesizing with the Drawbars
      3m 10s
    3. Utilizing the Preset Keys and Morph Wheel
      4m 31s
    4. Adding Vibrato and Percussion Parameters
      4m 43s
    5. Customizing the Pitch and Condition Parameters
      7m 0s
    6. Adjusting the Organ and Sustain Parameters
      6m 6s
    7. Using the EVB3 effects
      5m 43s
    8. Modulating sound with the Leslie Rotor Cabinet
      7m 49s
    9. Setting the extended parameters
      5m 17s
    10. Composing with the EVB3
      11m 27s
  11. 19m 52s
    1. Getting Started with EVP88
      2m 46s
    2. Selecting a piano model
      1m 17s
    3. Adjusting the model parameters
      2m 38s
    4. Setting the tuning parameters
      1m 54s
    5. Adding effects to thicken the sound
      4m 40s
    6. Musical example
      6m 37s
  12. 29m 15s
    1. Getting Started with EVD6
      2m 29s
    2. Choosing the instrument model
      3m 41s
    3. Customizing the string parameters
      4m 25s
    4. Adjusting pickup configuration and position
      3m 49s
    5. Using the EVD6 Effects
      5m 24s
    6. Composing with the EVD6
      9m 27s
  13. 1h 57m
    1. Getting Started with Sculpture
      4m 53s
    2. Setting the string characteristics with the Material Pad
      8m 26s
    3. Exciting the string with objects
      8m 52s
    4. Adjusting the Pickups and Global Voice Settings
      8m 10s
    5. Shaping sound with the Amp Envelope
      4m 24s
    6. Saturating sound with the Wave Shaper
      3m 42s
    7. Sculpting with the filter
      7m 37s
    8. Adding depth to the stereo delay
      5m 18s
    9. Understanding the Body EQ
      6m 34s
    10. Modulating with the LFO's
      8m 9s
    11. Using the Vibrato, Velocity and Controllers
      6m 40s
    12. Introducing the Control Envelope
      6m 15s
    13. Recording the Envelope Shape with a MIDI Controller
      5m 57s
    14. Looping with the Control Envelopes
      5m 46s
    15. Transitioning between settings the Morph Pad
      6m 10s
    16. Employing the Morph Envelope
      9m 48s
    17. Composing with Sculpture
      10m 52s
  14. 2h 4m
    1. Getting started with Ultrabeat
      2m 54s
    2. Exploring the Assignment section
      6m 22s
    3. Importing settings into Ultrabeat
      4m 19s
    4. Synthesizing with Oscillator 2
      7m 42s
    5. Using Oscillator 1 and the noise generator
      4m 36s
    6. Shaping with the envelopes
      7m 21s
    7. Filtering and setting distortion
      8m 36s
    8. Adding movement with the LFOs
      8m 23s
    9. Refining the sound with EQ in the Output section
      6m 10s
    10. Building a kick drum
      8m 18s
    11. Synthesizing a snare drum
      8m 31s
    12. Creating a hi-hat
      4m 34s
    13. Introduction to the step sequencer
      5m 54s
    14. Sequencing in the step sequencer
      7m 18s
    15. Working with the playback options
      5m 1s
    16. Sequencing automation in Step Edit mode
      5m 3s
    17. Utilizing the side chain
      9m 2s
    18. Composing with Ultrabeat
      14m 13s
  15. 7m 24s
    1. Introducing and composing with the Klopfgeist
      7m 24s
  16. 1m 12s
    1. What's next?
      1m 12s

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