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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
My favorite aspect of Sculpture is the Morph pad and Morph envelope. So these Morph features are going to allow us to smoothly transition between different settings of the object's string material for very expressive sounds. If we take a look at the Morph Pad here, notice that we have five different points. We have the center point, A, B, C, and D. So each of these five points can have different object settings and material settings and so on and so forth. So what I'll do first is just set up the center point. So I'm going to turn on three objects and adjust a few settings.
(music playing) Turn down the strength for this Bouncing one, and of the second object as well, and I'll spread them out on the string. (music playing) And adjust the Pickup position as well. (music playing) And then I can adjust the material. (music playing) So that sounds pretty good. I like that setting that we have here. And so now if I wanted to create a different setting, let's say for point A, what I could do is go ahead and drag this ball to point A. Notice that when I get to point A, all of the settings have reset to the original.
So essentially what I'm doing now is at the center point, I can morph between our new setting and the original setting. (music playing) So you might be wondering "Well, what parameters can I morph and what can't I morph?" So the way I can tell is the little red dots by a particular slider or a knob, so that mean it's morphable, or if you see orange. Anything that's orange is morphable. The things that aren't morphable are turquoise in color. So for example, I can't morph turning on and off objects or turning on and off the Wave Shape or filter, or I can't morph between filter shapes as well.
But there is a lot we can morph between, and I can morph between the material as well, so, very useful. So what I can do is adjust the settings for point A as well, so I can go ahead and move these objects and move the Pickups on the string. (music playing) I'll play the sound to make sure it sounds good. And I'll change their material as well. Let's make this Wooden. (music playing) There you go! And so now I can transition between the center-- (music playing) --and point A.
So now what I can do is for each of these other points, I could create different settings and then I could move it around in the Morph Pad and transition between them. So as you can imagine, that can take a little bit of time. So one way that you can save time is if you like, say, the center setting here, I can copy and paste this to all the other points. Then what I can do is take advantage of the randomization parameters and create variations. So we can have a setting and slight variations and then morph between all of those. So that's what I'm going to do. So I'm going to copy this center point, so I'm going to Ctrl+Click, and go to Copy selected Point.
Okay, now I'm going to Ctrl+Click again and I can choose Paste to all Points. So that's going to paste it to every point. So if I move the Morph Ball, notice the setting is all the same in all of them. So now I want to randomize the four corners but I want to leave the center the same. So first what we're going to have to do is select what's going to be randomized, and the way I do that is with these selections here. So notice the top one here. That's going to allow me to randomize all five points.
The one beneath that is going to be the four corners, and beneath that is the center. And the bottom one here, notice, is orange. That means it's going to randomize only the selected point. So if I had point A selected, it would only randomize that one. So I want to randomize the four corners, so we'll select the four corners, and then what I'm going to do is adjust the Randomization amount. That's right here. So I'll drag this up, and I can set this to a certain percentage, so I can randomize things 100%, but that's probably going to be too much.
It's not even going to be related to the sound that I have. So I'm going to set this to about 50%, which is still quite a bit of randomization. Now I could go ahead and hit Randomize, but actually I want to choose, what aspects do I want to randomize? So if I Ctrl+Click, you can see it gives me choices. So I could randomize everything, so all morphable parameters, or All except Tension Mod, or I could just randomize aspects like the material of the string or the objects and pickups or the Wave Shaper and Filter parameters. So the reason why you might want to do that is let's say you like some aspect of the sound a lot and you don't want it to change, like let's say I love my Objects and Pickup setting.
Well, then maybe what I'd want to do is only randomize the material, or only randomize the Wave Shaper and Filter. So anyway, I'm going to choose All except Tension Mod and then I'm going to hit Randomize. So now when I drag the Morph Ball, you can see that the settings are different in all of the corners, but they're still related to the center ones. Let's hear what it sounds like, so I'll play this. (music playing) And drag the Morph Ball around. (music playing) You can hear we get this really fluid transition between an almost rolling kind of sound and then almost like a flute type of sound.
(music playing) So it's pretty interesting what you can do. You can get a lot of expressive possibilities with that. And so one thing that's actually pretty neat about this too is let's say I find a setting that's really nice that's somewhere in the middle here. (music playing) Like maybe I really like how it sounds right here. So if I want this to be a new setting or just have this be my main preset, what I could do is Ctrl+Click and I have the option to Copy current Pad Position. So what that's going to do is copy the settings that I have right now where it's kind of morphed between several different points, and then I could paste that to a particular point, or all the points, and then save it from there.
So that gives you a lot of possibilities, just in terms of creating sounds. So as you can see, the Morph Pad lends itself to experimentation and exploring the randomization parameters of Sculpture. In the next video, let's explore how we can control the movement of the Morph pad with the Morph envelope.
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