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From simple audio production to multi-take recording, professional composer and musician Joe Godfrey shows how to record, mix, and remix professional audio in Logic Pro 8 Essential Training. Starting with basic customization and recording techniques, Joe goes on to explain Logic's library of sound loops, methods for recording analog and digital instruments and MIDI synths, how to add a soundtrack to a movie, and the process of mixing tracks for fuller sound. Exercise files accompany the tutorials.
In this movie, we're going to take a look at one of the other cool virtual synths that ships with Logic. This one is called Sculpture. If Ultrabeat's goal is to give you really knockout loops to work with and EXS's goal is to give you kind of knockout sounds to work with, Sculpture's goal is to let you craft your own sounds. This is great tool for sound designers looking for something that isn't quite a musical instrument, but isn't quite a sound effect, something in between. Let's take a look. So to add the plug-in, I scroll down to the I/O, click on this, up pops a nice menu that lets me choose all these different plug-ins, and I'll just pick Sculpture in Stereo, and up pops this fairly daunting graphic user interface.
Let's pick it up and move it up to the top here. Now the reason I did it this way, as opposed to choosing a channel strip, is that I didn't want any external things, like delays and compression and flanging and other things that might come with this plug-in if I chose it from a channel strip. We just want to listen to what's inside of Sculpture. I think the easiest way to show you around this program is to start at the top and let's just pick a sound. Let's go to Modeled Bass and pick the very first one, Aggressive Pluck Bass.
So some parameters change and I'm just going to tap some keys on the keyboard. (Bass playing) So I have some waveforms and I have some sounds that I can play with. The four quadrants here shape the sound. If I push this little ball, just with my mouse, push it over to Nylon. (Bass playing) And drag it around. (Bass playing) So I get harshness out here on the right.
(Bass playing) More steely kind of sound out here. (Bass playing) More woody kind of sound over here. (Bass playing) Let's take a look at another sound. Let's go to Modeled Pads and pick Flanged Voices. (Synthesizer playing) So, I'm just tapping keys. All that transformation is happening inside the plug-in.
Let me slide over to the Nylon side and let's play some more notes. (Synthesizer playing.) And push it over to Wood. (Synthesizer playing) Let's take a look at one more sound inside of Sculpture. Go up to the menu, choose Plucked Instruments. Bottom of the list, Wooden Plucks.
This simple sound sounds like this. (Synthesizer playing) Now, there is a little delay on this. I'll roll over to the Delay window. Turn off the Delay so we just hear the first attack. (Synthesizer playing) And we'll move the ball around and see how we can shape this sound. (Synthesizer playing) Over to Wood. (Synthesizer playing) Down to Glass.
(Synthesizer playing) Over to Steel. (Synthesizer playing) Now, let's put our delay back in. Let's kick up the feedback of the delay. What this does is recycle the delay, so the first delay feeds into the next delay, then the next delay and I think you'll hear what this sounds like here.
(Synthesizer playing) And again, all these sounds are coming out of Sculpture, no plug-ins back here, no delays, no reverbs. Everything is coming out of here. So let's cut this feedback back just a little bit and let's kind of pick a middle kind of sounding. (Synthesizer playing) Pull the feedback back just a bit more.
What we've really got here is the ability to take these raw materials and kind of build up sounds around them. Now this would be a really impossible plug-in if you just opened up into this page and have no place to start, but luckily, you've got lots of great places to start. You've got basses and keyboards and bells and all these cool different categories. I'll go down to Motion Sequences and pick Rhythmic Mallets. And now, inside of Sculpture I have... (Mallets playing) Let's change the shape of this sound a little bit.
(Mallets playing) Let's make it a little more glassy. (Mallets playing) Take the delay off just so we can hear the pure sound. (Mallets playing) I'll turned this object on because I want to hear a little more of the Nylon area over here. (Mallets playing) Now, we're going to hear a little more of the Wood.
(Mallets playing) So I find that the best way for me to use this plug-in is to kind of start with one of these presets, get close to where I want to go and then make the changes that inspire me to use this in my piece. Now, if you find a cool sound that you like, just like the other plug-ins, you can click in the menu, Save Settings As, give it a name and it will show up in this list the next time you pull it up.
So when you're looking for authentic sounds, like a chime or a piano or a timpani, EXS is the place to go. Those are real samples, real recorded instruments. When you're looking for sounds that maybe even haven't been invented yet, Sculpture is the place to go. Start with the Preset, change the Material, maybe turn on the Delay, up the Feedback a little bit, and now you're working with sounds that might inspire you to do a completely different kind of project. So that's Sculpture.
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