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Sound sculpting in Sculpture

From: Logic Pro 8 Essential Training

Video: Sound sculpting in Sculpture

In this movie, we're going to take a look at one of the other cool virtual synths that ships with Logic. This one is called Sculpture. If Ultrabeat's goal is to give you really knockout loops to work with and EXS's goal is to give you kind of knockout sounds to work with, Sculpture's goal is to let you craft your own sounds. This is great tool for sound designers looking for something that isn't quite a musical instrument, but isn't quite a sound effect, something in between. Let's take a look. So to add the plug-in, I scroll down to the I/O, click on this, up pops a nice menu that lets me choose all these different plug-ins, and I'll just pick Sculpture in Stereo, and up pops this fairly daunting graphic user interface.

Sound sculpting in Sculpture

In this movie, we're going to take a look at one of the other cool virtual synths that ships with Logic. This one is called Sculpture. If Ultrabeat's goal is to give you really knockout loops to work with and EXS's goal is to give you kind of knockout sounds to work with, Sculpture's goal is to let you craft your own sounds. This is great tool for sound designers looking for something that isn't quite a musical instrument, but isn't quite a sound effect, something in between. Let's take a look. So to add the plug-in, I scroll down to the I/O, click on this, up pops a nice menu that lets me choose all these different plug-ins, and I'll just pick Sculpture in Stereo, and up pops this fairly daunting graphic user interface.

Let's pick it up and move it up to the top here. Now the reason I did it this way, as opposed to choosing a channel strip, is that I didn't want any external things, like delays and compression and flanging and other things that might come with this plug-in if I chose it from a channel strip. We just want to listen to what's inside of Sculpture. I think the easiest way to show you around this program is to start at the top and let's just pick a sound. Let's go to Modeled Bass and pick the very first one, Aggressive Pluck Bass.

So some parameters change and I'm just going to tap some keys on the keyboard. (Bass playing) So I have some waveforms and I have some sounds that I can play with. The four quadrants here shape the sound. If I push this little ball, just with my mouse, push it over to Nylon. (Bass playing) And drag it around. (Bass playing) So I get harshness out here on the right.

(Bass playing) More steely kind of sound out here. (Bass playing) More woody kind of sound over here. (Bass playing) Let's take a look at another sound. Let's go to Modeled Pads and pick Flanged Voices. (Synthesizer playing) So, I'm just tapping keys. All that transformation is happening inside the plug-in.

Let me slide over to the Nylon side and let's play some more notes. (Synthesizer playing.) And push it over to Wood. (Synthesizer playing) Let's take a look at one more sound inside of Sculpture. Go up to the menu, choose Plucked Instruments. Bottom of the list, Wooden Plucks.

This simple sound sounds like this. (Synthesizer playing) Now, there is a little delay on this. I'll roll over to the Delay window. Turn off the Delay so we just hear the first attack. (Synthesizer playing) And we'll move the ball around and see how we can shape this sound. (Synthesizer playing) Over to Wood. (Synthesizer playing) Down to Glass.

(Synthesizer playing) Over to Steel. (Synthesizer playing) Now, let's put our delay back in. Let's kick up the feedback of the delay. What this does is recycle the delay, so the first delay feeds into the next delay, then the next delay and I think you'll hear what this sounds like here.

(Synthesizer playing) And again, all these sounds are coming out of Sculpture, no plug-ins back here, no delays, no reverbs. Everything is coming out of here. So let's cut this feedback back just a little bit and let's kind of pick a middle kind of sounding. (Synthesizer playing) Pull the feedback back just a bit more.

What we've really got here is the ability to take these raw materials and kind of build up sounds around them. Now this would be a really impossible plug-in if you just opened up into this page and have no place to start, but luckily, you've got lots of great places to start. You've got basses and keyboards and bells and all these cool different categories. I'll go down to Motion Sequences and pick Rhythmic Mallets. And now, inside of Sculpture I have... (Mallets playing) Let's change the shape of this sound a little bit.

(Mallets playing) Let's make it a little more glassy. (Mallets playing) Take the delay off just so we can hear the pure sound. (Mallets playing) I'll turned this object on because I want to hear a little more of the Nylon area over here. (Mallets playing) Now, we're going to hear a little more of the Wood.

(Mallets playing) So I find that the best way for me to use this plug-in is to kind of start with one of these presets, get close to where I want to go and then make the changes that inspire me to use this in my piece. Now, if you find a cool sound that you like, just like the other plug-ins, you can click in the menu, Save Settings As, give it a name and it will show up in this list the next time you pull it up.

So when you're looking for authentic sounds, like a chime or a piano or a timpani, EXS is the place to go. Those are real samples, real recorded instruments. When you're looking for sounds that maybe even haven't been invented yet, Sculpture is the place to go. Start with the Preset, change the Material, maybe turn on the Delay, up the Feedback a little bit, and now you're working with sounds that might inspire you to do a completely different kind of project. So that's Sculpture.

Show transcript

This video is part of

Image for Logic Pro 8 Essential Training
Logic Pro 8 Essential Training

107 video lessons · 15955 viewers

Joe Godfrey
Author

 
Expand all | Collapse all
  1. 14m 30s
    1. Welcome
      1m 46s
    2. Understanding Logic Pro
      1m 36s
    3. Using this title
      1m 49s
    4. Using the software's Keyboard
      2m 30s
    5. An important note for laptop users
      49s
    6. Using the exercise files
      1m 54s
    7. Troubleshooting the exercise files
      4m 6s
  2. 16m 47s
    1. Installing the program
      47s
    2. Launching Logic for the first time
      2m 48s
    3. Setting up audio interfaces
      4m 33s
    4. Understanding WordClock
      1m 23s
    5. Setting up MIDI interfaces
      1m 10s
    6. Verifying MIDI input
      1m 19s
    7. Connecting outboard MIDI gear
      2m 7s
    8. Importing an existing environment
      1m 35s
    9. Selecting an outboard synth
      1m 5s
  3. 1h 18m
    1. Understanding types of projects and which to use
      3m 39s
    2. Completely customizable keystrokes
      6m 0s
    3. Understanding Logic's window structure
      12m 32s
    4. Creating and customizing screensets
      2m 16s
    5. Understanding the importance of saving iterations
      2m 12s
    6. Customizing the Transport window
      6m 2s
    7. Customizing the Arrange window
      6m 22s
    8. Exploring Meter options
      3m 23s
    9. Exploring Key Signature options
      4m 32s
    10. Exploring Tempo options
      3m 24s
    11. Using the Metronome feature
      4m 8s
    12. Using Channel Strips
      6m 30s
    13. Using Tracks
      3m 45s
    14. Using Regions
      4m 17s
    15. Merging Regions
      3m 19s
    16. Demixing
      2m 2s
    17. Naming Regions
      1m 44s
    18. Coloring Regions
      2m 38s
  4. 30m 12s
    1. Using the Window Media Browser
      2m 16s
    2. Sorting Loops
      3m 53s
    3. Auditioning Loops
      7m 53s
    4. Favoriting Loops
      1m 51s
    5. Using loops to build a groove
      6m 37s
    6. Editing MIDI Loops
      7m 42s
  5. 1h 13m
    1. Creating a live tracking session
      57s
    2. Building your groove
      9m 35s
    3. Tracking a virtual bass
      10m 51s
    4. Setting up a cue
      3m 35s
    5. Recording the vocal
      6m 56s
    6. Comping the vocal
      9m 28s
    7. Tracking a live instrument
      5m 45s
    8. Arranging the song
      7m 32s
    9. Understanding the Mix window
      3m 7s
    10. Mixing the song
      7m 20s
    11. Recording vocal automation
      4m 42s
    12. Bouncing the song
      3m 40s
  6. 45m 37s
    1. Understanding virtual instruments
      2m 15s
    2. Sequencing with Ultrabeat
      11m 23s
    3. Using the EXS24 MkII
      8m 8s
    4. Sound sculpting in Sculpture
      7m 5s
    5. Using the EVP88 Vintage Piano Synth
      5m 19s
    6. Using the EVB3 Vintage Organ Synth
      4m 28s
    7. Using the EVD6 Vintage Clavinet Synth
      6m 7s
    8. Exploring other virtual synths
      52s
  7. 50m 29s
    1. Using Logic with video
      2m 39s
    2. Importing a movie into Logic
      4m 48s
    3. Creating timeline markers
      3m 38s
    4. Understanding bars, beats, and timecode
      3m 51s
    5. Adjusting tempo and song structure
      2m 6s
    6. Scoring a movie
      14m 39s
    7. Adding sound effects to your movie
      4m 30s
    8. Exporting OMF and XML files from Final Cut Pro into Logic
      10m 15s
    9. Exporting XML files from Logic back into Final Cut Pro
      4m 3s
  8. 1h 5m
    1. Beginning the remixing process from a vocal track
      6m 36s
    2. Building the rhythm track using Logic's library
      13m 10s
    3. Editing the parts of the rhythm
      8m 0s
    4. Adding guitar strums using Delay Designer
      4m 37s
    5. Adding the instrumental solos
      10m 42s
    6. Editing and adding vocal effects
      6m 21s
    7. Final touch-ups
      8m 3s
    8. Bouncing the mix
      7m 53s
  9. 57m 9s
    1. The mixer interface
      7m 38s
    2. Learning the sounds using EQ Sweep
      7m 52s
    3. Mixing using MIDI velocity
      2m 59s
    4. Writing and editing volume automation
      13m 48s
    5. Setting up busses for reverb and delay
      6m 24s
    6. Using the Space Designer
      3m 20s
    7. Using the Delay Designer
      4m 0s
    8. Freezing your tracks
      2m 44s
    9. Naming your Input and Output labels
      2m 8s
    10. Learning how to "Surroundify" your mix
      1m 46s
    11. Bouncing stems
      4m 30s
  10. 29m 16s
    1. Introducing Printing
      2m 24s
    2. Editing in Score layout
      5m 29s
    3. Working with key signatures and transposition
      5m 53s
    4. Printing an orchestral score
      5m 17s
    5. Printing individual parts
      2m 23s
    6. Using the Camera tool for snapshots
      1m 17s
    7. Logic's Chord Analysis tool
      3m 52s
    8. Understanding what the parts tell you
      2m 41s
  11. 10m 24s
    1. Saving custom settings and templates
      3m 54s
    2. Archiving your project
      5m 14s
    3. Backing up custom settings to a network
      1m 16s
  12. 20m 12s
    1. Burning discs with Waveburner
      4m 35s
    2. Timing your tracks
      2m 33s
    3. Adding track markers and index points
      5m 48s
    4. Processing the audio
      3m 24s
    5. Normalizing the audio
      1m 49s
    6. Deciding whether to burn, bounce, or save
      2m 3s
  13. 1m 37s
    1. Additional resources
      1m 3s
    2. Goodbye
      34s

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