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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
One of the most important aspects of creating a sound in Sculpture is determining the material of the string. So, we can do that here in the Material pad. So, I want to make sure we have a few things set up first. So, a good preset to use to explore Sculpture is this 0000 default, because it doesn't really have much going on in terms of modulation. It's kind of like a blank slate. So, in order to load that, I can go to the Settings menu and then go down to this 12 Tutorial folder and choose the first one, 0000 default.
Another thing I want to check is if I'm playing notes, you can see that the string is animated. I can see the vibration here. If you don't see that for some reason, we can always Ctrl+Click and select Enable String Animation. So, go out to the Material pad. We can move this Material Selector Ball around to adjust the material of the string. (music playing) The material changes. So, basically we're doing two adjustments at once here.
We're adjusting Inner Loss verse Stiffness. So, Inner Loss is the vertical direction, and Stiffness is horizontal. So, Inner Loss is essentially the amount of high-frequency damping that the string material is going to have. So, if you have more Inner Loss, it means the string is not going to ring out quite as much. If you have Less Inner loss, it's going to ring out more. And Stiffness has to do with the rigidity of the material. So, let's explore Inner Loss first. In this left-bottom corner, we have Steel.
So that has low Inner Loss, so that means it's going to ring out, so there's not much damping, and there's not much stiffness either. So, if I move this vertically, I'm increasing the amount of Inner Loss. We can hear, it sounds more muted. It doesn't ring out quite as much. Then if I move to the right, so we still have a lot of inner loss. It's not ringing out but we're increasing the rigidity or stiffness of the material. So, that's more like a wooden-type sound.
And now, if I go down, what I'm doing is decreasing the inner loss. So, the sound is going to start ringing out more, and it's very stiff. So, we have the glass material here. Now notice, in terms of stiffness, when I adjust this, take a look at the string animation over here. So, you can see that when I reduce the Stiffness, the string is thinner and if I increase the Stiffness, it's a thicker string. (music playing) So, another important feature, in terms of this Materials pad, is the Resolution.
So, the Resolution has to do with how many harmonics it's going to use to represent the string material. So, I'm going to go ahead and just set this to Steel, so we've got something that rings out quite a bit. And what I can do is adjust the Resolution. So, if I decrease the Resolution, it's going to use less harmonics to represent the sound. (music playing) Now, it's not making it sound lower quality or lo-fi; it's just changing the timbral characteristics. So, it actually ends up sounding more metallic or enharmonic. So, high resolution isn't always better.
For the metallic sounds, a lower resolution typically sounds better and then at a higher resolution, it's going to use more harmonics to represent it. Over on the left side here we have Media Loss. Media Loss is quite similar to Inner Loss and that it has to do with the amount of damping, but instead of it being based on the string material itself, it has to do with the environment the strings vibrating in. So, if I'm in a setting where there is very little Media Loss, that means that the string is going to ring out more. All right! (music playing) So, you can hear it just rings out for a long time.
If I give it more Media Loss, so I increase the amount, that means it's in an environment where it's not going to ring out as much. So, you could think of it like, well, if I had the string underwater it's not going to vibrate quite as much, so that would be an environment that has a lot of Media Loss. (music playing) So, the other parameter that we have is Tension Modulation, and that's over on the right here. So, this has to do with the temporary de-tuning of when you strike a string. So, if I increase the amount of Tension Modulation, you can hear, when I play some of the notes that it has a temporary sort of pitch modulation that's happening.
So, I'll go ahead and set this back. There're a couple of features in the Material pad that are hidden at first, but that are very useful in terms of performing the string and how it responds across the range of the keyboard. So, if you take a look down here, notice this Keyscale button. So, when I press that we can see Low and High, and we have adjustments for Media Loss, Resolution, Tension Modulation, and even our Material. So, let's start with Media Loss first. We can see that we've got two sliders on the side next to just the main Media Loss slider.
So, the ones in the outside that are in blue are going to have to do with the higher notes on the keyboard, so that's anything above the note C3. The green ones on the inner circle here, those have to do with the low notes, so that anything that's below C3. So, for example if I want the higher notes to be in an environment where there's less Media Loss, if I ring out more, I'm going to decrease that. So, I'll use this blue slider and bring that down. And I want the lower notes to be in an environment where there's more Media Loss, so they'll be dampened quicker.
And so now, if I play the keyboard and I'll play up high, everything rings out for a very long time. If I play lower notes, you can hear there's a lot of damping, and it's very muted kind of sound. And now if I want to set these back to the default, I can just Option+Click and that's going to line it up here with the initial setting. So, let's take a look at Resolution here. I can adjust the Resolution for the higher notes. So, I'll adjust that here. So, we'll have a higher resolution for notes that are above C3, and so we'll give it a lower resolution for notes that are below C3.
So, let's check that out. So, I'll play up higher on the keyboard. (music playing) It's very clean. If I go lower, it's definitely more of a darker metallic kind of sound. So, you can hear that has lower resolution. So, if I want to set those back in line with this Resolution slider, I can just Option+Click and then it's back with our initial setting. And I could do the same with Tension Mod as well. So, we can set the Tension Mod for the notes above C3 and for the notes below C3.
So, one of the cool things is is we can actually Keyscale the material. So, if I move the material selector here-- I'll just set it to somewhere in the center here--and what I can do is adjust the material for the lower notes and for the higher notes. So, for the higher notes it's going to be this blue selector right here. So, I'll adjust that. So, I can set that maybe to a Glass type setting and for the lower notes, that's going to be a green selector. So, right now I can't see it, but if I move my mouse, you can see there's this green line.
So, if I click on that and drag it and I can just select the square right here and move that over to Wood. So, now it's keyscaled so that the lower notes will be more wooden and the higher notes will be more glasslike. So, let's check that out. So, I'll play up high. (music playing) It's very glasslike. If I play lower, it's more of a wooden-type sound. So, it's pretty cool. I'm going to go ahead and set those back. So, I'm going to Option+Click, and that just returns them to their original position.
And what I can do is hide the Keyscaling and there's one other feature in the Materials pad that's useful to adjust, and that's the Release parameter for the Media Loss. So, if I click the Release button here you can see I have this slider on the side. So, what this means is when I let go of the note it can adjust the amount of Media Loss, or damping. So, what I'm going to do is set it so that when I let go of the note, there's less Media Loss. So, the note should ring out more. So, we'll play and let go of the note and it rings out, or I can go the other direction, so that basically when I let go off the note, it's going to be more Media Loss and so it won't ring out as much.
So, you can hear it cut off right away. So, that's the Release parameter and then if I want to hide these features, I can just press the Hide button. So, now we've explored how to choose the material of our string and keyscale it across the range of the keyboard. In the next video let's explore how we can use the objects to excite and disturb the vibrations of the string.
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