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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
So let's take a look at programming sequences in the Step Sequencer in Ultrabeat. I am going to turn on the Step Sequencer. You can see that I already have a bunch of sequence information that's happening here. What I want to do is actually clear this pattern, so that will clear all the sequence information for each choice. I am going to Ctrl+Click on the Pattern menu and then clear. There we go! Now I've got an empty pattern. I am going to select the closed hi-hat. So I want to program some hi-hat notes. So to add notes, there are a couple of ways I can do it. I can click in the step row and add in steps, and I can also click on it again if I want to get rid of them.
Another way I can do this is if I know I want to use a bunch of adjacent steps, I can just drag across and add them in. So that's useful. I can also delete the same way. So I just click and drag and I can get rid of them. That's another way that I can quickly program. Let's add in a few steps here, and I'll go ahead and hit play. You can see that maybe our sequence is a bit long, so I am going to adjust the number of steps. So instead of it being 32, I am going to set this to 16.
Now there are a couple of things I can adjust in terms of each step. I can adjust the velocity and the gate. So velocity is obviously the volume, and the gate has to do with the length of the notes. So to adjust the velocity, I can just drag down or up on any of the steps, and to adjust the gate, I can drag left or right. So I can make them actually quite long. So let's listen to what that sounds like. (music playing) Right now it sounds exactly the same.
The reason why is because in the output section of our voice here, we don't have the Gate mode enabled. So what's happening without Gate mode enabled is it's in one-shot mode. That means it's just going to play back the length of the envelope. So if I click the Gate button, then it's going to follow what I have in the Step Sequencer here. So let me adjust the gate of some of these. So I will make some of these short. Some of these can be long, and short. So let's listen to that. (music playing) All right! So you can hear they have different lengths now.
So that's how the Gate mode works. Now if I want to reset my Gate and Velocity settings, I can just hit the reset button right here. And there we go! So let's say I want to clear my sequence that I have so far. So I am going to go to my step row and Ctrl+Click and I can go to Clear, and that clears my sequence. You might have noticed there are actually a lot of other options in that contextual menu. So I am going to Ctrl+Click. One way we can save time is just use this Add Every Downbeat. So that's going to just automatically add the downbeats.
I can also, if I Ctrl+Click there again, Add Every Upbeat. So that's a faster way to program an eighth note pattern. A couple of other choices you have in here is I can Alter Existing Randomly. So it's going to just move the steps that I already have into different positions. Or I can reverse my existing sequence. There we go! And I can shift the steps to left or by half a beat, or by a whole beat, or shift them right. So let's just take a look at Shift everything 1 Beat to the Right.
So that's what it does. Then the one that's a little bit different is we have this Create & Replace Randomly. This will actually change the number of steps and where they are. So if I do that, you can see it just changed entirely what I had. So even if I clear my pattern, so if I Ctrl+Click and go to Clear and then I Ctrl+Click and go to Create & Replace Randomly, it just creates a sequence out of nothing. You have a couple of different options with that. You can create and replace Few, Some, or Many.
So that's different amounts of randomness. I am just going to go ahead and clear this pattern that we have. I am going to go ahead and add in an eighth note pattern. So we'll just do that quickly. So Ctrl+Click Add Every Downbeat, and Ctrl+Click once again, and Add Every Upbeat, and I can listen to this here. (music playing) If I adjust the velocities and things like that, it's a good way to help humanize the performance, because otherwise it can sound very mechanical. It can take a lot time though to individually adjust each velocity here, so I am just going to reset them real quick.
What I can do is actually use the contextual menu in the step grid here, so I am going to Ctrl+Click. And what I can do is Alter Velocity here. So that I will just make some fine adjustments to the velocity, and that will sound a little bit more human. If I want greater change, I can use Randomize Velocity. So I Ctrl+Clicked. I have this menu now, Randomize Velocity. So you can see that's a big change. I can do the same with the Gate length as well. So if I Ctrl+Click, I can alter the Gate length. So that's kind of more subtle change.
I will just reset it. And I can randomize gate as well, and that's going to be a more major change. So that's how that works and then, once again, if you want to reset it, I can press the Reset button here or in the contextual menu, I can hit reset. So we've taken a look at how to program one sound, but sometimes it's more useful to look at things as a whole, in terms of the pattern. So let's click on the full view so we can see all of our voices here, and let's take a look at just programming a really simple beat. So I am going to clear what we have so far.
So I will just clear. I am going to Ctrl+Click, hit Clear, and I will go ahead and hit Play and just add in. So we'll start with the kick drum, just do this every quarter note. (music playing) Okay Cool! So let's add in some rim shots in the second and fourth beat. (music playing) All right! So we need some hi-hat, so let's go to our Closed Hi-Hat 2 that's up here. So I am just going to drag across here. (music playing) Then let's add in some open hi-hats as well. (music playing) So notice how the closed hi-hat is cutting off the open hi-hat, because when you listen to the open hi-hat on its own, you can hear it actually sustains for a little while.
The reason for that is because they're assigned the same voice group. So let's go back to the minimize view so we can see the synthesizer section here. So if we look at open hi-hat, you can see that it's assigned to group 2 in the output section. And notice that there are eight groups that are possible. Let's take a look at this Closed Hi-Hat 2. That's also assigned to voice group 2. So if I take off the Open Hi-Hat 2, if I turn off its group, so I set it to off, now let's listen to this pattern. (music playing) So you can hear the Open Hi-Hat is ringing out over the Close Hi-Hat.
That's not really what we want, and that's why I'm glad that you can assign these to the voice groups. And so what happens is it allows you to cut off one voice with another voice if they're assigned to the same group. So let's hear it again with them now assigned to group 2. (music playing) So, much better. It sounds much more natural that way. So now that we've taken a look at how to program sequences in the Step Sequencer, in the next video let's explore how we can work with patterns.
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