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Remixing Techniques: Time Stretching

Remixing Techniques: Time Stretching

with Josh Harris

 


In this course, author Josh Harris demonstrates time-stretching techniques in four of the major digital audio workstations: Pro Tools, Logic Pro, Reason, and Ableton Live. Josh covers the basic time-stretching treatments, where minimal tempo adjustment is needed, and then moves into more difficult territory—remixing at a much slower or faster tempo than what the original tracks were recorded at—where time stretching is pushed to the extreme. Another technique shows how to create a composite vocal from multiple time-stretched tracks. Each lesson employs real-world musical examples to clearly show where each time-stretching technique is useful and how the results of time stretching affect the sound of a song.
Topics include:
  • What is time stretching or expanding?
  • Understanding how time stretching fits into the remixing process
  • Working in Pro Tools, Logic Pro, Ableton Live, or Reason
  • Calculating the tempo of the original track
  • Dealing with wet vocal stems
  • Importing vocals with the 10% time-stretch rule
  • Comparing time-stretched vocals at faster tempos
  • Putting a time-stretched vocal in context
  • Setting up a session for double-timing a vocal
  • Creating a 4/4 remix from a song originally in 3/4 or 6/8
  • Tightening up a vocal that drifts from the click track

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author
Josh Harris
subject
Audio, Music Production, Music Editing, Remixing
software
Ableton Live 8, Logic Pro 9, Pro Tools 10, Reason 6
level
Intermediate
duration
2h 51m
released
Jun 28, 2012

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Introduction
Welcome
00:04Hi, I'm Josh Harris, and welcome to Remixing Techniques: Time Stretching.
00:08Remixing is an art form that focuses on reimagining an artist's or band's song in a
00:13completely new musical or rhythmic setting.
00:15In this course, we'll look at four different time stretching scenarios that
00:18remixers often face, and we'll do it using four different digital audio
00:22workstations: Ableton Live, Reason, Logic, and Pro Tools.
00:29I'll start by showing you how to do basic time stretching of a vocal by using
00:33the powerful built-in time stretching algorithms found within each DAW.
00:37Then I'll show you how to identify the tempo of the original version of the song
00:41using both tap tempo techniques and built-in BPM counters.
00:45You'll see how to create composite time stretch vocals by editing the original
00:49vocal and time stretch vocal together.
00:52Then we'll explore how to take a down tempo ballot and transform it into
00:58a double time remix. (music playing)
01:03I'll leave and show you how to take a song that began its life with a 6/8 feel
01:07and alter the rhythm, phrasing, and timing of the vocal to create a 4/4 dance remix.
01:16If you're someone who has felt intimidated by some of the time stretching
01:20scenarios that remixers face on a regular basis, I think this course will
01:23inspire you to think about those challenges in new ways.
01:26We'll be covering all of this in four different DAWs with lots of
01:30professional tips and real-world solutions to common remixing challenges
01:34revealed along the way.
01:36If you're ready, let's dive deep into Remixing Techniques: Time Stretching.
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What you should know before watching this course
00:00Throughout this course, I'm going to assume you have a solid understanding of at
00:04least one digital audio workstation such as Pro Tools, Logic Pro, Reason,
00:11or Ableton Live, and at least a basic understanding of time stretching audio.
00:17If you need a refresher on your DAW choice, please seek out the Essential
00:21Training title for that DAW on the online training library here at lynda.com.
00:27Also, I recommend you watch my previous course, Remixing a Song in Logic Pro.
00:33The course is geared toward Logic Pro users, but will benefit users of any DAW
00:37wishing to gain a better understanding of the remixing process and provide a
00:41glimpse into the craft that goes into creating a successful remix.
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Why did we record this course in four different digital audio workstations (DAWs)?
00:00Since the time-stretching portion of most remixing is done using Ableton Live,
00:04Reason, Logic Pro, and Pro Tools, I felt it was important to bring these
00:09applications together under a common theme.
00:12Some of you may only work in one of the above mentioned DAWs and might not have
00:16seen how some of the other DAWs function, especially when it comes to time stretching vocals.
00:22More importantly, some of the time- stretching scenarios covered in this
00:25course are the exact scenarios that may have caused some of you to say, "How do I do that?"
00:30DAW differences aside, this course will introduce advanced techniques and approaches as well as
00:36important lessons that I hope will help you become a better remixer, and it
00:41might even help you beat out the competition on a remixer too.
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Using the exercise files
00:00If you are a Premium Member of the lynda.com online training library, or if
00:05you're watching this tutorial on a DVD-ROM, you have access to the exercise
00:10files used throughout this course.
00:12Let me show you what is provided within the exercise files folder.
00:16On our desktop, we have our exercise files folder, and as I open it up, you'll
00:21see that I have organized all of the audio files by artist and song starting
00:27with Iyeoka - Breakdown Mode, we have the original MP3 and AIFF file, LEAD VOCAL
00:34and split, stereo, left/rights of all the other vocal parts.
00:40The next folder is Iyeoka - Simply Falling, and in this folder, we simply have
00:45the Dry_Acappella_112 beats per minute.
00:49The next folder is Jodi Nardone - Waiting in the road, and I've titled it
00:53Waiting in the Road Remix because as you'll see, when you watch the movie, we're
00:57actually extracting these parts from the original Pro Tools multitrack session.
01:02Here we have the click track and Jody's lead vocal.
01:06Next is Natalie Brown - Around the World, and in this folder, we have
01:10Natalie's original version and MP3 version of it, along with LEAD and
01:15background vocals, both Wet and Dry.
01:18Next is another song by Natalie Brown called I Knew You Were the One, and we
01:22also have an MP3 along with a set of Dry and Wet Vocals, Leads, and Backgrounds.
01:28I'd like to take a moment and point out that although I'll be working within
01:32multiple DAWs throughout this course, that shouldn't discourage you from
01:35taking the audio files in the exercise files folder and following along in your DAW of choice.
01:42In other words, if I'm performing a time stretch in Logic, there is no reason
01:46why you can't import the same set of vocals into Pro Tools or Ableton or
01:51Reason, whichever DAW you're using, and follow my process but just do it in your specific DAW.
01:59If you're fairly new to remixing, you might want to spend a few minutes watching
02:03the chapter where I use your DAW in my demonstration.
02:07This will orient you to some of those tools and carry you through the rest of the course.
02:12If you are a monthly member or annual number of lynda.com, you don't have
02:17access to the exercise files, but you can follow along from scratch with your own assets.
02:22Let's get started.
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1. Time-Stretching Basics
What is time stretching/expanding?
00:00time stretching is the term frequently used by remixers when they talk about changing the BPM of a vocal.
00:06If you choose to increase the BPM of a vocal, then you're actually time-compressing
00:11the vocal so it will play faster than its original tempo.
00:15If you are slowing the vocal down, then you are expanding it, resulting in a
00:19vocal that will play longer in duration than the original.
00:22time stretching is one of the critical concepts to understand when it comes to
00:27remixing, and there are certain limitations as to how much you can speed up a
00:32vocal or how much you can slow it down.
00:35For this course, I'll use the term Time Stretch to refer to changing our source
00:39audio's BPM in either direction unless I specify otherwise.
00:45It's important for me to point out that the time-stretching algorithms built
00:49into today's music software is significantly more advanced than the software
00:54that we used 7, 8, 9, 10 years ago, thereby allowing us to perform more drastic
01:01time stretches in either direction.
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Exploring different time-stretching scenarios in remixing
00:00Remixers are frequently faced with different time-stretching scenarios, some of
00:04which are easy to handle, and others which are much more challenging.
00:08Common scenarios and challenges faced by most remixers are: speeding up the vocals.
00:15For example, if I have a vocal that has an original BPM of 120, and I speed it
00:20up to 128 beats per minute.
00:24Slowing down the vocals, if I have a vocal that's at 140 beats per minute, and I
00:30slow it down to 130 beats per minute.
00:34Leaving the vocals at their source or original tempo, in other words, if I
00:39receive a vocal that's at 132 beats per minute, and I like the way it sounds
00:45then I leave it at that tempo, and I don't need to perform a time stretch on it.
00:49Dry vocals versus wet vocals, keep in mind that the quality of the time stretch
00:54will be affected by whether or not vocals are dry or wet, meaning that dry vocals
01:00have no effects on then and wet vocals might have reverb or delay.
01:05Dry vocals generally yield a better quality time stretch than wet ones, but
01:10there is a bit of trial and error here.
01:12DAW differences, you'll find as you work from one DAW to another that the
01:18time-stretching algorithms are different thereby yielding different results.
01:22One DAW may do a better job at slowing down a set of vocals and another DAW
01:28may do a better job at speeding them up, one DAW may handle wet vocals better than another.
01:34So as with the dry vocals and wet vocals scenario, the same applies for the DAW differences.
01:41The bottom line when exploring the sonic differences between time stretching in
01:45different DAWs is that it will take a bit of trial and error.
01:49Get to know the tools that you have at your disposal, and if you have the
01:53opportunity, spend some time getting to know DAWs other than the one that you
01:57spend the most time working at.
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2. Tools of the Trade
Understanding where to get a capella vocal tracks
00:00One of the most frequently asked questions I'm asked is how to get ahold of
00:04vocals to create your own remixes.
00:06Well, one way that seems to be growing in popularity are what are known as remix contests.
00:12Over the last few years, I have noticed that these contests are becoming
00:16more and more popular.
00:17And some major-label artists are even going this route in addition to
00:21commissioning certain remixers to remix their tracks. While you'll most
00:25likely be competing with many other remixers for those coveted few spots on the project,
00:30it's a great way to force you to create a finished track. In other words, even
00:34if your remix is not chosen for the final package, you now have something that
00:39you can put on your remix reel.
00:41Another good way to get ahold of A capella vocal Stems is to approach local
00:45bands or artists in your area.
00:48If you know of local artist or bands that might be open to having their music
00:51remixed, this can be a great way to get started.
00:54In fact, when I lived in Nashville in the late 1990s, I began my remixing career this way.
01:00I was in several bands, and I had several artist friends, and I simply asked
01:04them for their vocals, and I worked up my own remixes which then became my
01:08remixing reel which I then use when I moved to New York to network and pick up further work.
01:14Cut your teeth on a smaller stage before stepping onto a bigger stage.
01:19Spending those couple of years remixing at the local level paid big dividends for
01:23me when I started to get opportunities to remix major label artists years later.
01:28I cut my teeth on a smaller stage as a remixer before stepping onto a bigger one.
01:33Remember that you only have one chance to make a first impression.
01:38And finally, contact the record label directly by the artist's or band's A&R or management.
01:42Follow the groups or artists that you are interested in and contact the label
01:46directly, although this can be a tedious process unless you have some prior
01:50knowledge of the A&R person who is assigned to that particular project.
01:54But don't be discouraged, there are wonderful resources like the A&R registry
01:58that will provide you with a current list of record label personnel.
02:02Also, if you happen to know an artist or band's manager, that is a fantastic way in as well.
02:08However, you go about finding A capellas, make sure that you're able to do
02:12a good job on the remix.
02:13Nobody wins if you are cranking on mixes that bands or artists just don't like.
02:18Everyone needs to start somewhere.
02:19So by no means am I attempting to discourage anyone from dreaming big or being
02:23ambitious, but as remixers, we have to maintain perspective on whether or not we're doing good work.
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Time stretching in Pro Tools
00:00As one of the most popular DAWs on the planet, Pro Tools is an excellent
00:04platform for time stretching vocals.
00:06I've been a Pro Tools user for over 15 years now, and many of my early
00:11remixes were created in it.
00:13Let's take a look at the Elastic Audio feature within Pro Tools, and I'll show
00:16you how you can use it to time stretch a vocal.
00:18We'll begin with a blank session, and I will import my vocal, and I'm going to
00:26use the Iyeoka Simply Falling Acapella that I used in remixing a course in
00:30Logic Pro, and I'll add this to the audio bin.
00:33It'll convert it and place it in the Audio Files folder that's attached to the Session folder.
00:41I'll choose New Track, and here we have Iyekoa_Simply_Falling_Dry_Acappella_112BPM.
00:50The first thing I need to do is make sure that my session's BPM, or tempo, matches
00:55that of the vocal that I just imported.
00:57I will go up here and change my Tempo to 112 beats per minute.
01:05So up here we have 112 beats per minute, and it matches 112 beats per
01:09minutes in the vocal.
01:11Now just to make sure that everything is truly locked up against the grid, I
01:15will create a mono AUX track, and on it I will place a click track, and
01:23I'll also create a Master Fader.
01:26I like to have a Master Fader present in all of my sessions.
01:30We'll mute the vocal and just play the metronome. (audio playing)
01:37And because I like to be very organized within my sessions, I will label this
01:40click track. So to make sure that everything is actually lined up against the
01:44click, I'll play the song from the very beginning.
01:53(music playing)
02:05Good, and as you can hear those are in beat, I'll scan up here a little over a
02:09minute, and we'll take a listen to the vocals at this point in the song and make
02:13sure that nothing has drifted.
02:16(music playing)
02:33Excellent! That's locked up against to click nicely, and we'll scan up to the bridge
02:37section of the song just past 2 minutes and 30 seconds.
02:41(music playing)
03:00Excellent! Nothing is drifted, the vocal is absolutely tight against the click track.
03:04Now I'll mute the click track.
03:06Because we're only dealing with one stereo track of vocals, there's no reason why
03:10we shouldn't expand the view of the waveform to be extreme.
03:14You'll notice there's a little gray handle here, and it allows me to turn on Elastic Audio.
03:19I'll choose Polyphonic, because polyphonic will give me the most
03:24in-depth waveform analysis.
03:26Basically, what elastic audio is doing is it's examining the transients of the waveform.
03:30Polyphonic will give me the best time stretching results possible.
03:34If I were working with a snare drum or a kick drum, I might choose Monophonic
03:39from the pulldown menu here, or Rhythmic you would use for loops or groove-based audio.
03:44But for our purposes, we'll choose Polyphonic, and you'll notice over here at
03:48the left, there is a little blue icon.
03:50It allows me to choose between Samples and Ticks.
03:53It's important that you set this to Ticks for elastic audio so that when I go up
03:58here, and I change the BPM of the session to the desired BPM that I want for my
04:04remix, the audio follows suit.
04:08Now let's take a listen to the newly time-stretched audio against the click track
04:13to make sure that everything is indeed locked against the beat.
04:18(music playing)
04:34So that sounds like it's in beat to me.
04:37We'll double check down here to examine the song, right around the bridge, 2:30--or
04:41actually it's 2:13 now because we've shrunk the amount of time that this vocal
04:45will play from start to finish because we've sped it up 16 beats per minute.
04:52(music playing)
05:08Excellent! So everything is tight against the click track.
05:11Now I will mute the click track, and let's take a listen to different spots of
05:15the audio with nothing playing but the vocal, because we really need to take a
05:19close listen to the time stretch and make sure that there are no words that are
05:22garbled or warbly sounding as result of the time stretch.
05:27I will place my marker up here before chorus2.
05:31(music playing)
05:47Very little audio degradation. I hear a little bit on certain words, it's nothing I'm concerned about.
05:53When you actually apply reverb and delay and maybe a little chorus, and this
05:57vocal sitting in the mix with drums and bass and all sorts of instrumentation
06:01underneath it, you are not going to notice any of that audio degradation.
06:05It's very, very minor.
06:07So as you can your hear, elastic audio offers great results in time stretching vocals.
06:11And if you happen to be a Pro Tools user who hasn't spent much time
06:15using elastic audio, I hope this movie inspires you to spend some time experimenting with it.
06:20By all means, use elastic audio to time stretch other elements of a mix besides vocals.
06:26In fact, you can even use elastic audio to time stretch the entire finished mix.
06:31If at the end of your mixdown, you feel like you like to have your tracks 2 or
06:353 beats per minute faster to add a little more energy, by all means pop into
06:40Pro Tools, use Elastic Audio, and experiment.
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Time stretching in Logic Pro
00:00Over the last several years, Logic has quickly become one of the most popular
00:04DAWs for remixing and creating electronic music.
00:07Much like Pro Tools, it has an elastic audio type feature called Flex mode.
00:12So I begin with a blank session, and I'll import our Iyeoka vocal into the audio
00:17bin, Simply Falling, 112 beats per minute, and I will change the tempo of this
00:25session to 112, drag the vocal out into the Arrange window, close the audio bin
00:34and expand the size of the vocal a bit so I can take a look at what is going on.
00:39The metronome is engaged, and I'll play the vocal just to make sure that
00:44everything is indeed locked up against the click track.
00:52(music playing)
01:04Excellent! Everything sounds to be locked up against the click track.
01:08Let's scan further into the song.
01:13(music playing)
01:31Excellent, and as we scan further into the song around the bridge section,
01:34we'll take a listen there and make sure everything sounds tight against the click track.
01:40(music playing)
02:04Excellent! Everything sounds nice and tight against the click track.
02:07So over here where it says Audio 1, you'll notice there is a triangle.
02:10I'll click that, and you'll see a pulldown menu.
02:13Underneath Flex mode, you see it's set to Off, and much like Pro Tools with
02:19elastic audio, I'll choose Polyphonic to give me the best possible time stretch.
02:25Logic is analyzing the waveform, and all I have to do is double-click on my Tempo
02:31change it to 128, go back to the beginning of the song, and let's take a listen
02:36to it with the click track.
02:42(music playing)
02:52Excellent, I'll move up here further into the song near the first chorus.
02:58(music playing)
03:14Excellent! And I'll move further down into this song just to make sure that everything,
03:18again, is locked up against the click.
03:20I always like to do this just to make sure that nothing has drifted during any
03:24sort of time-stretching process.
03:28(music playing)
03:44Excellent! So everything is indeed locked up against the click, and much like Pro Tools,
03:48I'll now mute the click track and take a listen to the vocals by themselves just
03:53to hear if there is any sort of audio degradation in the time stretch.
03:57(music playing)
04:13It sounds very good, and much like Pro Tools, you'll hear slight audio
04:17degradation in certain words, but it's nothing major, nothing that a little bit
04:21of chorus, reverb, and delay won't help massage, and when the vocal is actually
04:25placed in a final mix, none of these idiosyncrasies will jump out.
04:29As you can see, flex mode works in a similar fashion to Elastic Audio, but do
04:35keep in mind that every DAW's time- searching algorithm operates a little bit
04:39differently, thereby yielding slightly different results.
04:42I don't think that one DAW's time searching algorithm is necessarily better than
04:46the next, but you will hear differences from one to the other.
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Time stretching in Reason
00:01I remember using Reason back in 2001 for the first time when it was only version 1.5.
00:06I always hoped that they would eventually add audio as a feature to the
00:09program, and when Reason 5 came out several years ago, paired with Record 1.5, my hopes were answered.
00:17Now with Reason 6, Record 1.5 is disappeared, and we're just dealing with Reason on its own.
00:23So I have a blank Reason 6 session opened, and this particular DAW operates
00:28a little bit differently than Logic and Pro Tools when it comes to importing audio.
00:32Since I'm using Iyeoka vocal that's at 112 beats per minute, what I'm going to
00:36go ahead and do is change the BPM of this session before I bring the audio in,
00:43and I'll import the audio file, and we choose Iyeoka - Simply Falling,
00:51we open it, and there it is. Reason operates in this fashion.
00:55You need to set Reason's BPM to match the original BPM of the audio file
01:00that you're importing.
01:01This way the audio file analysis takes place upon import of the audio file.
01:06So, I set the BPM to 112 prior to importing the audio, and now I'll turn on a
01:11click track and just take a listen to the vocal to make sure it is indeed
01:16locked up against the click.
01:20(music playing)
01:31Excellent, everything sounds nice and tight, and I will move the playhead up to
01:36right around the first chorus.
01:40(music playing)
01:58Excellent, and we move the playhead further into the song.
02:04(music playing)
02:22Excellent, so everything sounds nice and tight against the click.
02:24Now I will return the playhead back to the start of the song, and much like
02:28Logic and Pro Tools, all I need to do is choose my new BPM, and I'll bump this up
02:34to 128, the click track is still on, and let's take a listen.
02:42(music playing)
02:52So far so good. I'll move the playhead up towards the first chorus.
02:57(music playing)
03:14Okay, that sounds nice and tight against the click.
03:16I'll move this up closer to the end of the song.
03:21(music playing)
03:36Excellent, I'll return the playhead to the beginning of the song.
03:39So I'm deliberately playing the vocal in the same spot of the song in each of
03:45these different time stretching instances between the different DAWs on purpose,
03:49because I like you to take a listen to the difference in the quality of the time
03:53stretch from one program to another.
03:55I went ahead and muted out the click track, and I'm going to move the playhead
03:59up to the first chorus so we can listen to the vocal by itself with no metronome in the way.
04:06(music playing)
04:22Very similar to Pro Tools and Logic, slight audio degradation on the time
04:27stretch, we are going 16 beats per minute faster than the original BPM.
04:31But again, nothing that's too major to be covered up when you actually place
04:35this vocal in your final mix, and you do some treatments to it.
04:38So you can see--again, I said it in the last movie, and I'll say it again in this
04:44movie--differences in the time-stretching algorithms between the programs, not
04:47necessarily better or worse, just different.
04:50If you happen to work on more than one DAW, and you actually happen to have more
04:55than one installed on your system, I encourage you to think about actually time
04:59stretching the vocals in a couple of different DAWs and then bringing them into
05:03the DAW of your choice, putting them side by side. You might find that you like
05:08one over the other or you might find that the difference between one and the
05:12other is so minimal, it doesn't really matter which DAW you're using to time stretch your vocals.
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Time stretching in Ableton Live
00:00Ableton Live is sometimes overlooked as a vocal time stretching solution.
00:04Over the years, I have mostly used it for drum programming and time
00:08stretching loops, which I feel is one of the best programs for working in
00:12those areas of production.
00:14As I take you through a basic vocal time stretch, you'll notice that the process
00:18is slightly different than Logic, Pro Tools and Reason.
00:22I begin with a blank session that defaults to 120 beats per minute.
00:26And since I know that the Iyeoka vocals is 112 BPM.
00:31I will change the sessions to tempo to match that of the vocal, I import it.
00:36And you notice that Ableton predetermines a bunch of these warp markers which
00:42we're not going to use. So I will turn off the warp marker feature.
00:46And turn it back on, and you notice that all of the predetermined warp
00:49markers have gone away.
00:51I have the metronome on just to make sure that the vocal is indeed locked
00:55up against the grid.
00:56And I'll play it from the beginning, and we can take a listen.
00:59(music playing)
01:12Excellent. Everything sounds nice and tight. Let's move up here around the first chorus.
01:17(music playing)
01:36Excellent. Everything sounds nice and tight against the grid.
01:40I'll move the playhead down later in this song to the last chorus.
01:44(music playing)
02:02Excellent. Everything sounds nice and tight against the click track.
02:05Now you will notice down here there's a pulldown menu.
02:08I've option of Beats, Tones, Texture, Re-pitch, Complex or Complex Pro.
02:12I'll choose Complex Pro. This is very much like choosing polyphonic in the Logic
02:18Flex mode and Pro Tools Elastic Audio time stretching algorithm menu.
02:23So this is the most detailed and intricate time stretching algorithm that Ableton offers.
02:29We've chosen Complex Pro, I'll change the BPM to 128, and we'll take a listen to
02:36the 128bpm vocal against the click track.
02:41(music playing)
03:07I decided to play the verses in this time stretching scenario since we haven't
03:10listened to the verses yet.
03:13I'll move the playhead further down into the song next to the last chorus.
03:17(music playing)
03:33Excellent everything sounds nice and tight against the click track.
03:36Now I'm going to mute out the metronome right now.
03:39And just to give you an example of the difference in the time stretching
03:42algorithm quality, between Beats and Complex Pro, I'm going to go ahead and
03:48play little of the chorus with the Beats setting on for the time stretching algorithm.
03:54(music playing)
04:03So you can hear there is a quite of bit audio degradation there.
04:07I'll switch back to Complex Pro and play the same section again, and you'll hear a difference.
04:13(music playing)
04:29I feel that it's important to point out the difference between the Beats time
04:32stretching algorithm and the Complex Pro one.
04:35There is a huge difference, and if you happen to forget to select Complex Pro
04:39for your vocal, your vocal time stretch will actually not sound very good.
04:44What separates Ableton Live from the rest of the DAW's is that it is so heavily
04:48used for live performing. Many DJs use live as their DJ program.
04:54Having the ability to drop an A capella like this one in the middle of the
04:58track or in the middle of a beat or groove that you're putting together on the
05:02fly or improvising in the middle of the DJ set, takes the entire live
05:06performance to a new level.
05:08And that's really what separates this from Logic, Pro Tools, Reason, and as
05:13you'll see in the next movie, Melodyne.
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Understanding the roles of multiple DAWs in a time-stretching workflow
00:00Since I own all four of the DAWs covered in this course I've been able to
00:04spend many hours over the years, finding their strengths and limitations with
00:08time stretching audio.
00:10When the time stretches just a few BPM different from the original BPM, I
00:15generally use the time stretching algorithms of the DAW that I am working in for
00:19that particular project.
00:21If I'm faced with an unusually large time stretch, I will time stretch the
00:25vocals in several different programs and then pull all of the different time
00:29stretches into the DAW that I'm working in so that I can audition each one side by side.
00:35This strategy is very effective and can sometimes be the difference between
00:39creating a usable time stretch vocal and unusable one.
00:44I hope this gives you a better understanding of how I use these tools to achieve
00:48the best quality vocal time stretch possible.
00:51I can't stress enough that when it comes to doing a full vocal mix, your remix
00:56really is only as good as the quality of your time stretched vocals.
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Dealing with wet vocal stems
00:00In the old days of remixing, I very rarely ever received Wet vocals, by Wet
00:05vocals I mean vocals that have the effects on them from the final mix.
00:09Now I'm absolutely want the vocals to have the EQ Compression and Automation on
00:13them from the final mix, but Reverbs and Delays can radically alter the quality
00:18of the time stretch but in today's climate sometimes a Wet MP3 of all the vocals
00:23mixed together is all you get, and you have to do your best with what you have.
00:28I've learned a few tricks over the years to help smooth out some of the sonic
00:32wrinkles that can result from time stretching Wet vocals, and I'm going to point
00:35out one of them for you in this movie.
00:38I have imported the Iyeoka Simply Falling vocals which are time stretched to 125
00:44beats per minute already.
00:45And I'm going to time stretch the time stretch from 125 to 136. Now I'm simply
00:54choosing this BPM for the purposes of this movie.
00:57I wouldn't really do this but I need to point out the audio degradation that
01:03occurs when you time stretch a Wet vocal beyond a certain point.
01:07In fact, before we listen to the time stretch, let's take a listen to the vocals
01:12as they sound right now at 125 beats per minute.
01:16(music playing)
01:45Excellent. We'll engage Logic's Flex mode and select Polyphonic so we have the
01:50best possible quality of time stretch, set the song pointer back to
01:56measure 1, select 136 beats per minute.
02:00And as you'll notice we start to lose a little bit of quality in the Wet vocal
02:05you'll hear a little bit of what I call this warbly effect on the voice, and
02:09you can hear it on the Delays and Reverbs as well.
02:12Let's go ahead and listen to the song up here at measure 33.
02:17(music playing)
02:44The best way to describe what I'm hearing is that the vocal sounds like it
02:47almost has too much vibrato going through it.
02:50So, one way we can address this problem is to select a Modulation Plug-In like
02:55Logic Chorus Plug-In.
02:58And before I play with the Chorus on, I will bypass it, I will put the plug-in
03:05over here, I'll move the head back right before measure 33, and I'll hit the
03:11Bypass Off as the vocal is playing.
03:13And you'll be able to hear how the chorus helps smooth out some of these artifacts.
03:17(music playing)
03:46This is a trick designed to offer a small sonic improvement but a small sonic
03:51improvement can sometimes be the difference maker in a SPEC mix being accepted
03:55and approved by the artist in their camp.
03:58You should always aim your productions the best that they can be.
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Choosing the tempo for different styles or genres
00:00It's important to make sure that the BPM you choose for your remix falls within
00:04the accepted BPM range for the GENRE that you're remixing in.
00:09While this is by no means exhaustive.
00:11I've selected a list of what I feel are some of the most relevant electronic
00:15music genres of today and yesterday.
00:18First up we have Hip Hop/Rap and Trip-Hop, whose respective BPM Ranges fall
00:23between 60 and 110. Next up is Acid Jazz which generally falls between 80 and 126
00:31beats per minute. Then we have Tribal House 120-232 beats per minute.
00:39After that we have Euro/Disco House and mainstream house which falls between 120 and 134
00:46beats per minute. Trends/Hard House and Techno are quite a bit faster with BPM
00:52Ranges around 130 to 155.
00:55And Breakbeat has a wide range of 103 beats per minute to 155 beats per minute.
01:01Dubstep has quickly become one of the more popular genres of electronic
01:05music and most Dubstep tracks fall at 140 beats per minute.
01:11And finally, Jungle and Drum-n-bass whose BPMs are very fast and fall between 160 and
01:15180 beats per minute.
01:18While I believe that the musical categorization can sometimes be overkill.
01:24Fans and DJs are picky about mixes within a particular style being legit.
01:28That is not to say that you shouldn't push the boundaries a bit but do keep in
01:32mind who your audience is.
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3. Technique 1: Speeding Up Vocals
Importing vocals and using the 10% time-stretch rule
00:00During this chapter, I'll be using Ableton Live on the Mac platform for the demonstration.
00:05The menu choices and keyboard shortcuts I'll be using are for that DAW and platform only.
00:10If you are using a different DAW or if you're on a different platform, obviously
00:14you'll be using different keyboard shortcuts and menus but the remixing
00:18concepts will be the same.
00:19If you need a refresher on your DAW of choice, please seek out the Essential
00:23Training title for that DAW on the online training library here at lynda.com.
00:29Additionally, you can reference the chapter in this course, where I do you use
00:33your DAW for the demonstration.
00:34And I'll show you the basic Remixing Tools and Techniques for that DAW and then
00:38return to this movie and go through this chapter's concepts with the techniques
00:42appropriate to your situation in mind.
00:45We begin with the blank session in Ableton Live. I already know the BPM of the
00:49song because the engineer was kind enough to put them in the title of the vocal stems.
00:54Let's take a look.
00:57We have Lead and Background vocals WET and DRY 104 beats per minute.
01:03So we already know what the BPM of the song is lets change it here in Ableton, and
01:09let's bring the original version in.
01:11So we can take a listen to it, I was given an MP3, and I'll drag it into the
01:16Arrange window, but again, turning my volume down because I don't know how loud this file is.
01:25We'll turn off Warping feature in Ableton so that we're just listening to the
01:29MP3, and start our song pointer at measure 1 and take a listen.
01:36(music playing)
02:08So you get the idea, now we can actually clear this out of the Arrange window
02:13we wont need it, and I'll turn this to none. Before we import the vocals, I'll
02:19take a moment to bring a kick drum into the session.
02:23And I am able to access the kick drum I'll show you where this folder lives,
02:30inside Lives Library folder, we have a Samples Folder and a Waveforms folder, a
02:36Drums Folder, and a Kick Folder.
02:39So here are some kick drum samples that come with the Ableton live Sound Library.
02:45(music playing)
02:50I like the way this kick drum sounds.
02:51So I'll bring this one in, drop it at measure 1 and distribute it on each Quarter
02:59note of the measure.
03:01I can highlight one full measure and use Command+D and Copy and Paste
03:06throughout the song.
03:07We'll take it up to about 105 measures, that should be plenty to put the vocals against it.
03:16Let's label this track.
03:21And now let's return to Browser number 2, Ableton has three browsers here. As you can see.
03:27We'll return our song to measure 1, as well as our review.
03:32Let's create, and we'll create another five or six tracks of audio because I'm
03:38going to bring in both the Wet and Dry vocals.
03:42First we'll bring in the Dry Lead Vocal, and as I import each audio file, the
03:50very first thing I'm going to do is turn off the Warp feature in Ableton.
03:56Ableton likes to calculate the BPM of the audio files that are being imported, I
04:01turn off the Warp feature.
04:03I now highlight the track up here in the Arrange window, and I hit Command+J,
04:09creates a consolidation, and now Ableton creates a new Waveform overview with a
04:14warp marker beginning truly where the audio file begins.
04:19And as you can see, our Segment BPM is at 104 beats per minute.
04:23I'll select Complex Pro because I know that, that will give me the best possible
04:29time stretching algorithm option, when it comes to speeding up the vocals.
04:34So we have our Dry Lead, now let's bring in our Dry Background vocals, and we
04:40will do the same thing.
04:43Turn off the Warp feature, grab this handle, slide all the way to the left, go
04:49back up to the Arrange window, hit Command+J and consolidate.
04:53For those of you moving from Ableton 7 to Ableton 8, you'll notice that this
04:56warping engine is quite different, and it might take a moment to get used to
05:00some of its new features.
05:04And I'll label my tracks as I bring them in to avoid any confusion.
05:07So Lead_dry and BG_dry.
05:17Just to make sure that both of these are sitting properly against the Grid, we
05:21can see that they are actually the same size, go up here to the end and both
05:26them end and exactly measure 105.
05:30Next I'll bring the Wet vocals in, disengage the Warp feature slide handle all
05:40way to the left, highlight the track, hit Command+J. And while it's calculating
05:45it won't let me name the track while it's consolidating.
05:52We will name this Lead wet, and finally we'll bring in the wet background vocals.
06:11Excellent. Let's label this track, BG Wet, and we can see that all of the audio
06:18files are the same length which is the way they should be because they were all
06:22bounced out starting from the same place from the original session.
06:25So the files themselves are all the same size in terms of megabytes.
06:29I'll bring the volume down because again I don't know how loud these are, and
06:35we're going to take a listen to the Wet vocals first, so I'll mute these out,
06:39disengage this tracks.
06:41Our kick drum is in, and before we listen to any audio I want to take a moment to
06:47explain what we refer to in remixing as the 10% Time Stretch rule.
06:51It's a rule that surfaced years ago when time stretching applications and
06:56software and even some hardware didn't have the algorithms that they have today.
07:02In other words, we were much more limited back then in terms of how far we
07:06could stretch a vocal.
07:07I like to think of the 10% Time Stretch rule in this fashion, if the Source BPM
07:13is 104 beats per minute, take 10% of that number, which is roughly over 10, so
07:18we can start by adding 10 BPM and taking this up to 114 beats per minute and
07:24listening to what that sounds like.
07:29You're generally safe with time stretching in either direction, when you're
07:33applying the 10% time stretching rule.
07:35Once you get outside of that number, it's possible that you'll start to hear
07:39some degradation in the audio.
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Comparing several vocal time stretches at faster BPMs
00:00Let's take a listen to what we have here, our kick drum is in.
00:04(music playing)
00:22I'm already noticing a little bit of degradation.
00:24So let me double check and make sure that I have everything set on Complex Pro, I do not.
00:29So we're going to change that right now.
00:35Ableton defaults to Beats, so when it comes to bringing vocals or other audio
00:41that's not a drum loop, you always want to set it to Complex Pro, it'll give you
00:46the best quality in terms of time stretch. Let's start that over and take a listen.
00:49(music playing)
01:21Sounds good. I'll expand these Track Views a little bit so we can just have a better handle
01:28of where we are in the song.
01:30Okay, so those are the wet vocals, they are not super wet there's a little
01:33bit of reverb on them.
01:34But there's enough to factor into the time stretch, so we are at 114, I want to
01:40reference the dry vocals and just hear if there's a difference.
01:48(music playing)
02:12They sound better, and you also notice visually that the wet vocals are
02:16a little bit louder.
02:17I mean, you look at the waveform amplitude, and you can just see that the wet
02:21vocals were bounced a little bit hotter.
02:23So that's not going to necessarily play a role in terms of the time stretch, but
02:27it's just something to take notice of as you're auditioning wet and dry vocals.
02:31We're at 114, let's push it up a little bit further and see where the limit is
02:36with our time stretch.
02:38I'll take it up to 120, and play from the same spot.
02:42(music playing)
03:09The lead vocals still sounds really good to me, the background vocals are
03:12starting to get a little bit warbly because they're sort of textural, the
03:16ooh's are almost have a Synthesizer Pad type texture to them.
03:20So let's push it even a little further.
03:23Again, when it comes to doing a Remix, you may not want to use all of those
03:27ooh's, you may take one sample it, delay it, affect it somehow so, we don't
03:32always want to marry ourselves to using every single bit of the vocal from the
03:36original but the lead vocal is the most important vocal file.
03:40I'll push it up to 124, and let's hear what that sounds like.
03:43(music playing)
04:05Still sounds good, let's jump over to the wet vocals, and hear how they sound.
04:11(music playing)
04:34The lead vocal still sounds good, we can push it even a little bit further to
04:37126, going back and listening.
04:40(music playing)
05:03It still sounds good to me.
05:04It's important for me to mention at this stage that even though the quality of
05:08the vocal is still there, the phrasing is starting to get a little bit fast,
05:12and we never wanted time stretch vocals so that the vocal performance itself
05:17doesn't feel credible.
05:19We're 22 beats per minute faster than the original, and I would say this is
05:22definitely the line, and I would not time stretch beyond this point because the
05:26phrasing and the performance of the vocals just won't feel credible.
05:30So you can see the value here, and having both the wet and dry vocals side
05:34by side lined up against a kick drum, and it's very important to experiment
05:39with different BPMs.
05:41I always begin with this part of the process, a basic kick drum and the vocals,
05:46and I spend a few minutes experimenting with different BPMs.
05:49If you don't spend a few minutes at this stage, you may commit to a tempo too
05:54early, and as you begin to listen to the vocals further into the song, realize
05:59that oh, there's a bridge section, and that doesn't sound very good at this
06:02tempo but I want to keep the bridge section in because I have been hired to do
06:06a full vocal remix.
06:07So this should give you some ideas of how to begin the time stretching process
06:13and again we chose Ableton for this movie but you can apply the same
06:17philosophies no matter what DAW you're working in.
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Putting the time-stretched vocal in context
00:00Let's take a few minutes and put our vocals in to bit more context than just a kick drum.
00:05I'll add two more audio tracks and again, you don't have to go about doing it
00:10the way I'm doing it.
00:11I've just been using Ableton so long, that I'm accustomed to using audio even if
00:17its single shot audio samples as opposed to using a lot of MIDI.
00:21Let's take a listen at some the snare drums.
00:23(music playing)
00:26I like that 707.
00:28I'll drag that in, expand my view and drop that on beats 2 and 4, and we use our
00:37Command+D, expand my view.
00:40I'll just duplicate that 1 bar phrase, from the beginning, all the way to the end.
00:48And now lasso a larger region to speed this process up.
00:52Let's name this track snare.
00:57And I would like to add a hi-hat on the and of the beat.
01:01Inside our Cymbal folder we have several different hi-hat options as well as crash symbols.
01:05(music playing)
01:09That will work, expand my view, and let's actually bring that in right at the beginning.
01:17And it will fall on the and of the beat. So 1.3, 2.3, 3.3, we will take a listen
01:26and make sure that that's accurate.
01:31I'll bring our volumes down.
01:32(music playing)
01:35It's not. Let's take a look.
01:39(music playing)
01:40This is where we want it.
01:40(music playing)
01:44And it'll fall on the and of every beat.
01:48So I can delete these, and let's take a listen to this.
01:54(music playing) Good.
01:57Good. I'll copy this out so that it's 2 full bars. Trim that back, so I have an even 2 bar loop.
02:06Which I can then duplicate. We'll call this hat 1.
02:12So let's take a listen to the beat.
02:14(music playing)
02:41Great, and remember these are just reference drums, they're place holders, we're not
02:45committing to a pattern or sounds.
02:47This is just something to give us a little bit more excitement when comes to
02:51listening through the vocal from start to finish.
02:53Possibly doing some editing, it actually will help you with your editing to
02:58listen some sort of groove as opposed to just a kick drum or click track.
03:03It's too difficult to determine whether or not a word needs to be shifted
03:07between kick drum patterns when you don't have hi-hat or snare drum to
03:11help anchor the beat.
03:12In addition to programming a little drum pattern here, let's go over to our MIDI
03:17track and add a bass line.
03:20Underneath Instruments and then the Analog folder, I have the SynthBass folder.
03:25(music playing)
03:27That will work for now.
03:29I'll move my playhead right to where the first set of vocals enter.
03:32(music playing)
03:53Those seem to be the right bass notes.
03:55They may not be exactly what the original is doing but they're working with the
03:58vocals at this point.
03:59And again I'm not coming in to a bass line, I'm just putting in an idea to help
04:04me determine whether or not my vocals are sitting in the pocket the way that I'd
04:07like them to sit in the pocket.
04:10I'll set my playhead at measure 5 and play in this 4 bar bass line.
04:14(music playing)
04:28Scroll down here and take a look at it.
04:31And we'll notice that Ableton has a Record Quantization setting which I did not
04:35turn on prior to playing that beat. So I will turn this on and replay it.
04:40We'll set it to 16th notes. One more time.
04:46(music playing)
04:59Excellent. Trim up this region here.
05:04And as I click and hold here as I highlight this you can see down here in
05:07the lower left-hand corner of the screen, I can't move my mouse, or I'll
05:11actually lose the visual.
05:13Down in the lower left corner where it says 10-Bass Analog Squeeze, you can see
05:18the length is 4 bars. So I will duplicate my 4 bar MIDI region.
05:25Let's take a listen to the song.
05:26There might me a bridge or some section further down in this song that I haven't
05:30listened to yet that has different chord changes but I'm not concerned with that at the moment.
05:34Again this is simply a bass line and a basic drum beat for me to listen to the
05:38timing of the vocals.
05:39(music playing)
06:15So there's the spot where the chorus comes or we call that the B section.
06:19I'll need to figure out a different set of bass notes but I'll do that later on.
06:22Right now, I've got a nice groove, and if I need to mute the bass out in some
06:26sections that's fine I can tell by listening to this first section up until
06:30where I stopped the song.
06:32That the vocals are sitting nicely against the bass line and the drumbeat.
06:35Again some of the timing of vocals is going to be very subjective and what I
06:39prefer is not going to be what you prefer but ultimately you need to think about
06:45the pocket of the vocals, the timing of the vocals.
06:48Things should not sound rushed or too far behind but as long as the vocal
06:54performance feels credible against the backbeat in the bass line in the track
06:58that you begin to build, that's the ultimate goal of doing a full vocal remix.
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4. Technique 2: Slowing Down and Double Timing Vocals
Setting up your session for double timing a vocal
00:00During this chapter, I'll be using Propellerheads Reason on the Mac Platform
00:04for the demonstration.
00:05The menu choices and keyboard shortcuts I'll be using are for that DAW and platform only.
00:10If you're using a different DAW or if you're on a different platform obviously,
00:15you'll be using different keyboard shortcuts and menus but the remixing
00:19concepts will be the same.
00:20If you need a refresher on your DAW choice, please seek out the Essential
00:24Training Title for that DAW on the online training library here at lynda.com.
00:30Additionally, you can reference the chapter in this course where I do your DAW
00:34for the demonstration.
00:35And I'll show you the basic remixing tools and techniques for that DAW and then
00:39return to this movie and go through this chapter's concepts with the techniques
00:43appropriate to your situation in mind.
00:46I'll begin with a blank Reason session as well as an MP3 opened up in the
00:51QuickTime movie player.
00:53Most of the time when I'm hired to do a remix, I'm sent the MP3 along with the
00:58vocal stems, sometimes the MP3 comes first.
01:01In this case, Reason does not have a BPM Calculator or BPM Counter like Logic or Pro Tools.
01:09So we're going to approach this manually.
01:11I've got the MP3 opened up in the QuickTime movie player.
01:15The song is called 'I knew you were the one' and again the artist is Natalie
01:19Brown like our last chapter.
01:21I'll bring the QuickTime volume down just a little bit so that I'm able to
01:26listen to the click track in Reason. So let's play the MP3 in QuickTime.
01:33(music playing)
02:15So I played about 40 seconds of the MP3, and as you saw I Tapped in Reason's
02:21Tap tempo area here by the Transport, and it looks like 68 is the BPM of the original.
02:27Just to make sure that that's accurate, I'll engage the click track in reason,
02:31and we can take a listen to metronome just briefly.
02:34(music playing) There it is.
02:38I'll go back and play the MP3, and I'll hit Play in Reason as close to the
02:43downbeat as I can of a drumbeat in Natalie's song and listen to see if the click
02:49drifts from the QuickTime movie player.
02:53(music playing)
03:05I didn't get that super tight on the downbeat so let's do that again.
03:10I'll back Reason up to 1 and move this back up to about 40 seconds.
03:16(music playing)
03:44So as you can hear, the click track didn't drift from the QuickTime movie player.
03:49I didn't get the click exactly on the downbeat but close enough to where I would be
03:53able to tell if the BPMs are actually in sync.
03:57Had I been off the click track would have wandered from the MP3 pretty quickly,
04:02and you would have be able to tell that 68 was not the correct BPM.
04:06So now that we've established that the original version is at 68 beats per minute.
04:11Let's set up a re-drum in Reason. And I'll go over here to my Tools window.
04:20Since I've been using Reason since version 1.5, I am very accustomed to pulling
04:24down the Create dropdown menu and finding the modular tool that I need.
04:29I'll select the REDRUM Drum Computer.
04:31And the first that I'm going to do is program the Step Sequencer using this kick
04:35drum, I'll turn that up a little bit, there we go.
04:43And I know from my experience on the step sequencer, that if I want to place
04:47a kick drum on every Quarter note, I start with 1, 5, 9 and 13 on the 16
04:54Step-Step Sequencer. Next I'll put a hi-hat in.
05:02(music playing)
05:04And I'll put those on the and. I just know these numbers from years of
05:10experience in programming Step Sequencer's. We'll take a listen to the Drum Computer.
05:15(music playing) Excellent!
05:24And let's add a snare drum on beats 2 and 4. (music playing)
05:30Yes, that's sounds good. (music playing)
05:40Excellent! Now I'll mute the Redrum and save it for later, but now we have a Step Sequencer
05:47Drum machine that can move with this as we select different BPMs.
05:52Because essentially what we're going to be doing here is slowing down Natalie's vocals
05:57from 68 BPM to 64, and do what's called double-timing the music.
06:03This is a ballad, and we're going to slow this down 4 beats per minute and then
06:08double-time the music so that we're at 128.
06:12So don't dismiss this somewhat old- school approach to BPM Calculations.
06:17I actually calculate the BPMs of a lot of the songs that I remix this exact way.
06:22I may not always do it in Reason but I use the same approach where I have,
06:26QuickTime open with an MP3 playing, and I'll Tap Tempo the rhythm either on my
06:31iPad or my phone or in another DAW that allows for Tap Tempo.
06:37At the end of the day, the first thing you need to check when you begin a remix
06:42or when you're even thinking about whether or not you're going to take on the
06:45remix is you need to know the BPM of the original.
06:48Because if something?s at 80 or 85 or 90 beats per minute that's a tough
06:53remix, that might be a project that you take a pass on because that what we
06:57call no man's land.
06:58You are either slowing things down or speeding them up and the time stretch is
07:03so drastic one way or another, that might not be a project to take on.
07:08But you have to be able to determine the BPMs quickly and so I'm a big believer
07:12in the manual Tap Tempo approach.
07:14I actually think but I'm able to arrive at the source BPMs of the songs I am
07:20remixing faster than importing an MP3 into a DAW and waiting for it to
07:24calculate the track's BPM.
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Double timing the music and then time stretching the vocals to a slower BPM
00:00You may remember from Chapter 2 in the course, when I provided an example of
00:04time stretching a vocal in Reason. That it's best to set Reason to the BPM of the
00:09audio file prior to importing it.
00:12We've already established that the original tempo of the song is 68 Beats Per
00:16Minute, and we've also established that we are ultimately going to double time the music.
00:21Before I import the vocals, I will double time the tempo right now.
00:25So 68 times 2 is 136. Underneath File, I choose Import Audio File.
00:32I'm going to choose the dry vocals, I prefer to use dry vocals whenever possible
00:36especially when it comes to time stretching, that way I'm not adding a layer of
00:41treatment to the audio file that needs to be time stretched.
00:44We'll select Open, and boom there's our Background vocal.
00:48Now to avoid importing an audio file on top of another audio file, I'll select
00:54Redrum, choose Import Audio File and then choose the Lead Vocal Dry.
01:00And as you can see, it created a brand new audio track and named the track the name of the file.
01:04So we'll mute out Redrum, and let's see if by any chance these vocals just
01:10happen to line up against the click as they're freshly imported.
01:14Before I play the audio files, I choose the Mixer, and let's bring these levels down.
01:20I don't know how loud these vocals are going to be, and I always like to
01:24practice good housekeeping with this. F5 takes me back to the Arrange window.
01:30Let's move our song pointer up closer to the first chorus.
01:35(music playing)
01:38This is a little soft, we can turn those up, a little bit more.
01:44(music playing)
02:00As you can clearly hear these vocals are not locked up against the click track.
02:03So let's take a few minutes and line them up.
02:07I highlight both tracks, want to trim up the dead space here, and I will bring
02:13my song pointer closer to my start point, and let's increase the width of the
02:20Arrange window here, so we get into a pretty fine division.
02:24You'll notice that Reason has a box for snap.
02:27In other words, when you're moving the audio, it snaps to whatever you tell it to snap to.
02:33In this case, we have it snapping to a bar.
02:35So I'm going to subdivide this down to 64th notes and you can see these little
02:42subdivisions were created here in the Arrange window.
02:45Let's expand our view and what we're going to do here is slowly just bring these over.
02:53I brought it over a half a measure. Let's see if that happens to work.
02:57(music playing)
03:04It's a little bit ahead.
03:05So, let's go back, and move them over just a little bit to the right.
03:12(music playing)
03:19Still feels a little bit ahead. We're moving in 64th notes.
03:24(music playing)
03:38That's sound pretty tight so far.
03:41Let's zoom out and take a listen to this song when we're at the verse.
03:46I'll unmute my Redrum drum module so that we have more than just a click track
03:50as a rhythmic reference point.
03:53(music playing)
04:37Excellent. That sounds nice and tight against that drum programming.
04:40We're at 136 right now.
04:42We know that's not going to be our destination BPM, that's our source BPM.
04:47Let's experiment with a couple of different BPMs.
04:49Let's go down to 128 and just see what that sounds like, it might be a little too slow.
04:55We'll go right up to the chorus again and take a listen to how the Background
04:57vocal sounds at a new BPM, 8 BPM slower.
05:02(music playing)
05:23Feels a little sluggish to me. Let's bump it up two more BPM to 130.
05:29Let's take a listen to the song as we're moving into technically our second
05:32chorus after the first verse.
05:34(music playing)
05:52I like the new BPM of 130. Let's leave it here for now.
05:56I'm still not sold on the pocket or the feel of the vocals.
06:00Keep in mind that this song was recorded at 68.
06:04We've double timed the vocals, and we're slowing it down now.
06:07In a ballad, which is what the original version is, there's a lot of space around
06:12the drum beats, so the vocal can move a little bit but technically still be in
06:16time or in the pocket.
06:17Now that we're double timing the music, and we're adding more drums, there are
06:21some things that are exposed here and the pocket just isn't quite tight enough.
06:25So let's go back to the beginning of the song and expand our view and move these
06:33vocals ever so slightly to the right. They feel a little bit on top.
06:38So we move two 64th notes to the right. Let's take a listen to this.
06:43(music playing)
07:30Now the chorus vocals feel really locked in the pocket to me but the Verse feels too behind.
07:36Let's take a listen to the vocals slightly nudged to the left.
07:41We don't want to do both tracks, we want to just do one.
07:45Actually let's go 2 to the left because I thought that verse vocals
07:48sounded pretty tight. And we head them starting at that point.
07:53(music playing)
08:24To me that sounds a little bit better.
08:26When it comes to time stretching vocals in this scenario, I actually like my
08:30vocals to be very on top of the beat.
08:32A lot of this nudging and finessing is subjective, it's your personal taste.
08:37I happen to like the vocals to sit a certain way when it comes to slowing them
08:42down and double timing a ballad like we're doing in this situation.
08:45In the next movie, I'll spend a few minutes programming some more drums and
08:49putting in a reference bass line so that we can listen to these vocals in a
08:52little bit more context.
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Putting the time-stretched vocal in context
00:00Let's spend a few minutes putting these vocals in a bit more context. I'll create a
00:06Dr. Octo Rex Loop Player, and I'll select under Drums > Electronic Drums > Electro
00:14House, and let's take a listen to what this sounds like.
00:18(music playing)
00:20We have our kick drum.
00:22(music playing)
00:26Just a basic kick snare hat.
00:27(music playing)
00:29I'll go with Slot 2. So that'll be our beat.
00:33We can mute out Redrum.
00:35Let's also pull up a piano, and I don't have to go up here to create.
00:40I can also quickly right-click and create, and I'll just do a basic NN-XT
00:46Sampler, I'll select Piano, we've got a bright piano sound.
00:51(music playing) There we go.
00:56I'll choose a basic NN19 Sampler for my piano sound.
00:59I'll take a look at to SubTractor's patch library, go to Bass, and I happen to
01:07know this sound and like this sound, Backlash Bass.
01:10(music playing)
01:12It's coming a little bit hot, turn this down.
01:16(music playing)
01:18Excellent. So let's select the NN19 and go back to our QuickTime Player and take a listen
01:25to the song, and get a handle on what some of the chord changes are.
01:28(music playing)
01:29I'll move up into where the song kicks in.
01:34(music playing)
02:48Okay, that gives me a little bit of an overview of what the chord changes are,
02:52and obviously, I'm not looking to do an R&B remix per se.
02:55But for now, I can use some of the same bass notes that are found in the chords
03:00in the original version.
03:02Let's move our song pointer all the way up to where the first chorus starts, and
03:08I'll move myself over to the SubTractor Synth.
03:11(music playing)
03:17Let's turn off the click track. We'll take a listen to the first chorus.
03:20(music playing)
03:37I'll turn the vocals down just a little bit just. They still feel a little bit loud.
03:46Since I already know what the chord changes are in the original, and I know what
03:50the bass notes are I'll play in a bass pattern that mirrors those chord changes.
03:53Ultimately, I will choose a different bass pattern.
03:55But again, we're looking to just put the vocals in some sort of context at this
03:59stage to go through the song and then see if we need to do any further editing.
04:05(music playing)
05:22Excellent. I'll double-click on my bass notes here in my MIDI region.
05:27I'll right-click up here and select Quantize Notes.
05:31Let's scroll back and see if they do sound beat now.
05:33(music playing)
06:24Sounds like they're a little tighter to me than the way I play them.
06:28Arrow back, I'll put some basic piano chords in over my bass line.
06:32Again, these are just placeholders. This is not going to be a final part.
06:37(music playing)
06:42I'll give myself a couple of bars pre-roll.
06:46(music playing)
07:35I made a mistake there. Let's zoom in and fix that.
07:42I can just erase that right there.
07:45(music playing)
08:18Excellent. So I opted to go with more or less the same chord changes as the original.
08:23But again, these are just placeholders.
08:26I'll double-click on my MIDI notes here, Quantize, and you can see the slight
08:31shift in the notes that the quantization did work.
08:33We'll back it up and take a listen.
08:40(music playing)
09:57Excellent. So now we have our vocal sitting in a bit more context.
10:01And what I would do from here is simply copy and paste these MIDI regions
10:06throughout the song and give myself a sketch arrangement of sorts to listen to
10:10the vocals, go through, see if there's any tightening up, moving of phrases,
10:15anything with the feel of the vocals that I'd like to change now that we have
10:19the vocals on a four-on-the-floor remix context.
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5. Technique 3: Creating a Composite Vocal from Multiple Time Stretches
Setting up your session to slow down a vocal track
00:00During this chapter I'll be using Logic Pro on the Mac platform for the demonstration.
00:05The menu choices and keyboard shortcuts I'll be using are for that DAW and platform only.
00:10If you are using a different DAW or are on a different platform, obviously, you
00:15will be using different keyboard shortcuts and menus, but the remixing concepts will be the same.
00:20If you need a refresher on your DAW of choice, please seek out the Essential
00:24Training title for that DAW on the online training library here at lynda.com.
00:29Additionally, you can reference the chapter in this course where I do use your
00:33DAW for the demonstration, and I'll show you the basic remixing tools and
00:37techniques for that DAW and then return to this movie and go through this
00:41chapter's concepts with the techniques appropriate to your situation in mind.
00:46As you can see, I've opened up blank session in Logic.
00:49I'm going to create a few extra audio tracks in addition to the one audio track
00:53that I chose when I opened up my session.
00:56And I'll just duplicate here with the Track Duplicate button.
01:01Next, I will create my own metronome on the EXS24.
01:05Now Logic has a built-in metronome, and we're able to turn it off and on over
01:10here in the Transport window.
01:13(audio playing)
01:16This metronome is a little quiet for me.
01:18So I'm going to program the kick drum on EXS24 that falls on every quarter note.
01:22I turn off Logic's metronome, I will reset this channel strip, and choose
01:29EXS24 from the software instruments pulldown menu.
01:36I'll select a drum kit, and I we'll just use a 909.
01:43(music playing) There is our 909.
01:47Actually, I will turn Logic's metronome back on so that I have something to play to.
01:52(music playing)
02:01Turn Logic's metronome off, quantize my kick drums to quarter notes, select my loop region.
02:09(music playing)
02:13Excellent. And I'll move this over to measure 1, hit L, and now I have my kick drum
02:20pattern looped infinitely.
02:22I prefer to spend a few minutes setting up the session before I actually import the vocals.
02:27I believe that the workflow is much better when the session is set up and
02:30tailored to the task or tasks at hand.
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Calculating the BPM and tempo of the original track
00:00Now it's time to calculate the BPM of the original track.
00:03Let's import the original version of the song which is called Breakdown Mode by Iyeoka.
00:08I open up the Audio bin by using the B key and underneath the Audio File
00:14pulldown menu I select Iyeoka > Breakdown Mode. It's the original MP3.
00:21Add it to the Audio Bin, click Done, and Logic will convert the MP3 to an AIFF.
00:26As you can see, and it's creating a waveform overview.
00:33Drag the original out onto the Arrange window, close the Audio Bin, mute out my
00:39kick drum and contract the screen a little bit.
00:43I'll select the track that has the original mix on it, a Breakdown Mode and in
00:47my Plug-In menu select BPM Counter.
00:51So Logic's BPM Counter will now calculate the BPM of the original.
00:56And just to take a closer look at the waveform I'll increase my waveform view.
01:02So let's take a listen to the original version of Breakdown Mode and watch
01:06Logic's BPM Counter do its thing.
01:08(music playing)
01:26Immediately, it went to 1:48 BMP, and then it shifted to 147.9. So in my mind I
01:33think we can trust that It's actually at 140 beats per minute.
01:37And one way to test that is to close the BPM Counter, and we will go to the
01:45beginning of our wave file here, trim up the space that's at the beginning.
01:51Zoom in even closer to make sure we're actually at 0 samples right where the
01:58waveform begins and then slide our wave file over to measure 1.
02:05Again, always zoom in to make sure that everything is accurate.
02:11I'll shrink the screen, turn this down a little bit, and I'll actually bypass
02:19the BPM Counter for the moment.
02:21I do that by holding of the Option key and clicking on the plug-Ii.
02:25Unmute me my kick drum pattern and just bring the level of the original track
02:31down a little bit so that I can hear the kick drum as well.
02:35Let's take a listen.
02:36But first we need to change the BPM in our Logic section.
02:40So I type in 148, and now let's take a listen make sure that everything is
02:45indeed tight against the grid at 148 beats per minute.
02:48(music playing)
03:06Sounds extremely tight to me.
03:09One way to ensure that the audio hasn't drifted is to scan further into the
03:14song maybe 2 & 1/2 minutes or so and take a listen and see if everything is still tight.
03:20(music playing)
03:27And indeed it is. So 148 is the exact BPM of the song.
03:31It's so important to make sure that the BPM Calculations whether they're done
03:35manually or by the computer are accurate.
03:38I've had situations in the past where a track's BPM is 128.10, not 128.00, and
03:47I thought it was 128 which caused my vocals to drift slightly every few
03:51measures, and it wasn't until I went back and placed the downbeat of the
03:55original version right at the downbeat of measure 1 of my sequence, which we
03:59just did here, and then I scanned a minute into the song and realized that the
04:04BPM have been drifted.
04:05So this is an extremely important part of the process.
04:08If you miscalculate the BPM of the original then you're not going to have the
04:13accurate Source BPM of your vocals when it comes to time stretching.
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Time stretching the vocals to a slower BPM
00:00Now that we have the BPM of the original version, let's import the vocals.
00:05I open up the Audio Bin, go to Add Audio File and select my vocal stems for
00:12Breakdown Mode, drag the LEAD VOCAL out on to the Arrange window, next will be
00:19Verse Bvs, next will be Vox Doubles, and I'll actually drag the Oohs down here,
00:25and Logic will create a new track for me. There we go.
00:29Let's take a listen to the vocals against the kick drum.
00:32I'll mute out the original and make sure that everything is sitting nice and
00:35tight against the grid.
00:36(music playing)
01:06Everything sounds nice and tight so far.
01:08Let's scan further up into the song and just to be safe I'll lasso all these
01:12tracks and bring the volume down just a little bit so that my kick drum isn't
01:16fighting the vocals.
01:17This is really about making sure that everything is locked up against 148 BPM kick drum.
01:25(music playing)
01:41Excellent. Everything sounds nice and tight against the kick drum.
01:44I'll return the playhead to the start of the song, and now it's time to
01:47engage Logic's Flex mode.
01:50I'll select Polyphonic, and now that we have Logic's Flex mode engaged we can
01:56experiment with a couple of different BPMs to see what sounds good. We're at 148.
02:02I know that my target BPM is going to be somewhere around 130 to 135, 136.
02:08So let's do a drastic time stretch.
02:10Let's go down to 130, 18 BPM slower than the original.
02:16I'll scan right to the first chorus where all the vocals are in.
02:19(music playing)
02:36It feels a little sluggish to me. Let's take it up to 134.
02:40I have a feeling that will do the trick, right before the first chorus.
02:45(music playing)
03:01Nice, that 4 BPM increase really makes a difference, and we're still within that
03:0510% rule that I mentioned earlier in the course.
03:09Let's Solo out each vocal and export them, because there's no reason to
03:14leave Logic in Flex mode.
03:16You are asking the computer to continuously analyze a WAV file, and as you build
03:20your track and engage your software synths, you're just taxing the CPU sources.
03:24Just to prove my point, before we export these vocals, let's take a look at the
03:28CPU Meter when all 4 vocal tracks are playing with Flex mode engaged.
03:34(music playing)
03:43As you can see, down here in the CPU Meter it's hitting around 25% or 30%, and
03:47we've only got 4 tracks playing over our kick drum.
03:49So I see no need to leave Logic in Flex mode.
03:53We'll export our vocals, and then we can turn Flex mode off, because we'll have
03:56freshly new exported vocals at 134.
03:59Let's' return these Faders to 0 so that the Waveform volume of the exported
04:05vocals will be just as loud as the original tracks.
04:10I will Solo out LEAD VOCAL, I select Bounce, select the Audio Files folder
04:17because I prefer to export audio files to the Audio Files folder and leave the
04:21Bounces folder for my mixes, and that's just a personal preference.
04:24Let's call this Lead Vocal_134 so that there's no confusion between this
04:29vocal and the original.
04:31Now you'll notice that we here that Normalize is set to On.
04:34I'm going to turn this Off.
04:36Normalize will boost the level of my audio file, and I'm not interested in that right now.
04:41I prefer to leave this setting Off at all times.
04:43I've selected Add to Audio Bin so that Logic will import the freshly bounced
04:47vocal into our session, and I hit Bounce.
04:50Logic's offline bouncing will save us quite a bit time during this process.
04:56Next is Verse BVs, select Bounce, and we'll call this file Verse
05:02BVs_134, Normalize is Off. Next is Vox Doubles and finally Oohs.
05:16Now that we have all four of our vocals exported at the new BPM, we can get
05:20rid of the original vocals here and delete these tracks which will then turn off Flex mode.
05:28I'll go up here and create four new stereo tracks, and I'll turn the Open
05:32Library off, I don't need to have that one.
05:35Open up the Audio Bin and drag my new vocals onto the Arrange window.
05:42Close the Audio Bin, and let's take a listen from the first chorus.
05:45(music playing)
06:01Everything sounds in order.
06:02Again, I will turn these vocals down a little bit.
06:05They were little bit loud on top of the kick drum, and scan further into the
06:09song just to double check.
06:10(music playing)
06:27Excellent! We'll turn the playhead to the start of the song.
06:30You can see how important it is to have the vocals locked against the grid prior
06:33to time stretching them.
06:35You can also see how important it is to use Logic's Flex mode to arrive at
06:39your destination BPM then export your vocals and turn it off, saving the computer's resources.
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Comping the time-stretched vocal and the original vocal
00:00Now that we have our time stretched vocals, let's listen through and see if
00:04there are any spots that might need some finessing or massaging.
00:08I'm going to move the Vox Doubles underneath the lead vocal.
00:12I'm going to move right to the chorus here, got our vocal sitting a few dB below
00:17unity, so they're not too loud.
00:19I'm going to listen to the first chorus and be mindful of words that might feel
00:24a little bit elongated or slow sounding.
00:26I'll expand the chorus, and we will take a listen right from the beginning.
00:31(music playing)
01:02The word that jumps out to me is the last control in the chorus, and I'll zoom
01:07in on it, and we'll listen to the measure leading up to it.
01:11(music playing)
01:15Let's make an edit point right here on this word so that we know where it is
01:20in both the lead and the doubles using our scissors tool, and I'll bring the
01:29original vocals back in, and I like to close those arrows so that my Audio Bin
01:34looks a little neater.
01:35I'm going to bring the LEAD VOCAL out and the Vox Doubles out.
01:41Close the Audio Bin, and I'll color code these a different color so that
01:46visually there's no confusion.
01:49I'll place the LEAD VOCAL at the original BPM side by side with my time stretch,
01:55and the Vox Doubles side by side with the Vox Doubles time stretch.
01:59One thing you'll notice we have vocals at 134 sitting next to vocals at 148,
02:05and as I expand the screen obviously these vocals aren't going to line up with one another.
02:11So manually, I need to slide these over so that I can follow the waveform
02:18from one to the other.
02:19In other words, I have to find this word, control, in both the Lead Vocal track
02:26and the Vox Doubles track from the original BPM.
02:30Let's solo out the lead vocal and one thing we can do here is take a look at
02:36what the waveform looks like.
02:38This is simply an elongated image of this waveform so if we slide this over, and
02:44you can see here, this waveform is similar to this waveform.
02:49And if, I'm looking at this correctly, this word right here should be control.
02:55So we go in and make our edit point, and we're going to deal with just one vocal at a time.
03:01In other words, I'm not going to edit the vox doubles with the lead vocal.
03:05This is strictly the lead, and we can mute out the other vocals right now to
03:09avoid any confusion, zoom in here.
03:12(music playing)
03:19I'll delete control at 134 and in its place I'll place control from 148 BPM.
03:27Now this is a manual placement, there's nothing automatic about this so you have
03:31to use your ear, and just see how this sounds on the beat.
03:34(music playing)
03:38Okay, so I'll need to make an edit here. I'll make this a little bit bigger.
03:41I'll even loop this small section.
03:43(music playing)
03:46We might even need to do a Fade.
03:49(music playing)
03:51Let's go ahead and put a Fade In there.
03:55Load Fade Out, and I'll just pick a number of 250, an arbitrary number, it's
04:00probably a little bit too much, let's dial that back.
04:04(music playing)
04:10That little hiccup might be on. (music playing)
04:14That's better. So we can do a quick Fade In on our edit point of the vocal at 148.
04:21Let's choose a number 75.
04:22(music playing)
04:26That cleans it up. And again, these are dry vocals.
04:29There's no reverb or any delays, a lot of the treatments that you'll put on the
04:33vocals will help smooth out some of these spots.
04:36Now that we have the edit of the 148 BPM vocal with the 134 vocal sitting
04:40properly over the kick drum, let's address the Vox Doubles.
04:44Same process here with the next audio track.
04:47I'm moving this over so that visually I'm looking at waveforms that look very
04:53similar, one just happens to be an expanded version of the other.
04:59I'll do an edit here, and we can use our vocal up here as a reference point
05:00This should be control.
05:06for where to place it.
05:08Now again, so much of this process depends on your ears.
05:12There's not a quantization setting or anything like that that will do this for
05:16you, this is manual.
05:17This is using your ears and paying attention to how things sound.
05:21Let's take a listen to the edit point, I'll back it up just a little but further.
05:25(music playing)
05:28The timing is right but the Edit point needs to be cleaned up.
05:31So, let's Solo out Vox Doubles.
05:34(music playing)
05:38Might be able to get away with a Fade, small Fade, I've used this so much now
05:44I just pretty much know that 50, 75, or 100 are small fades, and I just type it in this way.
05:49(music playing)
05:53That cleans it up. Let's take listen to everything in context.
05:56(music playing)
06:00I would probably go a little bit further on the editing and clean up when I
06:04start to put my mix together.
06:05Again, the treatments with the delays and the reverbs really will help.
06:09We are listening to things so raw and so dry right now that every little nuance pokes out.
06:14With a built-up track, bass drum, some textures, you probably won't notice some
06:19of these idiosyncrasies.
06:21But you have to go through the song like this and find the words and the spots
06:25in the song that feel a little bit off or maybe a little bit slow, and you
06:30replace that word if you're able to with the word from the original to help
06:35smooth out the phrasing.
06:38I would go through and find every instance in this song where the word control
06:43sounds like it did before I made the edit, and I would replace it just the way I
06:47did with this one edit point.
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Putting the time-stretched vocal in context
00:00Let's spend a few minutes putting our vocal in a little bit of context.
00:05We've got a kick drum from the EXS 909 kit.
00:08I'll quickly add a hat and a snare just to give us a little bit more on the drums.
00:12I'll use my Track Duplicate Feature.
00:15(audio playing)
00:19And I'll add the hi-hat next.
00:20(music playing)
00:30Quickly quantize that. I only need two bars.
00:37(audio playing) We'll loop this.
00:43Use our Track Duplicate Feature (audio playing)
00:47And add a snare drum.
00:51(music playing)
00:56Quantize to Quarter Notes and Loop.
01:00(music playing)
01:06Excellent. Now let's take a listen to the original so I can get a handle on what the chord changes are.
01:13I'll create a software instrument track right below the original, double-click
01:19on the EXS, and I'll choose Piano from the EXS24.
01:26(music playing)
01:29That was working. So let's Solo out the original, and I will plunk around the piano till I get a
01:37handle on what the chord changes are, and then I'll drop in a Reference or what
01:41I call a mock bass line.
01:43(music playing)
02:27So the chord changes to me sound like they are floating between B-flat miner,
02:32G-flat major moving down to an F Major chord and then the chorus sort of
02:36reverses that pattern a little bit. So that gives me enough of a reference point.
02:40So I can mute the original, I'll move my Piano sound down here to the bottom.
02:46But I'll actually change it to a bass now, double-click on the EXS and choose Bass.
02:52I'll just is put a Fretless Bass up just for now, and I've already set a
02:58loop point from the first verse to all the end of the first chorus, so we'll use that.
03:03(music playing)
03:20That's essentially what the chord changes at the original are, and I'll use
03:23those chord changes for now, because again remember, the point of putting
03:26this in context is to listen to our time-stretched vocal in a little bit more
03:31of a remix setting.
03:32I know I'll go through and do some more editing on the vocal.
03:35But it's more exciting to edit to at least a mock bass line and a drumbeat rather
03:39than just a kick drum or a click track.
03:42So let's put the bass in, I'll play this from the first verse to the first chorus.
03:46(music playing)
04:35I made a little bit of a mistake there at the end but let's quantize that, and
04:39I'll quickly fix my mistake.
04:42(music playing)
04:53Let's go back to where the chorus starts.
04:55(music playing)
04:57Right there at merry-go- round. I'll delete that.
05:01Let's loop the chorus and get a better handle on what the chord should be.
05:04(music playing)
05:27Okay that should work.
05:30Let's expand our loop region here and record in the chorus bass.
05:35(music playing)
06:06Okay, let's quantize that.
06:09I threw an extra note in the first eight bars of the chorus, and it's not
06:12really bothering me.
06:13Again, this is just a mock bass line to give me some sort of inspiration as
06:17I edit these vocals. Let's take a listen from the first verse.
06:21(music playing)
07:07I decided that that extra note I threw in is bothering me a little bit, so I am
07:10going to just take the last 8 bars of my bass line from my chorus, because
07:15the first eight had that extra note in there, that I'm not that crazy about now
07:18that I listen back. So I made my edit point.
07:21Let's delete this, Option+Drag over the back eight bars and our chorus should
07:26sound a little bit better now. We'll play it right from the chorus.
07:30(music playing)
07:59So that gives us a little bit of a reference.
08:01I can still hear my edit point on the word control, but I'll fix that as I get
08:05deeper into the editing process.
08:06But this gives you a little bit of an overview of how I go about negotiating
08:11a situation like this where I am editing between the original vocals and the
08:16time-stretched vocals, and then I am putting things in context which will
08:20then help me further edit the original vocals and the lead vocals in those specific spots.
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6. Technique 4: Transforming a 3/4 or 6/8 Vocal into 4/4
Starting from a pre-existing Pro Tools multitrack session
00:00During this chapter, I'll be using Pro Tools on the Mac platform for the demonstration.
00:05The menu choices and keyboard shortcuts I'll be using are for that DAW and platform only.
00:10If you are using a different DAW or are on a different platform, obviously,
00:15you'll be using different keyboard shortcuts and menus.
00:18But the remixing concepts will be the same.
00:20If you need a refresher on your DAW of choice, please seek out the Essential
00:24Training title for that DAW on the online training library here at lynda.com.
00:29Additionally, you can reference the chapter in this course where I do use your
00:33DAW for the demonstration, and I'll show you the basic remixing tools and
00:37techniques for that DAW and then return to this movie and go through this
00:41chapter's concepts with the techniques appropriate to your situation in mind.
00:46Every once in a while, I won't have the luxury of being given vocal stems, and I
00:51have to use a multitrack session like in the case of this song, Waiting in the Road by Jody Nardone.
00:57What I have here on the Desktop is Jody's original multitrack Pro Tools session,
01:01and I'll open it up, clicking on the icon here, and you'll notice that there are
01:06quite a few plug-ins that I don't have on this system.
01:10That's okay, this is very common.
01:12We don't all have the same plug-ins from Pro Tools system to Pro Tools system.
01:16What I'm interested in, in this session is getting to the vocal and seeing if
01:21there are any other elements that I might want for the remix.
01:25So I click No in the report and here we have the multitrack session.
01:31I'll size everything down to small, and I'll take a look at the Mixer window,
01:36and I notice that there are all sorts of different I/O routings that are not
01:42part of my I/O setup.
01:43So the first thing that I like to do is Option-click on everything and route it
01:51to Stereo 1 and 2 so that I at least have control over all the elements of the
01:56mix in terms of being able to hear what's going on.
01:59So I'll start with the Master Fader low just to make sure that nothing comes
02:03through extremely loud and hurts my ears or blows up my speakers.
02:07So let's take a listen to the song from the very beginning.
02:11(music playing)
03:17Okay, so everything sounds fairly well-balanced in the headphones.
03:21So let's take a look at the lead vocal, because that's really what we're after here.
03:26I'll size it large and place everything on a waveform because I don't need to
03:30look at the automation.
03:32And I see that all we have is a single solitary lead vocal.
03:35This is great, this is very easy to deal with.
03:38And since there is a live drummer in this song, I could hear when the drums
03:42kicked in, it was a live drummer.
03:44I'm looking around to see if there is any sort of metronome or loop or some
03:50sort of click track reference that the drummer played to, because when I look
03:54at this at 120 beats per minute, and I listen to this song, the song is
03:59actually in 6/8 time.
04:01I'll begin this song again and just count it with you briefly so that you
04:05understand where I'm coming from with the time signature.
04:07(music playing)
04:11You can hear that this piano pattern really has a 2-3-4-5-6,
04:181-2-3-4-5-6, 2-2-3-4-5-6,
04:25And when I opened up the session, the session transport defaulted to minute/seconds,
04:30so there was not a bars/beats grid type of a situation.
04:34I notice in the list of tracks there is a click track, and I'll show it and make
04:39it active because I want to hear how tight against the click track the band was
04:46when they recorded this.
04:48I'll move my pan to 12 o'clock, unmute the click, I'll move up further into the
04:53song when the drums have kicked in.
04:55(music playing)
05:00And the first thing I notice is that there is a section where the click
05:03was actually cut out.
05:05I'll take a look at the region here, and I can extend that right over here
05:11to the next region.
05:12Now let's go back to that same spot where the drums kick in and take a listen to the click track.
05:17(music playing)
05:35Okay, so I can hear the click was really there as a reference, but the drummer
05:38is not extremely tight against it, which is okay.
05:41This song does feel great when you listen to it, but for the purposes of a
05:45remix, we always want to have our vocals tight against some sort of click
05:49track, metronome, loop, some sort of time reference where we know we can set it
05:55up against the grid.
05:58Let's move further up into the song and take a listen to the band against the click track.
06:02(music playing)
06:03And that's very loud, so I'm going to pull the Master Fader down.
06:10(music playing)
06:13But I'll go ahead and push the click up.
06:16(music playing)
06:29So there are some spots where the drummer and the band are very tight with the
06:33click, and there are some spots where they are not.
06:35So the first thing that I'm going to do is solo out the vocal and start bouncing
06:40it out of the session from the very beginning of the session.
06:43I know it doesn't come in for about 25 seconds, but I'm going to bounce it out
06:48from 0:00.000 on the time up here, and then I will move and do the same thing with the click track.
06:55Before I bounce the disk, I'll take a look at the Mixer one more time to make
06:59sure that my levels are fairly healthy as I bounce out of Pro Tools.
07:03Now I notice the Master Fader is at -7.4. Looked like the Master Fader was
07:08hitting the red when the band was in, so let me clear that peak, move the Master
07:14Fader up a little bit, let's set it at unity.
07:17And just to double-check, because I like to bounce files out of sessions at a
07:22healthy level, I'm going to quickly take a look at the loudest part of the song
07:28vocally up here at the end and see what this does on the Master Fader.
07:32(music playing)
07:42I'm hearing a little kick drum in there somewhere, some sort of other sound.
07:45So I notice that there is--ah, here is the culprit.
07:53There is a kick drum that was solo-saved. So I'm going to unsolo-save it.
07:57Now when we listen to that spot, it should just be the vocals.
08:02(music playing)
08:07I'm still hearing it. Well, here's one way to work around that.
08:12Go ahead and deactivate the tracks that you don't need.
08:16I'll make them inactive, and let's take one more listen.
08:21(music playing)
08:27And I see I have a kick dupe track here that didn't get deactivated.
08:31That's the culprit.
08:32So, as you can see, it's important to take a few minutes to look at the entire
08:36session before you bounce your vocals or any other elements of the original
08:40session out for your remix, because it's very easy to overlook something that
08:45someone might have solo-saved or set up in the Mixer that you didn't notice, a
08:49hidden track perhaps, and you're bouncing your vocal down, and all of a sudden
08:53you're hearing parts that you didn't even know were there in the song.
08:56So let's double-check this.
08:59(music playing)
09:11Wonderful. So I have the Master Fader at unity, it's just his vocal, and I'll set my cursor
09:18back to 0:00.000 up here, put my Selector tool at the very end of the vocal
09:24region, and hold-down Shift, and let's bounce to disk.
09:30Underneath File, I choose Bounce to > Disk.
09:33I've got the option of choosing Bit Depth and Sample Rate and Conversion Quality.
09:38This session was created at 44.1. How do I know that?
09:42Well, let's back up here and take a look at the session setup.
09:48Under the Setup menu, you see a pulldown menu, and I can look at the Session
09:53setup, 24 Bit, 44.1. I'll close that, go back to Bounce to > Disk.
10:02Now the Sample Rate is defaulted to 48K, we're up-sampling to 48K because the
10:08audio for the movies that we film for the courses needs to be at 48K.
10:13The Bit Depth stays the same, and because we're changing the Sample Rate, I
10:17have the option of choosing the Conversion Quality setting here in the
10:20Conversion Quality menu. I always choose Tweak Head.
10:23There is no reason to me to degrade the sample version quality of your bounce by
10:30choosing Best, Better, Good or Low.
10:33So we leave it on Tweak Head, it's a Mono vocal, I don't need it to be Stereo or Multiple mono.
10:38I'll leave it on Mono (summed) and my Output Source is 1-2.
10:46You always have to check the Bounce Source because as you open up someone else's
10:50Pro Tools session, their I/O setup will most likely be different than yours, and
10:54so their Bounce Source might be a 7/8, depending upon their interface.
10:59So again, there is a lot of checks and balances that you need to implement when
11:04you're going into an original multitrack session and digging out the elements
11:08that you feel you need for your remix.
11:10I hit Bounce, and I'll create a new folder in our exercise folder called Jody
11:16Nardone - Waiting in the Road Remix.
11:22I'll select that folder, and I'll call this file Jody - Lead Vox 1.
11:30We hit Save, and we'll sit through a real-time bounce of the vocal.
11:35(music playing)
11:48Excellent. Now that we have our lead vocal bounced out, the next file we'll bounce out is
11:54the click track, because I'm going to use this click track as my metronome or
11:59time reference to edit the vocal.
12:04So before I bounce it out, I want to make sure that as I drag this region over,
12:08I didn't miss a beat, and it doesn't look like I did.
12:11So just like the vocal, I will return my cursor to 0:00.000, put my tool at
12:20the end here, and just play the click track for a moment to make sure nothing else is playing.
12:27(audio playing)
12:35And I'll scan further into the song.
12:37(audio playing)
12:41Good. So it sounds like the click track is truly soloed and nothing else is playing.
12:47Bounce to > Disk, 24, 48, everything looks good, and I'll call this Jody - Click Track.
12:58I don't want to subject everyone to a real-time bounce, so we'll jump ahead to
13:02where it's completed.
13:07Now that we have our lead vocal and our click track with bounced out of this
13:11Pro Tools session, let's close out of it because our next Pro Tools session will
13:14start from a fresh new session.
13:19As we take a look at our exercise files folder and look in Jody Nardone -
13:22Waiting in the Road Remix, we can see our two audio files that we bounced out of
13:27the original multitrack session.
13:29These will be the two files that we use in our next movie.
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Tightening up a vocal that drifts from the click track, part one
00:00I'm going to begin by creating a new Pro Tools session, and if you're following
00:04along in Pro Tools, this will be the exercise file that you can open.
00:09I'll select New Session, select Stereo Mix, our Sample Rate is at 48K.
00:15I will save this session in the Jody Nardone - Waiting in the Road Remix folder
00:19so that all of our files will live within the same folder.
00:24If you're using another DAW, you'll want to create your own new session and
00:28then import the lead vocal and cowbell tracks that I exported for you in the last movie.
00:34I'll go ahead and import those files right now, and I like to copy the files, not add.
00:42I can add these directly to the session, but I'd rather copy them so that Pro Tools
00:46creates a fresh copy of them that will live in the Audio Files folder
00:50that's attached to our session.
00:54I select New Track, and boom, there are my two tracks.
00:59I'll also create a new Master Fader as well as a click track, which we'll come
01:09back to in a moment, but I'll go ahead and set it up right now.
01:15Select Click from Instrument dropdown menu, and there is our click track.
01:20We can solo it just to make sure it's there. (audio playing)
01:26Excellent! Most of today's music is recorded against a click track or against quantized
01:30loops so that everything is what we call tight against the grid.
01:33In this particular scenario the band had a click as a reference to cowbell track
01:37that I exported from the last movie.
01:39But as you can hear, they drifted from it. And also, this song is not in 4/4 time,
01:44which is the popular time signature of most of today's music. This song is in 6/8.
01:49So the very first thing I will do is change the time signature, and the way I
01:54do that is I select Transport, and I'll disengage the Conductor Track giving me
02:00the ability to change the Meter of the session.
02:04So I'll change this to 6/8, starting at measure 1, click OK, and now,
02:11as you can see, we're 6/8 up here instead of 4/4. The next thing that I will do
02:16is group the lead vocal and the click crack from the previous session--
02:20the Cowbell Click Track--together so that as I edit them, they will move together.
02:25I'll just actually leave it Group 1.
02:28So now that the tracks are grouped together, if I make one large the other follows.
02:32The first thing I will do is zoom in here on the clip and actually just get rid
02:38of this dead space here.
02:40I'll go right up to zero samples, right where this Cowbell starts.
02:45I'll use my Command+E function to create a slice within the clips.
02:49Shrink the screen back, put Pro Tools in Shuffle mode, and when I delete this
02:55dead space, boom, my clips automatically move over to the very beginning of the session.
03:02I take Pro Tools out of Shuffle mode, and I'm back in Slip mode, and now our
03:06Cowbell starts exactly at the downbeat of the session.
03:09So let's take a listen to the Cowbell against the Pro Tools click, and we'll
03:15mute the vocal for now.
03:18Actually we don't even need to do that because the vocal doesn't start for about 25 seconds.
03:22So take a listen. (music playing)
03:28As you can clearly hear, the Pro Tools Click Track at 120 beats per minute
03:33in 6/8 time does not line up with the click track that was from the original multitrack session.
03:39The first thing I will do is mute the Pro Tools Click Track.
03:42Now that the Pro Tools Click is muted, I'm going to use Pro Tools' Manual Tap
03:47Tempo feature to determine what the BPM of the original multitrack session was.
03:53And underneath the Window menu, I'll select Transport.
03:57Over here by Tempo, I will highlight the 120, and as I play the session for
04:04measure 1, I will tap T on my keyboard.
04:07Let's take a listen to the Cowbell track, from the original session I will tap
04:11T on the keyboard to keep time with it, and you'll see the Tempo change in the Transport window.
04:16(audio playing)
04:26It looks like 128 is the Tempo. Just to double-check that, what I'll do is I will
04:31actually hit Enter, change the session's Tempo to 128, close the Transport
04:37window, turn the Pro Tools Click back on, and now play the Pro Tools Click with
04:43the Cowbell at the new Tempo of 128 to hear if everything is locking out.
04:50(audio playing)
04:56Excellent! It sounds like everything is very tight.
04:58The audio file track of the Cowbell and the Pro Tools Click Track are tightly synchronized with one another.
05:04So now I'll mute the Cowbell--and actually, I need to disengage our mix group
05:10so that I can turn the vocal back on. I'll shrink the Cowbell.
05:15In fact, I will deactivate the Cowbell track, and I need to highlight just the
05:19Cowbell track, and underneath the Track menu, I'll make it inactive, and then
05:25I'll right-click and hide it.
05:27So now, all we have on the Arrange window is the lead vocal and the Pro Tools Click Track.
05:33The next step will be to program with Pro Tools' instruments, specifically
05:38Xpand, a drum pattern that mirrors on some level the drumbeat from the original multitrack session.
05:46So underneath Track, I'll hit New, and I will create two instrument tracks,
05:52Stereo, hit Create, and there we go.
05:57The first one is going to be a hi-hat. The second one will be a kick and a snare.
06:09I select Xpand2 from the Instrument dropdown menu, and I'll copy by holding
06:15Option, clicking the mouse, and set it up on the kick-snare track as well.
06:22Underneath the Drums category, I choose Hi-Hats menu, and as you can hear, once
06:30I record enable the track. (music playing)
06:36Now I'll play a subdivided hi-hat pattern against the Pro Tools Click Track
06:40that's similar to what the drummer did in the original version.
06:44(audio playing)
06:53I'll expand the screen, put Pro Tools back in Grid mode, and change my Grid
06:59Division to 1 bar, Quantize, underneath the Events Operation pulldown menu.
07:07And I'll quantize to a 16th note.
07:13I'll take a quick listen to the hi-hat pattern I just programmed, because as I
07:16look at the data here on the screen, it looks like I only picked up the last two
07:20notes of 1 measure and maybe the first two notes of the last measure here in my
07:24Regions window, so let's take a listen. (audio playing)
07:33Measures 5 to 7 sound the best to me, and I'll expand the screen.
07:39As I take a look at my mini notes here in the MIDI region, I notice that they
07:43are not quite lined up against the Pro Tools bars and beats.
07:46So underneath the Grid dropdown menu here, I'll select Bars|Beats.
07:52The Grid menu is actually not in Bars|Beats, it was in Min:Secs.
07:56Now that it's back in Bars|Beats, as you can see, it looks like these notes are actually falling on bar lines now.
08:04So let's take a listen. (music playing)
08:12I like the last two measures the best, so I will highlight those and copy and
08:17paste them over here at the beginning and just take a listen to make sure
08:21everything is sounding tight. (audio playing)
08:30Looks like I trimmed off part of the first note.
08:33So what I'll do is let's see if I can just take the first 2 bars here, and just do duplicate.
08:40(audio playing) No, I'm still losing my first beat.
08:43Let's undo what I just did and take a listen to the 4-bar phrase, and let's put
08:49Pro Tools in Loop Playback, underneath the Options dropdown menu.
08:54(audio playing)
09:09As I listen to this 4-bar loop, I notice that the first few hi-hat beats sound a little bit off.
09:14So underneath the Event dropdown menu, I'll choose Event Operations > Quantize
09:19and apply the 16th-note quantization to all these MIDI notes.
09:23Now the pattern should be tight. (audio playing)
09:32Wonderful! So let's take this 4-bar hi-hat pattern and actually start it at the very
09:37beginning of the song. And what I'll do is I just hit Command+C and Command+V,
09:44and then I will use Command+D to just duplicate this pattern
09:48all the way up until the end of the song.
Collapse this transcript
Tightening up a vocal that drifts from the click track, part two
00:00Now it's time to put our kick and snare in to give us a little bit more of an
00:03anchor with the beat. (music playing)
00:09I open up Xpand, and underneath Drums I will choose the Kicks+Snares+Sides menu,
00:18which is a nice sampling of kick drums, snare drums, and side sticks.
00:23There's my kick drum. (music playing)
00:27There is my snare drum.
00:29So I'll play these in against the hi-hat pattern that I've already recorded, and
00:33I can close the Xpand window, and here we go. (music playing)
00:46I expand the screen, highlight my MIDI region, under the Event dropdown menu, I
00:51go to Quantize, and I will choose 8th note as my Quantize grid, close that,
01:02highlight these four measures that I just played, and take a listen.
01:06(music playing)
01:16I'll cut these MIDI regions out, return my playhead to the beginning of the
01:22track, and paste, Command+V. And just like I did with the hi-hat pattern, I'll
01:27use the Command+D key to just duplicate this kick-snare pattern all the way
01:33through the entire song.
01:36Now I'm still hearing a little bit of a drop-out in one of the hi-hat parts, so
01:40let's scope this out very quickly. This is easy to solve.
01:46We have a 4-bar hi-hat pattern, and beat 1 actually got chopped off.
01:51So all we need to do is highlight the last two bars of the 4-bar phrase,
01:55Command+C, hit Return to move the playhead to the beginning of the session, and
02:00hit Command+V, and now we've restored it.
02:03Now I will take these two 2-bar phrases and copy and paste those with the Command+D key.
02:18I'll put the hi-hat back to Small View, hit Return to movie the playhead back to
02:23the beginning of the song, and let's take a listen to our beat.
02:26(music playing)
02:33Excellent! Now I can turn off the Pro Tools Click. Now we'll put Pro Tools in Slip
02:38mode, expand the size of the vocal track to Jumbo and start to listen
02:43through different parts of the song to see how tight Judy's vocals are against this beat.
02:49I'll start with the first verse and just listen in for a few measures to see how everything sounds.
02:55And I'll make sure to put my playhead on a downbeat, not in the middle of a measure.
02:59(music playing)
03:32Excellent! All of that sounds really tight against our programmed drum pattern.
03:35Now I'll move further into this song here if anything has drifted.
03:40(music playing)
03:59That somewhere at the end of that phrase felt a little bit late to me.
04:03I'll zoom in on it, make sure that this is exactly where that word occurs.
04:09(music playing)
04:14Zoom in even closer, and I'll create a slice within my clip, and I'll make
04:18another slice here at the end of this section that I'm interested in moving.
04:24If you look up here under nudge, and I pull down this menu, Pro Tools is set to a 10-millisecond nudge.
04:30I like to use the Plus and Minus signs to move my audio around in situations like this.
04:36As you can see, I use the Minus sign to move it to the left and the Plus sign to move it to the right.
04:43So I know that it's a little bit late, so let's start by moving 30 milliseconds
04:47to the left, which will be three clicks of the Minus key.
04:51Let's take a listen. (music playing)
05:01I think you could go a little bit further to the left.
05:03Let's try 20 more milliseconds, take a listen. (music playing)
05:08Let's roll that back a little bit. (music playing)
05:22That feels much better to me, listening on.
05:28(music playing)
06:12All that sounds great against the groove. Listening further into the song.
06:19Again, putting our playhead on a down beat.
06:22(music playing)
07:08Excellent! All that sounds great against the MIDI Groove.
07:10So this is exactly the type of scenario that causes most remixers to walk away
07:15and not take part of the project. So I hope that this gives you some hope when it
07:19comes to dealing with the remixing situation like this.
07:23Keep in mind, most remixers don't know what to do with a vocal that's not in 4/4
07:28time, which is exactly why I give projects like this a chance.
07:32The less competition, the better my chances are for my mix to be accepted.
Collapse this transcript
Subdividing 6/8 time and changing the time signature to 4/4
00:00In addition to working with a vocal that has to be edited to sit tightly
00:04against the grid, there is also the challenge of adapting it to a different time signature.
00:08The original time signature of the song is in 6/8, or at least that's how I'm perceiving it.
00:14The case could be made that it's in 12/8, but there are some gray areas when it
00:18comes to time signatures, and some of it is subjective.
00:22But at the end of the day, we know that we want our remix to be in 4/4 time.
00:26So how do we get there from either a 6/8 or a 12/8 time signature?
00:30One way is to listen to the track and find the slow to count.
00:35I'll play the track from the beginning and count in 6.
00:39(music playing) 1-2-3-4-5-6
00:441-2-3-4-5-6 1-2-3-4-5-6
00:50Or if I was to make the for case that this was 12/8, I'll count in 12.
00:55(music playing) 1-2-3-4-5-6-7-8-9-10-11-12
00:581-2-3-4-5-6-7-8-9-10-11-12
01:02So again, it's subdivisions and more subdivisions.
01:06As we listen to the hi-hat pattern, listen to where the accents are falling,
01:10that's giving us our slow to count.
01:12(music playing) 1-2, 1-2, 1-2, 1-2.
01:23Let's go ahead and put a ride cymbal in.
01:28I'll create an instrument track, and I'm going to play the slow to on the ride cymbal.
01:37We'll Option+Drag over Xpand, go into our Drum menu and select Rides.
01:48(music playing) Excellent!
01:51So now I'll record a ride cymbal and play in slow to count.
01:56(music playing)
02:12That will work for now. I'll highlight the MIDI region and quantize it.
02:15Quantize it to corner note, put Pro Tools in Grid mode, and take a listen to our 8-bar pattern.
02:27(music playing)
02:37So the ride cymbal is in there. Let's change our time signature to 4/4.
02:42Underneath Window I'll choose Transport, and we'll go from 6/8 to 4/4, close
02:51our Transport, zoom in our Ride Cymbal track, cut it, Command+X, paste it at
03:00the beginning of the song, and you'll notice that the ride cymbal is falling
03:04every third quarter note.
03:06(music playing)
03:16And as you can see, our Loop Range was only 5 bars and 2 beats. That's why it sounded
03:21funny when it cycled back around.
03:24Now I'll zoom in on the hi-hat track and take the first two hi-hat notes and
03:28copy and paste them so that the accent is been played every quarter note of our
03:33new 4/4 time signature. We'll solo out the hi-hat track.
03:37(music playing)
03:50You can hear the accent is falling on every quarter note now.
03:53So let's put in a kick drum that lands on every quarter note. I'll just play
03:58this in, and before I do that I'll copy and paste my new hi-hat pattern
04:07throughout the entire song.
04:13I'll mute out the ride cymbal for the moment, and I'll delete this kick drum
04:18from the 6/8 time signature.
04:20(music playing) Recording in our new kick drum.
04:26(music playing)
04:35Highlight the MIDI region, quantize it to quarter note, zoom in on the kick drum
04:44and cut it, move it so it starts at measure 1.
04:49Let's also copy and paste this all the way through the song.
04:55So now our drum pattern is a kick and a hi-hat pattern in the new 4/4 time signature.
05:00(music playing)
05:04I want to go one step further and add a snare drum so I can accentuate beats 2 and 4 in each measure.
05:09Create a new instrument track, copy over Xpand, and I'll re-title this kick
05:17because it's just the kick drum now.
05:19New track will be snare, and we're already set up in the Snare menu.
05:28(music playing) I'll now record the snare drum.
05:33(music playing)
05:45Highlight the MIDI region, quantize it to quarter note, let's expand it,
05:53roll back to measure 2. (music playing)
06:01I'll just take the first bar. There are some velocity issues in the second
06:05measure, paste this, paste it for the entire song now, shrink it down.
06:14Now we have a better groove, kick, snare, and hat from the beginning.
06:19(music playing)
06:25So before I even unmute the vocal, let's quickly recap what we did here.
06:30We had a song that was in 6/8 time, or some could argue 12/8 time.
06:34We took a moment to feel where the accents were in the 12/8 or 6/8 time.
06:39Then we adapted that slow to count and thought about it in terms of 4/4, and
06:44that's how we arrived in this time signature.
06:47Remember, we haven't changed the Tempo. The BPM is still 128, we started at 128
06:53in 6/8 time, and we're still at 128 but we're in 4/4 time.
06:57In the next movie we'll listen to the vocal, and you'll notice that there are
07:00phrasing issues that we'll need to deal with, because now we are in 4/4 time.
Collapse this transcript
Editing vocal phrasing to work with 4/4 time
00:00Now it's time to dive in and edit our vocal in our new time signature of 4/4.
00:05Before we play the vocal, I will mute the snare drum, but I will unmute it
00:08later on once you've done more vocal editing.
00:10I'll unmute the vocal track and take a listen to where the first note of
00:15the first verse starts. (music playing)
00:27Right off the bat I can hear that the 6/8 phrasing doesn't just work against the 4/4 time signature.
00:33So what we're going to need to do is go in and cut up each phrase and shove
00:38it over a little bit later, because we've essentially added a quarter note to our time signature.
00:44So before I even make my first edit point, I'm going to mute the vocal and sing
00:48where I feel the vocal should start.
00:53(music playing)
01:05Sorry to subject you all to my singing.
01:08But it's more for a reference point of where the beat should fall.
01:12Let's play the vocal muted, and I'll keep my start point in my head of where I
01:16believe the vocal should land. (music playing)
01:21Right on 16/3. I zoom in on my clip and use my Command+E to make a slice, expand
01:29out, I want to make sure that I don't shift regions without grabbing all the regions.
01:35In other words, if I bring this over to the right, I need to make sure
01:39that I'm preserving my clip edits from pervious movies.
01:43I'll Command+Z to restore everything back to normal.
01:45I'm highlighting everything from the start of the vocal to the end of the song.
01:50And I prefer to use this technique to move vocals around.
01:53Option+H brings up the Shift menu, and we know that we're going to move things
01:58for the most part 1 measure later.
02:01We'll start with a 1-bar denomination, and I just moved everything by 1 bar.
02:07So let's go back to 15, unmute the vocal, and take a listen.
02:13(music playing) It still feels a little bit late.
02:20I'll highlight all of my clips, go up to Earlier and move it by 1 quarter note,
02:27go back to 15 and play it and take a listen. (music playing)
02:41So every phrase will most likely need to be shifted over at least 1 full measure.
02:45But we're not going to just do that and not listen.
02:47Because some phrases may need two beats, three beats.
02:51We have to just figure out some sort of framework and then begin to shift the
02:56vocals over and then go in and fine-tune them if they're not accurate.
03:00I'll start by moving this over 1 measure, go back to 15.
03:05(music playing)
03:22I'll zoom in on my clip, we're at 22/4, zoom out.
03:27So as you can see, there is a lot of zooming in and zooming out, grabbing all of
03:31your clips, moving things over by 1 measure, and starting there as a reference
03:36point, going back to 15.
03:41(music playing)
03:58Now this is an arbitrary decision. Just like the first line of the first verse, I
04:03could shift this over to the left, so it comes earlier by 1 quarter note.
04:07Go back to measure 15 and see how this feels.
04:10(music playing)
04:29That feels a little too early to me.
04:31Let's go back to the way we had it, Command+Z, go back to 15.
04:36(music playing)
04:57We'll go with that.
04:59Moving on to the next phrase, highlighting all of my clips, shifting over 1 full
05:06measure later, and we don't have to go back to 15, we'll start at measure 19.
05:12(music playing)
05:37Moving on to the next phrase. The reason that I'm bringing the playhead back
05:41several measures is that when you're doing something like this, you have to
05:45pre-roll the section far enough in advance so that you have an anchor of where you are.
05:51If I just start the playhead 1 bar before my edit point, I'm not really going to
05:55feel where I am in the phrase. We think of these as 4-bar phrases.
06:00And if I don't give myself at least 4 to 8 bars of pre-roll to listen to the
06:05edit point that I just made, I might feel a little bit confused and actually not
06:09properly place the vocals. Now we made that edit.
06:14Now I'll start at measure 29.
06:17(music playing)
06:32That particular phrase could go either way. It could probably be shifted by a
06:35quarter note one way or the other.
06:37But again, these are decisions that you might make further on down the road when
06:40you've actually got more of a track together.
06:42The goal with this movie is to simply show you how to go about editing a vocal
06:48that wasn't 6/8 time in 4/4 time and where you need to insert space into the phrase.
06:54Some of the final decisions of vocal placement won't occur until the track is substantially further along.
Collapse this transcript
Time stretching the vocals to a faster BPM
00:00As you can see, I made quite a few edit points to my audio clip, and while I
00:04might be sitting in beat against my MIDI drums, I'm not 100% sure that my phrasing is accurate.
00:10So I need to give myself a little bit more of a musical context, and I'm going to create a bass line.
00:15So I'll create a Stereo instrument track using Xpand, and I'll just select
00:24any kind of bass. We'll do a Fretless Bass, that's fine. We'll record enable the track.
00:30(music playing)
00:33Excellent! I'll give myself 1-bar pre-roll, and I already that this song is in G-Major, so
00:41I pretty much know in my head a bass line that will probably work against the
00:45vocals, if not all the way through the song for most of it.
00:48But I'm interested in coming up with an 8-bar pattern that I will paste
00:52throughout this entire sketch arrangement, and then I'll go through and listen
00:55to the vocals against the 8-bar arrangement to make sure that the phrasing will
00:58work in a remix context.
01:02(music playing)
01:22Quantize my bass line to 16th notes, put Pro Tools in Grid mode, and trim off
01:32the unnecessary space here in the region on either side, giving me a perfectly edited 8-bar loop.
01:40I'll use Command+D to duplicate all the way through the song.
01:46So let's take a listen to the first verse, in the first bit of the chorus, and
01:51then I'll move to further in the song towards the end, because it's the ending
01:54that I'm very uncertain about the phrasing.
01:58(music playing)
02:15I heard a MIDI note that didn't sound quite accurate there, let's take a listen
02:19to that very quickly. (music playing)
02:27Quickly edit that, double-click on the region, pulls up our notes, and we can
02:37see that this last note, let's take a listen. (music playing)
02:48That fixes it, we'll quickly repaste, Command+D, and that should fix it.
03:00(music playing)
03:16Excellent! Everything is in time, so let's move ahead. We'll actually bring that back up to big again.
03:24Let's move to the back part of the song, especially this end part where the
03:29phrasing, it may work, it may not work, I am actually not very sure.
03:34I'll play right before the loudest part of the vocal at the end of the song.
03:38(music playing)
04:44Excellent! That seems to work really nicely.
04:47Now we're already at 128 beats per minute, but let's say that you'd like to do
04:51a remix at maybe 134.
04:53Well, let's go ahead and use a great command in Pro Tools, Opt+Shift+3, which
05:00creates a brand-new clip, and it consolidates all of our edit points into one
05:04continuous audio file. It actually writes a new file on the disk.
05:09Now we click on the last to go audio, and this is a monophonic vocal, so I'm
05:15going to select Monophonic and just see what kind of a time stretch that gives
05:19us, and put this on Ticks.
05:23I can manually select my Tempo by going to Window > Transport, I'll choose 134
05:32as a destination BPM.
05:36I'll play to track from right before the first verse.
05:39(music playing)
06:03I can already hear some audio degradation right there on the word I'm supposed to know.
06:07Let's solo that out and take a closer listen. (music playing)
06:15Okay, so before we change our Elastic Audio setting, let's change our BPM back
06:21to 128, which is where we started, close the Transport, and we'll select
06:30Polyphonic for our Elastic Audio Property, reselect the Transport, type in 134
06:38again as our destination BPM, and let's just listen. We don't even need to
06:43listen against the drums, we know it's in beat.
06:45(music playing) Cleaned it right up.
06:51So even with a dry Mono vocal, selecting Polyphonic in the Elastic Audio
06:56Properties menu will yield the best time-stretch results.
07:01Let's scan further into the song and take a listen and make sure that there is no audio degradation.
07:06(music playing)
07:32Let's put this in with the drums.
07:34(music playing)
08:06against a click, but the band drifted from the click.
08:09We weren't sure of the BPM of the original version, we bounced out the vocal, we
08:12Excellent! So it was a long road to get to this point. We took a song that was cut
08:14bounced out the click track from the original multitrack session, and with
08:19Pro Tools' Tap Tempo, figured out what the BPM was at the original session,
08:23then went ahead and programmed a MIDI drum pattern that emulated the pattern
08:27that the drummer was playing, then we were able to lock the vocal up against
08:33that drum pattern which gave us a vocal that was against the Grid but in the
08:36time signature of the original version.
08:39Then we had to negotiate a 6/8 time signature to a 4/4 time signature, and then
08:46we edited the vocal to fit into a 4/4 time signature.
08:50So all of our efforts from the last several movies have yielded this
08:53well-edited vocal against a kick drum and a hi-hat pattern, and now we're ready
08:58to begin building a remix.
Collapse this transcript
Conclusion
Goodbye
00:00Congratulations on finishing Remixing Techniques: Time Stretching, and thanks a lot for watching.
00:06When it comes to creating vocal-driven remixes, the finished product is only
00:10going to be as good as the quality of your vocal time stretch.
00:13Let me put it this way, I've never had an artist ask me to make their vocals sound worse.
00:18If you happen to be a Logic user, or even if you just want more insight into
00:23my remixing process, check out my course Remixing a Song in Logic Pro, where I
00:27show you how to take a song all the way from a dry vocal stem to a fully-fleshed out remix.
00:33Thanks again for watching this course, and best of luck to you on your future remixes.
Collapse this transcript


Suggested courses to watch next:

Remixing a Song in Logic Pro (3h 19m)
Josh Harris

Pro Tools 10 Essential Training (8h 54m)
David Franz


Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski


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