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Mixing a Short Film with Logic Pro

Mixing a Short Film with Logic Pro

with Scott Hirsch

 


In this course, explore a powerful round-trip workflow between Logic Pro and Final Cut Pro that helps sound editors to quickly mix dialogue, sound effects, and music for film. Author Scott Hirsch frames the lessons in a way that appeals to filmmakers of all levels, as well as professional and amateur audio mixers. He starts with exporting your tracks from Final Cut Pro and taking advantage of the film and video templates in Logic Pro, which makes project setup a snap. Then discover how to consolidate and edit dialog, fix noise problems and background hum, and add special effects. Finally, explore how to use automation and EQ to enhance and match your final tracks to the picture.
Topics include:
  • Setting up your project
  • Exporting audio and video
  • Editing dialogue
  • Fixing hum and broadband noise issues with processing
  • Synchronizing sound effects
  • Automating volume
  • Printing the final mix stems

show more

author
Scott Hirsch
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Video, Audio for Video, Post Production
software
Final Cut Pro 7, Logic Pro 9
level
Intermediate
duration
1h 24m
released
Mar 27, 2013

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Introduction
Welcome
00:00 (MUSIC).
00:04 Hi, I'm Scott Hirsch, and welcome to Mixing a Short Film with Logic Pro.
00:08 In this course, we'll explore a powerful workflow for the audio of your short
00:12 film, documentary or other multimedia video project.
00:17 I'll start by showing you how to export audio from the Final Cut Pro video
00:20 editing software, and how to get going with the useful film and video specific
00:24 template in Logic Pro. I'll then, show you how to consolidate,
00:29 edit and cleanup your dialog and sync tracks using Logic's powerful editing
00:32 tools and cross fades. We'll see how to get rid of unwanted hums
00:38 and broadband noise using such tools as the built-in channel equalizer and
00:43 iZotope RX 2 denoiser plug-in. We'll then, look at techniques on how to
00:49 use Logic's volume and plug-in automation to balance and tonally shape your tracks
00:53 to get the perfect mix. When we're done, we'll have a completed
00:58 mix to re-import to Final Cut Pro. We'll be covering all these features.
01:02 Plus, plenty of other tools and techniques.
01:04 Now, let's get started with mixing a short film with Logic Pro.
01:09
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What you should know before watching this course
00:00 The audio workflow and pathway from Apple's video software, Final Cut Pro, an
00:04 Apple's audio software, Logic Pro, has become complex in recent software
00:08 versions. For this reason, it's good to speak
00:11 briefly about the workflow we show in this course.
00:14 And generally, about getting audio to and from Final Cut Pro and Logic.
00:18 Parts of this course, specifically mention a workflow from Final Cut Pro to
00:21 Logic Pro and back. While this is a widely used workflow,
00:25 it's no longer available with the release of Final Cut Pro 10.
00:29 In this course, we're showing the latest version of Final Cut that's compatible
00:32 with Logic Pro, version 7. This decision on our part was based on
00:36 the fact that many professional video editors are still using Final Cut Pro 7,
00:39 and this workflow. We hope in upgrades to come, Apple
00:43 reintroduces a proper workflow from their newest flagship Final Cut Pro, to their
00:46 flagship audio software. And we can adjust this course to reflect
00:50 the workflow when it comes. Until now, we're sticking at the most
00:53 commonly used workflow within the Apple software community.
00:56 It's only optional that you're using Final Cut Pro to benefit from this
00:59 course. We're working with OMF files to move
01:02 audio between programs. And in addition to Final Cut Pro, many
01:05 other video editing software support exporting to this file type.
01:09 When we're done, we're simply exporting audio files.
01:12 So, any video editing program can reimport these as well.
01:15 So, the goal of this course is to show you a possible workflow, but more
01:18 importantly, to explore how to go about finessing and enhancing the audio for
01:21 your short film project. I worked to design a course that uses
01:25 some very powerful techniques in Logic Pro, yet from the point of view that
01:28 you're not a Logic Pro expert. Or even necessarily, a frequent user of
01:33 the software. Here, in this course, I wanted to
01:35 concentrate more on the approach and technique of mixing audio for film and
01:38 video. Rather than, going through all the
01:40 technical possibilities of the Logic Pro software.
01:43 I hope you enjoy it.
01:45
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Using the exercise files
00:00 If you are a premium member of the lynda.com online training library, you
00:03 have access to the exercise files used throughout this title.
00:08 The exercise files have been compressed to a zip file, called exercise files.
00:12 Download and uncompress this file, and you will see a folder called exercise
00:15 files In this folder you'll see the LogicPro project files that correspond to
00:18 the chaptered name and the chapter end files that show the final version of each
00:21 chapter we've worked on. You'll also see some folders containing
00:27 other sound elements. The media for these files is collectively
00:30 shared in the audio files folder. As long as you copy this entire folder to
00:35 your work hard drive, and don't go moving folders around, all files will link up.
00:41 The first time you open it, or if something gets moved, Logic Pro might ask
00:44 you to relink the files. In that case, you can click to locate the
00:48 files yourself or if you're unsure where they are, Logic will perform a search if
00:51 you click this button. Once the files are found, Logic will
00:55 automatically relink the files as long as the files are present on your drive.
00:59 If you're a monthly or annual subscriber to lynda.com, and you don't have access
01:02 to the online training materials. That's okay too.
01:05 You can follow along with your own media. Okay great!
01:09 Let's get started on mixing a short film with Logic Pro.
01:12
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1. Getting Started
Why use Logic Pro?
00:00 Why do we want to take our audio out of the video editing software we're working
00:03 in, like Final Cut Pro? It has the audio capabilities, right?
00:07 This is a perfectly valid question. In this movie I'll outline some key
00:10 reasons why you'd want to go through the trouble of exporting your audio tracks to
00:13 Logic Pro. First and foremost, Final Cut Pro is
00:17 primarily a video editing program. There are some audio features bundled in
00:21 there, but the whole architecture of the program is build around editing video and
00:24 working with the visual aspects of your short film.
00:28 So, if you're willing to make the jump and follow me through this course, you'll
00:31 be able to take control of your audio and use an appropriate tool for the job.
00:36 Which in this case is Logic Pro. It's a very powerful editing and mixing
00:40 software that's designed from the ground up to specifically deal with audio.
00:45 When we're done we'll be able to export our finalized mixed tracks or split out
00:49 mixed stems back to Final Cut Pro. I'm going to step into Logic Pro and I
00:53 want to point out a few reasons why using Logic Pro will benefit your work flow.
00:57 This is a Logic project containing the end result of the course, our mixed short
01:01 film. Logic gives you the ability to
01:04 objectively listen to each of your source audio files.
01:08 Here we have a common dialogue situation where there is a lavalier track as well
01:11 as a camera mic or boom track. In Logic we can objectively listen to
01:15 each of the sources. And zoom way in on the wave forms to make
01:18 a better informed decision about what we want to use.
01:21 One or all of these in a combination. We can also adjust the regions in a high
01:25 resolution level. Down to the sample.
01:28 148 thousandth of a second. This can help us work with things like
01:32 phase issues. Something we'll go over in this course.
01:35 Now here in the Mix window, I'll show you the Logic ships with an arsenal of
01:39 extremely powerful real time processing tools, like the Channel Strip settings
01:43 and also Space Designer. These tools can help you effectively
01:48 sound design your film and also fix problem areas.
01:52 Plus the ability to add on additional industry standard plugin bundles, such as
01:58 isotopes, RX noise reduction, is huge. Then when you're ready to mix your
02:03 tracks, you get very high resolution and flexibility with your volume and plugin
02:07 automation. Essentially every parameter can be
02:09 automated to enhance your mix. So whether you're a seasoned video
02:14 editor, a beginning filmmaker, or a budding sound designer, this course is
02:17 for you. We'll go through all you need to know to
02:20 make it easy to integrate Logic Pro and to mix your short film project.
02:23 Trust me, you and your audience will appreciate it.
02:26
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Initial setup and views
00:00 Since Logic Pro is initially set up more for music production, it isn't configured
00:04 for audio video work right out of the box.
00:08 In this video, I'll go over a few settings and ways to manipulate the view,
00:11 so the look and functionality of Logic Pro will be better suited to mixing a
00:14 short film. First, let's open up Logic Pro.
00:18 By default, you get this New Project dialogue window.
00:23 We'll choose Empty Project for now. Now in Logic, you always have to have at
00:27 least one audio track, so for now let's make one mono audio track, with the
00:31 default input and output parameters here. We don't need to see the library yet, so
00:36 we can uncheck this box. And the window we get brought into, is
00:40 called the arrange window. This is where we can see our tracks in
00:43 the traditional timeline format. It's also where we'll be doing the
00:47 majority of our work in this course. You'll notice on the left you can see a
00:51 quick view of the main output fader. Basically a volume control of our main
00:55 stereo output and the fader volume control for our one audio track we just
00:59 created. You'll always have quick access to your
01:03 output fader and one selected track here. Another very important window in Logic is
01:08 called the mix window. Press the buttons Cmd+2 on your keyboard
01:12 to open up the mix window. Here we see another view of the two
01:15 tracks, plus one more master fader control.
01:19 You can close this window to return to the arrange window, but it's good to know
01:22 how to get to the mix window easily to see all of you tracks together in a
01:24 different way. There are certain things you can do on
01:28 your tracks that are only available in this window.
01:31 We'll go over those later in this course. Now back in the arrangement lets set up
01:35 some more views that are video friendly. Up at the top of the timeline, we can see
01:40 the global tracks. If we open the disclosure triangle, we're
01:44 seeing markers, signature, and tempo. Most of these views are for music
01:48 creation. So let's customize global tracks to
01:51 better suit our video workflow. Go to the Local menu > View > Configure
01:57 local tracks. Now let's uncheck tempo and signature,
02:03 and check video. Leave markers, we'll need those, and
02:07 we'll click Done. Next, we'll configure some global and
02:11 project settings to match our video workflow.
02:15 It's important to know that Logic Pro has two sets of preference panels that you'll
02:19 use. One set is the main Logic Pro Prefs,
02:22 which are global settings that remain from project to project.
02:26 And the other settings panel, called project settings, which are specific to
02:29 the project you're in. Let's visit both of these.
02:33 First go to File > Project settings > Audio.
02:37 This is the project settings that are specific to the project that we're in.
02:40 And let's change the sample rate to 48 Khz.
02:44 It's the standard sample rate for video post-production.
02:48 Once you're here, you can tab across the top to get to the other tabs within the
02:51 project settings. Let's go to Synchronization, and we'll
02:55 choose 23.976 frames per second. This is the frame rate of the video we'll
03:00 be working on in this course, but you should know you can go here when you need
03:02 to change the frame rate for any other project.
03:05 Now, let's close the project settings. Next I want to show you the global
03:10 preferences, so go to Logic > Preferences.
03:13 For your reference, this is the global preferences window and it controls the
03:16 parameters across all of our projects. Now let's go ahead and save this project.
03:22 Let's go to File > Save As, and well call it Logic Short Film Template.
03:27 Let's keep Include assets checked, and let's check Copy external audio file to
03:33 project folder. These selections here will keep our files
03:38 well organized within one project folder. Let's locate it to the desktop for now
03:42 and click save. Now if you notice in the transport down
03:46 at the bottom of the arrange window. We're still referencing bars and beats.
03:50 These are musical time references. Let's actually view Simty video timecode
03:54 instead, since that's what our video will be synced to.
03:58 Right-click on the transport numbers, and choose Big Simty display.
04:03 Also, you can choose the giant Simty display for a pop-up version of our Simty
04:07 timecode. Next let's make a few tracks.
04:10 Click on the plus sign next to the global tracks at the top.
04:14 We'll type 11 to make 11 mono audio tracks.
04:17 Again, we'll deselect open library. When we're done, we have 12 tracks, and
04:22 we're well on our way to creating a great audio for video template.
04:26 Great. These new settings we just changed are
04:28 specific to this project we made. Eventually, we'll be making our own
04:32 template. In the next movie, we'll further
04:35 customize our logic for short film project, and create a template that we
04:38 can always use for audio, for video work in Logic Pro.
04:43
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The power of the template
00:00 The best way to organize a logic procession for audio post-production, is
00:04 to break up the sound elements into stems.
00:08 Think of a tree with multiple branches, branching out further into stems.
00:12 There's three main stems we'll designate. Dialogue, where all your synced sound
00:17 captured on the shoot will live. The effect stem where any sound effects,
00:22 fully or background sound will live. And the third is music.
00:26 Where the music tracks will go. By routing the outputs of all of our
00:29 tracks to these three categories, we'll be able to organize and mix our video
00:33 project in a very efficient way. So let's designate these first 12 tracks
00:40 as dialogue tracks. we'll name them DIA, short for dialogue,
00:45 one through 12. Double-click the first track header and
00:49 rename it DIA 1. Type Cmd+2, to get to the mix window.
00:55 Now here in the Mix window, drag a selection around all of the audio tracks
00:59 to select them all. Double-click to highlight the name on the
01:04 first track, then hit the Tab key, and watch while the names of the rest of the
01:07 tracks will follow suit with incremental numbers.
01:11 This is a great shortcut. Keep in mind that these tracks we made
01:15 are mono tracks. They contain a single sound source,
01:18 panned to the center. This is actually perfect for dialogue
01:22 sources. Now make sure all the dialogue tracks are
01:25 still selected. Then we click in the Output tab here, on
01:28 anyone of the tracks and change it to Bus 1.
01:33 As you can see, all of the selected tracks' outputs are now assigned to
01:37 Output to Bus 1. And Logic automatically made an auxiliary
01:41 track with the input of bus 1. This auxiliary track, won't contain any
01:46 audio regions in its timeline. But rather, it's mixing channel that all
01:50 of our dialogue tracks will route through.
01:52 We can use a pathway called a bus as we used bus one here, to route audio from
01:56 our dialogue tracks to this auxiliary track.
02:01 We'll name this auxilariy track DIA stem since it represents the output of all of
02:05 our dialogue tracks. Now we're going to do the same with our
02:10 effects tracks. Back in the arrange window, click to
02:14 select the last dialogue track. Then use the plus button at the top to
02:19 add four mono tracks, then again to make four stereo tracks.
02:26 Now let's go back to the Mix window. If you already have it open, you can use
02:29 the Cmd and Tilde key, to toggle between any open windows.
02:34 Now in the Mix window, we'll name them using the same method that we named the
02:37 dialog tracks. With all tracks selected, name the
02:41 effects one track, then hit Tab Again, with all the effects tracks still
02:47 selected, set their outputs to Bus 2. And name the auto created aux track
02:54 effect stem. Lastly, we'll do the same thing with
02:58 music tracks. These are all going to be stereo, since
03:01 music sources are almost always stereo, we'll make four stereo music tracks.
03:09 Back in the Mix window, we'll name them mus, short for music, one through four.
03:18 And we'll route them the same way, using Bus 3.
03:22 We'll name the corresponding aux track "musstem," short for music stem.
03:27 Great. Now, we've set up all of our tracks and
03:30 three corresponding auxiliary tracks, as our stem outputs.
03:34 Once we're done, I like to color code the tracks so I can keep track.
03:38 Select the dialogue tracks and go to View > Colors.
03:43 We'll make the dialogue tracks dark blue. Effects tracks will be colored pink.
03:53 And music tracks will be yellow. Now we have a working template, already
03:59 named and routed perfectly as a starting point for all our post-production
04:03 projects. We can save this as a template and be
04:07 able to call it up whenever we start a new logic project.
04:11 Now I'll name this template short film template.
04:15 Now if I close this project and save it, and then I go to File > New, to open up a
04:21 new project. You see the new project's template dialog
04:28 box that we saw earlier only this time at the bottom, there is a folder called my
04:32 templates and here's the short film template we just created.
04:37 Now that we've gotten all the set up out of the way, we can enjoy the benefits of
04:40 the template we made every time we work in an audio for video project.
04:45 Keep in mind, you can alter and enhance this template anytime you see fit and
04:49 re-save it.
04:51
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Exporting audio and video from Final Cut Pro 7
00:00 In this movie, you'll see us working on a Final Cut Pro7 project.
00:04 This Final Cut Pro project file, is not included in the exercise files for this
00:08 course. But we're showing it here as a
00:10 demonstration of the complete Final Cut Pro to LogicPro workflow and back.
00:15 If you own Final Cut Pro 7 software, you're welcome to open up any Final Cut
00:19 Pro 7 project and follow along with these steps.
00:23 As I also suggested in the What You Should Know Before Watching This Course
00:26 video, it isn't essential you have Final Cut Pro 7 to take advantage of the
00:29 concepts presented in this course. So here in our desktop, we have our
00:35 castles_fcp folder. And inside there, we have a spot for our
00:39 exports called toaudio. And in those folders, we have a spot for
00:43 our audio, and a spot for our video. Back over in Final Cut, we've got our
00:48 sequence. We're just going to give it a quick
00:50 listen to make sure it's all in sync.
00:53 >> But the company is in free-fall, and you want to take risk again.
00:58 It's a creative approach.
01:00 >> All right, that looks pretty good. So first, we're going to export our OMF,
01:04 that we'll be sending to Logic. We'll go to File > Export, Audio to OMF.
01:11 And here we've got a couple of options. We want to leave our sample rate and our
01:15 bit depth the same, but our handle length will change.
01:20 In this case you want to do ten second handles, and then make sure you include
01:24 cross fade transitions, levels. But let's leave pan unchecked, and what
01:28 the handle is, it just gives you a little bit of heads and tails when the files get
01:32 imported into Logic. So we'll click OK, and we'll choose
01:38 castles_fcp, to audio, audio. Here's where we'll send our omf.
01:44 We'll just double-check, and there's our OMF.
01:52 So back in Final Cut, we'll export our video.
01:54 And to do that, we'll just go to Export > Quick-Time movie.
01:58 Or the shortcut command for this is Cmd+E.
02:02 And make sure our video folder is selected, and under include we want to do
02:06 video and audio. Make sure that make self-contained movie
02:09 is checked, and we'll leave the setting at current settings.
02:13 because we're going to use a third-party program, such as Compressor, or Adobe
02:16 Media Encoder to compress this down to a smaller file size.
02:19 We'll hit Save and we'll sit here for another four minutes.
02:26 All right, so back to our desktop and inside our video folder, we have our
02:30 movie and we'll just give that a quick double check.
02:34 That looks pretty good and now once we get this compressed to a smaller file
02:38 size, we'll be ready to import it into LogicPro to get to work on our sound.
02:44
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Importing into Logic Pro
00:00 An OMF, or Open Media Framework file, can transfer all the audio information,
00:05 tracks, time code placement and edits from Final Cut Pro to transfer it to
00:09 Logic. Once you have your properly exported OMF
00:14 and the QuickTime reference movie on hand, it's time to import them into
00:18 Logic. In this movie, we'll convert the OMF file
00:22 into our existing Logic template, import the reference movie, and make sure it's
00:26 all in sync and ready to go. Getting an OMF into Logic is a simple
00:32 process. With a Logic project already open, like
00:35 the one we have here, titles 0105, we can import the OMF file.
00:40 And the new tracks contained in the OMF will appear in our timeline.
00:44 Notice that this current Logic project uses the short film mixing template we
00:48 made in our previous movies. Select the last track, and then go to
00:53 File > Import. Select the OMF file, which is on the
00:58 desktop, in our castles_fcp to Audio File folder.
01:05 Logic will then ask you for a location to save the audio files.
01:09 Let's chose the Audio Files folder of the Current Project folder.
01:13 The next part may take a couple of minutes for Logic to make over views of
01:16 all of the regions it brings in to the Logic project.
01:19 And once the timeline's populated and the region overviews are drawn, we'll zoom
01:24 out a little bit. We can use Ctrl + Opt and left arrow,
01:28 which is the default key command Ctrl + Opt, left and right arrow for horizontal
01:32 zooming and logic. Now, you'll notice half the files are
01:37 grayed out. That's okay.
01:39 Logic just had its song end defined too early in the timeline.
01:43 Up at the top here, drag the little rectangle in the timeline ruler to well
01:47 past the end of the movie and those regions will no longer be grayed out.
01:53 Next, we'll name these newly imported tracks OMF 1 through 12.
01:58 Toggle to the Mix window, Cmd + ~, select all the new tracks by dragging a
02:03 selection around them, and name the first OMF track, OMF Space 1.
02:09 Then remember, we can hit the Tab key and the rest of the tracks will auto-name
02:13 with incremental numbers. Let's color code these tracks brown.
02:23 Good. We now have all the OMF audio into our
02:26 project. Now, we need to import the video file.
02:30 Open up the global video track and select Open Movie.
02:35 Let's choose the castles.mov movie from our to Audio folder in the Video folder
02:41 in here. Now, you see the movie opens up into the
02:45 timeline, and a big video window appears. This video window can be re-sized by
02:50 right-clicking anywhere on the video window or dragging its edges to be
02:53 smaller. Alternatively, you can have a mini video
02:58 window at the top left of the arrange window.
03:01 Just open the disclosure triangle where it says Movie.
03:05 Now, notice something interesting. If we hit Return to go to the beginning
03:08 of the timeline, you'll notice that the beginning of the movie's burned and time
03:12 code starts at time code hour 00:59:30:00.
03:15 And our Logic timeline in our current project begins at hour 1:01:00:00 time
03:23 code. We'll need to compensate to make our
03:28 timeline match the video's timeline. So, to do this, we'll go to Project
03:35 settings, Synchronization and change bar 1, 1, 1, 1 to start at 00:59:30:00, which
03:43 is actually the starting time of the quick time movie.
03:50 Then, we'll move the video back so it actually starts at bar 1, 1, 1, 1, 1.
03:57 That should sync our timeline and the video up.
04:00 Double-click the smaller video window to open up a bigger window, and I'll hit
04:04 Play and Stop, and the time code should match wherever we stop.
04:09 Also, to double check our time code at time code, 00:59:58:00, which is exactly
04:15 2 seconds before time code hour 1, there is what we call a 2 pop, which is a
04:20 simultaneous blip on the sound track and a corresponding one frame of video.
04:30 This is placed here on purpose so that when we do this process, we can ensure
04:33 there is sync between the video track and the audio tracks.
04:38 Now that we have synced both the video and audio using our settings and
04:41 synchronization, these should line up. And, after zooming way in we see that
04:47 they do, we are now in sync. There is one other way to check the OMF
04:53 sync against the original movie sync, and that's to turn up the reference audio on
04:57 the movie file. So now, we're hearing the actual original
05:02 sound from the QuickTime movie super imposed against the OMF audio in our
05:05 Logic Project. Now, if you hear just a little bit of
05:09 phasiness against the Logic output in the QuickTime, we're as close as we can get
05:13 to being in sync.
05:16 >> A big risk for you on this Columbia Project.
05:19 The firm could be on the line here. 6:00 p.m.
05:23 tonight, simple deadline, beat it.
05:29 >> If we were to hear an echo or delay, we would then determine that we're actually
05:32 a frame or more out of sync, which would be bad.
05:36 But if you hear just that slight phasing, that means you're good.
05:39 Great. Now that we're in sync, we can perform a
05:42 very useful function that Logic provides to video.
05:45 We can use the Detect Cuts feature. This will actually place a visual marker
05:49 on all the edit points in the movie. It can be very useful when we're doing
05:55 our sound work in Logic. So now, once we've detected the cuts,
05:59 Logic placed a marker on every cut. And we can use the key Cmd + Ctrl and
06:03 decimal point on the numeric keypad to select and go to the next cut as we move
06:07 through our Logic project. Now, as you've seen importing the OMF and
06:13 QuickTime video into Logic is a crucial step, and once you do a few it becomes
06:16 second nature. And now, we're quickly on our way to
06:20 shaping up our film's sound. We've got everything in sync and we're
06:24 ready to go.
06:25
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2. Editing Dialogue and Location Sound
First steps
00:00 Now that we've successfully imported our media from Final Cut Pro to Logic.
00:05 Its time to start sifting through the material on these tracks and breaking out
00:08 these regions to their appropriate stem tracks.
00:12 In this movie, we'll look at the best way to stiff through these tracks keeping
00:15 only what's useful and organizing as we go.
00:18 Now in addition to the tracks we imported via the OMF, we have all these empty
00:21 tracks we made in our short film template.
00:25 The next steps are really where we start getting our hands dirty.
00:27 We're going to start going through all the regions from the original OMF tracks,
00:31 and moving them up to the appropriate dialogue, effects, or music tracks.
00:36 You'll be required to listen and make some quality judgments about the audio as
00:40 you go. Most of this material is going to end up
00:43 in the dialogue sync tracks, since there hasn't been a bunch of effects or music
00:46 added yet to the movie. But within the dialogue sync tracks we're
00:50 going to have to come up with a strategy to keep things organized.
00:54 The first rule of thumb is that if there's nothing in an audio region, or if
00:57 it sounds like complete garbage, we can ignore it.
01:00 The first two clips on tracks 1 and 2 look like they have nothing on them since
01:04 the wave form looks non-existent. Let's confirm this by soloing those
01:10 regions and listening to them. Select it and type the s key.
01:15 We can solo both these regions by dragging a selection around them.
01:19 Then, to move the play head to the selected region, Click the set locators
01:23 button at the top of the arrange window. This will set locators and loop playback
01:29 of the currently selected clips. Now we do indeed hear nothing so let's
01:35 get rid of these. We'll type delete to remove regions from
01:38 the arrange window. It is common when you get an OMF to
01:41 receive some dead regions or regions from mic sources that are not usable as we'll
01:45 see. Next we have 6 regions on the tracks
01:49 below. One is a voice-over, the female reporter
01:52 voice. And the other is the Mr Dalton talking
01:55 off screen. Let's solo these and listen to them.
02:01 >> Sensation no more.
02:03 Once award winning architect fails to deliver on this downtown.
02:09 >> Joseph is our most gifted architect.
02:10 He takes risks, we all know it.
02:12 >> Now when we examine these regions further by zooming in both horizontally, Ctrl
02:17 option right arrow, and vertically, Ctrl option down arrow, we'll notice that the
02:21 clips are actually the same thing duplicated.
02:26 You see how the wave forms on both tracks are identical?
02:30 Having duplicated regions not only makes things louder, but it also makes things
02:34 more confusing. We have more to deal with.
02:38 So in this case, we'll delete the bottom three regions.
02:41 Now Press the S button to release the regions solo, and Click the cycle button
02:45 down in the transport window to release the loop.
02:50 Another very crucial setting that we have to ensure is set here that leads to
02:55 moving regions up and down tracks in the timeline.
02:59 Lets go to the Logic Pro preferences general settings to enter the global
03:04 preferences. Then Choose the Editing tab.
03:08 Now make sure that the limit dragging in one direction for a range is checked.
03:14 When this option is checked and you drag a clip from track to track, it keeps its
03:18 position horizontally. And without doing this you're in danger
03:22 of sliding clips inadvertently out of sync as you move them.
03:26 Great, so now we'll drag the three top regions we had here onto the dialogue
03:30 stem tracks. Let's just decide right now that DIA
03:34 tracks 11 and 12 will be used for voice-over and any off-screen or replaced
03:39 dialogue for the remainder of the movie. So I'll drag the regions to these
03:44 respective tracks. Now, as you can see, you have a little
03:47 bit of work in front of you. Each region in the movie has to be gone
03:51 through meticulously, listened to, categorized.
03:55 And placed on a track that makes sense for its sound.
03:58 So let's do a couple, for example. Let's listen to the first line of
04:02 dialogue. It's our character, Mr Dalton, and he
04:04 asks, did you finish it? Let's take a listen.
04:09 >> Did you finish it?
04:12 Did you finish it?
04:12 >> Now you'll notice that some dialogue like this example actually has more than one
04:16 mic source. A lavalier attached to the actor's one.
04:21 A boom mic is another one. And the third one is perhaps the camera
04:24 mic. Listening to the regions soloed one after
04:27 another, we can demonstrate this.
04:30 >> Did you finish it? Did you finish it?
04:31 Did you finish it?
04:32 >> Tracks one and two sound pretty clean, although different.
04:35 One is most likely the boom mic. Two is the lavaliers, and it's a little
04:41 more boomy, and more close sounding. And three is sort of a distant maybe
04:51 camera mic with a lot of room sound in it, or it could possibly be the other
04:54 actors' lavalier. Now, here's where we need to make a snap
04:58 judgment. The first two are very usable, and they
05:01 sound okay. It's actually too early to decide which
05:03 one we want to go with, the boom mic or the lavalier, or maybe a mix of both of
05:06 them. But it's pretty clear here that the third
05:10 camera mic is not useful. So let's mute it and not move it up to
05:14 dialogue tracks. May delete it later but at least for now
05:18 we can type m to mute it, that way we'll leave it in the OMF tracks and we can
05:21 move on. The other 2 regions we'll move up to
05:26 dialogue tracks 1 and 2. For this scene we'll always keep Mr
05:30 Dalton's dialogue boom region on track 1, and his lavelier on track 2.
05:35 So for now our task is to break up usable dialogue tracks and keep them consistent
05:39 from clip to clip, on the same tracks for the entire scene.
05:43 So when we hear this clip, and Dalton's next clip, you know I'm taking a big
05:47 risk. Let's listen to that.
05:50 >> You know I'm taking a big risk putting
05:52 you on this Colombian, you know I'm taking a big risk.
05:57 >> We can tell they are both the same
05:59 sources so we'll pull them up onto the same tracks.
06:03 We'll drag them to tracks 1 and 2, the boom and the(UNKNOWN) .
06:08 >> You know I'm taking a big risk putting
06:10 you on.
06:11 >> Now the first part of the scene, after some listening and moving clips around,
06:15 ended up like this. I'm going to open up, another project
06:20 with the scene finished. As you can see in this new project,
06:23 there's a lot of muted clips that didn't get used in this scene and the best
06:26 sounding sources have been placed on the appropriate dialogue tracks.
06:31 It's a far from perfect edit, but it's a really good start.
06:35 And much more easy to deal with than the mess we had in the original OMF tracks.
06:39 And we'll refine this further as we go through the course.
06:42 Now obviously you can't have a track for every character in the movie.
06:46 So the convention going forward is that you use the top few tracks for the first
06:50 scene. In this case maybe tracks 1 through 4.
06:54 And then in the next scene we'll use the next few tracks.
06:56 In this case maybe tracks 5 through 9. Then when we get to the scene after that
07:02 we'll return to the first tracks, maybe 1 through 4.
07:06 This is referred to as checker boarding through the dialogue tracks.
07:10 So now, as you can see, we have some work to do on this movie.
07:13 When you open up the end version of this project, you can see an example of how
07:16 our timeline might look after all the work is done breaking out our OMF tracks.
07:22
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Dialogue editing: Part one
00:00 At this stage of our project, we have taken the time to break out all the OMF
00:04 regions into our template tracks. As you see here we've narrowed our
00:08 session down to only the necessary regions, and they're all neatly organized
00:12 in the timeline. They're checkerboarding back and forth in
00:15 the dialog tracks between scenes. In this movie we'l explore some
00:19 techniques that will help finasse these newly organized regions into coherent
00:23 dialogue and sync tracks, that play seemlessly though the scenes of our film.
00:28 The first thing we should do here, is get rid of the OMF tracks and regions we
00:32 didn't use from the original OMF import. Now remember it's good to have some
00:36 previously saved version of these tracks, in case we need to get back to them.
00:41 But for now, in the sake of trimming down our track size, we'll delete these from
00:44 this project. Type Cmd + 2 to enter the mix window, and
00:48 we'll drag a selection around all of the OMF tracks, and we'll type the delete
00:53 key. And, you'll get a warning that these
00:56 tracks are used in our range window. Click delete anyway, and move on.
01:01 OK now, back at the arrange window, we see these tracks now have no output.
01:05 Again, we can choose to leave them here, but we're going to delete them.
01:09 One thing I do want to to grab before deleting is the two pop region.
01:13 Click on the last track, MUS4, and let's make a new track just specifically for
01:18 tones. And we'll name it tones, and we'll drag
01:23 one of the two pop regions, those little blips, right into that track.
01:28 Now we can safely delete the OMF tracks. Select the first one and type delete.
01:34 You'll get warnings about there being regions on the tracks, Keep typing delete
01:37 and okay until they're all gone. Alright, now for some dialogue editing.
01:42 This second full scene in the film starting at scene 30 in our markers list
01:46 is a standard dialogue track layout, which means on the top track, dialogue
01:50 six, I've edited just the boom microphone source.
01:57 Both actors are picked up by the boom, and by far the most natural sound, but
02:01 you can hear a bit of the room in it. The two tracks below are the two lavalier
02:06 tracks for each actor. The top one in dialogue 7 is the
02:09 assistant character's laugh, and dialogue eight contains the young architect
02:13 characters laugh. We'll eventually use these regions to
02:17 fill in the sound of the actors against the boom track above, we'll use them only
02:21 when they speak. The first order of business is to clean
02:25 up the boom track's edit, and make sure it's seamless on its own without any
02:29 skips or bumps. So let's solo the regions, and this time
02:33 we'll solo the whole track, not individual regions, by clicking the S
02:37 button in the track header. That way the whole track is so low not
02:41 any individual regions. Now, let's make sure the editing mode
02:45 called the Drag mode in Logic Pro up on the right here, is set to no over lap,
02:50 this will make moving regions act in a way that's useful for the kind of editing
02:54 we're about to do. Now there's some editing tools we'll go
03:00 over here. The first tool is the trimmer tool, which
03:04 becomes active at the bottom edge of regions if we're using the main pointer
03:08 tool. You might have to zoom in a little to see
03:11 this. Now at the top edge of regions, we get
03:14 the trimmer slip tool, which rolls the edit between regions if they're touching.
03:20 Let's demonstrate the trimmer here on this clip where the assistant says, well
03:25 6 p.m.
03:27 >> Well.
03:28 >> Now this line is off camera. We decided to keep just the laugh, but
03:32 lose the line, well. So we can use the Trimmer slip tool to
03:36 remove it and drag in the preceding shot.
03:39 >> Now let's take a listen. (SOUND)
03:45 >> 6:00 p.m.
03:46 >> Okay that worked just fine, but there is
03:48 a little talking from the preceding scene.
03:52 Your first instinct might be just to cut that out, but remember our goal is to
03:57 make it seamless here so there can be no dropouts.
04:03 So we'll have to fill this in with actually some room tone from somewhere
04:07 else in the scene. We can select an empty area, such as
04:10 right before the clip where we were looking.
04:13 To do this hit Escape to open our tools palette, this is a good way to get to see
04:17 all of our tools and choose them. Now make sure the track is selected, and
04:21 choose the Marquis Tool which is the plus button tool.
04:25 With a marquis tool, select an area of room tone, just room tone no talking, and
04:30 type Cmd+C to Copy it to the clip board. Next, we can make a selection with the
04:37 marquis tool just exaclty where we want to paste it, and this time, type Cmd+V.
04:43 You may need to use the tremor tool after that just to finesse the edit a little
04:51 bit. 6:00 p.m.
04:54 (SOUND) Great, now let's take a listen. 6:00 p.m.
04:59 (SOUND) Okay, good, that fixed the edit. Next we want to make sure that every edit
05:06 has at least a tiny crossfade. Again, to avoid any bumps in the road, so
05:11 that it goes seamlessly from one cut to the next.
05:15 There's a quick way to batch fade a group of regions.
05:17 Let's select all the boom track regions, with the exception of the last region.
05:22 We're going to create a crossfade between all these regions, so the last region has
05:26 nothing to crossfade itself into, so we'll leave that one unselected.
05:31 Now, in the Inspector, on the left hand side over here, open the disclosure
05:36 triangle where it says 24 selected, this is our object parameters box.
05:43 And then you can go down to where it says fade, and click equal power cross fades
05:48 and drag up to a value of one, that's one millisecond.
05:53 You should see crossfades between every region now in white in the arrange
05:57 window. These cross fades can be adjusted
06:00 individually, either with the inspector or with the fades tool, if you hit Escape
06:04 and you choose the fades tool. So now we'll continue to work through the
06:11 boom mike in this scene and all scenes, checking each edit and making crossfades
06:14 over each one. We'll also be Copying and Pasting room
06:18 tone where necessary, to make it as clean as possible.
06:21 The end version of this exercise file shows the end result of all this work.
06:27
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Dialogue editing: Part two
00:00 We're continuing our dialog edit here for this scene in the office.
00:04 They've gone through and made a clean boom track, and now we'll explore some
00:07 techniques for the lavalier tracks, which we plan to blend into the boom track to
00:10 make it a little more solid sounding. Lavalier mics are tricky the need to be
00:15 brought in and out from the boom track unnoticed so fading in and out of them
00:19 will eventually be a necessity. In addition, we need to talk about the
00:24 negative effect blending two microphones can have on the sound.
00:29 Because the sound is hitting the mics at slightly different times in space, the
00:33 closest mic, in this case the lavalier mic, is receiving the sound slightly
00:36 before the boom mic which is a little farther away.
00:41 Technical term for this is that the mics are slightly out of phase from one
00:45 another. Let's solo track six to hear the
00:50 architect's first line on the boom only.
00:57 >> Is he sending you in here with scripted-up dialogue and everything?
01:01 >> It sounds okay by itself.
01:03 Now, let's listen to the same dialogue from the lav track only.
01:06 Let's solo this and listen.
01:08 >> Is he sending you in here with scripted out dialogue and everything?
01:17 >> Okay it sounds different, but it sounds
01:19 okay. Now let's listen to both tracks blended
01:23 together.
01:24 >> Is he sending you in here with scripted out dialogue and everything?
01:33 >> And this sounds kind of hollow, right?
01:36 This is due to a phase issue between the microphones.
01:39 The solution is to look closely at the wave forms, and line them up together
01:44 better so they're more in phase. This is one of those tasks that you need
01:49 an audio system like logic pro to accomplish since final cut doesn't get
01:53 this fine of resolution. So let's go into the finest editing mode,
01:58 up in the snap menu. Choose samples.
02:02 This will give us the finest resolution. Now, we'll pull the dialogue eight track
02:07 right up next to dialogue six. This is the lavanliere right next to the
02:11 boom track. Now, you want to zoom in, so you can see
02:16 the peaks of the wave forms. And you can see here, they're a little
02:19 off from one another. So with the pointer tool, slide the
02:23 bottom region ever so slightly until its wave forms line up with the top region.
02:29 Good. Now that we've lined these up, these
02:33 regions should be in phase. Now let's zoom out and take a listen to
02:38 our work.
02:40 >> Is he sending you in here with scripted out dialogue and everything.
02:47 >> Now as you can hear it's much better
02:49 sounding it's actually worth it to mix these two regions together whereas before
02:52 it just sounded like hollow mess so any time you have to use two microphone
02:55 sources. You have to be aware that there might be
02:59 this kind of phase issue at play. Okay, now to finish up, we just need to
03:03 fade in and out of these regions to make it seamless against the boon track.
03:08 We'll use the fade tool to drag a small fade in and out of the region.
03:16 We'll continue using these methods to complete the lavalier mike edit for this
03:20 scene.
03:21
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Fixing hum problems with processing
00:00 We're now going to take a look at some noise problems you might encounter when
00:04 you're editing your dialogue tracks. Continuous tonal noise problems, like a
00:09 refrigerator, or a machine based hum, are common but sometimes, the easiest type of
00:14 noise to fix. In this movie, we're going to look at
00:18 removing a hum from a scene using an equalizer plugin.
00:22 On dialogue track three in this scene, Mr Dalton is sitting at his desk.
00:27 There is no dialogue here, but we'd like to preserve the sounds of his movements.
00:31 Unfortunately, there's a rather annoying hum that makes the scene kind of hard to
00:40 watch. (SOUND) Luckily, we can use an equalizer
00:46 to notch out the offending frequency and save the day.
00:52 We'll use the Logic Channel EQ as a real time plugin.
00:58 With track three selected, click in your Insert Column on the track in the
01:02 Inspector on the left and locate the Channel EQ.
01:07 This is a real-time plugin, so we can move the controls and we'll hear instant
01:12 results. First, we need to locate the audio
01:16 frequency at which the hum is active. Click set locators to set a playback area
01:23 around the regions. Next, let's go the second set of settings
01:28 on the EQ and turn the gain up all the way.
01:33 This is one of the four bell shaped or parametric bands on this multiband EQ.
01:40 Next change the q value to the highest until you get a nice narrow band.
01:47 Now is the fun part, while playing the clip start sweeping the freqency setting
01:51 until you hear the hum get louder. Let's try this.
01:57 (SOUND) Now as you can hear, it got louder around 120 hertz.
02:11 We could even type in 120 in this field to be more precise.
02:15 Great, now that we've found the offending hum we can simply pull the EQ gain down
02:20 all the way to minus 24DB. One other thing we want to do in the
02:25 channel EQ is to engage the high pass filter, that's the one on the far left
02:29 here. This cuts out any low frequencies and
02:33 allows all high frequencies to pass. If we set this control to around 75
02:38 hertz, that'll be good at removing any low frequencies we don't want in this
02:42 scene in addition to the hum we've already removed at 120 hertz.
02:47 Let's take a listen after we've done this.
02:50 Now as you can hear the hum has been removed and we were able to salvage this
02:59 clip. But we're not done quite yet.
03:05 Remember, this is a real time plugin and we don't want this to effect every clip
03:08 on this track for the whole movie. So let's actually render the effect to
03:13 this clip. With the regions still selected, right
03:17 click on one of them and choose bounce in place.
03:21 The bounce regions in place dialogue will appear, now, we can name them Dolton EQ.
03:27 We have to put it on a new track for now, and let us leave the original source
03:31 regions muted. We will leave all the other settings,
03:35 click OK to perform the bounds. There we go, we have a new track with the
03:41 rendered regions in there. We can keep the old ones or we can just
03:46 drag these regions up there and delete the track and don't forget to remove the
03:50 EQ setting on the real-time EQ. Clicking here just to choose no plug-in.
03:57 Now you've got some rendered regions with our EQ that remove the hum.
04:01 You can use this kind of eq processing to avoid any continuos hum like sound on
04:06 clips you encounter in the future.
04:10
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Fixing broadband noise problems with processing
00:00 Broadband noise such as wind on the beach is much more difficult to remove from
00:05 dialogue tracks than hum, for example. That's because unlike a hum, the
00:10 offending sound is scattered all over the frequency spectrum.
00:14 And not just centered in one place. In this movie we'll explore how to use a
00:19 noise reduction tool like Isotopes RX Denoiser in Logic Pro to help alleviate
00:24 broadband noise issues. The beach scene is very noisy, and it's a
00:30 ripe candidate for dialogue replacement, which has actually been recorded.
00:35 We have it muted down here in track 11 below.
00:38 Even though we might end up using the Dialogue Replacement, we'll still need to
00:43 hear the original dialogue as cleanly as possible to sync it up.
00:48 Denoiser is a plugin made by the company Isotope, and it's part of an affordable
00:52 package called RX2 that you can add to Logic Pro.
00:56 We'll be using RX Denoiser on this region we have hi-lighted.
01:01 Let's take a listen to it. (SOUND)
01:03 >> So, you got a design for me?
01:07 >> Yeah, I think I do.
01:10 >> Good.
01:11 >> Now, let's open Denoiser from dialogue
01:15 track three. It's in Inserts >Audio Units >Isotope
01:22 >Denoiser >Mono. Next we'll change the algorithm mode to
01:28 Type D. It's the best sounding, yet slowest
01:31 option. The way denoising software works, is that
01:35 you must first isolate a piece of the region with only the noise.
01:40 And make the plugin learn the noise print.
01:43 So let's create a playback area where no dialog is taking place.
01:47 You can arrange the locators to create that and while this playback region is
01:52 looping, click Learn. Great.
01:59 Now we've stored the noise profile or the noise print.
02:03 Next we'll select the entire region we want to noise reduce by selecting it and
02:08 choose Set Locators. Let's take a listen.
02:15 >> So, you got the design for me?
02:20 >> Yeah, I think I do.
02:24 >> Good.
02:26 >> So.
02:27 >> Now as you heard it's pretty good right
02:29 out of the box but I did hear a little artifact on some of the dialogue.
02:34 This is always the trade off with noise reduction software if you push them to
02:38 far the stuff you want to keep can start to sound weird.
02:42 >> So let's back off the noise reduction
02:44 slider a little bit to eight and take a listen again.
02:49 >> So, you got a design for me?
02:53 >> Yeah, I think I do.
02:58 >> Good.
03:00 >> So.
03:01 Okay, that sounds pretty good. Now we want to bounce this region in
03:05 place to print the noise reduction to the region.
03:09 Remember, to bounce a region in place, just right-click on the region and choose
03:13 Bounce in Place. You can't really use noise reduction in
03:17 real time because the latency is very big, especially when you're using the
03:20 algorithm mode Type D. So there's a simple demo on using noise
03:25 reduction plugin in Logic Pro. Remember the key is to get a good sample
03:29 noise print to work from. We'll repeat this process on the clips in
03:33 the beach scene, and you can see the results in the end version of this
03:37 Exercise file.
03:39
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3. Working with Sound Effects and Music
Synchronizing sound effects
00:00 Now that we have all the dialogue and sync soundtracks edited, it's time to
00:03 start thinking about how we can add some sound effects to enhance the action in
00:06 our film. In this movie we'll look at importing
00:10 sound effects and synching them to picture.
00:12 In this scene Mr Dalton is sending a message on his iPhone.
00:15 But we have no sound to go with it. Let's watch for a second.
00:20 The message he sends is an important part of the film, so we want to give his
00:23 actions a little life here. So, let's go over how to import and sync
00:27 up some cell phone sound effect files we have.
00:30 In order to find the exact location from the sound effects from the time line, we
00:34 want to be frame accurate. Logic Pro has a key Cmd to move the play
00:38 head one frame right or left, but we have to first define it as a custom key board
00:42 Cmd. Go to Logic Pro > Preferences, and Key
00:47 Commands. In the Key Commands search window type
00:51 the word Frame. There you should see Rewind one frame,
00:55 and Forward one frame. Click the Learn by Key Label button.
01:00 We'll use the keys Cmd left bracket for rewind one frame, so select that line,
01:04 and type those keys. And then Cmd right bracket for forward
01:09 one frame. So select that line and type that key
01:12 combination. Now we've defined those key commands, and
01:14 we can close the window. Back in the arrange window, let's try out
01:17 these key commands, going forward one frame at a time, and backward one frame
01:20 at a time. Good, now we'll drop some markers where
01:24 we need to place some sound effects. There's two sound effects we'll make
01:28 markers for, the unlock sound of the phone.
01:31 And then some phone tapping sounds as he types out his message.
01:34 Notice in the markers global track, we're looking at our scene markers according to
01:38 the cuts. Logic allows more than one marker's
01:41 playlist, in the form of alternative marker playlists.
01:44 So, let's go to alternative two for a clean slate.
01:48 Now using the forward and backward by the frame key Cmd we just made.
01:51 We'll find spots for the sound effect and drop markers at each location where sound
01:55 effect will be. To create markers in a frame accurate
01:59 manner, however, you want to open the list inspector.
02:03 There we can choose the tab called Marker.
02:05 And here, under Options, we'll use the Create Without Rounding selection, to
02:10 make Markers. Otherwise, Logic Pro tries to round up to
02:14 nearest bar and(UNKNOWN). By using Create Without Rounding we'll be
02:18 more accurate with the Markers, we'll be frame accurate.
02:22 Okay? So it looks like Mr Dalton unlocks the
02:24 phone with his thumb right at time code 01:06:20:11.
02:28 Select Create Without Rounding to make a marker there.
02:29 Once the marker's made, you can Double-click it, and we'll name the
02:36 marker unlock. After that he taps his fingers seven
02:42 times. The first tap is 01:06: 21:14.
02:50 Let's make a marker there, and we'll call it tap one.
02:53 Now just for the sake of time, I've already dropped in markers for the rest
02:56 of the sound effects in the scene. They're in the markers alternative three
03:02 list. Now let's find these sound effects.
03:05 Open the media inspector on the right, and from here we can navigate to our
03:08 exercise files folder. In there you'll see an SFX folder.
03:12 Double click on it to open it, and in there, there's going to be two files,
03:16 called Tap and Unlock. We can audition these files, from this
03:20 window, by clicking on them. (SOUND).
03:22 Now, snapping regions directly to the play head in Logic Pro is given a funny
03:26 name, it's called Pick up clock. But we want to use this Pick up clock
03:31 function to sync the sound effects. Let's add Pick up clock to our tool bar
03:35 at the top. Right click on toolbar and choose
03:38 Customize toolbar. Then you can drag the Pick up clock icon
03:42 into the open space. Okay.
03:47 Now I'm going to move the movie to the upper corner, to get it out of the way
03:50 for a second. Now we'll type Ctrl+ period to make the
03:53 play head go to the first marker location, the unlock marker.
03:57 Here from the media browser, we'll drag in the unlock region anywhere to the
04:00 sound effects one track. Now we just selected it and click the
04:05 Pickup clock icon and it moves right to the play head.
04:08 Now we'll do the same for the first tap sound effect.
04:12 Once we have our first tap sound effect back in place, we can type Cmd+C to copy
04:16 that tap sound effect to the clipboard. And then we'll use Ctrl+ Decimal to move
04:21 to the next marker, then we can type Cmd+V to paste it, and we'll repeat it
04:24 for all the tab sound effects. Once we're done let's lower the volume of
04:29 this sound effects one track to see if works in this scene.
04:33 In the track inspector lower the volume to minus 10.
04:36 Now let's take a listen.
04:38 (NOISE).
04:44 This looks and sounds pretty good. Knowing how to place sound effects like
04:47 these in sync is a crucial way to get a great sounding film mix, and it can
04:51 enhance the narrative of your film a lot.
04:54
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Using Foley
00:00 Foley, named after famous Hollywood sound designer Jack Foley, is the method of
00:05 recording sound to match action. It's used for those kind of sound effects
00:10 that are better acted out than just using a canned library sound effect.
00:15 In this movie, we'll do a sample Foley record, and I'll show a handy way to get
00:18 your recordings in sync. In this scene, Mr Dalton sits at his
00:22 desk, contemplating life, and at one point he drops his phone.
00:27 We can kind of hear it on the sync track, and I put a marker where you can hear it.
00:32 Let's take a listen. (SOUND) As you can hear it's little dull
00:38 sounding, so we're going to do a Foley recording where I will drop my phone and
00:44 try not to break it, and I'll record it. I have my microphone all set up here, and
00:53 I'm about to demonstrate this simple Foley recording.
00:56 One thing that's helpful in a Foley recording if you've ever tried to do one,
01:00 is getting a cue to know when to do the action.
01:04 Luckily Logic Pro can provide you with a counting.
01:07 So lets set this up to work for us. Go to the project settings tab under
01:12 recording. Again this is just another way to get
01:15 into your project specific settings. you can do it through the file, menu over
01:18 here. Okay now, so for the count in let's give
01:22 ourselves a long two bars of count in. Also, we can tab over the metronome
01:27 settings, click only during count in. We don't want to be hearing the metronome
01:33 while we're recording, just to queue us in, and count us in.
01:37 Okay now I have the Foley track all set up with my mic connected to it.
01:41 I'll record enable the track, and then now to start recording, I'll click the
01:45 record button in the transport window. Once I do this, we'll hear the count in
01:50 and I'll drop the phone on cue. Here we go.
01:53 (SOUND) So that sounded pretty much in sync.
02:04 Don't worry if you end up doing the action a little early in this case.
02:08 You can still trim out the region where it was pre-rolling.
02:11 So there's a fun and easy way to do accurate Foley recording in Logic Pro.
02:16 You could do this for any type of sound effects action that needs performing.
02:19 Whether it's footsteps, clothing, or movements.
02:23
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Creating sound effects from scratch
00:00 As you work through your film project, you'll notice that some sound effects
00:03 need to be created. Logic comes with an incredible arsenal of
00:07 Sound Designing tools to do just that. In this movie, we're going to show an
00:11 example of how to use Logic Channel Strip settings to make the speakerphone voice
00:14 actually sound like it's coming from a speakerphone.
00:17 In this scene here, the young architect calls Mr Dalton on a speakerphone.
00:21 The voice of Mr Dalton has been recorded as a Wild Line.
00:25 It's on the voice over dialogue track 11. But it doesn't sound like a phone yet.
00:30 Let's take a listen. (SOUND)
00:32 >> Yes?
00:33 >> Hey.
00:34 Yeah, I'm here with Patton. and he's telling me that you want him
00:38 here every hour on the hour, checking in on me?
00:42 >> Patton, are you there?
00:44 >> Yes Mr Dalton.
00:45 >> So let's make this voice sound more like
00:47 a phone. Ultimately, we'll be using real time plug
00:50 ins to do this. But remember, there may be other sounds
00:53 on this track that we don't want to effect in this way.
00:56 So, let's click the little Plus icon next to the Global Tracks to make a new Mono
00:59 track. Name the track DIA Phone Voice, that way
01:03 we'll have a specific track just for this effect.
01:07 Remember to send the track's output to the Dialogue Track so it falls into that
01:11 stem. Next, let's select all the phone dialogue
01:15 regions and drag them into this track. We'll need to double-click to enlarge the
01:21 movie and arrange our view to see that area, the Phone Dialog track, and the
01:26 Track Inspector on the left. Basically, Channel Strip settings are a
01:31 quick way to call up and store presets that involve one or more plug-ins on any
01:35 audio track. Click on the Setting tab and scroll down
01:40 to Voice > Warped Voice > Phone Filter. Now, there's a slight chance if you're
01:47 following along on your own system, you might have different channel strip
01:50 presets here. Apple sometimes changes presets from
01:53 different logic version releases, so it's possible your presets might look a little
01:56 different. Once you click the Preset, you'll see
01:59 that the Preset loaded up the track with some already predefined plug-ins
02:02 containing settings. Let's take a look at what the voice
02:06 sounds like through these plug-ins.
02:08 >> Yes?
02:09 >> Hey. Yeah, I'm here with Patton.
02:11 and he's telling me that you want him here every hour on the hour checking in
02:17 on me?
02:18 >> Patton, you there?
02:19 >> Yes, Mr Dalton, I'm here.
02:22 >> Now, that sounds pretty cool, but it's a little to spaced out for the phone voice.
02:26 We need in this scene this is due to the one plug-in called ring Shifter.
02:31 Let's customize this Channel Strip by changing out that plug-in with another
02:34 great plug-in. It's in the Reverb section and it's
02:37 called Space Designer. Once we instantiate the Space Designer
02:41 plug-in, let's load up a preset. Let's find Warped Effects > Speakers >
02:46 Tiny phone. This loads up what's called an Impulse
02:50 Response into the Space Designer plug-in. Basically, an impulse response is a
02:55 sampled space that can be superimposed on any sound.
02:58 Now, turn the Reverb slider down to minus 20 and let's take a listen to what this
03:01 sounds like.
03:03 >> (SOUND) Yes?
03:05 >> Hey. Yeah, I'm here with Patton.
03:08 and he's telling me that you want him here every hour on the hour checking in
03:14 on me?
03:15 >> Patton, you there?
03:19 >> Yes Mr Dalton, I'm here. And I am.
03:28 >> Great, that sounds closer to the
03:29 speakerphone we want. Okay, one more step.
03:29 We can now customize this as our own phone speaker setting as a Channel Strip
03:29 we've saved under our own name for later use.
03:30 To do this, click the Channel Strip, pull down again, save Channel Strip setting
03:35 as, and call it My Speakerphone. That Channel Strip setting will be
03:40 available from now on in any future logic projects you open.
03:45 Plug-in and Channel Strip real time processing like this is a great way to
03:47 achieve sound designed effects in your Logic Pro mix.
03:51 You can have a lot of fun with this technique.
03:53 And as you can see, there are endless options for crafting other sound design
03:56 with plug-ins, like we've done here.
03:59
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Working with music tracks
00:00 We've gotten to the point in our editing here where this movie needs some music,
00:03 especially the first daydream sequence. In this movie, we'll work through adding
00:08 a music track and syncing it up to a specific location and timeline.
00:12 Click on the Media Area button and you'll see some tabs for navigating to the media
00:15 on your computer and its hard drives. Click on the Browser tab.
00:20 The little Suitcase button is the Project Browser.
00:23 Click here, and you'll see all of your Logic Project files and Associated Media
00:26 in the Exercise folder. In here, you'll see a Music folder,
00:30 double-click that to see it's contents. From here, we can audition any Sound
00:35 file. Click on the Music file called The
00:37 Trouble With, and click the Speaker icon or Space Bar to play the file.
00:41 Let's listen to it. (MUSIC) Good.
00:46 That's the file we want. Let's add it to the MUS1 track by
00:51 clicking add. Logic will spot the music to the play
00:57 head in the selected track. But, we'd like to get a little more
01:02 specific about how the music's placed. Go to Markers Alternative 4 in the Global
01:06 Track to get a clean slate of markers. Here, I want to find a spot where the
01:11 movie goes to black and white, indicating that the daydream has begun.
01:15 It's right around timecode 01:04:25 and zero frames.
01:20 Open the Lists Inspector under the Marker tab, and click Options > Create without
01:26 rounding to drop a marker there. You can name the marker Dream to indicate
01:33 when the dream sequence begins. Now, let's open a window we haven't
01:37 looked at yet in this course. Go to Window > Audio Bin.
01:42 Here is a comprehensive view of all of the Audio files being used in your
01:46 project, and regions that reference those files.
01:50 Scroll all the way down to find The Trouble With music file.
01:56 Now, zoom in with the Zoomer tools to make it nice and big so you can see the
02:00 waveform. Now, this little black marker is called
02:04 an Anchor. Normally, you want the anchor at the
02:07 beginning of a region. But this time, we'll move the anchor to a
02:10 dramatic moment in the song, right where the drums come in.
02:14 You can actually see in visually in the wave form where this happens.
02:18 Now, flipping back to the arrange window, we can click Pick-up Clock to move the
02:21 anchor point to the play head, and then our region snaps into sync.
02:26 That's an easy way to sync to a specific point of the timeline within a defined
02:30 point of a region. Now that we've sunk this up the way we
02:34 want it, let's listen to how it turned out.
02:38 (MUSIC) We'll now continue through and play some other music in the film.
02:56 But this demonstration shows an easy way to sync not only music, but any region to
03:03 a specific location within that region using the Audio Bin and the Anchor Point
03:09 Method we've just seen.
03:14
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Background ambience
00:00 One of things we can do to enhance our film is to create a sonic world around
00:03 the action. These actors aren't working in a vacuum.
00:07 And one way to fix this is to use background ambient tracks in all scenes
00:11 to create a sense of space, and the real world that the actors live in.
00:16 Depending on how you've installed logic to your computer.
00:18 Whether it was a download, or by installing the old school way from the
00:21 DVDs. Logic offers tons of content in the form
00:25 of apple loops. While most of these are music based and
00:29 can be used for scoring your film, I want to concentrate here on using apple
00:32 loop as sound effects for background ambiance in our film.
00:37 One thing to note here is that I'll be using sounds that were installed with my
00:39 version of Logic, and again depending on how you downloaded or installed Logic,
00:42 there's a chance that your Apple loops library isn't exactly the same as mine.
00:47 Either way, you can follow along in this exercise with your own Apple loops, just
00:51 to see how it works. The first scene takes place in a pretty
00:55 quite main room of an office. We have some room tone in the dialogue
00:59 production tracks already, but we can use sound effects to build another layer of
01:02 ambiance to make the scene feel a little more real.
01:06 On the upper right of our arrange window let's open up the media bin only this
01:09 time we'll go to the loops tab. Now if you properly installed your apple
01:13 loops you can search through them with this neat search tool.
01:17 Let's click effects. Then ambiance.
01:22 Logic automatically filters the list to show sound effects with those
01:25 characteristics. Finally, let's type office in the search
01:29 bar. There's two office ambiance tracks
01:32 available. Let's listen through auditioning.
01:35 Double click them to hear them.
01:40 (NOISE)(SOUND)
01:42 We'll use office industrial for this first scene.
01:51 I'll drag it into the f x eight track. We'll use the bottom two effects tracks
01:56 for our ambiance tracks in this film. Now as you can see it's not long enough
02:02 for the entire scene. So let's grab the top right of the region
02:06 and pull it out and loop it until it reaches the scene end.
02:11 Now we'll use the other office ambiance track for the next scene.
02:16 Drag it into fx track seven, and loop it until that scene ends.
02:24 Now here's a little trick. We're going to want to fade these
02:27 ambiance regions in and out to make it flow from one scene to the next, but you
02:30 can't fade over a region loop in Logic Pro.
02:34 So if we right-click on the looped region, we can quickly convert loops to
02:38 real copies. Then we can hit escape to chose the fade
02:42 tool and create a fade in, and a fade out at the beginning and end of each of these
02:46 reigns. Let's turn down the track volume for
02:50 these two tracks and listen to the ambiance we created.
02:55 (SOUND) You know, I'm taking a big risk, putting you on this Columbia project.
03:08 Firm could be on the.
03:10 >> As you heard, it's subtle, but it really adds something useful to the scenes.
03:13 Notice another thing. The office industrial region on track
03:17 eight is actually a 5.1 Surround Sound Effect.
03:21 See the six channels of audio in the track meter?
03:24 Now that would be useful if we wanted to mix in surround.
03:28 For now it's still bust out stereo, so we hear the stereo down mix as it's called,
03:32 when you fold the surround mix into two channels.
03:37 So these works well as ambiance for the office, now we want to fill in each scene
03:40 with that kind of background. The end version of this exercise file has
03:46 the completed ambiance on all scenes. I suggest using this kind of background
03:50 ambiance treatment to sound design your films in the future.
03:53 It'll make them sound much more realistic and cinematic.
03:57
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4. Mixing to Picture
Automating volume
00:00 Our film has really come a long way we've pretty much flashed out all the
00:03 backgrounds effects, music and dialogue tracks.
00:06 Now, it's time to start thinking about how we're going to mix each individual
00:09 track together to make it sound as good as possible.
00:12 Up until now we haven't paid much attention to the volume of our tracks
00:15 except for the occasional move of a volume fader here and there.
00:18 Before you commit to writing any automation, all tracks can be set to
00:21 whatever volume you want. To view automation, you have to enter the
00:25 automation view, under View > Automation. An even faster way to get there though,
00:30 is to type the key A on your keyboard. This key command opens up Automation
00:34 view. Let's use volume automation to practice
00:41 on a scene. Here in this scene, we have the sound
00:48 effect of a ticking clock. Let's listen.
00:57 (SOUND) Now obviously that ticking clock sound effect is to loud, so let's adjust
01:02 the volume by using the little yellow fader in the track header to around minus
01:07 25db. Now, in this scene we want to emphasize
01:11 the important concept of passing time so will automate the volume of the clock to
01:14 get a little louder when Mr. Dalton looks at the clock.
01:21 This subtle shift will bring attention to the clock and if we do it right it'll
01:24 just happen without us noticing, kind of a subconscious sound design move.
01:28 Okay once you're ready to create automation you can click with the pointer
01:31 tool on the automation line to create a Break Point.
01:34 And the Track Volume Automation will turn yellow, indicating that automation has
01:37 now been written. We'll create two break points at the
01:41 beginning and end of scene 89. Once we do that we can pull up the middle
01:47 part to around minus 18. Now to make the automation volume change
01:53 a little smoother between the break points we can use the automation curve
01:55 tool. Type escape to get the tool palate and
01:59 choose the automation curve tool. Now click and drag downward to create a
02:05 nice curve between the break points. If you were to drag left and right, the
02:10 curve tool will create the S type curve. Alright, let's open the movie nice and
02:16 big and take a listen to our automation moves(SOUND) .
02:25 Good, so that's one way of manually drawing automation.
02:28 If you wanted to write automation in real time, that's also possible.
02:33 On the left of the track header, there's a green reading button indicating that
02:37 the track is reading whatever volume automation has been created.
02:42 If you change this to touch mode. As you play back the timeline, you can
02:45 click and drag the mini fader up and down to write automation in real time.
02:50 Let's see this.
02:52 (SOUND).
03:02 Now sometimes a scene will require this kind of touch to get it just right.
03:05 And since it's in touch mode, as soon as you release the fader, it goes back to
03:07 reading whatever automation was there. But for now I like the manual automation
03:11 we drew in before. It worked well for me.
03:13 I'm going to hit Cmd Z to undo. As you can see, once you're in the mixing
03:17 stage of your film, knowing how to view and quickly manipulate volume automation
03:20 is crucial. So you can get that perfect balance and
03:23 make important narrative-driven volume adjustments like we've done here.
03:27
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Using EQ to enhance your mix
00:00 As you're mixing your movie, you'll enevitably come acrosss situations where
00:03 just adjusting the volume isn't enough to make the sound sit right in the film.
00:08 In this movie we'll explore using equalizers as tonal shaping tools to make
00:11 the sounds work better. We can begin by using equalizers to get
00:15 rid of any unwanted stuff that might be clouding up our mix.
00:18 There's a lot of information in our tracks that's outside the usable
00:21 frequency spectrum. I'm talking about low rumbles, wind
00:25 noise, and hiss that exists either well below, or above, the usable frequencies
00:29 of the voice. We could effective put a global channel
00:33 EQ on our auxiliary dialogue stem track to deal with all of this.
00:36 Type Cmd+2 to enter the Mix window. Here in the dialog stem aux track, we can
00:41 call up the channel EQ just by double-clicking on the EQ window.
00:47 You could do this for any track by the way, and it's the same as inserting the
00:49 channel EQ plugin on that track. Then you get a visual reference of what
00:53 kind of EQ is on your track. Now this grayed-out icon on the top left
00:57 is a high pass filter, it lets the high frequencies pass and cuts out the low
01:01 frequencies where you tell it to. Let's click it in, then we'll increase
01:06 the frequency to around 75 hertz. We can also take the edge off a little of
01:11 the high with a similar icon on the right, this is called a low pass filter.
01:15 It lets low frequencies pass, and it cuts out high frequencies.
01:18 This will help with any hiss we have on our tracks, so we could pull the
01:22 frequency down to 15 kilohertz. But we have to be a little more careful
01:26 here about removing too much high end, so let's leave the slope to be more gentle
01:29 at 6 dB per octave. Now, remember, this EQ is going to be
01:33 global for all the dialogue tracks in the film, since they're routing through this
01:36 aux. But some tracks need even more EQ love to
01:41 sit right. Let's take, for example, Mr Dalton's
01:44 voiceover track that was added as a dialogue replacement during the beach
01:47 dream sequence. Let's take a listen.
02:04 Now as you can hear that recording sounds good, but it doesn't really quite sound
02:07 like that he is on the beach. It sounds more like he is on the studio
02:10 or something, which is where they recorded the dialog replacement, right?
02:13 So we'll use a channel EQ on this track, in this case, to tonally shape the sounds
02:16 so it matches the scene better. Let's insert a channel EQ on the dialogue
02:21 11 track. Let's also solo the track.
02:26 Now here we need to make the voice less booming, and also a little less present
02:29 in the high end. We can click analyzer to see a real-time
02:32 readout of the frequencies, check this out.
02:36 >> The sand, well the water and sand mix,
02:38 chemistry stuff. But that's not the exciting part.
02:41 The exciting part is the lines.
02:43 >> The boomy stuff I'm referring to is in the lower mid frequencies.
02:47 Now on the low shelf control, second from the left, we can move the frequency up to
02:52 around 300 hertz. Then we can reduce the gain to about
02:55 minus eight decibels. We'll then do the same thing on the high
03:00 shelf band. Adjust the frequency to about 7,500 hertz
03:04 and pull the gain down to minus six. Finally let's crank the output gain up
03:09 four DBs to compensate for any lost volume.
03:13 Now let's take a listen to this track with the EQ.
03:15 >> The sand?
03:16 Well the water and sand mix. Chemistry stuff.
03:19 But that's not the exciting part, the exciting part is the lines.
03:23 >> Alright, let's unsolo the track, and
03:25 during playback, I'll push the bypass button on the plugin so we can hear
03:29 before and after our EQ moves. When the bypass button is lit, the plugin
03:34 is inactive. Here we go.
03:36 (MUSIC)
03:38 >> The sand. Well, the water and sand mix, chemistry
03:41 stuff. But that's not the exciting part.
03:44 The exciting part is the lines.
03:45 >> The lines?
03:46 >> Yeah, the lines. Here, let me show you.
03:50 You want strong lines. (MUSIC)
03:53 >> So there we go, now his voice sounds a
03:54 little more glued to the reality of the scene, as if he's on the beach with the
03:58 child. Going forward, you'll want to use these
04:02 times of EQ treatments wherever any element isn't sitting quite right in the
04:05 mix, and just pure volume adjustment isn't doing the trick.
04:09
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Automating plugins
00:00 Sometimes when you use plugins for your film mix, you want them to change
00:03 perimeters in real time. This actuary can be very useful as a
00:07 sound design tool. In this movie, I'll show you how to use
00:10 plugin automation to change a reverb plugin in real time.
00:12 This clock sound effects in our effects track, provides a good way to exit the
00:15 dream sequence and return to real life. Let's take a listen.
00:26 (SOUND) Now that sounds all right, but wouldn't it be cooler if we could make
00:30 the clock sound like it's in the character's head.
00:34 Coming out of the dream sequence, and then fading into a normal clock sound as
00:37 he comes back into reality? If we can only make it have a reverb that
00:42 gradually decreases until it's dry. Actually using plugin automation we can
00:47 totally do this. Let's insert a real time plugin on the
00:51 track's insert. We'll use space designer.
00:53 the awesome impulse response reverb that comes with Logic Pro.
00:58 Okay, now that we're in space designer, let's call up a preset.
01:01 Where it says Default, I'll click in here and I'll call up under Large spaces >
01:06 Warped spaces >deep verb. Now let's listen to the plug in without
01:12 any animation.
01:15 (SOUND)(NOISE)
01:19 here. Okay, as you heard that reverb's cool,
01:23 but it's not quite effective the way we want it to be.
01:26 Type A to bring up automation view. We can see the volume automation on the
01:30 first layer here. Now click where it says Volume.
01:33 These are other automation types that you can automate.
01:36 Let's choose Space Designer Reverb Output.
01:39 The Reverb Output is the parameter we can chose to go from Reverb to Ro Reverb.
01:44 All right, now let's pull Reverb Output all the way down for the whole track.
01:48 That way we won't inadvertently have reverb on any other region in this track.
01:53 Next we'll create some break points to make the reverb output start high and
01:56 move to nothing over the course of the region.
02:01 Good, once we've created this automation move, let's take a final listen to our
02:05 result. (MUSIC)(SOUND).
02:07 >> Here are the copies of the bell contract
02:11 you asked.
02:13 >> Now let's switch back to volume automation and you can see the plug-in
02:20 automation is in the layer below. This a nice visual reminder that you have
02:27 other automation going on besides volume. Plug-in automation like this is a really
02:31 useful tool when you're finessing your mix and it's these kinds of touches that
02:35 really make your film mix take on a life of its own.
02:39
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Printing final stems
00:00 As you can see here, our film has been fully edited and mixed.
00:03 Look at all that automation in there. If you take the time, you'll find a lot
00:06 that's been done since the last exercise. Once you have your mix finalized, it's
00:11 time to do what we call the PrintMaster or the re-recording session.
00:14 This is where you combine all of your stems, both as a full stereo mix, and
00:18 also split them up as individual stems to output.
00:22 The stems could be useful later, if you need to make a change or a make a foreign
00:25 language version, change the music, etcetera.
00:28 In this movie, we'll work through the steps to make these final PrintMasters.
00:31 One of my favorite features of Logic Pro is that it supports off-line bouncing.
00:36 What this means is if you're working on any piece of any length, like a short
00:39 film, or especially a feature-length film.
00:41 You don't need to wait in real time while the stems and final mix export.
00:46 Before starting we must define a area and timeline to be bounced to disk.
00:50 Zoom all the way out and place the end marker just after the film ends.
00:55 Then hit return to move the play head to the beginning.
00:59 Let's type Cmd+2 to look at the mixer. On the output channel, you might notice
01:03 it has the word BNCE as a button, this stands for bounce, effectively mixing and
01:07 bouncing all of our files as a single file to the hard drive.
01:13 Let's click the Bounce button. Now here we see the Bounce dialogue box.
01:16 First of all, let's give it a name and location.
01:20 We'll call this first bounce Castles_finalmix.
01:27 And we'll place it a folder, Castles_FCP, from audio.
01:33 This is going to be sent back to our Video Editor.
01:36 Next, for a destination, we want PCM. That's full resolution, it stands for
01:41 Pulse Code Modulation. But really we can just think of it as
01:44 full resolution uncompressed audio. We'll choose offline to make it faster.
01:49 And let's turn off any normalize features.
01:51 If we've done a good job mixing we shouldn't have any clipping, or any need
01:54 to normalize anything. For file format we could choose either
01:59 WAV, or AIFF. 16bit 48,000 sample rate.
02:04 These are the standards for video. File type is good interleaved, and that
02:07 way we'll have one stereo file when we're done.
02:10 And we can also leave dithering unchecked.
02:12 We're not moving up or down any sample rates or bit depth.
02:15 That's the time you would, may want dithering, and we're not doing that here.
02:18 Now, when you're ready, we'll click Bounce, to make the final mix.
02:21 Okay, good. We've got our final mix, but we're not
02:27 quite done. We still want to export the stems as
02:29 individual files. To do this, we'll mute the other
02:31 auxiliary channels except for the one we are outputting.
02:35 In other words, for the dialogue stem, we'll mute effects and music.
02:39 We'll click Bounce, keep all the settings the same, and we'll name it Castles_dia
02:43 stem. And we'll click Bounce.
02:47 Now once that's done, we'll do the same to output the effects and music stem.
02:52 When you're done you'll have four mixes, the stereo mix and three stem mixes.
02:59 Now these files are ready to be reimported to Final Cut Pro, or any other
03:03 video editing program. Finally, if you want to bypass Final Cut
03:08 Pro altogether, you can go to File > Export audio to movie and Logic Pro will
03:12 integrate our sound into the Quicktime file we have imported into our Logic Pro
03:16 session. So those are the final output steps from
03:21 Logic Pro.
03:22
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Marrying back to picture
00:00 Here we are on our desktop, and we're going to go back to our Castles FCP
00:03 folder. And in here we've created a new folder
00:06 called From Audio, where we've brought in our stereo mix print from our sound
00:09 engineer. We want to bring this back into Final
00:12 Cut. So we'll switch over to Final Cut, and in
00:15 our castle's project window, we'll go down to File.
00:19 Import folder, I am choose our Castle's FCP folder here on our desktop from
00:25 audio. I want to just choose this folders that
00:29 has its stereo mix in it and what this does it just creates a bin already with
00:34 our stereo mix in it which is I want to use import folder.
00:41 So now we'll duplicate our castle sequence and we'll rename this Castles
00:46 underscore Final Mix. And the reason we're duplicating our
00:51 sequence is just so that we can keep our original in tact if any problems arise,
00:54 because in our Castles Final Mix sequence we are actually going to delete all of
00:57 our audio so we can bring in our stereo mix...
01:01 So, let's bring in our stereo mix, and scroll down to our two pop down here.
01:06 (SOUND) Now it looks like that lines up. Let's just check another quick scene real
01:15 quick for sync.
01:16 >> [from recording] I'm taking a big risk putting you on this Columbia project.
01:20 Firm could be on the line here.
01:22 >> That looks great. So that's how we can import a sound mix
01:25 and bring it back into our sequence and Final Cut Pro.
01:28
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Conclusion
Next steps
00:00 In this course, you've looked at how to mix a short film with Logic Pro.
00:03 I hope you've achieved our goal of exploring possible approaches and
00:06 techniques for mixing audio for a real film project rather than working through
00:10 all the technical possibilities over the Logic Pro software.
00:14 If you are looking to increase your skill set working from Logic Pro in general,
00:18 I'd love to recommend a lynda.com course, Logic Pro Essential Training, that I also
00:21 teach. There you'll find a more comprehensive
00:25 approach to all the features of the logic platform.
00:27 Some of which, we've only barely scratched the surface of in this course,
00:30 especially the very deep music features that Logic Pro provides.
00:34 Thank you so much for watching this course.
00:36 I'll see you next time.
00:38
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Suggested courses to watch next:

Logic Pro 9 Essential Training (5h 25m)
Scott Hirsch


Final Cut Pro X Essential Training (6h 55m)
Ashley Kennedy

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


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