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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
Let's take a look at the looping features in the Vector envelope of ES2. So I'm going to load in a sound here. So up at the top, I am going to go to Load Setting. Then on the Desktop, in the Exercise Files folder, under ES2, we have got this Preset folder, and here I'm going to select this 07_10_vector preset. So this sound, I've got all three oscillators active, and if I just play with the mixed triangle so you can hear-- (music playing) --each oscillator is tuned a bit differently, and that way we can really hear the contrast between them.
So the Vector envelope, I am going to go ahead and click to that, and the first thing I want to do is actually turn on the Vector mode, so I'm going to set it to Mix+XY, because I want to be able to control this mix triangle, as well as XY pad with the Vector envelope. So first thing I am going to do is add some more points to the envelope. So I can Shift+Click and add in points or if I Ctrl+Click, what I can do is select this Initialized 8/8 Loop. So what that's going to do is create eight different nodes and then automatically puts it in the loop mode of Forward, whereas before it was just set to Off.
So what I'm going to do is setup a sound for each of these eight nodes. So I'm going to Solo point. Then I'm going to adjust the settings for the mix triangle on the XY pad. First I'm actually going to want to set my targets for the XY pad. So for X, I'm going to set that to Oscillator1Wave, what that's going to control is the amount of is the amount of FM modulation between Oscillator 2 and Oscillator 1. For the Y target, I'm going to set the filter Cutoff 1. So filter 1 set to a bandpass, it's going to adjust the filter cutoff for that. So then I'll give both these some intensity as well. So I'll set this to around 0.5 or so, and same with the Cutoff; I'll set it to a little over 0.5. And so what this is going to sound like is if I'm playing a note and I move this horizontally, so across the x axis, you will hear the FM amount changes between Oscillators 1 and 2, and if I move vertically, you can hear the bandpass filter of the cutoff being adjusted.
(music playing) And then if I move this is in diagonally, we're getting an interaction between both of those, so it's pretty cool! Let's set 0.1. First we'll adjust the Mix triangle, (music playing) and then the X Y. (music playing) Okay, and then I'll do the second node, so we'll adjust the Mix triangle first. And I'm going to try to find some of these sounds different, so I can really hear the contrast between each point. (music playing) So I'll go all the way to Oscillator 3 and we'll adjust the XY, get something kind of bright happening here.
(music playing) And then for the third point, set the balance of the mix triangle to Oscillator 2. (music playing) Something kind of resonate- sounding, and then do the fourth point. (music playing) And then the fifth point here. (music playing) And then we'll just do one more point, a sixth point. (music playing) So if I want my loop to end here, what I'm going to is move the sustain flag for the sixth point, so now what's going to happen is our loop is going to be between this first L flag and the S flag.
I'll turn off Solo point, and then we can hear our loop play through the first six nodes. (music playing) So right now, I can hear it stepping through each one, and we have a couple different parameters that we can adjust to adjust how the loop is going to play back. The first thing we've got is this envelope mode and I'm going to come back to that. There are two different modes, but these have to do with the release stage of the envelope. The curve is how it's going to get from one node to the next.
Right now it's on hold and step, and you can hear that it just kind of jumps between settings. (music playing) So I can adjust this here and I've got all these different modes. There is concave. There's a linear one here, so it's going to be a linear transition. (music playing) It's much smoother, right, and then there are some convex ones. (music playing) And then like I said before, a concave. So it's definitely worth exploring all of those. There is a whole bunch.
Right now, I'm going to set this just to linear, and I have got a couple different loop modes as well. So right now, we're in Forward loop mode. I can also have this loop backwards so that the loop is going to start at the 6th point and go back to the first and so on. (music playing) Or I can have it loop forward and then backwards; that's the alternate. (music playing) So all those different loop modes. And then you can also adjust the number of times it is going to play through the loops. So right now, it's infinite, so as long as hold the knob, it's going to loop through that section of the Vector envelope.
If I only want it to loop through it two times, I can set this Loop Count to 2. So it will play through it two times, and then it will sustain where I have my sustain flag, at the sixth node. (music playing) Right, so now it's sustaining. I also have a Loop Smooth here, and what that's going to do is adjust the transition between the end of the loop-- so this 6 point--and the beginning. I'm going to set our Loop Count back to infinite, and then I'm going to turn off Loop Smooth and you can hear that the transition between the end and the beginning of the loop is a little bit more abrupt.
(music playing) Now you can really hear that loop is more obvious. If I turn up loop smoothing, it just makes that a bit of a smoother transition. (music playing) Okay, next to that, we can adjust the Loop Rate, so this is how fast it's going to read through the loop. Right now it's set to 1 measure, but I can adjust that here and make that faster, so I can have this all happen over the course of a quarter note. (music playing) Or even faster.
16th. Or if you want a long evolving transition, you can set this all the way to 32 measures. If I move this to the right here, it's not going to be synchronized to the beat anymore; it's in cycles per second. So I could set that to two cycles per second. (music playing) And that's how fast this is going to loop through. So you can set this back to 1 bar here. Then let's take a look at that Envelope mode. In order to really hear what's happening with this, I have to adjust the release time of the amp envelope, so I'm going to give this a bit of release.
So now when I play and I let go, you can hear the sound releases. In normal mode, what's happening is when I'm sustaining, it's going through the Vector envelope through the loop. As soon as I let go, basically what happens is it's going to release from the sixth node onward, and then it's just going to fade out. So I'll demonstrate that. So it's playing through the loop, and then I let go. You can hear I just releases from the 6the point onward.
If I adjust this to Finish mode, when I let go of the note, so I'm playing it now and sustaining, when I release it, it continues to cycle through the loop portion as it fades out, so that's the difference between those two. We explored how to create and edit a loop with a Vector envelope, and that really opens up a lot of possibilities in terms of adding movement and complexity to the sound. In the next video let's explore the global and voicing settings in the ES2.
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