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Logic Production Techniques: Making Beats

Logic Production Techniques: Making Beats

with Dot Bustelo

 


Let internationally recognized music producer and Logic Pro presenter Dot Bustelo guide you through the process of creating professional beats for hip-hop, electronic dance, or other commercial music genres in Logic Pro. It all starts with choosing the right drum kit for your song, after which Dot covers recording, quantizing, and arranging your tracks of drums, bass, and synth lines. She then introduces the built-in drum machine Ultrabeat, showing how to step sequence, design your own custom sounds, and create glitchy effects. Next, discover some creative uses for Apple Loops, to adapt completely to the pitch and feel of your song. Then dive deeper into the unique tools for making beats and learn how to time-stretch, quantize, and regroove with Flex Audio, as well as add the most advanced, subtle swing to your beats and broaden your sounds with drum replacement. The final chapter focuses on techniques specific to electronic music, including warping a beat with Space Designer, side-chaining, and making DJ and turntable speed fades.
Topics include:
  • Rehearsing the beat
  • Recording kick and snare drums
  • Understanding Logic Pro regions and quantizing effectively
  • Sound designing your kits
  • Step sequencing
  • Making stutter vocal effects
  • Customizing Apple Loops to lock in pitch and feel
  • Finding your tempo and changing the tempo of audio
  • Slicing your samples by transient and by beat
  • Flexing like a pro
  • Making groove templates and other advanced quantizing techniques
  • Making retro Logic groove techniques with the Transform Editor
  • Vocoding and side-chaining in Logic Pro

show more

author
Dot Bustelo
subject
Audio, Digital Audio Workstations (DAWs), Music Production, Virtual Instruments
software
Logic Pro 9
level
Intermediate
duration
2h 58m
released
Mar 28, 2013

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Introduction
Welcome
00:00(music playing)
00:04Hi! I am Dot Bustelo and welcome to Logic Production Techniques: Making Beats.
00:09I'll start off with the basics of choosing a drum kit and making it your own,
00:14with channel strip settings.
00:15Then, I'll show you how to rehearse, record, and quantize a basic beat and how to
00:20avoid losing your spontaneous creative ideas using capture recording.
00:25Then I get into how to create stutter effects using Ultrabeat's Step
00:29Sequencer and side chain. (music playing)
00:33From there, I'll show you how to customize Apple Loops so they're locked to your
00:37groove in both feel and pitch. (music playing)
00:41Next are the tools to manipulate timing and tempo by time stretching, slicing,
00:46and mapping to an EXS24 instrument.
00:50Then I break down how to use Flex Audio to quantize, regroove, and change feel and
00:56song tempo with the different flex modes.
00:58And finally, I'll show you how to side chain Logic's compressor and Vocoder plugins.
01:05So if you're ready, I'm ready to get started with Logic Production
01:09Techniques: Making Beats.
Collapse this transcript
What you should know before watching this course
00:00In this course on Making Beats, I'll be assuming that you have a decent
00:04understanding of Logic's workflow.
00:07In the beginning of the course, I do point out some of the basic tools and areas
00:11of the Logic interface.
00:13If you need a refresher on any of this, you might want to check out the Logic
00:17Pro Essential Training Course on lynda.com.
00:20I'll be sharing with you production techniques that are essential to how I make
00:25beats that you should be able to apply to any genre of music.
Collapse this transcript
Using the exercise files
00:00If you are a Premium member of the lynda.com online training library or if
00:06you're watching this tutorial on a DVD-ROM, you have access to the exercise
00:11files used throughout this title.
00:14The exercise files have been provided as a DNG file so the audio files that
00:19Logic needs to access for each project will link up properly.
00:23Simply download the Exercise Files DNG and double-click it to mount the disk
00:29image on your desktop.
00:30You'll see a folder for each chapter inside the Exercise Files volume, and inside
00:37each chapter folder will be a subfolder for each movie.
00:41Inside there, you'll find the Logic project file for the movie.
00:45Launch it, and you can follow along with me as we work through the course.
00:50Occasionally, I'll be using one of my full sessions for the demonstration, and
00:55I've provided you with only a portion of the project.
00:58They should still be enough for you to work along with me and practice the technique.
01:03If you are a monthly member or an annual member of lynda.com, you don't have
01:08access to the exercise files, but you can still follow along from scratch
01:12with your own assets.
Collapse this transcript
1. Getting the Beat Started: Basic Drum Programming
Choosing the drum kit
00:00This will be a good exercise in learning to navigate through Logic's software
00:05instruments and how to prepare to record a beat with an 808 drum kit.
00:09We'll take a look at the channel strip settings and how to customize them to
00:12make the beat sound good.
00:14When I launch Logic, the main Arrange window is in view with the last song I was
00:19working on since I set this startup action in the General Preferences to load
00:25the project I most recently worked on.
00:27Here are the other options.
00:29I want to start something new. From the File menu,
00:34I'll select New. Then in the Templates dialog, I will select Empty Project
00:43template, and Logic will ask how many tracks to start with.
00:48I can always add more. I'll select to create three software instruments.
00:54Now, I like to keep this checkbox enabled to open the library, right here in the lower left.
00:59Select Create, the three tracks are created, and Logic defaulted to an electric piano.
01:08(music playing)
01:13I'll click on the first track,
01:16this instrument number one, and I'm going to click in the Library to the Drums
01:21and Percussion folder, and I want to select the Electronic Drum Kits and work
01:26with this Roland 808 Kit.
01:30And I'm going to close this Region Parameter box in the upper-left so you can
01:33see the whole channel strip, and here's our 808 kit that loaded.
01:37(music playing)
01:40So, it sounds great right-away because Logic loaded, in addition to the EXS24
01:48sampler with the 808 kit,
01:50it loaded a compressor and an EQ.
01:53This configuration of an instrument already sweetened with effects plugins is
01:58called a channel strip setting.
02:00The label is right here on the top pane of the channel strip and still in view
02:06on the right in the library.
02:08Roland 808 kit. If I click on this top pane of the channel strip setting, you
02:13can see the name as well on top.
02:16Now, the Library is dynamic.
02:20It updates the view depending on what I select on the channel strip.
02:25Single-clicking on a plugin--watch the library on the right, as I click into
02:30the Compressor--the view updated in the library, and now it's showing me all of
02:36the presets of the compressor.
02:37I'll go back to the channel strip, double-click on the compressor, and now it's
02:42opened the interface of the plug-in. And as I select different presets, you can
02:48see it changing inside the interface.
02:52By the way, when we're looking at, for example these compressor presets, we're
02:57seeing, on top, all of the settings that I've saved.
03:00At the bottom, is what you might see, are the factory presets for the Compressor
03:07where the numbers start: 01, 02.
03:12I'll double-click here for a moment and open up the EXS24.
03:15We're seeing the presets inside the EXS.
03:19The EXS24 is the most essential instrument in Logic, even if you use third-party
03:24samplers and drum instruments.
03:26I'll get into this later in the course.
03:31So, single-clicking opens up the presets in the Library. Double-clicking opens
03:37up the interface of the plug-in.
03:39This Library view can be a bit confusing if you don't grasp that it's
03:43contextual, meaning the context changes with what you select on the channel strip.
03:49Making your own channel strip settings and saving them from this menu at the top
03:54of the channel strip, Save Channel Strip Setting, this is part of how you become
03:59a power Logic user and ultimately create your own sound when making beats.
04:04Add plugins, adjust them, save, and then that setting will live in the library forever.
04:10I do already like this 808 kit, but I'll add Bitcrusher from the Distortion
04:18folder, and maybe I'll adjust the Channel EQ setting.
04:25I'll double-click to open it for our view, and let's go in and I'll change that
04:30to a punchy kick sound.
04:33And now I am going to save this channel strip setting by clicking on that top
04:39pane, select Save Channel Strip setting as.
04:41I can put it into my Drums folder or my special Property of D.O.T. folder, and
04:47I'll call this 808 Crushed. Or of course I could have created a whole new folder
04:54that I want to put this in.
04:55But, let's keep going, 808 Crushed.
04:57I already used that name. Maybe I'll change that, and I'll call this XtraCrushed. Save.
05:06Now the beautiful thing is that if I create a new channel strip setting, I
05:12can go into the Property of D.O.T. and load instantly the 808 XtraCrushed
05:20preset with my Bitcrusher.
05:22I can even start a new project, and guess what? It will be here in my
05:32Property of D.O.T. folder.
05:35Collapsing that Region Parameter box so you can see, here it is.
05:38(Music playing) All right, so let's go back to our classic 808 kit from the factory, and let's
05:46get started making a beat.
Collapse this transcript
Rehearsing the beat, cycling in Logic, and recording the kick and snare
00:00I'd like to show you a really easy way to start a simple beat using one of
00:04Logic's 808 drum kits in the EXS24 sampler.
00:08With my factory 808 kit loaded from the Electronic Drum Kits folder in the
00:13Settings Library, I'm almost ready to start playing around to find a beat to record.
00:19Here's my kit. (music playing)
00:22Now, in the Bar Ruler at the top of the Arrange window, you can see that the
00:26first four bars are shaded, indicating the area that's been defined to cycle.
00:32I'll click into the shaded area to enable the cycle.
00:35You can see the area turned green.
00:38I'll hit the spacebar and the playhead, the vertical indicator of my position,
00:42and the song starts cycling those four bars.
00:45Logic refers to repeating a section as cycling though some music applications
00:51refer to this as looping.
00:53To adjust the cycle length, hover over the right or left side of the shaded
01:00cycle selection in the Bar Ruler.
01:03The Pointer tool changes into this bracket-shaped tool, and I use this to
01:07adjust the cycle length.
01:09I'll drag it to the left to shorten the two bars, and I want to zoom in by
01:17holding Ctrl+Option while I select the area with my Pointer tool that I'd like to focus on.
01:24You can see that the pointer turns into a magnifying-glass-shaped tool, the Zoom
01:29tool, when I hold Ctrl+Option.
01:32Let's do that again, zoom in a little bit more.
01:36If I want to go back a zoom level, just hold the Ctrl+Option and click in the empty space.
01:43Starting playback, I want to enable the metronome, so I'll hit this button in the
01:48lower-right of the transport area with the icon of the metronome labeled Click,
01:54when I hover over it, and the button turns blue.
01:58The tempo in Logic always defaults to 120 BPM in a new song.
02:04I'll double-click here in the center of the Transport Bar, and let's slow it down
02:10to 90 BPM since I'm hearing a slower laid-back kind of beat in my head.
02:17Now, I can rehearse an exchange of kick and snare.
02:20I'll keep it very simple. (music playing)
02:31Before I start recording, I'm going to bring this level down.
02:35I notice that it's clipping a bit.
02:39The Record button is here on the left side of the transport. The letter R is the
02:44default shortcut for record, or as Logic calls the shortcut key commands.
02:49We're now in Record mode.
02:53Before I do start recording, I want to mention that the metronome provides
02:57a one-bar count-off.
02:59This can be adjusted in the Record settings if I click-hold on the Record button
03:06and select Record Settings.
03:08You can make that adjustment right here.
03:10Now let's record this beat.
03:12(music playing)
03:23I'll hit the spacebar to stop recording, then again to play back.
03:26(music playing)
03:35I've started my beat. Next, I'll clean it up with Logic quantizing and get a little busier with the beat.
Collapse this transcript
Understanding Logic regions and quantizing effectively
00:00In this video, the beat will get tighter with quantizing and we'll take a look
00:04at regions, the most basic element of making and editing a beat in Logic.
00:11The region is the fundamental building block of all you're writing.
00:15It can contain audio or MIDI data, and you'll have different editing
00:20parameters available in the Region Parameter box depending whether it's an
00:26audio or MIDI region.
00:28If it's a MIDI region, like this one on top-- let me open up the Region Parameter box--
00:34you can see we have all the quantizing parameters to adjust the timing and swing.
00:40If it's an audio region, like this one here that I have muted, the Region
00:45Parameter box changes, and you see that you can do things like adjust the fades
00:51on the region or the gain.
00:53So let's select the region with our kick and snare, and I want to quantize it.
01:01I can quantize all the MIDI data in this region at once in this parameter box
01:07right here on top where it says Quantize.
01:10Let me open up the Piano Roll Editor at the bottom.
01:13Now, watch the note events move onto the grid when I select the 16th note
01:19Quantize here in the parameter box.
01:24It just got tidied up.
01:25(music playing)
01:31Now, I can quantize individual note events in the Piano Roll Editor
01:36by highlighting them.
01:37I'll grab these last three hits, and selecting from this menu the value for
01:44them, maybe I'll try an 8th note swing, just to be dramatic about it, and now
01:51I've moved those last note events.
01:53(music playing) Now let's actually put it back.
01:58I'll hit my Command+Z to undo the moves.
02:00So, again, the Region Parameter box is active for the regions selected.
02:08Let's close out our Library so we have more of a view of the Arrange space.
02:12I can even have two regions next to each other with different quantize values.
02:17Let me Option+Drag to copy this region over, and I'll extend out the cycle area.
02:24And I could set the Quantize on this second region to a different value.
02:31This will give the kick-snare exchange a little bit of a human feel, as if the
02:38band was tastefully building the groove.
02:41(music playing) Here are our straight 16th notes.
02:45(music playing)
02:52Pretty subtle changes there.
02:54Logic's Quantizing tools are really phenomenal for adjusting every nuance of
03:00the swing and groove with these advanced quantization values under this
03:05disclosure triangle that might be collapsed when you look at the parameter
03:10box; you can just open it up.
03:12We'll get into this later.
03:13I'm just pointing it out to you.
03:16It's a phenomenal place to experiment.
03:18One more detail about the regions.
03:21I can loop a region indefinitely-- let's get rid of this second one--
03:26By highlighting the region and right here in the parameter box, selecting Loop,
03:32and now it's just going to play until the end of the song.
03:35I'll undo that. Or I can cycle in the Bar Ruler around these two bars by
03:43highlighting the region and grabbing this Set Locators tool, and now I've moved
03:49the cycle around the area of just this region.
03:54The cycle can also be enabled and disabled in the transport area.
04:00This button here on the right that says Cycle, when you hover over it, it has
04:05the two-curved arrows pointing, and you can see that that turned cycle off.
04:10You can also just click into the Bar Ruler to turn it on and off.
04:15Last option is that you can make a specific number of region copies using the
04:21Repeat Region key command that defaults to Command+R. And now I could select
04:27that I want exactly three region copies.
04:30Let's just get that view a little tighter so you can see we've made three region copies.
04:37This is very handy when I'm starting to block out a full song arrangement.
04:42Command+Z, undo, and let's go back to just keeping that loop enabled.
04:48Now, when this Loop Regions is enabled, the region doesn't have true copies, but aliases.
04:55Real copies are independent regions that can be edited and quantized
04:59independently in the Region Parameter box like we just did.
05:05Aliases are quick copies that follow all the behavior of the original region
05:10that's set in the Region Parameter box.
05:13This is very handy if, say, I know I want them all to be straight sixteenths or
05:19maybe swing eighth notes.
05:20Let's close out of our Piano Roll just to get a little bit more screen space.
05:26Above track one are two plus signs for different types of new track creation.
05:33The one on the left opens up the same Create Track dialog that launched
05:38automatically when you open an empty song template.
05:41If I click the one on the right--I love this one--
05:44this opens up a new track with the same channel strip settings
05:49as the track that's highlighted.
05:51Let's collapse the Region Parameter box so you can see our 808 kit with the
05:56Compressor, EQ, and the EXS24.
05:58When I select this, it duplicates it and opens it up on the track below.
06:04Now let's program hi-hats with a simple steady eighth-note pattern for two bars.
06:10(music playing)
06:20Definitely want to clean that up, go in and quantize that to straight 8th notes.
06:26I might have to go into our Piano Roll and check that we've got what we wanted,
06:33because you can always just go in here and manually move hits around as well.
06:41All right, let's add some keys to this beat.
06:45I'll select Instrument 2 in the track list.
06:48Now before I start recording a synth, I like to give myself time to shop for sound.
06:53I'll go into the Library, and let's look at some of the channel strip settings
06:59for electric pianos.
07:00I'll go to Keyboards > Electric Pianos and just select one.
07:05Even though I can replace the sound after I record, having the right character
07:09sound can really inspire the right part.
07:12(music playing)
07:16I can use my up, down arrows to move through the list.
07:21(music playing)
07:24You can see all the different plugins that have loaded on the left side on the
07:28channel strip as I move through these different presets.
07:31(music playing)
07:35Maybe we'll go with this one.
07:37Now, I want to record a four-bar progression, so I'll extend the cycle out to
07:42four bars, and I'm going to open up the score.
07:47Now you can watch the notation right while I'm recording.
07:51You can even edit your note events in the Score Editor just like in the Piano Roll.
07:55Actually, let's move up our view just a little bit and shrink this down a little.
08:02I'm just using this slider here in the right-side of the screen so we can
08:06see all of our instruments, and I notice I never turned on the Enable Loop on our hi-hats.
08:14Here we go. (music playing)
08:34A little soft there. I could go into our Piano Roll, and you can see with the
08:39color of the note events, the velocity, the loudness of them. And that second
08:45cord I played a little quietly, so I'm just going to select those notes and hit
08:50the Escape key and grab my Velocity tool.
08:53Instead of playing it again, I'll just drag those up, and you can see the color
08:57changes as it gets a little louder.
08:59(music playing) Definitely need to quantize.
09:05Okay. That's fine. So let's start with some straight 16th notes. Good.
09:09That moved that over to the down beat.
09:12(music playing)
09:13And I'd like to do a quick modification to the sound of the electric piano.
09:21I'll keep this preset, but we'll just go in and maybe I'll add in the Modulation,
09:27a little bit of tremolo.
09:29(music playing)
09:33Way too much. I want something a little more subtle.
09:38(music playing) I'm going to go with that subtler sound.
09:46Let's just save that.
09:48Save Channel Strip setting, and I will put this in Electric Pianos.
09:53I'm going to call this Hard StageLilTrem.
10:01Okay, I've programmed a beat.
10:03In the next video I'll get busier with that beat with a few favorite
10:06Logic programing tricks.
Collapse this transcript
Fast, easy arranging tricks for drums
00:00Here's a few easy tricks to help your creative process while programming a beat,
00:05making drum fills by MIDI time compressing, separating out the drum voices, and
00:11capture-recording to never lose your creative ideas.
00:16Let me tighten up my view with this Zoom slider so I can see a few more tracks,
00:20and I'm going to collapse the Media view.
00:23All right, this is how I make the easiest drum fills by time-compressing MIDI.
00:30Let's listen to the track for a minute, what we have so far.
00:33(music playing)
00:34All right, I'll grab these hi-hats, following the region with my S key.
00:39(music playing)
00:41These hi-hats, and I'm going to Option+Drag the region to make a copy here at bar three and four.
00:49Now, while I hover over the lower- right corner of the region, in bar four, you
00:56can see that the pointer turns into this bracket-shaped tool.
01:01Holding the Option key, I'm going to drag to the left one bar, and you can see
01:07in the Info Bar that it's now a two-bar length region, and I'm pulling it in to
01:12be a one-bar length region, but because of the Option key being held, you can
01:17see the word Stretch.
01:19That's the key of what's happening now.
01:22Let's listen to what I did. (music playing)
01:23I'm going to pull this out to bar four and let the first region alias. Here we go.
01:30(music playing)
01:34Turn up those hi-hats a little bit.
01:36Now, that's one of the oldest tricks in the Logic books for time-compressing MIDI.
01:45In this case, we were able to make it sound like the drummer got busy at bar
01:49four and played a drum fill.
01:52Now, it made sense to program the kick and snare at the same time.
01:57I was feeling that exchange between the two drum voices.
02:01But now, I want to separate them out to work on my arrangement.
02:04I've highlighted track one with the Kick and Snare, heading us to solo, this track.
02:11What I want to do is go to the local MIDI menu and select Separate MIDI
02:17Events > By Note Pitch.
02:19Our Kick and Snare are obviously on two different notes of the keyboard.
02:25So when we select this, we've separated them out.
02:28I'm just going to delete this extra track now.
02:32I'll turn on the Loop for the Kick.
02:34I'll turn on the Loop for the Snare.
02:36And now, drop out of solo.
02:39I can take my Snare Track and slide it over so it makes its own entrance.
02:44(music playing)
02:47They have been isolated on separate tracks and our independent regions.
02:53Keep in mind the kick and snare are still coming out of the same software instrument,
02:57the same instance of the EXS24 so their volume will be controlled together.
03:05For quick arrangement purposes like this, the isolation is extremely helpful.
03:11If I want to adjust their volume or the plugins on them individually, I'd
03:16create a duplicate track and move the snare's MIDI data onto that duplicate track.
03:24The next feature is one of the coolest tools for the creative writing process.
03:31I'd like to record a bass line.
03:33So I'm going to select this instrument here, and let's go into our Library, and I
03:41want to select the ES M, this little monophonic synth.
03:45That's one of my favorites for bass sounds. And I'm going to grab a preset that I
03:50made myself, the smooth, low-end.
03:53Now, I'm not sure what part I want to play yet, so I'm not going to enable record.
03:58I just want to do a little experimenting.
04:01I'm going to take my Electric Piano part and loop that.
04:07I'm going to take the cycle off because I don't know when I'm going to play
04:10something that I like.
04:11(music playing)
04:33I love that bass line.
04:34I played it just the way I want to put into the track, and I might not ever
04:39play it again with that feel. But no worries; I won't need to recreate my performance.
04:45I will just select this button here in the transport capture recording.
04:50It looks like a bull's eye, just to the right of the Record button, and my MIDI
04:56data has appeared on the screen for what I just played.
04:59Let's listen to it. There it is. (music playing)
05:02So what happened was, Logic is actually holding in a buffer.
05:07everything that you play as MIDI until you stop playback.
05:11When you start playback again, it loses the previous buffer.
05:15I'll just move this over to bar one, put our loop on for that.
05:20You actually don't have to stop the track to grab your performance.
05:25I'm going to just copy this Electric Piano track and demonstrate what I mean.
05:30I can just hit that Capture Record button and keep going. Let's see.
05:34I'll just start playback anywhere. (music playing)
05:47If I want that little piece, what I played on the electric piano, hit the
05:51button, keep going, bring up the level.
05:53(music playing)
05:59Grab that and that's it.
06:05Know this does not work for audio recording or else no one would use any other music application.
06:10Now, if you don't see the capture as recording button in the Transport, just
06:15Ctrl+Click into the Transport area and the dialog opens to customize to Transport.
06:23Select to add a button, which I already had selected. Here it is.
06:27When I deselect it, you can see the button is no longer in the Transport.
06:31We'll add that back in and hit OK.
06:35So again, capture's recording can be used in real-time while the Transport is
06:40still running, for as long as it remains running or once playback has stopped,
06:45before you resume playback.
06:47Let me just do a little quick arranging with what we have so far.
06:54I will move my bass part over to bar five.
06:59I'm going to take this beat that I have muted that we're going to work with later and
07:05drop it in at bar five, and loop that.
07:10I'm using the repeat region's key command.
07:13(music playing) And let's just quickly color our track.
07:18So I'm going to open up the Color palette, which you can do right here in the toolbar.
07:26Make this look a little prettier. We all do this.
07:30I like to color my tracks.
07:32It really helps me focus while I'm working. So I'll just going here and
07:39change these up a bit.
07:43You can do the same thing with coloring your tracks in the Mixer with the
07:50same color palette.
07:51You could just grab all of these and turn them blue. Grab these.
07:59Adjust them as well.
08:01Making my drums want color, my keys another color.
08:06If you're curious what I did with this little beat idea, here's how the track
08:10turned out with a few more Logic instruments, and notice in bars three and
08:15four I've sliced up this beat.
08:17We're going to look at how to do this later in the course.
08:20(music playing) I'm zooming on it.
08:26These little slices here coming up. (music playing)
Collapse this transcript
2. Retro, Hip-Hop, and EDM Beats in Ultrabeat
Learning the basics of the drum machine
00:00Let's look at the basics of the Ultrabeat interface: loading Ultrabeat kits,
00:05loading EXS24 kits into Ultrabeat, and the Step Grid patterns--
00:10all the things you'll need to program a beat with the killer drum sounds.
00:14Now, Ultrabeat is sometimes described as electronic kits for dance music--
00:19(music playing)
00:24--when in fact, there are amazing sampled natural kits, like in this studio brush kit.
00:32(music playing) Let's hear this one.
00:46Ultrabeat is a drum module that generates sounds in many ways, from virtual
00:52oscillators like in a synthesizer, modelled instruments like in Sculpture, to
00:57also being a sample player, like the EXS24, which of course this studio brush
01:03kit would be using samples.
01:06I'm playing a few of the built-in patterns in the step sequencer, here in the
01:14bottom of the interface.
01:15This step grid has some seriously creative dance-floor tricks and stutter
01:25effects that we'll get into later on.
01:29Let's go back to the Hip Hop Heavy Kit for a tour of the drum module. (music playing)
01:39Each of these 25 drums sounds in a kit could be independently adjusted in the
01:45drum synthesizer section in the center of the interface.
01:51This is what makes Ultrabeat such a powerful drum module
01:54is 25 separate instruments in one kit.
01:59As I play each drum sound, (music playing) watch Ultrabeat's interface update to display the
02:07parameters of that selected drum sound.
02:11(music playing) That can be independently adjusted.
02:15As soon I change the snare from feeding through distortion to the Bit Crusher.
02:27Maybe it'll adjust the Cutoff and Resonance. The kick hasn't changed at all.
02:34Here's our kick again.
02:35I'll make adjustments to the snare, put it back to distortion, change to cutoff setting.
02:41There's our kick, just the way we left it.
02:44Be sure to enable this voice auto select button near the top of the interface.
02:50When it's off, I'll disable it.
02:52We still hear the different sounds, but we won't see under the hood and be able
02:58to edit each of them.
03:00The interface isn't updating. Let's turn it back on. Now, this is cool.
03:06This Import menu opens a menu to all of the Ultrabeat kits, which I can select
03:13as my alternate kit. Let's select it. And I'm going to hit the Hip-Hop 90's kit and
03:20open that up because I like the Hip-Hop kit.
03:23That's the main kit I want to work with, but I remember there was a snare from
03:28the Hip-Hop 90's kit that I want to use.
03:34I'm just going to drag it over an instrument from our hip-hop heavy kit that I
03:39don't care so much about.
03:41I don't need this Crunk Snare.
03:44So I'll take that snare and just drag it right on top of the Crunk Snare and
03:50replace it, and maybe I'll rename it just to remind myself that this came from
03:56the Hip-Hop 90's kit.
03:57I love this subsonic sound.
04:03(music playing) I don't need the wood snare.
04:05Let's grab that one as well. Perfect!
04:10This really rocks.
04:11I can use the same Import menu to navigate to my whole EXS24 library of drum
04:19kits and import those as alternate kits.
04:22This Import menu defaults to showing you the Ultrabeat kits, but I can navigate
04:29to EXS kits in the user library,
04:32not just your EXS kits from the factory but ones I built myself.
04:37Now, beginning with Lion, the User Library folder has hidden from view.
04:42Once we're in the Import dialog, I can press Shift+Command+G and enter the
04:50path to the library, which is "~/Library."
04:54I've gone here before, so it's already there.
04:59Now, I hit Enter or go to see the contents of my user library.
05:06Now, in my Library folder, I select Application Support/Logic--in fact, this
05:13is everything that I've created myself, from Channel Strip Settings to Key
05:18Commands, to Sampler Instruments from the EXS24.
05:24I'll select this, and here we see all of the EXS instruments I've made.
05:29If you haven't made any, you will not see any here yourself. But I'm going to go into a folder.
05:38I believe it's in my drum kits. There it is.
05:41I want to snare from this ASR kit that I built. Open it and now, here it is,
05:50the EXS kit, just like opening up an Ultrabeat kit as an alternate. (music playing)
05:59I want this snare right here and let's see what we will replace.
06:03I don't need that snare. (music playing)
06:09Drag it over and there it is. Great!
06:15I have everything I need. With these simple techniques,
06:19it was easy to find a drum kit to program a fresh beat, swapping out any sounds
06:23from other kits, even ones saved in the EXS24 sampler format.
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Sound designing your kits
00:00Let's see how to make quick edits to the sound of the drum kits using this drum
00:04synthesizer in Ultrabeat.
00:07The individual drum sounds and mixer section are all here on the left side of the interface.
00:14With the Voice Auto Select enabled on top, click on the small music keyboard to
00:22the far left of the drum sounds to preview (music playing) and of course, you can also trigger
00:30from your MIDI controller keyboard. (music playing)
00:36Dragging the blue bar further to the right on a drum sound will increase
00:42that sound's volume.
00:43I'll adjust the snare.
00:45(music playing) Dragging to the left brings down the volume.
00:52Over here is the Mute, the Solo, the Panning Assignment, and these are
01:01your output assignments.
01:03Click on that and we can switch from the main stereo outs to outs 3-4, 5-6, et cetera.
01:07All of this to the right is the massive drum synthesizer section that will
01:15make sense in a minute.
01:17First, let's focus on the three circular sound generators: Oscillator 1, the
01:24Noise Generator, and Oscillator 2.
01:26To enable or disable, click on the small circle to the left of each sound
01:35generator, playing the snare sound.
01:37I'll deselect the noise generator (music playing) and we're just hearing Oscillator 2.
01:44If I deselect that, we don't hear anything.
01:49That was all that was coming out of the noise generator.
01:52(music playing) We'll add back Oscillator 2.
01:55You notice that the sound generator button turns red when it's enabled.
02:00All of the sound generators feed to the filter in the center of the interface,
02:07this large circular section.
02:10The filter section also includes Logic's very popular Bit Crusher and Distortion
02:16effects to give your sounds that edge.
02:19Enable this link from each sound generator individually to the filter.
02:24Right now, Oscillator 2 is going to the filter; the noise generator is not.
02:29That link is disabled.
02:33We can switch between going to the Distortion to the Bit Crusher and play with
02:39the amount of the cutoff or resonance of the sound.
02:44Let's add in the noise generator to the filter (music playing) and make a few adjustments.
02:52When you're adjusting the level on any of these knobs--right now, I'm adjusting
02:59the volume of the sound generator of the noise generator--
03:03you see the red semicircle increasing and that's indicating the amount in DB. (music playing)
03:13And that's the same for the amount of the cutoff or the resonance.
03:17The red is your indication.
03:19The last detail about the sound generators is that with Oscillator 2, you can
03:27actually tune it, which is fantastic.
03:29Let's listen to the kick. So, it will always default to C3, but we'll adjust it right here. (music playing)
03:40And again we're not changing our snare sound when we do this because we're
03:45only tuning the kick.
03:47So just by playing with this mix of sound generators and the routing to the
03:52filter, tweaking the cutoff and resonance and the drive, distortion, Bit
03:57Crusher, you will very quickly make very useful adjustments to your drum sounds.
04:02If you want to dig even deeper into sound designing with the Ultrabeat
04:07interface, check out the Virtual Instruments in Logic Pro Course on lynda.com.
04:12In the next video, we'll take a look at the step sequencer, an easy way to
04:17make a beat.
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Old-school step sequencing
00:00Ultrabeat is not just a killer drum synth, but a full fledged drum machine with a
00:0432-step sequencer at the bottom of the interface.
00:08This step grid allows you to program Ultrabeat like a vintage drum machine.
00:12It's very easy and fun.
00:14There are 24 patterns you can program per drum kit selected right here in the
00:20bottom left of the interface.
00:22The letters S-Q--sequence-- mean the pattern has data.
00:28If I go to this pattern, number 12, it doesn't have the letters SQ when I
00:32select it, no data in the step grid.
00:35The factory patterns are really amazing to get you started.
00:39Let's select one that does have data, have a listen. (music playing)
00:46There are some great bass sounds in Ultrabeat as well.
00:50Now, as I choose each drum voice above, you see the steps that have been entered in.
00:56We're looking at the kick pattern.
00:58Here's our closed Hi-Hat pattern, the open Hi-Hat pattern.
01:04And again, just like with the pattern selection below, next to each drum voice
01:10that has data programmed in, you see the letters SQ.
01:13If I select the High Tom, no SQ and no steps in the grid.
01:21Let's go back to the default pattern of this kit C-1 and enter in some steps ourselves. (music playing)
01:31I'll select the snare sound. And you can enter the steps by either clicking
01:38right into the step grid, like this,
01:41or right on the numbers above each step. What you notice is as I enter a step either way,
01:50in the step grid or above, these numbers turn blue, letting you know that they're where the steps are.
02:02Now I'm going to use the drum synthesizer for a quick adjustment to the
02:06KICK steps in the grid.
02:07Let me select the KICK. When you look over here in the lower right of the drum
02:13synthesizer section, you can see there are four different envelopes.
02:19By default, you'll see envelope four, which is assigned to amplitude.
02:25Now, I'll start by extending out the gate time on this first step of our KICK,
02:33maybe to about step five. It's already sounding a little deeper.
02:38But listen to this, when we go back to the amplitude envelope, I'm going to
02:45grab on to this node,
02:46this little blue dot here, and grab the attack on the envelope, and pull it out to about 4000 ms.
02:54We can see the shape of the envelope turns into a curve, and listen now to our KICK. Deep.
03:09This next step grid technique is really instant gratification.
03:13I'll select the Closed Hi-Hats, no data here.
03:17Let's turn the pattern back on. And I'll just drag across the numbers in the grid,
03:23to quickly enter in straight 16 notes steps. Let's bring up the volume just a
03:29little bit on the Hi-Hat, pulling on that blue bar, moving it to the right.
03:37Now, I'm going to Ctrl+ Click into the step grid area.
03:41This menu pops up, and I'm going to select Randomized Velocity.
03:47Now, the velocity is displayed by the height of each of the steps.
03:51It's already sounding a little bit more like a human drummer playing the hi-hats.
03:57I'm Ctrl+Clicking again and will randomize the gate time;
04:04this is the width of each step again.
04:07And now let's add a few accents.
04:13Right here, above the numbers, are these little blue dots, and I'll add one on
04:19step 25, step 24, and 31.
04:27And I'm going to bring up the amount of the accent.
04:34Maybe I'll deselect that last step and bring up the swing. (music playing) That sounds great.
04:55This next step is key to Ultrabeat being a practical beat-making tool.
05:02After I finished this old-school drum programming in the steps sequencer, I can
05:07drag the MIDI data to the Arrange window.
05:11I'll select this very small button to the right of the word "pattern." When I hover
05:17over it, it says "Drag to arrangement," which is exactly what I'm going to do.
05:21And I'll drag it right onto the track in the Arrange of the Ultrabeat.
05:28Let's move the interface out of the way so you can see what's happened.
05:32We now have all of the MIDI data that was entered into Ultrabeat in our Arrange window.
05:39Here's what it sounded like in Ultrabeat, (music playing) and now let's listen to it in the
05:45Arrange window when I hit Play, inside of Logic.
05:49Exact the same thing.
05:50(music playing) Let's just loop that so it keeps playing for us.
05:56Select it and I'll turn on the Loop in the Region parameter box. (music playing)
06:05Now I have all of Logic's MIDI options to manipulate the data. We can split the
06:11pattern apart into regions based on the individual drum voice. From the MIDI
06:16menu, separate MIDI Events by Note pitch, and I can build the track by
06:22quantizing each element of the kit separately.
06:26Now be careful: Ultrabeat can be playing with its own transport even when Logic is not.
06:32So if I had this playing here, and I shut the interface and you're looking at
06:37Logic, and you are not seeing the transport move in Logic, it can throw you off,
06:43and you won't be sure where the beat is coming from.
06:47Let's stop that. So once you drag a pattern out, make sure you shut off not
06:53just the play button, but the actual step grid enable button as well, and that
06:59way it won't play anymore.
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Making stutter vocal effects using the Step Grid in Ultrabeat
00:00Loading samples in Ultrabeat can be the first step in making stutter effects for
00:04vocals or other samples inside the step grid.
00:08Let's open up the interface. So the second oscillator is where samples are triggered.
00:15I can switch the sound source type of oscillator to from Phase oscillator to Sample.
00:21Now, I see the view of Ultrabeat sample editor. Click into the top of the sample
00:26editor to load a sample.
00:28That will work, but the safer way to prep for loading a sample is to clear out a
00:34single drum voice by Ctrl+Clicking right on the drum voice.
00:39You get this menu, init, initialize. Then we'll go all the way down to the
00:44bottom and select Sample.
00:46Oscillator 2's sample window will be visible just like before, with no
00:52sample loaded on top.
00:55The advantage with initializing the drum voice is that one, the tuning will
01:00default to C3, which you can then adjust as needed.
01:04Also, the other sound generators, oscillator 1 and the noise generator, are disabled.
01:10So I'm going to drag in one of my secret snares.
01:14I'm just moving over the interface so we could get into the media section, and
01:20here in the browser, I'll navigate to my snare.
01:25If you have the exercise files, you can go into the 02_04 folder and grab it
01:30from the Snare folder. Let's do that now.
01:33This is the snare. (music playing)
01:35And I'm just going to drag and drop.
01:37You can do this with any samples on your hard drive.
01:40Drag and drop right in and here it is, simple enough.
01:45But what if we drag in a vocal sample?
01:48Let's go for now to our Apple Loops (vocals) and any of these will work.
01:55I'll just drag it in, (vocals) and (vocals) we could reverse it right here with this red circle
02:12pointing to the right.
02:13(vocals) But let's not do that yet.
02:17Let's turn on the step sequencer and enable a few steps in the step grid
02:21to trigger the sample.
02:22Switch to another pattern here, (music playing) )and here we go.
02:34(music playing) And just like that, we could reverse it now. (music playing) Okay, let's go back.
03:03Now, here's where it really gets interesting.
03:05You notice when I started moving around this control element that's labelled Max,
03:11that is an abbreviation for maximum velocity, and what this is going to do is it's
03:18going to change where in the sample it's triggered when the step is played
03:23at maximum velocity.
03:25So playng around with adjusting the height of each step in the grid, the
03:30velocity, and moving around this little slider will trigger this sample somewhere
03:37earlier or later in the file.
03:39So I'm going to experiment with dropping in steps and varying the velocity and length.
03:44(music playing) Extend out the gait time, (music playing) change this one. (music playing)
04:12Really, endless variations here.
04:13Now let's try one more step grid technique that's a lot of fun for the right situation.
04:20I'm going to stagger a sample on different drum voices to create stutter effects
04:27that have a trippy, spatial imaging.
04:29Let's switch out the sample to one of these Donna samples. Let's see. (music playing) That's nice. (music playing)
04:43Let's go with this one. Again, I'll just drag it in.
04:47Let's see where this sounds now. Shut it off in the Apple Loop browser and let's
04:53listen to our pattern. (music playing)
04:55Okay, we're not hearing anything because we need to move over the control
05:00element of maximum velocity. Here we go. (music playing)
05:05Not bad already.
05:07(music playing) But this is what we're going to do.
05:11Let me label this in fact, so we don't get confused.
05:14This is now Donna. And I'm going to Ctrl+Click right on this drum voice and
05:19select Copy Voice & Sequence.
05:22And now I'm going to select this Side Stick that doesn't have any sequence data on it.
05:27It's a good choice. And Ctrl+Click again and select Paste Voice, and we will
05:34paste the sequence data.
05:36And let's change the name of this, so this one is Donna2.
05:41And maybe we'll reverse this second one and pan them hard left, hard right. (music playing)
05:56One last trick: I'm going to take Donna2 and Ctrl+Click right on the numbers,
06:02not in the step grid, right on the numbers, and select Shift+Left--let's go a
06:08Shift+Right one step.
06:09Then you see each one of those steps has moved over. (music playing)
06:23And that's what I meant by staggering the samples and creating a spatial imaging
06:30to the stutter effects.
06:32If you want to create a stutter vocal with a side chain, you can also do that in
06:36Ultrabeat, and I'll show you how to do that next.
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Making stutter vocal effects with a sidechain
00:00Another great way to make vocal stutter effects in Ultrabeat is with the Sidechain.
00:05Like with any Sidechain, you're using one sound as a control source to affect
00:10the rhythm of another sound.
00:12In this case, I'm using drums in Ultrabeat to control the rhythm of this Carlo
00:18vocal in my Logic project.
00:20Let's hear the results. (music playing)
00:29Here is what the original vocal sounded like, not going through the
00:34Ultrabeat Sidechain.
00:36I've selected the Carlo track, and I'm going to switch the output from Bus 1 to
00:42the Main output so we can hear it. (music playing) It's pretty. (music playing)
00:58Let's look at how we set up the stutter effect.
01:02So I set the output of the vocal track to Bus 1, and this Bus is feeding Aux
01:111 that has no output.
01:13So if we solo the vocal track, we don't hear anything.
01:22The Bus, however, is feeding the Sidechain of Ultrabeat (music playing) right over here, in the upper right.
01:35But let me show you how I have Ultrabeat set up.
01:40So I'm going to delete this instance of Ultrabeat and re-create the effect.
01:48Starting again, we will load UltraBeat, and I'm going to go to the library and
01:57select one of these factory kits, the Sidechain processor that's ready to roll
02:03to create that effect.
02:05Let's move up the interface here.
02:09Now, all we need to do--in fact, I can move it all the way over.
02:14All we need to do is set the Sidechain input to Bus 1, what our vocal is sending
02:20to, and turn on the sequencer inside of Ultrabeat.
02:25Now, we start Logic'ss Transport and we should hear the effect. (music playing)
02:32Exactly, so what's going on in here?
02:37Oscillator 1 inside of Ultrabeat is where individual drum sounds can be
02:43assigned to the SideChain.
02:45I'll solo a few of the drums that I have set to the SideChain, so you can really
02:50hear the rhythm effect it's creating on the vocal.
02:53I'll start with soloing the Kick. (music playing)
02:55Not very exciting. Let's add in the Hi-Hat, (music playing) which you can see is also going to the SideChain.
03:11(music playing) Let's go back to the Kick, and I'll take that one out of solo so we're only
03:20hearing the Hi-Hat feeding the vocal. (music playing)
03:26Now, always make sure to select play in Logic's Transport, not the Ultrabeat play button.
03:34If I just hit play in the Ultrabeat step grid with Logic stopped, you won't
03:40hear the vocal effect.
03:41(music playing) And take that out of solo, and we're just hearing the Ultrabeat pattern. (music playing)
03:53For an even more dramatic effect, I'll add tape delay on Ultrabeat with one of
03:59the presets that's called Ultradub.
04:01(music playing) Ultrabeat can definitely add that special element to a beat using vocals or
04:25other types of sampled sounds in its SideChain.
04:28Later in this course, I'm going to show you how to use the SideChain in the
04:31Logic Compressor and in Logic's vocoder, in the Evoc 20.
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3. Creative Stuff to Do with Apple Loops
Rocking out with Apple Loops
00:00I'd like to share with you the basics of what Apple Loops are and how to use
00:04them to quickly make a really cool professional beat.
00:07So, what are Apple Loops anyway?
00:10Apple Loops are audio or MIDI files with metadata that allow them to lock
00:15in real time immediately to the tempo and key of your project and can repeat seamlessly.
00:20They're available here on the right, under the Loop's tab of the Media area.
00:27Let me drag a few in.
00:33(music playing)
00:47Now, this is important. They have metadata with key words, called tags, used by the Loop Browser to filter
00:54searches by instrument, genre, and mood.
00:58So, I'm going to reset the tags and select Percussion > Processed, and I'll
01:04scroll down to a couple that I liked. Let's preview, listening against the track.
01:15(music playing) I'll drag this one in, and this Indian Tabla.
01:30You notice it takes a minute to actually hear the loop preview, and we just drag
01:35it right into the project. (music playing)
01:40So, the tempo sync is automatic.
01:46I can change the tempo from 100 to 90 or 20, no problem. Let's check.
01:52(music playing) I'll bring that down to 90.
01:59All the loops conform to the tempo, or we could speed this up, no problem.
02:06(music playing) They do lock in pitch, but it requires a few steps in the global tracks,
02:15which I'll cover later.
02:18There are two types of Apple Loops identified by color.
02:22The blue Apple Loops are audio-only, the green ones contain the original MIDI
02:28performance plus software instrument and effects.
02:32Green MIDI loops have this icon of the music note.
02:36Blue Apple Loops have the icon of an audio waveform.
02:42I like to say the green Apple Loops go both ways.
02:46Let me grab one from the synths.
02:49Let's just scroll down here.
02:52(music playing) Let's try that one in the track.
02:58Now, if I drag it on to an audio track, it builds an audio Apple Loop. Let's take a look.
03:07(music playing) There it is. However, if I drag it onto a software instrument track or an empty track, it
03:24loads the actual software instrument and effects used to create that Apple Loop,
03:29as well as the MIDI file.
03:31Let's try that now.
03:32I'm dragging adjacent to the empty space and it built out the instrument that
03:38was used to create it, and there is the MIDI file.
03:40(music playing)
03:42It sounds exactly the same, but we have some advantages with it on an instrument track.
03:53I could easily change the instrument playing back the pattern.
03:57Let's go to the library, and maybe I'll try, in the keyboard folder, some of these
04:04warped electric pianos. Let's see what it comes up with.
04:08(music playing)
04:13Just by changing the Channel Strip Setting, it might lay into our track better.
04:18Let's try one more. (music playing)
04:28I think I like that first one.
04:29I'll take it back up to the Analog Flange Stage and bring down the volume a bit.
04:35Now, the reverse is not true.
04:41Blue Apple Loops cannot load on software instrument tracks, only on audio tracks.
04:48And you know what? Let's put our tempo back to 100.
04:51(music playing)
04:56This little track idea is an example of a time where the Apple Loops themselves
05:01inspired me to play a bunch of other parts and make the beat my own.
05:05Here is how the track ended up, with some other parts I played and the vocals.
05:12(music playing)
05:30A few more Apple Loops dragged in, programmed that bass line, added some other beats,
05:36and here come the vocals.
05:40(music playing)
05:51A little breakdown with a quite a few Apple Loops again. (music playing)
06:01While commercially released songs use Apple Loops, few became quite as viral
06:09as Rihanna's Umbrella.
06:10The main drum track is basically a standard Apple Loop found in GarageBand as well as Logic.
06:17Let's type it into the Search field: Vintage Funk Kit.
06:23I'll go down and maybe you recognize this beat.
06:26(music playing)
06:34That song earned Rihanna a Grammy and a nomination for Song of the Year,
06:39so don't hold back on using Apple Loops yourselves in your compositions.
06:43There's an art to making Apple Loops really work in fresh creative ways, with any
06:50number of Logic's techniques for slicing, adding effects, and re-grooving audio
06:56or MIDI, which is what we'll talk about next.
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Changing the pitch of Apple Loops
00:00In this video, I'll show you how to make Apple Loops a really creative beat-
00:04making, tool by changing their pitch to conform to or complement the key of your track.
00:11Now, all Apple Loops automatically conform to the tempo of your project.
00:16This project is at 75BPM. (music playing)
00:24I can just go into the transport and switch this to 100BPM. (music playing)
00:35No problem at all. Let's put it back to 75.
00:38The Apple Loops will conform in pitch as well, but it requires a few easy steps.
00:47Let's start with the green Apple Loops, and I will just go into--let's look
00:55at the Pianos > Grooving, and I'll scroll down and grab one of these green Apple Loops.
01:02I like these Emotional Pianos.
01:04Let's take this one.
01:07I'll drag it in, loop it.
01:12Let's have a listen. (music playing)
01:19So, if I want to change its pitch, I can just go into the Region Parameter Box
01:24where we see Transposition, and looking at these values, these values next to
01:30Transposition, between 1 and 12, represent the 12 semitones of an octave.
01:36So, if for example, I want to lower the key an octave, I'll just select -12.
01:41(music playing)
01:49Easy enough. If I wanted to bring it down a fourth,
01:53that would be -5 steps. (music playing)
02:02I like the first half of the loop. (music playing)
02:07Maybe I'll keep that in there and add a little Fuzz Wah so it blends into the track better.
02:16(music playing) So, that's how easy it works with the green Apple Loops.
02:26Now, the blue Apple Loops, the audio loops, will conform to the key of your
02:31project, but it takes a few more steps.
02:35Let's see what really happened with these guitar Apple Loops.
02:38Let me solo them for you first.
02:41(music playing) They're really nice, and they work perfectly with the piano. But that was not the
02:52original key of the Apple Loops. And by the way, in the Apple Loop browser, in
02:59this column here, you see the original key of the Apple Loops.
03:04So, I'm going to rebuild this project and let you hear how we really
03:10adjusted these Apple Loops.
03:13Create a new project with three software instruments, and we'll go to the loop
03:19browser, and I'm going to grab this beat.
03:24I believe it was called Trip Hop Tribal.
03:26(music playing)
03:32Drag it in, and we better slow the Tempo back down to 75.
03:40Now, I'm going to play in the piano part that was actually how this whole groove started.
03:45Let's loop this out, and I'll load a piano from the library.
03:50Let's go to the Acoustic Pianos and grab the Yamaha Piano Hall.
03:55So I can avoid issues with accidentally starting before the 1 if I anticipate
04:03it. I'm going to drag this over and start here at Bar 2 and play in the part. (music playing)
04:41Okay, let's have a listen.
04:43I'll quantize that (music playing). And I don't need this anymore, and I don't need this either.
04:55(music playing) I'll drag this over.
05:07I'm going to use the Marquee tool to select and delete these extra pieces
05:13from the piano part. Great!
05:15Now let's drag in those guitar Apple Loops.
05:20Let's grab the Laid Back Classic 03.
05:24I could scroll down in the guitars and find it here, or I could have typed it
05:28in above. Either way.
05:32Laid Back. There, I could see it right at the top. (music playing)
05:36Now, you can already hear, that sounds a little different and how the guitar
05:42sounded in the project before, and you can see that it's actually playing in the
05:47key of A Major, and that simple piano part I played was in F minor.
05:53So, I'm going to drag it in.
05:55It's going to sound okay, but it's not really going to be in the pocket.
06:01(music playing)
06:09And you know what, while we're here, I'll drag in the other guitar part that also was
06:15in the key of A, not in F minor like my piano.
06:19And again, it's going to sound okay, but just not in the pocket.
06:22(music playing)
06:23And I had that way low in the mix.
06:29We'll bring it way down here, just for a little texture.
06:32(music playing)
06:37To adjust the music key globally for your Logic project so that these blue
06:43Apple Loops play in the right key, I'm going to open up this Signature track
06:48inside the Global tracks.
06:50So I'm going to click on this disclosure triangle, and here is the Signature track.
06:57Let's pull it open so we can see everything here.
07:00Now, the Signature track always defaults to the key of C, which naturally may
07:06not be the real key of the song that you're playing in, just like a new Logic
07:11song defaults to the Tempo of 120.
07:13By the way, if this Signature track was not in view in the Global Tracks, I'd just
07:20Ctrl+Click into any of the Global Tracks and I could add in the Signature track.
07:27But it was in view in our case.
07:29I'm going to double-click on the default key signature of C, visible right here
07:36on the Signature track.
07:38And I'll change the key to the key that I actually played in, which was F minor.
07:47Hit OK and now listen to those guitar parts.
07:50(music playing)
07:56You can hear it conform to the right key, much sweeter, more in the pocket.
08:01(music playing) So, here is the question: How do you know the key of your project?
08:12How did I know to change the key to F minor?
08:15Well, this will require that you, or someone in the room, be a bit of a musician
08:20and use your ears to figure out the key of the music you've written.
08:24If you read notation, it might help to open up the Score Editor, and you can
08:31actually see the notation of the MIDI tracks.
08:36And if you scroll over here to the left, you can see the four flats, which also
08:43could help with your indication of what key you're in.
08:47One last detail about the key of Apple Loops: when you're auditioning loops, is
08:52you can tell Logic to preview in a song key or in another key by selecting in
08:59the menu at the bottom right where it's labeled Play In.
09:02Now, this is only affecting the Apple Loop's pitch while it's being previewed.
09:09Once you drag it into the Arrange window, it conforms to the key set in the
09:13Signature track of the Global Tracks.
09:16By learning how to change the pitch of blue and green Apple Loops, you liberate
09:21your entire Apple Loops library to be accessible to really any project.
09:27The only limitation is your own personal taste of what sounds good together.
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Changing the feel of Apple Loops
00:00In this video, I'll show you how you can make green Apple Loops a really
00:04creative tool for making beats, by changing the instrument, playing them back, and
00:09the feel: re-grooving them.
00:11You have so many easy ways to create your own variations with the green Apple
00:16Loops, simply by quantizing them to a different swing.
00:19Let's drag these two in.
00:22Here is one and two.
00:24I'll turn on the Cycle, loop this one, and we'll just go into the
00:29Region Parameter Box.
00:30Let's listen to them now. (music playing)
00:35I can grab them both.
00:38Change them to a 16th- note swing. Grab them both.
00:45change them to an 8th-note feel. (music playing)
00:46It's like a totally different groove. (music playing)
00:57Now, if a green Apple Loop is a drum kit, which these both are, you can
01:02separate out all of the elements of the kit to individual tracks from this local MIDI menu,
01:10Separate MIDI Events by Note Pitch, because every drum voice is playing on a different pitch.
01:19Now, the advantage of doing this is if there is one clanging triangle in that
01:25Apple Loop driving you nuts, you can easily delete it. Let's find it.
01:29Let's solo each of these drum voices from the Apple Loop one at a one.
01:37(music playing) Okay. That one is fine. There's our kick.
01:40I'm just hitting the S key to solo.
01:42(music playing) That's the one I didn't like.
01:48(music playing) So, I'm just going to hit the M key to mute it for now and take it out of solo
01:58by hitting the S key again.
02:00(music playing) It's much better to me.
02:02So I'm going to go all the way, commit to getting rid of that triangle, and hit
02:07the Delete key to get rid of it, and now I'll just tidy up my workspace by
02:13Shift+Selecting all of these elements from that Apple Loop and gluing them back together.
02:19I'm going to hit the Escape key and select the Glue tool and delete all of these
02:28extra tracks that had been created in the process.
02:33When you're shopping for an instrument riff in the Apple loop library, keep in
02:37mind that any green Apple Loop may lay in the groove even better by changing the
02:42instrument to one that blends with your track.
02:45The possibilities are endless.
02:48In the Apple Loop browser, I'll select the tabs. Let's reset this.
02:54I'll select the tabs Piano and Urban, and let's just take this first one,
03:03real simple piano part. (music playing)
03:05We'll drag it in and listen to it against the track. (music playing)
03:17I'm deciding whether I want to change back the swing on those Apple Loops.
03:21I might leave them on that 8th-note swing for the moment.
03:24(music playing)
03:25So, our piano Apple Loop is playing through this grand piano.
03:30I'm going to switch the view here in the Media section by selecting the Library tab.
03:36And now let's just do a little experiment.
03:39Let's go to the Keyboard folder > the Warped Electric Pianos. Be sure to explore
03:47this warped subfolders in the Settings library and a lot of the folders, the
03:52Keyboards, the Synths and the Drum Folder, some very creative use of plugins on
03:57these sounds. So let's give this a try.
03:59(music playing) Not bad, bring it down a little bit, on the channel strip. Interesting!
04:17Try one more. (music playing) This is really all personal taste, but I kind of like this one.
04:26Let's bring it down a little bit more so it lays into the groove.
04:31I'm going to create a duplicate of this particular track here by using the
04:39Duplicate Track menu.
04:42And I'm going to Option+Drag the piano part down to another track. Snd I
04:48actually liked one of those other Channel Strip Settings.
04:51Look at all those plugins that were creating that mechanized wind chimes:
04:56the Vocoder, the Ring Shifter, Tape Delay, Compressor.
05:03But on the second one, let's go back to one of those other Channel Strip
05:08Settings that we had listened to before, and maybe I will drag in the Late Suitcase.
05:15(music playing)
05:16So now I'm basically layering the sound that's creating that piano Apple Loop,
05:26and I'm going to take the second one.
05:31Maybe we'll transpose this down an octave. (music playing) And you know what?
05:38let's get the swing better on those first Apple Loop.
05:46Let's take it to a 16tt=h-note feel.
05:47(music playing) And that's it! Not bad for just some standard factory Apple Loops.
05:59We've definitely made some interesting changes.
06:03Later in this course, in the Flex videos, I'll show you how to access this
06:07whole Region Parameter box with Quantize and Transposition for audio by
06:13flexing it, which means you'll be able to lock up the blue audio Apple Loops
06:18in the same way.
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Making, tagging, and indexing your own Apple Loops
00:00I'd like to show you how to make your own Apple Loops, tag, and index them so you
00:05can find them easily.
00:06Turning your own beats into Apple Loops means easy access in any project you're working on.
00:12Let's listen to this track. (music playing)
00:17I can quickly create my own Apple Loops, green or blue.
00:25This is the one I want to make into an Apple Loop. Take this one right here and solo it.
00:30(music playing)
00:34Now, I can quickly turn this into an Apple Loop from the Region menu,
00:40add to Apple Loop's Library, and I'll just adjust the name here.
00:45And we need to give it some tags so we'll be able to find it in the loop browser.
00:50So, drums, it's definitely drums. It's a beat and let's set some tags here.
00:56I'm going to go with Processed > Electric. I don't know about Relaxed or
01:02Single. We will keep the grooving. Okay, here we go.
01:06Create and now it's adding that loop to the Loop Browser and we'll be able to search for it.
01:13So we want to type the name in exactly how we created it.
01:17Be aware of whether you use the upper- or lowercase letters. I used uppercase.
01:23We'll call this Beat 3 and search for it, and there it is.
01:30And when I bring this into any project I'm working on, it's going to
01:34automatically conform to the tempo.
01:36This Add Region menu also works for any MIDI that I programmed.
01:41I'll solo so you can hear the bass line that I'm going to turn into an Apple Loop.
01:46(music playing) So why would I want my bass line in the Apple Loop library?
01:54For easy access. Maybe I plan to use it in a few tracks. Obviously, this would
02:00be more versatile for a MIDI drum part I play, but hey, with the ability to
02:05change the feel, the swing, the instrument, who knows how I could mutate my own
02:10bass line in another track.
02:12So again, same process, highlight the Region. It doesn't need to be in solo, just
02:17have it highlighted, go to the Region menu, add to Apple Loops library, and maybe
02:23I'll keep that name ES1 Bass, Synth Bass, and what should we do with this?
02:31Grooving, don't know about Processed > Electric > Grooving > Create, and that's
02:36going to go right into the Apple Loop library as well.
02:41A popular request of Logic users is to be able to create your own descriptor
02:46tags and replace these factory ones in the Loop Browser.
02:51Say, for example, I know I'll never need the factory category of Cheerful or Arrhythmic.
02:59Unfortunately, it's not an option to create custom tags.
03:04A workaround is to put my initials in every loop name I create as the first characters.
03:12That way I could easily search for my loop names in the Loop Browser.
03:16So for example, I'll make an Apple loop again. And I could call this--
03:23let's change the name.
03:24I'll call this DB for my initials BD.
03:29You don't need--all the caps BDBass1, or I could have kept it as ES1BASS--whatever
03:35you want to call that Apple loop.
03:38What this allows me to do is search through the Apple Loop library for all the
03:44Apple Loops I've created by just typing in the letters DB for my initials, and
03:50they'll all show up in a search.
03:53One last housekeeping detail: newly added Apple Loops may need to be indexed
04:00before they'll be visibile in the Loop Browser in another project.
04:04To index them, let me navigate to the Finder. And now I'm going to type in
04:12Command+Shift+G. And I've already gone to this file path of my user library, so
04:19it's already showing up here in the field. And I can now navigate in here to the Audio folder.
04:28This is where the Apple Loops that you create actually live in the Finder.
04:34And I'll navigate here and find that loop.
04:41Here are all the ones we just made. And all I have to do to index them is select
04:47it and drag it right over the loop tags.
04:51Here we see that it's adding to the Loop Browser, and now, when I open up another
04:57project, it will always be there.
04:59You should now be able to expand the factory Apple Loop library with your own
05:04signature Apple Loops to have easier access to the beats you create or collect
05:10in any Logic project you're working on.
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4. Making Tight Beats
Finding your tempo
00:00Locking Audio files with your project tempo is key to any production or remixing work.
00:06Logic's BPM plug-in takes all the work out of finding the tempo of a long audio file:
00:11for example, a full track someone sends you or a song you drag in from iTunes.
00:17Here's a track I'd like to find the tempo for.
00:19Let's have a listen. (music playing) Wait for the beat to drop.
00:30(music playing)
00:51Okay. So all we have to do is insert the BPM plugin on the channel strip for this track.
00:59It's located in the Metering folder of plugins right on top.
01:04I'll select it and let the plugin do all the work.
01:07Maybe we'll start playback a little later in the track this time where the
01:12beat is nice and steady.
01:13(music playing) All right, let's check our results.
01:32It's finding 150 BPM.
01:34I'll switch Logics tempo to that BPM. Of course it was at 120, the default of a new project.
01:41Type in 150 and I'll turn on the Click in the Transport so we can listen
01:47against the metronome and see if it's in time.
01:50(music playing) Let's bring down the level on our track so we can hear the click a little better.
02:00(music playing)
02:05Perfect! (music playing) Here's a little tip.
02:08If you're not able to hear the metronome loud enough, you can make adjustments
02:13in the metronome settings by click- holding on the metronome in the transport.
02:22What I like to do is go into the mixer and actually bring up the gain on the
02:30instrument that the click is playing through, which is called the Klopfgeist.
02:35If you don't see that in your mixer, switch the view from Arrange, which is
02:40showing you all the tracks in your project, to All, and now you'll the Klopfgeist,
02:45generally on instrument 256.
02:47I already have it cranked here, but I'll just go in and insert the Gain plugin,
02:55and do whatever is necessary.
02:57Bring it up a tad and have a listen now.
03:00(music playing)
03:07Now, we're really hearing our click track.
03:12And that's how you find the tempo of a complete song that you bringin to a
03:17Logic project, by using the BPM plugin.
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Time stretching audio
00:00In this video, I'll adjust Logic's tempo to my beat, and then I'll do the reverse;
00:05I'll time stretch a beat to Logic's tempo.
00:08So, say you want to conform Logic's tempo to an audio sample.
00:13You have the slamming sample, you love the feel, and want to work with it
00:16at exactly that tempo.
00:18We'll use this beat I have, called Beat 2.
00:22The first thing you want to do is make sure it's perfectly looping, whether two,
00:27four, or eight bars, and placed on the downbeat in Logic.
00:31So we'll highlight the audio file and I'll use this tool up in the toolbar, Set
00:37Locators. And now we're not going to be cycling around two bars in Logic, but
00:44exactly around the beat itself.
00:47And we're going to listen to make sure when it comes back around, there are no
00:51hiccups, the kicks aren't flamming, and it's perfectly seamlessly cycling.
00:55(music playing)
01:03Good! It is a perfect loop, so I want to set the bar ruler now to the cycle length
01:10that's the same number of bars of the loop.
01:14So let's see how many bars this loop is. We'll count.
01:18One, two, three, four, two, two, three, four. Okay.
01:25It's two bars.
01:27So up in the bar ruler, I'll select two bars, and now, from the Options menu, I'll
01:35go to Tempo > Adjust Tempo using Region Lengths and Locators,
01:41the locators being what we said in a bar ruler.
01:44Now, watch in the transport when I release this. Logic's Tempo will update to
01:49conform to the tempo of the audio loop.
01:52Say Yes to this globally, and there it is.
01:56The tempo is 86.0005. We'll check it.
02:02I'll turn on the metronome and be sure of that. (music playing)
02:09Bring this down just a little bit so we can hear our click. That's it.
02:15I changed Logic's tempo to conform to the tempo of my audio file.
02:21All I had to do is let logic know how many bars the drum loop is, then select
02:26that number of bars in the bar ruler, and go to the Options menu here, the one on top.
02:33Now, more often, the goal is the reverse,
02:36to lock in our audio file's tempo to Logic's tempo, whether it's from a record, a
02:42sample library, or some audio you recorded yourself.
02:47The goal is to change the tempo of that audio file and its length but not its pitch.
02:53One again, it starts with a trimmed audio file perfectly looping.
02:56Logic allows you to time stretch or compress an audio region right here in the
03:02Arranged window the same way you do with MIDI.
03:05Let's listen to these two beats to hear that they are indeed out of time.
03:12I'm going to take this first beat out of the mute, and we'll play them back together.
03:17(music playing) That sounds terrible.
03:24All I need to do is drag in the lower right-hand corner, holding the Option key,
03:32and this will time stretch to the tempo that we're working at.
03:37Let's listen to them now. (music playing)
03:48Perfect! We can do this whole thing in reverse with the other beat.
03:53So I'm going to undo that move, Command+Z, and I'm going to take this first
03:58beat. And I happen to know that its tempo was 90bpm, so I'll set that tempo in the Transport.
04:04And now that first beat is in time with Logic and the second beat isn't.
04:08All I have to do again is Option+Drag the lower hand corner.
04:12I'll let you hear this first. They are now out of time.
04:15(music playing)
04:17If I option dragged the lower right-hand corner of this beat, it will fall right into time.
04:24I'm just dragging it to line right up with being a two-bar loop in Logic.
04:30And there they are, in time, just like that.
04:37Keep in mind that these techniques are referred to as destructive audio editing/
04:42Unlike Logic's Flex Audio,
04:44here you are physically changing the tempo of these audio files.
04:49We're not just adjusting a playback parameter.
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Slicing up your samples
00:00In this video, we'll slice up a drum loop to create variations that might make
00:05that perfect breakdown or B section of your track whatever style of music.
00:10This is an all-time favorite technique for building a drum groove and
00:14introducing that sense of the drummer getting busy.
00:18On track 1, I have an audio file called Beat 1.
00:21Let's listen to it with everything else, then soloed, so you can really hear, at
00:26the end of Bar 4, how I sliced it up. Let's listen.
00:29Let me zoom in a little bit, (music playing) right here.
00:43And now let's listen to just that beat soloed.
00:45I'll start at Bar 3.
00:46(music playing) That's the steady beat.
00:50So I have isolated this beat in an exercise file for you to experiment with, but
00:59I'm going to continue working in the full project now.
01:02I'll copy Beat 1 to another track and rebuild what we've done.
01:07I'm just going to Option+Drag down, and let's make three copies of that with the
01:13repeat Regions key command. The default is Command+R. And let's zoom in right on--
01:23and I'm going to cycle around Bar 3 and 4.
01:29I could have done it by highlighting the regions and selecting to the set
01:33locators up here, but I just went down into the transport and typed in the left
01:39and the right locator here. Okay.
01:43So here is our copy, and I'm going to grab my Scissors tool from the floating
01:50toolbox by hitting this Escape key, and here is the Scissors tool.
01:56If I cut into the beat with the Scissors tool, it will simply cut the region
02:01wherever I make the incision, just like that.
02:04However, I'm going to cut with the Option key held down.
02:09Let's do it with this beat before.
02:12So again, we have the Scissors tool and holding the Option key,
02:17I'm going to make a slice right over here.
02:20When I hover over the region, that info bar pops up, letting me know that I'm
02:26slicing at the second beat of Bar 3.
02:30I also use the bar ruler as a guide.
02:33Now again, holding the Option key, this is the difference.
02:36We've made equal slices of that region.
02:40So what I'm going to do now is go back to my Pointer tool.
02:43I hit the Escape key, and I'm going to switch this drag mode here from Overlap to No-overlap.
02:50And now I'm taking that fourth slice and I'm going to Option+Drag to place it on
02:56top of the first beat of Bar 4.
02:59The reason why I replaced that No- overlap is so that we wouldn't have
03:04the region underneath.
03:06Let's delete this, and I'll take this new region that I've placed on the
03:10downbeat of Bar 4, and now I'm going to slide this over to alias that
03:16first beat, just like above.
03:18And now I want to get these kicks that lined up for the last beat of Bar 4.
03:23So what I'm going to do here, we need one kick, I'm going to take this beat
03:29right here, which is its own region, and again, grabbing the Scissors tool in my
03:34Option key, make a slice.
03:37And again, I'm looking at the Info Bar as a guide, and there it is.
03:40I've got my kit isolated.
03:42I'll go back to the pointer tool, and I'm going to color this for you.
03:45I'm holding Option+C to get the color palette. It will be more visible what
03:49we've done. And I'll take this slice.
03:53I'm going to Option+Click+Drag it to make a copy of that kick, use my
03:58Repeat Region key command, and this time we want three copies of it, and
04:03let's have a listen.
04:04I'll mute the original, and here we go.
04:06(music playing) There it is.
04:10(music playing)
04:10So we've now created a very simple stutter kick effect.
04:18The more you do this, the more you'll get a feel from just looking at an
04:22audio file whether to cut into quarter-note slices, 8th-note slices or even
04:27tighter and make 16th-note slices, and how to make re-arrangements of the
04:32beat that sound good.
04:33Let's see how I use this technique in another track that's a little bit more complex.
04:38There is an abridged version of this in your exercise file, with this Trip Hop
04:49Bounce Audio File to slice up.
04:52So, let's listen to these bars that I have cycled, and again, it's the track on top.
04:57This one is the Trip Hop Bounce audio file that's been sliced up.
05:03(music playing)
05:12A little bit of slicing there, and more over here. (music playing)
05:24So what happened was, not only was I able to make those stutter repeated kicks,
05:29but I actually rearranged some of the slices of this beat from the way the
05:35beat originally played that just created an interesting variation, as if the drummer got busy.
05:43Let's see if we can rebuild this and reverse-engineer that beat.
05:49I'll copy it down, make a new track, Option+Drag the beat, and let's just cycle
05:55around the four bars. And we'll use our Repeat Regions key command, make a copy of that.
06:03Let's zoom in a little bit more, and with my Scissors tool, holding the Option key,
06:09I'm going to place the first slice a little tighter than in the last example,
06:14at 51 1 31, which is going to give us not quarter-note, but 8th-note slices per bar.
06:21Here we go.
06:22Now, what I did, I don't remember. It was hear in the moment.
06:26I just started rearranging some of the slices.
06:28It's amazing the creative results you get from just experimenting like that.
06:34So let's just cycle these two bars. (music playing)
06:43Clearly, what I did was, I have-- let's take that slice out, and this one I
06:50repeated. I'll color it again so it's easier to see.
06:53And I copied it over, like that. This slice got changed out, get rid of that and
07:01I pulled this one from the end.
07:02Let's color that quickly.
07:05Option+Drag to bring that over.
07:07Let's see how it sounds so far. (music playing)
07:14And then with this tight stutter kicks over here--let's zoom in again and I'll
07:20grab my Scissors tool and I'll just cut this in half. No need to use the Option
07:24key because I'm just cutting it once.
07:27And now we'll get rid of that hit and take this kick, slide it over, get rid of
07:34that, slide it over here, and now we've got something pretty close to how that
07:42beat had been rearranged. (music playing)
07:52Now I can see one more that I have rearranged these two slices.
07:56Let's pull this one over and slide that here.
07:58To be perfectly honest, sometimes I just have lucky accidents from
08:03experimenting with these slices.
08:05It's really hard to do something that's not going to sound good, because the
08:08slices are all on the beat.
08:10And that is how you quickly slice up a beat and make useful variations,
08:15muting, copying, or rearranging the slices.
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Building a useful EXS instrument from a drum loop
00:00I'd like to show you how to quickly create a useful EXS 24 instrument out of a
00:06drum loop or other audio file.
00:09The EXS 24 was one of the first virtual samplers on the market.
00:14To this day, it is your most essential instrument in Logic.
00:20Here is just a few of the reasons why.
00:22One, it's extremely CPU-efficient and stable.
00:26You can use literally dozens at a time without creating system overloads,
00:30partly because the EXS 24 is using the same sample editor as Logic's own audio
00:39editor. It's not a separate engine, so integration is tight.
00:42Also, EXS 24 instruments and their samples automatically save to your Logic
00:51project folder, with a third-party sampler with a battery contact or
00:56otherwise, so you need to manually remember to bring your folders of the
01:01associated samples.
01:02This include Asset Sub Folder must be checked when you save your project.
01:09Be sure the EXS sampler instruments and the sample assets are checked in
01:15the project folder.
01:16Now, this is awesome:
01:18you can turn any beat into any EXS 24 sampler instrument.
01:24Here is the way to do that.
01:26I'll select this 2-bar drum loop called Beat 1.
01:29Let's have a listen. (music playing)
01:36With the region highlighted, I go to the Local Audio menu and select Convert
01:42Region to New Sampler Track.
01:47Create the zones from transients.
01:49You can adjust the name if you'd like. I'll just leave it what it is defaulted
01:52to, which is mirroring the name of the region itself.
01:56Select OK, and now Logic muted the original region and we're going to hear the
02:02same beat playing back through the EXS 24. (music playing) There it is.
02:10(music playing)
02:13Done, that was one move, and now I can trigger this from my keyboard controller.
02:20(music playing) And I have all the slices mapped out chromatically to my keyboard.
02:28But there is a slight problem.
02:30I'll play each of these drum notes chromatically on my keyboard, starting at C1.
02:36(music playing)
02:37That's the C1 kick.
02:39Here is a C sharp (music playing) D. We're getting some notes that are basically useless.
02:51What has happened is Logic takes all detected transients and turns the area
02:56between them into EXS 24 zones.
02:57There is no musical intelligence to the selection process,
03:03so any tiny little noise in the audio may get assigned to a zone in your drum kick.
03:09Maybe the kick was hit twice in a row. Both kicks will become zones, and I'll
03:13have the same drum zone assigned to two consecutive notes.
03:17Here is an easy fix.
03:18Let's go back to our original audio file. In fact, let's delete this EXS 24
03:25instrument that was created, because we can make a better one.
03:28We'll go back to the original loop, and we're going to go into the sample editor
03:34and clean up which transients are being detected.
03:37I'll double-click on the audio file, and here it is, below.
03:41I'm just going to increase our view by dragging right between the windows, and we
03:47can close out of the media section and get a better look.
03:50So here we are, looking in the sample editor at the beat.
03:54Under the Local Audio File menu, I'll select Detect Transients and watch, you'll
04:02see them appear on the audio file. There we go.
04:06Now, the first thing I can do is thin out the number of transients that have
04:12been detected, and that might clean up the problem quite a bit.
04:16Because as I solo each of these between the transients--we'll just double-click
04:22and play with the speaker icon--you can hear,
04:26I definitely don't need that assigned to a key.
04:29So just thinning out with this plus and minus symbols, the minus, you can watch
04:34some of the transients detected are starting to disappear or we're going to
04:40manually go in and clean up the detection.
04:43Even though I can preview by double- clicking between two transients and
04:47hitting the speaker icon, the way that I like to do this is in the Local tool
04:52menu to the Sample Editor,
04:54I change my Command+Click tool to solo, and now holding down my Command key, I
05:01can just play between transients.
05:05So, now I'm going to clean this up.
05:08I can drag on a transient just clicking on it and move it around or double-click
05:15on it to remove it entirely.
05:18So, listening again to this area, if I don't need that, I'm just going to
05:24double-click on that transient.
05:25It's gone away, and now this is what that slice would be that would get mapped to a key.
05:30(music playing)
05:32I don't need that either.
05:33I'll double-click, get rid of it.
05:35Now, we'll listen between these transient and that transient.
05:37(music playing)
05:38There is my snare. I do want that, and so on, cleaning up the detection.
05:44When you're done with this clean up, close out the Sample Editor, go back to
05:48your original region, and now go to the Local Audio menu, Convert Regions to
05:54a new Sampler Track, and it will be much tighter, what gets mapped out to your keyboard.
06:00Hopefully now you appreciate the ease of creating a killer drum kit from any
06:05of your drum loops.
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5. Flex Like a Pro
Flexing vocals
00:00Have you ever wanted to adjust the phrasing of a vocal performance?
00:04Logic has a powerful tool for this.
00:07Flex Audio is Logic's interpretation of Elastic Audio in Pro tools and Ableton
00:12Live, which makes it painless to adjust the timing of a beat, the rhythm of any
00:19audio tracks, and even the phrasing and inflection of a vocal.
00:23I'm using two vocals to demonstrate from the Apple Loop Library, but not for
00:29their Apple Loop attributes, just to demonstrate flexing vocals.
00:33Let's have a listen.
00:34(music playing)
00:39The phrasing and rhythm is great! We don't need to fix anything.
00:42(music playing)
00:48Maybe we can make some cool variations of her vocal.
00:54I'll enable the Flex view in the toolbar;
00:58this is the first step for Flexing.
01:00Just by selecting this icon, a white halo appears around the icon, and on
01:08the track headers, a menu appears with all of the possible Flex modes that we can use.
01:16If I disable Flex mode, that menu goes away, but we want it open now.
01:23So, if we are working with a beat, I might select Rhythmic or Slicing, but
01:28because this is a vocal file, I'm going to go with Monophonic.
01:31As soon as I select the Flex mode, you'll see the transients being detected on
01:37the audio file, and we'll do this vocal as well.
01:42The transients are those thin white lines.
01:44Let's zoom in on this second audio file, highlight it, and set the locators
01:51around it so we can cycle easily and have a listen one more time to the
01:56original performance. (music playing)
02:01I'll stop right there. I have an idea.
02:04I want to change the phrasing of the word "baby."
02:08I'll walk you through all of the steps in a minute,
02:11but for now, I just want you to see what's possible.
02:14So, I'm going to drop in a few Flex markers around the word "baby," these
02:19vertical orange lines that will be my edit points.
02:23I'm just placing one at the beginning of the word "baby" and at the end.
02:28Now, I can drag forward and backward to expand or compress the audio and
02:35change the phrasing.
02:36Listening one more time.
02:37(music playing)
02:40So, if I pull on this Flex marker and stretch it to the right, listen to
02:46the word "baby" now.
02:47(music playing) Pull it back just a little bit.
02:57(music playing) You can see how endless those possibilities are.
03:03Now, moving a Flex marker to the left, again, it compresses the preceding
03:10audio. And you have this great visual indication of what's happening by the color coding.
03:20When it's compressed, it turns green and when it's expanded, you see it turn orange.
03:28Let's leave it right about here.
03:30Now, there is one more concept you need to understand.
03:34The flexing is going to extend up into the boundary of the next Flex marker.
03:41So, let me drop one in here, at the beginning of our next phrase that I don't
03:46want to be affecting.
03:48I want that to stay natural.
03:50So, now you notice as I pull on this, I'm not changing her second phrase at all,
03:57though we did move it a little bit before.
03:59So, that's the key.
04:02You look at what part of the audio you want to change and then put in a stake on
04:07the other side so that the preceding audio won't be affected.
04:12If I pull this in now, nothing over here is getting affected, just between
04:20the two Flex markers.
04:23Flex editing is nondestructive.
04:25I can enable and disable it for an individual region at any time, in the
04:32Region Parameter box.
04:34We've made a little bit of a mess of this audio file.
04:37I'm just going to delete this Flex marker by double-clicking on it, and that one too.
04:43All I really want to hear is that flexed "baby."
04:47So, right over here is where we can disable playback of the flexed audio. When I
04:55deselect that, we are going to hear the original performance.
04:57(music playing) Enable it, and now we hear our changes.
05:05(music playing)
05:09And that's the basic techniques for flexing to manipulate the timing of a vocal.
05:16We'll take a look at flexing a beat to adjust its quantized feel and swing
05:21in the next video.
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Quantizing audio
00:00Logic was always famous for how flexible it is when quantizing MIDI performances.
00:06Flex Audio is an amazing tool for quantizing your audio with just the same swing
00:11and feel as with MIDI.
00:13And after you've flexed a beat, you can get really creative with slicing on the transients.
00:19When you highlight an audio region that hasn't been flexed, the Region Parameter
00:25box does not show Quantize, so obviously
00:30I can't quantize the beat or tighten up the feel by giving them the same swing value.
00:36When we listen to these two beats, they're in time, but they're just not
00:42that tight together.
00:43Let's have a listen. (music playing)
00:50They sound good, but I think we could make them sound even better.
00:54I'll enable Flex in the toolbar so that the Flex modes are visible on the track
01:01header of both of the tracks, and select a Flex mode.
01:05Slicing is really great for drums.
01:09I'll put that on both of them and now we've detected the transients.
01:13Once the transients are detected, now when you look in the Region Parameter box,
01:19look at that: the Quantize is in view.
01:23So, we have them on 16th-note Swing, the E setting.
01:26Let's listen to that. (music playing)
01:32We can hear that they're swinging together.
01:35Let's actually throw them quickly into a group so that I can adjust the
01:40Quantize at the same time.
01:42Group 1, I've set up to be flexing beats, and they're both now in that same group.
01:49So, let's give it a try with maybe an 8th-note Swing.
01:55My mistake, but this is good to take a look at.
01:58When you go into the Group Settings, you want to make sure that the Parameter
02:04Editing is checked, if you want to be able to do things like quantize at the same
02:10time on all the tracks that are in the group.
02:13Let's try this now.
02:15Put this into 8th note swing.
02:17(music playing)
02:23Interesting. And we'll try one more.
02:25Maybe we'll try the 8th note E Swing, and you can see that changed them both together.
02:31(music playing)
02:37The two loops almost sound like they're one beat.
02:40Now, once you've flexed audio-- I'm going to open up another project.
02:44Let me show you one more trick for being creative with your beat by slicing on
02:50transients that only works after you've flexed the audio.
02:54Let's listen first to the raw loop, AMG, that has drums and synths.
03:00Let me highlight this region, set the locators around it, and solo.
03:04(music playing)
03:11What I did for the Verse section was I sliced on all the transients, muted some
03:16of the parts out, some of the synthed parts so we're hearing more of a stripped-
03:20down groove of just bass and drums.
03:23Let's have a listen.
03:24(music playing) And I'll play a little into the chorus.
03:36(music playing) That's a whole fuller groove.
03:42Let me do the slicing now with the audio during the Chorus section.
03:46I'll go back to cycling around that.
03:51I'll double-check that Flex had been enabled so that the transients were
03:55detected, click on Flex. Yes, you can see the thin white lines in the audio file.
04:02We've done that step.
04:03We used the Rhythmic mode, great for a complex track with drums, and I'll
04:11just disable the view.
04:12The transients aren't detected, and now when I Ctrl+Click on the region header,
04:18we see the first item in the list: Slice at Transient Marker.
04:22There are all the slices, and now I can just get in there, and I went in and I
04:29pulled out the slices that had that extra chord.
04:31(music playing)
04:34I'll demonstrate by muting the slices I don't want to hear by just hitting the M,
04:40for mute, key command.
04:46That's how you flex your audio to quantize, tighten up the feel of your beat, and
04:52with the slice-on transients, make some cool variations.
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Flexing to change project tempo
00:00There is another really cool aspect of Flex Audio.
00:04I can change Logic's tempo in the transport and have that tempo change
00:08automatically applied to all my audio tracks just by flexing them first.
00:14Let's listen to a little of this track that has a tempo of 86 BPM.
00:19(music playing)
00:33Okay, that's enough. I have not provided an exercise file here.
00:37I think it will be more fun for you to open any of your own Logic projects and
00:41experience changing that project tempo.
00:43Now, if I just change the tempo in the transport, everything will be out of time.
00:49Let's bring it up to a much faster tempo, like 120 BPM.
00:53You can really hear the vocals will be way off from the beat.
00:56I'll start from bar 9. (music playing)
01:02Completely out of time.
01:03Let's bring that back to 86 BPM and-- (music playing)
01:10Vocals are fine. So, to effectively change the tempo, all you have to do is flex all your
01:18audio tracks first.
01:20You can flex all the tracks at once by throwing them into a group and selecting
01:26Flex on any one of them and it will be applied to all the other tracks.
01:31I'll do that quickly now in the mixer by dragging across all the faders of the
01:36audio tracks, up to, there is where the audio ends.
01:44Now they're highlighted to place them into a group.
01:47I'll just click into this pane right above the Fader and select Group 1.
01:53Let's check our group settings, and why don't I give this group a name?
01:58I'll call this ALL, since it's our audio tracks.
02:01And I want to make sure this Editing parameter is enabled. And let's go back out
02:09to the Arrange window.
02:11And now all I have to do is select Flex on in individual track and they'll all
02:16be placed into that Flex mode, and now the transients will be detected on all my
02:23audio files, just like that.
02:26And now, all we have to do is change the tempo in Logic's transport and the
02:32track will play back in time, including our vocals, at any tempo.
02:36Let's try 120. From where we were listening before, at bar 9.
02:41(music playing)
02:47Let's really push Logic and try at 130.
02:50(music playing)
03:00Does anyone else want to hear it at 160? Here we go.
03:04(music playing) Nah, maybe that's too fast.
03:11In any event, that's how easy and quick it is to change your project tempo after
03:15flexing all your tracks.
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Making beats with the different flex modes
00:00Let's look at the unique attributes of the different Flex modes and their
00:04especially cool effects on your beat using the Slicing, Tempophone, and Speed Flex modes.
00:11All of the flex algorithms have subtle but distinct uses, and my best advice is to experiment.
00:18Now, they can be selected either on the track header in the track list when Flex
00:24is enabled, or in the Instrument Parameter box, which is right below the Region
00:30Parameter box, you can select the Flex mode here as well.
00:36In the Instrument Parameter box are a few really cool parameters with some of
00:42the Flex modes that we'll be looking at.
00:45Let's start with the Slicing mode.
00:47This one allows you to perform flex editing without any time compression or
00:53expansion to the original audio.
00:56It's perfect for drum tracks or any other track where you want to preserve the
01:01original attack, release, and length of the performances.
01:05Just like the name suggests, this mode slices the audio without any time
01:10stretching, just moving the slices around as needed.
01:14Let's listen to this, first unflexed, and then we will play with them.
01:19(music playing)
01:25And now I will re-enable the Flex in the Region Parameter box. Both of these
01:30tracks are in a group,
01:32so when I make an adjustment on one, it's changing the other one.
01:36(music playing) So, I haven't really done anything yet.
01:40I'm going to go into the Instrument Parameter box, and since we're working with
01:44the Slicing mode, we see this parameter here, Slice Length.
01:50Let me bring this down to about 50% and you'll hear what it's doing.
01:55(music playing)
02:02We're shortening each slice, the length of it, by a percentage value which can
02:09eliminate any pre-attack sounds from the following slice, or what we are hearing
02:14now, is create a very dramatic gated effect.
02:17(music playing) Pinch it a little more, or a little less.
02:30This really could create a whole other section of a track or maybe a whole new song.
02:31(music playing)
02:35The Rhythmic and Monophonic Flex modes, I'm going to spend a lot of time with.
02:41They are pretty straightforward.
02:42Rhythmic is great for rhythm guitars, keyboard rifts, Apple Loops.
02:48Monophonic is great for any solo vocals or monophonic instruments, playing
02:53bass or melody lines.
02:55Polyphonic, this is recommended if you have a full mix, maybe an MP3 or WAV
03:02file of a song that you want to flex, then change your project tempo with, which we did earlier.
03:08This time stretches the material and requires a lot of processing power
03:13compared to the others, but it is a very high sonic quality for complex material
03:20like detailed mixes.
03:21All right, let's open up another project and look at the results with Tempophone mode.
03:28Let me play this back for you.
03:31(music playing)
03:36This is Flex with Tempophone, and I will disable the Flex temporarily so you can
03:42hear what it originally sounded like.
03:44(music playing)
03:49So, the Tempophone mode is creating this mechanical sound and introducing
03:55artifacts when you stretch on the audio, and anywhere that you are seeing the
04:01orange I have pulled apart with the flex markers.
04:05It's really designed to create these creative, rhythmic special effects.
04:10Again, the original beat. (music playing)
04:15Looking at the flex. And anywhere that you really stretch a lot, you're going to
04:21hear the pitched artifacts. Pull that back in. (music playing)
04:31You can have a lot of fun with that mode.
04:35It almost sounds like drum and bass music, but even a little glitchier.
04:40There is one more Flex mode to look at, called Speed Flex.
04:46This one actually is time stretching the material and playing the source
04:50material either faster or slower.
04:53Because of the pitch shifting involved, this Flex mode is primarily useful
04:57for percussive material, but it can be used on other material for interesting creative effects.
05:04This is just an Apple Loop.
05:06Let's have a listen to it without the flex.
05:09(music playing)
05:15Okay, I'm going to turn on the Speed Flex, and now, I'm going to Option+Drag the
05:20lower right-hand corner and pull this all the way out to bar 33.
05:25(music playing)
05:36You remember how it originally sounded.
05:37I'll temporarily disable the Flex playback.
05:41(music playing)
05:53If we didn't have the Speed Flex on, you could still Option+Drag the lower
05:59right-hand corner to be slowing it down or speeding it up, but it wouldn't be
06:03changing pitch, and probably wouldn't be as smooth.
06:06Let's try it again with a different Apple Loop.
06:09(music playing)
06:15Same thing. I'm going to take this out of cycle so we can continue on with
06:20our playback from this point.
06:21Enable speed, and let's drag this out, holding my Option key in the
06:26lower right-hand corner.
06:27We've got the bracket-shaped tool, and let's pull this out to maybe about bar 13.
06:32(music playing) Some really cool possibilities.
06:43These different Flex algorithms, or modes as they're called, are worth
06:49experimenting with, for both practical and very creative effects.
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6. How Logic Swings
Making groove templates
00:00Groove templates are as classic a tool in Logic as it gets and at the core of
00:05why early die-hard Logic users became such believers.
00:08Logic allows you to take any audio or MIDI file and create a groove template for
00:15quantizing other tracks.
00:16I'll make a few groove templates first from one of my MIDI performances and then
00:22from a beat in the project.
00:25To create a groove template from, say, this electric piano part--maybe I thought
00:30the feel was just awesome--
00:33I highlight the region, then in the Region Parameter box, right from the Quantize menu,
00:40it will be at the bottom of the list: Make Groove Template.
00:44Select that, and now when you look in the menu, here it is, dotpiano.
00:50It's named for the region,
00:52so make sure you edit the region name first if want it to show up a
00:56different way on the list.
00:58Now, I can quantize any of my other parts to the exact feel of this piano performance.
01:04(music playing)
01:11If you have an audio file, of course when you go to the Region Parameter box,
01:17you are not going to see that Quantize menu until you select Flex, select a Flex
01:23mode, your transients get detected, and now, same process: go to the Quantize
01:29menu and make a groove template.
01:33There it is, named for Beat 1.
01:37What's nice about that is I could take this other audio loop and quantize it so
01:42it will be really tight.
01:45The two loops will sound like one, not because I've quantize them to the same
01:4916th-note swing, but because I have quantized them to the feel of one beat.
01:56Should we give it a try?
01:58Go in. I'll have to flex this one first of course, turn this on, put it to
02:05Slicing, and now I can go in and quantize this one to the beat.
02:09Let's hear them first together before I do that quantize.
02:12(music playing)
02:16Mute the piano so it's a little easy to hear the two beats. Actually, let's solo these.
02:22(music playing)
02:23And now, I will take that second loop and quantize it to the feel of the first.
02:29(music playing) These templates must live as MIDI files within a song.
02:41There is unfortunately no other physical location on your hard drive where you
02:46can point to a folder of, say, your groove templates.
02:50They don't save into your Logic application support folder like your plugin
02:56settings or key commands.
02:59What you can do is save the song containing the groove templates as your default
03:06song from this main File menu, Save As Template. Give it a name.
03:13Let's call it Dot's Template.
03:19And now, when I'm starting a new project and I select File > New, I can go to My
03:26Templates, and there it is.
03:28In that song template, you will have all of these audio files and MIDI files
03:35that were used to create the Groove templates to tidy up that project, pack the
03:41MIDI and audio files into a folder, maybe use the Hide menu to hide those tracks
03:48so that they won't be in view.
03:51There are MPC groove templates for Logic floating around the Internet, but it's
03:56easy enough to make your own from any hardware drum machine as well.
04:00Just import those MPC sequences in the MPC.seq format. They'll appear as MIDI
04:07tracks in Logic that you can highlight and make a Groove template from.
04:11And that's how you create your own Quantize templates called groove templates
04:16out of any of your own performances, hardware drum machine, samples software
04:21record, or any other sources of your beat.
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Advanced quantizing
00:00The Region Parameter box is one of the most powerful collections of tools
00:05for modifying MIDI.
00:07The Advanced Quantize Parameters are phenomenal for modifying every nuance of
00:13your groove or any groove templates.
00:17So, these Swing letters on top in the main Quantize menu are just different
00:22swing options to experiment with.
00:24They were actually taken from the Akai MPC60 drum machine.
00:29If you've quantized a track with one of these swing feels and you like the
00:34basic groove of it, you could still affect that swing further with the Delay parameter.
00:40It's kind of like telling your drummer or your keyboard player, "I love what
00:45you're doing, but can you play a little bit behind the beat, a little sloppier?"
00:50In the lower half of the Region Parameter box, these Advanced Quantize
00:55parameters are not visible, again, unless this disclosure triangle is opened.
01:03Be sure to explore the Q-Strength and Q-Range in particular by setting their
01:09levels to the extreme and seeing how it affects your groove.
01:14Q-Strength softens the quantizing,
01:17adjusting the amount of quantizing so it's a little less machine-like.
01:22At the default of 99%, quantized notes are moved to the exact corrected timing.
01:30With a 50%, recorded notes are moved halfway to the corrected position.
01:37So, to tighten up the timing of a performance without losing the groove, you
01:42might want to try 90% for a subtle laid-back feel to your quantizing.
01:47Q-Range, this is great for recordings that have the right groove in a few
01:56places, rush, or are too laid back.
01:58It will keep the groove and just fix the problem areas with sloppy notes.
02:04So, it's choosing a boundary for which notes get quantized.
02:07The Q-Range value is your timing threshold. Anything inside or outside the
02:14threshold is quantized, leaving other notes untouched.
02:18These positive values quantize anything inside the range, a negative value
02:23quantizing anything outside the threshold.
02:26Now Q-Flam, this can be very creative more than fixing timing.
02:33It spreads out notes that fall on the same timing like a chord, creating a flam effect.
02:39I'll take these simple chords and introduce the Q-Flam.
02:42You need to have some value in the Quantize menu for this to work, which is true
02:48for all of the Advanced Quantization parameters.
02:51So, here are our chords. (music playing)
02:56That I'm going to introduce the Flam. Let's take it up to 16th note Flam.
03:01(music playing)
03:07It's kind of pretty. A positive Q-Flam value offsets the notes from bottom to top; a negative
03:13value goes in the reverse direction.
03:17Take it down to the -1/16. (music playing)
03:25It's going from top to bottom now.
03:27The last ones to mention are the Q-Velocity and Q-Length.
03:32These are great if you're creating a groove template from one MIDI performance
03:38in the rhythm section maybe, and you want the other instruments to lock tightly.
03:43The 100% Q-Velocity and Q-Length means your other MIDI performances will follow
03:49the exact velocity and note lengths of the groove template region.
03:55The Region Parameter box in Logic really is the secret of subtle fine-tuning
04:00of your groove.
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Beatmapping a live performance
00:00Beat mapping is a great technique for creating a tempo map when you're
00:05working with live musicians who sound fantastic but maybe didn't play to a click track.
00:11It also can help with samples off a record that might drift in time.
00:15While you can always quantize the audio, there are situations where it's better
00:20to have the bar and beat grid conformed to the audio.
00:25So, if you're working with audio recorded free-form without a click track, like
00:30these drums, you may want to maintain the original human feel.
00:34Let's listen to them. (music playing)
00:43So, I'm going to create a tempo map of the multiple subtle nuance of tempo
00:50change that happen because these live musicians didn't play at one consistent tempo.
00:56I'm going to open up the Global Tracks by clicking on this disclosure triangle.
01:02And if the beat mapping track wasn't in view, just Ctrl+Click on any of the
01:08global tracks and add it back in.
01:11I'm actually going to pull at the bottom of the track to make it a little bit
01:15bigger, and we can see all of the parameters within the beat mapping track.
01:20Another thing I can do is Ctrl+Click and take out of view the ones we don't need
01:23to be looking at, like the Signature track and the Marker track.
01:28We will need a Tempo, so I will leave that one, and in fact, I'll make it
01:33a little bit bigger.
01:35So, with the kick track highlighted, I could use any of the drums, but the kick
01:40is usually the steadiest, and other drums are pretty well aligned to it.
01:44Let's see it a little bigger.
01:47Now, I've already detected the transients, these white lines visible at the
01:53bottom of the beat mapping track.
01:55But if you don't see those in your view, select Detect, and we can actually
02:00overwrite the ones that are here, and that will detect the transients for you.
02:05It's now analyzing the entire kick track. Done.
02:10So, the bottom half of the beat mapping track is showing you the detected
02:16transients, which you can see are matching the main hits of our kick track.
02:21It's also catching some of the little noises between the kicks.
02:26We could thin out the transient detection to make it easier to view.
02:33Now, the top half of the beat mapping track is mirroring the bar ruler in Logic.
02:41This is displaying Logic's time.
02:43So, you can see the four beats of the bar.
02:47Let's zoom in just a little bit more on the beat mapping track.
02:52Okay, we are ready to beat map.
02:58As I listen to the kick-- I can also just do this by eye--
03:02I drag the down beat of each of these bar markings to the actual kick
03:09performance that I know should be on the downbeat.
03:13So, I'll just drag that, and this one should be a downbeat. Being this far
03:21zoomed in, if I play back the track, we're going to quickly go out of view on
03:26the screen. And you can see that the tempo in the Tempo Global track is very subtly changing.
03:34You wouldn't even hear it.
03:36It's still staying at 115, but these fractions of the tempo have changed.
03:43You just go along and you drag again from the top half of the beat mapping track
03:50to the point in the bottom half of the beat mapping track that reflects the
03:54actual kick performance.
03:56You don't necessarily have to do this for every bar, but you just kind of get
04:03enough in there that enough tempo adjustments will be made.
04:07Let's have a listen again.
04:11It's not going to sound any different. (music playing)
04:14Go back to the top. (music playing)
04:21See, it's not sounding any different than when I first played this.
04:24We have not done anything to the kick performance.
04:27We're just changing Logic's tempo to conform to the drum performance.
04:33So, we've maintained the feel of the live drummer.
04:36I didn't flex the tracks.
04:38I didn't quantize any of them, and now I can play in additional parts and
04:45quantize them, and they'll locked with the drums.
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Experimenting with your tempo using Varispeed
00:00Varispeed is a great technique for experimenting with the tempo of your project
00:04in literally one step.
00:07It lets you quickly try out your whole project in another tempo.
00:11This is a fun opportunity for you to open any of your own projects and very
00:15quickly hear it at another tempo, so I didn't provide an exercise file.
00:20Let's listen to this track at its original tempo of 88 BPM.
00:24(music playing)
00:34I'd like to hear it maybe faster, at 100, even 120 BPM.
00:39Here are the steps to using Varispeed.
00:42I click-hold into the empty space of the transport area, so I see the Customized
00:48Transport bar and a sheet of transport menus is now in view.
00:55We need to select Varispeed right here in the middle column, and now it is being
01:01added to the Transport bar.
01:03Actually, I might save that as my default.
01:06Okay. And here are the Varispeed options.
01:12I want to click into this view and switch it so I can see the resulting tempo. There it is.
01:20It's right now at 88. Okay, here we go.
01:23Let's speed it up to 100 and have a listen.
01:28We haven't changed Logic's real tempo, just what we're going to listen back with the Varispeed on.
01:33(music playing) It's getting a little faster.
01:44(music playing)
01:46Take the cycle off and let's bump it up to 120. (music playing)
01:57Just like that. The Transport bar area has turned orange, and Logic's tempo is
02:02temporarily updated.
02:04Over here on the far right of the Transport, I can toggle the Varispeed on and
02:09off with this button. Just click it, now. (music playing)
02:12We're listening at the original tempo of 88 BPM. Put it back on.
02:21We'll be listening at 120. (music playing)
02:30You can even do this in real time. (music playing)
02:43You can adjust that Range between 50% to 200% of the original tempo.
02:51There are a few limits to Varispeed.
02:53You cannot bounce a project while in Varispeed mode, and you really don't want
03:00to work for hours with Varispeed enabled, because it's very taxing on the CPU.
03:06That said, it's a great tool for quickly experimenting with another tempo
03:11or maybe the reverse of hearing it faster,
03:14maybe you want to rehearse a difficult passage at a slower tempo.
03:20If you decide you prefer the new tempo, making the permanent tempo change to all
03:25your tracks should be performed with Flex Audio, covered earlier in the course.
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Fattening your sound with drum replacement/doubling
00:00Let's take a look at how to fatten your drum sound in Logic with drum replacement.
00:05The technique was available for years in Logic as the Audio to Score feature in
00:10the sample editor, which creates MIDI notes from a selected audio file.
00:14The Drum Replacement feature now does this in potentially one move.
00:19Let's listen to these drum stems from a live drummer.
00:23(music playing)
00:28It's not the best sonic recording of the drummer's kick, but I like the part he played.
00:34(music playing)
00:36The rhythm, timing, feel, and velocity of the drum hits.
00:39(music playing)
00:41What I'd like to do is double the live drummer's sound to fatten it up.
00:47Drum Replacement fixes this up pretty fast.
00:50I'll highlight the kick. Now from the Local Track menu, select Drum Replacement.
00:59Actually, it's called Drum Replacement Doublin, and we'll see why.
01:04Right now it's analyzing all the transients of the kick performance and
01:09preparing to take us to our Kicks in the library.
01:14So in the dialog, I can choose to replace the kicks or double them.
01:21Maybe I'll actually choose to replace, which means the live kick recording will be muted.
01:28We'll go for it, and what's happened is Logic did all of this.
01:34It created an EXS24 track right beneath my kick, with all of the hits from the
01:43audio performance as MIDI notes, and the library has opened to a set of kicks
01:51that I can now choose from.
01:53It's basically opened up any excess instrument that has kicks on every note.
01:59(music playing)
02:00Let's play this a little and we can just try out different kick sounds.
02:03(music playing) I'll solo this.
02:09(music playing) And when I like one, we'll just stay with that.
02:19Let's go back into the Drum Replacement window and take a look at the other
02:25parameters I could have adjusted.
02:27I'll select the Kick track, unmute it, take this out of Solo, and select Drum Replacement.
02:37The Threshold will determine how sensitive Logic should be when deciding which
02:44hits in the audio file to create note triggers for.
02:47If you need it to be more sensitive, slide it to the left and more kicks will be detected.
02:55This setting will really depend on the relative level of the recorded drum and
03:00how well it's isolated from other signal sources, and whether it's experiencing
03:05any bleed from other instruments. And that's it.
03:09Drum Replacement in Logic is an amazing creative tool and can be a lifesaver for
03:14live drum performances that are keepers, as far as the feel and swing, that may
03:19need a little help with the sound of the drums.
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Using the Transform window for a human drummer feel
00:00The Transform Editor is a classic MIDI editor in Logic to humanize the feel of your beat.
00:07It's one of the most creative tools in Logic, and is as old school as Logic gets.
00:12There is so much you can do here to improve the feel of your music and solve problems.
00:18So I've grabbed our Apple Loop exercise and added in some straight 8th notes
00:24hi-hats to explore the Transform Editor.
00:27Let's just bring down the synth part so we can hear what's going to happen with the hi-hats.
00:32(music playing)
00:43And those hi-hats are intentionally quite loud.
00:45So I'll select Window > Transform, keep this over here on the side.
00:53Once you focus your eye, this editor really is very easy to use.
00:57From the list of presets, let's start with Humanize.
01:02So there are two main sections to the Transform window, indicated by these
01:10shaded rectangle areas.
01:13This one on top is the Select Events rectangle.
01:18This is where you choose what type of events you want to affect.
01:23In the Humanize preset, we are adjusting note events.
01:28There's Controller Events, Pitchbend Events, etcetera.
01:33We're going to work with the Note Events, which is what you will be using quite a bit here.
01:37In the rectangle below, you can see that there are three operations selected.
01:44This is the area where you select what you're going to do to the events.
01:49So we have to randomize to note position, the note velocity, and the note length.
01:57If you think about it, that's the scientific experience of how any good
02:01musician will create feel in their performance, whether a drummer or a keyboard
02:06player, what have you.
02:08So let's Select and Operate, because we haven't done anything yet.
02:12We've just set it up. Not until I hit Select and Operate will see the results.
02:17Look in the piano roll over here to see how the Note Events move around.
02:24And each time I click it, they're moving a little bit more.
02:27So let's do this again, and I'll play it.
02:30It's a little subtle to listen to.
02:32That's why I brought down the other parts.
02:34(music playing)
02:42I'll solo it for you. (music playing)
02:47And you can start to hear that the loudness of certain hits is changing and the
02:54actual length of hits, which you can see visually, is changing.
02:58By the way, if you're not so familiar with the piano roll editor, the color is
03:04giving you an indication of the velocity, which you'll experience is the
03:08loudness of the note.
03:10Blue is really quiet, and when it gets loud, it turns into the orange or red range.
03:16So you can experiment with all of the presets, and many of them are self-explanatory.
03:26We can reverse what we've done, as far as randomizing the hi-hat performance, by
03:32fixing the velocity.
03:33This is really helpful for maybe a synth bass line.
03:39Here we'll do that right now.
03:41Select Fixed Velocity, and you can see for Note Events we're fixing the velocity.
03:46Select and Operate, and look now; they're all the same color, which is of
03:52course of the velocity.
03:53The same thing with Fixed Note Length, right here, and Select and Operate cleans right up.
04:04Just for fun, we'll try the Double Speed. Nothing has happened yet until again
04:12we Select and Operate.
04:13(music playing)
04:17We'd have to change in our Arrange window, I'm just going to shorten that region event
04:22so we won't have silence between them.
04:24(music playing)
04:27And you can knock yourself out and do that again, et cetera, et cetera.
04:34Now you can create your own Transform Setting at the bottom of the list, with
04:40Create Initialized User Set. This is a little daunting, what it looks like when I
04:45first do this, because we're seeing all possibilities at once.
04:51Now, you have to select what operations you want to do, and again, if I just
04:58select Note Events, we'll just take one that actually already is a
05:04Preset, Randomize, set the amount that you want to randomize the velocity.
05:09Play around with this. Maybe there's a Preset you want to make a few adjustments to.
05:14And once you've set up what you want to do over here in the lower-left, Hide the
05:19unused parameters, and now it's not so scary looking.
05:24And now you can just name it whatever you'd like. Compared to what the
05:29preset that was already there, maybe this is less of a velocity
05:33randomization, so I could call it Random Velocity Less.
05:40The Transform Editor is really an endless creative problem-solving resource in
05:45Logic for rhythm, feel, and swing of your MIDI programming of a beat.
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7. Dance/Electronic Beat Making
Warping your beat with Space Designer
00:00Let's look at how to warp your beat and make a pulsing groove with cool rhythmic
00:06variations with the Warp settings in Space Designer.
00:10This track is using literally one drum loop that I copied and transformed with
00:17different factory presets in Space Designer.
00:20Let's hear that one loop right here.
00:23I'll solo the track on top.
00:25(music playing) That's the original beat.
00:30So I'll insert Space Designer from the Reverb folder.
00:38And let's go into the Library, and I will scroll down to the bottom of the
00:45presets and go into this folder of warped effects, all extremely creative.
00:53One of the most instantly powerful is this folder on top, the Drone Tones.
00:58Let's keep soloing that one beat, and I'm just going to switch which presets
01:04we're listening to it through.
01:06(music playing)
01:22I will just bypass Space Designer to prove all of these musical pitched
01:28overtones that are coming out of Space Designer.
01:31Right here in the plugin I'm bypassing it. Here is our beat.
01:35Take it out of Bypass. Absolutely amazing.
01:43Here's what's happening. The normal use of the convolution reverb like Space
01:48Designer is to provide a wide variety of reverbs from different room spaces--
01:54outdoors, indoors, cathedrals, concert halls--by making a recording of a room
02:03space called an Impulse Response, then applying that to the track you want to alter.
02:09Obviously, I'm simplifying the process a bit, but that's the general idea.
02:14What's happening with the Warp Settings is that they're using recordings from a synthesizer.
02:21Actual AIF files you can view and listen to from the Finder, or by opening up
02:28Space Designer and right here from this drop down window, Show in Finder.
02:32You can see the actual tones that are being used with these Warp settings.
02:39So, what I did to create this track that we haven't heard yet--
02:44let me take that first loop out of solo-- was again, I took that one drum loop
02:49and I copied it four or five times.
02:52And on each one of the copies, I added Space Designer and put it through a
02:57different one of those presets.
03:00So this is what happened to the track when I did that, and it helped build the
03:05foundation of a groove.
03:07Let's have a listen. (music playing)
03:08When we get to burrow five, and I introduce the same drum loop, but it's going
03:20through another drone tone inside of Space Designer. (music playing)
03:24We'll just play it through one more.
03:31(music playing)
03:40Space Designer is way more than a reverb.
03:43These Warped plugin settings can create extremely musical variations of your
03:48beat that evolve and complete the arrangement of a dance track or maybe a
03:54suspenseful cinematic interlude.
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Creating turntable and tape-machine-style speed fades
00:00Let's look at how to use Logic Speed Fades to add hype to your beats.
00:05Speed Fades introduce a ramp-up or down in tempo within an audio region, and the
00:13swooshing artifacts of turntable or tape-machine tricks to accent the build up
00:19of a section of your arrangement.
00:21Speed Fades are drawn onto the corner of an audio region just like a tradition fade.
00:29Let's have a listen to these drawn on to these Apple Loops here.
00:34Obviously, you can do this on any audio file.
00:37(music playing)
00:40Right here, coming up, and let's listen through these ones here at the end of bar 7.
00:49They create a nice transition into the next section. (music playing)
00:54(music playing) Oh, let's hear one more, coming up, slow down, speed up.
01:03(music playing) So, I'll copy this first Apple Loop, the affected drum kit, and we can re-create
01:16the effect. I'll just make another track, and we'll copy this region that doesn't
01:21have any fades on it.
01:23Drag it over and use our repeat region, Command+R key command to make
01:29a couple of copies.
01:30Grab your Fade tool.
01:34I hit the Escape key to get my toolbox. Fade tool right there at the bottom.
01:39So, without changing the setting in the Region Parameter box, let's zoom in a little bit.
01:46If I draw on the corner, we're just going to create a volume fade on that region.
01:52But if we come over to the Region Parameter box and right where it says Fade,
01:59click on this, and you can select Slow Down.
02:02So we have a couple of other parameters that we can play with.
02:07Right over here is where I can adjust the numerical value for the amount.
02:14As I increase the value, there's an even more dramatic slope to the fade visible in orange.
02:22Then adjust the Fade Curve beneath, just like that.
02:29Let's put one on this next audio file, first just draw it in. Right now, it's just a fade.
02:36If I can over here to the Fade In, switch that to Speed Up, adjust the amount of
02:43it, and adjust the Curve on it.
02:46Let's meet the first one.
02:49This is going to sound a little bit different.
02:51It might sound just as good or better.
02:53(music playing)
03:00And that's it. While you can't make Speed Fades on MIDI tracks--the
03:06parameter doesn't show.
03:08Here's a MIDI track and we don't see any fade option obviously.
03:14The easy fix is to bounce in place the MIDI file, and then you have an audio file
03:19that you can create your fades on that speed or otherwise.
03:26And now, with that bounce, we have our Fade Options and our Speed Up, Slow Down options.
03:33That's how easy it is to make Speed Fades for cool transitions in your track
03:39that build the vibe.
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Packing drum loops into a take folder
00:00The idea of comping--compiling a master track from the best parts of different
00:05live performances--is familiar to any recording engineer; what may not be so
00:11familiar is applying this technique to beats.
00:14A Take folder is automatically created in Logic when you record over an
00:19existing audio track.
00:21Multiple takes get combined into the composite track, so you can select the best
00:27parts from all the takes.
00:28So, if the multiple performances are recorded, but not into a Take folder, you
00:36can pack them afterwards. And when this gets creative is that we can pack drum
00:42loops into a Take folder and cut between them for a cool break-beat effect.
00:47Here are a few drum loops.
00:49They are a little busy playing back all at the same time.
00:52Let's hear them quickly. (music playing)
00:55So, let's pack them up. I'll highlight all of them and from the Region menu, I will scroll down to
01:06Folder--but this isn't a regular folder we're making.
01:09We are packing a Take folder.
01:12Let's clean up our Arrange window and I'll just delete those extra tracks we
01:16don't need anymore. And now from this disclosure triangle in the upper left, I'm
01:21going to open up, and now we see our view of the different individual loops
01:26packed into a Take folder.
01:28(music playing) I'm going to color them so it'll be easier to see what's going on.
01:35This is the other loop, and then here's the next loop and that loop.
01:44So we had four loops. The top track is going to be our composite track. Watch it
01:52update as I swipe between the different takes. Here we go.
01:56(music playing) It's just really endless variations. A great trick is to click into the take above or
02:25below a selection and you can quickly replace that part of the composite.
02:31So, when I click right below, it keeps that area and selects from another take.
02:36(music playing) And that's just about all you need to know about it.
02:52One more detail: extend a take region selection by dragging the start point to
02:59the left or the end point to the right, just like this.
03:02Just dragging on, and you can see, as I drag out on this particular take, it
03:09shortens the take above.
03:14Let's meet our work here, and I'm going to collapse the folder.
03:17What I have muted here, I was playing with the same loops before, and this is
03:22what I ended up with.
03:23(music playing)
03:35When the Take folder is closed--let me zoom in a little bit for you--you can
03:41actually still be selecting between the different takes by Ctrl+Clicking, just like that.
03:53Let's see what I just did. (music playing)
04:03So next time you want to make a break beat, try packing up a bunch of drum loops
04:08and comping between them.
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Sidechaining the compressor with your kick
00:00Side Chaining with the Logic Compressor and any of your kicks is a cool way to
00:05reinforce a pulsing dance track.
00:07The Logic Compressor is reliable plugin for Logic users. A light handed touch
00:13on the compression works well, unless you're going for the effective crushing
00:17sound or what we're about to do.
00:20Using a side chain inside of Compressor is based on a simple concept.
00:26The level changes of one channel--a drum groove for example--are applied as a
00:31control source to rhythmically trigger the compressor to affect the sounds of
00:37other instruments like Synths or Pads.
00:40You can apply this to the whole mix and put it on your main outs or one keyboard
00:46track or subgroups of instruments.
00:49It can be too much in the whole mix, so it's often better to pick a group of instruments.
00:54In this example, I'm just going to use it on a pad.
00:57Let's hear the results first on this Electro-Drift Pad.
01:01(music playing) I'll Bypass the compression, just here in the pad, let's bring it back in.
01:13(music playing)
01:18So let's rebuild this. What I have here is the exact same project, but no
01:25compressor on the pad. Have a listen.
01:29(music playing)
01:33The first thing that I'll do is create a four-on-the-floor kick.
01:37Let's open up Ultrabeat for this. And I'm just going to use the default kit that
01:47opens. And in the default pattern here, we already have a four-on-the-floor kick.
01:55(music playing)
01:57Then one little adjustment I'm going to make is I'm going to Ctrl+Click into
02:02these numbers and shift it over so that the kick is actually playing on the and,
02:10not the downbeat, to result it in even more dramatic, rhythmic experience.
02:16Closing Ultrabeat.
02:17One more step on Ultrabeat.
02:20We actually don't want to hear that kick, especially since it's on the and
02:24and not the downbeat.
02:26So I'm going to send it to Bus 1, which has no output.
02:31Okay, let's go to our pad and insert the compressor, and I'll just use the
02:40default setting in the compressor to make the correct adjustments.
02:45The definitive parameters to achieve the pulsing effect we are after is to
02:51crank the ratio, and you want to have a low attack. Anything under 10
02:56milliseconds will create the effect.
02:58I'm going to bring it all the way down to 1 millisecond.
03:03In the side chain, we want to be sending that kick coming out of Ultrabeat, so
03:08I'm going to select Bus 1.
03:11Maybe we'll bring down the Gain so we don't hear this too much, and as we're
03:16listening back, I'll experiment with the compressor threshold. Here we go.
03:21(music playing) We're already hearing it, bypassing it, back in.
03:37If you're wondering about those bubbling drums on this drum loop, I have added
03:42the ring shifter, which can be a lot of fun. But that's it.
03:46The Logic Compressor is a perfect tool to create this high-energy pulsing dance
03:51beat by Side Chaining with a dance kick.
03:55(music playing)
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Vocoding in Logic
00:00Let me show you how to Side Chain in the Logic Evoc-20 Vocoder to reinforce the
00:06rhythm and pulse of your beat.
00:09There are two vocoders in Logic: the Evoc 20 Polysynth and the Evoc 20 Track Oscillator.
00:18Here's the plugin that you can insert on another synth track, the Evoc 20 Track
00:24Oscillator, and what I have muted for now is the Evoc Synthesizer.
00:31This is the Evoc 20 Polysynth.
00:33They have a very similar interface.
00:38The distinction is that the Evoc 20 Polysynth has oscillators to generate sound
00:45and the Evoc 20 Track oscillator is an effects plugin that you can insert on a
00:50software instrument.
00:51You'll hear that they have a very similar sonic quality.
00:55Let's use the Evoc 20 Track Oscillator first, this one that I have inserted on
01:01the EXS24 String Pad, and let's have a listen to the results.
01:08(music playing)
01:16I'll bypass the vocoder and add it back in. (music playing)
01:27So here's what I have set up.
01:29On audio track 1, I have this beat. Solo it by hitting the S key.
01:34(music playing)
01:39On the track with the vocoder are EXS24 Strings, I have the Side Chain set to track 1.
01:48So when I play it back, you're listening to the chords chopped and rhythmically
01:53playing exactly the same rhythm as the drumbeat.
01:57(music playing)
02:01I have a few other beats loaded on Audio 1, but muted.
02:04I'll mute this Trip Hop beat and bring up another one.
02:09(music playing)
02:13Here's that beat by itself. (music playing)
02:17And now you can hear it triggering the same rhythm on our pad.
02:23(music playing)
02:25Let's hear it going through one more beat.
02:27I'll mute this one and bring up this jungle beat.
02:30(music playing)
02:37So let's experiment a little bit with some of these settings inside the vocoder.
02:42We'll go back to a simpler-sounding beat. And the ones that are most dramatic
02:49are the Formant Shift, the Formant Stretch, and extending out this bar, you can
02:54watch the display here. Let's have a listen.
02:56(music playing)
03:10And of course, all of this could be automated. (music playing)
03:23And that's it. What I have muted here is the Evoc Synthesizer, so let's mute the strings coming
03:32out of the EXS24, and hear the same effect coming out of the Evoc PS Polysynth.
03:39(music playing) Same thing, play with the Formant Stretch.
03:45(music playing)
03:50Again, the difference here is that we're using synth sounds generated by the
03:55internal oscillators of this synthesizer.
03:58(music playing) I'll switch the beat that's triggering it in the Side Chain.
04:09(music playing) And that's how the Logic Vocoder reinforces the pulse of a beat for a dance
04:20track, pop song, or maybe a movie soundtrack.
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Conclusion
What's next?
00:00Thanks for watching the course.
00:02I really enjoyed making it.
00:03If you're interested in any of my other instructional material on Logic,
00:08check out my monthly column in Sound On Sound Magazine and my Hal Leonard
00:14Books, The Power in Logic Pro:
00:16Songwriting, Composing, Remixing and Making Beats.
00:19The other book is Logic Pro for Recording Engineers and Producers.
00:25Be sure to check out also some of the other audio courses on lynda.com,
00:30including the Foundations of Audio Series and the iPad Music Production Series.
00:40And I hope you will have as much fun as I do, making beats in Logic.
00:45
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