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Logic Pro X New Features

Logic Pro X New Features

with Dot Bustelo

 


Logic Pro X is here, with a set of powerful creative tools for musicians and producers. Dive into the new streamlined, modern interface and the new feature set with Logic insider Dot Bustelo. Learn how to build sophisticated drum tracks with Drummer, control Logic remotely from an iPad, create project "alternatives" that allow you to save different versions of a project in a single project folder or package, and create new melodies skillfully with Scale Quantize. Dot will also show you the brand-new instrument Retrosynth and how to use layered patches and track stacks to create never-before-heard sounds from Logic, manipulate them instantly with Smart Controls, control the timing of your music with Groove Track, and correct vocals quickly and effortlessly with Flex Pitch and the Audio Track Editor.
Topics include:
  • Navigating around the new Logic interface quickly
  • Adding a Drummer track
  • Working with the new iPad app Logic Remote
  • Creating with Arpeggiator and other new MIDI plugins
  • Adapting to musical situations with project alternatives and packages
  • Working quickly with the new Arrangement Markers
  • Manipulating sounds with Smart Controls
  • Layering and routing with Track Stacks
  • Designing your own Patches and Stacks
  • Mastering the redesigned Library for your sounds
  • Improving timing with the Groove Track
  • Flexing pitch

show more

author
Dot Bustelo
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Music Editing, Virtual Instruments
software
Logic Pro X
level
Advanced
duration
1h 45m
released
Jul 16, 2013

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Introduction
Welcome
00:00 (MUSIC).
00:04 High, I'm Dot Bustelo and welcome to Logic Pro X New Features.
00:09 This course features a redesigned interface of Logic Pro X with a powerful
00:13 collection of modern creative tools and sounds for musicians.
00:19 I'll show you how to get your tracks started in Logic Pro X with a detailed
00:23 tour of the deeply streamlined and modern interface.
00:28 We'll get into Drummer, one of the most exciting new features for building
00:31 sophisticated drum parts. And I'll show you Logic Remote, a great
00:36 way to control Logic remotely and play the touch instruments.
00:42 Then I'll show you how to develop your track with some fantastic new tools for
00:46 responding to creative situations with Alternatives, Arrangement Markers and
00:50 Scale Quantize to instantly create new melodies that work with your project.
00:58 Next, I'll get into the new architecture of the Sound Library for shaping your
01:02 sound in ways that were never before possible with Layered Patches, Smart
01:06 Controls, Track Stacks and Complete Mixer Routings.
01:11 We'll look at the Groove Track that further evolves one of Logic's greatest strengths.
01:16 Controlling the timing and feel of your music.
01:19 And finally, I'll show you Flex Pitch for creating and correcting vocal melodies,
01:23 and the brand new audio track editor, for detail and grid based editing.
01:28 (MUSIC). Pay close attention to this next button.
01:34 This one opens up a brand new type of control called Smart Controls.
01:43 Let's change our synth patch to this Resonant Patterns.
01:49 (MUSIC). Let's listen to this as I adjust a few of
01:58 the controls. (MUSIC).
02:04 Just moving the cutoff control. (MUSIC).
02:13 Go in and change filter residence. (MUSIC).
02:20 The middle section with the XY pad and the right side of the editor have
02:24 settings that can be adjusted for each region individually.
02:30 I'll start adjusting the puck in the XY pad.
02:33 I'll move it down to the lower left so that the first region will be
02:36 dramatically softer and a simple pattern. Let's hear this.
02:44 (MUSIC). So, it gets very interesting when you
02:53 have two adjacent regions with different settings.
02:56 The artificial intelligence engine kicks in and creates a human performance
03:01 connecting the performances of the two regions.
03:05 Sort of a region to region awareness. Let's bring it all the way up, so this
03:11 will be a real dramatic transition. Let's listen to the second one.
03:15 (MUSIC).
03:17 And our first one again. (MUSIC).
03:25 Logic Remote is a brand new iPad app for controlling many of the primary
03:31 activities you do in Logic. And that includes playing and modifying
03:38 all the amazing new sounds. The app has Logic's main transport
03:43 controls with a great mix review. Handy for jumping into the vocal booth
03:48 with full screen customizable key commands to operate and navigate Logic.
03:55 There's a whole new way of playing with Logic Remotes touch instruments.
03:59 The keyboard, the drum pads, and the fret board.
04:03 Combined would be Smart Controls, these touch instruments are brilliant new
04:07 controllers inside Logic. (MUSIC).
04:11 Let's go back to the first patch called Sea Beams Glittering that has an Arpeggiator.
04:22 I found the patch in the Sound Library over here on the left in the category of
04:27 synthesizers, sound scapes. You can see at the top of the Library View.
04:33 I'll click the disclosure triangle in the track name, in the track list, to reveal
04:41 all of the channel strip layers and auxiliary routings to effects in this
04:49 patch creating that richly layered evolving sound.
04:59 I'd like to create a patch now within our Arpeggiator.
05:03 I'll select from the EDM chord category in the Library, Chime Swell.
05:08 Let's hear it. (MUSIC).
05:11 Sort of an edgy 80s sound. I'll click on the MIDI Plugin pane, which
05:16 is right above the Instrument pane on the channel strip.
05:21 These are all awesome, let's start with the Arpeggiator.
05:24 Turn on Logics Transport, hear the drum track.
05:28 And now, when I play the patch for the Arpeggiator, it's immediately locked in
05:33 time, I'll make a couple adjustments. Change the note order out, try one of
05:39 these variations. (MUSIC).
05:42 Let's go back in bar five where she reaches for the words on my mind, she's
05:49 slightly sharp. I'll play it for you, it would be right
05:54 over here. >> Something's been on my mind.
05:57 >> It's subtle. To set those notes to perfect pitch I can
06:01 Ctrl click on an individual bar and choose set to perfect pitch from the
06:06 shortcut menu. So, I'll Ctrl+click and choose Set to
06:11 Perfect Pitch from the shortcut menu. >> Something's been on my mind.
06:17 (MUSIC). >> You can now edit the pitch, time
06:21 position, and length of notes as you would in the piano world.
06:30 To change the pitch, drag a note vertically in the editor.
06:35 In this Audio Track Editor, this allows you to make all of your edits without
06:39 even having to switch tools. So, if you're ready, I'm ready to get
06:45 started with Logic Pro X New Features.
06:47
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What you should know before watching this course
00:00 In this course, we'll be covering many of the new features of Logic Pro X.
00:05 While this course is suitable for anyone getting into using Logic for the first
00:09 time, I do recommend having some basic working knowledge of a digital audio workstation.
00:15 Whether that be an earlier version of Logic or another DA like Pro Tools,
00:20 GarageBand, or Ableton Live. If you'd like a refresher on the basics
00:26 of digital audio recording, mixing, signal routing, or music production, you
00:30 may want to check out the essential training course appropriate for your
00:33 digital audio workstation on lynda.com. Other than that, all you need is a desire
00:40 to learn about Logic Pro X, whether for music, sound design, composition, or
00:44 production projects.
00:46
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Using the exercise files
00:00 If you're a premium member of lynda.com, you have access to the exercise files you
00:04 used throughout this course. The exercise files have been provided as
00:10 a DMG file, so the audio files that Logic needs to access for each project file
00:14 will link up properly. Simply download the exercise files DMG
00:20 from this course's page on the website and double-click it to mount the disk
00:23 image on your desktop. Inside the exercise files volume, you'll
00:29 see a folder for each video. Inside each videos folder will be the
00:34 Logic Project file as well as its associated audio files.
00:39 You can open the project file and follow along with me as we work through the course.
00:43 If you're a monthly member or annual member of lynda.com, you don't have
00:48 access to the exercise files but you can still follow along using your own assets.
00:54
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1. Getting Your Track Started
Navigating quickly in the Main Window featuring Smart Controls
00:00 I'd like to show you the redesigned interface of this exciting new release of
00:04 Logic Pro X. I'll use the Control bar across the top
00:08 of the main window to access everything you'll need for your project including
00:12 the brand new Smart Controls. When you launch Logic the main window is
00:19 in view, this used to be referred to as the Arrange Window.
00:23 Here in the Tracks area, formerly known as the Arrange area, are a few MIDI
00:27 chords I played with this layered synth called Traveling Without Moving.
00:33 I'll start playback with a transport button which is top left center in the
00:38 Control bar. (MUSIC).
00:43 I'll click this disclosure triangle to reveal the synth, which happens to be a
00:49 new synth, named Retro Synth, is using a new way in Logic to enhance you keyboard
00:55 parts, an incredibly sophisticated Arpeggiator.
01:08 (MUSIC). Let me grab a loop in the Apple Loops
01:10 browser that's been reorganized with tons of new loops.
01:14 I'll click the Beats tag and type in Pastel and grab this Pastel Colors Beats loop.
01:23 Drag it in, close out the Apple Loops browser.
01:27 And we'll drag this out. And there is the start of our groove.
01:36 When you poke around in the menus on top here, you'll notice that they are
01:40 reorganized and streamlined to where the features make sense to be grouped.
01:46 I'll use the Control bar across the top of the interface to check out the other
01:49 sections of the main window. Starting here on the left.
01:55 Far left is the control to open and close the Library which contains all of your
02:00 sounds using the awesome new sound management system called Patches.
02:07 Let's try one of the other new Arpeggiator patches in this Synth layer subcategory.
02:18 (MUSIC). Anticipation is nice.
02:22 (MUSIC). Let's try these blippy waves.
02:26 (MUSIC). You know what, I like that.
02:30 We'll stay there for a minute. Now, this library for all your sounds
02:37 much easier to access being on the left side of the window next to the Inspector
02:42 Channel strip for the selected track. The next control in the Control bar is
02:49 for the inspector to open and close the dual channel strip view.
02:54 On the left is the selected track. And to the right is, by default, your
03:00 main outputs. I'm going to open out view of this
03:04 layered track stack, again, by clicking this disclosure triangle.
03:08 One significant change on the channel strip is that the input field for your
03:13 software instrument is near the top of the channel strip.
03:17 To choose a different instrument click to the right of the instrument name like this.
03:24 And here are all your instruments. Next control to open and close the
03:30 Toolbar, ton of handy tools for navigating in Logic.
03:35 To the right is Quick Help. This button will show and hide help on
03:40 whatever feature you drag across with the pointer.
03:44 No need to click or select it, just mouse over the area.
03:49 Here I am, mousing over in the Library area and the Quick Help updates to
03:54 explain selecting patches. Pay close attention to this next button.
04:01 This one opens up a brand new type of control called Smart Controls.
04:07 They provide an easy, really cool view for adjusting the sound of the patch.
04:13 Each of the factory patches already loads with Smart Controls for shaping that
04:18 particular sound. Let's change our synth patch to this
04:23 Resonant Patterns. (MUSIC).
04:26 And these controls now may be mapped to either one or multiple parameters, across
04:35 even multiple plugins. Let's listen to this as I adjust a few of
04:42 the controls. (MUSIC).
04:44 Just moving the cutoff control go and change filter residence.
04:56 (MUSIC). Little bit more with the cutoff.
05:05 And I can hit Compare and we'll hear the original patch.
05:09 (MUSIC). And again, the changes that I've made
05:14 with the Smart Controls. (MUSIC).
05:20 Let's take a look at some Smart Controls on the Drum Loop.
05:24 By default, this was just an Apple Loop I dragged in.
05:27 There is no Smart Controls. So, we'll go into the channel strip.
05:31 And even though the drums already sounded great, let's load a compressor, watch the
05:36 smart control opens below. I can close out of the plugin window and
05:42 let's load another plugin. Maybe we'll add some distortion, the
05:48 phase distortion, watch this Smart Control view update to now show both
05:53 plugins at the same time. Again, clean up my workspace, close the
05:59 plugin window, and we can make adjustment to the sound.
06:05 (MUSIC). Listen to the drums, and I can change the cutoff.
06:08 (MUSIC). Resonance.
06:10 Don't really want to touch the compressor, but we could adjust like that.
06:18 Back to our controls on top, this button is to the mixer.
06:22 Here is the editors. We have an audio track selected.
06:28 So, we're now seeing the new Track Editor that is very slick track based editing,
06:33 right next to it is the File Editor which is basically the old sample editor.
06:41 If I select on a software instrument track, we see the Piano Roll, Score, and
06:45 Step Editor. Next up are the Transport controls.
06:51 To get back to the beginning, play, record, click hold on any of these
06:56 buttons to customize which transport buttons are going to be in view.
07:02 What's nice about having these Transport buttons on the top of the window, there's
07:06 no chance of accidentally bumping into the dock.
07:10 Right in the center of the Control bar is the LCD display.
07:16 And then, to the right are the controls for cycle, guitar tuner, and again, you
07:21 can simply control click into this area to further customize the Control bar and display.
07:30 On the far right are buttons to access the List Editors, Notes, Apple Loops and
07:37 the Project, Media, and File Browsers. Double-click on any of them to close out
07:45 of those windows. Beneath is Automation, right here.
07:50 And next to that is Flex Time and yes, Flex Pitch.
07:56 This middle area beneath the LCD is your Tools menu to assign your main tool, and
08:02 Command Click tool. Over here, the snap and drag options
08:07 adjusting the size of tracks for the vertical and horizontal zoom.
08:13 One important change to the zoom keys, the default is now Cmd+left, right for
08:18 horizontal zoom and Cmd+up, down for vertical zoom.
08:24 Let's make a few quick edits to get our feet wet in Logic Pro X.
08:28 Let's go back to the top here and let's slide our drums over to bar five.
08:35 We'll extend out the synth line and our cycle area.
08:39 And I'll create a new software instrument track by clicking on this plus sign on
08:44 the left for the new tracks dialogue. Some cool new stuff in here.
08:50 There is the new Drummer track type, which I'll cover later.
08:54 Let's create our softer instrument. And in the Library that opens, I'll
08:59 scroll up to synths and let's go to experimental and I'll grab this laser
09:06 brain patch. Let's close out of the inspector so I can
09:12 see all of the tracks area. And to record a part in, I'm going to go
09:18 to the Window menu and select Musical Typing.
09:23 Let's move it out of the way and I'll just drop in an F.
09:29 Here we go. I'll hit record in the control bar.
09:33 (MUSIC). There is my introduction, let's hear this back.
09:48 (MUSIC). Then our beat drops at bar five.
09:52 (MUSIC). And we have successfully navigated Logics
09:55 main window to quickly work on some music using Logics redesigned interface.
10:02 Get to know it yourself. I hope you'll find it as ergonomically
10:05 redesigned as I have and much more conducive to a fast, creative work flow.
10:11
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Adding a Drummer track
00:00 Let's explore the new feature called Drummer, that can help you create
00:04 realistic, sophisticated drum parts using a unique engine that can generate,
00:09 literally, millions of drum variations. In the New Tracks dialogue, I'll select
00:17 Drummer > Create. Now, a new track is added to the tracks
00:23 area with two special drummer regions that look a bit like audio regions but
00:27 have a lot more going on behind the scenes.
00:32 The Drummer Editor opens below when you select a Drummer track.
00:35 Let's hear what we've got to start with. (MUSIC).
00:38 I'll temporarily mute the (UNKNOWN) Loop pastel colors so we can hear what I'm
00:44 doing with the Drummer track. On the left side of the Drummer Editor
00:51 there's a menu where you can select your drummer from within four genres.
00:59 Rock, Alternative, Songwriter, R&B. I'll select Alternative.
01:05 There are a total of 15 drummers between all the categories, each offering a huge
01:09 variety of possible drum performances. Within Alternative, I'll select Nikki.
01:16 Let's hear her default style. (MUSIC).
01:19 Its a preset, Strobe Lights. (MUSIC).
01:22 Not bad. (MUSIC).
01:23 Let's try this preset, Drop the Beat.
01:26 (MUSIC).
01:29 I like this one. (MUSIC).
01:35 So the middle section with the XY pad and the right side of the editor have
01:38 settings that can be adjusted for each region individually.
01:43 And this is where it gets really cool as far as introducing complexity and loudness.
01:49 I'll start adjusting the puck in the XY pad.
01:53 I'll move it down to the lower left so that the first region will be
01:57 dramatically softer and a simple pattern. Let's hear this.
02:02 (MUSIC). So, it gets very interesting when you
02:08 have two adjacent regions with different settings.
02:17 The artificial intelligence engine kicks in and creates a human performance
02:22 connecting the performances of the two regions, sort of a region to region awareness.
02:29 I'll keep the region on the left real simple and soft in volume.
02:33 Then, the second region more complex and louder.
02:37 Let's bring it all the way up, so this will be a real dramatic transition.
02:41 Let's listen to the second one.
02:43 (MUSIC).
02:47 And our first one again.
02:48 (MUSIC).
02:53 Now, listen to what happens as we near the intersection of the two regions.
02:57 I'll start right around bar eight. (MUSIC).
02:59 So, fills and accents are being generated when adjusting the XY pad or the fills
03:08 knob all the way here on the right side of the Drummer Editor.
03:17 The region itself is actually regenerated.
03:22 Think of Drummer, or more specifically the Drummer Editor, as a tool that
03:26 creates it's own drum parts, based on the circumstances at hand.
03:31 Some of those circumstances are what you've chosen in the Genre, Drummer and
03:35 Presents area. But also, the context of what you do in
03:40 adjacent drummer regions. This region to region awareness and whole
03:44 palette of parameters that you can keep tweaking until the track feels just right
03:49 to your song. For pattern variation, you can also drag
03:55 this slider, here to the right, for each of the drum types.
04:01 Why don't we just cycle on one of the regions and we'll try different variations.
04:08 (MUSIC).
04:11 Start it over. (MUSIC).
04:16 We can do the same thing with the high hats, which of course, right here you can
04:20 turn the High Hats off. (MUSIC).
04:23 No high hats, add them back in. I'm just clicking on the drum in the graphic.
04:31 (MUSIC). And changing the variation on the high hats.
04:34 (MUSIC). Move the fills knob on the right,
04:38 changing the variation of complexity and frequency of the fills.
04:47 The length and style of the fills are different for each drummer.
04:54 And each drummer comes with between 200 and 250 fills unique to them.
05:00 So, this combination of all the settings results in nearly a million different
05:04 possible performances per drummer. You are not likely to hear the same
05:09 variation twice. I can change the sound of the drums over
05:14 here on the lower left in Drum Kit Designer, just by clicking.
05:18 This is the new drum software instrument providing all the sounds from drummer.
05:25 The drum samples were meticulously recorded by a world class recording engineer.
05:30 Then, top mix engineers in the industry were brought in to create custom drum mixes.
05:35 There are 15 kits in total, one for each drummer character.
05:41 Now that we've opened the drum kit, I can start customizing.
05:45 I can adjust things when I click on the Kick Drum.
05:48 You can see on the right side, we can adjust the tuning, the dampening and gain
05:53 for the kick or for any of the individual pieces in the kit.
05:59 Or, on the left side, swap them out for a new kit piece.
06:03 I have the kick highlighted. Maybe I'll switch it from the four on the
06:08 floor to this four on the floor three. Let's select the snare.
06:15 Again, that's on the four on the floor and I'll switch it to the four on the
06:18 floor two. (MUSIC).
06:21 Right now, we're using the Stereo Kit that is initially loaded for each drummer.
06:35 The kit is professionally mixed, so it sounds great.
06:38 But if you do want to access more drum piece options and the ability to mix each
06:41 drum on discrete mix channels, no need to switch to what's called a Producer Kit,
06:45 which is found in the Library. That's close out of Drum Kit Designer and
06:52 open up the Library view. And now, at the bottom of the list of the
06:57 Drum Kits are these Producer Kits that will gives you a mind blowing control
07:01 over the sound and mix of your drums. You become not only the music director
07:09 and producer, directing drummer, but the record and mix engineer with the power to
07:13 mic, mix and process each individually recording drum.
07:19 Be aware that the processing requirements are significantly higher than with the
07:23 Stereo Kits. So, you might choose to use the Stereo
07:26 Kits during the writing phase of your process.
07:29 While you're working here in the XY pad and with the variations on the drums.
07:34 And then, switch to the Producer Kit version only once you get into final production.
07:40 I'm going to close out of the Drummer Editor.
07:44 I want to make a copy of the drummer region to a softer instrument track, so
07:48 I'll create a new software instrument track below.
07:54 And just option drag the pattern down and it immediately created regular MIDI data
08:00 on this new track. And in the Library, I'm going to select
08:05 one of the patches from the drum machine category.
08:10 These are actually all coming out of Ultra Beat.
08:15 Let's try the first one. (MUSIC).
08:18 I'll mute the original drummer track and you can hear the pattern coming out of an
08:22 Electronic Drum Kit. (MUSIC).
08:25 Now, with the drummer performance converted to MIDI data, you can now edit
08:30 the notes in the conventional way you're used to with MIDI regions.
08:36 Let's bring Drummer back in, listen to both of them at the same time.
08:39 (MUSIC). I've successfully added a very human
08:44 sounding drum track to my project with Drummer.
08:51
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Introducing Logic Remote for iPad
00:01 Logic Remote is a brand new iPad app for controlling many of the primary
00:04 activities you do in Logic, and that includes playing and modifying all the
00:08 amazing new sounds. The app has Logic's main transport
00:13 controls with a great mix review handy for jumping into the vocal booth with
00:18 full screen customizable key commands to operate and navigate logic.
00:24 There's a whole new way of playing with Logic remotes touch instruments.
00:28 The keyboard, the drum pads and the fretboard, combined with the smart
00:33 controls, these touch instruments are brilliant new controllers inside Logic.
00:40 Let me show you Logic remote in action. (MUSIC) First off, Logic Remote will only
01:02 open if you're on the same Wifi network as the computer running Logic.
01:20 And, of course Logic has to be up and running, since Logic Remote is a
01:24 controller for Logic. When you launch Logic Remote, you'll see
01:29 this control bar along the top of the screen to access any parts of Logic
01:33 Remote you want to get started with, whether picking a sound to play or
01:36 getting set up to record. I can use the control bar to open the
01:43 sound library, controlled playback and recording, even navigate channel strips
01:48 with these left-right arrows. Jump to any bar with this bar ruler by
01:57 tapping the LCD display. There are two essential buttons on the
02:04 left side of the control bar at the top of this screen.
02:07 The View button to switch views so that you can play touch instruments.
02:14 Use the mixer, work with logic remotes key commands.
02:20 And Smart Help, in the View menu, which brings the entire logic manual into view
02:24 with the focus on whatever feature you're using, just like the new quick help in logic.
02:32 This Library button opens the library to browse your full sound library from logic
02:36 that you can select and play on logic remote with the touch instruments.
02:41 I love this full screen view of the Library.
02:45 Here are the controls for playing, recording, navigating.
02:49 I'll hit Play. (MUSIC) Now with the project playing, if
02:52 I hit stop, the Stop button reverts to the Go To Beginning button.
02:57 Here's record, the upper line in the LCD display shows the play head position in
03:02 bars and beats etcetera, the lower line shows that selected track.
03:09 Back to our Control bar at the top of this screen.
03:12 The View button to switch views so that you can play touch instruments.
03:18 These left right arrows scroll up and down my track list in Logic to select a
03:21 different track. If I tap on the LCD, I get the bar ruler
03:26 beneath, where I can swipe to locate two different parts of the song.
03:36 Here is the cycle mode, the cycle area appearing below as this yellow strip in
03:40 the bar ruler. Tap again to hide the bar ruler.
03:45 Metronome turns on with a simple tap. Let me show you these two helpful buttons
03:51 at the right end of the control bar. The one that looks like a wrench is the
03:56 Settings button to open a menu to Undo, or Redo, Edit, Create, or Duplicate a
04:00 track, or open Logic Remote Help. I'll create a new software instrument
04:07 track, just like this. You can see it popped up in Logic.
04:12 The info button with the question mark icon displays coaching tips for whatever
04:16 is in view. You can almost learn your way around
04:19 Logic Remote entirely from these coaching tips.
04:23 You can also tap to open the particular topic in the Help files.
04:28 Let's go back to the View button to change our view and play the touch instruments.
04:34 To switch to a difference style of touch instrument, tap Smart Controls and
04:38 Keyboards, then select the keyboard, fred board or drum pads at the bottom of the
04:42 View menu just like this. Here are just a few examples of the
04:48 amazing performance features for the touch instruments.
04:52 Let me grab a sound in the library, in my user patches.
04:57 I'll select this lead sound I made using retro synth called vintage lead in my new
05:02 cool leads subfolder. And I'll switch on pitch bend on the
05:07 keyboard, where it defaulted to glissando.
05:18 (SOUND) I'll select a scale, probably the minor scale.
05:23 Now I don't have to worry about the notes, just the feel.
05:26 (MUSIC)
05:28 A switch to a piano in a library, this grand piano and pad.
05:48 And then tap the View button to select the touch instrument chord strips.
05:52 (MUSIC)
05:55 Pretty cool let's look at the drum pads. I'll arrow back a track here in the LCD
06:17 display, and I'll switch on Drum Pads at the bottom of the View menu, just like this.
06:27 Here is a two finger drum pad trick. If I change the distance between my
06:32 fingers I can make the repeats faster or slower, and they will always be in sync
06:36 with the project tempo. Move my fingers up or down makes the
06:42 repeats louder or softer. (MUSIC) Let's go back to the library and
06:53 select a guitar so I can show you the fret board touch instrument of the library.
07:13 And I'll create a new software instrument track.
07:16 I can use the Control bar to open the sound library, select Amped Synth Lead.
07:25 I'll drop this into the minor scale as well and now all the notes will be in key
07:29 since I'm not a guitarist. The lightly shaded note blocks are the
07:35 routes in octaves, so I especially can't go wrong laying into those.
07:40 (SOUND) I'll drag and bend the notes a little too.
07:46 (SOUND) And of course I have my smart controls above.
07:53 Maybe I'll add a little bit of this filth control for an edgier sound.
07:59 (SOUND) Here's a mixer. Pretty straight forward.
08:07 (MUSIC) Solo tracks. Remove all solos or mutes here on the right.
08:14 (MUSIC)
08:17 Adjust volume. Hand, transport controls still on top.
08:28 Tap the LCD display to see the bar ruler like in touch instrument view.
08:38 Switch view from faders to sends like this to make adjustments and to view the
08:42 next or previous bank of eight faders swipe across the bottom of the track names.
08:49 This is cool. Select your automation mode right here
08:52 next to the record arm button on each channel strip.
08:57 I will automate volume on the strings and drums all at once.
09:01 That's three tracks with my three fingers.
09:04 (MUSIC) Last main section of logic remode I want to show is the key command display
09:15 access from the View button. These are logic remode shortcuts you can
09:26 customize right from your iPad. Swipe to move between pages of key commands.
09:32 These six key commands at the bottom remain visible when you move between pages.
09:38 You can replace these yourself and organize by color, which is awesome.
09:44 To assign, tap an empty space with two fingers, then tap the search field to
09:48 enter the function you'd like to create a key command for, or just browse and
09:51 select from the list. You can change color by tapping one of
09:57 these color blocks at the bottom of the pop up menu.
10:00 kind of handy, you can share or import key command sets via the Itunes app synching.
10:08 Double tap the View button to switch between your current and previous view.
10:13 Logic Remote is so versatile, there is likely to be at least one feature that
10:17 really speaks to your way of working creatively and quickly.
10:22 Whether the ability to record away from your computer, open the smart help, play
10:26 the touch instruments, do a little mixing use the full screen key commands to
10:30 navigate, etcetera. It's all about having easy options when
10:35 you're making music.
10:37
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2. Developing Your Track
Getting creative melodically with Scale Quantize
00:00 The tools for melodic development are now pretty amazing, utilizing musical scales
00:06 in new and powerful ways in Logic. I'd like to show you the Scale Quantize
00:11 option and the Piano Roll Editor that allows you to quickly experiment with
00:15 musical variations of your performance. I'll record a simple melody over my chord
00:22 progression which is F minor to B flat minor.
00:26 Let's have a listen to it real quickly before I play.
00:28 (MUSIC). There's my F minor to B minor.
00:33 And I'll play a melody with these strings that I have selected in the track list.
00:44 (MUSIC).
00:51 Okay, not bad. A few imperfect notes.
01:04 Let's see where I could take that part. I'll open up the Piano Roll Editor to
01:09 edit my MIDI performance with the Editor button and the Control bar on top here.
01:15 Looks like the scissors. And let's just drag up on the top of the
01:20 Piano Roll window so we have it full screen.
01:24 A few more adjustments to get everything in view.
01:28 There is my performance. You're probably familiar with time quantizing.
01:34 I could clean up the timing of my performance maybe with a straight 16th
01:38 note quantize. I'll select all the notes and let's
01:42 strength is up to 100%, so that should be tight.
01:48 Now, I can actually quantize the pitch of selected notes by choosing a desired
01:53 scale and key from the scale quantize pop up menu right below.
01:59 So, scales are basically patterns of notes that follow at specific intervals
02:03 above a root note. The most familiar western scales fall
02:08 into the categories of major and minor. Though, there are some beautiful scales
02:13 from all over the world that introduce different intervals between the notes.
02:18 Let's try out a few scales. The F Natural Minor scale should work well.
02:24 Select the Natural Minor, you can already see how the notes jumped when I did that.
02:30 Let's listen.
02:37 (MUSIC).
02:40 >> You can hear what really doesn't work if I select one of the major keys.
02:49 Listening now. (MUSIC).
02:57 That's not what we want. Let's try the South East Asian.
03:01 It's pretty fun to hear these different variations, it's surprising sometimes
03:05 what you come up with. It really sounds musical.
03:09 (MUSIC). Interesting, that can almost become a
03:15 melody for another section of the project.
03:23 Let me try one more, the Minor Pentatonic.
03:27 Watch the note events jumping in the window.
03:30 (MUSIC). Subtle but definitely significant to the
03:36 melodic component of the music and giving me ideas of how to further orchestrate.
03:49 Scale Quantize is really a great tool to develop your musical sensitivity to these
03:54 different scale and melodic possibilities.
03:58 It's a feature that we'll look at later when we explore Flex Pitch.
04:03 Here's a quick peek at one of the new MIDI plugins called Transposer.
04:09 Let me close out of the Piano Roll Editor and I'm going to select the next track in
04:14 my track list that has another synth loaded.
04:19 (MUSIC). And what I'm going to do with this is
04:22 select on of the new MIDI plugins called Transposer that I mentioned.
04:29 That also let's you manipulate your MIDI performance according to specific scales.
04:36 In this case, it allows you to transpose all notes to a particular scale in real
04:41 time, right as I'm playing. Right above the insert for the
04:47 instrument, we're using the ES 2, is this new insert for your MIDI plugins, the
04:52 Arpeggiator rocks. But I am going to select Transposer, open
04:58 it up. And let's go with that last scale that I
05:02 was liking, F Minor Pentatonic. I'm going to bypass it for just a minute
05:08 and play some notes that are not going to sound very good.
05:13 And I'm going to open up in the Window menu the Musical Typing so you can see
05:18 which notes I'm playing. And maybe we''ll mute my strings melody
05:24 just so you can really hear what's going on.
05:29 You can watch in the Musical Typing keyboard here, what notes that I'm playing.
05:34 I'm just going to play chromatic half steps, and it's not going to sound very good.
05:38 (MUSIC). So now, I'm going to go over to the
05:43 Transposer plugin, take it out of bypass and enable it, and I'm going to play
05:52 those same notes. And listen to how they fall into place melodically.
06:07 (MUSIC). Scale Quantize is clearly an amazing
06:11 addition to the set of amazing tools in Logic Pro X for working with pitch and
06:19 melody in your music to inspire new directions in your project.
06:29
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Adapting to musical situations with Project Alternatives
00:00 Many creative situations we find ourselves in, demand different versions
00:04 of a project and saving these files efficiently, quickly, and safely is
00:08 always critical. Logic has some great new ways to address
00:13 these challenges. I like this string melody that I have
00:18 played in the F natural minor scale that I selected here in the piano role with
00:24 the Scale Quantize menu, right here. Have a listen.
00:35 (MUSIC). But I actually also like it in the Minor
00:41 Pentatonic scale, and I'm wondering how it would sound with different strings,
00:51 maybe these cellos. (MUSIC).
00:58 I like that as well and I'm also thinking that I'd like to hear it without the
01:04 drums for more of an ethereal mix. (MUSIC).
01:10 Wouldn't it be nice to be able to keep both of these versions in the same
01:19 project folder? Now you can.
01:25 You can save what are called project alternatives which is basically your
01:30 project in different states, different cuts, different sounds, your mixes, all
01:36 saved as part of your project. I have the original mix that I had played
01:43 you, saved down here with the cinema strings.
01:47 And what I'll do now is, save another alternative with this cello patch for the
01:52 melody and the drums muted. So, I'll select New Alternative.
01:58 And let's call this Cellos No Drums. Just like that.
02:05 It has a unique name you can see at the top of the window.
02:09 Cellos No Drums, right above the LCD. And now it has different settings.
02:15 It's an entirely different version of the project, even with it's own auto stored
02:21 set of backup versions. But it shares the same assets as the main mix.
02:28 If you want to delete or rename an alternative, just go back into this menu
02:34 and select Edit. And here you see all of the alternatives,
02:40 I've made some others previously. I could rename this, and I'll call it
02:46 maybe Cellos Ethereal. While we're talking about saving
02:53 projects, the new auto save feature is fantastic.
02:57 It will save your work if the application quits unexpectedly.
03:01 Next time you re-open Logic, a dialog appears where you can choose to open the
03:05 auto save version or the last manually saved version.
03:11 Another useful addition to Logic's project saving options, is to save a
03:16 consolidated version of your project folder called a Package.
03:22 Right inside the Save dialogue, I could swap this out from folder to package.
03:30 And what this will do is all the assets you choose to store with the project will
03:34 be kept together in the same file with the project.
03:38 This gives you the convenience of just having to manage one folder of other
03:43 folders and files, even if the project has a bunch of alternatives.
03:51 (MUSIC). Why don't we go back to our original
03:57 version just by going to Alternatives and I'll re-select the Main Mix.
04:12 (MUSIC). Project Alternatives are great for saving
04:15 different versions and mixes of your project very efficiently, all in one
04:19 place, whether into your project folder or the new project package.
04:25
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Building arrangements with Arrangement Markers
00:00 Arrangement Markers are and invaluable new tool for quickly building or making
00:05 changes to your project's arrangement. These arrangement markers are a new type
00:12 of global track found at the top of the tracks list.
00:17 Accessed with this hide, show global tracks button.
00:21 I'll Ctrl+click into the area this just showing us markers, and I'll select show
00:27 arrangement, and here are the arrangement markers.
00:34 I'll click the plus sign, to add the first arrangement marker.
00:38 They default to being eight bars in length, but I can just drag the right
00:43 edge, so that it matches the length of the section, which is only four bars.
00:52 And then, I'll click the plus sign again, and it introduces another arrangement marker.
00:57 There's a little menu here, where I could rename it.
01:02 Click right on the name of the arrangement marker, to switch to a
01:06 different default title. Or, double-click, if you want to insert a
01:11 custom name. I'll just call this A Section.
01:16 Here is the cool part. When you select an arrangement marker to
01:22 move it, you move all the regions and tracks contained within.
01:27 I'm going to grab the intrasection, and Option+drag it, because I want to keep it
01:31 at the top. But I want to move it over, after the A
01:35 section for breakdown, just like that, everything has moved over.
01:40 I'll type in and I'll call this Break. And maybe now, I'll do the same thing of
01:48 taking the A section and Option+dragging that over to place it at bar 17,
01:52 everything moves over. And here's our new arrangement that quickly.
01:59 Incidentally for any audio tracks in your arrangement marker regions, the edit snap
02:04 edits to zero cross points option. Should protect against any bad zero
02:10 crossing clicks. (MUSIC).
02:13 These arrangement markers are a great addition to the workflow of building out
02:28 the structure of your project quickly.
02:39
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3. The Architecture of Your Sound: The Patch and Track Stacks
Learning the essentials of the Patch and the Sound Library
00:00 I'd like to introduce you to a very modern and powerful new feature for
00:04 shaping your sound and Logic Pro X called the Patch.
00:08 This is a brand new format in Logic for saving instruments or audio configurations.
00:15 It takes the concept of the Channel Strip Settings from previous versions of Logic
00:18 to the next level. As far as designing, saving and having
00:23 easy access to multi-layered sounds in the Sound Library often combining
00:27 multiple instruments and all of their mixer routing including the Auxes, their
00:32 Smart Controls, any MIDI plugins, even multi-channels drum configurations.
00:40 Everything you need to reproduce your sound.
00:43 Let's take a look. (MUSIC).
00:45 I have a bunch of cool patches, I loaded into this Logic project from the Sound Library.
00:52 (MUSIC). I'm just going to tweak a few of their
00:55 Smart Controls down here at the bottom of the window.
00:59 (MUSIC). Just turning this control for the filter.
01:05 And the Glitter Layer. Try the next patch, Echoverse.
01:14 New set of Smart Controls. Just adjusting this first control, Metallic.
01:25 (MUSIC).
01:30 Change the delay. (MUSIC).
01:42 I made a quick drummer performance with one of my current favorite drummers,
01:46 Nikki, just to hold down a little groove while we explore the patches.
01:50 Let's hear one more. This one Pulsating Driver.
01:53 (MUSIC). It's turning one of the Smart Controls, Hyper.
02:01 A little bit of the Chaotic. (MUSIC).
02:03 Let's go back to the first patch called C-Beams Glittering that has an Arpeggiator.
02:16 (MUSIC). I found a patch in the Sound Library over
02:20 here on the left. And the category of Synthesizers
02:24 Soundscapes, you can see at the top of the Library view.
02:29 When I click Synthesizers category, it shows the root level categories.
02:35 These Synthesizer Soundscapes and the Arpeggiator category in the Library are
02:40 two of my personal favorites. Back in the track list, I'll click the
02:45 disclosure triangle on the track name in the track list to reveal all of the
02:50 channel strip layers and auxiliary routings to effects in this patch.
02:56 Creating that richly layered evolving sound.
02:59 (SOUND). I'll come back to all of this in a minute.
03:06 Let's look at this patch Spectacularities.
03:09 Comparatively speaking, it's a much simpler design.
03:15 It's a one channel strip setting with a softer instrument.
03:18 I'll just click on it and then open it up.
03:22 This is the new Retro synth. (SOUND).
03:25 There's two effects, Channel EQ and Phaser, in the inserts.
03:30 Beneath are two synths. This bus going to a space designer in
03:34 Channel EQ, the next bus is also going to Space Designer and EQ.
03:41 All of this routing is elegantly stored with a patch.
03:46 Notice that the insert for the software instrument has been moved up on the
03:49 Channel Strip, above the effects plugins. With the output assignment in the bottom
03:55 most insert, as it was in Logic IX. Let's go back to the Arpeggiator patch, C-Beams.
04:03 Which shows more of the complete possibilities for what the architecture
04:06 of a patch can include. Again, opening this disclosure triangle,
04:11 in the track header of the patch. That disclosure triangle is your
04:15 indication that it is the special kind of patch called a Summing Stack.
04:21 That combines multiple Channel Strip settings, including a few software instruments.
04:27 Three synths, Pad Layer, Glitter Layer, Pulse Effects, can play each one.
04:33 There's a Pad layer, Glitter Layer, etc. Also inside this patch that's a Summing
04:39 Stack are the two synths routed to two auxiliary tracks.
04:44 This factory patch C-Beams also contains the new smart controls that I've been
04:48 having fun tweaking to adjust the sound. I can open and close the view of the
04:54 Smart Controls by clicking up in the Control bar with the Smart Control icon.
04:59 Just a toggle, or you can double-click on the graphic of the instrument right on
05:05 the track list. That opens and closes it as well.
05:12 All of these Smart Controls for the sound are stored with a patch in the Library.
05:18 They're extremely powerful, they allow me to quickly make adjustments to the sound
05:22 without opening up all the plug in windows that always covered up too much
05:25 of your workspace. It's just so easy and clean with this new
05:31 interface of adjusting the sound from the Smart Controls.
05:37 (MUSIC). Let's go to another patch.
05:45 This one Adept Machine, lower down in the track list.
05:49 This is in the patch category of Drum machines.
05:51 It's a multi-output instrument from ultra beat.
05:56 In the Smart Control, I can turn the sequencer on, hit Play, boom.
06:01 Back to the Library where all of the patches are organized.
06:07 The Library is brought into and out of view up in the control bar with this
06:10 button on the far left. I'll switch to a different patch category
06:16 by clicking right on the heading at the top of the Library.
06:22 And now, we're at the main level. I can just select any of these and go
06:26 back and forth through the levels of the Library.
06:32 I have the Pulsating Driver patch selected in the track list.
06:37 Now, in the Library, I'm in the category of Soundscapes.
06:40 You can see it near the top of the Library.
06:43 To switch Library focus from patches to presets within an instrument or effects
06:47 plugin, click on the triangle on the left side of a plugin on the Channel Strip.
06:54 You won't see that triangle until you hover your mouse in the area.
06:58 It's not there. I move up near the Compressor, the
07:02 triangle appears. I click it and now the Library focus
07:06 switches and I'm looking at all of the presets inside of Compressor.
07:12 To return to viewing patches in the Library, click on the left side of the
07:16 setting pane on the top of the Channel Strip.
07:20 Again, you don't see that triangle until you hover your mouse.
07:24 Clicking now, the Library focus as updated and we're seeing the patches.
07:32 It should be pretty clear now that the Sound Library's file management is no
07:36 longer about the .cst channel strip setting file saving to your user folder
07:41 but patch files. If you have your own custom counter strip
07:46 settings on your computer they will show up automatically let's go to the root
07:51 level of the library if patches. Your custom Channel Strip settings will
07:57 show up in this folder User Channel Strip settings, here are mine.
08:03 Going back out to the root level down here at the bottom of the Library in this
08:07 folder called Legacy are Factory Channel Strip settings.
08:12 If earlier version of Logic Pro had been on your computer as well as factory
08:17 instruments from Garage Band and the Jam Packs.
08:21 So, if you are upgrading and you choose to install the Legacy Content Package
08:25 during the install, this is where they'll show up.
08:31 One last important detail about file management.
08:34 When you're looking in the Finder view in the patches you create, they will be in a
08:38 new place in your home folder that Logic Creates called Audio Music Apps inside
08:42 the Music folder. I'll select it.
08:48 They're no longer in the Library application support folder they used to
08:51 live in. Here are the Channel Strip Settings, Key
08:54 Commands, Patches, Plug-In Settings, Project Templates, and your Sampler Instruments.
09:00 To copy your user Channel Strip Settings from another computer if you didn't use
09:04 the Migration option, drag them to this Audio Music Apps folder and replace the
09:08 Channel Strips Settings folder here with your own content.
09:17 It's now all about patches which are even cooler than Channel Strip settings
09:20 because they can store more attributes of your sound than Channel Strip settings
09:24 ever could. Definitely give yourself some time to do
09:29 some digging into the categories in the Library you find appealing.
09:34 Check out the routings to get an idea of what's possible as far as building
09:38 unique, very modern sounds in creating your personal sound in Logic.
09:44
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Designing your own Patches with Smart Controls, Arpeggiator, and other MIDI plugins
00:00 I'd like to introduce you now to some of the powerful design features available
00:04 for building your own patches, using channel strip settings, mixer routings to
00:08 auxiliaries, smart controls, and midi controls.
00:13 I'll show you more ways, than ever before available, to make your own sound and logic.
00:18 (MUSIC) A patch, may at first seem simply the new name for channel strip settings
00:28 from Logic 9, but not so at all. You can save so many more attributes and
00:38 routings to the patch. Let's start with saving a simple patch first.
00:43 I'll take this amped Synth lead, (NOISE) and I'm going to go into the pedal board
00:50 and add a few of the new stomp boxes. Scroll down and grab this Flange Factory
00:59 I like.
01:00 (MUSIC)
01:02 And this TieDye Delay. (MUSIC) Let's go back out, and I'm going
01:17 to swap out the amp designer. I'm clicking on the right side of the
01:25 plug-in to get the menu. I'm going to grab the new Bass Amp Designer.
01:31 (MUSIC) So, to save my work to the user patches folder, I select Save at the
01:37 bottom of the library, right here. And it immediately opens a dialogue to
01:45 name and place it in the user patches folder.
01:51 That certainly can go in trippy sounds. Let's create a new folder, Distorted
01:57 Sounds,create and we'll place that right in here Amped Synth Lead TiedyedBass.
02:07 There it is. You can do a bit of housekeeping with
02:09 your patches in this same area of the library at the bottom here.
02:14 If you want to delete a patch just have it selected in the song library above and
02:18 then you can click Delete, right here at the bottom.
02:23 I'd like to create a patch now within our page here..
02:26 I'll select from the EDM chord category in the library Chime Swell.
02:32 Let's hear it. (SOUND) It's sort of an edgy 80s sound.
02:38 I'll click on the midi plugin pane which is right above the instrument pane on the
02:43 channel strip. These are all awesome.
02:47 Lets start with the Arpeggiator. Turn on logics transport, hear the drum track.
02:53 And now, when I play the patch for the Arpeggiator its immediately locked
02:57 (MUSIC) in time. I'll make a couple adjustments, change
03:01 the note order out. Try one of these variations.
03:06 (MUSIC) Go with that. Go back to my smart controls.
03:12 Make a couple adjustments to tweak the sound.
03:17 (MUSIC) There it is. All of these will settings will store it
03:24 with a patch. My smart controls, my midi plug-ins, like
03:28 the Arpeggiators, these effects on the tracks, the buses, the routings and the inserts.
03:34 But what I'd like to do now, is hear this specific Arpeggiator setting I made on
03:38 another sapphire instrument. Logic has a very slick new feature to
03:44 achieve this, while designing patches called Merge Patch Settings.
03:50 The enabled patch merging is in this action pop-up at the bottom of the
03:55 library, lower left. I'll click on this, and select Enable
04:00 Patch Merging. This option makes it possible to load
04:03 certain components of a patch, just the effects, for example, into the current one.
04:10 When you enable patch merging, all components are enabled by default, so if
04:15 I don't click anything Patch loading will behave as it always does.
04:20 Clicking a button will disable it. I'm going to click on Media Effects.
04:25 It's now disabled, effectively removing it from the components, that will load
04:30 with a new patch. Retaining the settings from the previous patch.
04:35 Clicking on Midi Effects, for example, is like saying, preserve the midi effects
04:39 I'm currently using, but change out everything else.
04:44 This is perfect for my situation. I like the Arpeggiator we set up, and I
04:48 want to use that on another patch. Lets try out a few more of the EDM chords
04:57 and we're going to hear that same Arpeggiation.
05:07 (MUSIC) Different patch, same Arpeggiation.
05:15 (MUSIC) Pretty cool. Turn my smart controls a little bit,
05:18 adjust the resonance. And now, I can save this as a new patch,
05:24 and we'll call this Dark Chords Arpeg. Remember, all the metadata of the smart
05:31 controls, every time I make those tweaks down here, will store with my patch.
05:39 I just love how I have this instant access to the most important parameters
05:43 of the sound without opening up the plugin windows.
05:47 Each of the controls on the smart control, might actually be adjusting more
05:51 than one channel strip or plugin parameter, which you can easily assign.
05:57 Let me open up the inspector for the smart controls.
06:02 Here is where you see all the actual mapping, and in fact, when I select one
06:06 of the controls on the smart control I can control click.
06:11 And open up the plug-in window, to make any more assignments.
06:17 I could just hit Learn and reassign what is currently mapped to that resonance
06:22 knob, just by touching another control on the plug-in window.
06:28 Or click on this pop-up menu and add a mapping.
06:33 That way I can have two different parameters being adjusted by this one control.
06:39 Pretty slick. Close out the inspector.
06:44 I could close the smart control view. But I found myself liking this smart
06:50 control view on while I'm working. They're cool looking, and give me that
06:55 immediate access to making a quick adjustment and feeling like my sound is
06:59 laying more perfectly in the pocket of my track.
07:05 (SOUND) And that's how easy it is to design your own unique patches in Logic.
07:14
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Layering and routing with Track Stacks
00:00 I'd like to introduce you to Track Stacks.
00:03 A brilliant new way to manage audio and instrument subgroups of tracks, in ways
00:07 that make musical sense. There are two types of Track Stacks,
00:12 Summing Stacks, and Folder Stacks. Let's start by looking at the powerful
00:17 architecture of Summing Stacks by using a few from the factory in a project.
00:24 I'll show you what Folder Stacks are all about in a later video.
00:28 I started this simple track with two audio file beats called NYC Beat and NYC
00:34 Hi-Hat, an R&B drummer track, with the drummer Rose, playing the Slow Jam Kit preset.
00:46 And I played a simple bassline using the ESM synth and a simple melody on top,
00:52 using one of my own channel strip settings I made back in Logic IX.
00:59 (MUSIC). >> The sound is nice.
01:02 But I'd like to hear it a lot more layered.
01:04 I'll pick out a few patches in the Library that I know happen to be Summing Stacks.
01:10 There are quite a few beautifully layered ones available from the factory.
01:16 Select the next available track, and I'll go to this Synthesizer category.
01:21 Soundscapes, grab this Parallel Universe. (MUSIC).
01:29 You can tell right away that I've selected a Summing Stack and not a single
01:34 software instrument by the disclosure triangle, next to the name on the track list.
01:43 Open up, there it is all is. Let's load one more.
01:47 Let's go to the Arpeggiator category Layers and I'll load this Blippy Waives.
01:57 (MUSIC). And again, the disclosure triangle
02:00 revealing that it is a Summing Stack. Let's look inside the stack.
02:07 I'll click on the disclosure triangle. You can see that there is a main track on top.
02:13 That's the one with the disclosure triangle that allows you to show or hide
02:17 the sub-tracks. Now, you can see everything inside of
02:21 this Summing Stack. You can always solo an individual track
02:25 inside the Summing Stack. Let's option drag over the MIDI data from
02:31 my melody. And I'll solo this R player.
02:39 (MUSIC). This would be listening to the entire
02:43 Summing Stack. Make sure, in fact, that the main track,
02:48 in the tracks area is selected, if you do want to hear the entire stack.
02:53 So, you can see that this Summing Stack is combining multiple tracks, and routing
02:58 them all to a bus. Down here, you can see the Auxiliary
03:03 track that is inside the stack with a few different plug-ins.
03:08 The Delay Designer is on top and that's what the track gets named inside the
03:13 Summing Stack, beneath that is an Aux track that has reverb.
03:20 These Summing Stacks can even include external MIDI from a hardware synth or a
03:25 sound module. Now, any MIDI region that you record on
03:29 the main track will be played by all the software instruments in the track.
03:34 Alternately, you can play MIDI regions on an individual instrument sub-track just
03:39 by selecting it. Let's select this Arp Layer, hit Solo, go
03:45 into record. (MUSIC).
03:48 And now, I'm just playing this high C note on that one layer inside the Summing Stack.
03:58 (MUSIC). When I select the main track, you can see
04:02 that all the tracks are shaded, just like this, so you can easily identify what's
04:09 inside of the Summing Stacks. Both the main track of a Summing Stack,
04:18 as well as its sub-tracks, can have Smart Controls.
04:22 Giving you that quick and easy access to individual or multiple parameters of the
04:27 sound you want to adjust. Summing Stacks are also a convenient way
04:33 to work with multi-output software instruments and their outputs as a single unit.
04:39 Like any of the Drum Machine patches in the Library using Ultra Beat Drum Kits.
04:46 I've just selected the Drummer Kit and I am going to create a software instrument track.
04:53 And we'll load one of the Drum Machines. One limitation worth mentioning, Track
04:58 Stacks within a Track Stack are not possible.
05:02 So, no multi-output instruments within a Summing Stack.
05:06 But with this software instrument track I created, I'm going to load one of the
05:10 Drum Machines. I'll grab this Retro Machine and I'm
05:16 going to option drag down the Drummer Performance.
05:21 One cool thing is that when I extend out the Track Header area you can see the
05:26 individual volumes file of these drum voices and set them inside of the Drum Machine.
05:35 (MUSIC). Right here.
05:37 Bring down the Snare and the Hi-Hats. (MUSIC).
05:40 Just leave the kick up, just like that. So, that's only half the story on stacks.
05:51 I mentioned that there were also Folder Stacks.
05:54 In the next video in this chapter, I'll go into what they are all about.
05:58 And show you how to make and save your own Summing Stacks and Folder Stacks.
06:03
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Designing your own Track Stacks
00:00 I'd like to take you through how to create both types of track stacks for
00:04 layering and routing your sound. The summing track stacks and folder track stacks.
00:12 In order to create and edit track stacks, be sure that Show Advanced Tools, is
00:16 selected here in the Advanced Tools preference pane.
00:22 The default setting will be off, for Logic Ten users who don't have any
00:25 previous version of Logic on their computer, to keep the interface streamlined.
00:31 I'll play a little melody with this (UNKNOWN) patch (UNKNOWN) to demonstrate
00:36 the simple steps of building (UNKNOWN) stack.
00:40 (MUSIC)
00:43 It's nice, a little boring. I want to layer it, so I'll add a few
00:57 software instrument tracks in the new tracks dialog.
01:07 Let's go for 4 of them. I'll copy the midi data by option dragging.
01:14 Maybe one of the redesigned vintage keyboards, like the vintage organ, and
01:20 I'll try this classic rock organ. Beautiful new interface.
01:32 (MUSIC) Just love this whole control panel on top that just is easy to get
01:35 around to all your main controls. But, back to our track stack, here it is
01:40 let's add another layer. I need some edge, how about one more
01:45 layer from retro synth. The new awesome synth in Logic Pro Ten.
01:50 I select it on the next available instrument, just on the right side of the
01:55 instrument insert. Grab a retro synth.
02:00 Beautiful interface. Why don't we grab one of these warp synths.
02:07 I like this one, pulsing ear. (NOISE) be just a cool layer to the sound.
02:15 Once again, option-drag. I think we've got enough layers in here
02:19 for me to start creating the actual summing stack.
02:25 I'll select the first track that I want to be in the stack, and control-click on
02:29 this ambient lead. And about halfway down, Create Track Stack.
02:37 I want the Summing Stack now. I'll select, create.
02:42 Now all I need to do, is drag these other patches inside the stack.
02:45 So I'll just drag up on the Classic Organ.
02:52 Drag up on the pulsing air. Logic sets up the routing automatically,
02:58 placing these tracks inside a stack, where the output being bused to the next
03:02 available ox, which routes to the main outputs.
03:07 We can see all of that, over here, on the channel strip, that they're now routing
03:11 to bus a. Bus a, we can see on the channel strip on
03:16 the right, is routing to the main outputs.
03:20 I'll select the outer track in the stack, the main track, that has no real name
03:25 right now besides, Sum. And, let's save it as a patch, that it
03:31 can live in the library, right here in the lower left of the main window.
03:37 I'll select save. Let's save this in to, cool leads.
03:44 And I think one of those was ambient lead dark.
03:50 Let's hear what we've got so far (MUSIC). I can select any of these channel strips
04:00 inside of the summing stack and adjust the volume just like that.
04:11 Bring down any of these layers. I can hide the sub tracks to save space
04:17 in the tracks area, with this disclosure triangle.
04:21 Let's give it a name here. It's cool, when you're inside of the
04:25 summing stack, you can just drag any of the channel strips around and place them
04:30 in any order that you want just by dragging on them.
04:35 If you change your mind you can drag it all the way out of the stack or bring it
04:39 back in. Let's add one more subtrack.
04:44 I'm going to add one of the new vintage clavs.
04:48 From the experimental category, this nasty clef.
04:52 (MUSIC) That'll work nice, and what I want to do with this layer, I'll option
04:57 drag to bring the MIDI data to the cleft sound, but it needs a few more MIDI plug-ins.
05:06 Maybe an arpeggiator. So right at the top of the channel strip,
05:10 above the instrument insert, I'm going to select the arpeggiator.
05:15 Let's go with this in, out order, and maybe variation two.
05:23 Let's solo this, so I can hear what I've created (MUSIC) I like this one.
05:38 What I want to do is, add the trans-poser and bring it up an octave.
05:48 Just like this. Perfect, let's listen to our layers.
06:08 (MUSIC) Let's save this off again, I'm going to put this in my Cool Leads now as
06:15 Ambient Dark Lead Clav. Just to remind myself that there's a clav
06:22 layer in it. So now that combination of patches, I'll
06:27 always be able to load those up together in any project that I'm working on.
06:33 You can always flatten a track stack so that the sub tracks become normal tracks
06:38 again, again by Control clicking on the Track Header of the main track, and
06:43 select Flatten Stack. But I'll just keep them together for now.
06:52 Now, I'm going to build a folder stack out of all of my drum tracks.
06:57 Folder stacks are strictly organizational, so you can control volume
07:02 and automation, and combine multiple tracks as a single track lane.
07:09 They do not store as a patch in the library.
07:13 Here are my drum tracks that I want to put into the folder stack, let's just
07:17 solo them for a minute. (MUSIC) Tin drum, SoCal, which is one of
07:23 the drummer tracks (MUSIC). (MUSIC) And transplastic v is coming out
07:30 of ultra b (MUSIC) . I'll show that you hear them individually
07:36 (MUSIC). (MUSIC) This is this audio loop I have
07:39 (MUSIC). This is the drummer track, (MUSIC) and
07:45 this is ultra b
07:47 (MUSIC).
07:51 So, this is how easy it is to create the folder stack.
07:54 Just Ctrl-click on really any of these tracks.
07:58 I'll select the one on top, Jin Drum, Ctrl-clicking, select create track stack,
08:03 and select the folder stack, not the summing stack.
08:09 Select create. And now, drag these other drum tracks
08:15 inside, and this last one. And now, when I click the disclosure
08:21 triangle, it tucks all of the tracks inside of that one track lane, taking up
08:26 less screen real estate. Just like that.
08:32 These folder stacks let you combine tracks and control them as one unit
08:37 without changing any audio routing of the sub-tracks.
08:42 The main channel strip with the folder stack is called the stack master.
08:47 The name defaulted to sub-one. With both types of stacks, the summing
08:53 and the folder stacks, you can move the stack around easily by dragging the track
08:58 header of a sub track up or down, just like we've done before, and now you're
09:02 rearranging them in the tracklist. You can see this light gray shading
09:11 around the master track, and the sub-tracks for easy identification of
09:15 which tracks are inside the folders stack.
09:20 So again, there're no patches in the library for folder stacks.
09:25 And there are no regions on the main track of a folder's stack, only on it's sub-tracks.
09:32 When the folder stack is closed, the master track displays an overview of the
09:37 combined content of the sub-tracks. But with the stack master channel strip,
09:43 I can mute, and solo, and adjust volume levels for the entire folder stack.
09:49 (MUSIC) I can mute (MUSIC) solo (MUSIC) and adjust volume levels for the entire
09:57 folder stack, in this case, all of my drums.
10:10 (MUSIC) Hopefully I've given you a good sense of the supreme power of combining
10:13 tracks into stacks. Whether folder stacks or summing stacks,
10:17 to stay organized and think like a music producer, a musician, and a recording
10:21 engineer all at once.
10:24
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Tightening the feel with the Groove Track
00:00 I'd like to show you the Groove Track. Another cool track feature that adds to
00:04 the picture of the new architecture of sound and Logic.
00:08 It evolves what has always been one of Logic's greatest strengths.
00:12 The control you have over the timing and feel of your musical material.
00:17 First, turn on Groove Track from the track header configure sheet by
00:21 Ctrl+clicking right on the track header. Here's Groove Track, I'll select that.
00:29 Now, you can enable the groove track control.
00:33 This groove track option is disabled in the new empty project.
00:37 I can set any track as the groove track right here on the left side of the track header.
00:43 It can an audio or MIDI track but I am going to use this drummer track with the
00:47 SoCal performance. Because its got the groove I'd like to be
00:52 the foundation of the guitar tracks. Here is a bit of this groove first.
01:06 (MUSIC). I like the drummer performance with the
01:08 fills creating a realistic live drummer feel, though it would be killer to have
01:11 the musicians lock into. So I hover the mouse right over the track
01:17 number on the left edge of the track header and click on the star that appears.
01:23 The star appears in this narrow rectangle just to the right of the track number.
01:29 Now I can match the timing of other tracks int he project to this one.
01:34 So I select which tracks in the project to match the timing of the groove track.
01:39 By checking the Match Groove Track checkbox, also in that narrow rectangle
01:44 that's now visible in the track header of all the other tracks.
01:50 I'll select this lead guitar track, Arena Ready, and tighten up the feel of it
01:54 against the drums since it'll be most audible and actually visible.
01:59 Let's zoom in, and I'll deselect it just so you can see that again.
02:09 There it is without having the groove track applied.
02:13 There it is selected. Let's Solo the two of these.
02:17 Let's hear the guitar by itself (MUSIC). And let's hear it with the drummer track.
02:25 (MUSIC).
02:36 Just so you can really hear what affect matching the groove of the guitar track
02:40 to this drummer track is having. Let me turn off the groove matching on
02:45 the guitar track and lets listen again.
02:49 (MUSIC).
02:59 Not bad, but, let's turn it on again and listen.
03:01 When I enable the groove matching, you can see it moving the audio hits around
03:06 to conform their timing. (MUSIC).
03:23 Keep in mind that there can only be one groove track per project.
03:28 And, other time quantization using the region parameter box or piano rule editor
03:34 is unavailable for any track matched to the groove track.
03:39 I'll quickly enable Flex on the Arena Guitars and choose a Flex Algorithm so,
03:45 quantized is visible on the track. Selecting Flex, let's go with this
03:54 Rhythmic Flex algorithm, not the Flex Pitch.
04:00 And, when I open up the reach and parameter box on top.
04:05 You can see that the quanti setting int eh popup menu defaults of the SoCal
04:09 Groove Track right here. This feature of the groove track
04:15 resembles a long time favorite tool of Logic users, the groove templates.
04:21 With that feature, you could turn any region into a groove template that lived
04:26 in this region parameter box's quanti popup menu.
04:31 The new architecture of the groove track offers even greater musical possibilities.
04:36 In that the tracks in your project can follow the subtle timing nuance of an
04:40 entire performance within your song. This lends itself really well to a live
04:46 band or other live performers. But with the sophistication of electronic
04:51 musicians today, amazing groove possibilities are also there for
04:55 designating a digitally-created performance as your groove track too.
05:01 Adjusting the timing and feel of your project just jumped to the next level
05:05 with the introduction of the Groove Track.
05:08
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4. Flexing Pitch in the Tracks Area and in the Audio Track Editor
Changing pitch quickly in the Main Window
00:00 Logic's powerful flex time engine has been expanded to include flex pitch and
00:04 special interfaces for editing the pitch of monophonic audio material, which we'll
00:09 take a look at now. Quick pitch corrections can be done right
00:15 in the main window's track area, a great convenience, no need to transfer or
00:19 record it into a separate application or plug-in.
00:24 Let's hear this original vocal performance.
00:27 There is no pitch correction on it at all, it's not way off, but there are a
00:38 few notes that are a little off. (MUSIC) (MUSIC) First thing we'll do is
00:49 turn on flex view, by clicking on the flex view button in the tracks area menu bar.
00:56 The tool icon looks like a bow tie and turns purple when flex view is active.
01:02 Then, I'll click the flex button in the track header of the audio track itself.
01:09 In the pop up menu, I'll choose flex pitch from the same menu as all the flex
01:14 time algorithms, right here on top. Unlike with flex time, where there are
01:22 multiple algorithms to choose from, there is only one flex pitch algorithm.
01:29 You could hold the Shift key to assign this same flex algorithm to all the audio tracks.
01:37 When you choose the flex pitch algorithm on the track, your audio file is analyzed
01:42 with the pitch detection process. And the results are plotted on a pitch curve.
01:49 I'll zoom in on these first two bars. I'll open up the toolbar so I can set my
01:56 cycle locators around the first part of the verse right here on the upper left,
02:02 select these and set the locators. And I'll extend this out.
02:11 And I'll adjust the left locator as well. The pitched deviation of individual nodes
02:18 from their perfect semi-tone, is shown as the bars overlaying the audio wave form
02:23 in the background. Its really nice the way you still see the
02:28 original waveform. The zero horizontal line represents
02:33 perfect pitch. So, the upward bars represent sharp
02:37 notes, downward bars represent any flat notes.
02:42 The vertical display range here is plus or minus 50 cents in either direction,
02:47 which is half a semi tone, a semi tone being 100 cents.
02:53 Let me show you what one semi tone variance in pitch sounds like, I'll drag
02:57 up and down on this first note. (SOUND) The horizontal width of bars
03:05 represents the length of notes. Here you can see at bar six, that the
03:15 singer is slightly flat. Let's go back at bar five where she
03:21 reaches for the words, on my mind, she's slightly sharp.
03:25 I'll play it for you, it will be right over here.
03:27 (MUSIC) It's subtle. To set those notes to perfect pitch, I
03:34 can Ctrl+click on an individual bar and choose, Set to Perfect Pitch from the
03:38 shortcut menu. So, I'll Ctrl+click and choose set to
03:43 perfect pitch from the shortcut menu. (MUSIC) Or I could Ctrl+click on the
03:50 audio region, and chose to set all to perfect pitch from the shortcut menu, and
03:59 listen to that. (MUSIC) And Ctrl+click into the region
04:07 again, to set to their original pitch. In many situations you wouldn't want
04:12 perfect pitch, but to maybe split difference and drag the bar toward or
04:16 away from the center line manually. Again, you can adjust between plus or
04:22 minus 50 cents. If you click and hold on any of the pitch
04:26 bars, no modifier keys you hear that note and get a pop up display of that note
04:31 position, target pitch and how far off the note is in cents.
04:37 In this case (SOUND), the note is E and it's 44 cents sharp.
04:46 So, I can make an educated adjustment as to just how much I want to correct it.
04:51 (SOUND) I'm just dragging down, again no modifier keys necessary.
05:00 Here's a tip, Shift+double-click a bar, to select all the bars in that region.
05:05 For example, if you did want to set them all to perfect pitch.
05:10 Flex pitch also has two parameters in the track inspector, here on the left side of
05:14 the main window. The formant track and formant shift.
05:23 Formant shift, determines how formants adjusts to pitch shifts once set to off,
05:28 formants are adjusted together with pitch shifts.
05:32 Formant track, determines the interval at which formants are tracked along the signal.
05:39 In case you were wondering, you can perform flex pitch functions on an audio
05:43 file, then perform flex time edits. The flex pitch edits are suspended, while
05:50 you are using a flex time algorithm. It's probably best to do your time in
05:55 pitch edits for mono material with a flex pitch algorithm in the audio track
05:59 editor, which we'll look at later. That's how you quickly adjust the pitch
06:05 of an audio file, in the main window.
06:08
Collapse this transcript
Using Flex Pitch in the Audio Track Editor
00:00 You can edit the timing and various pitch related parameters of audio material in
00:05 the new audio track editor. While pitch correction can be done in the
00:10 main windows track area with Flex Pitch, more in depth pitch quantizing and
00:14 editing can be done in the audio track editor.
00:19 Let's hear the vocal, I'm going to work with the second half of this verse.
00:23 (MUSIC) Enabling Flex, selecting it on the track and here's the Flex Pitch.
00:41 To perform the more detailed pitch editing in the audio track editor, make
00:46 sure Show Advanced Tools is enabled in Preferences > Advanced Tools.
00:53 This is turned off by default for new logic users who don't have a previous
00:56 version of Logic on their computer. To open the audio track editor, click the
01:02 Editor button in the Control bar right here, it looks like the scissors, or
01:07 double-click on the regions. Now, enable Flex View inside the audio
01:14 track editor with the same bow-tie shaped icon, and select the Flex Pitch algorithm.
01:23 I'm just going to adjust the height of the audio editor by dragging up between
01:27 the windows to give me a little more elbow room.
01:31 I love that it opens all the way up. So, audio identified as individual notes
01:37 are displayed likes notes in the Piano Roll Editor.
01:41 You can now edit the pitch, time position, and length of notes as you
01:45 would in the piano roll. To change the pitch, drag a note
01:50 vertically in the editor. (NOISE) In this audio track editor, the
01:56 notes identified by Flex Pitch have a hotspots you can use to edit pitch
01:59 flatten for (UNKNOWN), and adjust pitch, drift, gain and other parameters.
02:06 This allows you to make all of your edits without even having to switch tools.
02:12 Let's zoom in just a little bit more using my Cmd+Arrow Keys to zoom in on that.
02:19 I'll roll over a note and you'll be able to see these control points that appear
02:24 to see what each one does. Dragging in the upper left hotspot
02:31 vertically, we'll edit the pitch drift. To edit the pitch drift at the end of the
02:36 note, drag the upper right hotspot vertically.
02:40 (SOUND) To edit virbrato, drag the lower middle hotspot vertically.
02:51 The visual representation is pretty cool of that one.
02:53 To edit gain, drag the lower left hotspot vertically and watch the wave form update
02:59 in real time. Below what I'm doing you can see the wave
03:08 form size adjusting. It's brilliant that you could just match
03:12 the volume that easily visually. Now, to edit the fine pitch, drag the top
03:18 mid hotspot vertically. (NOISE) And to edit the foreman shift,
03:24 drag the lower right hotspot vertically. I can click with the Scissors tool that I
03:30 can grab right here on the Tools menu. I'll grab my Scissors tool right here and
03:36 make it my Cmd click tool. And now, I've basically split that note
03:41 into two to work on any of these adjustments on just a portion of the
03:45 original note. You can quantize or automatically correct
03:51 the pitch of notes here in the audio track editor as well.
03:56 This only works for single note monophonic audio regions, not chords or
04:00 unpitched sounds. By default, notes are adjusted to the
04:04 closest note on the chromatic twelve note scale.
04:08 Select the notes you want to pitch quantize.
04:10 I'll just grab these three. Now, in the left side of the editor, I
04:15 drag the pitch correction slider to the right to increase the amount of tuning,
04:21 drag to the left to decrease. By the way, if you're not seeing these
04:29 menu items Scale, Quantize, Pitch Correction or Time Quantize, make sure in
04:33 the View menu that you have this Local Inspector selected.
04:38 You can quantize to a particular scale, just choose the scale from this Pop-up menu.
04:45 Lots of experimenting in here we could do.
04:49 You can also change the gain of audio regions when flex pitch is enabled from
04:56 minus 30 to plus 30 db, right down here at the bottom.
05:05 That's going to be very loud, let's bring it back down.
05:09 When Flex Pitch is enabled, you can also quantize the timing of audio regions with
05:15 the drums, single note instruments even chordal or polyphonic instruments.
05:22 Choose Flex Pitch, then choose the note value to use as the timing quantization
05:27 from the Time Quantize menu, that's the one here on top.
05:33 Adjust the strength. Put this on 16th notes, and then adjust
05:37 the strength with the slider. Left to decrease, right to increase the
05:43 strength of the quantization. A fun last creative feature while we're
05:48 here in the audio track editor, of course I should take the scale off before I do
05:53 what I'm about to do, I want to go back to the first part of her verse.
06:01 It's on a separate track. And let's open up the audio track editor
06:06 for this part, and I want to go to the Edit menu and select Create MIDI track
06:11 from Flex Pitch data. Closing out the editor.
06:19 A fun creative feature with the audio tracks editor in Flex Pitch is under the
06:23 Edit menu, Create MIDI Tack for Flex Pitch Data.
06:28 I want to show it to you on the first part of a verse which is on separate track.
06:33 So, let me just come out here and cycle this, and select this track.
06:38 Go back into the audio track editor, here, and once again enable Flex.
06:45 Select Flex Pitch, and if you don't see the menus here, add the local inspector.
06:53 Under the Edit menu, select Create MIDI Track From Flex Pitch data.
06:59 There's her melody translator to MIDI nude events.
07:03 Closing out of the editor, coming back up to the main window.
07:09 And I don't like the notes mirroring the beginning of her melodies, so I'll just
07:13 cut them out. And now, let's find a patch in the library.
07:18 I'm going to go to the synthesizer's lead, try this percussive square lead.
07:25 Bring down the volume just a little bit. Let's have a listen.
07:29 Right at bar seven
07:33 (MUSIC).
07:36 A lot of possibilities there. Flex Pitch in the audio track editor sure
07:46 rounds out the suite of Flextime tools pretty nicely.
07:49
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Conclusion
Next steps
00:00 Thanks for watching this course. I really enjoyed making it.
00:04 If you're interested in any of my other instructional material on Logic, check
00:09 out my monthly column in Sound on Sound Magazine.
00:13 And my (UNKNOWN) books, The Power and Logic Pro, Songwriting Composing,
00:18 Remixing and Making Beats. The other book is Logic Pro for Recording
00:22 Engineers and Producers. Also, be sure to check out some of the
00:28 other audio courses on lynda.com, including Audio Recording Techniques, the
00:32 Foundations of Audio Series, the iPad Music Production series, and my course on
00:37 Logic Production Techniques, Making Beats.
00:42 I hope you're as excited about exploring Logic Pro X as I have been.
00:47 My best advice is don't delay jumping in.
00:50
Collapse this transcript


Suggested courses to watch next:

Virtual Instruments in Logic Pro (13h 10m)
Brian Trifon

Remixing a Song in Logic Pro (3h 19m)
Josh Harris



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