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One of my favorite aspects of Ultrabeat is the Step Sequencer, and that's this whole area down at the bottom. The Step Sequencer allows all Ultrabeat sounds to be combined in patterns based on sequences for each individual sound. The design is loosely based on analog sequencers and drum machines, like the Roland TR series, but Ultrabeat actually goes a step further and allows you to program automated changes for nearly every synthesizer parameter. So depending on what your musical task is, you might use the built-in Step Sequencer, or you might want to use just Logic's arrangement here.
So for drum sounds and for these first 24 voices in Ultrabeat, probably using a Step Sequencer is going to be the easiest and most effective way of programming the sounds. The 25th voice, which you can play chromatically and is typically it's bass sound or some kind of synth sound, that's probably easier to program just in the arrangement. It's easier to control pitch that way. Whatever you program in Ultrabeat Step Sequencer is easy to transfer to the arrangement in Logic, and I will show you how to do that a little bit later. So the first thing you'll want to do with the Step Sequencer is turn it on.
So there is the power button right here. And if I want to hear the sequences that are in this present, I can go ahead and hit Play. (music playing) So now you can hear different sounds, and I have the Kick drum voice selected. You can see that there is a light that's moving across here. That's showing us what step we are on. There are 32 steps maximum. Then each of these solid bars here means that there is something programmed for that particular note. (music playing) So if I go through and select different voices, I can see their sequence information here.
So this is good, but it doesn't really give me a sense of the full pattern. So the pattern is the collection of all the sequences for each voice. So fortunately, there is a full view-- that's over here--and this allows me to see all the different sequences for the different voices. So these green dots that are here, they correspond to the ones that are down in the Step Sequencer for the selected voice. So if I choose my Kick drum, you can see, okay, here I have the Kick drum programmed on these steps here, and you can see that that corresponds with this full view.
So I am going to switch back to the minimize view. And the next thing that we will want to take a look at in a Step Sequencer is how to select our pattern. So I can select the pattern in the Pattern menu here. So there are 24 different patterns that are possible, and I can just select them right here. So I will select the second pattern. We can listen to that. (music playing) Or I can select the third one. (music playing) Now notice that some of these have sq by it. That means that they have sequence information stored in the patterns.
The ones that don't--so 10 through 24-- they're just blank sequences right now. So there is nothing stored in them. So if, for example, I wanted to copy pattern 3 into pattern 10, that's easy to do. So what I do is I am going to Ctrl+Click on this Pattern menu here and choose Copy. Then I will select the destination pattern, so basically where I wanted to paste it to. So pattern 10, and then I will Ctrl+Click and hit Paste. So then that copies that pattern. (music playing) So now pattern 10 has all the sequence information.
So another aspect of the Step Sequencer is the length, so I can choose the number of steps that I want in my pattern. So I adjust that here, so I can make them less, or I can just move this tab right here. So I can set the number of steps, so maybe to 16 steps. And then I can adjust the resolution as well. So the resolution is the length of each of these individual steps. So right now it's set to 16th notes, but I could set it to 8th notes or 8th note triplets, that's one over 12th, or 16th to 32nd notes.
Another feature I want to show you is the Swing and Accent parameters. So I am going to select a different pattern here. First I am just going to set a length back to 32 steps. So I am going to select pattern 7. Let's listen to that. Okay. (music playing) So you can hear that the hi-hat part in this is kind of busy, so this will be a good one to use as an example. So I will select that voice. I am going to solo it, and I am just going to stop the sequence for a second. So what I want to do is show you how swing works. So I am going to turn off swing.
That's what this does. It turns it off. And I am also going to turn off the accent as well. So what swing is going to do is it's going to delay the second and fourth 16th notes. And I can just amount here for the swing. So let's play the pattern. (music playing) I will turn on swing and then I'll up the amount. So you can hear now it has a lot more of a groove. Some of the notes are delayed in time. I will bring the swing back down, and then I can turn the swing off.
So now the accent works in a similar way. I can turn on accents here, and then I choose the steps that I want to accent, and that means they are going to have increased volume. So let's just select a few steps here. Okay, and so I have my accent button on, and I'll hit Play, and then I will bring up the accent level. (music playing) So you can hear the ones that are accented are much louder. Let's listen to that in context with everything else. (music playing) So you will notice that the accent is a global feature, So when I accent a step, it accents it for all the different voices in Ultrabeat.
So now that we've taken a look at the overview of the Step Sequencer, in the next video let's explore how to program sequences.
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