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Foundations of Audio: Compression and Dynamic Processing
John Hersey

Foundations of Audio: Compression and Dynamic Processing

with Brian Lee White

 


In this first installment of the Foundations of Audio series, author Brian Lee White shows how to improve the sound of a mix with compressors, limiters, gates, de-essers, and other dynamic processors. The course explains the fundamentals of sound waves, and amplitude, explores common compressor controls, and shows how to eliminate unwanted noise using gates and expanders. The course also demonstrates best practices in compression and limiting in a variety of audio applications and covers sculpting the attack and decay of individual notes with transient shapers and applying frequency specific dynamics control with multiband compressors. Exercise files accompany the course and include special Get in the Mix session files.
Topics include:
  • Measuring amplitude
  • Understanding dynamic range
  • Introducing compressors
  • Utilizing compression ratios
  • Applying attack and release
  • Evening out a vocal performance with compression
  • Adding punch and sustain to drums
  • Using compression presets intelligently
  • How to record with compression
  • Solving common mix problems with limiters
  • De-essing a vocal track
  • Using gates and expanders
  • Controlling frequency content with multiband compressors
  • Using sidechains creatively
  • Keying gates and compressors
  • Fixing overcompressed tracks
  • Using mixbus compression
  • Working with parallel compression
  • Compression and limiting best practices

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author
Brian Lee White
subject
Audio, Mixing, Music Production, Audio Foundations, Audio Effects
software
Logic Pro , Pro Tools
level
Appropriate for all
duration
2h 26m
released
Dec 22, 2011

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Introduction
Welcome
00:04Hi! I am Brian Lee White and welcome to Foundations of Audio:
00:07Compression and Dynamic Processing.
00:10In this course, we'll look at the most common dynamics processors, including
00:14compressors, limiters, de-essers, expander gates, and transient shapers.
00:22I will start by covering the fundamentals of sound waves and amplitude. Then I
00:26will break down the common controls of the compressor and show you how to add
00:30punch and sustain to tracks in your mix.
00:33(music playing)
00:40I will demonstrate how to maximize mix loudness using brickwall limiters, use a
00:45de-esser to de-ess a vocal track, and apply gates and expanders to eliminate
00:50unwanted noise and bleed on your tracks.
00:53I will then explain how to best utilize multi-band compressors and use transient
00:58shapers to scope the attack and decay of individual notes.
01:01(music playing)
01:08I will cover techniques including parallel compression, ducking
01:12compression, side-chain setups, mixed-bus compression. and using software
01:19models of vintage hardware.
01:21Lastly, I will discuss best practices for when and how to use compression and
01:25limiting in your mixes.
01:28Throughout the course I will also provide you with guided exercise content in
01:31the form of Get in the Mix demonstration sessions that you can open up in your
01:35own digital audio workstation.
01:38Watch the video about the Get in the Mix content to learn more about this unique
01:41learning experience.
01:43Now, let's get started with Foundations of Audio:
01:46Compression and Dynamic Processing.
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What you should know before watching this course
00:00In this course, we'll be covering many basic and advanced topics about
00:04compression and dynamic processing.
00:07While I don't presume that you have any knowledge of these topics, I do
00:10recommend having some basic working knowledge of a digital audio workstation.
00:14If you need a refresher on the basics of digital audio recording, mixing, and
00:18signal flow, you may want to check out the essential training course appropriate
00:22for your digital audio workstation in the lynda.com Online Training Library;
00:28otherwise, if you're ready, I am ready.
00:30Let's get started.
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Using the exercise files
00:00If you're a Premium member of the lynda.com Online Training Library or if you're
00:04watching this tutorial on a DVD-ROM, you also have access to the raw audio
00:09material used to create the exercise content, as well as all other audio
00:12examples featured throughout the course.
00:15Inside the Exercise Files folder, you'll find the folder for each chapter,
00:19containing the WAV files used throughout the course.
00:21These files can be imported into your own digital audio workstation and used to
00:26follow along with the material.
00:28If you're a Monthly member or Annual member of lynda.com, you don't have
00:32access to the raw audio files, but you can follow along from scratch with your own assets.
00:37For members at all subscription levels, I have provided you with guided
00:40exercise content in the form of a Get in the Mix demonstration session that you
00:44can open up in your own DAW.
00:46Watch the video about the Get in the Mix content to learn more about this unique
00:50learning experience.
00:52Let's get started.
Collapse this transcript
Using the "Get in the Mix" Pro Tools and Logic Pro session files
00:00This course features Get in the Mix exercise content, living sessions with
00:05built-in demonstrations and practice material for you to use with your own
00:09digital audio workstation, or DAW.
00:12Using your DAW's video track capabilities, I'll guide you through automated
00:16audio examples, demonstrating a number of the concepts and techniques
00:20discussed in this course.
00:22All you need to do is press play.
00:24Since the files are actual native, high- fidelity project files purpose-built for
00:28your specific DAW, you can manipulate the audio examples yourself.
00:32So feel free to pause, rewind, repeat, and zoom in on sections during the
00:36demonstrations to solidify your knowledge.
00:39Get In The Mix project files also feature additional practice tracks, so you can
00:44explore the techniques you just learned on your own.
00:47These tracks are labeled Practice, and their content is located at the end of the
00:51demonstration material.
00:53Before using Get In The Mix content, you must first download the package
00:57prepared for your specific DAW from this course's page in the lynda.com
01:01Online Training Library.
01:03Inside this package, you will find the Get In The Mix files.
01:07Throughout the course, I will direct you to open these files when appropriate.
01:11If you have this course on DVD, the Get In The Mix files are included on the DVD.
01:17Unlike premium exercise content, Get In The Mix content is available to all
01:21lynda.com subscribers.
01:24If you are a Premium subscriber, you also have access to the raw audio material
01:28used to create the exercise content, as well as all other audio examples featured
01:33throughout the course.
01:34So download that content package and get in the mix with Foundations of Audio:
01:38Compression and Dynamic Processing.
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1. Audio Dynamics
What is amplitude?
00:00Before getting into the nuts and bolts of dynamics processors such as
00:04compressors, limiters, and gates, it's important to take a step back and examine
00:08some of the basics of sound.
00:11Sound is made of waves of energy that oscillate back and forth through a medium.
00:15Usually the medium is air, but sound can also travel through solids, like
00:19drywall or liquids, like water.
00:22Soundwaves create an invisible push and pull of the air particles around us and
00:26our ears perceive and translate these waves into nerve impulses that are sent to our brain.
00:32For example, when you play music from your speakers, the speaker cone moves in
00:36and out, creating changes in the pressure of the surrounding air. The
00:41resulting soundwaves are picked up by our ears and our brain translates them
00:44into sound information.
00:47Soundwaves are generally measured across two dimensions:
00:50frequency and amplitude.
00:54Frequency is the oscillation speed of the wave of the rate of push and pull of air particles.
00:59Higher frequencies produce higher- pitched sounds, while lower frequencies
01:03create lower-pitched sounds.
01:04While frequency and amplitude go hand in hand, in this course, we'll focus on
01:09measuring and reacting to changing a waveform's amplitude.
01:12So let's dive a little deeper into what amplitude is.
01:16When measuring the amplitude of a soundwave, we chart the changes in
01:19atmospheric pressure.
01:21When particles of air are packed together tightly, indicating higher pressure, we
01:26chart this push, or positive value on the graph, and it's called compression.
01:30Pulls are negative values in the graph where air particles are more spread out,
01:34are called rarefactions.
01:37The height of these compressions and rarefactions in the graph indicate
01:40the amplitude, which is directly proportional to the loudness of the sound perceived;
01:45in other words, the greater the amplitude of a soundwave, the louder we will
01:49experience the sound.
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Measuring amplitude
00:00Our ears and brains help us sense that louder sounds have higher amplitudes and
00:04softer sounds have lower amplitudes;
00:07however, to put that information to better use in a musical application, we need
00:12to be able to measure a sound wave's amplitude more exactly.
00:16Then we can create rules of what to do when a specific amplitude level is
00:20reached, and control the range of a soundwave's amplitudes to our advantage.
00:25This measurement process forms the basis of all dynamics processors.
00:29If we can measure it, we can start controlling it.
00:33There are many ways to measure amplitude.
00:34Inside our digital audio workstation, we will use dBFS, or Decibels Full Scale.
00:40This scale defines our system's maximum and minimum amplitude values,
00:44otherwise known as dynamic range.
00:47This helps us measure and control the relative amplitude of audio signals within that range.
00:53Sometimes the dBFS can confuse people because it counts up from negative
00:57numbers and ends at 0.
00:59Why does it do this?
01:00In a digital audio system, values above 0 are simply cut off, or clipped,
01:04creating digital distortion; thus there is no higher value than 0.
01:09The decibel scale is a logarithmic measurement scale.
01:13Turning up an audio signal's volume by 1dB is basically imperceptible.
01:17For most of us, it takes at least a 3dB increase for us to notice it. However,
01:22because of its logarithmic scaling, the loudness escalates quickly.
01:26A 10dB increase represents a perceived doubling of loudness, and an increase of
01:3120 dB is about four times as loud.
01:34These numbers are helpful to know when mixing a song.
01:37Use them as a guide, but let your ears be the ultimate judge.
01:41The listener doesn't care about the dBFS level of your snare drum, just how it
01:46feels when mixed with the rest of the instruments in your song.
01:49Measuring amplitude using the dBFS is the first step in helping us control an
01:53audio signal's dynamic range.
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What is dynamic range?
00:00Dynamic range is the difference between two extremes.
00:03In audio, dynamic range represents the ratio between the loudest and softest
00:08signal being produced over any given interval.
00:11Every day we experience this concept of dynamic range almost constantly
00:15across all of our senses.
00:17And as humans, we're quite adept at recognizing it:
00:21light and dark, hot and cold, hard and soft, and for the purpose of this
00:25course, loud and quiet.
00:28A sound's amplitude directly correlates with its loudness.
00:31But what is loud? What is quiet?
00:34Is a concert loud? Is a library quiet? That depends.
00:39But I can assure you, if you walked out of a library and into a rock concert,
00:43you would have a pretty good idea of the difference in loudness between the two spaces.
00:47Loudness in our minds is not finite.
00:50It's all about perception.
00:52The key thing to understand is that we need both ends of the spectrum to fully
00:56evaluate what's loud and what's quiet.
01:00The distance between these extremes is what we call dynamic range.
01:03For example, if you heard a book fall off a desk in a library, it would startle you.
01:09This is because the difference between the sound of the book falling in a
01:12library versus the library's quiet environment is fairly extreme.
01:17This same effect is used by movie sound designers.
01:20Ever jump out of your seat from a loud explosion?
01:23At its limits, the human ear can experience roughly 120 dBs of dynamic range,
01:28with 0 dB being imperceptible and 120 reaching the threshold of pain,
01:33although much of our day-to-day experience of dynamic range exists in a
01:37much narrower space.
01:39For example, a modern pop mix may only have around 8 to 10 dB of dynamic range
01:44between the peak and average amplitude values over the entire song,
01:48while a modern film may have around 20 dBs of peak-to-average dynamic range,
01:53which is why you would be more likely to jump out of your seat at a movie
01:56theater during a loud explosion than you would be listening to a song in your car.
02:00Let's listen to some examples.
02:03This first example has a wide dynamic range.
02:07Imagine a quiet park interrupted by car horns and sirens.
02:10(ambient sound)
02:18(car honking) (sirens)
02:33Now, here's an example of reduced dynamic range, a fully mastered pop mix.
02:39(music playing)
02:58Unlike the quiet park scene that's interrupted by loud horns and sirens, the
03:01pop mix maintains the same perceived loudness, thus exhibiting a much
03:05narrower dynamic range.
03:08As a side note, 16-bit recording systems offer 96 dBs of dynamic range.
03:13In comparison, 24-bit recording offers a much wider range of 144 dBs, exceeding
03:19the range of human perception, which is generally accepted to be around 120 dBs.
03:25Because of this, 24-bit recordings can accommodate a wider range of amplitude
03:30values before digital clipping.
03:33Now that we understand the basic concept of dynamic range, we can begin to
03:37harness the power of dynamics processors to control it.
03:40Just as we can measure the change in perceived loudness of quiet dialogue in a
03:43film to a loud bomb-explosion sound effect,
03:46we can also measure the dynamics over shorter periods of time, like the volume
03:51differences in phrases of a vocal track from line to line or the amplitude curve
03:55of the crack of a single snare hit.
03:58And since we can measure these dynamic range relationships, we can change them
04:01if they aren't working for us.
04:03We'll do just that using dynamics processors.
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What are dynamics processors?
00:00In its simplest form, a dynamics processor is like an automatic volume control,
00:05turning the volume up when it's too soft or down when it's too loud.
00:10In the audio world, dynamics processors adjust the dynamic range of an audio
00:14signal by measuring a signal's amplitude over time, and setting up rules to
00:19react to any changes to that amplitude.
00:21The dynamics processors we will cover in this course are compressors, limiters,
00:28expander gates, de-essers, and transient shapers.
00:37Dynamics processors allow us to manipulate a signal's amplitude and dynamic
00:41range in a variety of different ways: sometimes reducing it, sometimes
00:46increasing it, and often doing both over a period of time.
00:50Before adjusting the amplitude, we must first specify the amplitude level at
00:55which the processor begins to react.
00:57This is called the threshold.
00:59Then we need to create a rule for what happens when that threshold is breached.
01:04For example, in a compressor, when the amplitude level of a signal crosses the
01:09threshold level, the signal above the threshold is compressed.
01:15All dynamics processors will work on this basic idea of an action, generally a
01:19specified signal level, creating a reaction, some form of dynamic change to the signal.
01:26All you are really doing is telling the processor what to look for and what
01:29to do when it happens.
01:31Here is a simple example that almost everyone can relate to.
01:35Let's say you are watching your favorite TV show and you have got the volume on
01:38your surround sound system all dialed in so you can hear your favorite
01:42actor's every word.
01:44Suddenly the commercials come on and you are blown out of your seat by the loudness.
01:48Of course, you instinctively reach for your remote control to turn the volume
01:52down, as to not wake up the entire neighborhood.
01:55As soon as you find that perfect level on your remote for the commercial
01:59break, inevitably your favorite program comes back on and you can't hear
02:03anything the actors are saying.
02:05Again, you instinctively reach for your remote to turn the volume back up to the
02:09pre-commercial level.
02:12In this common scenario, even if you didn't realize it, you are acting as a
02:16dynamics processor, a compressor to be specific.
02:20When that commercial break comes on, the relative difference between the level
02:23of your show and those loud commercials triggers a threshold in your brain that
02:27says "way too loud!" and you reach for your remote and turn it down, effectively
02:33compressing the dynamic range of the TV show relative to the louder commercials.
02:38Once the commercials end and the program comes back on, a threshold in your
02:42brain is triggered again saying "I can't hear what they just said!" and you
02:47return the volume back to its previous level.
02:50Now think about the TV example I just described and try to relate that to a
02:54real-world mixing dilemma.
02:56How about the words in a vocal track rising and falling above the level of
03:00the background music?
03:01We want to hear all those lyrics clearly, but we also don't want them to jump
03:06out of the mix too much.
03:08Dynamics processors to the rescue.
03:10A dynamics processor on your mixing console, in your rack of outboard gear, or in
03:15your DAW does the same exact thing that you do while you channel-surf on your
03:18couch, except that it's much faster and has a higher degree of accuracy.
03:23Once you get the hang of the basic concepts behind dynamic processing, these
03:27processors will quickly become some of the most useful tools in your studio,
03:31empowering you to create a tight, punchy, and focused mix.
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Hardware and software dynamics processors
00:00It seems like a year never passes without at least a dozen new compressors,
00:04limiters, and other similar tools coming onto the market.
00:08It's no surprise that producers and engineers often become quickly overwhelmed
00:12with the number of choices.
00:14Which one should I buy?
00:15Do I need all of them to make my mix sound good?
00:18Will this year's model change my life like the advertisement says it will?
00:22Even though all the flashy interfaces, lights, and knobs may look radically
00:26different from each other, the reality is that all dynamics processors today are
00:31pretty much designed on the same principles as the ones from a few decades ago,
00:36and learning the fundamental concepts behind them and the basic techniques for
00:40using them in your mixes translates surprisingly well across both hardware and
00:44software processors.
00:47Think about it this way.
00:48If you can drive a Toyota, you can certainly drive a Ford or a Chevy.
00:51It might take a few minutes to get used to the controls and you might not
00:56understand the full feature set the car offers,
00:58but once you know how to drive, you can pretty much drive anything and get
01:03from point A to point B.
01:05Now some cars are flashy and faster around the corners, while others are designed to
01:09be smooth and elegant.
01:10Dynamics processors are no different. Some sound best on certain instruments,
01:15like drums or vocals.
01:17Some color the signal, adding warmth and punch, while others don't color the
01:21signal and are considered transparent-sounding.
01:25Dynamics processors can exist as plug-in-based software programs that run
01:29inside your DAW--otherwise known as in the box--or as outboard processors that
01:34are built into the channel strip of a console, or exist as separate hardware pieces in a rack.
01:40In this course, we will take advantage of some of the most popular factory-
01:43bundled DAW plug-ins included with Pro Tools and Logic, as well as the
01:48industry-standard Waves plug-ins, a popular third-party choice that works in
01:53almost any DAW. as well as many digital consoles.
01:55We will also take a moment to look at using analog hardware-based dynamics
02:00processors in your workflow.
02:03Although we will look at a number of fantastic tools throughout this course,
02:07everything I will be showing you will easily translate to the dynamics
02:10processors you have access to.
02:12Let's get started!
Collapse this transcript
2. Compressors
Introducing compressors
00:00Many instruments tend to be very dynamic and when recorded, can result in a wide
00:05range of note amplitudes, with some very loud and some very soft.
00:10It could be difficult to balance these very dynamic tracks in a mix and still
00:14hear every nuance of the performance.
00:16Compressors can be used to restrict the dynamic range of an audio signal, making
00:21it easier to find a more steady level that works in your mix.
00:25Let's listen to a simple example.
00:26(music playing)
00:36The vocal track is very dynamic and parts of it are getting lost behind the
00:40music, while others stick out too much.
00:43Now I will apply compression.
00:44(music playing)
00:55As you can see, and hopefully hear, by applying compression, I was able to reduce
01:00the dynamic range of the vocal phrase to help it sit better in the mix and be
01:04lyrically intelligible at all times.
01:07In the original uncompressed vocal line, the difference between the softest and
01:11loudest word was about 15 dB on average.
01:14After applying compression, the dynamic range is only 5 dB on average.
01:20What's happening here is the compressor detects and grabs hold of the louder
01:23words in the phrase and turns them down, or compresses them.
01:27After compressing these louder words, I can then raise up the entire level of
01:31the vocal track, so that both the soft and loud notes sit comfortably within
01:35the rest of the mix.
01:36While I will cover many compression techniques throughout this course,
01:41this technique is one of the most common uses of compression.
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Understanding threshold
00:00Compressors, like all dynamics processors, work by measuring the incoming
00:04signal's amplitude against a user- defined reaction point, where the
00:08compressor will begin to work.
00:10This reaction point is known as the compressor's threshold.
00:14Think back to our example of watching TV and turning down the volume at
00:17a commercial break.
00:19We all have a unique threshold of how loud is too loud and what will force us
00:22to grab the remote and turn down the volume.
00:25That volume level is our threshold, and is actually the most important component
00:29of any dynamic processor.
00:31In a compressor, a signal level above the threshold will cause the compressor to
00:35react, while a signal level below the threshold is left unaffected.
00:40The threshold's value is generally measured in the dBFS to match our DAW's metering;
00:46therefore, a value of 0 dBFS means that threshold is sitting at the digital
00:50clipping point and can go no higher.
00:51The Threshold level goes down as you dial it deeper into the negative numbers.
00:56For example, a threshold setting of -20 dBFS would cause the compressor to react
01:01to any signal whose amplitude is measured at over -20 dBFS up through 0 dBFS.
01:08Therefore, a signal of -10 dBFS could trigger a reaction in the compressor,
01:12while a signal of -25 dBFS would not.
01:16Now that we know what threshold is and how to read its values, how do
01:20we actually use it?
01:21Well, that depends on a number of other compression parameters, including ratio,
01:26which we will discuss in the next movie.
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Utilizing compression ratios
00:00We now know that a compressor's threshold determines the point at which the
00:04compressor activates, but how much the signal is actually compressed is
00:08controlled by a parameter called ratio.
00:11A compressor's ratio control determines how much any signal over the threshold
00:15is attenuated and is generally expressed as a larger number over one, for example, 4:1.
00:22Many times compressors will express the threshold and ratio relationship using
00:26an X-Y graph called a transfer curve.
00:29A transfer curve graph plots the signal's input into the compressor on the X
00:33axis and the signal's output on the Y axis, so you can easily trace different
00:38scenarios just by following the line.
00:41The kink in the line, called the knee, is the point at which the compressor's
00:45response becomes nonlinear.
00:47That is to say, the input and the output do not match because the compressor is
00:51now reducing the gain of any signals over the threshold by the amount defined by the ratio.
00:57A ratio of 1:1 means no compression takes place, and lower ratios may be barely visible.
01:04Higher ratios create a more aggressive kink or even a horizontal output level volume.
01:10The easiest way to wrap your head around ratio is to flip the number and
01:14treat it like a fraction.
01:16A ratio of 4:1 flipped into a fraction would be one-fourth.
01:20So every signal that passes the threshold is reduced to a quarter of the
01:23original input level. Sound complicated?
01:27You get the hang of it fairly quickly after a few examples.
01:30Let's take a look at a simple input- output table where the threshold is -20 dBFS
01:35and the compressor's ratio is set to 2:1.
01:38With a threshold set at -20, an input signal at -25 does not breach the threshold,
01:45so no compression is applied.
01:46If the signal is increased to -10, that is, 10 dBs over the threshold, at a ratio
01:52to 2:1, the overage of 10 dB is half to 5 dB, so the Output level is -15 dBFS.
02:01If the Input level is increased even more, to -5, the Output level would be -12.5.
02:07Why? Because the input signal is 15 dBs over the threshold and half of that is 7.5.
02:13Add the 7.5 to -20 dBFS threshold value to get -12.5. A ratio of 2:1 is
02:21considered light compression.
02:23Increasing the ratio and lowering the threshold of the compressor will cause the
02:27compressor to attenuate the incoming signal even more.
02:31Compressors with ratios of 10:1 and higher provide much stronger
02:35compression and even go by a different name, limiters, which we will be
02:39covering later in this course.
02:41If the graphs and ratio numbers I have shown you here have you shaking
02:44your head, don't worry.
02:45I rarely concern myself with the actual numbers while I am working with the
02:49compressor and generally apply the compression by ear, using strategies that
02:53I'll explain later in the course.
02:55Now let's move on to some other compression parameters.
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Understanding makeup gain and gain reduction
00:00When an audio signal is compressed, its amplitude above the threshold is reduced
00:04according to the ratio.
00:06The gain reduction, sometimes labeled GR, tells us how much threshold interaction
00:11and ultimately how much gain reduction or signal attenuation is taking place in
00:15the compressor at any given time.
00:18In simple terms, gain reduction tells us how much the compressor is turning down
00:22our signal, measured in decibels.
00:25Gain reduction can be monitored in most compressors.
00:28When audio is played through a compressor, the amount of gain reduction at any
00:32moment is shown on the GR meter.
00:35Watch the Gain Reduction meter on this Wave's plug-in as I play some
00:38compressed audio through it.
00:39(music playing)
00:49The lower we set the threshold, the more audio signal is compressed, resulting
00:54in more gain reduction.
00:55Also, if the ratio is set high, say 8:1, then we will also see more gain
01:00reduction than with lower ratios.
01:02Because our working compressor is actively attenuating or lowering the level of
01:07the signal, most compressors feature makeup gain, sometimes labeled just gain or
01:13output, to recover any lost volume after the compression has been applied.
01:17I like to think of it this way.
01:19The threshold comes down to interact with the louder parts of the program
01:23triggering gain reduction and attenuating the louder signals.
01:27Makeup gain is then used to raise the overall level of the signal, bringing up
01:31the uncompressed values to fill in the signal and blend it into the mix.
01:35For basic compression tasks, start by lowering the threshold to a value that
01:39achieves between 4 to 6 dBs of gain reduction.
01:43That's a good place to start.
01:45Next, since parts of the signal have been compressed, use the makeup gain to
01:49match the signal's level to around the same as before compression.
01:53This trick allows you to turn off the effect and evaluate your processing before
01:56and after without a net gain change.
01:59So you can really hear if you are getting somewhere, rather than the "oh, it's
02:02louder and must be better" reaction so many engineers make the mistake of.
02:06I like to use my ears to do this, but you can often get away with setting the
02:10makeup gain to whatever the gain reduction meter is showing on average.
02:15So if that hovers between 6 and 8 dBs, try using a makeup gain of 7 dBs.
02:20Some signals will require more gain reduction, while some will require less.
02:25This is where using your ears in the context of the material becomes critical.
02:29No preset on a compressor plug-in can tell you how much gain reduction is going
02:33to work for your specific signal.
02:36So close your eyes, open your ears,
02:38and tweak accordingly.
02:40Note that some compressors do not have controllable thresholds or any
02:43visual threshold at all.
02:45These compressors are said to be fixed threshold in design.
02:49The UA 1176 is an example of a famous fixed-threshold compressor.
02:54With these types of compressors, it's even more important to read the gain
02:58reduction meter and use your ears to adjust the makeup gain properly.
03:03So if you can understand and operate the threshold and makeup gain controls, as
03:06well as read a gain reduction meter, you can successfully use most compressors.
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Understanding attack and release
00:00We have established that a compressor reacts by turning down the signal whenever
00:04it gets louder than its threshold setting.
00:07But just as it takes you a few seconds to turn down the volume of your TV when
00:10those loud commercials come on, and a few more seconds to turn the volume back
00:15up when the program returns, a compressor takes time to react to a signal also.
00:20A compressor's attack and release controls determine the reaction time of any
00:24gain reduction once the threshold is breached.
00:27When a signal is determined to be too loud and shoots over the threshold, the
00:31attack time is how long it takes for the compressor to grab hold of the signal
00:35and turn down the volume.
00:37Likewise, when that same signal falls back below the threshold and stops being
00:41too loud, the release time is how long it takes for the compressor to let go of
00:45the signal and return it to its uncompressed level.
00:48Well, it might take you five to ten seconds to grab that remote and adjust the volume
00:53on your TV, compressors generally work much faster, sometimes even reacting
00:58instantly to the incoming signal.
01:00A compressor's attack and release are usually measured in milliseconds, or even
01:04microseconds. Some compressors offer look-ahead processing, where the signal is
01:09buffered and previewed by the compressor's algorithm to preempt a threshold
01:12breach before it can happen.
01:15Attack and release settings are based on the signal you are trying to process,
01:18but at a minimum, the attack should be set fast enough to grab hold of a signal
01:22before it completely decays, and the release should be quick enough for the
01:26compressor to recover before the next note or beat.
01:29For example, if the compressor is set for too long of an attack time, the signal
01:34might sneak through completely before the processor has time to grab it,
01:37kind of like trying to catch a ball after it's already passed through your arms.
01:42Likewise, too long of a release time may have the compressor holding on for too
01:46long, continuing any gain reduction into the next note or phrase, even if that
01:51note is below the threshold.
01:53Definitely watch out for this with percussive signals like drums that tend
01:57to have very short decay times, sometimes well under 100 milliseconds from
02:01attack to complete decay.
02:04Now that we understand what attack and release are, in the next movie we will
02:07cover strategies for applying attack and release settings within a compressor.
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Applying attack and release
00:00You might think that using the compressor's fastest attack and release times
00:04might be the best practice for compressing an audio signal.
00:07While sometimes this is true, very fast attack and release times have their own
00:12set of potential problems, and you will often hear the compressor's character
00:15more apparently using faster settings.
00:19Too fast of an attack time can make a signal sound dull and shave off its attack.
00:24The difference between a one- millisecond and a five-millisecond attack on a
00:27snare drum can be very apparent in the bite of the transient, especially with
00:32more aggressive threshold settings.
00:34(music playing)
00:43A fast attack can be a positive thing too.
00:46A super-fast attack can mellow out a signal's transients so that they don't
00:50stick out of a mix.
00:51Consider an aggressive pick rake of an over-strummed acoustic guitar.
00:54(music playing)
01:01A fast attack setting on your compressor can help tame the signal's bite and make it
01:05play nice with the other instrumentation.
01:08(music playing)
01:14Now let's talk about release times.
01:16Fast release settings can be great for bringing out the sustain and drawing out
01:20the tail end of notes, words, and breathes. (music playing)
01:27But too fast of a release setting on a low-frequency signal can create a nasty
01:31distortion as the compressor literally attempts to follow the oscillation of the
01:35slower-moving bass frequencies.
01:37It is generally a good idea to use release settings of 20 milliseconds or
01:41greater on anything containing significant low-frequency material to avoid this artifact.
01:46(music playing)
01:56Remember, fast and slow in terms of attack and release is relative to the
02:00signal you're processing.
02:02A 50-millisecond attack on a vocal or bass may work great but do absolutely
02:06nothing on a snare- or bass-drum hit that lasts only 100 milliseconds in total.
02:11When in doubt, use your DAW's time ruler to get a sense of how long a note or
02:16phrase actually lasts in milliseconds, or how much of a gap between notes you have
02:20to work with if you want the compressor to recover between each note or beat.
02:25Compressing eighth notes on the snare at a faster tempo, like 130 BPM, will likely
02:30need a faster release time to recover between hits than would a ballad at 60
02:34BPM with the snare drum beats 2 and 4.
02:37Adjust settings in smaller increments when working on fast-decaying
02:41percussive material.
02:43Some engineers even take this time- between-notes concept to the next logical
02:47step by timing their attack, and more specifically release, times to the BPM of the song,
02:52using the calculation of eighth note at 120 BPM equals 200 milliseconds as a starting point.
02:59While I too like to set my release times to the beat of the tune in certain scenarios,
03:04I generally always set my attack and release times by ear,
03:07as I have found that most compressors are very signal dependant when it comes to
03:11the reaction time and rarely exhibit attack and release performance down to the
03:15exact millisecond setting on the knob.
03:18Certain compressors feature automatic attack and release controls which adapt
03:22and change based on the incoming signal.
03:24So for signals with faster envelopes, the compressor will use faster attack and
03:28release times, and vice versa.
03:31These types of compressors can be great for transparent dynamic control, as
03:35you're less likely to hear the compressor working so hard, grabbing and
03:38releasing the signal based on static attack and release values.
03:43Be sure to check out your compressor's user's manual.
03:45You would be surprised how many features you may be missing out on because you
03:48didn't realize they were there.
03:50So to recap, here are some general ideas when setting attack and release times.
03:56Shorter attack times control transients and plosives, but settings under 1
04:00millisecond can take the bite or brightness out of signals.
04:04Longer attack times allow more of the signals transient to get through.
04:07This helps add bite or punch to drums as the transient passes
04:10through uncompressed--
04:121 to 10 milliseconds on drums or 10 to 50 milliseconds on
04:15non-percussive instruments.
04:17Shorter release times help inflate or add sustain to signals but can cause
04:22breathing or pumping under heavier threshold and ratio settings.
04:26They can also lead to distortion on low-frequency content.
04:30Longer release times offer less compression artifacts, but compression may not
04:34recover fast enough to react to the next unique note or phrase.
04:39Because every signal is unique and every project has a unique tempo, feel, and
04:43energy level, learning to set the attack and release controls by ear using the
04:48basic behaviors I have outlined will be so much more beneficial to your mixes
04:52than trying to find prescribed settings on the web or with presets.
04:56Again, think about what you want the signal to do for you in the context of your mix.
05:01Punchy, flat, firm, dynamic, what does the song need?
05:06I like punchy snare drums as much as the next guy, but they just don't work on
05:09every single song I mix.
05:11So I let the song guide my decision process, right down to every attack and
05:15release setting, in how they affect the other elements in the mix and the
05:18emotional delivery of the music.
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Demystifying compression controls: soft knee vs. hard knee
00:00The kink in a compressor's transfer curve graph is known as the compression knee,
00:05due to its distinctly bent shape. The knee sits at or around the threshold point
00:10and represents how much and at what amplitude level the compressor will
00:14attenuate the signal.
00:16Some compressors allow us to change this knee from what is known as hard knee, or
00:20the full ratio of compression, as soon as the signal passes the threshold to what
00:25is known as soft knee, a more gradual form of compression where the signal is
00:29eased into the compressor's ratio setting over a larger threshold range.
00:34I say range because in a soft-knee compression curve, the threshold is no
00:39longer a single point on the graph, but begins and ends over a larger range
00:44of signal values centered around the original threshold setting, starting with
00:48a lighter ratio and working its way to the full amount as defined by the ratio control.
00:54Again, this concept is best represented by a transfer curve graph.
00:59Imagine a compressor with the ratio of 10:1 and a threshold at -20 dBFS.
01:05In a soft-knee compression curve, the compressor would begin to attenuate the
01:08signal earlier, at around -30, with a ratio of 2:1. Maybe you're amping up to
01:144:1 at -25, 8:1 at -20, and finally reaching 10:1, just pass the threshold, at around -15 dBFS.
01:24On some compressors, the knee value will be a simple switch, allowing you to
01:28choose between a hard or soft compression curve, while on other compressors,
01:33this control may be defined in decibels, representing the threshold range over
01:37which the compression will ease into the full ratio.
01:40Many compressors will not have this control at all and will either be fixed as
01:44hard-knee or soft-knee compressors or somewhere in between.
01:47For instance, the Dbx 160 doesn't have a knee control, but it's known for its
01:53over-easy soft-knee setting, which often sounds great on vocals and bass.
01:58As a general strategy, I like to use hard-knee compressors when I am working
02:02with the internal dynamics of a signal's envelope, especially on drums and
02:05percussion, like drawing out the attack of a snare or kick drum.
02:09The hard-knee transition at the threshold gives me tons of control over the signal's envelope.
02:15Likewise, soft-knee compression is great on less percussive material like
02:19vocals, bass, and guitar, where you might not want to hear as much of an edge,
02:23but still have a nice firm signal sitting in the mix.
02:26Soft-knee compression can also work well on full mixes, where you're trying to
02:31subtly glue signals together without a lot of attitude from the compressor.
02:35So if you've never experimented with a compressor's knee, I think you'll find
02:38that it adds a lot of flexibility to dynamic control.
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Get in the Mix: Using compression to even out a vocal performance
00:00The human voice, like most acoustic instruments, tends to be very dynamic when recorded.
00:06While this enables us to produce a wide variety of sounds, from intimate
00:09whispers to barbaric shouts, that variety of dynamics can be difficult to fit into a song's mix.
00:15In fact, there aren't many instruments, the human voice included, that are
00:19designed specifically to sit in the middle of a huge hundred-track pop mix,
00:23so they often need a little help to reduce their dynamic range using the compressor.
00:28My strategy when it comes to compressing vocals in a mix is pretty simple:
00:32make the singer sound like a star.
00:34This means confident and larger-than-life vocals that sit in the mix like they were
00:38meant to be there, not strapped on to a background track like a bad night at the karaoke bar.
00:43Now, I am not going to lie;
00:44a great sounding vocal track comes from a great vocalist.
00:47There isn't any mix magic or a super- expensive compressor that's going to
00:51take a lifeless half-baked vocal track and turn into the performance of the lifetime.
00:56The singer needs to sell the performance during the recording stage.
00:59Compression will only help take a great take and make it sound better.
01:04Now, it's time to get in the mix.
01:05Pause this movie and open the appropriate file for your DAW.
01:09If you don't have access to a DAW right now, you can continue watching this
01:12video to see the Get in the Mix demonstration.
01:19Let's take a listen to an example from the song Say Yes by Iyeoka.
01:22Here is a sample of the lead vocal track without compression.
01:26Listen to how some words pop out while others can't be heard.
01:29(music playing)
01:48Now listen to the vocal with compression and how the level is more consistent.
01:52(music playing)
02:11Take a look at the muted track labeled Vocal Processed for a visual
02:15representation of what the compressor is doing to the waveform.
02:18If you'd like, pause the session and zoom in to take a closer look.
02:21An uncompressed vocal often sounds a bit disconnected from the mix, like it
02:27doesn't really belong with the rest of the instruments.
02:30Regardless of the volume level I set the vocal at in the mix, they are bound
02:33to be certain words that stick out too far and others that get buried behind the music bed.
02:39I like to think of compression on the vocal as serving two main functions:
02:43first, being simple dynamics ctrl, so I can hear what the lyric is saying and
02:47the second being tonal shaping and firming, so the vocal takes on a larger-than-
02:52life quality and really connects with the listener.
02:55Again, listen to the mix and pay attention as I automate the settings to apply compression.
03:00And because compression doesn't live in a vacuum, after adjusting the
03:03compression, I will add a bit of reverb and delay to sit the vocal into the mix.
03:07(music playing)
03:37Dynamics control the vocal is a two- stage process of tucking in the louder words
03:41and phrases and turning up the result, allowing the softer notes to sit at or
03:46near the level of the louder ones.
03:48This is achieved by pulling down threshold until the louder words start to
03:52trigger compression--
03:53about 6 dBs on average of gain reduction in this case--and then making up the
03:58loss in signal level using the output gain.
04:01Notice that I am using a ratio of about 6:1, an attack of 10 milliseconds, and a
04:05release time that allows the compressor to recover between words.
04:09I am also using a soft-knee setting to help the compressor ease into the ratio
04:14and sound more transparent.
04:15Once I have the vocal sitting in the mix using compression, I will then consider
04:20adding volume automation to perfect the balance over each section and fine-tune
04:25any trouble spots that still stick out or fall below the mix.
04:29As I listen to and adjust other tracks, I may come back to the vocal and adjust
04:33some of the settings to increase or decrease the total amount of gain reduction
04:37or try a different compressor, depending on how the mix is shaping up.
04:42This same technique works for almost any instrument in your mix.
04:45Once you determine that a track needs a bit of compression, start small and work
04:49your way into the sweet spot.
04:51Throughout this course, I will tend to process audio examples a bit more
04:54aggressively for greater educational impact, but you generally want to avoid
04:59over-compressing the signal, unless that's they affect you're going for.
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Get in the Mix: Using compression to add punch and sustain to drums
00:00Let's take a look at how to apply compression to a single note, using it to draw out
00:04the attack or sustain of a signal and letting that note punch through dense
00:08musical sections of a mix.
00:10This type of compression is often referred to as envelope shaping or a transient shaping.
00:14A shape of a note's waveform is called its envelope.
00:17The envelope describes how a note evolves over time.
00:21Think of an envelope as the trip a signal's waveform takes from initial
00:25development through final decay.
00:27Let's take a look at a snare drum note's envelope.
00:30We start with the sharp transient.
00:32This is referred to as the attack.
00:35This sharp transient is followed by a brief sustain and final release period,
00:39as the sound dies out.
00:41Because a compressor reacts to a signal's amplitude as it changes over time, we
00:45can use compression to play with the shape of a signal's envelope.
00:49Now it's time to get in the mix. Pause this movie and open the appropriate file for your DAW.
00:53If you don't have access to a DAW right now, you can continue watching this
00:55video to see the get in the mix demonstration.
00:57Listen to the snare drum without any compression, pay attention to the sound of
01:01the attack and release.
01:02(music playing)
01:12Now listen to the same snare with compression applied and listen for how
01:15the sound has changed.
01:16(music playing)
01:27Notice how in the compressed version the attack of the signal is pulled up
01:30and has more punch.
01:32This is achieved by adjusting the attack time of the compressor to allow a bit of
01:35their original transient through before being compressed.
01:38An attack time of between 1 and 10 milliseconds works great for this, but any
01:44longer and I risk missing the transient all together.
01:47After making up the gain from the compression, what we end up with is a larger
01:51transient, or initial attack portion of the sound, than we started with, because
01:56the body or sustain portion of a sound has been attenuated, thus changing the
02:00dynamic relationship between the two.
02:03A muted copy of the processed waveform has been provided as a visual reference
02:08underneath the active snare track.
02:10Now, listen again to the snare in the context of the full mix and pay attention
02:14as I automate the settings to apply the compression.
02:16I am exaggerating a bit here so you can really hear the compression, but notice
02:21how the punchier snare helps the drum kit drive the song.
02:24(music playing)
02:42Dynamics are all about relative relationships and amplitude, and in this case I
02:47have changed the relationship between the attack and the rest of the snare hit.
02:51The more aggressive the threshold and ratio settings I use, the more distance I
02:55create between the transient and the rest of the snare hit.
02:58We can achieve the opposite effect by using fast release times.
03:03Let's take a listen to very fast release time on the snare drum.
03:06Again, I have exaggerated the effect, so you can really hear the change in the
03:10shape of the snare envelope.
03:11(music playing)
03:29By allowing the compressor to compress the initial transient body of the snare
03:33drum and quickly release the compression before the soft or decay section, we
03:37can use the makeup gain to inflate the tail of the signal and draw it out longer in time.
03:42Notice how I am driving the compressor a little harder here, achieving more gain reduction.
03:47This check works best with more aggressive threshold and ratio settings.
03:51Feel free to zoom in and look at the processed example tracks waveform to better
03:55visualize what's happening.
03:56If you want to watch your attack when you reach these levels of gain reduction,
04:01even a small amount of transient escaping through uncompressed can eat up all
04:05your headroom and clip the output.
04:08This trick doesn't work on every kind of material with every compressor, so use your judgment.
04:13Sometimes I split the track into two and process one for a sharper attack and
04:17another for more sustain and then blend the two to taste.
04:22Some compressors are better at each of these tasks than others.
04:25In order to achieve effective envelope shaping with the compressor, we're
04:29generally looking for a processor with a very fast attack and release time.
04:33A slower compressor, or one without attack and release controls, may not be fast
04:37enough to really draw out the envelope precisely.
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Intelligently using compression presets
00:00Say you've just got a fancy new compressor and notice it was loaded with tons of presets.
00:05Descriptions like "best vocal sound ever" and "snare to die for" fill this list, and
00:10you're thinking, this is it, I finally unlocked the secrets of mixing by
00:14purchasing this plug-in and all my problems are solved.
00:17While there's no doubt that presets are excellent starting points for
00:21discovering the features of a new tool,
00:23when it comes to presets for dynamics processors, there are a few simple rules
00:27to follow to set yourself up for success.
00:30First off, dynamics presets can actually be pretty awesome and often do exactly
00:35what you're looking for right out of the gate--if you know how to use them.
00:39The secret to using compression presets is to understand that the preset has no
00:44idea what kind of signal level is coming in.
00:47Therefore, the default threshold and makeup gain settings are almost always
00:51going to be completely wrong,
00:53either giving you too much compression, too little compression, or even worse, clipping.
01:00Here's how I approach compressor presets.
01:02What I've got here is the C1 comp from waves, and the first thing I am going to
01:06do is call up a preset.
01:10Pick this one that says Great Vocal here.
01:13Now what I'll notice is that the threshold and the makeup gain already have settings.
01:19So the first thing I am going to do after calling up that preset is reset them both to 0.
01:27Next, I am going to play back my session. Then I am going to adjust my Threshold
01:31to get the right amount of gain reduction that I want and then use my makeup
01:35gain to bring that back up.
01:36(music playing)
02:07I like to start with 4 to 6 dBs of gain reduction and listen from there.
02:13At this point, I'll start tweaking, adjusting the threshold to achieve more
02:17or less gain reduction. Or I will adjust the other controls to better suit my signal.
02:22Again, the trick to using any kind of preset is to accept that the person who
02:26made the preset has no idea what your signal sounds like or what you're trying
02:30to accomplish in your mix. How could they?
02:33Unless they have a time machine or magical powers, they are probably building
02:37the preset based off some recording they have access to.
02:41This is why we need to adjust the parameters that we know aren't going to
02:44match up from the get-go.
02:46In the case of dynamics processors, we start by adjusting our threshold and
02:50makeup gain to suit our signal's input level.
02:53Remember, because some compressors do not have a dedicated threshold control,
02:57you may have to adjust the input and output controls to achieve the right
03:00amount of gain reduction.
03:02In these scenarios, let the gain reduction meter be your guide.
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Recording with compression: Why or why not?
00:00One of the most common questions I get asked in any mixing course I teach is,
00:05should I record with compression?
00:07And my usual answer to that is, if you're asking me that question, the answer
00:11is no, you shouldn't. Why not?
00:13Well, if you mess up this signal with a botched compression setting, like if you
00:17overcompress the signal or unwittingly add unwanted distortion while
00:21compressing, that bad compression sound will be recorded and it's really hard,
00:26if not impossible, to undo.
00:28Instead, record the signal with no compression and add compression later in
00:33the mixing process.
00:35Just to be clear, by recording with compression, I mean using a hardware or
00:39software compressor before your signal is recorded to hard drive or tape.
00:43This is not the same as inserting a real-time plug-in on the track you are recording to.
00:48If a compressor plug-in is inserted on the actual audio track you're according
00:52to, the compression is added after the signal has been recorded, allowing you to
00:57affect the track in a nondestructive way, and you could freely change the
01:01compression setting after recording.
01:04This technique gives you the most control over your sounds.
01:07That said, many well-regarded engineers do actually record with compression. Why?
01:13Generally, there are three major reasons to record with compression.
01:17First, sometimes you just know how you want something to sound and you go for it.
01:21For example, say you've worked with a particular vocalist before and you know
01:25that she performs very dynamically when recording.
01:28Adding some light compression with a particular compressor while recording helps
01:32to control the dynamic range of her performance and makes less volume adjustment
01:36necessary when mixing.
01:38The second reason stems from the practice of maximizing the input signal strength.
01:43In the days of analog recording, many engineers compressed signals while
01:47recording to improve the signal-to- noise ratio going to tape, because if you
01:51compress the signal after it had gone to tape, you would risk bringing up the noise
01:55floor and tape hiss.
01:57However, with 24-bit digital recording systems and modern analog-to-digital
02:01converters, their minimal input noise and wide dynamic range provides such
02:06a high signal-to-noise ratio that I personally find no need for compression in that scenario.
02:12The third reason to use compression while recording is to change the input sound.
02:16If I have access to a great compressor and want to run my signal through it to
02:20warm it up a bit, I might take the opportunity.
02:23Well, what I'm looking for in that scenario is not really compression per se.
02:27It's tonal shaping, adding colorization, character, or depth to the signal
02:31before it hits the hard drive.
02:33While I certainly don't use compression on every track I record, it
02:37certainly can be useful.
02:39What I would suggest is if you want to experiment with compression while
02:42recording, start with very small amounts until you really understand the sound
02:47of your gear and get a feel for how everything plays out in the final mix.
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Recording with compression: How to do it
00:00Now that we know the strategy behind recording with compression, let's take a
00:04look at some hands-on examples, both outside and inside the box.
00:08Let's start by recording a bass guitar through a hardware compressor.
00:16When recording through a hardware compressor, the audio signal flow is going to
00:20travel from the bass into a preamp with an instrument level input,
00:24then from the output of the preamp into the hardware compressor's input, and
00:29from the compressor's output into the DAW interface's line-level input.
00:34Using the studio's patch bay, I'll route the output of the preamp into the input
00:39of the LA-2A compressor.
00:40The output of the LA-2A is then patched into our DAW input.
00:46When using multiple pieces of equipment in the signal chain, it is important to
00:50watch the levels of each one of your gain stages and be sure you aren't clipping
00:53at any point in the chain.
00:55It's very easy to add too much gain at one processor, thus clipping the output
00:59of that unit while hiding that clipped signal from your DAW's metering by
01:04attenuating the next unit's input or output in the signal shape.
01:08To avoid this, you can bypass the compressor if it has a bypass or insert
01:12button, or make sure it's not adding any gain to the signal chain.
01:17In the LA-2A here, because it doesn't have a bypass, I am going to pay attention
01:21to the compressor's input and output metering to ensure proper gain staging.
01:26Now I will set up the gain on my preamp to get a nice clean unclipped
01:29signal coming into my DAW.
01:31Once that's set up, I can then move over to my compressor and adjust the
01:35controls to achieve the desired amount of gain reduction.
01:38Then I'll adjust the output gain of the compressor to get about the same level
01:42signal going into my DAW as I had using only the preamp.
01:45Now that it's all set up, let's record a take.
01:49The bass track will be recorded with compression;
01:52therefore, its waveform will exhibit a reduced dynamic range in comparison to an
01:55uncompressed-based waveform.
01:58(music playing)
02:40In most DAWs you can record through a compressor by routing the signal through
02:44an auxiliary track before recording it to an audio track.
02:47Here, the input of the aux track receives the signal from the base and the
02:52output of the aux track feeds an internal bus, which is then routed into a
02:56separate audio track that records the signal.
03:00In this setup, any plug-in that's placed on the aux track will affect what
03:03is recorded to disk.
03:05In contrast, any plug-in that's placed on the audio track is simply monitored in
03:09real time and not recorded.
03:11So now that you know how to record through a hardware or software compressor,
03:15experiment with this technique the next time you're recording a very dynamic
03:19performer to tame their input signal.
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3. Limiters
Introducing limiters
00:00A limiter is simply a compressor with a ratio of greater than 10 to 1. BY using
00:05such a strong ratio,
00:06the compressor effectively limits the signal's amplitude to the threshold so
00:10that very little, or in some cases nothing, can pass beyond the threshold.
00:14When we look at a limiter's transfer curve graph, we find that the knee levels off
00:19completely, effectively creating a wall at the threshold.
00:23Since compressors and limiters are cut from the same cloth, as far as dynamics
00:27processors go, we'll typically use them for all the same reasons we use
00:31compressors, that is, to restrict and hone the dynamic range of overly
00:35dynamic signals and increase the average level of a signal without
00:38increasing peak level or clipping.
00:40Think of limiters as just more aggressive compressors.
00:44You'll find that many limiters feature the same threshold attack, release. and
00:49gain controls as regular compressors, but often without a ratio control.
00:53since this is generally assumed to be very high or near infinite.
00:57Limiters are especially useful while mixing because many signals contain great
01:01variations between their peak and average level.
01:04For example, a signal may contain many very short peaks or high-
01:08amplitude transient spikes
01:10while the average amplitude level of the signal is much lower.
01:14These peak points in the signal tend to eat up headroom and are hard to fit into
01:19a mix, because as we turn up the average levels of a signal up enough to hear
01:24it, the peaks tend to stick out or clip in the mixer.
01:27Using a limiter helps us control this type of signal, allowing it to both be
01:31audible throughout while not jumping out of the mix or clipping the DA
01:35converters on a mix buzz on the peaks.
01:38Listen as I raise the level of this drumbeat. The peaks of the signal quickly
01:41clip the output of my DAW and I begin to hear digital distortion.
01:45(music playing)
01:48Using a limiter can help me control these peaks,
01:51while still allow me to raise up the level of the track in the mix.
01:55In the next movie, we'll discuss the two major types of limiters.
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Types of limiters
00:00There are two major classes of limiters.
00:02The first type is one we're already familiar with, as any compressor with a
00:06ratio control can be used as a limiter, simply by increasing the ratio above 10 to 1.
00:12These types of limiters are useful for controlling signals that need more
00:15aggressive gain reduction than compressors with lower ratios, such as very
00:19dynamic vocal performances.
00:21The second type of limiter is a special limiter whose ratio is
00:24essentially infinite.
00:26These limiters are often called brickwall limiters because no matter what the
00:30input amplitude is, the single will never pass over the threshold.
00:34Brickwall limiters are typically used to maximize loudness and average level
00:38while protecting the signal from clipping. Because no signal is allowed to pass
00:42the threshold, these types of limiters generally do not have attack controls;
00:47the attack time is instant.
00:49Actually the limiter buffers the incoming signal and instantly reduces any high-
00:53amplitude signal that'll overshoot the threshold.
00:56This feature is often referred to as look-ahead processing and is why
01:00most brickwall limiters introduce a small amount of latency or delay on the
01:04signal they're processing in order to fill the look-ahead buffer and
01:08anticipate any overtures.
01:11Look-ahead processing is one of the main reasons these types of limiters are
01:14used to maximize the overall loudness of a signal or entire mix, as the peaks
01:19are reduced instantly with no overshoot.
01:22Also, the average level or body of the signal can be raised up without fear
01:26of clipping, effectively increasing the perceived loudness while reducing the dynamic range.
01:32Because many brickwall limiters are designed to work transparently and on full
01:36multi-track mixes, the release controls are often adaptive or automatic.
01:41This allows the limiters to react to peaks very quickly without digging into the
01:45material that follows.
01:46While limiters can be extremely powerful tools for honing the signals dynamic
01:51range because of their aggressive ratio an instant attack and release times,
01:56this brute-force method of peak control can become very nasty when over-used or abused.
02:01There is a very fine line between a nice amount of dynamic control and totally
02:06squashing the life out of your signal.
02:09If the limiter's threshold digs too deeply into the signal, grabbing and releasing
02:13the signal too quickly and aggressively, this creates unwanted artifacts,
02:17including distortion and what some call pumping.
02:21Let's talk about why this is the case. Because brickwall limiters often use
02:25extremely fast release times, low- frequency material may cause the limiter to
02:30distort as it attempts to trace the waveform's oscillation.
02:33For example, 100 Hertz tone cycles through its waveform at a hundred times per second.
02:40It takes the wave from 10 milliseconds to fully develop as one complete
02:43compression, or push, and rarefaction, or pull.
02:48If the limiter's release time is set faster than the waveforms oscillation
02:52speed, there is a risk that the limiter will follow the literal push and pull of
02:57that waveform, grabbing the signal any time the waveform has any amplitude as
03:01either a compression or rarefaction.
03:05With a deep threshold setting, the insanely fast attacking release times of the
03:09brickwall limiter can easily distort the signal.
03:13Using a slower release setting can sometimes alleviate the artifacts of
03:16distortion by allowing the low-frequency waveforms to complete their full cycles
03:21before the limiter releases the signal from gain reduction;
03:24however, these artifacts are generally a component of deep threshold settings
03:29and changing their release to slower settings may simply trade distortion for
03:33audible pumping or breathing, where the attack and releases now slow enough
03:37to hear going in and out, like heavy breathing, which in most cases doesn't sound much better.
03:43We'll hear examples of distortion and pumping in the next movie.
03:47So to avoid distortion on low- frequency material like bass and kick drum use
03:52the processor's automatic release control or set the release times to greater
03:55than 20 milliseconds.
03:57Remember that retaining some dynamics in your mix is a good thing;
04:00they're what make the speakers move and the kick drum punches in the chest.
04:04So when working with any kind of limiter, remember that a little can go a long
04:08way and always make sure you evaluate the signal with no net gain change so
04:12you can tell just how far you've gone.
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Get in the Mix: Maximizing mix loudness with brickwall limiters
00:00A typical audio signal, whether it's one individual instrument or a multi-track
00:04mix, is usually made up of many quick transients whose amplitude values extend
00:09much further than the average level or body of the signal.
00:12These transients prevent us from raising the overall level the signal too high,
00:17because if we did, those transients would exceed 0 dBFS, clipping the output
00:22converters and causing distortion.
00:23Now this presents a dilemma for our human hearing, because our ears are tuned to
00:28average out loudness over a longer period of time than a millisecond-long
00:32transient hitting the top of our dynamic range.
00:35So how do we get the average level of our mix up to a comparable level with the
00:39rest of the songs in our music collection?
00:42By clamping down on those P transients and raising up the average level of
00:46our mix using a brickwall limiter.
00:49Think of a mix going into a brickwall limiter like a spring being pushed into a concrete wall.
00:55Since the spring can never go further than the wall it's pushing against, the
00:58coils will simply move closer together, compressing the total length of that
01:02spring into a smaller space.
01:05Let's check out how a brickwall limiter works in a musical context.
01:09It's time to get in the mix. Pause this movie and open the appropriate file for your DAW.
01:16Most brickwall limiters are easy to operate and have similar controls.
01:20I'm going to use the limiter built into my DAW for this example, but all the
01:24major DAWs come with factory- installed brickwall limiters,
01:27in addition to dozens of third- party limiter plug-ins you can purchase.
01:31Typically how we use limiters to maximize the volume of a mix is by placing
01:35them as the last insert in the signal chain, usually on the master fader or
01:40output of the mixer. This allows the limiter to increase the average level
01:44while clamping down the peaks internally before passing the final signal out to the D/A converter.
01:51In this example, I've placed the limiter directly on the stereo example track,
01:55since I want to avoid limiting the guide dialogue track you're listening to.
01:58I'll start by first lowering the output control to just under 0 dBFS, say around 0.1 dBFS,
02:07so that the output from the limiter never exceeds the converter's maximum output.
02:12Now I can simply lower the threshold control, which simultaneously increases the
02:17gain into our 0.1 dBFS wall.
02:20Let's take a listen.
02:21(music playing)
02:41We can see that it's working by looking at the gain reduction meter. Take a look
02:45at the waveform of the muted mix process track for a visual representation of
02:49what the limiter is doing.
02:51You don't want to push things too far or you'll literally flatten your mix and
02:55take all the life out of it, potentially resulting in distortion.
03:00Take a listen to what happens if I pull the threshold down too far. Then I will
03:05slow down the release control to help reduce distortion in the low frequencies.
03:09(music playing)
03:36Sounds nasty, huh? Even if I slowed the release control, the distortion of a deep threshold is
03:41merely replaced with audible pumping as the limiter breaths in and out,
03:46wheezing on the signal.
03:48Generally I'm just going to go a few DB and check my work.
03:52Each track and limiter plug-in is unique and will be able to handle different
03:56amounts of limiting before breaking up.
03:59At this point, we don't want to add any plug-ins after the final brickwall
04:02limiter, as any additional level changes to our signal may clip the converter's output.
04:08I like to evaluate what my brickwall limiter is doing by pulling down the output
04:12ceiling to the same level as the threshold, so I can really hear the limiting
04:16and not get fooled by the additional gain I've added.
04:18One of the biggest mistakes novices make with these things is they simply grab
04:23the threshold, pull it down a whole bunch, and say "Awesome. It's so much louder.
04:27It must be better." But when we evaluate the processing without any net gain
04:32change to the signal, we can hear exactly what the limiter is taking away from our dynamics.
04:37Take a listen too, as I reduce the output to the threshold value and switch the
04:41processing on and off.
04:44I will purposefully use too much limiting so you can hear how the limiter is
04:47affecting the track when monitored without makeup gain.
04:51Notice that if we go too far we will lose all the snap and bite out of our
04:55drums and percussion.
04:56(music playing)
05:24One thing to note is that not all brickwall limiters are created equally.
05:27Some let you eek out a bit more average level without stealing your punch, while
05:31other start sounding pretty bad when you push them.
05:35Mixes with less brickwall limiting typically sound better when cranked up,
05:38because the transients of the instruments are really allowed to work the speaker cones.
05:43Tracks destined for the club or big PA systems will do better with less
05:47brickwall limiting and greater peak-to-average ratio.
05:51Tracks destined for further mastering should almost always forgo the final stage
05:55of limiting, as this process can severely limit, no pun intended, what the
05:59mastering engineer is able to accomplish.
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Solving common mix problems with limiters
00:00Using limiters to squash your entire mix into the loudest song ever created
00:04isn't the only way we can put them to work in our mix.
00:08We can also use them to better control a signal's peak to average level on
00:12an individual track.
00:13Let's listen to this example.
00:15(music playing)
00:21Notice that the signal contains many quick peaks that reach very close to 0 dBFS.
00:27Adding any compression without using a near-instant attack would clip the
00:31output of the compressor as those quick peaks sneak through the
00:33compressor's attack stage.
00:36Watch the compressor's output and listen to the quick transients escape through the
00:40compressor's slower 20- millisecond attack stage and clip.
00:43(music playing)
00:51Likewise, adding any boost via EQ would cause a clip as well.
00:58Again, watch the EQ's output meter and listen to the EQ clip as the last bit of
01:03headroom is gobbled up with the EQ boost.
01:05(music playing)
01:13Instead of a regular compressor, by applying a brickwall limiter, we can retain
01:17most of the dynamic feel of the signal while keeping those peaks from jumping out
01:21too far from the mix.
01:23I'm going to apply waves L1 to tame some of the biggest peaks,
01:28linking my threshold and output control, so no makeup gain is applied.
01:32Listen as I drag down the threshold and output controls.
01:36(music playing)
01:48Because the limiter works instantly and recovers nearly as quick, no
01:52peaks passed through.
01:54This keeps the single from sounding like it has been compressed and works great
01:58as a transparent form of dynamics control.
02:01Listen again as I play back this strong pick scrape with and without the limiter.
02:05(music playing)
02:17By pulling down the threshold and output simultaneously, I'm not using any makeup gain,
02:22since my goal is to simply tame those peaks while leaving the rest of the
02:25signal unprocessed.
02:27This technique is also great for controlling headroom between plug-ins inside your DAW.
02:32While a regular compressor would generally allow a bit of the signal's attack
02:35through, a limiter clamps down on those transients that may cause digital
02:39clipping within a plug-in.
02:41This allows us to regain some headroom below 0 dBFS, so we can apply gain in
02:46another way, like if we wanted to boost some frequencies with an EQ.
02:50Using limiters on individual tracks and between plug-ins really enables you to
02:54control the dynamics of all parts of your signal flow.
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Using layered dynamics processing
00:00Now that we know we can use limiters inside our mix to tame transients and
00:03plosives, let's take a look at an example where taming those nasty things
00:08actually helps other dynamics processors in our mix work better.
00:12In this example, you can clearly see that the signal's waveform has a few spots
00:16that really stand out from the rest.
00:18This signal is in need of compression to even out the performance and sit it
00:22firmly in the mix, but all those hot spots may cause the compressor to work too hard,
00:26since I would need to pull the threshold down so far under where the transients
00:30are sitting to grab the meat of the signal that I really want to compress.
00:34What I like to do in these situations is insert a limiter before the compressor
00:38to create a layered-compression signal flow.
00:41The limiter will be set with a higher threshold to catch and tame the hot spots,
00:45while the compressor will work more on the true average level of the signal.
00:50Listen as I play and adjust the L1 limiter to tame just the peaks of the vocal
00:54track. Watch the gain reduction labeled Atten as it grabs the hot spots.
00:59Again, I'm linking the threshold and output so I get no makeup gain;
01:03I'll add that later with the compressor.
01:05(music playing)
01:17And I'm just going to find a sweet spot that just grabs those, right around -6.
01:23(music playing)
01:38Now I allowed my compressor to work on the average or body of the signal.
01:42I've already set the compressor up with a good starting point for this vocal.
01:47Notice that with the limiter engaged, the compressor's gain reduction is working
01:50more uniformly on each word.
01:52(music playing)
02:24Again, the limiter brings the transients down and the compressor works more
02:28evenly over the entire piece, not compressing so hard on the peaks spots that
02:32the limiter has been able to grab already.
02:35This helps the whole compression signal flow some more transparent and natural,
02:39as no one processor is doing all the work.
02:42This trick is especially cool when you want to bring out the tonal character of
02:46one compressor, say as slower tube compressor, but need more extreme dynamics
02:50control. Using a faster compressor or limiter to grab the stuff that is really
02:54moving around allows you to focus the tube compressor more on the average
02:58level of the track.
03:00Most compressors have a point where they begin to work too hard and they
03:03start sounding iffy.
03:05Layering your compression and limiting in small amounts can really help
03:08overcome these obstacles.
03:09I've even seen mastering engineers discreetly layering four to five compressors,
03:14each with tiny amounts of gain reduction, in very small ratios to create a loud
03:18master without pushing any compressor limiter in the signal flow too much.
03:22So the next time you're doing a mix
03:24try this layering trick on any instrument of vocal that has a lot of transient
03:27material that's confusing the compressor, like guitar chicks or pick scrapes,
03:32vocal Ps or Ts, or anything that sticks out too far that might cause the
03:36compressor to work too hard.
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4. Special Dynamics Processors
Understanding and using de-essers
00:00Sibilance is a term that usually refers to the hissing effect produced when a
00:04vocalist speaks or sings a hard S sound.
00:08This S sound can be overwhelming and irritating and could be especially bad when
00:12certain singers are recorded with less-than-optimal microphones.
00:16Hi-hat cymbals and some other high- frequency instruments can also create sibilance.
00:21The challenge to eliminate this unwanted sound is so prominent in the recording
00:25world that a specific type of dynamics processor was developed to tackle it,
00:29called a de-esser.
00:31In a typical compression or limiting scenario we know that the processor looks
00:36for and reacts to a signal's amplitude going over the defined threshold.
00:40It doesn't matter if that signal is a low-frequency signal or a high-frequency
00:44signal, a bass note or treble note.
00:47Any amplitude value measured over the threshold will cause the compressor
00:50to react and reduce the gain as prescribed by the ratio, attack, and release controls.
00:55But what about special scenarios where we're looking to attenuate the signal
01:00only in a certain frequency range?
01:02More specifically, what if we want to engage the compression only when the
01:06hard S of a vocal is detected, but not anywhere else? That is the main
01:11purpose of the de-esser.
01:12Listen to the following example. Listen specifically to how the S's sound in each example.
01:18First we have a vocal track without a de-esser on it. Notice the prominent S sound.
01:24(Male speaker: There's a girl named Sally who sells seashells.)
01:29And now here's the same vocal track with the de-esser engaged.
01:32(Male speaker: There's a girl named Sally who sells seashells.)
01:41Technically, de-essers are frequency- specific compressors because they're set up
01:45to react only to the amplitudes in a specific range of frequencies in a signal,
01:50rather than reacting to all the signal's amplitude uniformly.
01:54This frequency-specific compression is achieved by feeding a filtered
01:58narrow band of boosted frequencies, generally centered around 6k to 8k, where the
02:02S sound lives, into the compressor-detection circuit.
02:06This makes the compressor much more sensitive to those frequencies and thus
02:10any loud S sounds will breach the compressor's threshold and trigger compression on the signal.
02:16This compression can be set to occur over the entire signal, compressing all the
02:20frequencies at once, or only over a defined portion of the signal, such as the
02:24higher frequencies above 5k.
02:28De-essers generally have two major controls: threshold and target frequency.
02:32The threshold works exactly the same as it does on a compressor or a limiter,
02:37defining the point at which the de-essing will kick in and reduce the sibilant sound.
02:41Set it an appropriate level to reduce the sibilance without drastically
02:45affecting the other frequencies on the track.
02:48The target frequency determines where the de-esser will look for sibilance in the signal.
02:53Set this frequency where the signal is most sibilant and harsh sounding.
02:56Your de-esser may have the option to de-ess only the high frequencies on a track.
03:01This option allows the de-esser to be more transparent, as it only reduces the
03:05level of the high-frequency material passing through it, leaving the
03:09low-frequency material unchanged.
03:11De-essers are extremely useful tools because they tame sibilance without having
03:16to lower the overall high-frequency content.
03:18They could be used on both individual tracks and also entire mixes.
03:23While many people think about using them only on vocals, de-essers are
03:27indispensable tool in mixing drum tracks
03:29that are a little too bright in the wrong areas or when we mastering an entire mix.
03:34The beauty of de-essers is that they're frequency-specific compressors that we
03:38can tell to work only when a problem area is detected.
03:42Let's dive into an example of de-essing in the next movie.
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Get in the Mix: De-essing a vocal track
00:01We now know that de-essing is frequency-specific compression;
00:04let's put a de-esser to work on a vocal track.
00:07It's time to get in the mix. Pause this movie and open the appropriate file for your DAW.
00:14Take a listen to this vocal passage, paying particular attention to the S sounds.
00:19(music playing)
00:37Because these S sounds will likely get a bit crispy as we add some top-end EQ to
00:41the mix, especially on the words asleep, chills, and spine,
00:45we can use the de-esser to tame that sibilance.
00:47I'd like to use my de-essers before applying compression and EQ
00:51so I can get the bad stuff out of the way before it hits my other processors.
00:55Now listen again as I activate the de-esser.
00:57(music playing)
01:16It's subtle but effective.
01:18Using a high-frequency-only de-esser, all I'm doing here is just taking a bit of
01:22the edge off those particularly sibilant words.
01:26Many de-essers allow you to preview the side-chain signal and tune in the
01:29frequency band to match the track,
01:31so you might try selecting a particularly sibilant passage to play back in a
01:35loop and sweep through the frequencies until you hear it get really nasty and resonant.
01:41Setting up the target frequency is key because you don't want to de-esser to
01:45react to non-sibilant passages of the vocal.
01:48In this case, I've set my target frequency to 6k, a good starting point for a male vocalist.
01:54By dialing down the threshold, I can choose the amount of gain reduction or
01:58overall de-essing that I want to achieve.
02:00I want to pay particular attention during this stage, as too much de-essing will
02:05create a lisp in the performance.
02:07I've found that on vocals I'd like to use split-band de-essing so that only the
02:11high frequencies are compressed during the sibilant sections.
02:14This helps the de-esser sound more transparent to my ears, and I can get away
02:18with more gain reduction without introducing a lisp.
02:22Take a listen to this passage as I dial in too much full-range de-essing,
02:26giving the singer a lisp.
02:27(music playing)
02:46Now, unless I'm playing a cruel track on the vocalist, I hope you could hear that I
02:50don't want to abuse the de-esser like this.
02:52Ultimately, you may find that no matter how well you set your target frequency,
02:56other non-sibilant material will trigger the de-esser too.
03:00This is normal. So use your ears and find a sweet spot that does the best job
03:03without triggering significant compression on the non-sibilant passages.
03:08One trick I like to use to evaluate my sibilance is to listen to the mix on
03:12the smaller speakers,
03:13as they tend to exhibit harsh sibilant sounds in more pronounced ways.
03:18On particularly tough sections, I might also use volume automation to reduce the
03:22specific sections of extreme sibilance.
03:24If you are constantly struggling with overwhelming sibilance in your vocal
03:28tracks, you might try re-recording the track with a different mic, as certain
03:32voices do not work well with certain models of mics.
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Understanding and using gates
00:00The next time you're at the supermarket pay attention to how the automatic
00:04doors open and close.
00:06Walk towards the door, the motion detector senses your presence and opens up to let you in.
00:11Once you walk through, it senses you're no longer there and closes automatically
00:15to keep the heating and cooling costs down. Simple, right?
00:19Well, you've just experienced a real-life version of the dynamics processor we call a gate.
00:24A gate and its close sibling the expander are extremely common
00:28dynamic processing tools.
00:30They're generally used to allow the desired clean signal to pass through while
00:34removing any unwanted low-level noise, like hum from a guitar amp or bleed from
00:40a track, like the sound of a headphone mix that bleeds into a vocal mic during
00:44a vocal recording session.
00:46Take a listen to this drum track and notice the bleed of other pieces in this kit.
00:50(music playing)
01:02Now listen with the gate in effect.
01:05Notice how the kick sound is much cleaner and the bleed is eliminated.
01:08(music playing)
01:20We use gates and expanders to remove or reduce the bleed between notes or
01:24phrases, which allows us to process a signal in isolation without processing the bleed.
01:29Here is another example. Listen to the snare drum with compression and reverb
01:34applied to it, but without a gate.
01:37Notice how the compression and reverb are drawing out the bleed of the other
01:41drums in the snare track, especially the kick in the hi-hat.
01:43(music playing)
02:01Now let's listen with the gate engaged.
02:03The compression and reverb are allowed to work cleanly on the snare signal in
02:07isolation, without all that muddy kick bleed or hi-hat exciting the reverb.
02:11(music playing)
02:29Gates were extremely popular in the past because of the noise floor issues with tape.
02:34Using extreme compression or limiting would tend to bring up the tape hiss in
02:37silent passages significantly,
02:39so gates and expanders were used to treat signals before heavy processing,
02:44maintaining a reasonable signal-to-noise ratio.
02:46A gate works a little bit like a reverse compressor, in that instead of
02:51attenuating signals over the threshold,
02:53it actually allows them to pass through, just like those doors at the supermarket.
02:57Gates feature the same threshold, attack, and release controls as compressors.
03:02Think of the attack time as the amount of time it takes the door to open up
03:06when it senses motion, and the release time is how fast it closes after you walk through.
03:11Some gates feature a hold parameter that allow the gate to remain open a
03:15pre-specified amount of time, regardless of whether or not the signal has fallen
03:19back below the threshold.
03:22The hold control is handy for keeping the gate from overreacting or chattering
03:26as it attempts to ride the wide dynamic variations of complex signals.
03:31Again, think about that automatic door.
03:33It generally stays open for a little bit just to make sure you get through,
03:36before slowly closing shut.
03:39If we look at a gate's transfer curve, we can see that the output of anything
03:43under the threshold is infinitely attenuated, or gated,
03:46while the signals above the threshold are passed through in a linear
03:50one-to-one fashion.
03:52Now, just because I can, will I gate every track that has bleed?
03:57Not necessarily. Sometimes a little bit of bleed or air in the signal can help
04:01glue or mix together, and sometimes getting the gate to trigger correctly just
04:04causes more problems than it solves.
04:07On certain tracks I'll opt to edit out the bleed by hand,
04:10removing the portions of the waveform I don't want using my DAW's editing tools.
04:15This could be a much cleaner way of dealing with instruments that aren't
04:18always playing, like toms.
04:20Be extra careful not to over-gate things like vocals.
04:24You never want to cut off the beginning and ends of your words unless you're
04:27using it as an effect.
04:28You don't always want to kill all the breaths, as these give the track a human
04:32quality that I like to retain more times than not.
04:35In the next movie, let's look at a variation of a gate called an expander.
Collapse this transcript
Understanding and using expanders
00:00Gates with ratio controls are called expanders. Instead of completely cutting
00:04off a signal below the threshold, expanders simply reduce the volume of the
00:08signal below the threshold by the specified ratio.
00:11In this case they're truly a reverse compressor because they expand the dynamic
00:15range of the signal instead of reducing it.
00:18In an expander, the signals that passed over the threshold are unaffected and
00:22the signals that fall under the threshold are attenuated.
00:25This creates a greater dynamic range between the softest and loudest parts of a signal.
00:30Expanders are perfect for scenarios when you don't want to kill the bleed but
00:34just want to turn it down a bit or separate it more from the main signal.
00:38This can help give a signal a little more bounce as the dynamic range between
00:42the below and above threshold parts is extended or expanded.
00:46Listen to the snare through an expander with a ratio of 2:1.
00:50Notice how the bleed is reduced but not eliminated.
00:53(music playing)
01:10Expanders, as well as gates, may also feature a range control that allows you to
01:14define the lower and upper end of the threshold so that the transfer curve
01:18remains linear both below and above the range of gating or expansion.
01:23This control gives you more flexibility in separating signals from their
01:26underlying bleed while still maintaining some of it.
01:30In the following movie, let's look at how to apply a gate and expander to a track.
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Get in the Mix: Gating a drum track
00:00Now that we know what a gate does and understand its controls, let's jump into
00:04an example of using a gate to clean up some live drum material.
00:08It's time to get in the mix. Pause this movie and open the appropriate file for your DAW.
00:15Listen to this un-gated snare track. Pay attention to the bleed from the other
00:19pieces of the drum kit.
00:20(music playing)
00:30In this case, I'll use a gate to reduce the bleed from the other drums that have
00:34a clean isolated snare signal to further process with EQ and compression.
00:39Most of the time I like to place my gate's first in the signal chain so I
00:43can get stuff I don't want out of a signal before passing it on to any other processing.
00:49Now listen to the snare track with the gate engaged, noticing the dramatic
00:53reduction in the bleed from the other drums.
00:55(music playing)
01:04Notice when the rest of the drum tracks come in, the gate doesn't sound as dramatic.
01:08This is a good example of always checking things in context.
01:12It doesn't matter where it sounds like soloed.
01:15No one's going to hear the isolated parts when you release the final mix.
01:19Now listen as I adjust the gate from scratch.
01:21I'm going to begin by raising my threshold to a point where the signal that I
01:25want to keep triggers the gate open while the bleed remains gated.
01:29This step will likely take a bit of tweaking, so take the time and check the
01:33threshold of various sections of the material.
01:35(music playing)
01:45After finding a nice threshold setting, I can then begin to tune my attack and release times.
01:50As you may have heard, the attack is currently too slow and is shaving off nearly
01:54all the transient or punch of the snare.
01:57Also, it releases so fast that it's choking off a lot of the decay.
02:01Instead, I want the gate to open quick enough that the transient of my
02:05signal is not shaved off or softened,
02:08so I'll use the setting that is almost instant here.
02:11For the release time it really depends on how aggressive of a gated sound I'm looking for.
02:16In this case, I want to maintain from that decay of the signal as to keep its
02:19sound natural, but not so much that I pick up a ton of bleed after each strike.
02:25In scenarios that require aggressive gating, I can use a bit of short room
02:29reverb to add back a bit of artificial decay to the signal.
02:33Listen as I adjust the attack and release settings to get the sound that I want.
02:36(music playing)
02:55In situations where we have a lot of intricate snare work--drags, roughs, and
02:59little ghost notes--
03:00it may not be possible to use a hard gate.
03:03In this scenario, I usually have to make a decision to either embrace the bleed
03:07or try using a lighter expander that retains some of the bleed.
03:11One trick I like to use in this situation is to duplicate the track I'm working
03:14with, so I can hard gate one and do my extreme processing in isolation but blend
03:20back in the un-gated duplicate track to taste.
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Understanding and using multi-band compressors/limiters
00:00Remember how I said a de-esser was a frequency-specific compressor working only
00:04on the sibilant sounds within a track or mix. A multiband compressor follows the
00:09same idea, but works across the entire frequency range.
00:13By splitting up the compression into multiple parts, or bands, an engineer can
00:17focus dynamic control within a specified frequency range, leaving other
00:21frequencies uncompressed.
00:24Because of these multiple bands of gain control, multiband compressors are
00:28especially handy in situations where only certain parts of the signal need
00:31dynamics control, like cleaning up the low-end resonance of a signal while
00:35leaving the high-frequency content uncompressed, or less compressed, or super-
00:40compressing the top end of a vocal to achieve that pop polish without all the
00:44harshness that would come from using EQ only.
00:48Mastering engineers will sometime use multiband compression to tighten up
00:52elements of a mix that didn't receive enough compression during the mixing
00:55stage, like a bass guitar that was left uncompressed, creating unpredictable
01:00low-frequency response from note to note.
01:01While they might look scary at first glance, a multiband compressor is simply
01:06multiple single-band compressors, each working on their own dedicated frequency range.
01:12One compressor might be working on the bass notes of a signal, while another
01:15works on the mids and high-frequency content.
01:18Each band will have its own threshold, ratio, attack, release, and makeup
01:22gain, and in most multiband processors, these controls can be linked together for ease of use.
01:27Instead of a single threshold triggering compression, each threshold of a
01:31multiband compressor looks for amplitude within its specified band.
01:35When the threshold of any band is breached,
01:38the compressor will start to attenuate the signal, but only within its specified
01:41range of frequencies.
01:43Just like a de-esser, the detection in the compression is frequency-specific,
01:47giving us total control over when and how the compression is applied.
01:52In this sense, you can think of a multiband compressor as a dynamic EQ of sorts.
01:56It attenuates a specific frequency band just like an EQ would, but only when
02:00certain dynamic conditions are met.
02:03Let's listen to the same example we worked on with our de-esser, only now, using
02:07a multiband compressor instead.
02:09In this example, only the offending frequency band containing the sibilance has
02:13been allowed to compress, while the other bands are made inactive.
02:16(Male speaker: There's a girl named Sally who sells seashells.)
02:22As you can see, and hopefully hear, multiband compressors and limiters are
02:26extremely powerful tools, giving the engineer total control over both the
02:29dynamic and frequency response of a signal within the same processor.
02:34But all this power comes with added responsibility.
02:37Multiband processors are among the most misused and abused tools in the mixing world.
02:41I can't stress enough how degrading multiband compression can be when used
02:45incorrectly across an entire mix.
02:48While you'll find multiband limiters built into nearly every all-in-one
02:51mastering tool, pro mastering engineers tend to use multiband compression
02:55only as a last resort and only when going back to the individual tracks of a
02:59mix is not possible.
03:02Be careful not to flatten your mix out.
03:04I personally find multiband tools most useful when processing individual tracks
03:08or small groups, rather than an entire mix.
03:11When I do use multiband compression on my entire mix, I often disable most of
03:15my bands to focus my work on a specific range of frequencies, like the top end or sub bass.
03:22Think of it this way: multiband compression is just another tool in your toolbox
03:26of creative ideas, not an automatic solution for mixing or mastering.
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Controlling frequency content with multi-band compressors
00:00Now that we have a good idea about why and how multiband compressors work, let's
00:05take a look at a specific example of using multiband compression to control
00:08frequency content in a mix.
00:11Take a listen to this loop.
00:13Notice how on Beat 1 of the loop we have a super-bassy 808 drum that seems to
00:18overtake the low end of everything else.
00:20Now, this can be cool, but I think the low end is a little too much,
00:24especially if there's going to be other low-frequency elements added to the
00:27mix, like another kick drum.
00:28(music playing)
00:40Because this is a loop and I don't have the 808 hit on an isolated track, I
00:45can't simply turn down the 808. Nor can I use EQ to treat the low end, because
00:50that would affect the low end of the bass synth as well.
00:54What I can use is a multiband compressor on the low frequencies of this loop to
00:58see if I can get it to give me a little gain reduction only on the downbeats,
01:02when the 808 is strongest.
01:04To accomplish this, I'll first pull up my multiband compressor on the loop track.
01:09I'm using the Waves C4 plug-in here.
01:13I'll start by bypassing all of the frequency bands except the
01:17low-frequency band.
01:20Now, I can start working on the threshold setting to find the sweet spot that
01:23only trigger serious compression on those 808 hits, when the bass from the 808
01:28and the synth really add up and overpower my subwoofer.
01:31(music playing)
01:52Because I'm dealing with sub-bass here, I want to make sure my release time is
01:55not so fast that it causes the compressor to distort.
01:59I'm using a release of 45 milliseconds.
02:02This is plenty of time to keep the compressor from distorting on the
02:05oscillations of low-frequency waveforms.
02:08I can also use the Range control to limit the total amount of gain reduction to
02:12no more than a specified value, regardless of the threshold interaction.
02:16Certain compressors feature range or max
02:19gain reduction controls that allow us to use deeper threshold settings
02:22while restricting the total amount of gain reduction to the DB amount shown
02:26on the range control.
02:28This can help make sure the gain reduction is triggered more evenly across all
02:31sections, regardless of how soft or loud the passage is, and help louder, more
02:36dynamic signals preserve their power and punch, receiving less gain reduction
02:40than they would have otherwise.
02:42I chose this specific example to showcase how multiband compression can be used
02:46to solve a problem when separate tracks are not available.
02:50If I had not been working with the loop and had access to the individual
02:54elements as separate tracks,
02:55I would work with those individual tracks, using level control automation, single-
02:59band compression, and EQ, to get them to add up to what I was looking for.
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Understanding and using transient shapers
00:00By harnessing the power of a compressor's attack and release controls, we can
00:04achieve some really cool envelope shaping on drum transients, helping to add
00:08punch and clarity inside a dense mix.
00:10However, envelope shaping with a compressor isn't ideal.
00:13While a compressor can draw out the transient's attack, it will also heavily
00:17compress the rest of the waveform, altering the decay of the signal in ways we may not want.
00:22Fortunately, we have another option.
00:25Enter the envelope shaper.
00:27This tool is designed to dry out the attack or sustain of a signal without
00:30affecting the other parts.
00:32There are quite a few of these in the market now, but the secret weapon that
00:35most engineers associate with transient control is the SPL Transient Designer.
00:41The plug-in version I'm using here is modeled after the famous hardware
00:44version of the same name.
00:46This unit only has two simple controls,
00:48attack and sustain, allowing you to increase or decrease the attack or sustain
00:53portions of your signal without affecting the other half.
00:56Let's take a listen to this snare drum.
00:59As I increase and decrease the attack, listen as the bite of the snare comes and
01:03goes, and watch the corresponding output on the oscilloscope.
01:06(music playing)
01:23Now, I'll increase and decrease the sustain.
01:25(music playing)
01:47In this example, the Transient Designer helps the snare have a little more bite
01:50in the mix without changing its overall tone or character, which a traditional
01:55compressor would tend to do.
01:56Listen to the snare and the context of the mix, and notice how much bite it has
02:00when I add the SPL Transient Designer in the mix.
02:03(music playing)
02:30Using envelope detection, the Transient Designer identifies both the attack and
02:34sustain components of the signal portion, and either raises or lowers their
02:38level without adding any artifacts to the rest of the sound.
02:41Think of it like selecting a piece of the snare drum's waveforms visually in
02:44your editor and automating its volume up or down.
02:49One of the coolest things about this tool is that it can work in the
02:51opposite direction.
02:52I can actually reduce the bite of a signal's transient to soften it up in the
02:56mix and make room for other things, or I can reduce the sustain of a ringing
03:00tom or kick drum that's clouding up my low end.
03:03While these tools are typically used on drums and other percussive material, get
03:08creative and try them on other signals, like spiking out a guitar or bass note.
03:12You might be surprised at the result.
03:14These tricks are difficult, if not impossible, to do with just a pure compressor,
03:18so I'm glad these special processors exist, and now that you know how to use
03:21them, I think you'll find them especially helpful in your mixing workflow.
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5. Advanced Topics
Effectively using side-chain inputs
00:00Up until now, we've worked with the compressor by feeding the signal we wish to
00:04compress directly into the threshold circuit of the compressor,
00:08but what if you could control the compression of one signal using the dynamics of another?
00:12Listen to the swell of the synth pad to the beat of the kick drum.
00:16The kick drum is triggering the swell on the pad.
00:18(music playing)
00:35We'll discuss how to set this up specifically within your DAW in the next movie.
00:40The technique of controlling one's signal dynamics using another signal's
00:43interaction with the compressor's threshold is called side chaining.
00:45Instead of the compressor listening and reacting to the input signal, the
00:50processor is told to listen to another signal, known as the key, and base its
00:54compression decisions on that.
00:57One of the most common uses of side chains is ducking.
01:00Think about when a radio DJ talks over the music he's playing and how the music
01:04seems to automatically turn itself down, much quicker than a human can react
01:08with their hand on the volume fader.
01:10This is a basic example of side-chain compression.
01:13By using the announcer's voice to trigger compression on the music, the music is
01:17compressed, or turned down, whenever the announcer speaks.
01:21Because no makeup gain is used, the result is an automatic attenuation of the
01:25signal whenever the announcer chooses to drop in.
01:29Most dynamics processors feature side chain or key inputs, and most DAWs feature
01:34an easy way to tap into their power.
01:36Again, the concept to understand here is that we're feeding only the detection
01:40circuit of the dynamics processor with another signal, and the side-chain signal,
01:45or key, is not getting compressed, but merely telling the compressor how to work
01:49on the target signal.
01:51Side chains can be used for utility purposes, such as ducking and de-essing, as
01:55well as for creative and sound-design-oriented tasks.
01:59In the next movie, we'll dive into a specific example of using a side chain
02:03for creative purposes.
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Using side chains creatively
00:00What used to be reserved for the underground electronic music scene has since
00:04become a go-to technique for pop arrangers everywhere.
00:08Compressing a synth pad or a bass with a side-chain kick drum is a sound that you can't mistake.
00:13Let me show you how to set it up.
00:14Listen to this unprocessed kick drum and synth pad.
00:18(music playing)
00:28Now, listen as I enable the side-chain compressor on the synth.
00:31(music playing)
00:43Here's how I set it up.
00:44As with any side-chain workflow, we must first define what will be receiving the
00:48compression and what will act as the key of that compressor.
00:52In this case we want to compress or duck the synth pad every time the kick drum hits.
00:57Now, because the kick drum is plain and nice even four-on-the floor beat, this
01:02creates a cool breathing or pumping effect on the synth pad, as if it was
01:05swelling to the beat of the music.
01:08I'll start by applying the compressor to my synth pad.
01:11In this case, I'm using the Waves C1.
01:13Now, if I stopped here, I would simply be compressing the synth pad using its
01:18own signals to trigger the threshold.
01:20But that isn't what I want.
01:22I want to get the kick drum to talk to the compressor on the synth track.
01:26Now, this next step varies from DAW to DAW.
01:29In Pro Tools what I need to do is use a bus send to route part of the kick
01:33drum's signal into the key or side-chain input of my compressor on the synth track.
01:37So what I'm going to do is remove this bus that I've already set up and now I
01:42can select from my Sends > bus, and I'll use Bus 1 as my side-chain key.
01:50Turn that up to around 0, to feed that Bus 1.
01:54All dynamics plug-ins that support key inputs will have a bus selector at the
01:59top left-hand side of the plug-in window.
02:01In other DAWs, like Logic, for example, I might simply see a track selector
02:06directly on the plug-in that allows me to choose what track I want to key from
02:09without having to set up any sends or buses.
02:13Now that I have the side-chain signal fed into the compressor, I want to
02:16adjust the threshold setting during playback so I can start to get a feel for the effect.
02:21Some compressors might require that I click a button to activate the key
02:24input, while others, like this C1, automatically detect the key and start using it immediately.
02:30(music playing)
02:49This is one case where I will not use the makeup gain on the compressor, because
02:53I want to gain reduction to attenuate the signal to achieve that swelling effect
02:57as the compressor releases.
02:59Now I can tune the attack and release by ear to get the right amount of lag time
03:03between the kick hits and the offbeat synth swells.
03:06(music playing)
03:37Now, let me switch out the compressor for a gate so we can hear the
03:40difference between the two.
03:42Notice how the gate achieves the opposite effect but is just as cool and usable
03:46as a creative effect.
03:47I've already set up the C1 gate with the correct side-chain input and set the
03:52attack, release, and threshold settings.
03:54(music playing)
04:13Sometimes I like to feed my side-chain with a pre-processed version of the key
04:17signal, living on a duplicate muted track.
04:20For example, the processed key can be filtered with EQ to cut out all the high end
04:26of a busy loop so the side chain just hears the low-end kick.
04:30Remember, you don't have to actually hear the signal play back in your mix;
04:34it just has to be an effective key for the side-chain compressor.
04:37So experiment with this concept.
04:40Generally, I like to use a fast attack and tune the release to feel good with the beat.
04:45Every compressor will work a little bit differently, so experiment.
04:48I can have better luck with faster compressors that I can really dial in the
04:52attack and release settings I'm looking for, but sometimes compressors without
04:56attack and release settings can sound killer too.
04:59At any rate, this is definitely a situation where you want to let your
05:02ears guide you.
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Keying gates and compressors (and/or ducking)
00:00In post-production mixing or audio for video, it's fairly common to use side-chain
00:05compressors to duck music and effects under dialogue.
00:08This trick is especially handy when deadlines won't allow for time-consuming
00:12volume-automation passes.
00:14Here's how it works.
00:15Listen to this sample dialogue against the unducked music, and notice how the
00:19music is way too loud for the dialogue to be clearly audible.
00:22(music playing)
00:25(Male speaker: This is an example of audio ducking. My speech triggers compression on the music track, but when I stop--)
00:34Instead of using automation to turn the music down when the dialogue comes in,
00:37I'll try a different approach using the side-chain compressor.
00:41Listen after I engage the side-chain compressor.
00:45(music playing)
00:48(Male speaker: This is an example of audio ducking. My speech triggers compression on the music track, but when I stop--)
01:01So, I start by applying a compressor to the music or effects submix.
01:04I'm using the C1 here.
01:06Now, because I want the compressor to react to the signal coming from the
01:09dialogue, I need to get the dialogue track to talk to the compressor on the
01:13music track, using the side-chain input.
01:15In Pro Tools, I do this by creating a send to an internal bus.
01:19That send will feed the compressor's side-chain input, which is set to listen to the same bus.
01:25In other DAWs, like Logic for example, the key is simply selected from a track
01:29list at the top of the plug-in window.
01:31So, I'll choose a bus, Bus 1 in this case, and I'm going to bring that level up to around 0.
01:41I'm going to make sure that in my key input I've set to that same bus Bus 1 in this case.
01:49Once my side chain is set up and the key is active, I can lower the threshold
01:54until I start to get a bit of attenuation on my music mix. Take a listen.
01:59(Male speaker: This is an example of audio ducking. My speech triggers compression on the music track, but when I stop--)
02:07(music playing)
02:13(Male speaker:--the music is allowed to return to its normal volume.)
02:17(music playing)
02:20When using the compressor to duck music under dialogue, I prefer to use longer
02:23release times so the music doesn't creep up between words, especially if I'm
02:27doing a significant amount of ducking.
02:30Release times of one to two seconds or more in this case can really give the ducking
02:34effect that smooth automation ride sound that doesn't get choppy or cut into the dialogue.
02:38Now, even though many compressors can look ahead to anticipate the attack, they
02:43don't look ahead far enough to anticipate and duck the music in a subtle way.
02:48But this is the beauty of the side chain.
02:50We can tell the compressor to work from any signal we want.
02:53So, I might send the compressor a signal of a duplicate track of the dialogue
02:56that has been pulled earlier in time by one to two seconds and key with that.
03:01This earlier dialogue track can be muted and not heard in the actual mix, while
03:05still sending signals through the compressor's side chain.
03:08In certain DAWs like Pro Tools, you'll need to use pre-fader sends to achieve this.
03:13That way the track's signal still passes audio at its send, but its main output is muted.
03:17I've gone ahead and set this up already in a hidden track called Dialogue Early
03:23and I've pulled this back one second so that it triggers early.
03:26It's been muted with the send set to PRE here.
03:31So, let's take a listen.
03:35(music playing)
03:38(Male speaker: This is an example of audio ducking. My speech triggers compression on the music track, but when I stop--)
03:45(music playing)
03:51(Male speaker:--the music is allowed to return to its normal volume.)
03:55(music playing)
03:58Again, ducking dialogue is a great technique when automation rides would take
04:02too much time or you need to affect the work in real time with a live input.
04:07Try this technique the next time you're working on dialogue and music in
04:10the same mix.
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Managing gain staging and headroom and fixing over-compressed tracks
00:00As we've been discussing dynamic processors and dynamic range, you may have
00:04heard me throwing around terms like headroom and gain staging.
00:08Headroom is the amount by which the signal-handling capabilities of an audio
00:12system can exceed the average working level of the system.
00:15Headroom can be thought of as a safety zone, allowing transient audio peaks to
00:20exceed this average working range without exceeding the signal capabilities of
00:24an audio system--digital clipping, for example.
00:27Another way to think about this is to imagine the ceilings in your house.
00:31Unless we're all NBA players, most of us will likely walk around the house
00:35just fine without hitting our heads on the ceiling, and depending on the height of your ceilings,
00:40there's probably a good two to four extra feet of headroom in case you get
00:43excited and want to jump up and down.
00:46Headroom in the analog world allows the signal breathing room before the
00:50circuit starts to distort.
00:51For example, in an analog mixing console, or tape machine, think of headroom as
00:56an amplitude range in which the signal's input and output response remains
01:00linear, that is, not compressed or distorted.
01:04However, in many cases we like to push the boundaries of this range to introduce
01:08harmonic distortion or interesting artifacts that can be quite ear-pleasing.
01:12It is important to recognize that unlike analog gear, in digital systems, this
01:17gray area range beyond the nominal headroom does not exist.
01:22Digital systems remain linear in the response, all the way to the clipping point at 0 dBFS.
01:27While tape tube and other analog gear might push back and introduce natural
01:31compression to a signal as its headroom is breached into distortion, a digital
01:36system will simply clip the signal hard, creating a nasty square wave out of
01:40your waveform peaks.
01:42Think of it as the difference between having a soft layer of pillow on your
01:46ceiling before reaching hard drywall of concrete. Well in the digital domain
01:50there is no pillow, just the hard surface.
01:53Gain staging is the term used to refer to the level at which you pass a signal
01:57from one part of signal change to another:
02:00from plug-in to plug-in, from insert to mix bus, and so on.
02:04Cranking up the volume in one processor can leave you without any headroom to
02:08move on to your next stage of processing.
02:10If I ratchet up a snare's gain in a compressor, throwing the transients up into
02:14the extreme end of the DAW's headroom range, and then pass that signal into an EQ
02:19and boost 60 dBs on the top end, what do you think happens?
02:23Clipping, distortion, and all kinds of nastiness.
02:26Some DAWs and plug-ins utilize higher internal bit-depth processing, like 32 bits or 48 bits
02:31that potentially provide additional headroom and avoid clipping. But that
02:35additional headroom still can't save your signals from being cut off at the
02:38converter at 0 dBFS.
02:41Ultimately discussing the dynamic peculiarities of every plug-in, mixer, and piece
02:45of outboard is way beyond the scope of this course.
02:49Take away from this the simple fact that level matters, and at some point in
02:53your mix, there will be a finite amount of dynamic range and headroom that
02:56you have to respect.
02:58Digital distortion can be very audible, in which case, you should immediately
03:02take action. But digital distortion can also be very subtle,
03:06something that adds up track to track, something that creates an indescribable
03:10haziness over your work that you might not be able to put your finger on.
03:14Manage your levels and I guarantee you, your mix will sound better for it.
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Compression first or EQ first?
00:00One of the most common questions I get from my students is whether they
00:03should EQ their tracks before or after compression, and the answer I always give
00:08them is, that depends.
00:10I like to consider an addition- subtraction approach when deciding whether or not
00:14I want to EQ or compress first:
00:15what I'm going to get rid of and what do I want to play up or add?
00:21In the case of subtraction, I think about what part of the signal's frequency
00:24response I did not like or what I'm going to want to remove before it hits the mix bus.
00:28I generally like to get rid of any frequency material I don't want before I hit
00:33my compressors or limiters.
00:35That way the compressor's threshold won't be triggered by material I'm going
00:38to get rid of anyway.
00:39For example, if I have a loop with a ton of low end that I don't need, I might
00:44using EQ to filter out all the bass frequencies before hitting the compressor.
00:49Since those bass frequencies will likely make the most of that
00:51signal's amplitude, they would likely influence the compressor's
00:54threshold in an undesirable way.
00:56(music playing)
01:12Sometimes what happens when you use a lot of compression or limiting is that
01:16signal's frequency response, or tonal characteristics, can get a bit flattened
01:20out, especially in the low and high frequencies.
01:23In this case if I want to do additive or boost an EQ, I might consider saving
01:27that for after any compression, as a way of restoring some of the tonal response
01:31or shape to the signal--post-dynamics processing.
01:35Don't confuse this discussion of EQ before after compression with the order that
01:40you approach them when starting to mix a song.
01:42What I'm talking about here is the physical order that your signal will take
01:45from one processor to the next as it travels in line through your inserts,
01:50not whether you decide to add compression to your track when you first open the
01:53session, then add EQ thirty minutes later.
01:55While I generally reach for whatever processor that will take me in the right
01:59direction, sometimes I find it helpful to apply compression before I start
02:03adjusting the EQ curve, as it helps firm the track's dynamics up in the mix,
02:07giving me a better sense of what kind of EQ it's going to need to sit with
02:10the rest of the tracks.
02:12Otherwise trying to EQ a dynamically wild track can be a bit like trying to
02:16hit a moving target.
02:18Remember, this adding or subtracting ideology is just a framework that you can
02:22use to think through your processing chain;
02:24it isn't a hard-and-fast rule that you have to follow religiously.
02:28In many cases, the order just won't matter all that much. Like if I'm doing a
02:32few dB of gain reduction on vocal track, I don't always have to use two separate
02:36EQs before and after compression to achieve my ultimate goal.
02:41With DAWs and plug-ins, it's so easy to play with the signal chain that it's
02:44almost a no-brainer to try out different approach, just to hear what they might sound like.
02:49So experiment, listen, and think about how the compressor might react to
02:53different frequency material.
Collapse this transcript
Understanding mix bus compression
00:00Mix bus or simply bus compression is the practice of using a compressor on
00:04a group of tracks sub-mixed together, as opposed to only compressing each
00:09track individually.
00:11For example, I may use a compressor on my kick, snare, toms, and overhead
00:15individually, but I might also use a compressor on the entire drum sub mix
00:19to achieve an effect
00:20that's not possible through adjusting the individual compressors in isolation.
00:26Bus compressors are generally associated with the phrase "gluing the mix together"
00:30and the pedigree has a fairly interesting history,
00:33dating back to the first bus compressors installed in large analog consoles.
00:37The A&R executives used to call the bus compressor insert button the record
00:41button because it instantly glued the entire mix together and made the mix
00:45sound like a record.
00:47Take a listen to this mix before and after bus compression through a plug-in
00:50version of the famous SSL bus compressor.
00:53Here is the mix before adding the SSL bus compression.
00:57(music playing)
01:21And here is the mix with the SSL bus compression active.
01:25(music playing)
01:50The change is very subtle but significant nonetheless.
01:54The overall goal with bus compression is very similar to any other type of dynamics
01:58control: by taming the peaks or the or the transients, I can reduce my overall
02:02dynamic range and pull up some of the lower-level material to inflate the body
02:07of the track and give it a little extra push in average loudness.
02:11The bus compressor also grabs hold of any straggling transients that might jump
02:15out of the mix too far, gluing the elements of the mix together better.
02:20Many engineers like to mix through their bus compression, placing it on the
02:24master bus before starting their mix.
02:26This can help them mix quicker by influencing their processing decisions as
02:30everything passes through the compressor. Because everything is getting
02:34compressed at the master bus, you tend to use less compression on individual tracks.
02:39This technique can work well if you're an experienced mixer and know what to
02:42listen for and how to tweak the mixed-bus compression to changes in your
02:45individual track processing.
02:48This can also work against you if the volume levels of your mix change
02:51radically over the course of the mixing process.
02:54If you don't update your bus compressor's threshold, you may end up hitting it
02:58too hard, which in turn may cause you to make less-than-ideal decisions about
03:02the processing of individual tracks.
03:05Personally, I like to use a slow attack and a fast release setting, and never
03:09higher than a two-to-one or four-to-one ratio.
03:12Most times the idea is not to compress the entire mix very hard, just to control
03:16the dynamics gently in a transparent way.
03:19So my advice is, if you're going use a master bus compressor over your entire
03:23mix, use a light touch.
Collapse this transcript
Get in the Mix: Using mix bus compression
00:00Now that we understand why bus compression is so powerful as a mixing tool,
00:04let's get hands on with an example and get in the mix.
00:08Pause this movie and open the appropriate file for your DAW.
00:13Take a listen to this full mix with the bus compression bypassed.
00:17(music playing)
00:30It's sounds pretty good, but I want to get just a little more lift out of
00:34the lower-level details and tuck in the transients a bit to glue everything together.
00:39Now listen with the bus compression enabled.
00:42(music playing)
00:55Here I'm using an attack of 5 milliseconds to allow some of the transients to
00:59punch through and a release of 200 milliseconds, or about an eighth note in this
01:03song, based on the tempo.
01:05Generally, I only get no more than a DB or two of gain reduction,
01:09just enough to tie things together and give me that lift and tuck on the whole mix.
01:14In this example, I exaggerated my threshold settings just a bit to make
01:18that effect more audible, but in a real mix I might go back and ease off
01:22the gain reduction.
01:23While mixed-bus compresses are great for gluing a mix together, they can often do
01:29more damage thing good when pushed too hard,
01:32flattening your mix and sucking all the life out of it.
01:35Listen to this example of too much bus compression.
01:38(music playing)
01:52Hopefully you heard the pumping and breathing of the compressor digging into
01:55the mix too aggressively.
01:56While certain styles of music take advantage of this aesthetic, it is generally
02:01a sign of too much bus compression, so be extra careful with processors that
02:04affect your entire mix, especially when it comes compression, as it's very hard
02:09to undo later in mastering.
02:12Many times I'll use no master bus compression in a mix or only bus compress
02:16specific groups of tracks.
02:18It all depends on the style of music and what I think will benefit the song most.
02:22For instance, in electro music, the pumping effect over the entire mix as part of genre.
02:29The four-on-the-floor kick drum drives the compressor into gain reduction
02:32on every beat, causing the compressor to swell and breathe to the beat of the music.
02:37Tweaking the attack and release settings of the bus compressor can really change
02:40the attitude and transparency of this effect.
02:43To create this effect, try using slower attack and faster release times with a
02:48decent amount of gain reduction.
Collapse this transcript
Get in the Mix: Working with parallel compression
00:00Parallel compression is the process of combining an uncompressed version of a
00:04signal with the compressed version and blending to taste.
00:07This best-of-both-worlds approach preserves the dynamics, openness, character,
00:12and frequency response of the unprocessed signal, while solving the issue of an
00:16overly dynamic track getting lost in the mix.
00:19When a compressed waveform is combined with an uncompressed waveform, the
00:23result is purely additive.
00:25The peaks of the uncompressed waveform are preserved, while the body of
00:28the signal is raised. Now let's see this in action and get in the mix.
00:32Pause this movie and open the appropriate file for your DAW.
00:38Let's take a listen to these uncompressed drums.
00:41(music playing)
00:49Now listen to the uncompressed drums inside a dense section of the mix.
00:53Notice how they have a little bit of trouble punching through the mix.
00:56(music playing)
01:08The problem here is that the drums get lost in the denser parts the mix,
01:12the chorus in this example, where more stuff is going on.
01:15Simply turning them up and push up the transients and eat up headroom.
01:20Compressing them will bring them out more but will also eat up the transients,
01:23causing them to lose a lot of their punch and impact.
01:26This is a scenario where parallel compression is extremely useful.
01:30By applying compression to a duplicate track or duplicate submix of the
01:34material, I can overcompress the duplicate and bring up its volume to fill
01:38out the original uncompressed track.
01:40I will start by adding a duplicate track and apply aggressive compression to this track.
01:46Take a listen to the compressed drums on their own.
01:48(music playing)
01:59Now listen as I bring in the parallel compressed drums underneath the
02:03uncompressed drums with the mix.
02:05Once it's in, I will mute it out for a measure so you can really hear how much
02:09it's supporting the drum sound in the mix.
02:11(music playing)
02:34Notice how the sustain of the track becomes a bit inflated, allowing it to cut
02:38through the dense sections of the mix better.
02:41This trick works on almost any kind of material where you want the benefits of
02:45compression without a lot of artifacts.
02:47Try it on vocals, guitars, drums, or even entire mixes.
02:52Try automating the level of the compressed track up and down throughout a mix.
02:56For example, turn up the volume on the compressed track to really drive the
03:00drums hard into the last chorus of the song.
03:04Whenever you're creating parallel processing chains like this, you want to be
03:08extra sure your DAW's automatic delay compensation is enabled and functioning,
03:13because the separate plug-in chains may create mismatched latencies in the
03:16parallel tracks. Even a sample of difference will result in very nasty comb
03:21filtering as the two recombine.
03:23Most DAW's delay compensation is always on,
03:26while in Pro Tools, you need to explicitly enable it in your session under
03:30the playback engine.
03:32Many compressors and limiter plug-ins and even some hardware processors feature
03:36Wet/Dry mix knobs that allow you to achieve parallel compression inline,
03:40without breaking the signal off into another chain.
03:43This avoids any potential problems due to latency and makes the set-
03:46up ridiculously easy.
Collapse this transcript
Working with "modeled" vintage compressor/limiter plug-ins
00:00The old is new again, at least as far as compressors go.
00:04In the last decade, it seems a year hasn't passed that some company hasn't
00:07introduced a new and improved plug-in model of a vintage compressor.
00:12Aside from the company simply needing new products to sell, computers have also
00:15gotten much faster over the years, so the models could be more CPU-intensive and
00:19thus recreate every detail of the original with more precision.
00:24The good news is that new vintage model dynamics processors have never sounded
00:28more like their analog counterparts.
00:30I'm going to show you how to use two the most common vintage-modeled compression
00:34plug-ins: the Universal Audio 1176 and the Teletronix LA-2A.
00:39There are at least five companies that I can think of at the top of my head
00:42that have modeled these classics into plug-ins.
00:45And some will not feature the exact same name, due to licensing reasons, but as
00:49soon as you see the interface, you will definitely recognize the similarities.
00:53Here, I am using the Waves CLA compressors as an example of the UA 1176 and LA-2A.
00:58The 1176 is a classic example of a FET, or Field Effect Transistor, compressor.
01:05These circuits were originally designed to emulate tubes, but achieve a
01:09completely unique sound all the round.
01:12FET compressors are extremely fast, clean, and reliable, and sound good on almost
01:16any kind of signal material.
01:17The 1176 itself has a very bright and present quality to it, almost like using an EQ.
01:24It can really bring out the presence on anything you use it on, especially vocals.
01:29The 1176 features a fixed threshold, so to control it's gain reduction, you must
01:33drive the threshold with the input control.
01:35Once you've achieved the desired amount of gain reduction, you can use the
01:39output control to return the output to a reasonable level.
01:42Watch and listen, as I adjust the input to drive the threshold and use the
01:45output to make up any gain reduction.
01:48(music playing)
02:18The attack and release controls on the 1176 can be especially confusing because
02:22they are not marked by millisecond time values, but simple numbers one through
02:26seven, with seven being the fastest setting and one being the slowest.
02:31This confuses many people because intuitively you think that a larger number
02:35would be slower when you are used to measuring in actual milliseconds.
02:38The 1176's attack time is extremely fast.
02:42A setting of one is still only around 800 microseconds, while a setting of seven
02:47is virtually instant, 20 microseconds.
02:50The Release time sits over a much wider range of 50 to 1200 milliseconds, so you can't
02:56really visualize the two in the same way.
02:58The 1176 features selectable ratio controls plus an All buttons in control
03:04that introduces a radically different compression curve,
03:06perfect for heavy compression, that you really have to play with and hear to appreciate.
03:11Take a listen.
03:13(music playing)
03:36Introduced the mid-1960s, the Teletronix LA-2A is a famous electro-optical
03:41compressor that uses an electro- luminescent panel, basically a small light and a
03:45photo optic sensor, to apply gain reduction.
03:48As the signal's amplitude increases, the light panel gets brighter and the photo-
03:52optic sensor reacts to this by applying more gain reduction to the signal.
03:57Because of the inherent lagginess in this design, this type of compressor tends
04:01to work more on the average level than the peaks, making it perfect for less
04:05attack-driven instruments like bass, vocals, guitar, and submixes.
04:09As an added benefit, the tube make up gain can be used to excite additional
04:13harmonics that help fatten up the signal, helping push low- and subfrequency
04:17content into the more audible low mid band, making this compressor sound great
04:21on bass instruments.
04:23Sometimes, I like to use the LA-2A without any gain reduction just to tap into
04:27the tube gain stage.
04:29The LA-2A is super simple to use and a great example of the knob minimalism of
04:33classic analog gear.
04:35Simply increase the peak reduction control until the desired amount of gain
04:38reduction is achieved.
04:40Then use the gain control to make up any lost level or drive the compressor's tube amplifier.
04:45Listen as I adjust the peak reduction and gain.
04:47(music playing)
05:19Unlike the input gain control on the 1176, the gain control on the LA-2A does
05:24not affect the compression,
05:26so it can be used stand-alone if you'd like, to simply drive the tube amplifier
05:30and grab some extra harmonic distortion and warm up the signal.
05:34The limit-compress switch changes the characteristics of the
05:37compressor's transfer occur.
05:39When in the compressed position, the curve is more gentle and presents a
05:42low-compression ratio.
05:44A higher compression ratio results when the switch is set to the limit position.
05:47No matter what models of these classics you happen to have access to, I'm sure
05:52you will find them just as indispensable as engineers have found their analog
05:55counterparts for decades.
Collapse this transcript
Building healthy compression/limiting habits
00:00I hope you've seen and heard how powerful dynamics processors can be when used effectively.
00:06They have the ability to make tracks come alive, providing power and strength.
00:10But the same tools that can make a track stand out can also destroy it.
00:14Too much compression can take the life out of otherwise lively, brilliant tracks,
00:18making them sound weak and dull.
00:20Here are a couple overall concepts to keep in mind when deciding how much is
00:24too much compression.
00:27Just as a compressor can exaggerate a signal's transient response, making it
00:30sharper or snappier,
00:32it can just as easily take this away.
00:34Remember, loud is only relative to quiet and hard is only relative to soft.
00:39If you push too hard, you can actually flatten out a track's transient response,
00:43making it sound flat and lacking punch.
00:46Dynamic differences are what make sound and music move us.
00:50They're what make the speaker cones move and our chest thump to the beat of a loud woofer.
00:54You want to control your dynamics, not obliterate them.
00:58Remember, when increasing a signal's average loudness and reducing its
01:01dynamic range, you're making a sacrifice between total perceived loudness and punchiness.
01:07When you use a brickwall limiter to maximize the level of your mix, be
01:11careful not to squash all the impact out of your drums just to pick up some
01:15extra average level.
01:17A compressor pushed to the extreme will in effect flatten out a track's
01:21frequency response, especially in the low and high end.
01:24This is why it is common to add EQ to a signal post-compression.
01:29But there's a fine line between post- compression EQ touchup and totally needing
01:33to rebalance your signal's tonal curve due to overcompression.
01:37Every compressor sounds different.
01:40Don't be surprised if the exact same parameters on one compressor don't work on
01:44another, and don't be surprised when one setting that works on your guitar track
01:48today doesn't work on the next guitar track you record.
01:51Always approach each situation with a fresh mindset, willing to experiment and
01:56try different things.
01:57Presets are great starting points, but use your ears.
02:00If it sounds bad, tweak it.
02:02If it still sounds bad, take the compressor off.
02:06The most transparent form of compression is often a track's volume control and
02:10your DAW's automation.
02:12Don't be afraid to use the waveform's amplitude display and draw in your
02:15own dynamic control.
02:17Understand compression's aesthetic use versus its utility use and use that to your advantage.
02:23Extreme compression can be amazing when used in the right context, but
02:27sound amateur when not.
02:29It's not uncommon to use too much compression when you're first starting out,
02:32simply because your ears are not used to hearing small changes in dynamic
02:36range. This is normal.
02:38Embrace the learning experience and listen, listen, listen.
02:42Check your work against your favorite mixes and seek constructive criticism
02:46from peers and mentors.
02:48My best advice is to experiment, a lot, and find what works best for you in
02:53your style of music.
02:54By listening and experimenting with your own tracks, you'll be better able to
02:58sonically identify what the norms are in your favorite genre.
Collapse this transcript
Conclusion
Goodbye
00:00Thanks for watching the course!
00:02If you're hungry for more, check out my other courses in the Online Training Library.
00:06For more information about me and the projects I'm working on,
00:09visit brianleewhite.com.
00:11Cheers, and see you next time!
Collapse this transcript
An Interview with the Author
A session with Brian Lee White
00:00(music playing)
00:07My name is Brian Lee White.
00:08I am a mixer, producer, and educator, based in Oakland California,
00:14and I like to make records and show other people how to do the same.
00:22I grew up in a musical family. My dad played lots of instruments, played in bands,
00:26so I've been playing instruments since I can remember.
00:30I got into computers at a really young age too, computer's and technology and the Internet.
00:34So to me, mixing kind of really incorporates this left-brain, right-brain, sort
00:40of very artistic right and aesthetics as well as highly technical and analytical
00:47components, and kind of fusing the two together into this kind of middle-brain
00:52spot, to really kind of achieve the best of both worlds, and deliver something
00:57that's really special. (music playing)
01:03I originally got into teaching sort of as a way to supplement my income in what
01:09is really a hard industry.
01:12Ultimately, I really grew to love teaching, you know, being able to share my
01:17experiences, share my tips and tricks with everyone, and I kind of created this
01:25kind of nothing-is-secret approach.
01:28I came to that point because I would have students and I would have friends
01:32come to me and they would say things like, "Yeah, you know, I heard this really
01:36cool thing that my buddy was doing and he told me, 'I am not going to show it to
01:41you because that's my trick.'"
01:43I would hear that and I would that's just say, "That's ridiculous.
01:47That's not the mentality that we need to have in this community of people making art."
01:53And I would immediately go and then show them exactly what they wanted to
01:59learn how to do and then some. The real value of a mixer, or a producer, a
02:03songwriter is what's in here, those instincts that tell you, you know, not how
02:10to do something, not how to turn a knob, but why you would turn that knob.
02:15I think ultimately the mix has to serve the song, right, it has to serve the
02:21emotion of the song, and ultimately when I'm working for somebody, I'm providing
02:26a service, so I ultimately want to achieve the goal of the songwriter and the
02:32producer, sort of where they want to go with their aesthetic, right.
02:36And that could be both artistically as well as commercially.
02:43What I like personally in a great mix is I tend to gravitate towards mixes that
02:50really make a strong statement.
02:51Right, so, where the artist and producer and the mixer have all come together,
02:57they're all the same page, and they kind of say, let's go for this.
03:01We are going to go out there. This could be a polarizing aesthetic, this could
03:06be the sounds and the textures and the way we are presenting them, not
03:11everyone might get.
03:12You know, we are going to make a really gutsy move on this, and we are going to
03:15make an artistic statement.
03:18Those are the kind of things that really excite me.
03:23As a mixer of course, sonics are a big thing for me,
03:26how things sound. Is it clear, was it recorded well?
03:31While that is my job, I think it's important for me as a mixer and other mixers,
03:37all the greatest mixers, what they recognize is sort of what draws people to a
03:44piece of music or a piece of art.
03:48It can be totally disconnected to with how it sounds sonically.
03:52You can see it all over the place, right.
03:55You see people listening to songs off their cell phone speaker and just loving
04:00it, just digging it, right?
04:02You know, listening stuff off YouTube. It's been recompressed thirty times and it's
04:07no different to them.
04:08They are just, they are getting it,
04:09right. The emotional connection is not lost.
04:13People are really stoke on music, and it makes them happy, and even in very
04:19bandwidth-limited presentations where the sonics are just horrible, it still
04:24makes them happy, and they are still getting 99% of the same enjoyment out of it.
04:28And so, I need to take that to heart and use those concepts to really serve
04:35the project I'm working on and try to present those so that that enjoyment is
04:41maximized, no matter what speaker system or compression algorithm is being used
04:46to put that out there. (music playing)
04:54One of my most important job as a mixer is to really own the aesthetic of the
05:01song and the genre and really present that to the listener.
05:05So whether it's a crazy Garage Rock Punk Tune, that's going to have all kinds of
05:10distorted vocals and drums, or some super-clean R&B that's got a ton of
05:15low-frequency and a ton of high-frequency extension.
05:18You know, for me, I really want to own that genre.
05:22I want to own that aesthetic, and yes, fit it within sort of some genre
05:27expectations, and kind of really push that forward so that listeners of that
05:31genre--it's not a super big stretch for them to kind of take that and run with
05:37it--and I think that really makes my job super fun, because I know, I really get
05:42to wear all these different hats and to paint with all of these different colors
05:47from one day to the next.
Collapse this transcript


Suggested courses to watch next:

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White

Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski


Pro Tools 10 Essential Training (8h 54m)
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Logic Pro 9 Essential Training (5h 25m)
Scott Hirsch


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