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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
So the Assignment section in Ultrabeat displays all the sounds in your drum kit and allows you to name, organize, and mix the sounds. So if we take a look, we have got these 25 different drum voices. Notice as I click through these that the Synthesizer information changes, and so does the Step Sequencer information. This is why the Assignment Section is really the central hub of where all the organization happens. You might also notice that there is this little MIDI keyboard on the side here. I can actually click on this to audition the sounds.
So this actually relates to my keyboard controller, in that this first voice, so the first all the way to the 24th voice, correspond to the notes C1 up to B2. So if I play on the keyboard, I am playing chromatically now-- (music playing) --you can hear it's triggering those voices and it's lighting up on the keyboard. So when I get up to the note C3, and I go beyond that-- (music playing) --it plays chromatically. So that 25th voice is a little bit different, in that it's useful for things like bass and synth sounds, because it allows to play chromatically, whereas the previous 24 voices, you just get one drum sound per voice.
So that's the way you want to think about it. So if we take a look at this first sound here, this kick drum, there are couple of things I can do. I can adjust the volume by just clicking on it, and if I want to adjust that in a different way, I can use my scroll wheel on the mouse. Now that's easier; you have finer control with it. And if I want to set this back to its default, I could just Option+Click. Also what I can do is rename the sound while I am here. Just double-click on it. I call this just Kick instead of Kick 1. And while we are talking about volume, up at the top we have the master volume control.
This controls the volume for all the voices, so this is sort of like a master fader essentially. I can set that back to its default by Option+Clicking as well. So also with each voice we have mute and solo and pan. So this allows us basically to mix our drum sounds for each different voice. So notice that some of these voices here have a sq by it. This means that there is Sequencer information that's associated with that voice. So if I want to hear the Step Sequencer information, what I can do is turn on the Sequencer. So I will just hit the Power button and hit Play.
(music playing) All right! So you can hear now it's playing back the sequence. (music playing) And I can select the voices, so on and so forth. So another thing that I might want to do with this is actually assign some of these drum voices to different outputs, because as useful as it is to mix the voices in here, it's nicer to be able to use Logic's faders and effects to process the kick or the snare and so on. So what I can do is select the Output. So I have got eight stereo outputs and eight mono outputs.
Now right now I have a stereo instance of Ultrabeat, so assigning these differed outputs really doesn't allow me to do anything. So what I want to do is actually change this to a multi-output Ultrabeat. So I am going to click on the Insert for this instrument, and I will go to Ultrabeat, and so you can see I have Stereo selected, but I am going to change that to the Multi Output. So it's going to reload and it loads with exactly the same sound settings that I had before. So now what I can do is assign different outputs. The first thing I want to do is actually go to Mixer and create some aux channels for it.
So notice that with my Ultrabeat here, now I have this Plus button. So, if I press this, it creates auxiliary tracks. And it already has assigned the outputs from Ultrabeats. You can see here is Ultrabeat 3&4, 5&6, 7&8. So when I go back into Ultrabeat, I can assign different voices to different outputs. So we will have the Kick in the Main output. Let's see. What about this Rim Shot? We can set that to 3&4; the Claps, 5&6; and the Hi-Hat to 7&8. So now if we take a look in our Mixer, I will just get this playing-- (music playing) --you can see the different sounds are coming up in the different outputs here.
So that would be useful because then I can process the sounds, add inserts, and things like that. So it's just in some ways a better way of dealing with your drum sounds. If I want to get rid of these aux channels, just hit the Minus button and then in Ultrabeat, I could go and set these back, each to the Main Output. And I am going to set this back to a Stereo version of Ultrabeat. So one thing that you can do in the Assignment section as well is copy voices and sequences.
So for example, if I want to move my Kick drum to where the Snare is, so to D1, I can just drag it. Now the problem is that it's not going to move my sequence information when I do that, so I will just drag it. So now my Kick drum is on the note D1, but notice that my Step Sequencer information is gone; instead, it's applied to the Snare Drum. So I don't want that, so I am going to move it back. So I am just going to drag once again, so now we are back where we started. So if I hold down Command and then I move the Kick drum to where the snare is, it's just going to swap the two.
So it's going to move the Sequence information with it. So now my kick is on D1 and it has the Sequence information. The snare, still has no Sequence information. So that's exactly what we want. I can also copy voices as well. If I hold down the Option key, I can copy the voice and it's not going to copy the sequence information. So if I hold down Option and Command, it's going to copy the voice and Step Sequencer information. Another way that I can move and copy voices and sequences is using the contextual menu. So if I Ctrl+Click, it brings up this menu here, and then I can go to Copy (voice & Sequence). Then I select the destination where I want to paste it, so maybe the Cymbal note here. And I will Ctrl+Click, and then I can either paste the voice, so that will just be the synthesizer setting without step sequencer info, or I can just paste the sequence or with this Swap with Clipboard, it's going to copy the voice and sequence information.
So I will do that. Now that we've taken a look at how to select, copy, and mix drum voices, in the next video let's explore how we can import EXS24 and Ultrabeat's settings into the Assignment Section of Ultrabeat.
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