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So let's take a look at how we can use the Morph envelope to control the movement of the Morph pad. The first what I am going to do is load in a setting here that has different settings for each of the five points in the morph pad. So I go to the Settings menu up top and I'm going to go to Load Setting. In the Preset folder here I've got Sculpture_Morph. The Sculpture_Morph is a sound that I made to help to us demonstrate the Morph envelope. So if I play the sound-- (music playing) --I'll drag around the Morph pad, and here I can get a pretty good range of textures and tones from this. It's nice.
I want to be able to control that movement. Taking a look at the envelope down here, you can see that there're two different modes. There is Pad mode and Envelope mode. So right now it's in Pad mode. If I turn it off, notice that our Morph pad, the ball disappears altogether. So I can't do any morphing right now. So I definitely want Pad mode to be on. And I also want to turn on the envelope. So I am going to click on ENV. So now we can see that we have nine points here on the envelope, and what I can do is set our path with each of these points in the envelope.
So what I will do is select point one, and what I want to do is make sure that I have this Pad mode set to Point Set. So you can see that there are a couple of different choices. There is offset here. This just allows me to drag the morph ball around, but it's not really changing our envelope in terms of this particular point; it's offsetting the entire envelope. Since we don't have any other envelope settings yet, it's not really going to be useful, so I am going to set this back to the center, and we will set this to Point Set.
What this allows me to do is to click on an envelope point and set where it's going to be on the Morph pad. (music playing) So you can see I can drag it here. But notice that I am not hearing it. That's because in Point Set mode it progresses through the envelope. It doesn't have the point soloed. Fortunately, the next thing here is Point Solo, so that's just going to solo wherever I have the morph ball. So this is the best way to draw your envelope. (music playing) So I can hear that this point sounds good right here.
Then I will click on the next envelope point, and I can set where I want that to be. So I'll just drag the ball. So we will have that here and then I will click on this next one. (music playing) And I can keep going with this and create a shape that sounds pretty good for our envelope path. (music playing) So I will set the next one here. Let's move it towards the center down here.
That sounds different. And we will set one more. So now if I want to actually hear our envelope, what I will do is just go ahead and set this back to offset. Now it's going to progress through the envelope-- (music playing) --until it reaches the sustain point. And you can see that there's a red line that goes across this envelope that's showing our progress. There is also a little red ball that's on the morph pad that's showing where we are. (music playing) So you can see how that works.
Then what I can do is go ahead and just edit the timing between these different steps of our envelope. So I can click on a node and drag it back and forth, adjust the timing. If I need it to be in a division of the beat, I can press the sync button and then it's going to be in divisions of a beat. So if I move it around, that will be quarter-notes, eighth-notes or other musically relevant values. Furthermore, I can adjust the times scaling of this envelope. So if I know I want this all to play back about twice as fast, I can adjust the Time Scale parameter to about 50% and then we can hear that. (music playing) So it goes through it much faster.
Now notice that when I play a note-- (music playing) --and it reaches the sustain point, and I let go, you can hear that it continues on to the envelope. So these are the release points. So I've got a couple of different sustain modes that I can use at this envelope. So in addition to Sustain, I can use the Finish mode, which is like a one-shot mode. So the sustain point disappeared. It's not playing. Even when I release it, it just continues going through the envelope. Notice I have a couple of different loop modes here. We have Loop Forward, Loop Backwards, and Loop Alternate.
So Loop Forwards is just going to play through the loop forward, and the start of my loop is where this L marker is. So I am going to move the L marker over a little bit and then what it's going to do is it's going to loop between the L marker and our sustain point. So let's hear that. (music playing) So that's forward looping. I could also set this to loop backwards, and you can see the arrows pointing in other direction. So that means it's going go from our sustain point and loop back to the loop start point in a backwards motion.
Then we have Loop Alternate, where it's going to loop forwards and then backwards. So the last setting that we have here is actually pretty neat. This is Scan via Ctrl B. This will allow me to progress through the envelope using Ctrl B down in this MIDI Controller assignments area. So what I am going to do is change CtrlB to something else. Right now it's set to foot controller. What I want to do is learn it to a knob or slider on my MIDI controller. So I am going to go ahead and click Learn, and then I am going to move a slider on my MIDI controller.
So now you can see when I move the slider, that the red line on the envelope, it's progressing through. So if I play a note-- (music playing) --I can use this controller that just scrub through this envelope, and I can go either direction. So I have very discrete control over every aspect. That's really cool because that makes it really good for performance, because sometimes just progressing through the envelope is not quite enough control, and sometimes looping can sound repetitive. So this gives me a lot of control to move back and forth through the envelope in a very natural and organic way.
(music playing) So that's one way that we can use these envelopes. Another way is I can actually record my movements of the morph pad. So that's interesting to do as well. So what I am going to do is go ahead and clear this envelope. So I am going to Ctrl+Click and hit Clear Morph Envelope. So now it's kind of a blank slate again. So we just have the nine points. I am actually going to just turn off the Envelope mode altogether and what I am going to do is record our movements in the Morph pad with this Record parameter over here.
So first I am going to do a little practice run. So I am going to play the note. (music playing) And move the morph ball around to just kind of figure out where I want to move it to. I like it sort of here near the center here. So what I am going to do is I can hit this record button here and that will record my movements. First I've got a couple of options though, in terms of what's going to trigger the recording. So it can be NoteOn, so that's when I play a note. Note+Move Morph Point. So that means when I play note and then I move the morph ball, it will start recording. Or it could be Note+Sustain Pedal.
So I am going to set it to Note+ Move Morph Point, and we will turn on Record button. So it's in record pause. I can see that it's flashing red. So when I play a note-- (music playing) --and start moving the morph ball now it's recording. It's a solid red. So I will move this around in whatever path that I want. (music playing) So that's good. So I let go, and I can turn off the recording by pressing the R button again. So that recorded my envelope. We don't see it right now. What I have to do is actually turn on the envelope.
So now when I turn it on, you could see, okay, here's the whole path that I did with the morph ball. If I play a note-- (music playing) --you can see in here that it's following that path. So remember, before, we looked at different pad modes and we had offset. So offset is actually pretty useful when I have my whole envelope shape, because what I can do is offset the focus of this envelope. So I am offsetting the starting point and moving it all closer towards C. That way we are getting a little bit of different sound from that. (music playing) So over on the right we have a couple other envelope parameters here. We have Envelope Depth, and what I can do is reduce the depth of this.
(music playing) You can see it's making the paths smaller. It's closer towards where my starting point is. Or I can increase the depth and get much bigger. (music playing) Next to that we have Modulation. What this is going to do is we can have some kind of parameter, so velocity, KeyScaling, or MIDI Ctrl A or Ctrl B, to modulate the depths of the envelope. So I am going to set that to velocity, and then we will adjust the amount here.
Then if we play softly, we will have less envelope depth. (music playing) It's going to have a smaller range in its path. And if play with more velocity, it's going to be a wider path. So the last feature I want to show you is this transition control right here. So this has to do with how it's going to get from each point of my envelope. So right now you can see it's pretty smooth because it followed exactly what I did with my mouse when we recorded the envelope. If I adjust the Transition here, you can see it kind of makes it more linear and when I get this all the way to the center, it's completely linear.
So if I play it now-- (music playing) --it sort of averaged my movements to get a linear path. And if I move this transition control all of the way to left, it's just going to jump between each step of the envelope. (music playing) As you can see, there is a ton of expressive and creative possibilities with the Morph envelope and Morph pad. It's truly one of the most unique and special features of Sculpture. In the next video, let's hear Sculpture in the context of a musical example.
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