Drum loops and drum programming
Video: Drum loops and drum programmingDrum loops and drum programming provides you with in-depth training on Audio + Music. Taught by Josh Harris as part of the Remixing a Song in Logic Pro
- Final thoughts
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Drum loops and drum programming provides you with in-depth training on Audio + Music. Taught by Josh Harris as part of the Remixing a Song in Logic Pro
In this course, author Josh Harris demonstrates constructing a remix using only a pre-existing vocal track as a starting point. The course shows how to time-stretch vocals, offers suggestions for establishing a musical direction, and explains how to audition and layer Apple loops. The course also covers programming beats using synths, generating vocal samples, arranging the remix, and creating master-quality final mixes.
- Using Logic Pro as a remixing environment
- Setting up a session
- Lining up vocals over a kick drum
- Analyzing chord changes and harmonic structure
- Programming synth parts
- Arranging a track
- Demonstrating advanced vocal editing techniques
- Mixing the drums, bass, synths, and vocals
- Mastering the final mix
Drum loops and drum programming
It's important to spend some time programming drums in addition to using third-party loops. I've gone ahead and chosen the kick loop 2 and top loop 4 and I'm going to open up the Audio Bin and add one more loop at the top, and all I need to do close this window here so that all these regions don't appear is hold down the Option key and click the Arrow and that closes everything up, so that the window is not quite as messy looking. So I'm going to grab top loop 3.
(Music playing) I like that, I know that that will add something to the chorus, but for now I'm going to drag it out on the Arrange Window. Close the Audio Bin by pressing B. I'll highlight top loop 3 and hit L and now all three of these loops are looping. I'll move up into the song. I've gone ahead and actually shifted the vocals over to the right, so that they actually enter at measure 41. I did this because I know that I'm going to build an intro.
This is a remix, we need to create a DJ intro and a DJ outro. So I generally at this stage of the game move the vocals over, so that they're starting at somewhere around measure 41, measure 49, measure 57, it's an arbitrary decision, but for now I'm using measure 41. So that's why the vocals are in a different place as we begin this movie than the previous movie. So just to listen to all three loops together with the vocal. (Music playing) Okay, so in addition to using these drum loops I'd like to add a little bit of drum programming on top. I'm going to go ahead and grab an 8 bar region here that will cycle. (Music playing) I think I would like to add an open hi-hat on the ends of each beat.
So I've gone ahead and set up two drum kits in the EXS24 and these are included in your Exercise Files, Electro Kit and Big Beat Remix. So I'm going to go ahead and just play a few notes on the keyboard just so that we can audition some of the drum sounds that we have available to us for the programming. (Music playing) I like this sound. It's a light open hi-hat, it will sound good on the ands of each beat and it will help the chorus pulse a little bit, so I'm going to Record the MIDI data in.
(Music playing) So I simply played the hi-hat for four measures, and what I'll do now to put it in exact time is called Quantizing. Up in the upper left-hand corner in the Inspector window the top arrow as you open it down, you have a list of Quantizations and I'm going to choose 8A Swing.
Basically quantizing to eighth notes with a little bit of a swing. I click and hold this MIDI region here, I can see this is an exact four bars which I like. It will help me in the copying and pasting portion and let's take a listen, I'm actually going to mute the vocal, so we can really just focus on the drums. (Music playing) And I'll copy that for eight bars. All we do to copy a region is hold down Option and drag and there we go. Now the four bar section is an 8-bar section. And I'm going to play this for 8 bars and mute it and unmute it, so that you get a sense of what this one little part adds to the drums.
(Music playing) Excellent. So now what I'll do is I would like the hi-hats to be a little bigger sounding, so I will copy this MIDI data much like I copied and draged this four bar MIDI region over here, I will Option+Drag both MIDI regions down to the track below it. Now the hi-hats are layered.
Most of the drum kits are set up in the general MIDI fashion which means that from drum kit to drum kit samples are assigned to the same keys. By that I mean kick drums are generally C1, snare drums are generally D1, hi-hats are usually F#, G# or A#. So now we have a hi-hat pattern on one drum kit and a hi-hat pattern on another. So let's go ahead and solo these out and listen to them together.
(Music playing) That's nice. The second hi-hat actually gives the hi-hat pattern a wider image. So let's listen to them in the context with the rest of the drums, and all I do to undo two tracks being soloed is I hold down Option and click Solo. (Music playing) And now with the vocal -- (Music playing) To me the chorus comes alive.
Now I know that we are actually not in the chorus section of the song, but I'm again thinking in my mind that when I get to certain portions of the song where I'd like the drums to pop a little more I will have these hi-hat patterns in. We're not at the arranging stages yet, we're simply auditioning sounds and listening to them with the vocals and making sure that everything is working together. Great drum programming can make a track standout and I feel that it's a bit of a copout to have my drum tracks consist of simply drum loops.
So I always take the time to program some of my own drums and layer them in with any loops that I'm using.
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