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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
Let's take a look at the Excite, Click, and String parameters of the EVD6. So, the original D6 had rubber hammers that would strike and therefore excite the string, so we can emulate the characteristics of that with the Excite parameters. So, we have Shape and Brilliance. So, Shape adjusts the attack shape, allowing us to emulate the hardness of the rubber hammer. So, if I increase the amount of Shape then we're going to have a harder attack. (music playing) And if I decrease it, you have less attack. (music playing) Beneath that, we have the Brilliance control.
So, this is going to be the harmonic balance during the attack portion of the sound. So, if I increase, it we'll have a brighter sound. (music playing) And if I decrease it, it's going to be darker. (music playing) Beneath that we have the Click parameters. What this is referencing is on the original D6, as the rubber hammers would age, when you play a note and release it, it would create a clicking sound. So, we can emulate that behavior here. So, we can adjust the intensity of the release clicks by increasing the amount here.
If I crank it up and we play a note and we let go, we can hear it as a pretty loud click to it. The Random parameter allows me to set different amounts of click for different notes. So, when Random is set at 0, it means that all notes will have the same amount of click. If I increase it all the way, it means that every note will have a different amount of release click. Down at the bottom here, I have the Velocity parameter. So, this is how much our velocity is going to affect the intensity of the clicks. So, I can have that be KeyOn velocity or KeyOff velocity.
So, KeyOff velocity is how quickly we let go of a note. So, I'll set it to that, KeyOff, and we'll increase the velocity sensitivity, and so now when I strike a note, if I let go of it quickly, we get a loud click and if I strike it again and let go of it slowly, we get a softer click. So, in the next column we have the String parameters. So, this is going to adjust the material and qualities of the string. So, first we have Decay, and so this is how long it's going to ring out. So, if I increase the Decay, you can hear it's going to ring out longer. Or if I decrease it, sounds more muted and decays much faster.
Next, we have the Release parameter. So, this is once we let go of the note, how long it rings out. So, I'll increase the Release. So, you can hear when I let off, it actually went down in pitch, and that's true to the original D6. so, if you're playing the original D6 clavinet and you let off the notes, it actually decreases in pitch. So, I can decrease the release time as well so the sound immediately cuts off. Beneath that we have the Damping parameter. So, this adjusts how much the high frequencies will ring out on the string.
So, if I increase the amount of damping, I'll have less high frequencies ringing out. If I decrease it, you can hear there's more high frequencies when we sustain a note. Next, we have Tension Modulation. So, this is the amount of non-linear characteristics of the string. It also can create some strange resonances. So, if I increase the amount of Tension Modulation, you can hear we get some strange resonance. If I decrease it, it's a very pure tone. Beneath that we have the Stiffness parameter, so we can adjust the stiffness or rigidity of the string.
So, if I increase the rigidity-- (music playing) it's more of a glasslike quality. Beneath that we have the Inharmonicity parameter. So, when I increase, this we'll get more enharmonic overtones, so more metallic and bell-like quality to the sound. So, you can hear when it's at its maximum setting, we have a lot of enharmonic overtones. The last parameter is Pitch Fall. This relates the Release parameter. So, it's once we let go of the note, it's how much the pitch falls.
So, I'm going to increase the Release, and I'll increase the amount of Pitch Fall, and so when we play a note and let go, you can hear it drops in pitch drastically. So, if I want to reduce the amount of Pitch Fall, I could set this in the negative direction. So, now, when I let go, it releases to the same pitch. So, now that we've taken a look at how to customize the String, Excite, and Click parameters, in the next video let's explore how to use the pickups and Voice settings.
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