From the course: Audio Foundations: Reverb
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Creating reverb digitally via algorithms and convolution
From the course: Audio Foundations: Reverb
Creating reverb digitally via algorithms and convolution
There are so many different methods used for creating Studio reverb. Room tracks and chambers are acoustic sources of reverb, springs and plates give us reverb mechanically, but we're not done, there are digital ways too. Digital reverbs come in two forms, algorithmic reverb, which is the type of reverb plug-in in your DAW. And convolution, which takes advantage of the ever-growing power of CPUs to bring us another form of digital reverb. You'll hear examples of these types of reverbs throughout this course. We'll take them in order, in an earlier movie we saw how reverb comes from countless room reflections that follow any sound made in a room. In fact, those reflections that make up reverberation could be created in your DAW using a bunch of delays. One of the first digital reverbs ever was created in 1962 by a clever chap named Manfred Schroeter working at Bell Labs and he used just six delays. Today's digital reverbs of course use many, many more. Algorithmic digital reverbs are…
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Contents
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Capturing reverb acoustically through room tracks5m 33s
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Creating reverb acoustically through a reverb chamber2m 51s
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Creating reverb mechanically using springs and plates5m 8s
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Creating reverb digitally via algorithms and convolution4m 51s
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Optimizing signal flow, effects loops, and CPU resources6m 10s
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