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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
One of my favorite aspects of ES2 is the Vector envelope. If we take a look at the modulation router here, over to the right where it says Router, you can see beneath it, it says Vector. So if I click on that that brings up the Vector envelope. The Vector envelope flows from left to right, so you can see right here there are three different nodes on this envelope. So each one of these nodes can represent a different position of this mix triangle--so that represents the balance between the oscillators--or I'll position on this X, Y pad, or it can be both.
So let's check out how you can use this Vector envelope to control the balance of the oscillators using this mix triangle. So the first thing I want to do is actually turn on the Vector envelope. Right now, it set to Off, but if I look under Vector mode, I can adjust it to control the mix triangle. So I can set it to Mix. The other two are for the X, Y pad, and this is for both the Mix and the X, Y pad. We'll set it to Mix. So what I'm going to do is I'll select the first node of the envelope and I have this Solo point button on. What that means is I'm only going to be hearing the mix balance for this particular node of the envelope.
So in order for this actually to be effective, what I would I like to do is create a sound that has all three oscillators engaged. So I'll turn on Oscillator 2, and 3 and let's kind of get a sound happening. So if I go to Oscillator 1, I've got my sawtooth waveform. That's all good. Oscillator 2 will tune it down an octave. And then between Oscillator 1 and 2, let's get a little detuning, so I'll do +4 cents on this one and -4 cents on Oscillator 2, and then let's set oscillator 3.
So I'll move the balance to Oscillator 3 and I'll set this to one of the DigiWaves. So I'll move this here. Let's do puls4 and I'll offset the tuning by fifth, so +7 semitones, and I will do a little fine-tuning. So here is our sound and we can adjust the balance right here. (music playing) So now I'm going back to our Vector envelope. What I want is for the first node to be set all the way to Oscillator 1, so we got 100%. And now when I click on second node, I can set that mix all the way to Oscillator 2, 100%. And then for the third node let's set that all the way to Oscillator 3.
You can set it anywhere in between, but I just want this to be an obvious transition. So now when I turn off the Solo point and I play a key on the keyboard, it's going to progress through the Vector envelope. So I'll play a note. (music playing) So you can hear the sound transition from the first point to the second, and then it just stayed at the second point, and so it just sustained there, and the reason for that is because it has this sustain flag right here. So I can move that elsewhere and that is going to adjust where the sustained point is. So if I move it to the end of the envelope, over to this third node, that means it will sustain this third balance here, so let's play that and listen.
(music playing) So you can hear it transitions from the first to second and then sustaining at this third point. Now if I want to add more nodes into this envelope, what I can do is Ctrl+Click in the Vector envelope and go to Insert Point to the Right of Selected Point. So you can see that I added another node, and the shortcut for that is if I hold down Shift and I just click, it'll create another node. So now I've got five different nodes, and I can set the balance for nodes 4 and 5, once again turn on the Solo point, and that way we're only listening to the stage of the envelope. So I'll play key on the keyboard and adjust the balance.
We'll get it somewhere in the middle, between all three, and let's set node 5. (music playing) There we go. And now if I want to adjust where that sustained point is again, I will just click the point that I want it to be, so here we go. And than it's going to transition through this entire envelope when I play a note, but first I have to turn off Solo point, and here we go. (music playing) So notice the time between these different stages can all be different.
So if I want them actually to all be the same, I can Ctrl+Click and choose Set Segments to Average Time. You can see now they're all evenly spaced. (music playing) And I can also just drag on each one to adjust the time between. So if I wanted to custom amounts of time between each one, I can do that right here. And sometimes when you have longer amounts of time, you get a smoother transition, so let's check that out. (music playing) So maybe that's all a bit too long, so if I want to scale this all to be shorter, I can use the Time Scaling feature here.
So let's make this about half the length, so I'll bring this down to 50-ish percent and now when I play-- (music playing) --you can hear it transitions through twice as fast. And I can make that even shorter, so like 25%. (music playing) And notice that it didn't actually change the numbers here, in terms of the timing, so if I wanted to reflect those changes, I just can hit this fixed timing, and so now we see that amount of milliseconds that we're hearing. (music playing) So that's the basic use of the Vector envelope, to control the balance between the oscillators.
In the next video let's take a look at some of the advanced features of the looping of the Vector envelope, and using it with the X, Y pad.
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