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Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
If you look to the right of the drawbar settings, we have the Scanner Vibrato and so we can have a vibrato or a chorus effect here. So first let me get a sound happening, so I'll click on of these preset keys, and I'll you play some notes. Okay, there we go. And then in the Vibrato section here, I'm going to want to choose, which manual do I want this to affect? So I do want it to affect the upper keyboard or the lower keyboard or obviously both. So I just wanted to affect the upper, so I'm going to turn off Lower. Then what I'm going to do is I'm going to set it to our first vibrato settings, so that's V1.
So now when I play, we can hear a little bit of pitch modulation of the Vibrato. I can adjust the rate with this Rate slider. So next we have Chorus 1, which is a Chorus effect, so you can hear it's a modulation effect and I adjust the rate also with the Rate parameter. With Chorus, I can adjust the chorus amount right here, so I can have no chorus or increase the level of it here. Then we have Vibrato 2, so this is a little bit more of an intense Vibrato than Vibrato 1. (music playing) And we have Chorus 2, which is a bit more intense of a chorus than Chorus 1.
(music playing) Then we have the third vibrato, which is the most intense. So you can hear that's a much wider pitch modulation happening, and then Chorus 3 is more intense as well. (music playing) So it just has more movement to the sound. (music playing) And then I can set this to C0, and what that means is that there's going to be no chorus or vibrato affecting the sound. So now keep in mind when you have the Chorus or Vibrato active, it's going to be boosting the high frequencies of your sound.
So even when I have this set to C0, it's still going to be boosting the high frequencies. Now if I turn off this whole Vibrato and Chorus section, you can hear that it's a little bit darker of a sound. So I'll turn it back on. It's brighter. So that's a good reason to actually leave this on but just have it set to C0 so you don't have any modulation but you get the benefit of the EQ boost. So now if we take a look at the right side, we have the Percussion parameters. So what this will do is it will add a little bit of punch to the beginning of the sound.
So, I have to turn it on, and it's going to generate the second, or if I click, the third harmonic, during the attack stage of the sound. So let's just start with the second harmonic, and I'm going to turn up the volume of the percussion here. (music playing) So you can hear it has a lot of punch now. And then I can switch the harmonic here, so I'll change it to third harmonic. (music playing) And then what I can do is adjust the decay time of this percussion. So right now it's pretty short, 160 milliseconds, but I can make this longer.
(music playing) Right, so can hear that's much longer. And then I can control the velocity response of this Percussion effect. So if I increase this, that means it's going to respond to, if I play it softly-- (music playing) versus playing with more force. Over in the end here we have the Up level, and that has to do with the volume of the organ sound versus the percussion sound. (music playing) So if I turn this all the way down we're just hearing the percussion. (music playing) If I turn this up we can hear the both. So one of the interesting things that we can do with this Percussion parameter is up the Decay time all the way to the maximum amount, that's called Paradise.
And so what happens here is that the Percussion note won't decay at all. So if I play a note and hold, here it just rings out. (music playing) So right now it's pretty loud. So what I'm going to is I'm going to turn down the level of our organ sound, so that's the Up level, so I'll turn that down, and also turn down the level of our Percussion sound. (music playing) So it's kind of neat. It adds in like a whole voice. So if I get the right blend with our organ sound-- (music playing) I can hear both of them. And what's particularly interesting about this is if I actually turn on a Vibrato or Chorus--so I'll turn on Chorus-- the Chorus and Vibrato is only going to affect the organ portion, not the percussion.
(music playing) So I'll turn down the Percussion for a moment. So can you clearly hear the organ portion has Vibrato on it, but if I turn up the Percussion, you can hear that there's no Vibrato on that. So as you can see, we can add a lot of punch to the sound with the Percussion parameters, and we can use the Vibrato and Chorus effects to add movement and modulation to the sound. In the next video let's explore how we can use the Global Tone parameters and the Model parameters to customize our EVB3 settings.
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