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Logic Pro 9 New Features

Logic Pro 9 New Features

with Damian Allen

 


For audio professionals, Logic Pro 9 New Features highlights the important advancements of this all-in-one production tool. Author and audio professional Damian Allen showcases the top improvements for guitarists, keyboard players, and audio engineers, from Flex Time editing to the Snap feature with Playback. Damian shows how to design an amp, work with the Pedalboard presets, and assemble a preset from scratch. He also works through the enhanced workflow with Drum Replacer options, recording in Replace mode, and converting audio to an EXS instrument. Exercise files accompany this course.
Topics include:
  • Creating, moving, and deleting flex markers
  • Adding effects and reverb to a created amp
  • Importing and exporting tempo information from a session
  • Building guitar tablature from the session
  • Creating new groove templates

show more

author
Damian Allen
subject
Audio, Digital Audio Workstations (DAWs)
software
Logic Pro 9
level
Intermediate
duration
1h 33m
released
Oct 02, 2009

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Introduction
Welcome
00:00(Music playing)
00:03Hi! I am Damian Allen.
00:06In the following lessons I'll take you to through the core new features in Logic
00:09Studio focusing on its flagship product, Logic Pro 9.
00:13Before you dive into individual topics, take a look at a What's New video that
00:17most closely matches your background.
00:20If you are a guitarist, that's What's New for Guitarists, if you play keyboards,
00:24What's New for Keyboard Players, and if you're an audio engineer or recording
00:28musician, check out What's New for Engineers.
00:31Then dive right into lessons to discover what turns out to be a fairly
00:35spectacular step forward for Logic Studio.
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What's new for guitarists
00:00If you are a guitarist looking to upgrade to the latest version of Logic Studio,
00:04look no further than the new Amp Designer and Pedalboard plug-ins.
00:08Completely redesigned Amp simulations get you closer to the real thing than ever before.
00:13Not only it's the sound of Amp modeling improved from the previous version, but
00:16the interface is designed to look and feel just like a regular guitar amp,
00:21right down to the choice and placement of the recording microphone.
00:26Pedalboard gives you access to effects in a way guitarist understand.
00:30Layout your paddles anyway you desire, choosing from dozens of unique stompboxes.
00:35And of course, you can combine these with all of Logic's regular effects.
00:39If you are thinking of replacing your live rig with a laptop and soundcard, the
00:43combination of Amp Designer, Pedal Board and the new Playback and Loopback
00:47plug-ins may just convince you to give MainStage a try.
00:52You'll probably want to jump straight to the lessons on Amp Designer and Pedal
00:55Board and then take a look at some of the other new tools, especially the
00:59powerful Flex editing feature.
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What's new for keyboard players
00:00Keyboard players have long been the heart and soul of the Logic community.
00:04And even though guitarists have seen a huge boost with the inclusion of Amp
00:07Designer and Pedalboard, there are plenty of new features for Keyboard players
00:10that make this a worthy upgrade.
00:12New Audio to EXS options allow you to create EXS instruments and drum tracks
00:18out of any audio file, while new Warp effects and the Live Loop Recorder give
00:23you new ways to seriously mangle your synth sounds.
00:27And don't leave the new guitar amps and stompboxes to the guitarists.
00:30These are perfect for taking your pads and lead sounds in completely new directions.
00:35Pretty much all the lessons in this title will give you a grasp of features you
00:39can start using today in your keyboard sound design and performance.
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What's new for audio engineers
00:00If you approach Logic primarily as an engineer, you'll be pleased to find
00:04hundreds of new features and enhancements tucked away at just about every
00:07level of the application.
00:09The most obvious one, of course, is the Flex Audio toolset.
00:13This allows you to manipulate audio with greater ease than ever before and
00:17reduce the risk of clicks and pops caused by traditional slicing methods, but
00:22you'll also find all kinds of workflow improvements throughout, like the new
00:25Pointer tool click zones that will help you work with multiple tools without
00:29ever having to press a keyboard shortcut to switch between them.
00:33Be sure to check out the lessons on interface and workflow enhancements for just
00:37a few of the most important changes.
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Using the exercise files
00:00If you're a premium member of the lynda.com Online Training Library, or if you're
00:04watching this tutorial on a DVD ROM, you have access to the Exercise Files used
00:09throughout this title.
00:11For easy access to the files, drag the Exercise Files folder to your desktop
00:15while you are doing the training.
00:17Inside, you'll find project files for the lessons in the course.
00:22Now if you are a monthly subscriber or annual subscriber of lynda.com, you don't
00:26have access to the Exercise Files, but you can follow along from scratch, or,
00:30using your own assets.
00:32Let's get started.
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1. Flex Time Editing
Editing audio like MIDI with the Flex Tool
00:00Since the early `80s, the Midi Protocols enabled keyboard players to change
00:05the pitch, speed, and amplitude of note data after the performance has been recorded.
00:10Digital audio technology has finally caught up to the point where we can now
00:14perform similar edits on recordings of live instruments like vocals and guitar.
00:19Logic Pro's method for performing these functions is called Flex editing.
00:23Now while it's similar to functionality referred to as 'elastic audio' in other
00:27applications, Logic Pro's implementation of the Flex toolset provides some unique
00:31and efficient ways to work with audio.
00:33Let's dive right in.
00:35There are two ways to work with the flex system:
00:38using the Flex tool, or the Flex view.
00:41The Flex tool is perfect for quick tweaks to your audio, while you'll want to
00:44activate the Flex View for more extensive editing.
00:48In this lesson, we'll start by looking at the Flex tool.
00:52Here we'll take a look at shifting a Guitar's tab that was recorded ahead of the beat.
00:56In the Crash Chords track, Ctrl+Option+Drag to zoom around bars 21 to 26.
01:04You can clearly see that at bar 23, the guitarist was a little over eager to hit
01:09the note, early by almost a quarter beat.
01:13To access the Flex tool, press the Escape key to bring up the tool pop up menu.
01:18Select the Flex tool from the list, or press the keyboard shortcut R.
01:23Now, click down anywhere on the audio region we're editing to trigger the Flex tool.
01:29Before you can use the Flex tool for editing, Logic needs to analyze the audio
01:33waveform for transients.
01:35Transients are beats, or significant changes in amplitude, that logic detects
01:40in order to separate your audio into editable sections.
01:44Just so you know, this doesn't cut your audio up, although you can do that too.
01:49More on that in a moment.
01:50It simply creates markers for the Flex tool to use.
01:54To get started, you need to choose a Flex mode.
01:57If it's a percussive track, choose rhythmical slicing.
02:01Slicing will actually slice the audio into regions based on the transients.
02:06If it's a solo instrument like a trumpet, lead guitar, or vocal, choose Monophonic.
02:11Although be careful with lead guitars, because often they'll have multiple notes.
02:15And if it's an instrument playing chords, such as the rhythm guitar we are
02:19working with here now, here we'll choose Polyphonic and click OK.
02:25If you look in the Inspector right now, you'll see additional
02:28Quantization Options.
02:30We'll cover the Quantization of audio in a later lesson.
02:34Now, position the Flex tool over the portion of audio you want to move,
02:37in this case the tab portion of the guitar just before by 23, and drag to the right.
02:47Notice how the tail of the previous chord moves as you drag, but the start of
02:51the previous chord stays put.
02:53So does the start of the chord following the one we are adjusting.
02:58That's because they are anchored by their own transients.
03:01Line the start of the chord up with the start of bar 23, and release the mouse.
03:08And that's all there is to it.
03:09Play it back to review. We'll solo it first.
03:15(Guitar notes)
03:24And we can now hear that the guitar chord starts right up bar 23.
03:29Let's have a quick look at one other handy feature of the Flex tool.
03:32We'll Ctrl+Option+Click to zoom out.
03:37And look at the situation where you want to move a whole phrase of audio around.
03:41In the past you'd slice up the audio, then move one of the new smaller regions around.
03:47Instead, select the Marquee tool.
03:53Then drag through the section of audio you want to move.
03:58Switch back to the Flex tool, and drag to reposition.
04:06What's great about this, beyond the fact that you don't have to spend all the
04:09time removing silent sections of the audio region, is that the waveforms never cut.
04:14So you don't have to worry about clicks and pops created from nonzero point crossings.
04:20Now as we mentioned at the start of this lesson, the flex tool is useful for
04:23quick tweaks like this one, but for more complex editing you'll want to
04:27switch to the Flex View.
04:29In the Flex View, you can actually see the transient markers that Logic Pro
04:33created during the initial analysis, and add your own.
04:38We'll take a look at the Flex View in the next lesson.
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Working in Flex view
00:01The Flex View is where you'll do most of your detailed audio tweaks.
00:06With it, you can subtly adjust the phrasing of vocal performances, and fix the
00:09timing of that one wrong note in an otherwise Hendrix-worthy guitar solo.
00:15To activate the Flex View, choose View > Flex View or press Command+F.
00:24You'll see Off buttons appear in the headers for each track.
00:28This actually brings up an important point.
00:30Each track can be individually activated and deactivated for Flex editing.
00:35Also, when Logic detects transients it does so for an entire track, not just
00:40individual audio regions in a track, and we'll see that in a moment.
00:44Watch the previous lesson on the Flex tool if you're unfamiliar with the
00:47concept of transients.
00:49Let's take a look here at the lead vocal track.
00:52Click the Flex button currently labeled Off to reveal the Flex menu.
00:58Note, in addition to the modes covered in the previous lesson, there are
01:01two additional modes:
01:03Tempophone and Speed.
01:05Tempophone will create a heavily affected result emulating a tape-based
01:09Tempophone Unit, and the Speed mode will remove the Automatic Pitch Compensation
01:14causing changes in Speed to also affect the pitch of the note.
01:18Here, because we're working with the lead vocals, we are going to choose Monophonic.
01:24Logic Pro goes to work analyzing all the audio regions in the track.
01:28When it's done, you'll be ready to Edit.
01:32Now in the case of this lead vocal track, the vocal line is a composite
01:36created from a take folder.
01:39Now when you're working with take folders, to actually see the transients, you
01:42need to expand the take folder and look at the individual audio regions contained within.
01:48We'll be looking at the vocal phrase starting around bar 29.
01:51So let's Ctrl+Option drag to zoom in there.
01:54In this case, we are working with the third complete take down.
02:01Let's take a listen to the track.
02:05(Rock track with vocals)
02:12And I'll just scroll back quickly with my mighty mouse wheel.
02:17Now the faint vertical lines you see are the detected transients.
02:21When you're working with the Flex tool, these are the points which limit the
02:25flexing to a specific section of your audio region, but in the case of the Flex
02:29tool, they were invisible.
02:30Here in the Flex view, things work a little differently than the Flex tool.
02:35If you position your pointer over the top of one of the transients, and drag
02:39left or right, you'll see that the entire audio waveform in the region moves.
02:47In the previous lesson, only the section of the audio between
02:50neighboring transients moved.
02:52Notice when you release the mouse that a mark is being created over the
02:56transient that you moved.
02:57You have just created a flex marker.
03:00You'll see that the transient for that marker is now denoted by a bold white line.
03:04Okay, so obviously there's no much point in moving the entire waveform.
03:10We could've done that simply by dragging the region in the standard Arrange view.
03:14So press Command+Z to Undo.
03:18What we need to do is limit the portion of the audio that will be affected by
03:22the Flex adjustment.
03:24In this case, let's look at adjusting the timing of a trill in the middle of bar 30.
03:28Let's take a listen.
03:30(Rock track with vocals)
03:37We'll adjust it so that the trill actually begins on the second beat of the bar,
03:41and lasts a little longer.
03:43This time, instead of clicking the top of the transient that we are adjusting,
03:47in this case the one falling between the second and third beat of the bar, we'll
03:51click on the bottom half of the transient line.
03:54Notice how the pointer changes from a single marker icon to a triple marker icon.
03:59Click down.
04:00And not only is the chosen transient converted to a flex marker, but Logic also
04:05converts the nearest transients on either side into markers. This is key.
04:11Now that the neighboring transients have been converted to markers, they'll act
04:14like these anchors to limit the extent of the flexing. Let's take a look.
04:19Position your pointer at the top of the center marker, and drag left.
04:25You'll see the audio to the right of the marker expands and the audio to
04:28the left compresses.
04:32As you drag further, you'll see the colors of the compressed and expanded audio change.
04:39Green indicates compressed audio.
04:41Orange indicates expansion.
04:44The shade of orange or green indicates the severity of the compression or expansion.
04:50If the audio is compressed beyond a factor of 8X, this section will turn red as a warning.
04:56You've probably noticed by now that the audio outside of the two neighboring
05:00markers is unaffected.
05:02That's the whole point of creating the adjacent flex markers.
05:04They anchor the flexing, limiting to the section between them.
05:10Now be aware that if you decide you need to go beyond the border of one of these
05:14marker, just drag past it.
05:17Logic will create a marker out of the next transient and limit the adjustment to
05:21that marker instead.
05:24Now let's release the mouse and press Command+Z to Undo any changes you just created.
05:30Instead, let's just drag the marker until it snaps to the second beat of bar 30,
05:37and we'll take a listen.
05:38(Rock track with vocals)
05:48We've successfully extended the duration of the trill.
05:51Now, in this case, we got lucky. Logic detected all the transients we needed
05:55to make the change.
05:57Notice, however, that it didn't automatically pick up the second trill.
06:01(Rock track with vocals)
06:05The trill occurs here, but we don't see any transient markers to adjust it with.
06:10If we need to adjust to that trill, we'll need additional markers other than the
06:15ones provided by Logic transient analysis.
06:18And that's a story we'll cover in the next lesson.
06:21There, we'll look at adding custom flex markers to make exactly the changes
06:25we need to make.
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Creating, moving, and deleting Flex markers
00:02Creating a Custom Flex marker is simple.
00:05Here we'll continue with the vocal phrase from the previous lesson. [00:00:9.00] (Rock track with vocals)
00:19In the last lesson, we adjusted detected transients to modify the timing of a
00:24vocal trill, but we have a second trill here that occurs just after the first,
00:29but Logic detected no transients in that area.
00:32(Rock track with vocals)
00:36Just scroll back with our mighty mouse.
00:40Listening to this section, we are going to hear that the trill begins half a
00:43beat before bar 31, and continues right on bar 31.
00:53So here's what we'll do.
00:54Move the playhead to the half beat to act as a guide for the alignment.
00:59Then click down on the top half of the waveform.
01:02That's all there is to it.
01:03You have now created a custom flex marker.
01:06Now I'll move the playhead to the started at bar 31, and click again to create a second marker.
01:14Finally, drag the marker at the half beat back to beat four of bar 30.
01:23Now when you play it back you'll hear that both vocal trills occur over a full beat.
01:29(Rock track with vocals)
01:38To delete a flex marker, simply double-click it.
01:44When you do, the flexed audio will return to its original timing.
01:48Let's click to recreate a marker around bar 31.
01:54Now since we didn't use the playhead this time to help position the marker, it's
01:58not exactly on bar 31.
02:01Obviously, just dragging the marker would flex the audio.
02:06Press Command+Z to Undo.
02:09Instead, Option+Drag the marker and snap it to bar 31.
02:15By Option+dragging, the marker is moved without flexing the audio.
02:21Finally, if for some reason you want to delete all of your flex markers,
02:25right-click the audio region, and choose Delete All Flex Markers.
02:30Now note that this doesn't delete the transients, just any flex markers that
02:34have been created from them or created manually.
02:37You can actually delete transient markers, but that's done in the sample editor.
02:41And we'll look at that in a later lesson.
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Quantizing audio
00:00In the previous lessons, we have already seen how powerful transients can be for
00:04flexing audio, but they can also be used to automatically quantize audio to
00:08match the timing of a song.
00:11Quantizing has been used for years to tighten up Midi Performances, but with
00:15the Flex technology in Logic Pro 9, you can perform the same process with digital audio.
00:22To use the Quantize feature you first need to enable a Flex mode for
00:26the track in question.
00:27Here we will work with the Funky Riff track.
00:30So go ahead and select its track header.
00:32Let's take a listen.
00:34 (Music playing)
00:52Activate Flex View.
00:53Then set the Flex mode for Funky Riff to Polyphonic.
00:59Now while the guitar line is basically monophonic, there is an
01:03interaction between notes.
01:04So just to be safe we'll choose Polyphonic here.
01:09Let's zoom in on a single bar, bar 13.
01:12Ctrl+Option drag through to select.
01:17In the Inspector for Funky Riff, you'll see the Quantize option at the top.
01:21If you can't see the option it's probably because you haven't activated the
01:25Flex mode for the track.
01:27Notice in the Range Editor that the transients don't perfectly line up with all of the beats.
01:35Now for most of the detected transients, they're spaced about a 16th beat apart.
01:40There is one exception, which we'll get to in a moment, and that's this
01:43transient here, just before the fourth beat of bar 13.
01:48But since most of our transients are a 16th apart, we'll choose 1/16 from the Quantize menu.
01:56While we're here, notice the additional options for Swing and Tuplets.
02:01When you release the mouse, you'll instantly see the transients snapped to the 16 beats.
02:07Now let's take a closer look at the case of the extra transient at the fourth
02:11beat. Because of this transient, the tail of their preceding note has been
02:16unnaturally shortened by the Quantize.
02:19We need to get rid of this extra transient so that it doesn't mess up the Quantize.
02:26Watch what happens to that transient as we set the Quantize back to Off.
02:33It shifts back, and the note before stretches out again.
02:38Then open the Sample Editor and navigate to bar 13.
02:45Click the Transient Editing mode button, and you'll see the detected transients
02:52appear in the Waveform Editor.
02:54In Transient Editing mode, you can move and delete transients as desired.
02:59To move the unwanted transient to a new location, just drag it. Or to delete it
03:07entirely, simply double-click it.
03:11With the extra transient removed, the Quantize should now work just fine.
03:16Before we check it though, let's look at another useful way of removing
03:20unwanted transients.
03:23Press Command+Z until the transient returns to its original position.
03:30A moment ago we deleted the transient, which works fine for our situation,
03:34but what if there are several of these unwanted transients all up and down the timeline?
03:38We'd have to go and search for them and delete each one individually.
03:42The alternative is to use the plus and minus buttons next to the Transient
03:46Editing mode button.
03:49Clicking the minus button reduces the number of detected transients.
03:56Keep clicking the button until the unwanted transient disappears.
04:03To restore a larger number of detected transients, click the plus button.
04:10This is a great way of reducing the number of transients on extremely
04:14dynamic audio tracks.
04:17Let's enable quantizing again.
04:23Play back the track and you'll now find that the audio quantizes nicely without
04:27compressing the tail of the note before the fourth beat.
04:29 (Music playing)
04:43Obviously Quantize won't always work perfectly.
04:46Usually whether the musician knows it or not, they have added some kind of grove
04:50to their performance that shifts it off the beat.
04:53In such cases, you can try a Swing option in the Quantize menu, or try adjusting
05:00the Q-Swing Parameter by dragging up or down.
05:09You can also double-click and enter a numeric value.
05:13The default value, if you need to reset it, is 50%.
05:18Finally for extra fine tuning, click the disclosure triangle next to
05:23Advanced Quantization.
05:27So Quantization is a great way to tighten up the timing of your tracks.
05:31You can even extract grove templates and apply them to other parts or take an
05:35existing groove template, and apply it to your audio.
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Flex editing tips
00:01Now while we have covered the most important features in the new Flex Time
00:04System in Logic Pro 9, the feature actually shows up throughout the application.
00:10Here we have got a few other quick tips.
00:12You can actually time stretch any entire audio region simply by Option+dragging
00:17its lower-right corner.
00:19Let's check this out with the Warp Factor track.
00:21We'll solo it and take a listen.
00:24 (Warped vocals)
00:35Option+drag the lower right corner to stretch it.
00:42 (Music playing)
00:53You can also do this more precisely with the Marquee tool.
00:56Review the section on time stretching using the Marquee tool in the user manual
01:00for more information.
01:03To use the transient markers in another track to align the flex marker in your
01:06current track, start dragging the flex marker and then, without releasing the
01:14mouse, move your mouse over the track you want to use as a guide.
01:19The pointer will now snap the flex marker to transients in the guide track.
01:28To quickly slice up a track at its transient markers just right-click and choose
01:35Slice at Transient Markers.
01:39This is great for quickly slicing up percussive tracks into separate hits.
01:45 (Drums playing)
01:50That's it for now.
01:51There are plenty of other ways that Flex Time can be used in Logic Pro, some
01:55in explicit tool operations, others behind the scene, like extracting groove templates.
02:01And if you find you don't get the result you are after the first time around, try
02:05adding additional flex markers and experimenting with different flex modes and
02:09their respective fine tuning parameters.
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2. Amp Designer and Pedalboard
Designing an amp
00:00(Music playing)
00:04Virtual guitar amps and effects have been around for a long time now.
00:09Love them or hate them, they're a whole lot easier to set up and lug around
00:12than a Marshall stack.
00:14In fact, Logic has had Guitar Amp modeling built-in since Version 7.
00:19Now, if you weren't impressed enough by the previous incarnation to ditch your
00:23physical guitar rig, you might be surprised by this latest version.
00:29To get started, plug your guitar into an input.
00:33 Add a new track.
00:35Make sure that the correct input is selected, and make sure Record Enable is selected.
00:43Click an empty insert slot and choose Amps and Pedals.
00:47Now you'll see four different options here, which may seem a little confusing at first.
00:52The last option, Pedalboard, is for adding stompbox effects to your signal chain
00:57and we'll cover those in later lessons.
01:00Guitar Amp Pro is actually the previous amp simulation system in Logic Pro.
01:04It's mainly here for legacy support, although you can always experiment with
01:09it if you so desire.
01:11And Bass Amp is obviously useful for bass guitar amp emulation.
01:15But the one we want to focus on here is Amp Designer.
01:19That's the brand new Guitar Amp modeling system in Logic Pro 9.
01:22So go ahead and select it.
01:26You should instantly be able to play your guitar and hear the results.
01:30(Guitar playing)
01:38Now as you can already see, the Logic team has gone to great pains to make
01:42guitarists feel at home.
01:44As a result, you'll see that the Amp Designer window looks just like a real guitar amp.
01:49These amp models emulate some of the most famous amps on the planet.
01:53Of course, they are not labeled by brand, but as you flip through the model
01:57pop-up menu to the left, you'll quickly be able to tell your Mesa Boogies from
02:02your Fenders, Marshalls and Voxs simply by looking at the design of the amp head
02:07and the matching speaker cabinet.
02:09(Music sample of two guitar styles)
02:26Now the plug-in is called Amp Designer for a reason.
02:29So let's look at configuring an amp.
02:32First off, if you look at the model list, you'll see there are two kinds of amps:
02:36stacks and combos.
02:38And the strange thing is they all look like real world stacks.
02:43If you are new to guitar terminology, a combo amp is one where the amplifier and the
02:48speaker are contained within a single unit that's easy to carry around.
02:52Easy being a relative term, of course.
02:54Whereas a stack is a system where a separate amp head combined with one or
03:00more speaker cabinets.
03:02Now in order to provide complete freedom in customizing the amps, the artwork
03:06for all the amps splits them into amplifier on the left, and speakers on the
03:10right, regardless of whether their real world counterparts are combos or stacks.
03:17Now while the model pop-up menu allows you to select classic amps and their
03:20matching cabinets, you can also mix and match.
03:23So if you like a Mesa Boogie head with, say, a Marshall cabinet and of course,
03:30I'm not officially saying that's what we have pictured here.
03:32You can do that just by changing the amp and cabinet options.
03:37Notice how the model menu now reads 'Customized' since you have a non-standard
03:42pairing of amp head and speaker.
03:45Now Amp Designer doesn't just simulate a guitar amp, it simulates a guitar amp
03:50that's miked up and fed back into a recording system.
03:54To that end, you actually have a choice of three different kinds of mics:
03:59Condenser, Dynamic, and Ribbon.
04:02Condenser mics are pretty common in recording studios and used for recording all
04:07kinds of instruments including electric guitars.
04:11Ribbon mics are slightly less common, but are a very popular choice for amping
04:15guitars in studios, since they produce very clean highs and mids.
04:20Now Dynamic mics, made famous by the SM57, are a more common choice for live
04:25performance situations.
04:28Now which one should you choose?
04:29Well, it's completely up to you, of course.
04:31Each one is going to produce a different filtering of the overall tone of the guitar.
04:36(Guitar playing)
04:47Now if you mouse over the speaker cabinet itself, you'll see a speaker overlay appear.
04:53Drag the circular target left and right to position the mic more or less
04:57off-axis to the speaker cone.
05:01Drag up or down to move the mic placement closer to, or further away from, the speaker.
05:06 (Guitar playing)
05:16Unlike a real guitar rig, you can completely change the sound after
05:20recording, and as long as your guitar strings are about the same age and your
05:26pickup and tone settings are the same, you can drop in and add new guitar
05:29sections weeks after the original recordings and the new and old will still
05:34sit naturally together.
05:37Now before we wrap on basic customization, a couple more things.
05:41Logic Pro ships with dozens of amp presets and you can find these in the Preset menu.
05:47Not only do these select amp and cabinet settings, but they also change the
05:50individual gain, tone, and effects controls on the amp head.
05:53 (Guitar playing)
05:59If you find a sound you like, just select Save Settings As to save out a preset.
06:07Now closing out the Amp Designer window, you'll find that you can also choose
06:11channel strip presets with complete guitar sounds.
06:15Click the Setting button and choose Electric Guitar.
06:18Here you can choose presets that allow not only Amp Designer but also a Tuner, EQ,
06:27Compression and complementary Pedalboard effects.
06:31Be sure to watch the lessons on Pedalboard effects for more information.
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Adjusting EQ, presence, and gain controls
00:00Now for anyone unfamiliar with the guitar amps, the amplifier controls in Amp
00:05Designer are pretty much self-explanatory.
00:07There are, however, a few things to pay attention to.
00:11And we'll take a look at those here.
00:12And for those of you who are new to the world of guitar amps, we will also take
00:16a look at the basic functioning of amp settings.
00:19Let's look first at the three EQ controls.
00:22Now in the real world, different makes and models of guitar amps employ
00:26different kinds of EQ circuitry.
00:27So the way the Bass, Mids, and Treble controls shape the sound is going to vary
00:33from amp model to amp model.
00:34(Guitar playing)
00:38Let's have a look when we adjust the bass and the EQ.
00:43(Guitar playing)
00:47Obviously, a much more bass heavy sound.
00:49Now you can actually customize an amp by choosing a different kind of EQ.
00:55Mouse over the EQ label and click to access a pop-up menu.
00:59Here you can choose an EQ circuitry typical of another kind of amp.
01:05(Guitar playing)
01:09Okay, so for those new to guitar amps, let's take an overview of the
01:13controls and their function.
01:15By the way, if you are happy with your amp and cabinet combination, and the
01:18position and type of mic being emulated, you can click the disclosure triangle
01:23to the left of the Mic pop-up menu.
01:25This hides the amplifier artwork in my controls.
01:28Not as pretty, but it takes up a lot less of your screen real estate this way.
01:33As you saw before, when we adjusted the Bass control, change the value of the
01:37knobs and the amps simply by dragging up or down.
01:41(Guitar playing)
01:44The EQ controls just mentioned should be obvious.
01:47Bass boosts or cuts low-frequency sounds.
01:50(Guitar playing)
01:53Mids, the mid range frequencies.
01:55(Guitar playing)
02:00And Treble, high frequency sounds.
02:03(Guitar playing)
02:09There is actually one more EQ control and that's the Presence knob to the right.
02:15That controls frequencies beyond the range of the Treble control.
02:19Presence boosts or cuts these high-frequency sounds right at the output stage of the amp.
02:24The result is a change in the perceived clarity of the sound.
02:28Let's take a listen.
02:30(Guitar playing)
02:34People have tried in vain, over the years, to describe the effect of this
02:37 using words.
02:39You'll variously hear people describe the control as affecting the sound's
02:42sparkle, clarity, brightness, or even muddiness.
02:47Your best bet in understanding its effect is simply to play your guitar, spin the
02:51knob back and forth and hear the result.
02:54Moving on, the next two controls to look at are the all important Gain
02:58and Master controls.
03:00The Gain control determines how much the guitar signal is boosted, in other words,
03:04made louder, on its way into the main guitar amplifier.
03:08And then the Master control sets the final volume of the sound on its way out of the amp.
03:14So to create overdrive distortion, first, set the Master level all the way to zero.
03:20Now crank the Gain up to 10.
03:23Sorry, no 11 setting here in Logic.
03:27By doing this you're overloading the volume of the guitar going into the amp,
03:31causing it to distort.
03:33Now slowly drag the Master level back up, until you reach the desired level of sound.
03:41(Distorted guitar playing)
03:52To create lower levels of distortion, just back off the Gain.
03:56(Distorted guitar playing)
04:10There is one other volume control in Amp Designer and that's the Output
04:14 value seen here.
04:16In the compact UI mode, it's shown as a draggable numeric entry field.
04:21Expand the disclosure triangle for the artwork to see a slider for its value instead.
04:28Now this might seem confusing.
04:30Why have another volume control when you already have a Master knob on the amp?
04:36The answer is that this is a global Gain control outside of the amp model itself.
04:41You see, the Master knob controls the level of the amplifier before it
04:45feeds into the speaker cabinet simulator, which in turn feeds into the
04:49microphone simulator.
04:51Adjusting the Master level will affect the final tone of the sound since the
04:56speaker cabinet simulator will produce a different sound depending on how hard
05:00its virtual speaker cone is being driven.
05:03(Distorted guitar playing)
05:11In contrast, the Output control just effects the overall sound feeding back
05:17into the Logic channel strip, so it won't affect the sound shaping of the amp model one bit.
05:22 (Distorted guitar playing)
05:33Most of the time, you'll want to just leave this set to the default of 0 dB gain,
05:37and simply make level adjustments via the channel strip's fader control.
05:43And that's it for an explanation of the EQ and Gain controls.
05:46In the next lesson, we'll take a look at the Effects portion of the
05:49control system.
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Adding effects and reverb
00:01In this lesson, let's take a look at the Effects section of Amp Designer using
00:05this amp here, which looks remarkably like a Vox AC30.
00:09The first effect is Reverb, and it's pretty simple, just a Level knob and an ON/OFF
00:14switch to enable or bypass the reverb.
00:17(Guitar playing with increased levels of reverb)
00:28Obviously, the Level control determines how much reverb is mixed back into the signal.
00:32There is a hidden function though.
00:35Mouse over the Reverb label and click to reveal a menu of reverb types.
00:42Like everything else, the reverbs are emulated in an effort to stay faithful to
00:46the amp designs they are modeled after.
00:48So different amp models will use different spring reverb units.
00:51They are pretty authentic although, regrettably, you're unable to kick the side
00:56of the amp to get that shopping-cart-down-the-elevator-shaft sound.
00:58Now, if you like, you can choose a different reverb type for any of the amp
01:03models you are working with.
01:04You'll see you have basic spring types, but there are also three room reverb
01:08types using a typical digital reverb sound.
01:12(Guitar playing with reverb)
01:17Moving on, each amp has a Tremolo and Vibrato system,
01:21again, regardless of whether these were present in the historic amp upon which
01:25the models are based. Enable or bypass with the ON/OFF switch.
01:30(Guitar playing)
01:36By default, it's set to Tremolo, which will oscillate the amplitude, or loudness,
01:40of the guitar, or you can switch to Vibrato --
01:44(Guitar playing)
01:49-- which will oscillate the pitch of the guitar.
01:52Use the speed slider to determine how fast the effect oscillates, and the depth
01:57to determine how extreme the effect is.
02:00(Guitar playing)
02:12Now the one control that doesn't exist on any real world amp is the Sync/Free toggle.
02:18When set to Free, the controls work as advertised.
02:21When set to Sync, the oscillation control will lock to the master tempo in
02:26Logic or MainStage.
02:27You'll see now that as you drag the speed knob in Sync mode, the tooltip values
02:33are reported in beats.
02:39In Free mode, the values are in hertz.
02:44And that's all there is to it.
02:46You may already be wondering, how you could enable and disable Tremolo during a performance.
02:51You do that simply by mapping MIDI hardware to the ON/OFF switch or even to the
02:55Tremolo/Vibrato switch.
02:57(Guitar playing with vibrato)
03:05In MainStage, you do this using the standard mapping method, but to see how it's
03:10done in Logic Pro, watch the lesson on mapping the Pedalboard.
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Assembling a pedalboard
00:00If you are a guitarist frustrated by all the menus and options in digital
00:04audio workstations, Logic Pro 9's Pedalboard will actually come as a huge relief to you.
00:10With digital models of some of the most popular stompboxes ever conceived,
00:14you'll be adding and tweaking effects presets as soon as you insert the
00:17Pedalboard into one of Logic's Insert Slots.
00:21Now let's assume you already have Amp Designer instantiated into one of your
00:24Channel Strip Insert slots and you've set the amplifier up the way you like it.
00:30Since the Signal Chain travels down the inserts and stomp boxes are obviously
00:34connected to your guitar before the guitar signal reaches the amplifier,
00:38you'll want to Command+Drag Amp Designer down one slot to make sure you have
00:42room for the Pedalboard.
00:45Click the new empty slot above Amp Designer, choose Amps and Pedals > Pedalboard > Mono.
00:52An empty Pedalboard window opens.
00:55Let's first take a look at all the goodies you have to choose from.
01:00By default, you'll see a list of all 30 stompboxes available to you.
01:07To add a stomp box, just drag it to the Pedalboard.
01:12(Guitar playing)
01:18And to remove one, just select it, and press Delete.
01:22Now to make it easier to choose a pedal, click Show All, and you'll find you can
01:29limit your choices to one of several subcategories.
01:33For those new to guitar effects, distortion pedals, you may have guessed it,
01:37distort the guitar sound.
01:39But due to the many ways guitarists have tried to grunge up their guitars
01:43over the years, from poking holes in the speakers to cranking Preamps to
01:46obscene levels, there are many different flavors of distortion, from velvety-smooth
01:51to Seattle nasty.
01:54(Guitar playing with distortion)
02:01I'll select and press Delete.
02:05Next we have the Modulation effects that add and blend out of fade signals to
02:09produce various thickening and spacey effects.
02:11You'll also find a couple of pedals here that will produce Rotary and Vibrato effects,
02:18effectively turning your guitar into a poor man's Hammond B3, or at least trying to.
02:25(Guitar playing)
02:35Delay, think echo.
02:37Believe it or not there are delays and then there are delays.
02:41Back in the day analog tape was used to create looping echoes for guitarists, and
02:46that's what you'll see here with Tru-Tape.
02:48(Guitar playing)
02:52Then came so-called Bucket Brigade Analog Delay pedals followed by more accurate
02:57digital delay pedals.
03:00Nowadays a lot of guitarists miss the way old analog pedals would warm up and
03:04slowly muffle the sound of the repeated guitar.
03:07The Tape delay will give you some of this or use the Tone Cut control on the
03:11Blue Echo pedal to shape the tone of the repeats.
03:14I will increase the timing a little.
03:19(Guitar playing)
03:38Spring Box is actually a little bit of cheat here since it's not strictly a delay.
03:43It's a spring reverb based on the old reverb units that actually had
03:46vibrating springs in them.
03:52Filters are pure funk.
03:54You'll find here to Wah pedals and an Auto Wah.
03:58Wah pedals are actually variable pedals.
04:01You can move them up and down with your foot or the mouse.
04:04(Guitar playing)
04:11The more you push the pedal, the more the tone filter opens up creating
04:15that classic 'Wah' sound.
04:18By the way, in a later lesson we'll look at hooking up a Midi Expression pedal to drive the Wah.
04:23Now over the years people have tried all different kinds of methods for creating
04:28the Wah sound, the classic Wah emulates the most famous historical Wah sound.
04:33But the modern Wah is actually five pedals in one, accessed by the mode control.
04:38You get Retro Wah, Modern Wah, two Opto Wahs based on photocell Wah pedals and
04:47 a Volume pedal.
04:49That Volume pedal may not seem like a big deal, but it's actually important.
04:54You can put the Wah pedal set to Volume at the start of your Pedalboard to
04:57create swell effects and turn off of the signal from your guitar, when you are not playing.
05:04Now when it comes to the Auto Funk pedal, think hands-free Wah.
05:08The Auto Funk uses an envelope follower in place of the foot pedal.
05:13What's an envelope follower, you ask?
05:14Well basically the louder you play, the more the Wah filter opens up.
05:18(Guitar playing)
05:30You can get some great effects from this without ever having to move your
05:33foot on a foot pedal.
05:37It can also give you some really smooth understated lead guitar sounds.
05:45(Guitar playing)
05:55The Dynamics category holds a single pedal, a Compressor.
05:59At least, that's what the rest of the audio world calls it.
06:02Guitarists often call these sustained pedals. They actually work by reducing
06:07the loud attack portion of a guitar note or chord, and then slowly increasing
06:12the volume back up.
06:13 (Guitar playing)
06:19The result is that the note seems to sound more even and last longer,
06:23hence the sustained concept.
06:27Finally, there are two Utility pedals.
06:31You don't always need to add these to the board.
06:33They're often added automatically.
06:35And we'll get to those in the following lesson. That's it for now.
06:38So feel free to start exploring the cornucopia of actuating boxes and then watch
06:43the following lessons for more information on how to pick presets, adjust
06:46controls, and tweak the signal chain.
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Working with pedalboard presets
00:01There are actually two methods for accessing presets in Pedalboard.
00:05The standard Logic Preset menu appears at the top of Pedalboard.
00:11Here you can choose single pedal presets like Fine Grind, or you can choose and
00:17save complete Pedalboard combinations, like old-school, R&B for example.
00:26Now let's look at the second way to access presets, which has a subtle, but
00:30important difference.
00:32Let's say we wanted to add a distortion to this lineup, but we want to use the
00:36Fine Grind setting we saw earlier.
00:38If you choose Distortion > Fine Grind, it will replace the entire Pedalboard
00:47combination with the single grinder pedal.
00:50Not what we wanted.
00:54Let's select old-school R&B again.
00:57This time, click the Import mode button.
01:00Our file browser appears, pointing to the presets.
01:04Here we'll select Distortion > Fine Grind and click Open.
01:13Now you'll see the grinder pedal with a Fine Grind Settings.
01:16Just drag it into the Pedalboard to add it to the lineup.
01:21You can even do this with complete Pedalboard presets.
01:24Click Select Settings, navigate to Complete Pedalboards, and choose say
01:33 Eighties Pop-Rock.
01:36You'll now see the entire set of pedals belonging to that preset and you can
01:40selectively drag in only the one you want.
01:45One last thing. You can also recall channels strip presets from the main
01:48interface that contain combinations of Amp Designer amps and fully
01:52populated Pedalboards.
01:54Check out the lesson on working with guitar amps for more information.
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Working with stompbox controls
00:01In this lesson, we'll take a look at stompbox controls and then look at hooking
00:05up midi hardware, like foot controllers, to Pedalboard.
00:11Here, we'll select Seventies Stadium so that we have plenty of pedals to work with.
00:17A slider below the pedals can pan across extended Pedalboards like this one, and
00:23you can show or hide the Pedal Selection menu with this Disclosure triangle.
00:27Now most of the controls are probably pretty obvious and let's take a look.
00:33Enable Bypass Switches for each effect are pretty easy to spot.
00:37They either take the form of an old-school Solid Metal toggle switch, or a more
00:42modern Momentary button.
00:46An accompanying LED indicates whether the pedal is active or bypassed.
00:52Anything that looks like a knob probably is a knob.
00:56Drag up or down to adjust it.
01:00If something looks like a toggle switch, click it to toggle it's state.
01:07For the Wah pedals, an LED ramp gives you a visual indication of the position of
01:13the pedal as you drag up or down.
01:17We'll show you how to hook up a physical pedal to it in a moment.
01:21On some of the pedals you'll see a Sync button.
01:25This doesn't really exist on a real world pedal, but it's a great feature.
01:30When active, pedals that support it, delays in modulation pedal specifically,
01:35will automatically sync to the tempo of the project.
01:38And in main stage you can use it in combination with the tap tempo feature to
01:42have all your pedals perfectly aligned with the tempo that your drum is
01:46currently playing at.
01:48Now that pretty much covers the controls.
01:50But guitarists typically find it hard to hold the mouse in hand while shredding
01:54a glam rock guitar solo.
01:56Instead of creating an entirely new accessories market for plectrum-equipped
02:00mice, Logic's actually made it very easy to link the Pedalboard controls to
02:05useful hardware devices.
02:07Now for starters be sure and check out Apogee's Geo Guitar interface and
02:11controller, which is specifically designed for use with Pedalboard in either
02:15Logic or Main Stage.
02:18But linking to any midi hardware controls is pretty simple. Let's take a look.
02:23Click the lower left Disclosure triangle to reveal the Macro section.
02:27Macros make it easy to pair midi messages with the Pedalboard.
02:32Now we want to control the Wah pedal with a Midi foot controller connected to our Mac.
02:36So in the Macro A target pop up, select Classic Wah pedal position.
02:45Now go to Logic Pro > Preferences > Control Surfaces,
02:50and choose Learn Assignment for "Macro A Target."
02:55Logic recognized that the macro target we just set was Macro A and it assumes
03:00that that's the control you want to link.
03:02Once you have selected the option, simply move your foot pedal, keyboard slider,
03:08control knob, whatever, and as long as it's a midi hardware device connected to
03:13your Mac, it'll map to the Macro A Target. That's it. You're done.
03:18You now have hardware control of the Wah pedal.
03:23Close out the Controller Assignments window.
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Configuring the signal chain
00:01To close out this section on pedal board, let's take a quick look at signal
00:05chain, in other words, the order of pedals in your Pedalboard.
00:08Pedals play from left to right, which is important.
00:11A delay feeding into a distortion will sound subtly different to a distortion
00:15feeding into a delay.
00:16Like all things, experiment for the sound that works.
00:21First of all, as you've probably guessed, you simply drag pedals left or
00:25right to reorder them.
00:30That's pretty much all there is to it, at least if you're working like you would
00:34a standard real world pedal board.
00:37But there's another cool feature hidden away here.
00:40What if you wanted to do something a little more complex?
00:43Let's say you wanted to have your regular distorted guitar sound, but one of the
00:47echoes to sound a little dreamy with some added chorus.
00:52To create the effect, you'd need to split the signal.
00:54Let's do just that.
00:56Move your mouse just above the pedals to reveal the hidden routing area.
01:02Click the chorus name, and it instantly jumps to an alternate bus in the router.
01:08Logic also adds a utility mixer pedal to the end of the board's signal chain.
01:13You can mix between the two buses using the slider or select just the signal
01:18passing through the A bus or the B bus.
01:22Now we want to add chorus to the delayed signal.
01:26So click the delay to switch it to the second bus as well, and then drag the
01:31Pedalbefore the chorus.
01:34That way the chorus is applied to the echoes coming off the delay pedal, and not
01:39the other way around.
01:40Let's record enable the track and take a listen.
01:43(Guitar playing)
01:54If you look carefully, you'll see that the delay currently branches just before
02:00the distortion pedal, so the echoes have no distortion.
02:03We actually want the distorted signal to feed into the delay.
02:08So click the small circle just after the fuzz machine.
02:14This rewires the delay to the distortion's output.
02:18(Guitar playing)
02:31Finally, the Delay pedal is still mixing some of the original signal in,
02:36which we don't want.
02:37Remember we only want to hear the chorus on the echoes, not the original signal.
02:42Only problem is the blue echoe's mix control only goes to 50%.
02:52What we want is 100% delay, and no original signal.
02:58Solution - use the Tape Delay Pedal instead.
03:03We'll just drag it over the top of blue echo to replace.
03:10Again, we'll adjust the time.
03:13And this time, set the mix all the way to 100%.
03:17Let's now take a listen.
03:20 (Guitar playing)
03:36Now, to really have some fun, try adding a splitter from the Utility section.
03:45With the Splitter set to Frequency, you can actually divide up frequencies
03:52between the two buses.
03:53So you could send the low end to a delay and a high end to a nice crunchy
03:57distortion, for example.
03:59That pretty much wraps things up for the Pedalboard, all the fun of a real one
04:03without the ugliness of patch cables.
04:06And remember, since Pedalboard is just an insert in a Logic Channel strip, you
04:10can always combine it with all the logic effects including stereo ones, and use
04:15the Tuner Insert to tune your guitar.
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3. MainStage
Playing back tracks in MainStage
00:00Let's face it, not everyone has the budget to bring a 20-piece orchestra to every gig.
00:05At some point, most performing musicians wish they had access to backing
00:09tracks, whether it's a subtle string pan in the background or an entire
00:13canned arrangement.
00:14That's where the new Playback plug-in, in MainStage 2 comes in. Let's take a look.
00:20From the Choose Template window, choose Guitar Rigs > Single Amp & One Backing Track.
00:28Connect the guitar. Make sure the input on your instrument channel strip matches
00:32that of your interface.
00:35And then raise the master slider ready for output.
00:40The Playback plug-in is actually an instrument plug-in.
00:43You can add it to any software instrument channel strip.
00:46Double-click the Playback plug-in and the Playback channel strip.
00:50Right now, things look pretty blank.
00:52Click in the File field to load the audio you want to play back.
00:56Here we'll load Beautiful Wings backing track.
00:59It's an AIF file, but you can use other formats as well.
01:03Now it's important to note that this file is a bounced Logic file.
01:08Because it was bounced in Logic, it includes metadata informing MainStage of
01:12things like its native tempo and the location of markers in the source project.
01:17In this case we have created markers for intro, verse one, chorus one, intro
01:22two, verse two, chorus two and outro.
01:25Click the Return to Start button.
01:27And then press Play.
01:29(Music playing)
01:32Click the Next and Previous marker buttons to jump between sections.
01:37(Music playing)
01:51Press Play again to pause playback.
01:53Forgot to add an important section marker?
01:56No problem, just right-click the Waveform.
01:58From here, you can easily Add, Remove, and Rename markers.
02:03When you select Perform mode, the workspace fills the entire MainStage window.
02:11Now, if you look at the tempo of the backing track, it's set at 110 beats per minute.
02:16But if you look at the MainStage interface, the Concert tempo is set to 120.
02:22Set Sync to on, and take a listen.
02:25(Music playing)
02:27The song is now playing at 120 beats per minute, instead of its native 110.
02:33Use the Tap Tempo to change the Concert tempo.
02:37This is a really powerful feature.
02:39It means that if your drummer speeds up or slows down, you can tap the tempo
02:42back to match before triggering a backing track.
02:46You can also click the Fade Out button at any time during a performance, which
02:50creates a two second fadeout.
02:53You can change the fade duration simply by dragging up or down in the LED display.
02:58Now let's take a listen to the new fade.
03:00(Music playing)
03:12The Metronome activates or deactivates the MainStage metronome.
03:16And the Count In button creates a one bar count-in before the track begins to play.
03:21(Music playing)
03:28In addition to transport controls, you can manually drag the Waveform while
03:32playback is stopped.
03:37Finally, the Cycle button loops playback for the current marker, jumping back to
03:42the start when it reaches the next marker.
03:46(Music playing)
03:50As you've probably guessed, any and all of these controls can be mapped to
03:54hardware buttons in MainStage to give you complete on-the-fly arranging of
03:58your song.
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Using the Snap feature with playback
00:00Now unless you have got the reflexes of a samurai, you might find it a challenge to
00:04trigger sounds in a Playback plug in at exactly the right time. That's where the
00:08Snap To feature comes in.
00:11Set this to Bar and now when you click Next Marker or Previous Marker, MainStage
00:17will delay the jump until it reaches the end of the Bar it's currently playing.
00:21(Music playing)
00:32The other options are Beat, which jumps at Beat-end and Wait for Marker, which
00:38jumps at the end of a marker section.
00:40We will quickly touch on two other options.
00:44Play From determines where Playback begins when the play button is clicked, the
00:49Relative Position option will lock the track to the Master MainStage clock.
00:55The Group menu is used in conjunction with multiple instances of the Playback
00:59plug in on separate channel strips.
01:04By assigning different playback plug-ins to various group, you can then trigger
01:08alternate versions of your song, verse or chorus.
01:12Now we've covered a lot here, but there is one more hidden menu of options
01:15that's absolutely worth knowing about, and that's the Playback Action menu.
01:20As in Logic Pro 9, you can choose an Alternate Flex mode to be used
01:24when changing tempo.
01:25For example, select Speed and your track will change pitch according to a tempo change.
01:30(Music playing)
01:37You will definitely want to try different algorithms here to see which works
01:41best for your current backing track.
01:43You also have a couple of very cool trigger options.
01:46Start on Patch Change will begin playback as soon as you select the patch
01:50containing the current playback plug- in instance, and Start with Play Action
01:55will trigger the playback with the Master MainStage clock.
01:59So whether you just want a subtle angelic backup during your chorus performances,
02:04or want an entire brass section behind you, the new Playback plug-in will easily
02:08fill up the stage behind you.
02:10(Music playing)
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Using the live Loopback recorder
00:00Unlike the playback plug-in, which is a software instrument, the Loopback
00:04plug-in is an effect and gets added to an effects insert slot in your channel
00:08strip or auxiliary bus.
00:10You can think of it as a ridiculously long delay pedal, allowing you to build
00:14several parts on top of each other.
00:17Let's dive right in by choosing Guitar Rigs > Single Amp & Looper.
00:26Make sure you set your channel strip input to match that of your interface and
00:34raise the Master slider while we are here to get some output.
00:40Now, while the Loopback controls have been mapped to controls in the MainStage
00:44workspace, let's take a look at the main Loopback interface window, by
00:48double-clicking it's insert slot in the Loopback auxiliary.
00:54The Loopback plug-in has a lot in common with the Playback plug-in.
00:57The Play, Fade Out, Count In, Metronome, Sync and Snap To options are
01:02identical, so we won't go over them again here.
01:05Be sure to watch the lessons on the Playback plug-in for more information on these.
01:09It's always a good idea before recording anything to first turn on the Count In
01:14button and the metronome.
01:15You can always turn them off, after recording the first dub.
01:21Set Sync to on if you want to synchronize with the MainStage tempo and clock.
01:28You can also select Beat, Bar, or Loop to determine where your loop will start
01:33and stop as well as the length of the loop.
01:36Here we will select 4 bars by double-clicking and typing 4.
01:43You can start recording simply by clicking the Record button once.
01:51Here we will lay down a simple rhythmic part.
01:56And because we have set the loop to sync at 4 bars, we can keep adding
02:00additional overdubbed parts.
02:02In other words, MainStage is adding each new performance to the previous looped recording.
02:07(Music playing)
02:20When you want to stop overdubbing, press Record again.
02:25Now you can play over the top of the recorded loop, but your new performance
02:29won't be added to the existing loop.
02:31This allows you to improvise continually over the top of the loop you initially
02:35recorded and overdubbed.
02:37This is a great way for a soloist performer to build up a complex piece by
02:42simply layering arranged parts.
02:47To erase the last overdub, just click the Undo button.
02:52Click it again to erase the next overdub and so on.
02:55And if you need to clear all your overdubs and start over, go to the Action
02:59menu, and select Clear Tape Loop.
03:04
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Recording your performance
00:01Recording your entire MainStage performance is actually incredibly simple.
00:05Start by choosing MainStage > Preferences > Audio.
00:13Now choose your hardware inputs and outputs, your preferred Sample Rate, and
00:22then click Set to choose a destination folder for your recording.
00:35Finally, select a file format.
00:37Unless you plan to go straight to another application for web or CD delivery, use
00:42the default, CAF format.
00:43CAF files can be potentially unlimited in size, while AIFF and Wave files have a
00:492 Gigabyte and 4 Gigabyte size limit, respectively.
00:54Select Apply Changes and close the window.
01:01Now, either click the Record button or press Ctrl+R to record your live performance.
01:07(Music playing)
01:14Click the Record button again when you're done, and you will find the recorded
01:19file in the directory specified in Preferences.
01:29(Music playing)
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4. Interface and Workflow Enhancements
Using Drum Replacer
00:00Logic Pro 9 now allows you to replace or double drum sounds on an audio track
00:05without having to re-record the entire track.
00:09You can use an audio track that contains a single drum sound, like kick or snare
00:13for example, to create a software instrument track with matching trigger notes,
00:17which is then played by the EXS24.
00:20Select the track you want to modify, and in the Arrange window,
00:25choose Track > Drum Replacement/Doubling.
00:31Once the audio track has been analyzed for transients, the transients are
00:34displayed as yellow lines.
00:38A software instrument is automatically created below the selected audio track
00:42with an EXS24 in the instrument slot.
00:46In the Media area, the Library tab opens, highlighting the EXS24 and a wide
00:51selection of sounds to use in your project.
00:55In the software instrument track, a midi region is created containing trigger
00:58notes based on the detected transients.
01:02When the dialog opens, choose the instrument you want to process.
01:08In this example, we'll select Kick.
01:12You can choose either Replace mode or Double mode.
01:15In Replace mode, the new sound replaces the original sound and all the regions
01:20on the original track are muted.
01:22In Doubling, the new sound is added to the original sound.
01:26The Relative Threshold slider defines the threshold for generating transients.
01:33You should experiment with these parameters to find the sound that best
01:35suits your project.
01:37Click the Prelisten button, to solo both tracks, and press Play to listen.
01:42(Drum sounds)
01:44You can also set the pitch of the Trigger Notes that are created on the
01:47software instrument.
01:48(Drum sounds)
01:59Use the Timing Offset slider to shift the position of the Trigger Notes
02:02either earlier or later.
02:06You can also Set average attack time of all regions on the audio track.
02:13When you're done, click OK to confirm.
02:17Now let's take a listen.
02:18(Music playing)
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Importing and exporting tempo information
00:00In Logic Pro 9, you can now import and export tempo information when you record
00:05or bounce an audio file.
00:07For example, you could import tempo information from one audio file that was
00:11recorded in a different project and use that tempo information to replace
00:15that of another project.
00:17Note that here we have a project with a tempo at 117.
00:22When we import the tempo information from this audio file, the project tempo
00:27between the borders, or the start and end points of the region, changes to that
00:32of the imported audio file.
00:33To import tempo information from an audio file, choose Options > Tempo > Import
00:41Tempo Information from Audio File in the main menu.
00:46Now, watch as the project tempo changes with the introduction of this audio file.
00:51And then once it passes its end point it returns to the original tempo.
00:58 (Music playing)
01:12To export tempo information to an audio file, choose Options > Tempo > Export
01:19Tempo Information to Audio File in the main menu bar.
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Expanded take folder editing
00:00In Logic Pro 9, you can now Cut, Copy, or perform other Edits inside a Take folder.
00:06First disable Quick Swipe Comping either by deselecting it in the menu, or by
00:14clicking on the toggle in the top right-hand corner of the Take folder.
00:19To separate and move a section of the take to a new position, just highlight the
00:23section with the Marquee tool and drag it into place.
00:32If the track is in flex mode, you can use the Flex tool to stretch a beat or phrase.
00:38Here, we will first highlight and then listen to the phrase before we edit it.
00:42(Music playing)
00:50Now just select the Flex tool, hover the tool at either the beginning or
00:57 end, and drag.
01:06(Music playing)
01:16You can now export an active take, or comp, from a Take folder to a new track
01:20leaving the original Take folder intact.
01:24First click the arrow in the top right-hand corner of the Take folder to open up
01:28the pop-up menu, and then choose the take or comp you want to export.
01:32Here we will select Best Comp, and choose Export active Comp to New Track.
01:38This copies the active comp to a new track below and the original Take
01:41folder remains intact.
01:43You can also move a take or comp from a Take folder.
01:46This will actually delete the take or comp from the original Take folder when it's moved.
01:51Click the arrow in the top right-hand corner of the Take folder and then select
01:55the take or comp you want to remove.
01:57Now, select Move active Take to New Track from the pop-up menu, and watch as the
02:01comp is moved to a new track below the Take folder.
02:04This comp is no longer available in the original Take folder.
Collapse this transcript
Importing data from other projects
00:00In Logic Pro 9, you can now move tracks and/or settings between projects.
00:05This is ideal when you want to revert to data from a previous version of a
00:08project and/or go back to your original channel strip settings, edits,
00:13automation, et cetera.
00:15To import data from another project, click the Browser tab in the Media area.
00:23Now select the other project file, and click Import at the bottom right of the Media area.
00:30Now the Browser tab updates to show a track import view.
00:33Select the data you want to import by selecting any relevant checkbox.
00:39You can also click drag over any of the checkboxes, and then click once to
00:44select more than one at a time.
00:45You can either click Replace, which replaces the data of the currently selected
00:51track with that of the selected data from the other track, or you can select
00:55Add, to add the selected data to the current project.
00:59When you select Add, the tracks are added below the selected track in
01:02the Arrange window.
01:04Now you can also import settings from another project.
01:08Click the Settings button in the Arrange toolbar, then select Import Project Settings.
01:15In the File Browser, select the project file, and then click the Import button.
01:23In the Import Settings window, choose the setting that you want to import by
01:27selecting the appropriate checkboxes.
01:36And now when you click the Import button, the settings are imported into
01:40the active project.
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Creating guitar tablature
00:00In Logic Pro 9, you can now create detailed guitar tablature scores using a
00:04library of more than 4,000 chord grids and new ornaments for hammer-ons,
00:08bends, and many more.
00:11In Tablature, the horizontal lines represent the strings of the instrument.
00:15Notes are always written on the string line and the fret numbers are shown
00:20instead of regular musical notation.
00:23In Logic Pro, you can automatically convert a MIDI track or region into tablature.
00:29Select the region, and then, to get a better view of the score, click Command+3 to
00:35open the Score window.
00:39Now go to Style in the Parameter box and select Guitar.
00:44To see both tablature and notation, select Guitar Mix.
00:51When you select chord grid and tablature symbols in the Part box, you can add a
00:55wide range of tablature markings to your score.
01:00When you drag a chord grid on to your score, the Chord Grid Library assists you
01:04to find the right chord shape.
01:06Select the Root Note of a chord and/or the Bass Note, then the Chord type, and
01:17the difficulty of the shape.
01:21Scroll down the Chord Grid Library and select a chord shape. Then click OK.
01:33You can reposition the chord grid on the score by dragging it into position.
01:39You can also create your own chord grids.
01:42Drag another grid onto your score, and select the Chord Grid Editor.
01:47You can select Capo, give the chord a name,
01:54and define the parameters to the grid.
02:08You can adjust the fret position by clicking and holding and then selecting.
02:14Now click on the string and the fret position to build a new chord.
02:21To create a bar, just click on a note and drag it across the strings.
02:26You can mute a string by clicking the position above the string or where the nut on
02:30a guitar it would be.
02:32When you're finished, select Add and your new chord grid is added to the library.
02:37Then select OK to insert your new chord grid into your score.
Collapse this transcript
Using the Marquee tool
00:01In Logic Pro 9, the Marquee tool can be used in a variety of new ways to
00:05enhance your production.
00:06In Flex mode, the Marquee tool allows you to time-stretch before and after a
00:11selection of audio within the same region.
00:14Using the Marquee tool, drag a selection in an audio region.
00:22Return to the Flex tool, and while this section is highlighted, a Hand tool will appear.
00:27Click in the upper-half of the selection and drag the highlighted area in either direction.
00:35This allows you to compress and/or expand the audio selection between the first
00:39and second flex markers and/or between the third and fourth flex markers.
00:44No time stretching occurs within the selected area between the second and
00:48third flex markers.
00:51If you move the Marquee selection either to the left or the right and the first
00:54flex marker crosses a previous flex marker, then the previous flex marker jumps
00:59back to the next transient marker and so on.
01:03This allows you extend the flex time editing range in either direction.
01:08When a region is in Flex mode you can use the Marquee tool to move a
01:11phrase within the region.
01:13De-select the Flex button on the Arrange menu and make sure that the track is flex-enabled.
01:21Now, using the Marquee tool, highlight a phrase within a region, and then grab
01:27the phrase and move it in either direction.
01:32Using Flex mode and the Marquee tool together makes editing audio a whole
01:35lot easier.
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Recording in Replace mode
00:00In Logic Pro 9, you can use the Replace mode so that a new recording replaces an
00:05original recording or a portion of it.
00:08Using Replace mode, any existing audio on the track between the punch-in and
00:11punch-out points is cut.
00:14This action also deletes the original audio data between these points.
00:18To record in Replace mode, first turn on the Replace button in the Transport Bar.
00:24Click the Record Enable button on the Arrange track that you want to record to.
00:28And then set the playback to the point where you want to start recording.
00:32Now click the Record button in the Transport Bar, or use the default key command.
00:37 (Music playing)
00:49Stop recording by clicking the Stop button in the Transport Bar, or simply
00:52press the Spacebar.
00:55 (Music playing)
Collapse this transcript
New Pointer tool behavior
00:00The Pointer tool in Logic Pro 9 now provides multiple options for editing audio
00:05regions in the Arrange Window.
00:07To set the behavior of the Pointer tool in the Arrange Window, select the
00:10Preferences button in the Arrange toolbar and then choose General from the pop-up menu.
00:18When you click the Editing Tab, notice Pointer tool in Arrange Provides.
00:22Here you can select or de-select two new Logic Pro settings for the Pointer tool.
00:27Here we'll select Fade tool Click Zones and Marquee tool Click Zones, and take a look.
00:35By selecting the Fade tool Click Zone box, the pointer, when placed over the
00:39upper-left or upper-right edges of the region, activates the fade cursor.
00:44To fade in, simply place the pointer at the top-left corner and watch as the
00:48tool morphs into a crossfade tool.
00:51Now we just drag to draw the fade.
00:54To fade out, drag from right to left on the upper right-hand corner.
00:58Once you've created your fade, you can also adjust the Fade Curve shape
01:02using the same tool.
01:03Just place the tool at the beginning of the fade and experiment by
01:07dragging across the fade.
01:10 (Music playing)
01:21The Loop cursor can still be activated in this Click Zone, simply by holding
01:25down the Option key.
01:32Now, when the Marquee tool Click Zone is active, remember, we selected it
01:36previously, the mouse pointer turns into the Marquee tool when it's over the
01:40lower half of a region.
01:46This enables you to move back and forwards with ease between both the Marquee
01:50tool and the Pointer as you edit your regions.
Collapse this transcript
Bouncing a region in place
00:00In Logic Pro 9, you can now bounce a region or track in place.
00:05That means you can select either a region or a track and bounce it, and it will
00:09be placed in its original position on either a new or an existing track.
00:14To bounce a region in place, first select one or more regions on either an audio
00:18or software instrument track.
00:22Then choose Region > Bounce Regions in Place.
00:27Now the Bounce Regions in Place dialog appears and you can define the
00:31parameters of the new bounce.
00:39To bounce a track in place, select either an audio or software instrument track.
00:44Choose Track > Bounce Track in Place.
00:48The Bounce Track in Place dialog will appear allowing you to define the
00:52parameters for the new bounce.
00:54To save space on your hard drive you may want to select Replace.
01:04You can also perform an in-place bounce for all audio and software instruments
01:07in the Arrange Window.
01:10For this choose Track > Bounce-Replace All Tracks.
01:16You're then prompted to save your project.
01:18Once you've clicked Yes or No, the Bounce Replace All Tracks dialog appears and
01:22you can define the parameters of the project bounce.
Collapse this transcript
Varispeed
00:01Varispeed mode enables you to speed up or slow down a project between 50% and
00:06200% of the original tempo.
00:10To enable Varispeed, Ctrl or Right-click on the Record button on the Transport
00:14Bar and select Customize Transport Bar.
00:21Now select Varispeed, and a new button with a minus and plus sign will appear on
00:25the right side of the Transport Bar.
00:27To turn Varispeed mode on and off, simply click the Varispeed button in the Transport Bar.
00:35When on, the button will glow orange.
00:38Click-and-hold the Varispeed display in the center of the Transport Bar and a
00:42pop-up menu appears offering three Varispeed modes and four options for the unit
00:47of measurement used to display the change in speed.
00:50When you choose a mode, it appears in the top part of the display.
00:59And likewise, when you choose the unit of measurement, it appears in the bottom half.
01:03To change the speed, simply drag op or down on the lower half of the display.
01:15Here we'll play a few bars of this track so you can hear the original tempo and key.
01:21 (Music Playing)
01:29Now using Speed Only we can alter the speed or tempo of the project
01:34without altering the pitch.
01:35 (Music playing)
01:46And using Varispeed (Speed and Pitch), the pitch will change to reflect
01:51the change in speed.
01:54 (Music playing)
Collapse this transcript
Creating groove templates
00:00In Logic Pro 9, you can now create your own quantization grids, or groove
00:05templates, that are based on the rhythms of other audio or MIDI regions.
00:08These groove templates make it possible for you to capture the human feel of
00:12say a bass or drum part, and apply it to the other MIDI and audio regions in the project.
00:18It's important to note that when you want to quantize an audio region you need
00:22to first enable Flex mode.
00:25To create your own groove template, select an audio or MIDI region, open the
00:29Quantize pop-up menu in the Inspector, and choose Make Groove Template.
00:35Now the groove template with a default name of the selected region appears near
00:40the bottom of the Quantize menu.
00:43Next, select a region that you want to quantize to this template.
00:48Here we'll select the bass part so that it aligns better with the kick
00:51drum groove template.
00:54Now open the Quantize menu in the Inspector's parameter box and select the
00:58new groove template.
01:00The selected region is now quantized to your groove template.
01:04(Music playing)
01:14You can also select multiple regions to create a template.
01:16For example, you may want to select the regions in a four bar phrase of
01:20an entire drum-kit.
01:22Each region will contribute its transients to the new groove template.
01:26Using the same method as previously shown for a single-region-based groove
01:30template, select the regions, open the Quantize pop-up menu in the Inspector,
01:40and choose Make Groove Template.
01:42Here, we'll select this Wurlitzer part so that we can quantize the overall feel
01:46of the drums to the keyboards, and then select the new groove template.
01:52We can also make adjustments to the amount of quantization by changing the
01:56parameters in the parameter box.
02:02(Music playing)
Collapse this transcript
Converting audio to an EXS instrument
00:00In Logic 9, you can convert one or multiple regions, or whole tracks into
00:06one-note, one-sample zones within a new EXS instrument.
00:10The new EXS instrument becomes a new software instrument track that contains
00:14trigger notes that can play zones at their original position in the song.
00:19To convert a region to a new sample track, first select a region or regions in
00:24the Arrange area and then choose Audio > Convert Regions to New Sample Track.
00:34Now a dialog appears to help you create zones from regions or transient markers.
00:41Regions converts the entire selected region into an EXS zone, which is ideal for
00:46longer samples like a vocal phrase.
00:49Transient markers converts only those sections between transient markers into an
00:54EXS zone, and is best suited for rhythmic samples like drums.
00:58Now enter the instrument name in the text input field.
01:04From the Trigger Note pop-up menus, choose Trigger Note settings for the lowest
01:08and highest notes for one note zones in the EXS instrument, then click OK.
01:17The new software instrument is created below the selected region or regions or track.
01:23If we open up the Piano Roll, we can see the ascending trigger notes which can
01:32now be triggered by playing the corresponding notes on your midi-keyboard.
01:39(Drums playing)
Collapse this transcript
Mono and group options
00:00In Logic Pro 9, you can now define a channel strip's mono output directly from
00:05the strips output slot.
00:07Just open the Output slot of a channel strip and choose Mono Output from the
00:11Output Mono pop-up menu.
00:16Logic 9 has also redesigned the Group Settings window and, in the process,
00:20added a whole bunch of new features to help you better define the behavior of each group.
00:30Click the Group Slot at any of the channel strips in the group and then choose
00:34Open Group Settings.
00:36The Group Settings window now contains the following settings:
00:40Group active, select this to enable all groups.
00:44The On select box enables each particular group.
00:49Name field, double-click to enter the name of the selected group.
00:54The Hide check box, this hides all tracks belonging to a particular group.
00:59Editing (Selection), selecting a region in the Arrange area selects the same
01:04horizontal region of all channel strips in the group.
01:06Phase-Locked Audio, this defines whether an edit group is phased locked or
01:12independent when quantizing audio.
01:16When selecting either the Automation mode, Volume Mute, Input, Pan, Solo,
01:21Record, Color, Zoom or Hide selection boxes, any change made to any of these
01:26modes in one channel strip will affect the same amount of change in the other
01:30channel strips in the group.
01:33Finally, the Send 1 through 8 selection boxes will link the send knobs
01:37individually for slots 1 through 8 while still maintaining the relative
01:41positions between them.
Collapse this transcript
Conclusion
Goodbye
00:00Well that wraps up our look at the new Logic Studio.
00:03Hopefully you now have a good sense of just what's in the box and how you can
00:07make it work for you.
00:08Even simple enhancements like the new Pointer Behaviors will make a dramatic
00:12change to the way you do business in Logic.
00:14If you ever get a little fuzzy on one of these techniques, just remember
00:17that the lynda.com lessons are a mere click away, and here's to looking
00:21forward to what the Logic community comes up with using these powerful and
00:24diverse new features.
Collapse this transcript


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