navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

Logic Pro 9 Essential Training
John Hersey

Logic Pro 9 Essential Training

with Scott Hirsch

 


In Logic Pro 9 Essential Training, Scott Hirsch explains how to harness the power and flexibility of Logic Pro, Apple’s popular songwriting software, to record, edit, and mix music. The course includes instruction on how to compose in Logic Pro, and spend more time being creative and less time dealing with technical uncertainties. Scott focuses on setting up a workspace, recording with both live performers and digital instruments, editing and arranging, and mixing and mastering a composition. Exercise files accompany the course.
Topics include:
  • Navigating the Logic Pro interface
  • Setting up for recording
  • Enabling multiple inputs for a live performance
  • Exploring Logic's arsenal of virtual instruments
  • Working with powerful MIDI editors and sequencers
  • Beatmapping, varispeed, and tempo adjustment in the timeline
  • Creating and re-using Apple loops
  • Editing music: Moving and snapping regions, cutting and looping
  • Transcribing a score and creating lead sheets in the Score Editor
  • Syncing with video
  • Mixing audio and creating dynamic mixes
  • Understanding surround sound requirements
  • Exporting a song from Logic Pro

show more

author
Scott Hirsch
subject
Audio, Digital Audio Workstations (DAWs)
software
Logic Pro 9
level
Beginner
duration
5h 25m
released
Mar 09, 2010

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Introduction
Welcome
00:00(Music playing.)
00:04Welcome to Logic Pro 9 Essential Training. I'm Scott Hirsch.
00:07If you have got an ear for music and a desire to produce professional sounding tracks,
00:11Logic Pro 9 is for you.
00:13By working with a large list of software instruments and sounds, all the way
00:17to the final mix down,
00:18you can take your audio skills to the next level with Logic.
00:21I'll show you the ins and outs of Logic's complex yet intuitive MIDI capabilities.
00:26I'll take you through the awesome Amp Designer and Pedalboard tools and how to
00:29use the new Flex Time feature to get your audio locked in time.
00:33And we'll work through Logic's powerful mixing and processing features including
00:36automation and channel strips.
00:38Logic Pro is an incredibly powerful audio application that's accessible
00:42to beginners just getting into composing and recording, all the way up to experienced pros.
00:46So let's started with Logic Pro 9 Essential Training.
Collapse this transcript
Using the exercise files
00:00If you are a premium member of the Lynda.com Online Training Library or if
00:04you're watching this tutorial on a DVD-ROM, you have access to the Exercise Files
00:08used throughout this title.
00:10The Exercise Files are organized by chapter.
00:13Each chapter contains subfolders that correspond to each video.
00:17You can open the .logic files to follow along as we work.
00:20Some of the folders will contain an Audio Files folder.
00:24This contains the media for the project files.
00:26Sometimes more than one project file references an Audio File folder.
00:30Logic will occasionally lose the link between the two.
00:35If this happens, you will get this Audio file not found dialog.
00:38That's okay. Just hit Search and Logic will search your hard drive and find
00:42the appropriate files.
00:43The audio files might not always be in the same folder as your project file.
00:47This is okay.
00:48Exercise Files contain full Logic project files from real life sessions.
00:53Some of these were recorded with a full band, and some of them were
00:55composed directly in Logic.
00:57If you don't have access to the Exercise Files, you can follow along from
01:00scratch or with your own assets.
01:02Let's get started.
Collapse this transcript
1. Getting Set Up with Logic Pro 9
Installing the software
00:00The Logic 9 installation package is much more than a single application.
00:04When you install, you'll be asked what, how, and where you would like to install
00:07all of the contents of the nine DVDs that ship with the full Logic 9 package.
00:11Let's go over to some of the nuances and techniques for installing Logic the
00:15best way for your setup.
00:16For the most part, installing Logic is like installing any other application.
00:20You're guided to the install dialogs and check the appropriate
00:23license agreements.
00:24However, there are a few points to be aware of.
00:26Number one, leave a lot of time.
00:28The nine DVDs contain tons of content.
00:31Even simply copying nine DVDs of material would take time, but the install
00:35process takes even longer than just a simple copy.
00:38I would safely leave at least four or more hours dedicated to installing the software.
00:43Note also that you have to be around to change the discs when you do this.
00:47Number two, you need a lot of space.
00:49If you want to install all of the programs content, you need 9 free gigabytes in
00:53your internal hard drive.
00:54To install the content DVDs you need another 32 gigabytes.
00:58Luckily, this optional content can be installed to an external drive.
01:02Okay, let's start the install.
01:03So we'll pop in the install disc.
01:05It's a white DVD that comes with the installation package.
01:07Okay, so here's the install disc that we popped in, Logic Studio Install, and
01:12we are going to double-click on the Install Logic Studio package.
01:15That will bring up the Install dialog.
01:17It runs a program to determine if the software can be installed on your machine,
01:21and here's the Install dialog.
01:23You'll notice here that Logic Pro is not just one application.
01:27In fact, the installation discs include eight applications.
01:30So we are going to go ahead and continue and this is the Read Me.
01:33Continue past that and the License Agreement.
01:36Of course, we read all of those in our spare time.
01:38Agree to that.
01:39And here we have the Custom Install.
01:41You are forced to do a Custom Install always, because there's so many components
01:45to the installation package.
01:46The applications themselves like Logic Pro, MainStage, and Soundtrack Pro must
01:50go on your main internal hard drive.
01:52However, you may disable some of them if you don't want them at this time by
01:56unchecking the boxes.
01:57If you already have certain applications already installed on your machine,
02:00they will be grayed out and Logic will automatically skip them.
02:03Logic is pretty smart about what to install and it doesn't double up on things
02:06if it doesn't have to.
02:08Down below we have the Logic Studio Content.
02:10We can open this disclosure triangle to see all the content that will be installed.
02:13Again, Logic knows if it's already been installed then it will skip it if it's not needed.
02:18We go to the Sound Effects.
02:19That's the additional content that is optional, but it provides you with tons of
02:22sound effects and jam packs that you might use when you are composing in Logic.
02:26This is where you can redirect it to go to an external location instead of your
02:29internal hard drive.
02:30Remember it's 32 gigabytes of material.
02:33In the Location column you can open up and change where you're going to
02:35install this content.
02:37If you click on Other, you can see your desktop here and you can move to an
02:40external hard drive to install this content somewhere else besides your
02:44internal hard drive.
02:46This is perfectly fine as long as you have that hard drive hooked up whenever
02:49you want to work in Logic and use those sound effects.
02:52In addition, if you already have some of jam pack and sound effects content from
02:55other apps you've already installed, that's no problem.
02:58As long as you point the new installation to the same place where those sound
03:01effects and jam packs are located, Logic will only install any new item required by Logic.
03:07Once you've set up the Custom Install exactly the way you want it, it's time to
03:10hit Continue and actually perform the installation.
03:12Remember leave a lot of time.
03:13Now that you've successfully installed Logic Pro, it's time to make some music.
Collapse this transcript
Launching Logic for the first time, using the templates
00:00The first time you open Logic you'll be prompted to use some pre-made templates.
00:04In this lesson, we'll explore some of these as well as learn how to save and
00:07make our own custom template.
00:09Here we go. To launch Logic Pro 9, you can do one of three things.
00:13You can click on it's icon in your dock, a black rectangle with a platinum
00:17record on it. You can find it in your Mac hard drive, Applications, under Logic.
00:24If you see any other thing besides Logic Pro, those are older versions.
00:27We are running 9.1.
00:29It's possible you might see Logic Pro 8, Logic Pro 9, but the one you want to
00:33open for Logic 9.1 is Logic Pro.
00:37Or you can double-click on an already saved Logic project file, which is any
00:41file that has the .logic suffix.
00:44This is an example of one of those.
00:46But that will bring you in to that project.
00:50Let's open it from the dock and see what happens.
00:56
00:56When Logic loads up, the first thing you're prompted with is the Templates dialog.
01:00These are a bunch of already made templates that are stylized to different
01:03productions styles and uses.
01:05For fun let's open the Electronic one.
01:10Because this project file is a template, we are automatically forced into a Save
01:13As dialog asking us where we'd like to save our version of this project.
01:17Here we'll name it and give it a place to go on our hard drive.
01:20You might want to save it to an external FireWire hard drive, which I recommend
01:24since audio will start quickly eating up space or you might want to define a
01:28place in your computer where you'll save all of your Logic projects to.
01:30I am going to save it to Desktop > Exercise Files > Chapter 01.
01:36We'll call it my1stproject.
01:39Some options are already checked for us down here.
01:41Like Include Assets and Copy external audio files to project folder.
01:45We'll leave these checked since they will consolidate everything to one place
01:48and create the necessary folders. Hit Save.
01:51This is a project with 15 tracks of pre-loaded software instrument tracks.
01:56We'll learn about how to load up our own track soon enough.
01:59So let's close this project.
02:00Choose File > Close Project.
02:03Before we open a new one, let's look at what choosing those options did when we
02:06first saved our project.
02:08We'll find the project.
02:11There it is, my1stproject.
02:13Inside of there you're going to have your project file and an Audio Files folder.
02:17Because we chose Include Assets, Logic automatically made an outside
02:21folder and put our project file in there and in Audio Files folder for files
02:25that go with our project.
02:27Okay, now let's make a new project.
02:29Go back to Logic and choose File > New.
02:32Again, you get the Templates dialog, but this time we are going to choose Empty Project.
02:38This time instead of prompting you to save, you get a New Tracks dialog.
02:42A Logic project always has to have at least one track in it.
02:45Let's choose Software Instrument and hit Create.
02:48I would like to differentiate the three types of tracks you will use in Logic.
02:54This is a Software Instrument track.
02:57Like the tracks in the Electronic template these types of tracks makes sound
03:01from software instruments that come with Logic.
03:03These include drums, synthesizers, pianos, strings, horns, orchestras,
03:08organs, you name it.
03:10These tracks can only contain MIDI regions in them.
03:13These MIDI regions contain sets of instructions called MIDI events telling the
03:18software instrument on the track what notes to play and when to play them.
03:21Let's make another track.
03:23Go up to the local menu Track > New.
03:26This time we'll choose an Audio track and hit Create.
03:31Audio tracks hold digital audio regions, which point to audio files on your hard drive.
03:35Finally, we'll make the third type of track, Track > New, which is an
03:40external MIDI track.
03:44External MIDI tracks send MIDI events and instructions out of Logic to MIDI
03:49controllable devices that are external to your Mac.
03:52As you work, you might find it useful to save certain track configurations that
03:56you want to come back to every time you work.
03:58This can save a lot of setup time.
04:00To make your own templates choose File > Save As Template.
04:05Let's save this as my1sttemplate.
04:09Let's hit Save.
04:11Now we'll close this project file, File > Close Project.
04:15We don't need to save this.
04:17Now when we click File > New, we'll go back to the Templates dialog, but
04:21you'll notice there's a new folder called My Templates and there's my1sttemplate,
04:25the one we just made.
04:26So as you are working in Logic and you like what you're working on, you can make
04:30a template for that to go back to anytime.
04:32Let's go back into it. Because it's a template it forces us into a Save As.
04:40Let's call this my2ndproject.
04:45If you don't want to see the templates every time you launch Logic, you can turn it off.
04:48Go to Logic Pro > Preferences > General.
04:52Here under Project Handling where it says Startup Action, we can change this.
04:56We can change it to Do Nothing if that's what we want.
04:59We have some other options here too.
05:00We might want to change it to open the most recent project that you're working on.
05:05The steps we learned in this lesson are essential.
05:07We now know how to open Logic and save our own template.
05:10We also checked out Logic's different track types.
05:12Stay tuned for more.
Collapse this transcript
Understanding audio interfaces
00:00Logic can use the sound card that is already inside your Mac.
00:04But if you are serious about recording and mixing, it will behoove you to learn
00:07about how you can use external audio interfaces along with Logic Studio 9.
00:11Out-of-the-box, the Macintosh audio interface includes a 1/8-inch or mini
00:15connector for both input and output.
00:17Software that is part of your Mac's operating system is called Core Audio, and
00:21is referred to as Built-in Input and Built-in Output by Logic.
00:25You can see some options for the Core Audio if you go to your Apple pulldown
00:29menu > System Preferences, and click on the Sound.
00:34Here are some options for our internal Mac sound card.
00:38Your Mac's built-in audio sound card is great and you can always use it when
00:41you take your laptop on a plane, train, wherever you go.
00:44But for more professional sounding inputs and outputs, including more than
00:48one stereo pair of outputs, you should think about getting an external audio interface.
00:53They come in all shapes and sizes.
00:54They connect usually via FireWire or USB, but some higher end ones connect
00:59with the PCIe slot.
01:00External devices handle audio- to-digital conversion or ADC.
01:05This turns sound into numbers that computers can understand.
01:08And digital-to-analog conversion, or DAC, turning numbers back into sound that
01:13humans can understand.
01:15Many audio interfaces also include preamplifiers that are able to take in and
01:19deal with any signal, whether it is from a microphone, guitar, or keyboard.
01:23Most interfaces also handle headphone and monitoring options to manage sound
01:27feeding studio speaker monitors.
01:30Some common two-channel interfaces include Apogee Duet, a simple and sleek
01:35two-channel audio interface with special features designed for Logic.
01:39There is the Metric Halo ULN-2, a higher end two input, two output interface.
01:45And there is the Digidesign MBox, which is in its own special category,
01:49because it also comes with Pro Tools, a very popular digital audio workstation
01:53you may have heard of.
01:54This might be advantageous to you since you can use Pro Tools and you can use
01:57the MBox as Logic's interface as well.
02:00There are many more two-channel interfaces ranging in price from about $60
02:04to upwards of $5,000.
02:05If you are interested in either recording more than one person at a time, or
02:10mixing in surround, you have to get an interface with more inputs and
02:14outputs options, or I/O.
02:16Some common multichannel interfaces include Apogee Ensemble, with specific
02:21features that work with Logic.
02:23There is the Mark of the Unicorn, MOTU 896, or there is Digidesign's 003 rack.
02:29This also comes with Pro Tools.
02:31There are many more of these multichannel audio interfaces out there ranging
02:35anywhere from about $200 to $20,000.
02:39Once you are in a Logic project, you can configure your audio interface by going
02:43to Logic Pro > Preferences > General, choose the Audio tab, Devices, Core Audio.
02:50Here you can choose the input and output device that is connected to your computer.
02:54Right now we are using the internal Mac card, as you can tell because it says
02:57Built-in Input and Output.
02:59But if I wanted to use a external device, which I have here, it's called a
03:03Hammerfall DSP, I would select it from this menu, for both input or output.
03:09Also, if you ever need to reset your device, you can come to this window and
03:13uncheck the Enabled box, recheck it, and hit Apply.
03:16It will reload and reset.
03:19Your audio interface is the only thing standing between your music and Logic.
03:23There are many good ones out there and they are only getting cheaper as time goes on.
03:27Although Apple has a special relationship with Apogee, it is good to know that
03:31Logic supports almost all interfaces out there.
Collapse this transcript
Understanding MIDI interfaces
00:00Logic Pro is perfectly capable of running on your Mac without any external devices.
00:05However, one of Logic's strengths is its powerful MIDI recording, sequencing, and
00:09editing capabilities.
00:11Having an external MIDI input device can be very useful.
00:14Let's go over what's out there and differentiate the various types of external
00:17MIDI devices Logic can talk to.
00:20MIDI, which stands for Musical Instrument Digital Interface, is a technology
00:24from an earlier era.
00:26Computers don't even have standard MIDI ports on them.
00:28Today, most MIDI is transferred over USB cables instead of the 8-pin MIDI
00:32cables from the 80s.
00:34This is how you will get MIDI into your Mac.
00:37To see what is connected to your computer, you can go to your main hard drive,
00:41Applications > Utilities > Audio MIDI Setup. Double-click on it to open.
00:48And if you don't see this window pop up, you can go to Window and make sure you
00:52say Show MIDI Window.
00:55This window shows you the types of MIDI devices that your computer currently sees.
00:58You can also test them here to make sure they are active and being communicated
01:02to by your computer.
01:03For example, we have the E-MU Xboard 49 MIDI Controller.
01:08If I click on Test Setup, I can hit any key on our keyboard and I should
01:12see the arrow light up. (Piano notes playing in background.)
01:13That tells that the computer is now seeing and talking to that device.
01:17Now we can close Audio MIDI Setup and go back to Logic.
01:24Logic can talk to several different types of MIDI devices.
01:28Let's break them down.
01:30MIDI controllers are usually keyboard-based devices that output MIDI
01:34messages via USB to Logic.
01:37They can be used to play and control the many amazing sounding software
01:41instruments that come with Logic.
01:43Most of them look like keyboards with some additional controls.
01:46However, they don't have to be keyboards. They can also look like drum pads,
01:50even MIDI saxophones or guitars that can spit out MIDI instead of sound.
01:55MIDI controllable devices are usually rack-mounted boxes that contain sound
02:00modules, samples or sound effects of their own.
02:03They do not control Logic, but rather Logic can be used to control them in a studio.
02:08Logic can send MIDI messages out to these devices to make them playback sounds
02:13or change effects parameters.
02:15With the power of software effects in instruments, the popularity of these types
02:19of devices is waning, but you will see them in studios.
02:23Finally, control surfaces use MIDI not to play instruments in Logic but more to
02:28control Logic's playback system and virtual mix console.
02:32You can think of these like a big glorified computer mouse that helps
02:35control Logic via something that looks more like a mixing console than a
02:39computer keyboard and mouse.
02:41To configure your MIDI controller device in Logic, you don't have to do much.
02:45The general rule is that if your computer sees it through Audio MIDI Setup,
02:48where we just were, Logic will too.
02:51Logic also comes with the built-in MIDI input device.
02:54I like to use this device when I only have my laptop and external controllers
02:58are not possible, like if I am on a plane or a subway train.
03:01It's called the Caps Lock Keyboard.
03:03It turns your QWERTY keyboard into a MIDI controller.
03:06Make sure to enable it by going to the Logic Pro > Preferences > General tab,
03:12and at the end, here we have Caps Lock Keys tab.
03:14Just make sure it's enabled.
03:16Now we can hit the Caps Lock on our keyboard and it activates the Caps Lock keyboard.
03:22Like I said, this turns your QWERTY keyboard into a controller.
03:24And we can use the ASDFG line to control the white keys.
03:30(Piano notes playing.)
03:31The keys above that, WETU, those are our black keys.
03:37The number keys control what octave we are on.
03:39So if want to move over to higher octave, I can type 6?
03:42(Piano notes playing.)
03:44And get a higher octave.
03:46You can also change the transparency of the Caps Lock keyboard with this handy slider here.
03:50If you want to see objects that are underneath it at anytime.
03:53Hit Caps Lock again to deactivate it.
03:56Control Surfaces may be configured using Logic Pro > Preferences > Control
04:02Surfaces and go to Setup.
04:05In the Setup menu, you can choose to, under the New menu, Scan All Models.
04:10This will look for and install any model you have connected to Logic.
04:15In this case, I have no new devices.
04:17But what I get after this is a list of all the devices that Logic will talk to.
04:22If you happen to own any of these devices, such as the Tascam FW-1082, you can
04:28add it here to your list of devices that Logic will talk to.
04:34Finally, MIDI controllable devices such as the rack-mounted devices we talked
04:38about earlier require a little bit more to set up.
04:40You must be prepared to configure the specific MIDI output port you wish to
04:44communicate to your device over.
04:46This can be done by making a new external MIDI track.
04:49We will go up to Track > New > External MIDI. Create.
04:53We get a new external MIDI track.
04:56Now in the Library pane on the right- hand side, you can see a list of devices
05:00outside of our computer.
05:01In this case, we have a Yamaha Motif connected and here we can communicate over
05:06any of the available 16 channels to that device.
05:08If I want to communicate over channel 1, I can select that.
05:11Now this external MIDI track is talking to our Yamaha Motif device outside of our computer.
05:17The MIDI capabilities of Logic are truly wonderful.
05:20You will definitely benefit from an external MIDI controller if you keep
05:23going with this program.
05:24More can be learn about MIDI technology in the "Why MIDI" chapter of this series.
Collapse this transcript
2. Getting Your Workflow in Order
Getting to know the Arrange window
00:00The Arrange window is the central hub mission control of a Logic project.
00:04It is where you will be spending most of your time in the program.
00:06And as the name suggests, it is a place where you can arrange all of the
00:10elements for your song while maintaining a global point of view.
00:13With the use of handy collapsible side and bottom panes, you're also able to
00:17view and control a variety of different parameters for your song.
00:20Let's dive into the Arrange window and understand what all of these areas do and
00:24how we can use them to manage our project as efficiently as possible.
00:27The center area of the Arrange window is the Arrange area.
00:31In here you get to see all of your tracks horizontally laid out in a timeline fashion.
00:36Tracks are individual lanes where the sounds live for your project.
00:40Audio tracks contain audio regions.
00:43Audio regions are rectangular objects that can be freely edited at start and
00:47end points, and they are associated with the corresponding audio file on the hard drive.
00:51Bass.2 is an example of an audio region on the audio track called Bass.
00:58Software instrument tracks contains MIDI regions.
01:01MIDI regions are rectangular objects that contain MIDI events or individual
01:06notes or commands that control a software instrument in Logic.
01:10These objects called Ultrabeat are examples of MIDI regions in the software
01:14instrument track Beat 1.
01:15Let's use the Spacebar to hit Play and hear the tune.
01:19You'll notice the vertical line scrolls across the screen from left to right.
01:23This is called our playhead.
01:24(Music playing.)
01:30Use the Spacebar again to stop playback.
01:34You can use Return to send the playhead back to the beginning of the song.
01:38Zooming horizontally and vertically can be managed with the Zoomer controls in
01:41the lower right of the Arrange window.
01:44To zoom in and out horizontally, you can control this slider.
01:48To the right, you zoom in.
01:49To the left, you zoom out.
01:51To zoom in and out vertically, you can use this slider.
01:53Moving it up zooms you out.
01:55Moving it down zooms you in.
01:57You can also manage zooming with some key commands.
02:00Use Ctrl+Option+Right- Arrow to zoom in horizontally.
02:04Ctrl+Option+Left-Arrow to zoom out horizontally.
02:07Ctrl+Option+Up-Arrow zooms you out vertically.
02:10Ctrl+Option+Down-Arrow zooms you in vertically.
02:13Tracks may be selected only one at a time in the Arrange window.
02:17To select a track, click on what's called the track header, this area of
02:21our Arrange window.
02:23Once a track is selected, parameters associated with the track and its
02:27contents will show up in the Inspector column on the left-hand side of the Arrange window.
02:31So if I select Beat 1, I see parameters associated with that track in the
02:36Inspector column on a left- hand side of the Arrange window.
02:39The topmost box is called a region parameter box.
02:42We can close it by closing the disclosure triangle.
02:45Below that we have the track parameter box. We can close that.
02:48And then we see the channel strip where we can see real-time processing
02:52inserts and we can also control the volume and left or right panning of the selected track.
02:57Remember the selected track is Beat 1.
02:59Let's hit Play and see how we can control the volume of the drumbeat from
03:02Beat.1 on this song.
03:04(Music playing.)
03:14Hit the Spacebar to stop playback.
03:16When I move the fader down, the drumbeat gets quieter.
03:19When I move the fader up, we hear the drumbeat louder.
03:22To the right of the channel strip, you have the main output.
03:25This is essentially a master volume control for all tracks together.
03:28When we hit Play, we can control them all together as a master volume control.
03:32(Music playing.)
03:42We can show or hide the Inspector by clicking on the Inspector icon in the top toolbar.
03:47That hides it from view.
03:49Click it again to show it.
03:50You can also use the I button on your keyboard to do this.
03:53Speaking of this toolbar across the top, on the right-hand side we have some
03:57buttons that activate the right windowpane.
03:59Click on Media to see access to files and loops on our hard drive that we
04:03might use in the song.
04:05Next to that we have lists.
04:06This is a text list type view of important events in our song.
04:10Next to that we have Notes.
04:11This lets us write info about tracks or songs for later use.
04:14You can click right in here and type stuff.
04:20To close this window, click on Notes again and it goes away.
04:23Finally, across the bottom of the Arrange window, we have the Editors.
04:26These offer more close-up views of audio.
04:29For example, if I select the Rhodes track, I can show the Sample Editor that
04:33shows us a close-up view of audio for that track.
04:37It can also show us MIDI, if I select the Synth track and turn on the Piano Roll Editor.
04:42You also have access here to a view of the Mixer where we can see all channel
04:46strips together at one time.
04:48We can see the Score window, where we can view musical notation for our project.
04:53And also there is the Hyper Editor, which is another way we can view and edit
04:56MIDI in our project.
04:57Now that we're familiar with the Arrange window, we'll have a better
05:01understanding of this main window we will been working in, in Logic.
05:03Of course, we just scratched the surface and we now know where everything is.
05:07In the coming chapters, we'll dive deeper into how to use all of these important
05:11areas to make great music in Logic.
Collapse this transcript
Using the many windows of Logic
00:00The Arrange window and its handy side panes allow you to see a global
00:03perspective of your project.
00:05But if you want to go deeper into Logic's MIDI, audio or mixing
00:08capabilities then you have to learn about how to manage your view of some
00:11other important windows.
00:13The Window pulldown menu provides a quick way to get to the pop-up window of your choice.
00:18Note that almost every window has its own key combination involving the
00:21Command key and a number.
00:23Let's use Command+2 to open up the Mixer window.
00:26This is a key window you'll be working a lot in.
00:28To maximize the window to full screen, click on the green plus button at the top
00:33left of the window, and to close the screen, click on the red button or type
00:37Command+W on your keyboard, coming back to our Arrange window.
00:41Some windows like the Piano Roll window depend on a region to be selected to
00:45determine what their content will show.
00:47For example, select the Dark Pad ModW MIDI region and open the Piano Roll from
00:55the Window pulldown menu.
00:58We now see the content of that MIDI region in the Piano Roll window.
01:02These are MIDI notes that are in the Dark Pad ModW MIDI region.
01:05Let's close this window.
01:06Command+W. Now, let's select the Base.2 region and let's open the Piano Roll
01:12window by typing Command+6.
01:15Notice there's nothing in there.
01:16Why is this?
01:17That's because Base.2 is an audio region.
01:20There's no MIDI in it to edit.
01:22The Piano Roll window is for MIDI editing only.
01:25So selecting an audio region shows us nothing.
01:27Let's close it. Command+W.
01:29Let's keep the Base.2 region selected and let's open the Sample Editor window.
01:34Window menu > Sample Editor.
01:37Notice there's no quick key combination for this window.
01:39Now, we see a closeup view of the audio waveform.
01:43This is what we can use the Sample Editor window for.
01:45Command+W to close.
01:47Some windows also have different ways to update their content.
01:51Let's select the Dark Pad ModW region again and open the Event List
01:56window, which is Command+0.
01:58This window shows us each MIDI event in this region in list form.
02:02Notice at the top left, we have a yellow Link icon.
02:06Yellow means it's in Content Link Mode, which means it's showing us the
02:09content of the Dark Pad ModW region.
02:12Now let's open another Event List window. Command+0.
02:15We'll pull it over next to it.
02:19This time change the Link Mode to purple by clicking on it two times in this new window.
02:25Notice the content of the window changes.
02:27This is called Same Level Link Mode when the Link button is purple.
02:31Now the one on the left being Content Link Mode shows us the contents of the
02:35region and the one on the right is in Same Level Link Mode.
02:38It shows us information about all regions globally in the project.
02:42We hit Spacebar to play and we can see a status bar going down both windows,
02:47showing us where we are in the project for the right window and within the
02:50region for the left window.
02:52(Music playing.)
02:59There are two types of windows, normal windows like the Arrange window, and
03:03floating windows like the Event List windows.
03:06Floating windows always stay on top.
03:08Notice when I click on the Arrange window behind, they still hover on top.
03:12Let's close these windows.
03:16The Mixer, Piano Roll, and Event List windows are windows you'll use a lot.
03:20Other ones covered in this course are Command+3, the Score window, Command+5,
03:26the Hyper Editor, Command+7, the Floating Transport window.
03:32Some quick ways to navigate through windows when you have more than one open are
03:35to use the Window pulldown menu.
03:37At the bottom you see a list of all the open windows.
03:40Click on any you want to bring to the front.
03:42Let's try the Arrange window.
03:44Also you can use Command+~ button on your keyboard to toggle between all open windows.
03:50Command+~, toggling between any open active windows.
03:55Finally window screensets can be made recalled the number keys that are
03:59stored with the project.
04:00See the movie on screensets to learn more about this feature.
04:04It's a good idea to practice your window shortcuts.
04:06Moving around windows quickly and efficiently will set you free to be more
04:09creative and work faster in Logic.
Collapse this transcript
Creating your own screensets
00:00When you're working in Logic, you will find a certain combination of windows to
00:03be particularly useful for certain tasks.
00:06In this lesson, we'll explore how you can store these views in screensets and
00:10quickly move between them with handy shortcuts.
00:13It's nice to make a home screenset of just the Arrange window that you can
00:16return to at any time.
00:18Go to the Screenset pulldown menu and choose Rename.
00:22We'll call this one home.
00:24Notice it's assigned a number, number 1.
00:26Typing 1 on your keyboard at any time will recall this screenset.
00:30Now let's make another one.
00:32Type 2 on your keyboard.
00:34Notice we're now in Screenset 2.
00:35Now let's resize the windows to include a Piano Roll and Event List.
00:41Make our Arrange window a little smaller.
00:43Command+6 to open up the Piano Roll.
00:45I am going to put that beneath.
00:48And we're going to make an Event List, Command+0.
00:50That'll go on the right.
00:52Now let's rename this screenset in the pulldown menu.
00:56We'll call this one 'midi editing' because that's what we might use the screenset for.
01:04Now, we've got Screenset 1 home and Screenset 2 midi editing.
01:07You can also lock screensets from the pulldown menu. Let's lock it.
01:12Any locked screenset's going yp have a dot next to it indicating that it's locked and
01:16it can't be altered.
01:17Now we can go up to 1, take us back to our home, or choose 2 from the menu and
01:22get our Screenset 2.
01:24Also remember you can use 1 and 2 on your keyboard to toggle between the two screensets.
01:30You can make up to 99 screensets for each Logic project.
01:34To get to the double-digit screensets, hold Control down as you enter both numbers.
01:39Hold Control for example and type 79.
01:42We just made Screenset 79.
01:45You can also delete screensets from the pulldown menu. Let's delete 79.
01:49Make sure it's checked and hit the Delete.
01:51Now we're back to just 1 and 2.
01:54Screensets you make are not global to all projects.
01:57Just the one you are in.
01:59However it is possible to save them in your own template or import them
02:03from project to project.
02:04So if you have a bunch of screensets that you like, just make a template out of
02:08that and you can start with that anytime you open Logic.
02:11Customizable screensets are a great example of how flexible Logic is to your
02:15personal needs as a user.
02:17Many fast Logic users use them to maximize speed and efficiency as they work.
Collapse this transcript
Using the Transport window and controlling playback
00:00Knowing how to hear what you want, when you want, is an essential skill to have
00:04when working in Logic.
00:05Let's learn about how to use the Transport window to your advantage.
00:09We already know Logic plays when we hit Spacebar and the playhead moves across the screen.
00:14To position the playhead using your mouse, you can point and click directly on
00:18the playhead line, either in a gray area where there are no regions, or in the
00:23narrow bar ruler at the top of the Arrange window.
00:26You can drag left or right to move the playhead, or click elsewhere in the bar
00:31ruler to move it to that location.
00:34To hear a specific amount of time, you can also Command+Click and drag a Marquee
00:38Selection in the Arrange area.
00:42When you hit play, playback will start at the beginning of the selection
00:45and stop at the end.
00:46(Music playing.)
00:49To deselect the Marquee Selection, click elsewhere.
00:52The transport buttons in the lower left of the Transport bar will be familiar to you
00:56if you have ever used a tape, DVD, or CD player.
00:59Play and Stop do exactly what you would think.
01:01(Music playing.)
01:04If you hit Play and then hit Pause, the playhead goes into Scrub Mode.
01:08(Music playing.)
01:10When we are in Scrub Mode, we can click on the playhead and drag left or right
01:14to audition what's directly beneath the playhead.
01:16(Music playing.)
01:20We can move backwards or forwards and slower or faster, depending on how quickly
01:24and in what direction we move the mouse as we drag.
01:27To get out of Scrub Mode, click the Stop button in the Transport bar.
01:32The Go To Beginning button is the same as Return.
01:35It takes your playhead to the beginning of the project.
01:38Next to it we have the Go To Selection Start button.
01:41If you have a region selected, like Dark Pad ModW, and you click this button,
01:45playback will start from the beginning of that region.
01:47(Music playing.)
01:52The display area of the Transport provides information that helps with more
01:56specific project navigation.
01:58On the bottom half here, musical time is shown in bars, beats, which divide bars,
02:04divisions, which divide beats, and ticks, of which there are 240 to every division.
02:11Above this we have SMPTE time code.
02:13SMPTE stands for Society of Motion Pictures and Television Engineers.
02:17SMPTE time code shows us hours, minutes, seconds, frames, and sub-frames.
02:24By convention, SMPTE time code starts at hour 1, when you are at the
02:28beginning of your project.
02:30The bars and beats start at bar 1, beat 1, division 1, tick 1.
02:36To move your playhead to a specific location, double-click the Bars and Beats display
02:40and let's type 2 2 1 1 and hit Return.
02:46The playhead moves to bar 2, beat 2, division 1, tick 1.
02:51Let's double-click again and try typing just 3. Return.
02:55The playhead automatically goes to bar 3, beat 1, division 1, tick 1.
03:00You can also click and drag up and down on any of the numbers to move your playhead.
03:04If I click on the beat, I can move that up and down to move the playhead by the
03:08resolution of beats.
03:11The numbers to the right are the left and right locater position, which affect
03:15how playback operates in Cycle Mode.
03:18To activate Cycle Mode, click the Loop button on the right-hand side of our
03:21Transport, or simply type C. Typing C will turn Loop Mode on and off.
03:26You will notice also at the top of the Arrange window we see a green selection
03:31now going from bar 8 to bar 9.
03:34When we hit Play, Logic will automatically loop between these two bars.
03:38(Music playing.)
03:43It will do this forever until we hit the Spacebar to stop.
03:46We can edit where our left and right locators are by clicking and dragging
03:50either side of this selection in the bar ruler or by changing the numbers in our display.
03:55We can click directly on them to drag up or down to change the in and out
04:01point of our locators.
04:03To deactivate Cycle Mode, we can either click on the Loop button, type the C
04:08button, or just click directly in the middle of the green selection in the bar ruler.
04:13You can customize the controls you see in the Transport bar.
04:17To access the Transport View options, right-click on the Transport bar and
04:21choose Customize Transport Bar.
04:23We will get a very large list of different parameters you can add to
04:26the Transport bar here.
04:27For example, let's turn on Play from Beginning.
04:32Notice we get a new button in the left- hand side of our Transport bar. Click OK.
04:36When we click this button, Logic will automatically play from the beginning of the project.
04:40(Music playing.)
04:45It's good to have precise control of our playback in Logic.
04:48Going forward, you will be able to hear what you want to quicker and easier
04:51as you compose.
Collapse this transcript
Using the Toolbox
00:00You may have noticed that our cursor changes its shape depending on where it is
00:03physically located in Logic's windows.
00:05In this lesson, we'll explore the toolbox and learn how to quickly select the
00:08right tool for the job.
00:11The default Pointer tool is a multifunctional tool.
00:14This means it can change its function depending on where it is relative to a
00:17region in the Arrange window.
00:19On the bottom right-hand side of our region it turn into a trimmer. On the top,
00:23right-hand side it turns into a loop. In the middle it turns into a pointer
00:26which you can use to select or move a region.
00:29The Pointer is cool but there are other tools we will need.
00:31You can choose them with the menu on the upper right of the Arrange window, here
00:36the list of all the tools we have at our disposal.
00:38If I choose the Eraser tool, my cursor is now the Eraser tool.
00:41I'll go back and choose the Pointer tool.
00:44The menu to the right is our alternate tool.
00:46That's a tool that'll show up whenever we hit Command in the Arrange window.
00:50Notice right now it's currently selected as the Marquee tool.
00:53When I hit Command in the Arrange window, my cursor turns automatically into the
00:56Marquee tool. So you can change either your primary tool or your alternate tool
01:00at any time, to give you access to two tools at once.
01:03It is tiring and time-consuming to constantly go up to the top right to change
01:08your tools. If you're working intensely for hours on end, you have spent a large
01:12amount of time dragging the mouse up there.
01:13There is got to be a faster way. There is.
01:16It's the Escape key.
01:17Any time you hit the Escape key it pops up a toolbox wherever your mouse is and
01:21you get a list of your primary tools from there.
01:23So at any time I can hit Escape and choose for example the Eraser tool.
01:27Now that's my tool. Hit Escape again.
01:29Choose the Pointer tool.
01:30Even faster are the numbers we see next to the tools when we hit Escape.
01:34Notice that every tool has a number associated with it.
01:36If I hit Escape and then the number 3, I automatically get the Eraser tool.
01:41Escape+1 takes me back to the Pointer tool.
01:44These are fast and useful ways to change your tools.
01:47One last point, be aware that the list changes slightly and the tools will do
01:51different things depending on what window we are in.
01:53If I select the Dark Pad ModW region and open the piano roll, I can see by the
01:58list of tools that they are different in this window.
02:00For example, I've a Finger tool, but I didn't have a Finger tool in the Arrange window.
02:04Also they do different things.
02:06For example, the Pencil tool actually creates a MIDI event.
02:08(Music playing.)
02:11If I close this window and go back to the Arrange window, you'll see,by hitting
02:14Escape, and choosing the Pencil tool, that in this window it actually makes an empty region,
02:19something totally different.
02:20It may sound trivial and unnecessary to master quick selection of your tools,
02:25but you'll be astounded down the road how much difference it makes to quickly
02:27get the right tool when you need to perform a specific task in Logic.
02:31The faster you can make the move, the less likely that creative impulse you
02:34have will be forgotten.
Collapse this transcript
Naming tracks and regions
00:00When you're working in your Logic project, you should get used to organizing
00:03everything the best you can. You'll thank me later for getting you in this habit
00:07when you're trying to tweak that one glockenspiel region in your 74 track
00:10masterpiece and you need to find it quicker than a needle in a haystack.
00:14This project contains two tracks that are not organized very well.
00:17The first track is called Audio 1, which is the default name given to an
00:21audio track, and we have inst 2, which is default name given to a software instrument track.
00:28These tracks also contain regions that are unnamed and not customized with names or icons.
00:33Let's organize them.
00:33We can name tracks by double-clicking in the track header. Double-click here.
00:38We can name this track bass.
00:40We can name regions by choosing the Text tool from our pulldown menu and clicking
00:46on the top portion of our region.
00:47Let's rename this region bass.1.
00:51We can also name regions according to what the track names are that the region is in.
00:55Let's try this with our house kit track and all the regions are named beat.
01:00Select the track, go to Region > Name Regions by Tracks/Channel Strip and
01:06all the regions in that track will be named according to what the track name is, house kit.
01:11You can also name a bunch of regions by dragging a selection around all regions
01:15in a track and naming one of them with the Text tool.
01:18For example all these regions are named part. If I drag a selection to select
01:22all of these regions and use the Text tool to rename one of them to hi-hat,
01:27all of the regions will be called that because they were all selected.
01:31You can also use this technique to number tracks sequentially.
01:34Since they're all still selected, if I go back to rename the first region and
01:38I type a 1 after and hit Return, the region following it will have 2, 3, 4 and so on.
01:44If you'd like to name all regions to the same number, not sequentially, simply go
01:49back in and type a space after the number.
01:52Now all of the regions will be called simply hihat1.
01:55Color-coding can be done via the Color palette in the toolbar at the top of
02:00the Arrange window.
02:01Let's color-code these regions here that we have selected.
02:05Let's color-code them a bright pink.
02:07You can color code any regions at any time by selecting them with the Pointer
02:11tool and using the Color palette to re-color the region.
02:16One reason you might want to selectively color-code a region is to differentiate
02:19it from other regions in the track.
02:21This is especially useful in situations like this when we have regions with the
02:24same name on the track.
02:26If you're a visual organizer, you might like the handy icons in the track headers.
02:31Icons are assigned in the Inspector pane on the left in the Track parameter section.
02:35For example, if I choose bass, I can go in here to the Track parameter box and
02:40change the icon to you guessed it, a bass.
02:45Since we're talking about organizing, you can reorganize the order of your
02:48tracks at any time by pointing your mouse in the track header so it is a hand
02:53and dragging the track up or down, to change where it vertically with all the
02:57other track headers.
03:00If you hover over the lower left of the track header, the icon turns into a finger.
03:04This can be used to resize just that one track, bigger or smaller.
03:10To restore all tracks to the same size, hold Shift and click on any track
03:14in that same location.
03:17Now we know how to best organize our project.
03:19This will be useful for you down the road, plus if you're collaborating your
03:22partner will now know where everything is and what you are thinking at the time.
Collapse this transcript
Learning useful and custom key commands
00:00If you're into working fast in Logic, key commands are the best.
00:04Like I always said, the faster you can do what you need to do, the more time
00:07you'll have to think creatively.
00:09Logic is key command heaven. Not only are there thousands of key command combos
00:13for almost every task, Logic is the only audio program I know of that lets you
00:16make up your own customizable key commands.
00:19I'm going to point out some useful ones and show you how to customize them.
00:22Before getting started, I want to point out that if you have an installation
00:25of Logic 8 on your Mac, you might see different key commands as they have
00:28changed from 8 to 9.
00:29Logic will hold on to your Logic 8 key command set until you initialize them.
00:34Let's initialize our key commands if you want to follow along with this lesson.
00:37To do so go to Logic Pro > Preferences > Key Commands.
00:41Here we can go to the Options menu and Initialize all Key Commands. Now we're on the same page.
00:48Now let's go back into the Options menu and choose Presets and let's use the U.S. Preset.
00:54That's what we'll be going over in this lesson.
00:56Of course, all standard key commands you might know from other programs work in Logic.
01:01Command+C is Copy.
01:02Command+V is Paste.
01:04Command+X, Cut, etcetera.
01:06Let's go over some handy ones that work just in Logic.
01:09Let's close the Key Command Preferences panel.
01:11Z is auto track zoom.
01:14That means if you have a track selected and you hit Z on your keyboard,
01:17that track zooms to full size. Z again take it back to normal size.
01:21The Slash button above your numeric keypad let you go to a position.
01:25For example, if I type 6 and hit Enter, my playhead will go to bar 6.
01:31We can use the C button to turn Cycle Mode on and off.
01:35If we type X, we see the Mixer panel at the bottom of our Arrange window. X again hides it.
01:41P shows us the Piano Roll at the bottom of our Arrange window.
01:45Hit P again to hide it.
01:47F shows the File Browser on the right-hand side of our Arrange window.
01:52Option+L toggles on and off the Library.
01:55If we type O, we get to see the Loops Browser.
01:58If we select a region, we can type M to mute that region.
02:02This means we won't hear that particular region as the playhead moves over that
02:06portion of the song, and we'll unmute it.
02:08Likewise we can hit S to solo that region.
02:11In that case we'll only hear that region as the playhead travels over
02:14that region in our song.
02:16To customize your key commands, we can go back into the Key Commands Preference.
02:20Let's this time use a key command to open the Key Command Preferences, Option+K.
02:24That brings us back into the Key Commands Preference panel.
02:27We can organize our key commands by ones that are used, once that are unused, or all at once.
02:33We can also collapse different sections of our key commands using the handy
02:37disclosure triangles.
02:40To find a specific command we'll use the Search bar in the upper right of
02:43the Key Commands panel.
02:45Click in here and type 'new track.'
02:48That's the new key command we're going to assign.
02:50I see New Tracks in this list.
02:53Option+Command+N is currently the key command that lets us make a new track.
02:58If you use Pro Tools a lot like me, you're used to a different key command to
03:01make a new track, which is Shift+ Command+N. I'd like to change this to
03:06Shift+Command+N to open New Tracks.
03:09To do this we'll click on Learn by Key Label.
03:12Now all I need to do is type in the key command I want, Shift+Command+N, and
03:16it automatically assigns that to the command.
03:19It's now Shift+Command+N to make new tracks.
03:22What happens if it's already taken?
03:23Let's try Command+N to see.
03:26Make sure the Learn by Key Label button is still pressed. Type Command+N and
03:30Logic tells you, Oh!
03:32That's already used and it's reserved for a different command, so we're not able
03:35to use Command+N for this.
03:37Once you've customized your key commands to your liking, you may want to take
03:42them with you to different places you may be working.
03:44This is easy. Go up to Options menu and choose Export Key Commands.
03:49Let's choose the Desktop and let's put our key command set there.
03:52We'll save it as mykeycommands, hit Save and it will go to the Desktop.
03:58Now when you get to the next location you're working, simply go to Options >
04:02Import Key Commands, go to the Deskto,p and there is our key commands set.
04:07Notice that it has a specific extension, .logikcs.
04:11That's a key command extension.
04:13Also notice it's pretty small in size, 74 KB.
04:17This means you can take it along with you on a USB drive or even email it to
04:21yourself so can have it at a different place. Click Open and your key command
04:25set will be imported.
04:27You also might want to copy your key commands set to the Clipboard and then
04:30paste it into a text editor to printed out.
04:33That way you can have a list of your key commands next to your workstation.
04:36Before doing this make sure you clear the Search bar, because we want to get all
04:40the key commands in our list.
04:42Now go to the Options menu and click on Copy Key Commands to Clipboard.
04:46Logic will tell you that they're now in your clipboard, you can paste them into
04:50a word processor. Click OK and let's go to text editor or any word processor of
04:56your choice, click Command+V, and all of your key commands go into that document.
05:02We can now print this and have it as a document that we've display next to our workstation.
05:06As you can see one of the great benefits of using Logic is the boundless
05:10customization and freedom you have as a user. Customizable key commands are a
05:14great example of this.
Collapse this transcript
Saving and going mobile with your project
00:00You might have noticed that Logic has many preferences to set and be aware of.
00:04This is perhaps one of the drawbacks to being so customizable.
00:08Let's go over how the preferences work and then we'll talking about different
00:11ways to save your project.
00:13Global preferences effect how Logic works on the large scale.
00:17These get saved and remain intact every time you open Logic.
00:21Open the Global Prefs panel by going to Logic > Preferences and choosing any
00:25of the subheadings.
00:26This is our Global Preferences panel.
00:28You can also get to it by going to the Preferences icon in the toolbar at the
00:32top of the Arrange window.
00:35Notice across the top of the Preferences panel, we have different subheadings
00:39and some of these subheadings might have tabs within them.
00:43There are many preferences here.
00:45Project settings are specific to the project you're currently in.
00:49To open the project settings, go to File > Project Settings and click on any of
00:54the subheadings. These are our project settings.
00:57You can also get into this panel by going to the Settings icon next to the
01:01Preferences icon in the toolbar at the top of the Arrange window.
01:04Click on Settings and click any of the subheadings.
01:06Just remember these project settings get saved into your .logic file when you hit Save.
01:13If you like your settings to be a certain way every time you open a new
01:16project, no problem.
01:18Just save the project with those settings as a template.
01:21Remember to make templates, we can go to File > Save As Template.
01:25Okay, as you can see I have been hard at work on this project.
01:28I use cut, copy, and paste key commands to create a longer arrangement for the song.
01:33Now I want to save it. What are my options?
01:35If I go to File > Save or Command+S, that will overwrite the current project
01:40and keep the same name.
01:41File > Save As makes a new project file, lets you rename it, and opens you into that file.
01:48In the Save As dialog, you'll see a box at the bottom for assets.
01:53These are everything your project refers to, including samples, audio files,
01:58instrument, plug-in settingsm etc.
02:01Remember, if your are only using the sound set that comes with Logic, you might
02:04not necessarily need to include assets, because other Logic systems will have
02:08them too you as long as they installed those files.
02:10But if you recorded your own sounds, used your own samples, settings, etcetera,
02:15you need to look into the Advanced Options and make sure you check what you want to take.
02:20The caveat to doing this is that your project folder will be larger in size.
02:23It'll include audio files and other settings, instead of just your project file.
02:29We also have the option to do as Save A Copy As.
02:32This allows you to collect all the assets your project is using or referring to,
02:36and put them in a new place.
02:38If you choose to Include Assets. It's good to use this for backing up your project.
02:43It's also good to know that when you choose this option, File > Save A Copy As,
02:47Logic will not automatically bring you into that project once you hit Save.
02:51Though it just simply collect the files associated and put them all in different place.
02:56Let's open the Media pane on the right-hand side of our Arrange window and go to our Bin tab.
03:01Here we see a list of all the audio files our project is referencing.
03:05You can click on one of them and use the Up or Down arrows to select different files.
03:09Notice across the top it shows us the full path name of these files and where
03:13they are on our hard drive.
03:14When I go down under the bottom, you can see that these two bottom files are not
03:19part of the project file where everything else is.
03:21They are on a different spot on our hard drive.
03:24This means that our project is referencing files that exist outside our project folder.
03:29If you want to consolidate everything into your project folder easily, you do
03:33this by going to File > Project > Consolidate.
03:37From here you can choose to Copy audio files referenced outside of your project
03:42or simply move them altogether.
03:44You can also choose to Leave files not used in your Arrange window and you
03:48have some other options here, for Sampler instruments, Samples, Impulse
03:52Responses, etcetera.
03:54Managing your media in your project versions is an important skill to have in
03:58today's world of constant tweaking, remixing, and moving from studio to studio.
04:02Now you have got the know-how to deal with all your media in these types
04:05of situations.
Collapse this transcript
3. Recording Live Music and Getting Stuff into the Box
Setting up for recording
00:01Are you ready to record something into Logic?
00:03Recording live audio into Logic is as easy as ever.
00:06But first we need to go over some initial setup options to get the most out of
00:09your recordings. Once these are in place,
00:11you'll be busy tracking in no time.
00:14Here we have a new project we just started.
00:16Notice by the name, which is Untitled, we haven't saved it yet.
00:19Here is a really good tip.
00:21Save your session now before recording anything with assets.
00:24This automatically sets your audio recording path, so you don't have to do it manually.
00:29Go to File > Save As and navigate to the place you want to save it, then we'll
00:36name the project. guitarrecording.
00:39Make sure Include Assets is checked and Copy external audio files to project folder.
00:45This will ensure that all the sounds we record will end up in our project
00:48folder for this project.
00:51Assuming our audio interface is properly set up, as we discussed in the Audio Interface video,
00:55we'll need to decide on three options for the audio files you'll be recording to
00:59your hard drive, File Type, Sample Rate, and Bit Depth. Choose File Type.
01:05Go to Global Settings.
01:06Logic Pro > Preferences > Audio.
01:09Click on the General tab.
01:12Here we have three recording file types we can choose. WAVE or BWF, AIFF, or CAF.
01:20I recommend using WAVE.
01:22It's the industry standard.
01:23However, if you're planning on doing a very long interrupted recording,
01:27you can use CAF for that.
01:28We are going to stick with WAVE for this project.
01:31While we are still in these Preferences, we can change our Bit Depth.
01:36Go to the Devices tab.
01:37As you can see 24-Bit Recording is currently checked.
01:41I recommend 24-bit.
01:43It's the best audio quality.
01:44If you uncheck it, you will be recording at 16 bits.
01:47That will take up less disk space but it won't sound as good.
01:50Here you'll also notice that Software Monitoring is checked, leave this on to
01:55monitor, but not commit or print any effects in your tracks as your record.
01:59Unless you have a more complex hardware monitoring system this is recommended.
02:04Okay, now we are done with the Global Preferences.
02:06Let's go into the Project Settings.
02:07Go into File > Project Settings > Audio.
02:11Here we can adjust the Sample Rate we are recording to.
02:14Right now it's set to 48 kilohertz.
02:16I usually go with 48.
02:18It's high quality but not so high that it taxes our system's performance.
02:22As you could see in this list, you can go down to 44.100 or up to some higher
02:26sample rates if your audio hardware allows you to.
02:29We'll just stick to 48 for this project.
02:32Now we are done with the preferences and settings. We're ready to check our input signal.
02:36Click the I button on the track header or in the channel strip and we should be
02:41able to get an input coming in.
02:42I've got my guitar connected to Input 1, so as soon as I hit I, I should see and hear a level.
02:50(Music playing.)
02:54Now we can set our levels coming in.
02:56Remember the track volume here only sets the monitoring level the way we hear it,
03:01but not the record input level.
03:03You must set your record volume on the Preamp Gain or Trim control of whatever
03:08input device you're using outside of Logic.
03:11This volume only lets us change how we hear it coming out, but not in.
03:15When you check your instrument coming in, you might hear a delay.
03:19This is caused by something called latency.
03:21I like to call latency the dirty word of digital audio.
03:25Anytime you send audio through your computer, you have to deal with the time it
03:28takes to get through the computer system.
03:30Computers must use a memory buffer to stay ahead of what's coming in. No digital
03:35audio workstation including Logic is exempted from this.
03:38Logic has some great ways to deal with it though and minimize any problems.
03:41Let's go back to our Global Preferences for a second.
03:44Logic Pro > Preferences > Audio.
03:48Here we have something called the I/O Buffer Size.
03:51Right now it's set to 1024 samples.
03:54That's pretty high.
03:55That's going to cause quite a bit of latency when we are recording.
03:58We can open this window and we can change it to 128.
04:01As you can see the Resulting Roundtrip Latency just went down quite a bit.
04:05That'll help with the latency problem if you're hearing a delay when you're
04:08inputting your signal.
04:09There is another place we can deal with low latency.
04:13It's a Low Latency button in the Transport window.
04:15When we click this, it turns on a special Low Latency Mode in Logic that
04:19selectively bypasses plug-ins and other processes to lower the latency when you record.
04:24The trade-off here is less processing power for plug-ins.
04:28But this can be changed back when it's time to mix.
04:30Okay, we are almost there.
04:32What will the recording files be called when we record?
04:35You can control this by first naming your track before you hit Record.
04:39This is highly recommended.
04:41Let's change the name on our track before we record.
04:44Double-click on Audio1 and let's call it guitartake.
04:49Now, each take we record in this track will automatically create a file in the
04:52hard-drive with a track name guitartake_take number.
04:57So we'll get guitartake_1, guitartake_2.
05:01This is a lot better than having a whole bunch of files on your hard-drive
05:04called Audio101, Audio 102. Later you won't remember what those are.
05:08All right, let's hit the R button to record enable the track and we are ready to go.
05:14I'll hit R in our keyboard and Logic will start recording, and I'll record
05:17a little guitar line.
05:19(Music playing.)
05:28Congratulations!
05:29You now know all the required steps to set up Logic to record audio.
05:33In other videos of the Record chapters, we'll get into all the working
05:36techniques and different styles of recording, from multiple instruments to punch
05:40recording to comping multiple takes.
Collapse this transcript
Understanding Metronome settings or the click track
00:00If you are recording audio before anything else in your Logic projects,
00:04you're going to want to reference Logic's timing grade as you record.
00:07That way later you can take advantage of all the cool things you can do with the
00:10software instruments and audio quantizing options.
00:13We can do this with the standard studio tool called a click track or Metronome
00:17as it's known in Logic.
00:18Let's see how to set this up.
00:19The Metronome On/Off toggle is in the bottom-right of the Transport window.
00:24Click it to enable or disable at any time.
00:26When it's enabled and you hit Play, you'll hear a click.
00:29(Tapping or clicking.)
00:31That's our Metronome.
00:33By default, Metronome uses a special software instrument hidden from
00:37normal view.
00:38To see this, hit Command+2 to show the Audio Mixer, and then hit All at the top
00:44of the Audio Mixer to see all tracks, even hidden ones.
00:48Here you'll see a track called Click.
00:49It's actually Instrument 256 and inserted in that track is an instrument
00:54called a Klopfgeist.
00:56Klopfgeist is German for "knocking ghost."
00:59Logic uses this simple instrument to make the click sound.
01:02We can hide this track now and pretty much forever but it's good to know it's there.
01:07To hide it, click back on the Arrange button just to show tracks that are just
01:10in your Arrange window.
01:11Let's close the Mix window.
01:13To access the Metronome settings, you can right-click on the Metronome or go
01:17into File > Project Settings > Metronome.
01:21For the click settings, the bars and beats are audible by using different notes
01:25and different velocities played by the Klopfgeist.
01:28You can add in divisions by clicking the Divisions box.
01:31Once you do that, you'll hear some different tones in the click.
01:34Let's check it out.
01:35(Tapping/clicking.)
01:40The Tonality slider can be used to emphasize or de-emphasize the sound of the click.
01:44You also have access to the volume of the click here.
01:47(Tapping and clanging.)
02:02Some musicians do not like to hear the difference in tonality between bars and beats.
02:07In this case you can make all the bars, beats, or divisions the same by
02:10making them the same note.
02:11So I am going to do that, I can make them all for example G5.
02:15Then we will hear no difference.
02:18It will just be solid click.
02:20Now we'll hear everything as the same note.
02:22(Clicking.)
02:26Notice we still have velocities.
02:27We can also make all the velocities the same.
02:29(Clicking.)
02:34When you're recording and you're using a click, be aware of headphone bleed.
02:37That's what it's called when you get the sound of the click track from the
02:40headphone of the musicians into the microphone.
02:43You can use the tonality or volume to adjust to make sure you're not getting
02:47headphone bleed in your recording.
02:48To enable an external MIDI device to play your clicks we'll disable the Software
02:53Click Instrument and deal with just this MIDI section.
02:56Here you can choose a MIDI port to communicate to outside of your Mac.
03:00The notes in this case and MIDI channels are set under this MIDI section.
03:04Otherwise, if you're only using the Software Click Instrument, these
03:07settings don't do anything.
03:09Most likely, you'll make the most of the Metronome click during recording when
03:13your performers need to hear the click to stay on time.
03:16You can set Click while recording or Click while playing or Only during count-in
03:20also in this window.
03:22If you keep Click while recording selected, every time you go into Record,
03:25you'll hear the Metronome regardless of whether it's turned on or off in
03:29the Transport Bar.
03:30To set the length of your recording count-in, go to the Recording Settings.
03:35Here you can choose a count-in of 1 bar or more than 1 bar or half a bar and
03:40so forth.
03:42A count-in helps get a performer ready for the take by letting he or she hear
03:46the click of bar or so before recording starts.
03:49This is also known as pre-roll.
03:51You can also record a pre- roll in seconds rather than bars.
03:53You can do 1 second, 2 seconds, etcetera.
03:56The Metronome is a valuable tool that is essential to keeping your performers on
04:00time when recording.
04:01Use them to set up your song especially if audio recording is the first thing
04:05you're laying down in your project.
Collapse this transcript
Understanding tempo
00:00Logic's flexible timing grade is one of its greatest strengths.
00:04Let's learn how we can set up and change our project's tempo and time signatures.
00:08Tempo refers to the duration of time each musical beat takes.
00:12It's measured in beats per minute or BPM.
00:14You'll find your current Tempo setting in the middle of the Transport window.
00:19Default BPM is 120 or 2 beats per second.
00:23Adjust it here to change the global BPM of your song.
00:27You can click up or down on the number to make the BPM higher or lower, or
00:32you can double-click on the number to enter a number in manually.
00:35Let's try 140.
00:37You can also change the tempo during playback.
00:40I'm going to play the song and I'm going to drag the Tempo down.
00:43We should hear the tempo slow as this happens.
00:45(Music playing.)
00:54Now I'm going to speed up.
00:56(Music playing.)
01:00Because these are all MIDI-based software instrument tracks, they're able to
01:04conform to the changing tempo in real-time.
01:07Once you decide an appropriate tempo for your song, you may leave it there or
01:10you may wish to speed it up or slow it down during the course of your song.
01:14To do this, open the Global Tracks triangle.
01:18Here we have a Tempo lane.
01:19Let's open this up, and let's pull the window down to make it big.
01:23As you can see, the tempo is 140 for the course of this song.
01:26Let's double-click at bar 5 to make a new tempo node.
01:30We can click and drag after this node to pull the tempo down after that point in time.
01:34Let's pull it way down.
01:36So you can hear a dramatic change.
01:38Now, I'm going to deselect Cycle Mode and play from before the tempo change.
01:42We should hear the Tempo dramatically shift from 140 to 116 at bar 5.
01:47(Music playing.)
01:55You can also make a gradual change from 140 to 116 by clicking on the node in
02:00the middle and pulling to the left.
02:02This makes a gradual tempo curve.
02:05Now, the tempo will gradually change from 140 to 116 between bars 1 and 5.
02:11(Music playing.)
02:19The cool thing about trying out different tempos is that you can audition and
02:22change between up to 9 alternate tempos in your Logic project.
02:25To do this, just click in the Alternative box in the Tempo lane.
02:29If you like what you did that you want to try a different tempo, simply go to
02:32this pulldown menu and choose number 2.
02:35Now, we have a fresh Tempo lane to start.
02:37You can move between your alternate tempos at anytime.
02:40This is great for remixes and film scoring since it lets you try out all
02:43different kinds of tempo options.
02:45If you're still not sure what you want your tempo to be by a BPM number, you can
02:49manually tap in a tempo to your keyboard.
02:52This is cool but it requires a little setup.
02:53Go to File > Project Settings and click on Synchronization.
02:57Here we're going to change the Sync Mode to Manual, and we're going to click on
03:02Auto Enable External Sync and close this window.
03:05Now we're going to go to Options > Tempo > Tempo Interpreter.
03:09This will interpret the tempo as we tap it into our keyboard.
03:12Now we need to hold Shift and tap the T button to the tempo we want to hear.
03:16(Tapping sound.)
03:23(Music playing.)
03:29When I hit Stop, it locks in the tempo I was tapping, which is somewhere around 98 BPM.
03:35The time signature, or how many beats per bar, defaults to 4/4 or common time.
03:41This means every bar is divided into 4 beats.
03:44The time signature can be changed at anytime in the Transport, but note that it
03:48changes from where the playhead is onward.
03:50So if I double-click on here where it says 4/4 and type in 3, it gives me 3/4 time.
03:56That means every bar is divided into 3 beats, not 4.
04:00If you look in the Signature lane of your Global Tracks, you'll see that 3/4
04:04occurs from right around when my playhead was onward.
04:07Once you make a new time signature, you can pull them around in different
04:10locations in the Signature lane by clicking on the division line and
04:13dragging left or right.
04:15Keep in mind you can set all of these tempo and time signature changes ahead of
04:19time before you record a band and the performers will hear all the changes
04:22reflected by the metronome in their headphone mix.
04:25Logic makes it easy to have complex tempo and time signatures in your song with
04:29a few clicks of the mouse.
04:30You'll find these useful when you're composing, setting up click tracks for
04:33recording sessions, or working on remixes.
Collapse this transcript
Recording live instruments and vocals using multitrack recording
00:01So you want to record a band. Multi-track live recording is simple with Logic Pro.
00:05In this lesson, we'll go over everything we need to know to set up a
00:08multi-track recording session.
00:10We're going to record a four-piece band, drummer, bass, guitarist and singer.
00:15To get the best recording possible, we use will a few mikes on the drums,
00:18a couple on the guitar and a couple of lines from the bass. This will give us the
00:22most separation as we record.
00:24We're going to need 8 inputs.
00:25So let's make 8 mono audio tracks.
00:27Go up to the Track menu, click New to make new tracks, and we'll type in 8 for
00:33Number, we're going to make Audio tracks, Format will be Mono and here's a cool trick
00:38that Logic lets you do. You can click the Ascending button where it says
00:41Input and I'm going to order the inputs from 1 to 8.
00:44You'll see what I mean when you click Create.
00:46Here we have 8 audio tracks.
00:48Let's click on Audio 1 and open the Inspector.
00:52Notice this track has Input 1.
00:54If I go to Audio 2, it's set to Input 2.
00:57Audio 3 is Input 3 and so on.
00:59By clicking the Ascending button it automatically ordered our inputs for all 8 tracks 1 to 8.
01:04Let's close the Inspector button by typing I on our keyboard.
01:07Now, we want to make sure we are organized to name our tracks.
01:11That way audio regions and files recorded on them will share the track names.
01:15I like to use the first 2 initials of the song followed by the instrument on the track.
01:19The reason for this is that otherwise I'd have hundreds of files on my
01:23hard drive named kick, snare or guitar, but no idea what song they belong to.
01:29This way each file written to my hard drive has an ID for the description of what it is.
01:33This song is named Cannonball.
01:36So let's name the tracks CB_ and then the instrument that's going to be on the track.
01:41For instance, Audio 1's going to be our kick drum microphone.
01:45So let's double click on it. Type in CB_Kick.
01:50Number 2 is going to be our snare drum.
01:52Let's type in CB_Snare.
01:56Number 3 will be the mike on our hi-hat, CB_Hat.
02:004 is going to be our bass guitar and we have 2 lines for our bass.
02:04One is going to be a DI or direct insert.
02:07That means we're taking the line directly from the guitar.
02:09We'll call that one CB_Bass_DI.
02:13The next one is the microphone on the amp itself.
02:16So let's type in CB_Bass_amp.
02:21We have 2 mikes on our guitar amp.
02:23One is going to be a ribbon microphone and one the dynamic microphone.
02:27This gets us 2 different sounds for the same guitar.
02:30Audio 6 we'll type in CB_Guit for guitar, _ribbon for the ribbon microphone.
02:39The next one is going to be the dynamic microphone, CB_Guit for guitar
02:45and dyn for dynamic.
02:48The last is our vocal microphone.
02:50Let's go CB_Vocal for vocal.
02:53Now that we have all the tracks named, we're ready to roll.
02:57Let's make sure all tracks are selected and we'll record enable them.
03:01A quick way to do this is to go over to the Mix window, Command+2, select all
03:05the tracks by dragging a selection around all of them, and clicking the R button
03:09to record enable them.
03:10This way you can record enable them all at one time. Okay.
03:14Let's close the Mix window and we're one step away.
03:17We can use the R button on our keyboard to pop right into recording.
03:20Is the band ready?
03:22I think they're ready. Here we go.
03:24(Music playing.)
03:25(Man singing: The only thing I have is information.)
03:31(Man singing: The only thing I have I did not own.)
03:40No matter how small your band or recording setup is, there'll be a time when
03:44you'll need to setup a multi-track recording session.
03:47Now, you are armed with the know-how to use Logic Pro to record any size band,
03:51from a duo to an orchestra, using multi-input recording.
Collapse this transcript
Playing with guitar madness: Amp design
00:00Some of the coolest new features in Logic 9 are dedicated to the electric guitar.
00:05In order to give you every imaginable guitar tone available, plus ones not
00:08even discovered yet, Logic provides you with two awesome tools, Amp Designer and Pedalboard.
00:14Let's check out Amp Designer.
00:16The first thing you should understand about Logic's guitar features is that they
00:20allow you to plug your guitar in directly to your audio interface.
00:23As long as your interface can accept an instrument level signal, you're good to go.
00:27This means you can get heavy-duty sounds all without an amplifier.
00:31You can record screaming guitar all night long with headphones and your
00:34neighbors won't even know.
00:36The sound on this first track is what my guitar sounded like direct into Logic.
00:40I'm going to enter Cycle Mode by hitting C and let's listen.
00:44(Music playing.)
00:54As you can tell, it sounds kind of weak.
00:56That's what a DI guitar sounds like.
00:58Let's dial-up the sound using the channel strip settings.
01:01This is in our channel strip at the top.
01:03As you can see our button is slightly hidden, but you can also get to the
01:06channel strip settings through the Mixer at the very top of the channel.
01:09Click in Settings, go to Electric Guitar > Guitar Tone Sampler, and let's
01:15use British Invasion.
01:17As you can see this loads up our channel strip with a bunch of plug-ins
01:19including Amp Designer.
01:21Let's hear what it sounds like now.
01:22(Music playing.)
01:29Cool! It's got a nice Beatles-y tone to it.
01:32The rest of the tracks in this project were made up from presets all from that same folder.
01:36Each of them are recorded direct just like the first track and they all contain
01:40different combination of plug-ins inserted in their channel strips.
01:43One thing they all have in common though is that they all contain an
01:45instance of Amp Designer.
01:47Let's listen to them.
01:48I'm going to deselect Cycle Mode, start at the beginning and hit Play.
01:52(Music playing.)
01:53So we start out with the British Invasion sound that we already dialed up.
01:55(Music playing.)
01:59The next track, we hear a Country Twang sound.
02:01(Music playing.)
02:08Then we've got a Black Sabbath seventies metal type tone.
02:11(Music playing.)
02:16Next, we have a U2-ish clean echo sound.
02:19(Music playing.)
02:25Here we have a Dick Dale surf sound.
02:27(Music playing.)
02:37Next, we have a rock and roll, glam rock type tone.
02:40(Music playing.)
02:43Here's some heavy metal riffery.
02:45(Music playing.)
02:55We dialed up some smooth jazz in this one.
02:57(Music playing.)
03:01And finally, we've got a Jimmy Page like stadium rock sound.
03:05(Music playing.)
03:08Again, all of these tracks used Amp Designer in their channel strip.
03:11Let's go into Amp Designer and check it out.
03:13We'll go back to the first track and we'll double-click on Amp Designer to
03:17open the plug-in window.
03:18This is what the Amp Designer plug-in window looks like.
03:21Amp Designer allows you separate control over four elements:
03:25the amplifier head with Tone, Reverb and Tremolo controls.
03:29The amplifier cabinet, which allows you control over the speaker size and
03:33the cabinet enclosure.
03:34The style of the microphone you are using to record the amplifier cabinet, and
03:38the position of the microphone relative to the cabinet.
03:42If you want presets of these elements, you can go to the plug-in settings menu.
03:45This is at the top of the plug-in window.
03:47Here different tones are broken into categories like Pure Amps, which are
03:52classic combinations, Hybrid Amps, which mix and match different heads and
03:56different cabinets, or you can browse by tone.
03:59You can choose between Clean, Crunch, Distorted, etcetera.
04:03You can also mix and match yourself at anytime from the pulldown menus at the
04:07bottom of the window.
04:08For instance, if you wanted to hear this sound through a Blackface head, you can
04:12go up to Large Blackface Amp to give us kind of an old school Fender tone.
04:16And then if you wanted to hear that head through a single 1x12 tweed cabinet,
04:20you can dialup Brownface 1x12.
04:22We can also change the microphone. We have 3 options.
04:26Ribbon for a large deep tone, Condenser for a bright detailed tone, and
04:32Dynamic for a crunchy or more brittle tone.
04:36Also, you can move the position of the mic relative to the speaker.
04:39To do this, just hover over where the microphone is and you get this pop-up window.
04:43As in real life, if you move the mic towards this middle of the speaker cone,
04:48it'll generally yield a brighter tone, and towards the outside edge, you'll get a darker tone.
04:53Feel free to mix and match at will between your amplifier head, cabinet and
04:57microphone to create a combination that perhaps was never made before in real life.
05:01Being able to design your own amp from a long list of classic components used to
05:05be a freedom reserved only for the lucky few.
05:07Now, with Logic 9 anyone can design and enjoy combinations of their dreams.
Collapse this transcript
Playing with guitar madness: Pedal board
00:00Designing your own amp is cool.
00:02But many guitar players like to augment their tones even more with stomp-box pedals.
00:07Logic 9 contains a massive set of pedals to put in line between your
00:10guitar input and the amp.
00:12Let's check some of these out.
00:13You'll notice in the top track, in the channel strip, Pedalboard is loaded in
00:17there but it's currently inactive since it's not lit up blue.
00:20You can activate a plug-in any time in the channel strip by Option+Clicking it.
00:25Now that it's blue, it's active.
00:27Let's open the Pedalboard by double-clicking on it.
00:30This is Logic's Pedalboard.
00:31Currently this track contains 1 pedal, Hi-Drive Treble Boost.
00:35The list of all the other pedals that you can use is on the right.
00:38There are a lot of them in there.
00:40Let's listen to what this pedal sounds like.
00:42(Music playing.)
00:47At any time you can turn on and off the pedal by clicking on the big button
00:51at the bottom.
00:52This is equivalent of stepping on the pedal in real life.
00:55If the light on the top is on, the pedal's active.
00:57If it's off, it's inactive or bypassed.
00:59(Music playing.)
01:05We can also adjust the tone of the pedal on real time.
01:08This pedal has one control, Level.
01:10(Music playing.)
01:16To adjust the dial, click on it. Drag up to go right, drag down to go left.
01:22Let's close this window and we'll go over to the Country Twang track.
01:25We'll double-click on Pedalboard to open up the Pedalboard for this track.
01:29In this track we've 2 pedals already being used, the Squash Compressor and the Blue Echo.
01:34Let's add another pedal to this.
01:36I like this one called Spin Box.
01:38It's a Leslie speaker cabinet emulator.
01:40Click on it and drag it to your Pedalboard.
01:43At anytime if you want to remove a pedal from your Pedalboard, you can click on it
01:46and drag it back to the bin.
01:48Let's add this back.
01:49Let's click on the Fast button and hear what this one sounds like.
01:53First let me go to the Arrange window and move this window down, click on the
01:57region and hit equal on our keyboard to move our cycle locators to that region.
02:03(Music playing.)
02:09Cool!
02:10Another handy thing with the Pedalboard is utilitarian pedal called the Mixer.
02:14Let's drag a Mixer out into the Pedalboard area.
02:17The Mixer pedal lets you blend between different pedals instead of having them
02:20go in line from one another.
02:22Let's pan side B to the left a little bit and pan side A to the right.
02:27Now, when I drag this fader up to B, we'll hear just the Squash Compressor and
02:31Blue Echo on the left.
02:32(Music playing.)
02:37On the right, we'll hear the Spin Box Pedal.
02:39(Music playing.)
02:44With this Mixer pedal, we can blend between the two in a stereophonic fashion.
02:48Let's close this window and let's go down to the Glam Rock track.
02:52We'll click on the region, and again hit equal to move our cycle locators to that spot.
02:58Let's open the Pedalboard from the Glam Rock track.
03:01Like the first track, this one contains one pedal, the Hi-Drive Treble Boost.
03:05Let's drag a Wah pedal out from the Pedalboard bin.
03:09Some pedals like Wah have a moving control.
03:12To move the control, click on the Wah and drag the mouse up and down while it's playing.
03:17(Music playing.)
03:27In the video on automation, you'll learn how to quickly assign a MIDI keyboard
03:31controller to this type of control.
03:33As you're working with pedals, if you come up with a combination you like,
03:36you can always save them.
03:38Go up to the top of the plug-in window and open the plug-in settings pulldown menu.
03:42Here we can go to Save Settings As and we can save it as my pedal combo.
03:48Now if we go back in, we'll see that my pedal combo will be available to all of
03:53our Logic projects going forward.
03:55Playing guitar in Logic is a blast.
03:57You can get the tone of your dreams with these tools.
04:00Don't forget that you can save your settings if you come across a
04:02combination that's really good.
Collapse this transcript
Working with takes recording and comping
00:01When you record, it's very common to record more than one try or take of a performance.
00:05Each time you record over a region on a track Logic saves the information and
00:09later lets you edit the best of all the takes into one final composite or comp.
00:14It's like a "best of" all the recordings.
00:17This process is known in the audio world is comping takes.
00:21This video we will go over how to master Quick Swipe comping in Logic Pro.
00:25In this project we see the vocal track looks a little different than what we're used to.
00:29It has a disclosure triangle on the left, another pulldown menu on the right, and
00:33a toggle button next to that.
00:36All of these icons tell us that this is a region that includes multiple takes or
00:41to be more technical, it is a packed take folder.
00:44You can see the contents of the packed take folder by opening the disclosure
00:48triangle on the left.
00:49You can see here that it's made up of three takes.
00:53At the very top, this region is the current comp.
00:56It's what we hear when we hit Play.
00:59The second highest is the most recent full take.
01:01Then we have the one before that, and finally we have first take we did when
01:05we started recording.
01:07To simplify our life, let's color- code these using the Color palette.
01:10Go up to the Color palette and let's color code the first take as red,
01:16the second take as green, and the first take as yellow.
01:21This will help us later as we comp these takes together.
01:25Let's make sure Quick Swipe Comping is on by clicking the button on the top
01:28right of the region.
01:29When the button is filled in, it's on.
01:33Once you are in Quick Swipe, you'll see a special tool as you go down into the regions.
01:37It looks like an I-beam.
01:38This is our Quick Swipe tool.
01:41So we'll use this to choose the parts of the takes we like.
01:44It turns out we like the red take all the way up into the chorus, which is this area here.
01:48At that point we want to switchover to the green take.
01:51So click into the green region up until about half the chorus.
01:55At that point we decided that we like the yellow take.
01:58Let me go down to the yellow take and take it from there on out to the end of the chorus.
02:03Notice as I am doing this, the top region reveals the different takes that we've decided on.
02:08So we're going to hear red up until the chorus, green at the beginning of the
02:11chorus, and yellow after that point and then we'll go back to red.
02:15Using Quick Swipe like this is an easy way to make comps without a lot of
02:19cutting and pasting and worrying about accidentally moving your takes out of sync.
02:23We don't have to make any edits to these regions.
02:26We just simply dragged with the I-beam cursor and choose the areas of each take
02:29that we wanted and Logic automatically made a comp on the top region for us.
02:34Let's listen to our changes.
02:36(Music playing.)
02:37(Man singing: Just lay me down in the old churchyard?)
02:40We are first hearing the red take.
02:42(Music playing.)
02:44And then it switches over to the green take.
02:46(Man singing: ?rain on you. Like you're too wet to be dreaming?)
02:51(Man singing: Drink their blood and when they call on you?)
02:54Then at the end of the chorus we get the yellow take.
02:56(Man singing: Rise up like the moon, like the moon, like the moon?)
03:05If you listen carefully you might have heard that between the green and yellow comps
03:08we split the word "moon."
03:09We can always go back in and trim this with our Quick Swipe tool.
03:15Let's listen to that.
03:16(Music playing.)
03:17(Man singing: Like the moon, like the moon, like the moon?)
03:22Perfect! When we are done comping, we can go down to the pulldown menu on the right to
03:26see a list of options here.
03:27We may want to choose Export Active Comp to New Track.
03:32This will take the comp we've made, leave it here, and put on a new track.
03:35When I do this, you can go down and see the comp has been put on a new
03:39audio track for us.
03:41Logic also includes crossfade between all the takes.
03:44You alternatively choose Move Active Comp to New Track from this pulldown menu.
03:50This removes our current comp from this track and puts it on another track.
03:54Now it's gone from here, but the whole thing is moved down here to a new track.
03:58Let's hit Command+Z to undo this.
04:02If you're really ready to commit the work you've done with comping and would
04:05rather not have any option to redo your comp later, you can go up to this menu
04:09again and choose Flatten and Merge.
04:12This takes the comp work you've done and creates a new composite file on your
04:16hard drive, but you lose access to your original edits.
04:19You should really be sure you want to do this.
04:22Finally, it's also possible at anytime to unpack all of your takes to their own tracks.
04:27Choose Unpack to New Tracks to do this.
04:30This takes all three takes and puts them on their own separate tracks without any comps.
04:35This might be useful if you decide that you want to use the takes to double or
04:38triple a part instead of making a comp out of them.
04:42Quick Swipe Comping is yet another reason why working on Logic is quick
04:45efficient and very powerful.
04:47Now that you understand how it works you're ready to comp like a pro.
Collapse this transcript
Punching in to replace bad audio
00:00Punch recording allows musicians to record over problem areas in a recording take.
00:05The name comes from the old analog days when the engineer had to carefully punch
00:08the Record button in and out, careful not to erase what was needed.
00:12In this lesson you will learn how Logic makes audio punch recording a safe and
00:16easy way to fix that problem take and turn it into one solid performance.
00:21In this project we have a slide guitar overdub part that was just
00:23recorded. Let's listen.
00:25(Music playing.)
00:33It sounds pretty cool, but it has some problems.
00:36The second phrase, from bar 17 to 130, is pitchy and flat.
00:40Let's check that part out.
00:42(Music playing.)
00:49Otherwise, it's a good part.
00:50The cool thing is the guitarist is still in the booth.
00:52So let's use audio punch recording to fix this part.
00:56There are two ways to use punch recording.
00:58One is to set a predetermined time to punch in and let Logic do the punching for us.
01:02It will the punch in and punch out automatically.
01:05The other is to punch on the fly like the old pros used to do.
01:08Let's start with the predetermined punch style first.
01:11The first thing we want do is put Logic into punch recording mode.
01:14In the Transport Bar in the lower right select the Autopunch button.
01:19Also, next to that select the Replace button.
01:22This'll replace the old part with the new part once we punch in.
01:26Because we selected the Autopunch button, you'll notice a thin lane opened up in
01:30the top bar ruler of the Arrange window.
01:32Now you can click and drag in that narrow lane to select the area you wish to
01:36record over, from about bar 117 to about 130.
01:41If you want to see a number display of these locater positions, you can change
01:46your Transport Bar settings.
01:48Right-click in the Transport Bar, choose Customize Transport Bar, and select
01:53Sample Rate or Punch Locators.
01:56Now we've got our Punch Locators located in the middle of the Transport Bar.
02:00We can click and drag in them to move our punch locations.
02:02We want it to be from about 117 to 130.
02:06Notice we also have Cycle Mode enabled, the green bar on top of that.
02:10When we do the punching, this is where playback will start and stop.
02:14You can move this a little closer.
02:18This will allow our musician to hear the song a little bit before the recording
02:22actually starts so that they get into the groove.
02:24We are ready to punch.
02:26Let's record enable the track and hit R to start recording.
02:30Again, playback will start from the beginning of where a cycle locator is and
02:34Logic will automatically punch in where we set our punch locators.
02:37(Music playing.)
03:07Hit Stop when it's done.
03:08Cool! We just replaced the part.
03:11It sounds better now.
03:12Now let's explore punching on the fly.
03:15It sometimes easier and faster if you're in the flow of a project and don't want
03:18to take the time to set up a predetermined punch.
03:21To do this we will turn off Autopunch in the Transport window.
03:23Next, we'll go to the Record button in the left-hand side of the Transport
03:27window and right-click it.
03:29Here we will turn on Punch on the Fly.
03:32Now we can disable Cycle Mode and hit Play.
03:36Whenever we feel the need to punch in, we just type R on the keyboard.
03:39I'd like to replace this little section here at the end of the first phrase.
03:43So make sure the guitar player is ready, roll back a little bit, hit the
03:47Spacebar button to play, and when I am ready to punch in, I'll hit R.
03:51When I am done, I'll hit Stop or Spacebar.
03:54(Music playing.)
04:06If you didn't get the punch perfect, it's no problem.
04:08As long as the player was playing along, you can actually use the Trimmer tool
04:12to drag in and out the punch point.
04:15You might ask how this is possible.
04:17Well, in Punch on the Fly Mode, Logic secretly records the whole pass from when
04:21you hit Play just in case you miss the punch.
04:24If you don't press Record, any extra data is discarded.
04:28It's probably good not to leave this option on, however, as it can slow down your
04:31system when you're not using it.
04:32So go back to the Record button, right- click it, and deselect Punch on the Fly
04:37unless you are actively using it that time.
04:39Awesome!
04:40You now know how to use Logic's audio punch recording features to fix your
04:43recordings and make them sound the best they can.
04:46You can even fool people into thinking you're able to get perfect takes all
04:49in one shot.
Collapse this transcript
Using Varispeed to create an old tape machine sound
00:00Here is another technique that comes straight from the good old days of
00:04tape-based analog recording.
00:05It's called varispeed and it refers to speeding up and slowing down the tape
00:08transport to create pitch and speed effects in recording.
00:11Of course, Logic has no tape transport.
00:14But the Varispeed speed features in Logic 9 emulate this kind of technique and
00:18add their own special twist of course.
00:20We are still listening to our work in progress, "Nathaniel."
00:23(Music playing.) (Man singing: Oh Nathaniel, how the days are laid down.)
00:29To turn on varispeed we will go to the transport prefs.
00:32Right-click on the Transport Bar and choose Customize Transport Bar.
00:37Here in the middle under Display you can check Varispeed. Hit OK.
00:42This brings some new controls in your Transport Bar.
00:44You have plus and minus button on the right. You also have Speed Only in the middle.
00:50This is our Varispeed controls here.
00:52To enable Varispeed, click on the plus minus button.
00:55You see Speed Only lights up.
00:57Speed Only is a kind of modern twist on tape varispeed, because it allows you to
01:02slow down or speed up the project, but then Logic automatically compensates for
01:06the pitch, leaving the song in the same pitch.
01:09It does use a lot of real-time processing and this can result in some audio artifacting.
01:14Let's hear what it does.
01:15Click directly on the percentage button and drag up to speed up.
01:19I am going to speed it up 20%.
01:21You can also double-click on this and type in the number 20.
01:24(Music playing.)
01:26(Man singing: Like a dominos or like moles in the ground.)
01:29(Music playing.)
01:31(Man singing: Our mountain to ashes...)
01:33As you can hear the song has sped up, but the pitch is the same.
01:36Let's try slowing down.
01:38Double-click here and type -20.
01:41This is going to be 20% slower.
01:43(Music playing.) (Man singing: ?flag a ride.)
01:45(Music playing.)
01:48(Man singing: Blowing, blowing down the mountain...)
01:51Although we do hear a little bit of audio artifacting, the pitch is the same as
01:55normal, but the whole song has slowed down 20%.
01:57If you click on Speed Only, you get pulldown menu for all the controls
02:02related to Varispeed.
02:04In here we can change the way that we control our speeding up and slowing down
02:07by other things besides percentage.
02:09We can speed up and slow down by Resulting Tempo, we can detune using Semitones
02:14and Cents, or we can deal with the Tuning Reference using hertz.
02:17Of course, in Speed Only detuning and tuning reference won't do anything, since
02:22this mode doesn't actually alter the pitch.
02:25Let's try out Varispeed Mode.
02:27Varispeed Mode does not correct for pitch.
02:29It's actually more like slowing down and speeding up actual tape.
02:33Let's go back into the menu and choose Semitones.
02:36Here we'll double-click and will type -5 to slow it down 5 semitones from normal.
02:42Let's hear what this sounds like.
02:43(Music playing.)
02:49(Man singing: I was that kid on the Georgia line.)
02:54So here we hear less artifacting and we hear the whole pitch move down and
02:59everything slow down together, just like slowing down tape.
03:02Let's hear what it sounds sped up.
03:04Let's go 5 semitones above.
03:06(Music playing.)
03:08(Man singing: I was that kid on the Georgia line.)
03:13You can use varispeed in MIDI Mode if you have the software instruments tracks.
03:16This mode pitches the audio up and down and also transposes non-drum MIDI events
03:22up and down to match the audio shift in pitch.
03:25So audio in MIDI stays locked in tune.
03:26So you only want to use this one if you have software-based tracks with MIDI on them,
03:31something we don't have in this project.
03:33I want to make a note here that varispeed is different than Flex Time, which
03:36we'll explore in the Flex Time video.
03:39Flex Time is track specific while varispeed affects the entire project globally.
03:44So why use varispeeding?
03:46If the artifacting isn't too bad, you can use Speed Only Mode to pick the
03:49tempo up for the whole song just a little bit, or slow it down just to get a
03:53little bit more in the pocket.
03:55You can use the Varispeed Mode to slow down the song to make it heavy and slow.
03:59If that's your thing, but also you can slow down or speed up, record to that
04:04speed, then put it back to normal.
04:06This can yield interesting textures and effects for your song.
04:10Varispeed Mode takes some old-school tape techniques and brings then into the digital world.
04:14Another awesome new feature of Logic 9.
Collapse this transcript
4. MIDI and Virtual Instruments
Understanding MIDI
00:00If words like MIDI, sequencing, and quantizing sound scary and confusing to you, don't worry.
00:06This lesson will tell you everything you need to get on your way to
00:08mastering MIDI in Logic.
00:10MIDI is an acronym for Musical Instrument Digital Interface.
00:14The first thing to know about MIDI is that it is not sound.
00:16It's actually a simple, low-resolution computer protocol originally developed in
00:21the early 1980s, so that computers could talk to one another.
00:25With today's high-powered computers, you may ask what business low-resolution
00:29data from the 80s has in our music workflow.
00:32But it's actually the simplicity and small data streams that make MIDI fast,
00:36reliable, and very powerful.
00:38Let's look at some MIDI in Logic to help you understand how it works.
00:42In this project, we have a synth part that was recorded as digital audio.
00:45It was sampled at 48kHz and exists as a file on the hard drive.
00:49And it is on the Moog track.
00:51Let's take a listen. We are going to solo the track and we'll hear it.
00:55(Music playing.)
01:04This audio is sampled at 48kHz and exists as a file on the hard drive.
01:08It was recorded from the classic pre-MIDI analog Moog synthesizer.
01:13I also have a version of the same performance that was recorded as a sequence of MIDI events.
01:18This is a generic .mid file.
01:20Let's look at the right-hand side of the Arrange window to compare sizes between
01:24this file and the audio file.
01:26The file I am referring to is called synthMIDI.mid. It is 514 Bytes.
01:31The audio file we just listened to is called Moog.
01:34It is 8.3 MB.
01:37If I did my calculations correct, that audio file is almost 17,000 times bigger in size.
01:43Let's bring it into the session.
01:44I am going to simply click and drag from the bin and drag it into an empty part
01:48of the Arrange window.
01:51When you bring a MIDI file into Logic, it automatically loads a generic piano sound.
01:55Notice that you can see the MIDI notes in the region.
01:58Let's listen to how this sounds.
02:04(Music playing.)
02:10So those MIDI notes are playing a generic piano sound.
02:13You already have a pre-made track with a software instrument loaded on it.
02:17Let's move this MIDI region up into that track to make the MIDI events on that
02:21track play this software instrument called Filter Bubble.
02:25Click and drag the region up into the next track.
02:27Let's hear what this sounds like.
02:29(Music playing.)
02:31Let's solo it, just to hear it by itself.
02:33(Music playing.)
02:41Cool. Now we can see how MIDI can play different instruments.
02:44It's separate from the sounds that it makes through the software instruments.
02:47Next we are going to open up the List pane on the right-hand side of the Arrange window.
02:52The List shows us a text type view of all the MIDI events inside our currently
02:57selected MIDI region.
02:58Here we can see information about those MIDI events.
03:01Note that MIDI events contain information like position of the song,
03:05the pitch value, the value expressed as velocity, and duration length of each
03:10of the MIDI events.
03:11In MIDI, velocity is not exactly volume.
03:14It sometimes corresponds to the volume, but it really is a value between 0 and
03:18127 of how hard the note was struck when it was recorded.
03:22Speaking of 0 to 127, you'll see that a lot in MIDI.
03:26It's the total range of any MIDI event.
03:29This means 128 total steps, counting numbers 0 to 127 on any MIDI control.
03:35We can also look at this MIDI region in the Piano Roll.
03:38Let's hit Command+6 to open the Piano Roll window.
03:41Here we can see the MIDI events in the Timeline fashion.
03:45We can move these MIDI events around and change their lengths and durations.
03:48(Music playing.)
03:51We can also hear what happens when we do this.
03:53Let's close this window.
03:54There is another type of MIDI event message called a continuous controller.
03:59Continuous controller messages are different than note-based MIDI events.
04:03They are usually performed with a knob, slider, or wheel on a MIDI controller
04:07and they can control parameters such as bending the pitch of a synth, or a
04:10filter cut-off effect.
04:12But just like MIDI note events, continuous controller messages can be edited and
04:16changed after they are recorded.
04:18Let's select the MIDI Snare region, and let's open it up in the Hyper Editor window.
04:24Here we can see some continuous controller messages that were recorded into this
04:28region, such as Modulation.
04:29Now that you're familiar with what MIDI is and can do, you're ready to get
04:35going with the many MIDI tools, capabilities, and features that are available
04:39for MIDI in Logic 9.
Collapse this transcript
Using the Logic synth instruments
00:00Logic ships with a very large arsenal of incredible sounding synthesizers.
00:04To new users, their names are very confusing.
00:06Many of the synths begin with ES and contain an initial after that.
00:10This lesson aims to briefly describe each of Logic's synths and shows you a few
00:14ideas about how to start manipulating the controls to craft your own sounds.
00:18Let's start with the top track.
00:20On here we have an ESM.
00:22To open up the instrument parameters, double-click on the ESM in the channel strip.
00:26This is what the ESM interface looks like.
00:30This instrument is a monophonic, one-voice basic synth.
00:33And it's primarily used to make solid, fat-based synth sounds.
00:38In this synth, you can only have one note playing at a time and this comes in handy.
00:42Since it can't play chords, the next note supersedes the one before and you can
00:47use the Glide control to slide between notes.
00:50Also check out the Cutoff filter to carve your sound.
00:52Let's hear it.
00:53(Music playing.)
00:57Let me solo the track and let's hear this synth.
01:01(Music playing.)
01:10With a lot of these instruments, they contain dials.
01:13To control dials, click directly in the center of the dial and drag your mouse
01:17up to turn it right, and drag your mouse down to turn it left.
01:21The next track contains an ESP.
01:23The ESP is a polyphonic synth.
01:25Let me open up the ESP control and close the ESM.
01:29Double-click on ESP in this channel strip and there are the ESP controls.
01:33I will solo the track.
01:35Like the ESM, it's a simple synthesizer.
01:37The instrument has eight voices that can play all at once, so it is polyphonic.
01:42It can be used to create more complex bass sounds in the ESM or simple chordal sounds.
01:47You can use the sliders on the left to dial-in different wave shapes that
01:50can craft the sound.
01:51You can also use the A and D of the ADSR filter on the right to carve the way
01:57your notes begin and end.
01:59Let's hear this one.
02:00(Music playing.)
02:16On our next track, we have an ESE. This is the ensemble synth.
02:20Let's double-click on it to see it.
02:23The ESE is designed to play pads or chord-based synth beds.
02:27It's great for retro style pads.
02:30Like the ESM, the Cutoff filter is especially useful in this synthesizer.
02:34Let's solo this track and hear it.
02:36(Music playing.)
02:49Next we have the EFM. We'll solo that track.
02:53The EFM is a different style of synthesizer.
02:56It uses something called frequency modulation.
03:00That's what the FM stands for.
03:03You might know of this from the Classic Yamaha DX7 synth of the 80s.
03:08Frequency modulation especially excels in metallic shimmery sounds, but it is
03:12very versatile in its uses.
03:14Change the controls of the Modulator and the Carrier to create an infinite
03:18amount of new tones.
03:20Also detune the Carrier for wild bendy sounds.
03:23Let's hear this one.
03:24(Music playing.)
03:38Next we have the ES1.
03:40The ES1 is a more versatile synth and it can make many different sounds, from
03:46baselines, to pads, to polyphonic tones. Let's open it up.
03:52It has two oscillators or tone generators, which you can blend together, and
03:57an LFO or Low Frequency Oscillator for modulation style effects.
04:02Use the Mix slider and the wave shaped dials to change the sound of the two oscillators.
04:07(Music playing.)
04:22On our next track we have an ES2.
04:25The ES2 starts taking the synthesis techniques into higher levels.
04:29As you can see, it has many, many controls.
04:32It looks like a spaceship.
04:33It has three oscillators and can do more complex synthesis techniques like ring modulation.
04:39It also has a router at the bottom that lets you control the signal flow of the effects.
04:43Check out the cool graphic interface, the triangle to blend the three
04:47oscillators, and the square graph to manage the effects.
04:50I like to use this synth for the interesting sequences that are stored in the Preset menu.
04:56This one is called Wave Pad Groove 01.
04:58(Music playing.)
05:11The next synth we'll go over is the EVOC.
05:15The EVOC is Logic's vocoder synth.
05:19Vocoder is short for voice encoder.
05:22Like frequency modulation, vocoding is a different style of synthesis that
05:26blends a carrier and modulator to create a third synthesized sound.
05:30You're probably familiar with vocoding if you listen to Kraftwerk or any song
05:34with a singing robot sound, but it has many other uses as well.
05:38It uses an audio track as a carrier.
05:41In this case, the track above it called words.
05:43And it has its own MIDI input as the modulator.
05:46Let's check out how this sounds.
05:47I'm going deselect the Cycle region and play it from here.
05:52(Music playing.)
05:55The last synth we'll go over is Sculpture.
05:58Sculpture is truly a masterpiece of synthesis.
06:01It employs theories and methods of a fairly new field of synthesis,
06:06modeling synthesis.
06:08It relies on the acoustic properties and a theory of an oscillating string.
06:12So, as you might expect, it's pretty awesome at strings emulation.
06:15But as you can see, the complex and innovative processing allows for many rich
06:19and evocative sounds, from lush soundscapes, to deep-synth string beds.
06:23I love this instrument for doing sound design for film and video and in my
06:27opinion the weird or spooky sounds are awesome.
06:29But that's just the tip of the iceberg and the more you spend and learn about
06:33this tool, the more uses it will have.
06:35Here is one preset sound I actually used for a film soundtrack.
06:38It's called Marble on a Journey.
06:40(Music playing.)
06:49This is by no means a comprehensive tutorial on all the ins and outs of
06:53these synth instruments.
06:54But hopefully these ideas give you a place to start with them.
06:57Some people are content working from the presets, but others like to tweak to no end.
07:01These ideas should get you going.
Collapse this transcript
Working with the emulator instruments
00:00In addition to the world-class synths and samplers you get with Logic, they also
00:04have included three modeled keyboard instruments.
00:07You get the EVB3, a classic Hammond B3 with Leslie speaker emulator, the EVD6,
00:13an emulation of the Hohner D6 Clavinet, and EVP88, an electric piano emulation.
00:18Let's check these out.
00:21A real Hammond B3 organ is quite a machine. Between the drawbars, the foot
00:25pedals, and the rotating speaker cabinet, there is a lot going on.
00:28Logic has faithfully emulated a version of this venerable instrument and
00:32at 0 pounds 0 ounces, it weighs in a little lighter.
00:35When you open the EVB3 by double- clicking it in the channel strip, the first thing
00:40that catches your eye are the drawbars.
00:42Just like a real Hammond organ there are upper and lower drawbars used to
00:46generate different tonal combinations.
00:48Let's play this MIDI region back and try moving the tone bars to
00:51create different sounds.
00:52(Music playing.)
01:04There are also drawbar presets that you can click on.
01:07That's what these are down here.
01:09(Music playing.)
01:17Another feature of the EVB3 is the Chorus knob over here.
01:21This turns on the vibrato and tremolo of the organ in different styles and strengths. Let's hear it.
01:26(Music playing.)
01:34You can change the rate or even deactivate it by clicking on the Upper button.
01:39Don't confuse this control with the spinning Leslie effect, which we will get
01:42to in a second.
01:44Across the bottom here, we have simple EQ controls. Low, Mid, and High.
01:49The controls for the Leslie speaker cabinet are on the bottom right.
01:53Down here we have Chorale, which means slow spin, Brake, which means stop
01:58spinning, and Tremolo, which means spin fast.
02:01Let's hear what these do.
02:02(Music playing.)
02:08Let me turn off the chorus, so we can hear it just by itself.
02:10I'll click on the Upper button to do that.
02:11(Music playing.)
02:22As you can tell, you can actually hear the speed of the speaker spinning up and down.
02:25You can also change the type of cabinet.
02:28Where it says Cabinet, if you click in there, you get a pulldown menu.
02:31Here we can choose Wood, Proline, Single.
02:34These are all different types of Leslie cabinets that are out there in the world.
02:38The ones with IR after them are the most realistic.
02:42IR stands for Impulse Response.
02:44That means these are acoustically modeled sounds.
02:47If you chose the Split option, that means the low and high speakers from the
02:50original Leslie cabinet are split to your left and right speakers for a
02:54wider stereo image.
02:55(Music playing.)
03:02As you can see, the EVB3 has many more controls that allow you to dial in the
03:06Hammond sound of your dreams.
03:07Let's go on to the next instrument, the EVP88.
03:16The EVP88 gives us the Rhodes and Wurlitzer electric pianos in all of their
03:20various shapes and sizes.
03:23You can either change the presets from the Preset menu in the standard place that
03:27it is in all plug-in windows, or from the dial up top.
03:31Just click on the middle of the dial and turn right or left and change presets.
03:35Let's hear some of these presets.
03:37(Music playing.)
03:50As you can see below, there are some parameters that allow you to change the
03:53tonality of the instrument.
03:54It's a very realistic instrument.
03:57The velocity and pressure from the MIDI events actually put more gain on the
04:00output just like a real electric piano.
04:02You can get everything from the clean bell sound of Herbie Hancock's Rhodes Mark I,
04:06to the phasey Steely Dan dream sound of the suitcase piano, to the thick trem
04:11of Neil Young's Wurlitzer 200A.
04:16On the last track we have an EVD6.
04:19The D6 uses Logic's breakthrough string modeling to emulate a classic Hohner clavinet.
04:24You have heard this on such hits as Stevie Wonder's "Superstition" and
04:27The Door's "Love Me Two Times."
04:32The controls at the bottom let you choose it from right to left, Brilliant,
04:36Treble, Medium, Soft, as Filter options.
04:39You also can choose different pickups.
04:41That's right, real clavinets actually have strings inside them and guitar like pickups.
04:45You can also change the stereo spread, how wide across the stereo field the sound is.
04:50Let's hear some of the presets.
04:51Let's try out Wah Clav > 70s Funk Clav.
04:55(Music playing.)
05:00You can also check out Distorted Clav.
05:04(Music playing.)
05:12These instruments can employ groundbreaking technologies that give you very close
05:16emulations to some real instruments and unlike the actual instruments they don't
05:19break down, go out of tune, or take up tons of room.
Collapse this transcript
Using the EXS24 sampler
00:00Unlike the synthesis and emulator instruments, which create sound, sampling
00:04instruments use prerecorded audio files to create incredibly realistic
00:08sounding instruments.
00:09This is awesome because aside from drawing from Logic's extensive library of
00:12sampled instruments, you can record your own samples, even bring in samples from
00:16outside sample libraries.
00:18Let's check out Logic's sampler, the EXS24.
00:20When you'll open the EXS24 by double- clicking it in the channel strip, you may
00:26be surprised that there are no presets in the usual Preset menu where you find
00:29lots of sounds for software instruments.
00:31This is because in order to load sample banks for the EXS24, you must use the
00:36Sampler Instrument field directly above the Cutoff knob.
00:40In here, you have all of your instruments, from multilayer orchestral string
00:44sections to every orchestral instrument by itself, to bass and electric guitars,
00:49pianos, horns and drums sets.
00:52Let's hear a few of the hundreds of library samples.
00:58Here is a Full String section.
01:00(Music playing.)
01:08Next, we have a Harp.
01:10(Music playing.)
01:15Finally, we some Steel Drums.
01:17(Music playing.)
01:23Remember these are actual sampled sounds that are being triggered by MIDI events.
01:27The MIDI events in the track are playing through the EXS24.
01:32In the Instrument window, you also have access to apply a filter to any of the sounds.
01:36That's what this cutoff knob is for.
01:38Let's hear what that sounds like.
01:40(Music playing.)
01:49You also have three LFOs to synthesize modulation on your sounds.
01:53If you're interested in bringing in and editing your own samples to the EXS24,
01:56you should take a look at the EXS Sample Editor.
02:01To get to that, click on Edit in the top right of the EXS24 window.
02:04Here you see a display of the entire MIDI keyboard and which notes or zones
02:09correspond to which samples.
02:12As you can see here this full orchestra setting employs many samples, made up of
02:16many individual Wave files.
02:18If we click over to Groups in the top left, we can see that this string section
02:22is a multilayered sample patch and different physical samples are played
02:25depending on the velocity of how they're played on the MIDI keyboard.
02:29This Sample Editor is where you can build to map your own sample libraries.
02:34You can also use this editor to convert and map ReCycle files from Propellerhead Software.
02:38You do this under the Instrument menu.
02:41Let's go back to the main EXS24 window.
02:44If you click Options next to Edit on the right, you'll see that the EXS24
02:49supports importing from many popular sample library formats including AKAI, Giga
02:54Studio and SampleCell.
02:56The EXS24 is a very powerful tool. You can start by using the preset sounds but
03:01it's good to know that there are many complex layers lying beneath the surface
03:05of this cool instrument.
Collapse this transcript
Building tracks with Ultrabeat
00:00The Ultrabeat software instrument is admittedly daunting at first glance.
00:04If you're familiar with how typical drum machines wowrk, you'll be flying
00:07with it in no time.
00:08If not, no problem.
00:10We'll go over some of the basics of Ultrabeat in this video.
00:13Let's open Ultrabeat by double-clicking on the plug-in.
00:15Next we'll load up a drum kit by going to the Preset menu.
00:21Let's try Minimal Electro Kit.
00:24Loading a kit loads up to 25 individual drum sounds named on the left in
00:29the Assignment section.
00:31As you can see, these sounds correspond to MIDI notes on your MIDI keyboard.
00:36They use typical general MIDI mapping.
00:39C1 is your kick drum, D1 is your snare, F1 is your hi-hat, if your sound set has
00:44those types of sounds.
00:47Each sound also has a simple mixer next to it where you can control level,
00:51pan, solo and mute.
00:54Each sample can be altered by using the large Synthesizer section window to the right.
00:59You select the sound you want to alter and change the controls over here
01:04to alter that sound.
01:06These are synthesizer controls like low frequency oscillators, LFOs, noise
01:11filters and other types of filters that can alter each sound.
01:15Once you're happy with the sound of the kit, you can use Ultrabeat like any
01:18other software instrument and play or record MIDI events using Logic's Arrange window.
01:23But the thing that really sets Ultrabeat apart from other instruments in Logic
01:27is that it has its own internal sequencer.
01:30That's where the controls are at the bottom of the plug-in window.
01:34Turn on the pattern sequencer by clicking its on button on the bottom left.
01:39To see a better view of the patterns, let's switch over to full view.
01:43This button is located on the bottom right.
01:44Now you can see all sounds in a grid-like pattern view.
01:49The grid has 16th note divisions and goes for 32 steps.
01:53There are always 12 already loaded- up patterns for you with every preset.
01:57This is the first pattern.
01:59Let's hit Play on the sequencer and listen to it.
02:01(Music playing.)
02:06And Stop to stop playback.
02:09You can switch to the other 11 preset patterns by opening up the Pattern
02:13pulldown menu located here at the bottom.
02:17These are the 12 already preset patterns.
02:20You were listening to number 1.
02:20Notice that they correspond to MIDI notes on your keyboard.
02:25To make your own pattern, go to an empty pattern in the pulldown menu, like 13.
02:31Here we have a blank pattern grid.
02:33Let's create a four on the floor kick beat.
02:35We'll select Noize Kick as our active instrument.
02:38Let's put the kick on beats 1, 5, 9, 13, 17, 21, 25 and 29.
02:49Let's hit Play to hear what we've done.
02:51(Music playing.)
02:55Cool, that's a start.
02:57Let's make a snare drum.
02:58On the Can Snare track, let's put the snare drum in on 5, 13, 21 and 29.
03:07Let's hear what this sounds like.
03:09(Music playing.)
03:14It sounds good.
03:15Let's make a hi-hat sound by dragging on the Closed Hat lane straight across on every beat.
03:22Let's hear what this sounds like.
03:23(Music playing.)
03:28It sounds good.
03:29Now let's go to our Pattern pulldown menu and right-click to copy this
03:33pattern to the clipboard.
03:34Now let's open the pulldown menu and go to the next available empty pattern.
03:39Here we'll right-click again and paste this.
03:41Now we're going to add a couple of different sounds to this next pattern.
03:45We'll put Mid and High Zaps in various locations.
03:58Let's check this out.
03:59(Music playing.)
04:04Let's make one more pattern.
04:06I'm going to go to the next empty pattern in the pulldown menu and for this one,
04:11let's make a snare drum beat that goes across every beat of the whole pattern.
04:20Now let's right-click in the Velocity area and let's alter the velocity.
04:24It gives us some differentiation with the feel of the drumbeat.
04:28Let's hear this.
04:29(Music playing.)
04:34Cool. Now we've made three patterns.
04:37At this time, we can bring these patterns out into the Arrange window.
04:41To do this, we're going to go to the first pattern we made, which is number
04:4513, and we'll take this pattern and bring it into our Arrange window as a MIDI region.
04:54Let's see that what the next two patterns we made.
05:05Now we want to turn the Pattern Sequencer off.
05:08This way Ultrabeat will be able to play the pattern from the MIDI regions in
05:11the Arrange window.
05:12Let's hear this.
05:13(Music playing.)
05:18Cool. Now you know a little more about working in Logic's Ultrabeat instrument.
05:22It's one of the most complex tools to get into in Logic but now you'll be able
05:26to get rolling with it.
Collapse this transcript
Using channel strips to select a virtual sound
00:00Once you start composing with MIDI in Logic, you might start to feel that the
00:03sound possibilities and options are endless.
00:06For some, this can be overwhelming.
00:08To help with this, Logic has come up with a really easy way to get the right
00:12sound for your track without futzing with controls and plug-ins for hours and hours.
00:16These are called channel strip settings and you can use them to work with
00:19awesome pre-made sounds or to store and recall the ones that you've
00:23carefully created yourself.
00:25In this project, we have a track called Fisa.
00:28It has some MIDI information in it but there is no sound on the input of the channel strip.
00:33You can see that here.
00:35Let's use channel strip settings to dial in a sound.
00:38Go up to the Setting button at the top of the channel strip, and let's click and
00:43hold it, we'll go into Keyboards, Warped Organs, and Old Box Organ.
00:53As you can see it just loaded up the channel strip with the bunch of plug-ins and
00:57an instrument, the EVB3, on the input of the channel strip.
01:00Let's just know what this sound is like.
01:02I will solo the track and hit Play.
01:05(Music playing.)
01:10This is kind of a droning track and I like this sound of that but I want it to
01:13sound more like a classic Farfisa organ instead.
01:16I'm going to go into the EVB3 instrument by double-clicking on it and I'm going
01:20to go up to the presets of this plug-in. I'm going to change the sound of this
01:24organ a little bit. I'm going to go to Other Simulations > Cheesy Organs.
01:29That's kind of like the idea of what a Farfisa is.
01:32Cool. All the settings changed.
01:34I'll close this and let's listen to it again.
01:38(Music playing.)
01:42Perfect, that's the sound I want.
01:45Now that I've altered this channel strip a little by changing the settings of
01:48the plug-in, I can save it and I can use it in later songs.
01:52I always like to use sound of a Farfisa in my work.
01:54So I'd like to save this so that I can use it later.
01:57To do this, go back up to the top of the channel strip where you originally
02:00put the settings in place. Go to Save Channel Strip Setting as.
02:06We'll call this my farfisa. Hit Save.
02:11Now at any time, I can go into channel strip settings and my farfisa will show
02:16up as an option and I can load this sound that I've just created.
02:21Channel strip settings aren't just for software instrument tracks.
02:24You can also dial them in from regular audio tracks too.
02:27Let's go to the wah1 track.
02:30This contains the sound of the wah guitar. And unsolo of the Farfisa track and
02:35let's listen to the wah1 track.
02:38(Music playing.)
02:41Okay, it's just some simple guitar chops, but I'd like to enhance the sound a little bit.
02:45I'm going to go over to its channel strip on my left-hand side here, go into
02:50Setting, Electric Guitar > Clean > Clean Reverb and I like the Boutique Retro
02:58Clean Verb for this. It's going to load up channel strip with guitar sounds
03:02including Amp Designer.
03:04Let's hear what it sounds like now.
03:07(Music playing.)
03:11Cool. I like that sound.
03:12Notice there is also another wah track.
03:14I'd like to copy and paste these settings onto that track.
03:17To do this, let's go to the Mix window.
03:21Here we have wah1 and we want to copy these settings to wah2. This is easy.
03:26Just go into your channel strip settings. Click Copy Channel Strip Setting.
03:30Now I'll go into the wah2 track, into its settings, and paste that channel strip setting.
03:35All the settings are now pasted into wah2.
03:38Now we can hear them both together.
03:41(Music playing.)
03:45Cool, now they both have that same channel strip sound.
03:48Let's close the Mix window.
03:51Now we're going to use channel strip settings to add drums to our song.
03:53Let's unsolo these tracks and let's click down on the bottom track and make a new
03:59stereo instrument track.
04:01By clicking on the bottom track, the new track will appear below this track.
04:04Go to Track > New. Now let's make one software instrument.
04:12A new software instrument track is created.
04:16Of course, it's not loaded with any sounds yet.
04:18This time we're going to call up our channel strip setting not from the Setting
04:21menu in the Channels Strip, but rather from the Library on the right-hand side
04:24of our Arrange window.
04:25Let's go into the Drums and Percussions folder, we'll go into the Ultrabeat Drum
04:30Kits, and let's choose something called Funk Boogie Kit.
04:34As soon as I clicked on that, the channel strip was loaded up with those sounds.
04:39This is an alternate way to load channel strip settings into your channel strip.
04:42Now I am going to go Browser pane and here I have a MIDI file
04:47called drumbeat.mid.
04:48I'm going to drag that drumbeat into the track I just made.
04:55Let's solo this up and here how it sounds through this new channel strip
04:58setting we've just made.
04:59(Music playing.)
05:05It sounds good. Let's hear it with the song.
05:07(Music playing.)
05:15Once you've used channel strips to get a sound for starters, you can always
05:18tweak later and re-save them as new channel strips. One more thing.
05:22Pay attention to the settings in channel strips.
05:24They can be a great way to learn how to create instruments and process
05:27tracks like a pro.
Collapse this transcript
Understanding the basics of MIDI recording
00:00Recording MIDI in Logic is like recording audio, except that there are some
00:04more possibilities and options to know about when you overdub.
00:07Remember that MIDI events are tiny in file size and unlike sampled audio they're
00:11stored inside your .logic project file.
00:14Let's learn how to set up and record MIDI.
00:17You're either going to record live MIDI from your attached MIDI keyboard or via
00:21the handy Caps Lock Keyboard.
00:23Either way the concepts are the same.
00:24Here we have a simple project.
00:26The two tracks above are audio backing tracks for the MIDI lead we're about to record.
00:31A Lead Synth track software instrument has already been made.
00:34It's using the ES2 as a software synthesizer.
00:37For software instrument tracks there's no need to record enable the track manually.
00:41As you see, once the track is selected it already pops into record enable on its own.
00:45Let's play some notes to make sure we're getting MIDI input from our MIDI keyboard.
00:49(Music playing.)
00:52Now let's check our settings.
00:54Go to File > Project Settings > Recording.
00:57We can set count-in to give us some time before we are actually ready to record
01:01so that we can get into the song.
01:021 bar should be enough and we can choose more or less here if we wanted to.
01:07Now we have the playhead at the beginning of our song.
01:09All you need to do is hit R to start recording.
01:12I made this song in the key of C so most white keys will work if you're
01:15playing along.
01:17(Music playing.)
01:35Cool. We've just recorded a MIDI region.
01:37Let's zoom on it a little bit to check it out.
01:39Ctrl+Opt+Right Arrow.
01:42Notice the region is called Miami Lead.
01:44Why is it called that?
01:45Here is something to know about MIDI region naming.
01:48Logic called it Miami Lead because that's the name of the patch in the ES2.
01:52Let's check it out. Double-click on the ES2 in the Channel Strip. The name of
01:56the patch or the preset is called Miami Lead.
01:59Remember you can always select your track and hit Opt+Shift+N to rename your
02:04regions according to your track name.
02:05Here is a few more things to know about setting up your input when you record MIDI.
02:10Remember MIDI isn't just notes.
02:11It could also be continuous controller messengers.
02:14Depending on the controller you're using, there are other MIDI messages that can
02:17be transmitted, like after touch or pressing down on notes a second time after
02:21being held will trigger MIDI events, or pitch shift or other controlled changes
02:26that might be done with the knob on your keyboard controller.
02:28These can be filtered out along with even the notes themselves by going to File >
02:33Project Settings > MIDI. Click on the Input Filter tab.
02:37Here we can filter out any of these MIDI messages while we record.
02:40Clicking on Pitch Bend, for example, will filter out any Pitch Bend messages
02:44coming in from your MIDI controller while you record.
02:48Just like audio as we've learned in the video punching in, it is possible to
02:51punch in a record over sections of MIDI but you must take care. Since old and new
02:56MIDI can be merged in real time,
02:58if you want to replace a section, you must click the Replace button in the Transport.
03:02That's this button here.
03:03If you don't, Logic will merge together your new part with the old part,
03:07something that can't even be done in audio recording.
03:09Let's check out how to make a punch.
03:11It's just like audio.
03:12Click the Punch button in Transport window, select the area that you want to
03:16punch in, and hit the R button to record.
03:19(Music playing.)
03:31Cool. I'll just replace that section there.
03:34Notice that when you're done with punching, you don't get multiple regions like
03:37you do with audio but rather one merged region with the new MIDI notes.
03:40Let's disable Punch Mode.
03:43Finally, let's go over one of Logic's best-kept secrets.
03:46If you're playing around or auditioning a MIDI performance and you weren't
03:49actively recording, Logic always keeps the last thing you played.
03:52Let's check that out.
03:53Let's go over here and hit Play.
03:55I'm just going to play some keys in the keyboard but we're not actually recording.
03:58(Music playing.)
04:05Just say we really loved that and we want to get it back.
04:07The sneaky key command for this is to hit all three modifiers,
04:11Ctrl+Opt+Command+R. Logic remembered what you've last played even though you
04:16weren't recording and brings that right into the track.
04:18Let's hear it.
04:19(Music playing.)
04:24Now we've gotten started on MIDI recording.
04:26Don't worry if you aren't that good of a performer. As we'll see, the cool thing
04:30about MIDI is that once you get your performance recorded, you can tweak the
04:33notes, the feel, and the timing to your heart's content.
Collapse this transcript
Learning how to use MIDI with Cycle Record
00:00Unlike audio files, MIDI events are extremely flexible and lightweight.
00:04One benefit of this is the ability to merge a new MIDI recording with an old one.
00:08Other possibilities in Logic include unique cycle record features and the good
00:12old takes folder, similar to what we saw in the Quick Swipe video.
00:16Let's check this out.
00:17You can manage how Logic deals as multiple MIDI takes in the Project Setting
00:21Recording Preferences.
00:23Under the MIDI section, where it says Overlapping Recordings, you can manage
00:27what Logic will do when you'll cycle record MIDI.
00:30Let's change this to Create take folders for our first try.
00:33In this mode, when we cycle record Logic will make take folders for each pass.
00:38Let's go into Cycle Mode by hitting C on our keyboard.
00:41Now we're going to record a MIDI pass on this Lead synth track.
00:44We'll let it loop several times.
00:47(Music playing.)
01:04When we hit Stop you see have a packed take folder.
01:07This takes folder works a lot like the take folder we've learned about in the
01:10Quick Swipe video, with one exception. There is no quick swipe copying.
01:14Notice the Quick Swipe button is missing.
01:16To see all the takes, open the disclosure triangle on the left-hand side.
01:19If we scroll down, we can see all the takes we just made.
01:24You can go through all these takes to choose the best one and keep the other ones,
01:28but to edit a composite, you must export these takes to a new track and
01:32work from there to make a comp.
01:34To do this, go into the menu on the right-hand side of the region and choose
01:37Unpack to New Tracks.
01:39This takes all your takes and puts them on new tracks.
01:43Notice each of these new tracks is already loaded up with the same Channel Strip
01:47setting as the original.
01:50Let's hit Undo to undo this.
01:52Let's close the takes folder and let's delete this recording.
01:56With the region selected, I hit the Delete key to delete it.
01:59Now we're going to see how to use a different merge recording preference to
02:01record a drum loop on a drum set.
02:03Let's select the Instrument 1 track, which is already preloaded with an Ultrabeat drum kit.
02:07Then you go up to Project Settings > Recording, here we're going to go back
02:12into the Overlapping Recording Preferences and change it to Merge only in Cycle record.
02:18This will create a single region for each pass and merge all of the passes
02:22together into that region.
02:23That way we can record the kick drum, the snare drum and the hi-hat in separate
02:27passes, but have them all be merged together into one final region.
02:32When I hit Record, I'm going to use the low C to record the kick drum.
02:35It'll sound like this.
02:36(Music playing.)
02:38Then I'm going to use the D key above it to make the snare drum on the second pass.
02:42(Music playing.)
02:43In the last pass, I'm going to use the F-sharp key to recording the hi-hat.
02:47(Music playing.)
02:48When we're done, we'll have one region that contains all of these
02:50performances merged together.
02:52Let's hit the R key to start.
02:55(Music playing.)
03:12And there it is, our final region with all three passes merged together.
03:16Let's delete this region.
03:17I want to show you another way to do this with the most control.
03:20What we want to do is going to the Project Settings, under Recording, and change
03:25this to Create new tracks in Cycle record.
03:28It will work the same way, but for each pass Logic will make a new track.
03:32Let's see how this works.
03:34(Music playing.)
03:48When I hit Stop, I have three tracks, kick drum, snare drum and hi-hat.
03:54This gives us the most control because all three passes are now in different
03:57tracks and we can change their channel strips to make different sounds.
04:00You now have seen some different options for recording MIDI in Logic.
04:04You will use these techniques to your advantage as you work from here on out.
Collapse this transcript
Using Logic's step input
00:00Step Input MIDI recording gives you another way to compose MIDI events.
00:04This mode literally allows you to step in each event one at a time without
00:08recording in real-time.
00:09It's useful for a more methodical approach to building parts or chords.
00:13It can also be used to make very fast and intricate parts that would be
00:16impossible to play in real time.
00:18Step Input can be performed with or without an external MIDI keyboard.
00:22In fact, Logic has a special pop-up window called, you guessed it, the Step Input Keyboard.
00:27Let's open it by going to the Options menu and choosing Step Input Keyboard.
00:31Then we get a pop-up window here that we can use to manage our step inputting.
00:35Across the top of the keyboard, we have note length represented.
00:39To the right, we have note velocities represented with musical notations from
00:43pianissimo to fortissimo.
00:46The ppp is our lowest velocity and the fff is our highest velocity.
00:50Of course, we have the corresponding keys below that we'll use to write in our
00:53Step Input as we record.
00:55We're going to use Step Input to compose a synth sound in our Lead Synth track.
00:59To give ourselves space to work in, we first need to draw an empty MIDI
01:02region in this track.
01:03Make sure you have a Pencil tool from your toolbox by hitting Escape and click
01:08once in the Lead synth track to draw an empty region.
01:11With this empty region still selected, we're going to hit Command+6 to open
01:15the Piano Roll window.
01:16This way we'll see the MIDI event as we make them.
01:18In the Piano Roll window, we want to make sure that the In button at the
01:22top left is selected.
01:24Currently, it's deselected.
01:25When we select it, it turns red.
01:27This will allow this window to receive incoming MIDI messages as we use
01:31Step Input to record.
01:33Okay, now we're going to start step inputting.
01:35First, we want to select a note length.
01:37We're going to record some quarter notes first.
01:39So click on the Quarter Note button and up around the fourth octave we're going
01:43to play three notes, G, A and G. (Music playing.)
01:48As you can see, they come in one at a time and
01:50they're a quarter note in length.
01:51Mow we're going to change the duration of the next note.
01:55Let's select the Whole Note and let's play the note E.
01:57(Music playing.)
02:00Cool! We have G, A, G, E. Let's hear how that sounds.
02:03Hit Return to get back to the beginning and you hear it along with tracks above
02:07in the Arrange window.
02:07(Music playing.)
02:12Sounds good.
02:13For the next part of our Step Inputting, we're going to try out the MIDI
02:16keyboard instead of using notes on the Step Input Keyboard.
02:19You can do this too.
02:20Deselect the last note by clicking on the gray area of the Piano Roll window.
02:24Now let's make a rest.
02:26Select Half Note and click on the Rest once.
02:29Your play cursor should move ahead a half note.
02:32As you see, it's a little bit off the grid.
02:33So we're going to move it over a teeny bit, so it gets back on the grid.
02:37Perfect, we'll start from there.
02:39Let's go back to choosing quarter notes and on my MIDI keyboard, I'm going to
02:43play the notes C and D.
02:44(Music playing.)
02:48Recording with the MIDI keyboard is a little different because it listens to the
02:50incoming velocity from the MIDI keyboard.
02:53In that case, you don't select your velocity here.
02:56The velocity is set by how hard you hit the notes in your MIDI keyboard.
02:59That's why these are different colors.
03:00I'm going to play two more notes.
03:02Let's go back to Half Note and let's play the notes F and E.
03:06(Music playing.)
03:09You can also use a Step Input Mode to build chords one at a time.
03:13Let's use the Caps Lock Keyboard to do this one.
03:16Open the Caps Lock Keyboard by hitting Caps Lock.
03:18I'll decrease the transparency by moving the slider to the right, so we can
03:22see it a little better.
03:23Then we're going to click the Chord button on the left hand side of the
03:26Step Input Keyboard.
03:27This will allows us to play more than one note at a time and have them come in together.
03:32With the Chord button selected, I'm going to play about four keys at the same
03:35time on my Caps Lock Keyboard.
03:37(Music playing.)
03:39There, I've recorded a chord of half notes. It let me put in more than one at a time.
03:44Step Input can be a valuable tool for composers who prefer to write in their
03:47melodies and build complex harmonic chords one note at a time.
03:51It's kind of like composing with sheet music except that you get to hear each
03:54note as you write it.
03:56We used the Piano Roll here to demonstrate Step Input, but you can use any of the
03:59MIDI Editors as you work with it, including the Score Editor.
Collapse this transcript
Mastering quantization
00:00One of my favorite definitions of music is by a French avant-garde composer
00:05Edgard Var?se, who said, "Music is organized sound."
00:07Logic software instruments and your awesome recording techniques have the
00:10sound part covered.
00:12Now we'll use quantization to deal with how those sounds are organized in time.
00:16Quantization is the rhythmic correction of audio or MIDI to a specific time grid.
00:20Here we'll learn how to use MIDI quantization.
00:23Let's listen to this song.
00:24(Music playing.)
00:32Okay, the drum sounds a little generic.
00:34Very straight and drum machine like and the bass is pretty off-rhythm.
00:38We'll use Region Quantize first to fix the bass part.
00:41Region Quantize can be done within the Region parameter box on the left-hand
00:45side of the screen in the Inspector pane.
00:48The Region parameter box will show you the contents of the region you have selected.
00:52In this case, the region is called Liverpool Bass and we're seeing the
00:55parameters for that region in this box.
00:58Quantizing is a nondestructive process and you can always get back to the
01:01original performance.
01:02Right now, the quantizing for a region is in the default or Quantize Off setting.
01:06No quantizing is happening.
01:08Let's open this pulldown menu and we'll get to see all the quantizing
01:11options for that region.
01:12These are all the Quantize options we have.
01:14At the very top of this pulldown menu, we've got some quantizing options for
01:18mixed and odd meter quantization.
01:20Swing quantization, which impose some human feel grooves, are next.
01:24There are the ones with the letters after them.
01:26At the bottom of the menu, we've got our straight quantization, which is where
01:29we begin for this region.
01:30Let's try 1/8th notes first.
01:33You can already see the notes moved around in the region.
01:35Let's hear it.
01:36(Music playing.)
01:44Cool! That fixed our faulty performance.
01:46Let's try quarter notes and see how that sounds.
01:49(Music playing.)
01:58As you can see, in this place the performance in a grid of quarter notes this time.
02:01Let's go back to Off and we'll see how it's nondestructive.
02:03We'll get back to the original performance and how it's played.
02:07(Music playing.)
02:11Okay, let's go back to the 1/8th notes.
02:12I think that sounded the best for now.
02:15In the Region Parameter list, let's also explore some of the Advanced
02:18Quantization techniques.
02:20Open that disclosure triangle to see them.
02:22These allow even more control over the feel of the performance.
02:26As you can see, there are lots of controls in Logic to subtlety change
02:29quantization like Delay, Dynamics, Q-Range, Q-Strength.
02:33I'll make some advanced adjustments here, but feel free to try some of them out on your own.
02:37Go down to the Q-Length and double-click.
02:40Let's try a Q-Length of 100.
02:41Let's also adjust the Q-Velocity here to 50.
02:47These fine -uning quantize controls can be used to add a more human feel to the performance.
02:51Let's see how they sound.
02:52(Music playing.)
03:01Pretty subtle, but it sounds a little less robotic and more human this way.
03:04Now we're going to check out the Swing options by quantizing the drums.
03:07So let's click on the Studio Brush Kit region.
03:10Let's also solo the tracks, so we can hear it just by itself.
03:13Swing values, which delay certain notes in the grid, become more extreme as
03:17the letter goes higher.
03:19They're up at the top of the menu.
03:21So 16F is going to have more swing than 16A.
03:24Let's see if we can hear that.
03:25Let's try a 16A Swing first and listen to the drums.
03:29(Music playing.)
03:34It's pretty subtle but we'll really hear it if we choose 16F, the highest swing
03:38value for 16th notes.
03:40(Music playing.)
03:48You can hear how the hi-hat is really swinging.
03:50Now let's try putting the drums to 8D Swing value.
03:538D is another swing value, but this time it's based on eighth notes instead of
03:5816th notes, and D is pretty high swing value.
04:01Let's also put the bass into a swing value.
04:03Click on the Liverpool Bass and let's choose instead of the 1/8th note
04:07straight quantization,
04:08let's choose 8C Swing value for the bass.
04:11Okay, let's hear them together.
04:12I'm going to un-solo the Studio Brush Kit and we'll hear both together.
04:16(Music playing.)
04:24This really changes the feel of our song to kind of a more bluesy feel.
04:27You can really hear how you can change the feel of the whole performance just by
04:30adjusting the Quantize options.
04:33So what we've done here is region qantization.
04:35All MIDI events in the region are quantized together.
04:38It's also possible to have more control by using the Quantize features in
04:42the MIDI Editor windows.
04:43Select the Studio Brush Kit and hit Command+6 to open the Piano Roll window.
04:47Now we're going to select only the specific events we want to quantize.
04:51To do this, drag a selection around just the hi-hats.
04:56This will allow us to only quantize the hi- hats and leave the other drumbeats alone.
05:00Remember, we can only do this from a MIDI Editor.
05:03With those hi-hats selected, I'm going to go up to the Quantize pulldown menu
05:07that's in this window and choose 8C.
05:09You can see that only the hi- hats moved. Let's choose 16C.
05:16As you can see, we're just quantizing the hi- hats and leaving the other MIDI events alone.
05:20You can also quantize individual notes with the Quantize tool.
05:24To get the Quantize tool, hit Escape to get your toolbox and choose the Quantize tool.
05:29Now we can click on just a specific MIDI event to quantize it.
05:33Try this kick drum event here. Click once on it.
05:36You can see it automatically quantize to a 16th note grid, because that's what's
05:39selected in our pulldown menu currently.
05:42Finally, if you ever want to permanently and destructively set the Quantize
05:46values in the region, you can do this from the Arrange window.
05:49Let's close the Piano Roll window.
05:51So to destructively and permanently set those values, make sure you have
05:55the region selected.
05:56Go to MIDI > Region Parameters and select Apply Quantization
06:00Settings Destructively.
06:01Remember, this won't allow you to go back to the original performance if you do it.
06:06Quantization allows us to fix out of time parts, but there is so much more
06:09you can do with it.
06:10You can start exploring the subtle ways you can humanize or dehumanize a performance.
06:14The possibilities really are endless.
Collapse this transcript
Working in the Piano Scroll window
00:00The Piano Roll window is one of Logic Pro's best assets.
00:03It offers an easy and intuitive way to create and edit MIDI note events and
00:07their velocities, all while viewing them in a timeline fashion.
00:10Let's see how to use this powerful tool.
00:12The Piano Roll must be open from a MIDI region.
00:15Let's double-click on the first Lead synth 1 region.
00:18That opens the Piano Roll pane, which is cool for quick updating, but let's open
00:22the full window for this lesson.
00:24You can hit Command+6 to do that.
00:27Now we get the full Piano Roll window.
00:29This window is just like the Arrange window in that you can resize it from
00:32pulling on the bottom right-hand corner.
00:36You can also use the Zoomer tools in the bottom right to zoom in and out
00:40vertically and horizontally.
00:43On the top of the window, we have the little blue guy.
00:46This is the Catch button.
00:47When this is on, the screen will update as the Playhead moves off the screen.
00:51Let's see how this works.
00:52(Music playing.)
01:04As you can see, the screen updated.
01:06Next to the Catch button, we have the Link button.
01:09When the Link button is yellow, it's in content mode.
01:11This means that the Piano Roll window will update its content if another region
01:15is selected in the Arrange window.
01:17If the button is off, it means it'll stay with this content no matter what other
01:20regions are selected in the Arrange window.
01:23The In button is used for Step Inputting, as we saw in the Step Inputting video.
01:27The Out button is important.
01:29It must be on if you want to hear the notes you're working on in the window.
01:32Let's keep it on for this video.
01:34Then we have some local menus.
01:36Those offer us some different options for editing in the Piano Roll window.
01:39Next to that, we have our Quantize features.
01:41Quantize pulldown menu, Quantize Selected Events button.
01:45Next to that, we have two important displays.
01:48The first one shows the name of the region we are working in.
01:50We're currently working in Lead synth 1.
01:52The one to the right of that is a helpful display of what bar and beat and note
01:57our cursor is at, at all times in the window.
01:59It's very useful when you're drawing in MIDI events.
02:02As you can see, it updates in real time depending on where our cursor is in
02:05the window.
02:06On the left of the window, we have a representation of a piano keyboard showing
02:09what notes correspond to the horizontal lanes in the window.
02:13You can play this keyboard by clicking on these notes to audition sounds.
02:16(Music playing.)
02:21You can also use these keys to select notes.
02:24If I click on the E key, every E MIDI event in the whole region is selected.
02:29All the little rectangles we see out in main area are the MIDI note events of
02:32varying lengths, and they're color- coded according to note velocity.
02:36To create a note, you can right click and choose Create Note.
02:39(Music playing.)
02:43I find a better way to create a note is to use the Pencil tool.
02:46The best way I found to use this is to have the Pencil tool as your
02:49secondary tool.
02:51As we see up in the top window, our primary tool is the Pointer.
02:53Our secondary tool is the Pencil tool.
02:56That way, any time we hit Command we get the Pencil tool.
02:59So to create a Note, you can easily just Command+Click.
03:03As you click to create a note, you can drag and change the note length before
03:07you release the mouse.
03:08(Music playing.)
03:11To make it a bigger or smaller, then you release the mouse.
03:14To edit a note, the Pointer tool is your master.
03:17It does a few functions depending on where it is on the note event.
03:20A single-click on a note selects that note.
03:22(Music playing.)
03:25As you notice, Logic plays the note when you select it.
03:28If we take the Pointer to the edge, it turns into a Trimmer tool.
03:32This way you can trim the note length.
03:33(Music playing.)
03:34It also does this in the left edge.
03:36(Music playing.)
03:38If you want to move the note, click directly in the center of the note and hold the mouse.
03:42(Music playing.)
03:43You Pointer tool will turn into a Hand tool and you can move the note up or
03:46down, left or right.
03:49(Music playing.)
03:53You can select groups of notes by dragging a cursor selection around the
03:56notes you want to select.
04:00This way, you can move all the notes together as a group.
04:03(Music playing.)
04:07You can also trim all of them together as a group here as well.
04:09(Music playing.)
04:11Notice I'm trimming all notes at one time because they're all
04:13currently selected.
04:15(Music playing.)
04:18To deselect notes, click anywhere in the gray area where there aren't any notes.
04:23Velocity editing requires the V tool, which allows you to pull up or down on a
04:27note to change its velocity.
04:29You can get to the V tool by hitting Escape and popping up your toolbox.
04:32Let's choose the Velocity tool here.
04:34Notice the V next to the cursor.
04:37To change the velocity, click directly on a note and pull up or down on
04:41the mouse. (Music playing.)
04:42Pulling up increases the velocity, pulling down lowers the velocity.
04:45(Music playing.)
04:48Velocity is the color-coded with purple being our lowest velocity and red being
04:52our highest velocity.
04:53Also, if you can't see color, you can use the length of the line inside a note
04:57to see what your velocity is.
04:59Notice as it gets higher, line increases in size.
05:02(Music playing.)
05:08There is an array of special tools in the local Edit menu.
05:12Some notable ones are Select All Following of Same Pitch.
05:15Also, Select Equal Colored Events.
05:18Of course, all standard editing functions work.
05:20You have Cut, Copy, Paste, etcetera.
05:23Now you know how to use the Piano Roll window and the editing features inside of it.
05:27I suggest practicing and getting good and fast at this window.
05:30You're going to use it a lot.
Collapse this transcript
Editing controller messages with Hyper View
00:00In the video, Working in the Piano Roll Window, we learned how to edit and
00:03create MIDI notes, but what about continuous controller messages, like pitch
00:07shifting and modulation?
00:08These can be edited as well in the Piano Roll window using Hyper View.
00:12Let's take a look at the first Lead synth 1 region in the song.
00:16Notice it has some white lines in it.
00:18These white marks symbolizes that this region contains continuous controller
00:21MIDI data embedded in it.
00:23Let's use Command+6 to open the Piano Roll window.
00:27Right now, we just see the MIDI note events.
00:30Click on the small icon at the bottom left of the window.
00:33This opens Hyper View.
00:35Hyper View shows us the continuous controller message embedded in this region.
00:39To find out which controller message it is, open the Triangle pulldown window.
00:43You can see Modulation is checked.
00:45Let's listen to this region.
00:47Every time the modulation goes up, you'll hear the note get a little squiggly.
00:50(Music playing.)
01:12This sound of the note getting squiggly is a function of the synth instrument
01:15currently inserted into our software instrument track.
01:18Modulation made you other things with other synth instruments.
01:21Let's look back in the menu.
01:22You can see there are many continuous controller types that may or may not be
01:26applicable to your specific instrument.
01:28Let's deselect all the notes by clicking on the gray area of the Arrange window.
01:32Now we're going to check out some of the tools we have available in Hyper View.
01:36We'll use the Escape key to get into our toolbox when we do this.
01:40Let's check out the Pencil tool.
01:42The Pencil tool lets you draw notes, which is the name of these little points in
01:46our controller data.
01:47You can click and drag with the Pencil tool to create new notes.
01:50(Music playing.)
01:54You can use the Eraser tool to erase notes.
02:03The Finger tool lets you select specific notes and move them.
02:11Also with the Finger tool, if you drag to the left or right, it'll erase
02:15notes in its wake.
02:17Then if you drag back, it'll reveal those notes that you just erased.
02:22If you want to select more than one note, you can use the Automation Select tool
02:26down at the bottom of your toolbox.
02:28This allows you to drag a selection around the bunch of notes and select them
02:32all at the same time.
02:34Notice they turn white when they're selected.
02:36Once they're selected, we can move them all around collectively as a group.
02:40We can move them up or down, even left or right.
02:48All of these options allow us to fine tune and change the continuous controller
02:51performance we recorded.
02:53Let's deselect these by going back to our Pointer tool and clicking in the gray area.
02:56We can also use the Curve tool to make a more gradual change between notes.
03:03The Automation Curve tool allows us to click between two notes.
03:07If we pull left or right, it turns into an S shape curve.
03:10If we pull up or down, it stays as a normal curve.
03:15Again, that lets the movement be more gradual between notes to fine-tune
03:20our performance.
03:21Hyper Draw also allows you an alternative way to edit MIDI Note Velocity.
03:25Let's choose velocity from the Hyper Draw pulldown menu on the left. It's down at
03:29the bottom of the list.
03:30Here we see a bunch of lines that represent vertically where the velocity
03:36is from 0 to 127.
03:38Let's scroll up a little bit in our Piano Roll window.
03:40Notice the first note is a very low velocity.
03:43If I move its line up, its velocity will increase.
03:47Notice the note color changed.
03:50Some people prefer to edit and view velocity this way in the Hyper View menu.
03:54Hyper View Mode is an ingenious way to allow you to see both the MIDI notes and
03:58the continuous controller messages at the same time.
04:01It's very useful to know about when you want complete control over all your MIDI
04:04parameters, and a clean way to view them together.
Collapse this transcript
Working with the Hyper Editor
00:00In the video editing controller messages with Hyper View, we used a special
00:04view to edit one continuous controller MIDI event message at a time in the Piano Roll.
00:09What if we want to view and edit more than one continuous controller messages at a time?
00:13There's a special MIDI editing window exactly for this purpose, the Hyper Editor.
00:17Not to be confused with Hyper View, the Hyper Editor also excels at editing
00:21and writing drumbeats.
00:23Let's check it out.
00:24Select the first Lead synth region.
00:25We can open Hyper Editor from the Window menu or by choosing Command+5.
00:30As you can see, there's some modulation information written in there.
00:33Let's listen to it.
00:34It makes the notes squiggly when the modulation gets higher.
00:38(Music playing.)
00:45This information is contained in the Modulation lane, which is
00:47currently selected.
00:48Just like tracks in the Arrange window, you can select different modulation
00:52lanes when you want to work on them.
00:56On the top of the left pane, we see a region parameter list that mimics the
00:59Region parameter box from our Arrange window here.
01:04In fact, the information in both boxes is linked.
01:07At the bottom of the left-hand pane, we have the Event Definition parameter box
01:11that contains specific control over the lane we have selected.
01:14Since we've Modulation selected, it gives us information about that lane.
01:18And between these two boxes, we have an important part of the Hyper Editor.
01:22This is called the Hyper Set menu.
01:24We're currently looking at the MIDI Controls layer, but there are some other
01:28layers we can look at.
01:30We'll do that in a second.
01:34Out in the main editing area, we can use different tools to edit the modulation.
01:38As you can seem we currently have the Pencil tool selected.
01:41You can select your tools just like any other window by hitting Escape and
01:44getting the toolbox.
01:46The pencil tool lets us write in controller messages.
01:48(Music playing.)
01:51The Erase tool let us erase these messages.
01:58We can use the Line tool to make smooth linear changes.
02:00Just click on one end of the message, drag your mouse over, and click again.
02:04You can see it follows that line.
02:07Let's get back to our Pointer tool.
02:10Now we'll see how we can edit two controller messages at the same time.
02:13You can see we already have some modulation information.
02:15If I go up to the Pan Lane, I can now write some Pan continuous controller
02:19messages into this MIDI region.
02:21I'lll use the Pencil tool to do this.
02:28Let's hear what that sounds like.
02:30(Music playing.)
02:38This is what's cool about the Hyper Editor.
02:40You can edit multiple continuous controller parameters at the same time.
02:43You can't do this with the simple Hyper View of the Piano Roll window.
02:46Let's close this window and we'll see we have some new lines in our region.
02:51This references the new continuous controller messages we've written in.
02:54Now let's use the Hyper Editor to make a drumbeat, something it's good at.
02:57Let's select the empty region in the Breaks track.
03:02Let's also hit Equal on a keyboard to make our Cycle loop go just for that bar.
03:07Now we'll hit Command+5 to open up the Hyper Editor.
03:09So right now we're looking at the MIDI Controls layer but to add a drum we want
03:13to change it to a different layer.
03:14We'll go into this menu.
03:16We'll choose GM Drum Kit.
03:18GM stands for General MIDI.
03:19It's a generic note mapping and naming scheme for assigning notes to
03:23specific drums.
03:25Not every instrument uses it, but Logic's drums generally match roughly to
03:28the names.
03:29Okay, we're going to start with the Kick drum.
03:31So I'll select that lane.
03:32I'll change the Grid in the Lane Parameter box to quarter notes.
03:35Now I'm going to make a Kick drum in every quarter note by clicking and dragging
03:40with the Pencil tool.
03:41The higher I drag up to the top, the higher the velocity gets.
03:45(Drumbeat.)
03:57Let's go back to the Arrange window for a second and solo this track, so we can
04:00here just the drums by themselves.
04:02I'll just move this window over and will solo the breaks track.
04:06I'll hit Command+Tilde to get back to our Hyper Edit window.
04:11There it is.
04:14Let's listen to the Kick drum.
04:16(Drumbeat.)
04:20Cool.
04:21And we'll move this window over a little bit, and we'll make a Snare drum.
04:23I've gone to the SD 1 track.
04:26I'll make a snare drum on every other quarter note.
04:29(Drumbeat.)
04:35Finally we're going to make a hi-hat sound.
04:37We'll really play with the velocity on this one.
04:39I'll go down to Closed Hi-Hat and we're going to click and drag and we'll make
04:44a different velocity as we ago.
04:45(Drumbeat.)
04:48This way the hi-hats will get louder towards the middle of the bar and quieter
04:52again towards the end.
04:53Let's hear this drumbeat we just made how it sounds like.
04:55(Drumbeat.)
05:02It sounds cool.
05:03That go back to the Arrange window, and hear everything together.
05:06Command+Tilde, we're back to the Arrange window.
05:10Unsolo the track and hit Play.
05:12(Music playing.)
05:17That sounds great!
05:19Now we've explored another editor in Logic for editing MIDI.
05:22Don't get overwhelmed.
05:23There are many ways to edit MIDI info in Logic, and you'll know when the time
05:26comes which editor is right for you.
Collapse this transcript
Working with the Events List
00:00Remember the movie The Matrix, when the computer code turned into reality?
00:04The Event List provides a non- graphical look at events in your Logic project,
00:09both regions in the timeline and MIDI events within those regions.
00:12If you understand how it works, you can use it to precisely alter, augment, or
00:16create new MIDI events in your project.
00:18Notice in our project here all regions are deselected.
00:22If not, you can do so by clicking on a gray area in the Arrange window.
00:25Let's open the Lists from the right toolbar icon.
00:30See how the Link Mode in the top left is purple?
00:33This will show us a list of all the regions globally in the project, and
00:36where they begin.
00:37You can change the location of any region by clicking on the Start position.
00:41Let's try this with wah2 for example.
00:44Notice how wah2 region will change position as I click and drag on the number.
00:52Now, let's select the first Lead synth 1 region.
00:55We're going to go back up to the Link icon and double-click it, so that it
00:59turns yellow.
01:01Now we're in Content Link Mode.
01:03The List view now shows us the contents of the MIDI events, and the Lead synth 1 region.
01:07Let's turn on Cycle by hitting C on a keyboard, and we'll hit Spacebar to play.
01:11You can follow the white line as it goes over each note in the list.
01:15(Music playing.)
01:25You can see it's moving really fast.
01:26That's because we have a whole bunch of information in this MIDI region.
01:30We have MIDI event notes.
01:31We also have a whole bunch of modulation.
01:33This is a little confusing and we can actually filter this out.
01:36To filter information out of the List, just click on the names of the events you
01:40want to filter up in the top of this menu.
01:42Let's filter everything out except for the notes.
01:49Cool! That's a lot better.
01:51Now we're just seeing notes only and we can follow along a lot easier.
01:55(Music playing.)
02:04You can see how the line was following each note.
02:07The columns in the List window are pretty useful.
02:09From left to right they show us the position of the note.
02:12The Num column shows us what the pitch of the note is.
02:15The Val column shows us the velocity of the note, and the Length/Info column
02:20shows us the note duration.
02:22We can change the pitch of a note by clicking on its name in the Num column and
02:25dragging up and down.
02:27(Music playing.)
02:33To create a new MIDI event, click Create and then click the event you want to make.
02:38In this case I want to click Create and Notes.
02:40(Music playing.)
02:42That will add a note to the list.
02:45I can then edit its parameters.
02:46I can change its location.
02:49Say I want to change to number 21, double click here and type 21, Enter.
02:53That changes the location of the note. (Music playing.)
02:56I can also change that note's pitch or velocity by clicking and dragging
03:04in those values.
03:05(Music playing.)
03:08While the Events Lists is definitely a clunky way to create and edit MIDI,
03:11it could come in handy for those times when you have to fix very specific
03:15MIDI events.
03:16Remember it's there, and use it at your discretion as you work in Logic.
Collapse this transcript
5. Samples, Loops, and Conforming Tempo and Pitch
Importing prerecorded audio into Logic
00:00Besides recording real-time into Logic, there are many other ways of getting
00:03material into your timeline.
00:05In this video, we'll explore some different methods of getting audio and MIDI
00:08files that are already on your computer into your timeline.
00:11You may develop your favorite way of doing this.
00:13I am going to go over some different methods and discuss the differences
00:15between them.
00:16The first method we're going to try is to import sounds directly from
00:19our Finder.
00:20So let's go to our Finder, and we're going to go to Desktop/Exercise Files/
00:25Chapter 05 and in here, we have a groove bin that has some sounds for us.
00:29Let's grab the Rhodes Funk 90 bpm file, and we're going to drag it right into
00:34our timeline in Logic in the Track we have selected.
00:38It asks us about Tempo Information. Let's choose No. We're going to
00:41choose our own Tempo.
00:42As you see, it comes right in.
00:44Another way to import sounds into Logic are to use the File menu,
00:47but first, we want to make a new track for that sound to live on.
00:50Go to Track > New, and let's make an Audio Track in Stereo.
00:54Hit Create, and here we have a new track called Audio 2.
00:58Now we can go up to the File > Import Audio File and we'll find the sound
01:03we want to bring in.
01:04Let's bring upright bass.aif.
01:06You can also play and audition the sound from this dialog.
01:09Click Play to hear it.
01:10(Bass playing.)
01:15Sounds good.
01:16When you click Open, it will bring that file right under the track you
01:19had selected.
01:20Another way to bring files into Logic is to use the Media bin on the
01:23right-hand side of your Arrange window.
01:25Let's open it by clicking the Media button.
01:28Here we have a File Browser at the right-hand tab.
01:30It's already pointed to our Chapter 05, but let's go into the groove bin folder
01:34inside that, by double-clicking on it.
01:36Here are the sounds we just saw on the Finder, but now we see them in
01:39the Browser tab.
01:40From here, I am going to bring in some Congas sounds.
01:43Notice there are two in this groove bin.
01:45If we click on a top-one, it tells us some information about right across
01:47the top.
01:48Notice we see 48000.
01:51That's actually referring to our Sample Rate, 48 kHz for this file.
01:54The one below it says 44100.
01:57That's 44.1 kHz.
01:59How do we know which one to bring into our project?
02:01Well, we should check what our Project Settings are set to.
02:04Go to File > Project Settings > Audio and we see the Sample Rate for this
02:09project is 44.1 kHz.
02:10So we'll bring in the 44.1 Congas file.
02:14Let's do that by dragging it into the empty space in the Arrange window.
02:19If we were to drag in the 48 kHz file into our 44.1 session, we'd hear it
02:23back too slow.
02:24That's what happens when you bring the wrong Sample Rate into your project.
02:27But last thing we're going to do is to bring a MIDI file in from this
02:30Browser window.
02:32As you can see, we have an organ.mid file.
02:34This is a MIDI file.
02:36Let's bring it into the empty space in our Arrange window.
02:38When you bring in a MIDI file into an empty track in Logic, it automatically
02:42loads it up with the Grand Piano setting.
02:45Let's hear out all these sounds together.
02:46(Music playing.)
02:51That sounds okay, but let's change the sound of this track to an Organ.
02:54Go into the Channel Strip Settings, choose Keyboards > Organs and let's
02:59try Classic Blues 01.
03:01Now let's hear it all together.
03:02(Music playing.)
03:07Great, we have a new arrangement.
03:08Before we close, let's take a look at the file structure of this project on
03:11the hard drive.
03:12We'll hit Command+Tab to go to the Finder.
03:14Here is where our project file lives,
03:16but none of the files we added to our Arrange window have been added to
03:19our project folder.
03:20Let's take care of that.
03:22Close the Finder, come back to Logic, now go to File > Save As, and we'll name
03:27this file 05_01_end, but this time we'll make sure to include the Assets.
03:33We'll also check 'Copy external audio files to the project folder.'
03:37Let's hit Save.
03:38Now when we go to the Finder, we can see that our project folder contains the
03:42audio files that we imported.
03:44Remember that the .mid file, once you add it to your range, becomes part of your
03:47project file itself.
03:49But the audio files themselves are included in the audio files folder.
03:52In this lesson, we learned a few different methods of how to get audio files
03:55that you or someone else may have recorded into your Logic song.
03:58Remember to include Assets if you want to eventually take your project somewhere
04:02else besides your system.
Collapse this transcript
Exploring Apple Loops
00:00Logic 9 ships with thousands and thousands of carefully crafted and
00:03perfectly recorded loops, of all genres, styles, and fields, that you will
00:07have at your fingertips.
00:09Let's see how to use this powerful Apple Loops and the Apple Loop Browser in Logic 9.
00:14As you can see, our project has one audio track.
00:16Let's open the Loops Bowser by typing 0 on our keyboard.
00:20The Loops Browser has several views we can use to choose Loops and search for them.
00:24You notice that in the pulldown menu, next to View, we can see a list of all the
00:28Jam Packs and Apple Loops that are installed on our computer.
00:31That's where the content of all those DVDs that came with Logic went.
00:34With all these options, you might think it's hard to find what you want, but
00:38Apple already thought of that, so they embedded into each file special metadata,
00:42or additional information, that makes these loops searchable by keyword.
00:46Up on the top right, we have some different ways to filter through all the loops.
00:50We can look at just musical-based loops or sound effects-based loops.
00:54We can also view and search by a Browser view.
00:57Let's keep it on the Musical Note for now.
00:59We are going to use these keywords down at the bottom to choose a certain sound.
01:02I am looking for something that's Electric, Electric Piano based, Grooving,
01:08 and Jazz.
01:10That filters through all of the thousands of Apple Loops and shows us just loops
01:13that match those descriptions.
01:15You can audition these by clicking on them in this list.
01:17Let's hear some of the Upbeat Electric Pianos.
01:20To play them, click on it.
01:21(Electric piano playing.)
01:26You can hit the Spacebar at any time to stop, and the Spacebar again to play
01:30when you are in this window.
01:31(Electric piano playing.)
01:32You can also use the Up and Down arrows to select through the list.
01:36(Electric piano playing.) (Electric piano 2 playing.)
01:43 Cool!
01:44That's the one I like.
01:46I can simply drag this out into my audio track I have selected in the Arrange window.
01:49It's going to ask me about Tempo Information, because Apple Loops have embedded
01:55Tempo Information already in them.
01:57But my project has its own Tempo Information. It's at 100 BPM.
02:01Let's not use the Apple Loops Tempo and let's keep the project tempo.
02:04I am going to click No.
02:05So there is our Apple Loop.
02:07We drag that into our Arrange window.
02:08Let's zoom in a little bit on this and use the Ctrl+Option+Right-arrow to zoom in.
02:12I have to make sure I have selected back in the Arrange window.
02:18This little icon at the top of the Region tells us it's a Stereo Apple Loop.
02:21Just remember that's what that icon means as we go forward.
02:25Now let's use the browser to search for another sound.
02:27Go over here and reset the browser.
02:29And this time, we are going to use the Text Search Method.
02:32Click in here and type in 'funk bass.'
02:35We are going to get a bass line to go with this piano sound.
02:38Hit Return, and Logic will filter through and find loops that match funk bass.
02:43I am looking for an Upright sound, and there is a whole bunch of Upright Funk Bass sounds.
02:47I already know I like number 18. Let's hear it.
02:50(Funk bass playing.)
02:55 Great!
02:56I am going to drag this out into the Arrange window, just underneath the Upbeat
02:59Electric Piano track.
03:00This one is two bars long.
03:02It's also a Mono Apple Loop.
03:04You can see it only has one circle in its icon.
03:07Let's find one more sound.
03:08Let's go back up into the Browser and we will use the Browser tool to search for this.
03:11Get into the Browser View by clicking on the Browser icon next to the Note.
03:15I am going to go By Instrument.
03:18And the Instrument we are going to look for is Clavinet, and then we are
03:21going to choose Grooving.
03:22We want a groovy Clavinet sound.
03:24Here are some cool ones.
03:25Downtempo Funk Clav 03.
03:27I want to point out here that some of the Apple Loops have a green icon, and
03:31some of them have a blue icon.
03:33Green icon Apple Loops are actually MIDI-based, and we will see what that means
03:37when I drag Downtempo Funk Clav 03 into our Arrange window.
03:42Notice it came in as a MIDI Region, but it also automatically loaded up a
03:46Channel Strip with the Clavinet sound already on it.
03:49Let's hear what these all sound like together.
03:51(Music playing.)
03:55It sounds pretty cool.
03:56The advantage to using MIDI-based Apple Loops is that now that we brought it
04:00into our Arrange window, we can actually change its sound.
04:03Let's see what this sounds like.
04:04I am just going to go up into the Channel Strip Settings up here for this track,
04:08and I am going to change it to an Organ sound instead of a Clavinet.
04:10But it will still keep the performance that was in the original Apple Loop.
04:13Go to Channel Strip Settings, go to Keyboards > Organs.
04:17Let's try Classic Blues 01.
04:18Let's see what this sounds like.
04:20(Music playing.)
04:26 I like it.
04:27Apple Loops are a powerful and very deep resource to any Logic user who wants to
04:31embellish his or her tracks.
04:32As you can tell, it would take an entire lifetime to exhaust all the
04:35possibilities that come with Logic, and they sound pretty fresh too.
Collapse this transcript
Creating your own Apple Loop
00:00Apple Loops are great, but some artists and composers find it limiting to only
00:04use loops from Apple's Jam Packs.
00:06In this video, we will learn how to make any regular audio file into an Apple
00:09Loop that is searchable in Logic's Loop Browser.
00:11Here is the project we are working on.
00:13We are going to add a sound from the Browser menu on the right.
00:16We am going to add hiphopbeat90BPM.
00:18If we click on it, we will be able to audition it.
00:20(Music playing.)
00:26Cool! It's a two bar loop.
00:28Let's see if it works with our project.
00:29I am going to drag it right into the Arrange window.
00:31Okay, you made it in.
00:34Let's hear how it sounds with our project.
00:36First click in the Arrange window before you hit play.
00:38(Music playing.)
00:44That doesn't sound so good.
00:46Let's zoom in a little bit. Ctrl+Option+Right- arrow, and move the Browser back a little bit.
00:53Notice the icon of hiphopbeat90BPM.
00:56It doesn't look like the Apple Loops icons from these other regions.
00:59That's because it's not an Apple Loop.
01:02Since it's not an Apple Loop, it can't conform to our tempo.
01:05Our tempo of this project is 100, and according to the name of this file, it's at 90 BPM.
01:10Well, that explains it.
01:11That's why it doesn't work.
01:12So what are our options?
01:14Well, one thing we can do is actually make this region into an Apple Loop.
01:18Logic comes with something called the Apple Loops Utility.
01:20It's a separate application, but you can access it from Logic. Let's use that.
01:25With this region selected, go up to the Audio menu and choose Open in
01:29Apple Loops Utility.
01:30First, it will ask you about the length.
01:33We already know this is a 2 bar loop.
01:35So let's keep it at 2 bars, and use set length.
01:39As you can see, Apple Loops Utility just opened.
01:41It's going to ask us some questions about this file.
01:44One, is it Looping or Non-looping?
01:46Well, we want this to loop eventually, so let's check Looping.
01:50Here we can also assign metadata, so we can search for it better later.
01:53We are going to give it some keywords.
01:55We are going to say it's a Drum Part.
01:57It's a Drum Kit, and we will use some of these Descriptors. It's a Part.
02:02It's Grooving.
02:03If some of these don't apply, you can just leave the button in the middle.
02:06Okay, that's good for the Descriptors.
02:08Let's go over to the top and go over to the Transients tab.
02:11Transients are sudden changes in audio amplitude.
02:14They are used by Logic in the Apple Loops Utility to detect where the rhythm is in a file.
02:19When you work with the Transients here, you want to make sure the Sensitivity
02:22slider is set high enough, so it detects all the important rhythmic elements in the file,
02:26but not so high that it detects too much.
02:28If we pull the Sensitivity all the way back, we get less markers.
02:33Push it all the way forward,
02:34it gets maybe too many.
02:35I would say right about in the middle is perfect for this file.
02:38You can kind of visually see where they occur.
02:40When you are done with this, hit Save.
02:46That just made our file into an Apple Loop.
02:48Let's close this window and let's check it out.
02:52When I click back on Logic, the icon on our file just turned into a little
02:55loop-de-loop symbol.
02:57That indicates to us that we just made an Apple Loop out of it.
03:00Let's see if it works now in our project.
03:02(Music playing.)
03:07 Sounds great now.
03:09Because it got turned into an Apple Loop, it was able to conform into our
03:11project tempo of 100, even though it was natively 90.
03:15The last step we would want to do here is to add it to the Apple Loops Library.
03:18Let's make sure the region is selected.
03:20Go up to Region and say Add to Apple Loops Library.
03:23This asks us again about the Descriptors.
03:26Again, we are going to choose Drums, Beats, Grooving, any Descriptors that match
03:32this loop will be good.
03:33When we hit Create, it adds it to our Library, and now we will be able to search
03:38for it in our Loops Browser.
03:40Let's try using some of those keywords to find it.
03:43Let's see, we did All Drums, we did Grooving.
03:47Let me scroll down here and see if we can find it.
03:54Probably under the Hs, since it starts with Hip Hop Beat.
03:59A lot of Hip Hop Beats, but there it is, hiphopbeat90BPM.
04:04(Music playing.)
04:07Cool! It has been added to our Library.
04:10It's a great idea to build your own Loop Library and a lot of musicians do it.
04:14With the help of Apple Loops Utility, all those loops can now be a part of your
04:17Apple Loops Enabled Workflow in Logic.
Collapse this transcript
Conforming tempo, region to session, or session to region
00:00When you are using loops and samples that you or someone else recorded, you
00:03might not always know the tempo of the loop you are dropping into your project.
00:07Logic has some ways to deal with this issue.
00:09Let's listen to the song we have going.
00:11(Music playing.)
00:31It's a nice little 8 bar arrangement, but it needs some drums.
00:34Over in our browser, we have something called dope beat 2 bar.
00:38Let's click on it to hear it.
00:40Hit the Play button if it doesn't play automatically.
00:41(Drums playing.)
00:47I like the sound of that.
00:48Let's see if it works with our arrangement.
00:50I am going to click on it and drag it into the Arrange window, underneath the
00:53Jazz Standard track.
00:54But actually, before I drop it, I am going to move it to bar 3.
00:59I can use the handy pop-up indicator to tell me when I am at bar 3 and then
01:03let go of the mouse.
01:04Okay. Let's see how this works with our song.
01:07Click back in the Arrange window and hit Play.
01:08(Music playing.)
01:19Sounds kind of like a train wreck.
01:20Something is not right.
01:21I don't think this dope beat 2 bar is the right tempo for our song.
01:25Remember, our song's tempo is at 100, but we don't know what the tempo of the
01:29dope beat 2 bar region is.
01:30We are going to use Logic as a detective to find this out.
01:34We do know that the dope beat 2 bar 2 is two bars long.
01:37So we need to make a 2 bar cycle up in our bar ruler, from bar 3 to bar 5.
01:41Let's drag the edges of the cycle region to do that.
01:47Now select dope beat 2 bar region.
01:50Go up to the Options menu, under Tempo, and say Adjust Tempo using Region
01:54Length and Locators.
01:56There's also a quick key command for this, Command+T.
01:59What this does is it looks at what we are saying is 2 bars,
02:01then looks at our region and conforms the Global Tempo of the Logic project to match.
02:06It's going to ask us if we want to change the tempo of the Project globally?
02:10That's what we want to do. So click Globally.
02:14Notice the project tempo just switched to 90.0003.
02:17That's what the tempo of our dope beat 2 bar is.
02:20The whole project has changed its Global Tempo to match.
02:23Let's see if it works.
02:24(Music playing.)
02:28 Sounds right!
02:31But what if we really wanted the tempo of our project to be 100.
02:34What are our options?
02:36Let's go back to 100.
02:39Again, now the region's back out of time.
02:41But this time, we are going to conform the region itself to the project tempo of 100.
02:46For this, we will use the time stretch algorithm.
02:48Make sure the Region is still selected, then go up to Audio > Time Stretch
02:53Region to Locators.
02:54This will look at our region and time stretch it to the 2 bar cycle we
02:57already have selected.
02:58Notice it actually wrote a new file.
03:02If you look in our browser, there's now the original dope beat 2 bar and there's
03:05a new dope beat 2 bar.1.
03:08That's our newly time stretched audio file.
03:11Let's see if it works.
03:12Remember, our BPM is now back at 100.
03:14(Music playing.)
03:19 Great! It worked.
03:20I want to make a note here that this is different than Flex Time or Apple Loops.
03:24This is actually writing a new file and time stretching it to match our locators.
03:28So now you know how to deal with a sample or a loop that is from an unknown tempo.
03:33It's your choice whether you want to make the Global Tempo of this session
03:35changed to match your new tempo, or if you want to use the time machine, like we
03:39did, to adjust the tempo of the sample or loop to match a set tempo.
03:44Keep in mind, with Flex Time and Apple Loops there are other ways to
03:47nondestructively change the tempo of an audio region.
Collapse this transcript
Using the new Flex Time feature
00:00Have you ever recorded a take where the feel and spirit of the performance is
00:03right on, but the rhythm is lacking a little?
00:06Flex Time is a new feature in Logic 9 that allows you to conform an out of time
00:10audio performance to match better with your song, so the next time the singer
00:13botches the rhythm a little, or the guitar player just can't quite lock-in with
00:17the drummer, this tool allows you to seamlessly fix those parts without altering
00:21the fidelity of the sound.
00:22Flex Time uses slice technology, much like other well-known programs, like
00:26ReCycle or Ableton Live.
00:28Let's see how it works.
00:29Let's take a listen to this song.
00:31Especially pay attention to the wah guitar.
00:33(Music playing.)
00:47Okay. It sounds to me like the wah guitar, between bars 3 and 5, is a little out of time.
00:52We are going to use Flex Time to fix this.
00:55Let's zoom in a little bit on these tracks.
01:01Okay. So we get our view nice and good.
01:03You can see the wah guitar regions we need to change.
01:06We are going to actually use the Congas as a guide track to help us with the
01:09rhythm of the wah guitar.
01:11To get into Flex Mode, go up to View > Flex View.
01:15Command+F also opens Flex View.
01:17You will notice that a couple of different pulldown menus appear in the audio tracks.
01:21If you open up one of these menus, you see all of the different algorithms that
01:24you can use in Flex Time.
01:26These modes operate Flex Time in different ways, depending on what your
01:30content is of your track.
01:31Slicing Mode simply separates at the transients of audio.
01:34It doesn't perform any time compression or expansion.
01:37It's really good for drums and percussion.
01:40Rhythmic Flex Mode time stretches the material, but doesn't pitch shift it.
01:43It's really good for rhythm guitars, keyboard parts, and Apple Loops.
01:47Monophonic is optimized for voice or melodic instruments, playing single notes.
01:52Polyphonic is optimized for chordal instruments, like keyboards.
01:56The Tempophone is the effect of a historical tape-based time stretching device
02:00called the tempophone.
02:02You can use that for special effects.
02:04Finally, the Speed Mode pitch shifts as it stretches.
02:08First we are going to turn on Flex Time for the Congas track.
02:10Let's use Slicing Mode.
02:12As soon as you select it, the track gets analyzed and we can see some of the
02:15transients are showing up with white lines going across the region.
02:18This is good, because we are going to use these as a guide while we Flex Time
02:21the wah guitar track.
02:22Let's turn on Rhythmic Flex timing for the wah guitar track.
02:27Again, it analyzes the track, you see the transients, and we also see a Flex
02:31tool that showed up.
02:33When you are at the bottom of the region with the Flex tool, it turns into three
02:36Flex tools and the top is just one.
02:38Clicking with three Flex tools creates three Flex markers.
02:42Clicking with one creates one.
02:44These Flex markers are what we are going to use to move the sounds around in time.
02:47So now, using the Congas as a rhythmic guide, we are going to move some of these
02:52transients around to match the Conga.
02:54As you move, you will notice there's some color-coding.
02:57When the audio is orange, it means it has been time stretched.
02:59When it's green, it means it has been time compressed.
03:02So we are just going to match some of these transients and hopefully the sounds
03:06will get back in time.
03:07It's kind of a trial and error thing.
03:09You have to move them around and then listen, but you can see how I am moving
03:12these transients to match the Congas track.
03:19 Okay. Let's hit C to Cycle and let's listen to this region.
03:21(Music playing.)
03:27It sounds pretty good!
03:28Maybe this one needs a little adjustment back.
03:30(Music playing.)
03:32 Perfect!
03:34For the second region, I am going to do something slightly different.
03:36I will select it, and then we are going to actually go up into the
03:39Region parameters box.
03:40Now that we have analyzed the track with Flex Mode, we can actually quantize the
03:44audio, just like we would do with MIDI events.
03:46Let's open the Quantize menu and choose 16th note.
03:50All the transients have now quantized to 16th note grid.
03:53This should work with our song too.
03:55Let's move this cycle over there and listen to that region.
03:58(Music playing.)
04:01 That's great!
04:02Let's hear both of them together.
04:03(Music playing.)
04:09 Great!
04:10Remember, at any time, you can disable Flex Mode and go back to your
04:13original performance.
04:14Just click back in the Flex Mode menu and go to off.
04:16(Music playing.)
04:19There's our original out of time performance.
04:21We can go back to Rhythmic and all our Flex Time markers are still there.
04:26When you are done, you can disable Flex View by going back up into the View menu
04:30and unchecking Flex View.
04:32Even with Flex View off, we still have the benefits of the Flex work we did.
04:35(Music playing.)
04:39Also, you can use the Flex tool, in the toolbox, without having to go into Flex View.
04:44Hit Escape to open your toolbox and choose the Flex tool, and once you Flex Time
04:48analyzed your tracks, you can move any transient around with this tool, as you
04:53see I am doing with the wah track.
04:56With the magic of Flex Time, Logic makes audio act like MIDI, where any
05:00performance can be re-timed without the destructive reprocessing and loss of
05:04audio quality that can be associated with time stretched processing.
05:07It's powerful stuff.
05:09Feel free to use Flex Time on vocals, bass, guitars, drums, any sound that you
05:14need to lock into the groove better.
Collapse this transcript
Beat mapping your project
00:00Using Flex Time to make out of time region or performances work in a project is very cool,
00:05but sometimes you'll find yourself in a situation with a live band where tempo
00:08fluctuations occur naturally.
00:10The ebb and flow of the tempo when a band plays a song together, are a part of what
00:14makes a song feel live.
00:15In other words, you like the imperfect tempo and you want to keep it like that.
00:19In this lesson, we'll learn how to use the Beat Mapping features of Logic,
00:23and with these you can map out the grid of your Logic project to match these
00:26tempo fluctuations.
00:27The best way to start this process is to single out a drum part that has all the
00:31rhythmic timing elements clearly defined.
00:33In this case, we'll use the Kick drum.
00:35The next step is to get a ballpark reading on the average tempo of the drum part.
00:40This will obviously change over the course of the song.
00:43We need to get a starting point.
00:44So on the Kick drum's Channel Strip, we're going to open an Insert. This is
00:48under Metering, and it's called BPM Counter.
00:52BPM Counter basically listens to incoming audio and tells us a rough estimate of
00:56the beats per minute.
00:57(Music playing.)
01:06Okay, it tells us that average tempo is about 134.7.
01:10So let's make our project tempo 134.7, for starters.
01:14Go into the Transport, double-click, type in 134.7, hit Enter, and now we have a
01:21rough ballpark tempo.
01:22Let's see if we stay on the whole time. I'm going to move it to the end of the song.
01:26I'll turn on the Metronome to see if it's on time.
01:29(Music playing.)
01:33See, already by about the midpoint in the song, the band has gotten off from that tempo.
01:38That's okay.
01:38We are going to use Beat Mapping to fix this.
01:41Bring your cursor to the beginning of the song and to turn on Beat Mapping, we need
01:45to configure our global view.
01:46So go to View > Configure Global Tracks.
01:49Here, we can turn on the Beat Mapping lane. Click Done.
01:54Open the Beat Mapping lane up nice and big.
01:56Let's also pull out the Kick track so we can see it nice and big.
01:59Make sure the region is selected and click Detect on the Beat Mapping lane.
02:03It's going to ask if you want to overwrite existing transients. Let's say Yes.
02:07It's analyzing the Kick track.
02:09It's looking at the transients that are there. Okay, great.
02:12Now I need to zoom in a little bit.
02:14I am going to zoom in pretty far here to really see what's going on.
02:19So in the Beat Mapping lane, we have Logic's grid above the top and then we
02:23have, on the bottom, where Logic thinks the transients are in the region.
02:27You can see, like in the case of this first beat, it's slightly off from
02:31where the timing grid is.
02:32So in Beat Mapping what we can do is drag from the top over to the transient and
02:37we can form a tempo for that location.
02:39Beat Mapping takes a little while because you've to do this beat by beat.
02:42Some of them are right on.
02:44This one is slightly off.
02:45Let's move it over. You just click and drag and it sets it.
02:48So again, some of these beats are going to be right on. Other ones might
02:52need more adjustment.
02:53This ones look okay. I'm going to go down a little bit. This one is little off,
02:57just click it back.
02:58Here we go. This one is little off, click that back. This one is little off,
03:04click that back and go off.
03:08It takes a little bit of time.
03:09But you'll be happy later, once you set this all up.
03:11These ones are getting off. The drummer speeding up a little bit.
03:18Do a couple more and then we'll zoom out and see what we have done.
03:20Okay, I am going to use a Ctrl+Option+ Left Arrow to zoom out a little bit.
03:25As you can see, we are starting the change the tempo over the course of the song.
03:29I have another project where we have done this already.
03:31Let's close this one and open that one.
03:36We'll open the Global Tracks.
03:37We'll open the Tempo so we can see what's going on.
03:39You can see here, the tempo fluctuates slightly over the course of this song.
03:44The Beat Mapping has been done for the whole song and it goes all the way to the end.
03:47If you want to hear what it sounds like, once the song has been beat mapped
03:50perfectly, you can turn on the Metronome and we can listen.
03:53That way we'll hear the Logic's timing grid against our song.
03:56(Music playing.)
04:00Let's get rid of that problem area we heard before and see if it's on time.
04:04(Music playing.)
04:06See, I think it was around here.
04:08(Music playing.)
04:12Let's check the end of the song and make sure it's on time there.
04:14 (Music playing.)
04:21 Pretty good.
04:22This song has been completely beat mapped, and now it matches with
04:25Logic's timing grid.
04:26Many of our favorite older rock music was recorded on tape without the benefits
04:29of Flex Time, and the idea that everything has to be locked in to an unchanging tempo.
04:34With this technique, you can keep the breathing room of a natural performance
04:37intact and still reap the rewards of Logic's timing grid.
Collapse this transcript
Importing elements from project to project
00:00With Logic, it's easy and fun to work on multiple versions of a song.
00:04I'm talking about remixes, and alternate versions, dance mixes, that sort of thing.
00:08If you're working this way, you might find that you want to import elements from
00:11one project into another.
00:12Logic 9 has some new features that make this simple and very powerful.
00:16Here is a song, Nathaniel.
00:18As you can see, from the Global Tracks View of a tempo, it has been beat mapped.
00:22This means the timing grid in Logic has been matched to the bands performance.
00:26I am going to import the Bridge section we worked on in a different version of
00:29this song into our current version.
00:31Let's open the Media Browser. Make sure the Browser tab is checked and we see
00:35we have an Alternate Version.
00:37If we double-click on this, we'll get some of our Import options.
00:40Here, we see a list of all the tracks that are in our Alternate Version.
00:44We get to choose different elements from these tracks that we'd like to import
00:47into our current Logic project.
00:49For this project, we are most interested Beat 1, Synth and Shaker tracks,
00:53but we are going to choose what elements we want to bring in from those tracks.
00:57As you can see, we can choose between Content, Plug-Ins, Sends, I/O, or
01:02Automation. We are going to choose Content and Plug-Ins from all three of these tracks.
01:08That means we'll get regions and the plug-ins in Channel Strip settings that are on the tracks.
01:12They all come into our current project.
01:15Let's hit Add to do that.
01:16So now if I scroll down to the bottom of the Arrange window, you can see three
01:22new tracks have been added: Beat 1, Synth and Shaker.
01:25Those came from the other project, and now they are in this project.
01:28That's what we wanted, except they are not exactly in the right place of our song.
01:32We wanted to put them into bridge.
01:34The bridge is at bar 44.
01:36Let's move our playhead to bar 44.
01:39Double-click in a Transport menu, type in 44 and hit Enter.
01:42That brings our playhead to bar 44.
01:45Now we'll select all these regions.
01:47Right-click on any one of them, and say Move to Playhead Position. There we go.
01:52We moved all our regions to that spot.
01:53Let's see what they sound like in the context of the song.
01:57(Music playing.)
02:21 Great, it worked.
02:23Because the region on these tracks we brought in are MIDI based, they confirmed
02:26automatically to the Beat Mapped tempo of this project.
02:30Importing tracks and element of other projects into your current projects is a
02:33powerful workflow option.
02:34There are many cases when this is useful and necessary, like in this example.
02:39Also, you can have favorite plug-in chains, tempo maps, or even specific markers,
02:44input-output and send assignments you have created in another project.
02:48You can always bring all of those into your current project using this
02:51handy tool.
Collapse this transcript
6. Editing and Arranging
Understanding the basic editing techniques in the Arrange window
00:00They don't call it the Arrange window for nothing.
00:03In this video, we're going to see how the sketch of a song can be developed and
00:06arranged using tools and techniques in Logic's powerful Arrange window.
00:11Here we have a sketch of a song.
00:12The idea began with the top guitar track.
00:15Let's listen to it a little bit, solo it up.
00:19(Guitar playing.)
00:35To see if this idea would work, I recorded a bunch of instruments: bass, pedal
00:40steel, I even added some software instruments.
00:43Now in traditional recording in composition, you've to re-record the guide
00:47tracks and redo the other instruments, try out a different arrangement for the
00:50song, but not in Logic.
00:52Here is some helpful navigation points to go over before we start altering the arrangements.
00:56When you're zooming in really close to the Arrange window and working on editing
01:01regions, you might find it hard to stay focused when the screen scrolls to
01:04update where the playhead is.
01:05Let me zoom in really close with the right arrow, Ctrl+Option.
01:09Go to the beginning of our song.
01:13You'll see what I mean.
01:14Watch the playhead as it scrolls off the screen and the screen updates.
01:17Let me zoom in even more.
01:28See how the screen updates? This is controlled by this blue walking man.
01:32 It's called Catch.
01:34You can turn Catch off, but you'll get frustrated because the second you turn it
01:37off, and you hit Play again, Catch will automatically come back on.
01:43You can make Logic stop doing this in the Global Preferences.
01:45Go up to Logic Pro > Preferences > General and click on the Catch tab.
01:50Here we can turn this off, Catch when Logic starts.
01:54Now we're in control.
01:55If you don't want Catch to be on, turn the guy off and it won't catch.
01:59(Music playing.)
02:01When we want catch, we could simply turn it on and it will catch for us.
02:05(Music playing.)
02:09 Cool! We'll leave it off for now.
02:11We'll go back to the beginning of our song.
02:14The Marquee tool is also a very useful when working with an arrangement.
02:17I have it set as my secondary tool in the upper right of the Arrange window.
02:21This means that anytime I want, I can Command+Click. I can control playback this way too.
02:26If I Command+Click and make a little selection, Logic will play just
02:29over that selection,
02:30and stop at the end.
02:33I can also Command+Single-Click to start playback from that location.
02:36Logic will play from there.
02:39Now we are ready to alter our arrangement. Let's zoom out a little bit.
02:43I think the whole intro might be too long.
02:45If you want to try out a global edit like this, you can use a feature called Skip Cycle.
02:49To use it, you can do two things with the locator that controls cycle.
02:54First, let's turn on Cycle by hitting C in our keyboard.
02:56I am going to zoom out a little bit. Down here at bar 35 we have a cycle.
03:01Notice in the Transport window, the cycle goes from bar 35 beat 3 to bar 39 beat 3.
03:08Let's change this to start at 39 beat 3, by double-clicking in here, 39, space, 3,
03:13Enter, and we'll change it to end at 35 beat 3, 35, space, 3.
03:20So the first number is later in time than the second number.
03:24Look at the Cycle indicator in the bar ruler.
03:26It has some funny stripes.
03:28This is a skip cycle.
03:30When it's in this mode, Logic will now skip right over it, without missing a
03:33beat during playback.
03:34Let's hear what this sounds like.
03:36I'll move the playhead to right before and we'll hit Play. Oops!
03:39I have my marquee still over there, so let me click to disengage that.
03:45(Music playing.)
03:48That one fast, let's watch it again.
03:50See how the playhead skips right over the Skip Cycle area.
03:53(Music playing.)
03:59 This is cool.
04:01This technique lets you try out arrangement ideas involving removing bars
04:04without having to edit anything.
04:07Okay, let's make another one,
04:08only this time we are going to click and drag in a time ruler right to left,
04:11from bar 52 to bar 20.
04:15Scroll down a little bit. Okay, I can see in the Transport bar, it goes from 52
04:27to bar 20, but bar 20 is at beat 3, so let me click and drag on that, until I get it
04:32down to beat 1, from 52 to bar 20.
04:35This is a 32 beat skip cycle.
04:38Let's hear what that sounds like.
04:39Zoom out a little bit, again, we'll play it from right before. We'll see what it
04:43sounds like when it skips over that section.
04:45(Music playing.)
04:56 It sounds good.
04:57It doesn't miss a beat, and that's the part I wanted to cut out of the intro.
05:00So now to commit to this change, it's pretty easy.
05:03You can go up to the local Edit menu, choose Cut/Insert Time and Snip:
05:09Cut Sections between Locators.
05:11This automatically cuts all the regions and closes the gap that we had where
05:15our skip cycle was.
05:16Some other useful arranging tools are folders.
05:19Just like folders on your desktop, you can pack tracks in to folders for the
05:23ease of editing. The guitar, bass, low guitar and steel all go together.
05:28So let's pack them in a folder.
05:30I am going to zoom out a little bit and I'll drag a selection around all these
05:34regions, like that.
05:39Now, going to the Regions menu, choose Folder and say Pack Folder.
05:44You can also do this with Shift+Command+F. As you can see, all the tracks are
05:48packed into one folder.
05:50This lets you work with them as a group.
05:52It makes things a little easier.
05:53When you are ready to unpack them, you can go back into Region, back into Folder
05:58and you have two options.
05:59You can Unpack Folder to new tracks or you can use existing tracks.
06:03Since these already have the same tracks they are in before, we'll choose this one.
06:06If you have any regions that were overlapping due to comp takes or other
06:10editing, Logic will ask if you want to put them on their own tracks.
06:13In this case, we'll choose No.
06:17All the regions went back to their original tracks.
06:19Finally, if you have too many tracks out in your Arrange window when you are
06:22editing and you want to work in a cleaner space, you can, at anytime, hide tracks.
06:27To do this, click the H button. It's next to the Catch.
06:30You will now see an H in all of your track headers.
06:34Select all the tracks you want to hide. In this case we'll hide guitar, bass,
06:37low guitar and steel, then click the H again at the top of the Arrange window.
06:43All those tracks will be hidden and the H will turn orange to indicate we
06:46have hidden tracks.
06:48To show them again, click on the H. That's how you can show and hide tracks.
06:52When you are arranging compositions, these techniques make it easy to try out as
06:56many things as you want.
06:57You don't have to get the orchestra or the band to play it again.
07:00We are trading time for creativity.
07:03That's what it's all about.
Collapse this transcript
Tips for editing and arranging
00:00As we continue with the Arrange window editing, let's get more into the actual
00:03movement of regions.
00:05We are going to work with the shaker tracks here.
00:07We need to edit them to start a bit earlier for the bridge section.
00:10We would like to cut the first two hits of the shaker and copy them earlier.
00:14To do this, we can use the Scissor tool to splice them.
00:17Go into your Escape tool menu, choose Scissor tool.
00:21When you click and drag on a region with the Scissor tool, you will be able to
00:24hear the audio underneath.
00:25This is called scrubbing the audio.
00:27When you click and drag, you'll hear the audio and you can use the status pop-up
00:31to see where you are.
00:32Let's click and drag and release the scissor at bar 64, 2, 1, 1.
00:43There, it made a splice in the region.
00:46Another way to splice a region is to splice at the playhead location.
00:49I am going to hit Escape to go back to the Pointer tool and then I am going to
00:52move my playhead to that same location.
00:54I will select the second shaker region and I am going to use a quick key to splice.
00:59That key is backward slash.
01:01Because I have that region selected and I have my playhead at that spot, I was
01:05able to hit slash and splice the region.
01:06As you can see, it's in two pieces now.
01:09Now, we can select both of these shaker regions by dragging a selection over them.
01:13I will hold down Option as we drag them to the left.
01:16This will make a copy of them right next to it.
01:19You have probably noticed by now, when we move our playhead, or regions, or notes,
01:23pretty much anything in Logic, it generally stays on time in the time grid.
01:27This is because of the snapping features, which are managed in the upper-right
01:30corner of the Arrange window.
01:32It's called the Snap menu.
01:34By default, Logic uses Smart Snap, which automatically manages your snap
01:39resolution depending on how zoomed into the timeline you are.
01:42This is usually pretty good, but you can override this in the Snap menu.
01:46You can change it to snap only the nearest bar.
01:48If I choose that, I am only able to move regions according to big bar chunks.
01:55I can do it by Beat, Division, Ticks, Frames, Quarter Frames or even Samples.
02:02Samples is going to be your finest snap resolution,
02:05in other words, complete freedom from the grid.
02:07Next in the Snap menu, we have the Drag menu.
02:10Use this menu to control what happens when you move regions.
02:13The default mode is Overlap.
02:16In this mode, when regions overlap, what's underneath them stays intact.
02:20I will show you how this works.
02:21I will move the shaker regions over and I cover up the shaker beneath. It overlaps them.
02:26When I move it back, that material is still there.
02:29The next mode is No Overlap.
02:32In this mode, if I move the regions over and I move them back, it will have
02:35trimmed that region that I covered.
02:37I am going to hit Command+Z to undo that.
02:41Cross Fade (X-Fade) Mode makes as that when you overlap regions, Logic
02:44automatically makes a crossfade between them.
02:47There, you can see I made a crossfade since I overlapped a region. If I pull it back,
02:52the crossfade will be gone.
02:52Finally, Shuffle Right and Shuffle Left can save you time.
02:57If I go in the Shuffle Right Mode, and I move my regions over, if I move them
03:01back, even just a little bit, they will automatically snap to the region next to
03:05it on its right, almost like a magnet.
03:07You can use this to save time as you edit.
03:09Shuffle Left works the same way, except it works in the opposite direction.
03:13Being a master region mover and shaker in the Arrange window is a useful skill to have.
03:17You can use some of these tips for fast editing and arranging.
Collapse this transcript
Editing and merging regions in the Arrange window
00:00Copies and loops of song elements used to be an arduous process, involving
00:04generational loss, dubbing and tape splicing.
00:07In Logic, copies of multiple iterations of regions are a breeze in the Arrange window.
00:11Let's check it out.
00:12When you are working with regions, don't forget about the Region Parameter box.
00:16You can use the Region Parameter box to loop any region for the rest of the song,
00:20or until it hits the next region in its track.
00:22Let's try this on the Bridge region here.
00:25Select the region, go up to the Region Parameter box and click Loop.
00:30As you can see, it looped that region all the way until it hit the next region.
00:34If that region wasn't there, it would loop all the way to the end of the song
00:39and we know it's the end of the song by the End of the Song marker.
00:42It's the square box in the bar ruler.
00:44That's an easy way to loop, but let's see some other ways.
00:50I will turn that off.
00:51You can always loop a region by going in the upper corner of the region
00:54and pulling out a loop.
00:56This way, you have control over how many loops you make.
00:59You can also pull it back at any time.
01:02Another way to repeat regions is to use Command+R. If the region is still
01:06selected, type Command+R on your keyboard.
01:08This allows you to manually type in how many copies you want to make.
01:11Let's make 14 copies of this region.
01:15You can choose different adjustment options, which allow you to keep a shorter
01:18region on the grid, at every bar or beat, for example, or you can just leave it
01:23at Auto and Logic will automatically put them where it sees fit.
01:26You also have the option to choose Copies or Aliases.
01:30Copies will make 14 independent copies of your region.
01:34Aliases, or clones, are a little different.
01:36They're like copies, except they will follow any changes you make to the original.
01:40So, if I make 14 aliases or clones, I will get some different looking regions out here.
01:45They are different because their names are in italics.
01:47That indicates to us that they are aliases or clones.
01:50It also means that if we edit any MIDI information in the original region, all
01:55of these clones will follow that edit.
01:57For audio regions, if you choose Aliases or Clones, a clone will be made.
02:00Let's choose Aliases or Clones on an audio region.
02:03We will select the shaker region and we will type Command+R. Let's make two
02:08aliases, or clones, of this shaker region.
02:09We'll zoom out a little bit to see them.
02:13Because we made aliases, or clones, and not copies, when we trim one of these
02:16regions, they're all trim together.
02:18You can always trim a region by going into the bottom right of the region,
02:22clicking and dragging to left or right.
02:25Notice how since they are clones, all the regions follow that edit.
02:29Once you have made edits or loops in the Arrange window, you may eventually wish
02:32to consolidate these into one region.
02:35This is called merging.
02:36There is a tool for this.
02:37It's the Glue tool.
02:39Let's select all of the aliases we made in the drums track here, click and drag
02:42a selection around them.
02:44Now if I hit Escape, I can choose my Glue tool and all I need to do is click on
02:48any one of these regions.
02:49It merges them all into one mini region.
02:51Merging audio regions is slightly different than that.
02:54For example, if I use the Scissor tool to make some splices in the acoustic
02:59track, but I don't move anything around, I can easily merge those back together,
03:03just like the MIDI region.
03:04Select your Pointer tool, select those regions, select the Glue tool, and click.
03:09But if you are wanting to combine several different regions that have been moved
03:13around, merging will have to write a new file.
03:15I can show you this on the steel regions here. Let's select them.
03:21Now if I use the Glue tool to merge them, Logic will give me a warning.
03:25It tells me a new file has to be made. It's okay.
03:27Let's hit Create.
03:28It's actually good that this happens.
03:29This way nothing is overwritten.
03:31You still have access to the original pieces in the audio bin if you need them.
03:35Mastering region editing in the Arrange window is the gateway to creating
03:38great arrangements.
03:39When you are working under a deadline, it helps to know how to edit quickly
03:43and precisely.
Collapse this transcript
Mastering fades for audio region arranging
00:00Audio regions can be very sensitive to edits.
00:03Whenever you cut into audio waveforms, you risk audio clicking on the cut.
00:07Crossfades can help smooth over these transitions.
00:11We have made some arrangement changes to our song, at Bar 20.
00:14Some of these audio regions could be edited more smoothly.
00:17Let's solo the bass track and hear that cut.
00:20(Bass playing.)
00:25Did you hear the click over the cut?
00:26Let's listen again.
00:27(Bass playing.)
00:32There is a sharp click right there.
00:34We can fix that with a crossfade.
00:36To make a crossfade, we can use the Fade tool.
00:39Hit Escape to get your toolbox, choose the Fade tool, which looks like a
00:42sideways V and drag over the cut.
00:47You can see there is a white fade made over the cut.
00:50Let's listen to this cut now.
00:51(Bass playing.)
00:58The fade helps solve that problem of the click between the regions.
01:03Once a fade is made, you can right- click on the fade to change its parameters.
01:07Let me get to Fade pulldown menu.
01:09For crossfades, you can choose the default Equal Power Crossfade.
01:13This minimizes volume dips between audio regions, resulting in a more even crossfade.
01:19For some regions, this doesn't quite sound right.
01:21It can boost the levels.
01:23For these, you should choose a regular old Crossfade, but this Equal Power
01:26Crossfade works for this fade as we heard.
01:29You can also use this right- click menu to delete fades.
01:32Let's go down to the bottom and choose remove fade.
01:35A quicker way to remove a fade is just to Option+Click it with the Fade tool.
01:39Let's hit Command+Z to undo that.
01:40We want to keep this fade.
01:42To change the length and position of the fade, you can just click with your mouse.
01:46If you click on the edges, you can make the Fade longer, on either side.
01:50You can also make it shorter.
01:53If you click right in the middle, you can change the center point of the fade.
01:57When you are working with fades, you might need to do this to fine-tune your
02:02fade so it sounds right.
02:03In some cases, on a cut between two regions, you may need to trim the cut point
02:08to a different location.
02:09If there is media on either end of the cut, this is no problem.
02:13Just position the pointer on the top portion of the cut and you can roll the edit.
02:17Let me show you how to do this in the low guitar track.
02:19Let me choose the Pointer tool and I will zoom in a little bit on the track,
02:25center the cut in our view. Here is a cut.
02:29If I move the pointer up to the top, I get this handy Double Trim tool.
02:33This way, I can roll the edit to another location.
02:37Fade Ins and Fade Outs can also be managed with the Region Parameter box.
02:42Let's fade out the low guitar region at the end of the song.
02:45Let's zoom out to see a better view.
02:47I am going to unsolo the bass, click on the Arrange window in the gray area to
02:53deselect, and select just the last low guitar drone region.
02:56Okay. Now, we can use the Region Parameter box to fade out.
03:00Next to the word award Out,
03:02double-click and we can enter a value.
03:04This is going to be our length of the Fade Out in milliseconds.
03:06For example, type 1000 and hit Enter.
03:11That's a one-second fade.
03:12You see it appeared at the end of the region?
03:14Let's double-click in there again. Let's type 30,000.
03:18That's a 30-second fade and it fades out at the end of the song.
03:22Once you make a fade like this, you can also change it to have a curve.
03:25If you notice in the Region Parameter box, you can click next to the word Curve
03:29and drag up or down.
03:31If you click Up, it will create a concave curve.
03:33If you click Down, it will make a convex curve.
03:37One last really cool thing you can do with fades is actually not to fade at all.
03:41Let's create a fade with the fade tool at the end of the steel track.
03:45Click on the region, hit Escape to get our Fade tool and we will just drag over
03:49the end of the steel track.
03:50There, we made a long fade at the end.
03:53But now we are going to go into the Region Parameter box and where it says Fade,
03:57we are going to choose Slow Down.
03:59This actually slows down the speed of the region over the course of the fade we drew.
04:03It's really cool for special effects.
04:05Let's solo this track to hear this.
04:09(Guitar playing.)
04:34As you can hear, over the course of the fade, it was slowing down.
04:38At the very end, it would slow down all the way to a stop.
04:41Don't forget, you can make Fade Ins as well.
04:44Just do the same as we did before, at the beginning of regions, like this.
04:48Fades are an essential part of digital audio editing.
04:51It's not uncommon for every audio region in a project to have some sort of fade on it.
04:56Now you know how to use them.
Collapse this transcript
Fixing and morphing sound with the Sample Editor
00:00If you're recording your audio at CD quality, or 44.1 kHz sampling rate, that
00:05means each audio file is made up of 44,100 samples per second.
00:11You can do so much with regions in the Arrange window.
00:13If you really want complete control over every infinitesimal sample of your
00:17audio, you'll have to explore the Sample Editor.
00:20Before we get there, let's talk about audio edits.
00:23As we discussed in the fades video, edits over a waveform can produce clicks.
00:28Technically, this is occurring because we have not edited on the zero crossing.
00:32A zero crossing is where an audio waveform, which constantly oscillates between
00:37positive and negative axes, crosses zero.
00:41Let's use a magnifying glass and zoom way into the shaker track to reveal the
00:45crossing point of this edit.
00:46Escape, hit our Zoom tool and let's zoom way in, even more, even more than that. There we go.
00:54Here we can see this edit has not been made where the waveform crosses zero,
00:59at the middle point.
01:00To ensure that your edits happen on the zero crossing, you can go up to the
01:03Audio menu and choose Snap Edits to Zero Crossing.
01:07Any edits from here on now will be sure to happen where the waveform crosses zero.
01:11Let's go back to our Pointer tool and we'll zoom back out.
01:19Okay, now you can click on the top part of our shaker tracks and trim our
01:22edit and we'll be sure that our edit occur on the zero crossing and not somewhere else.
01:27Zooming all that way in to see the shakers was a pain.
01:30There's an easier way to look at audio in high-resolution.
01:33It's called the Sample Editor.
01:34Let's select the bridge beat region at the bottom of our Arrange window. We'll zoom in
01:38a little bit to see it.
01:39Now let's open up the Sample Editor.
01:42Go to Window > Sample Editor.
01:44This is our Sample Editor.
01:46It offers us a very close-up view of the audio waveforms in that bridge beat region.
01:51In this window, you have complete access to digital audio editing.
01:54You can audition the selection by turning on the Loop button.
01:57When we hit play, or Spacebar, it will play the whole region and loop to the beginning.
02:02(Drums playing.)
02:11Hit Spacebar to stop.
02:13You can also view and change where Logic thinks the Selection Transients are by
02:17clicking on the Transient tool.
02:20Those white lines are where Logic hears the transients of this beat.
02:23They are pretty accurate too.
02:24You can also use this window to redraw the waveform with the Pencil tool to fix
02:29digital clicks and small anomalies.
02:31To get to the Pencil tool, hit Escape and you can choose the Pencil tool from the toolbox.
02:35Let's go back to the Pointer tool.
02:38In this window, you can also change the anchor point.
02:41That's where Logic snaps the region to the grid in the Arrange window.
02:45To do this, open the local Edit menu and uncheck Lock Arrange Position
02:49when moving Anchor.
02:51Now I am going to position the window, so we can see both the region in the
02:54Arrange window and the Sample Editor.
02:57Click down where it says Anchor and move the Anchor to the third transient.
03:03As you can see, when I did that the bridge beat region moved over and now it has a white line.
03:08The white line indicates the new anchor point and Logic repositioned the region,
03:12so the new anchor points syncs to Bar 60, which was the original start point for that region.
03:17Let's uncheck the transients and move the anchor point back.
03:21The bridge beat region returns to its normal sync point.
03:25Now let's go back to the Sample window and select the first bar by clicking and
03:30dragging in the main area.
03:31Since we still have the Loop button selected when we hit Play, we'll hear just as first bar loop.
03:37(Drums playing.)
03:43We can reflect this selection in the Arrange window by choosing Edit >
03:47Selection- > Region.
03:50See how the region in the Arrange window was updated to reflect the selection?
03:53You can always trim it back out.
03:56Hit Command+Tilde to go back to the Sample window.
04:00Finally, there are large amount of processing tools available in the Sample
04:03Editor's Factory menu.
04:05Before applying any of them, it might be a good idea to go to Audio File >
04:09Create Backup. That way you won't write over any file.
04:12A lot of these audio processing tools will overwrite the file if you don't do this.
04:16So let's create a backup.
04:17It asks you, you want to create it, you will say yes.
04:21Now let's go into the Factory menu.
04:23We are going to check out one of these tools called Audio Energizer.
04:27This tool applies an algorithm to the audio to make it effectively louder in the mix.
04:32We can adjust the Factor from quieter to louder.
04:35It's more than just turning up the volume.
04:36It's actually applying a special process.
04:38Let's put this about at 300 and hit Energize.
04:44As you can see, the audio waveforms got a lot bigger.
04:46Let's hear what they sound like in the Arrange window.
04:48(Music playing.)
04:56They gave this region a much-needed energizing.
04:58This is just a few of the many features in the Sample Editor.
05:01Be sure to check out all the menu items and their powerful features when
05:04you have the chance.
Collapse this transcript
7. Working with Notation
Working with notes and composing in the Score Editor
00:00Well the Graphical MIDI data in Logic is clear and precise,
00:03some composers still prefer to write their music with good
00:06old-fashioned notation.
00:07Logic has a very sophisticated built-in notation system.
00:10It lives in the Score Editor.
00:12The Score Editor allows you to view any MIDI region's content, but also, you can
00:16compose in it and customize it's display and create all kinds of sheet music,
00:20from orchestral scores to lead sheets, to guitar tablature.
00:24Let's dive into the Score Editor and see what it's all about.
00:27Like the Piano Roll Editor, you can't do anything in the Score Editor until
00:31there is a MIDI region to work from.
00:32So let's draw a blank region into Steinway Piano Software Instrument track to get started.
00:37Next, we have our Pencil tool.
00:39Click once to make a new region, With that region selected, we'll go up to Window
00:43and choose Score. Also, Command+3 opens the Score Editor. So this is our default
00:48view of the Score Editor.
00:49Like other MIDI editors in Logic, there are local menus up top. There is a MIDI In
00:54and Out button and Parameter controls on the left.
00:57There are three areas in the left column to look at.
00:59On top is the Display Parameter box, where you can alter the overall look of your staff.
01:05Below that is the Event Parameter box where any selected event, like a note, can be altered.
01:10Finally, on the bottom is the Parts Box, where you have access to the actual part
01:14elements of your score, things like notes, rests, text, ornaments etc.
01:20To get notes into the Score Editor, you can either record MIDI in real-time.
01:24Use Logic step input by playing one note at a time from your MIDI, or Caps Lock
01:28Keyboard, or the Step Input Keyboard.
01:32When you drag out a note from the Part Box to the main area, a pop-up window
01:35will open up under your mouse that's tells you what location and pitch you are
01:38at, as you drop the note. Let's try it.
01:41(Piano playing.)
01:45You also hear the notes as you drag them in.
01:47Let's do one more. This time, we'll do a half note.
01:50(Piano playing.)
01:54and we'll finish out the bar with another quarter note.
01:57(Piano playing.)
02:02Once the notes are in there, you can edit pitch and position by clicking on them
02:05and dragging up and down.
02:07(Piano playing.)
02:09Again, the pop-up window will tell you what pitch you are at and location.
02:13You can also change these parameters in the Event Parameter box, as long as you
02:16have a note selected, you can change it's Pitch, from here too.
02:21You also have access to the notes Velocity in the Event Parameter box. You can
02:26drag up and down on the numbers to change them or double-click and type them in manually.
02:32In the Part Box aside from notes, you can drag out other elements.
02:36The list of parts, will change depending on the style staff you have selected and
02:39the Part menu button you have selected.
02:41You can change the Part menu button by clicking on these different icons here,
02:45to give you different parts.
02:46For example, you can pull out a guitar chord grid from the Part Box, if you click
02:50on the chord grid button. Let's try that.
02:55Pull out a chord grid and it opens up the Chord Grid Library. Here, you can
02:59audition different chords. Let's try C7.
03:01Click on it and hit Play.
03:02(Chord playing.)
03:04If that's the one we want, hit OK.
03:08It brings the C7 chord grid into our main area.
03:11As you can see, the view is a little cramped here.
03:13You can change it to, any time, to Page View by clicking on the Page button at
03:17the top of the window.
03:18Here in Page View, we have a little more room to work.
03:20We can drag our chord grid up a little bit.
03:23You can even write lyrics in here.
03:25If you Click on the A button, that opens up our text possibilities.
03:28Take the Text icon and drag it right out into the main window. Now we can write in lyrics.
03:33To change the style of staff, you can go up to the main Parameters box.
03:37Right now, we are looking at Piano staff. We can change this to other
03:40instruments, if we want. For example, if we wanted to look at this in Guitar
03:43tablature, we can do that here.
03:45We can also look at other styles of Instruments, say, for example, Trumpet in
03:49Bb. Logic automatically changed the staff to the way a trumpet player would like to see it.
03:54Let's go back to piano.
03:55It's important to know that besides notes and their durations and Velocity
03:59values, other ornamentation, like chord grids and lyrics, are strictly for
04:03viewing purposes only.
04:04They don't change the MIDI in any way.
04:07Now, let's close the Score Editor and let's open up this region in our Piano Roll Editor.
04:12As you can see, the three notes we made show up as regular MIDI events in
04:15the Piano Roll Editor,
04:16but the guitar grid and the lyrics don't show up here.
04:19Of course, this lesson is just a tip of the iceberg for the complex and multi-
04:22featured Score Editor, but it should be enough to get you going.
Collapse this transcript
Editing notes, keys, and time signatures
00:00One of the most powerful features of the Score Editor is that it allows you
00:03to compose multi-instrumental parts as MIDI and then prepare them for a real session.
00:08In this video, we'll learn how to take a MIDI mockup of a string part and
00:12transcribe it successfully in the Score Editor.
00:14Here's a section of a song, where a string part, using Violin and Viola was
00:18sketched out via MIDI.
00:19Let's take a listen.
00:20(Music playing.)
00:51We want to prepare these parts, using the Score Editor, for a real session with
00:553 Violins and 3 Viola players.
00:58Right now, these MIDI regions in the song use the EXS24 sampler for their sounds.
01:03Before doing anything else in the Score Editor, we should quantize the regions.
01:07This will make sure that note durations are solid in the score.
01:10So let's click on Violins 2 region and go up to the Region parameters box and
01:14we'll quantize to 16th note.
01:15I'll do the same for the Violas region.
01:22Okay, now let's look at the parts in the Score window.
01:25Select the Violins 2 region and hit Command+3 to open the Score Editor.
01:28Let's go back to the beginning of the song.
01:32The timing looks good, but there sure are a lot of accidentals.
01:36The key signature isn't always something you think of or set when you are
01:39composing with MIDI.
01:40But when you look at notation, you should make sure you are writing in the right key.
01:44To change key signature, click on the Parts Box icon with four flats in it.
01:48Now we'll drag out F# Major, which is the key of this song, into the clef.
01:55Logic automatically adjusted the key signature and the accidentals accordingly.
01:59Now let's look at Major 7.
02:01Logic interpreted this note as D-Natural.
02:03While this would work,
02:04in the key of F#, this note should really be written as C double sharp, since
02:09there's no D in F# Major scale.
02:11Logic is smart, but it's not that smart.
02:13No problem. We can fix this by right- clicking on the note itself and choosing
02:18Accidentals > Enharmonic Shift #.
02:20There. We've now turned this note into a C double sharp.
02:24This is technically more correct.
02:26Let's close this window, click on the Violas region, and hit Command+3 to open
02:30the Score Editor for that region.
02:31Let's also change the D-Natural to a C double sharp in this region as well.
02:36Viola players like to view their staff on an alto clef.
02:39We can change that here too.
02:41Notice the alto clef is down in our Parts Box.
02:44Just drag it into the clef and it replaces the G clef to an alto clef.
02:48This is how Viola players like to view.
02:50Okay, now what if we want to try out this part in a different key?
02:53Do we have to transpose everything manually?
02:55Nope. Logic will do that for us.
02:57Let's try it in the key of G. Close the Score window, and go up to the Global
03:01Tracks on the top of our Arrange window.
03:03Let's open the Signature Lane and we'll double-click where it says F#.
03:09Now we can change to the key of G Major.
03:12Hit OK and let's select the Violins region again to go back into the Score window.
03:17As you can see, Logic automatically adjusted the key signature to G and all the
03:21notes and accidentals accordingly.
03:23That's how easy it is to transpose your parts in Logic.
03:25Using the Score Editor to transcribe MIDI sketches into usable notation is a
03:29useful skill to have in Logic.
03:31Also, trying your arrangements in different keys has never been easier.
Collapse this transcript
Creating scores and lead sheets for musicians
00:00So you have transcribed your MIDI sketches into a readable score for Violin and
00:04Viola in Logic Score Editor.
00:06In this video, we'll learn how to format the score and print it out for the big session.
00:11We may, in some cases, want to print out a master sheet with both parts on it.
00:15To do this, select both regions by clicking and dragging a selection around them.
00:19Now I'll hit Command+3 to open the Score Editor.
00:22As you can see, both regions come in at the same time.
00:25We have our Violin on top and our Viola on the bottom.
00:28Now let's click on the Page icon to see this in Page View.
00:32Logic puts a bracket around the parts to keep them together.
00:35Now we're going to finesse this page to print it out.
00:37Notice in the top left, Logic created what's called the New Score Set to include
00:41your instruments. Double-click this menu to open the Score Set Editor.
00:47The Score Set allows you to group together separate parts of a
00:50larger arrangement.
00:51It's particularly useful in a large orchestration to group sections of
00:54the orchestra together.
00:56We can give this set a name, like Strings. Double-click in this box and type Strings.
01:01We can also change the Full Names to something simpler, just like Violins and
01:09Violas. Now they'll be referenced that way in our score.
01:12Now I am going to set up our page display options for printing. Go to View > Page
01:18Display Options and let's say Show Margins and let's also go back in here and
01:24we'll say Show Page Rulers.
01:26This will help us format perfectly for the printer.
01:29You can add that name of your song by clicking on the A in the Parts Box and
01:32dragging out the Song name to the main area.
01:35You can see it gives us a name based on our Project name, which is 07_03_init.
01:40You can also drag out the Date.
01:41It gives us Feb 4, 2010, today's date.
01:45If you want to add your own custom name, or any other text, you can drag out the
01:49Text button into the main area.
01:51Now you can type any text or make your own name.
01:57Okay, now we're ready to print. Printing is simple at this point.
02:00Just go up to the main File menu and go to Print, or Cmd+P. Now it's just like
02:05printing any old page. You can print to a PDF or to a printer.
02:09Also, if at any time you want to take just a small clipping of your score and
02:12save it to a PDF file, you can do this.
02:15Go up to Logic Pro > Preferences and Score.
02:19These are our Score Preference and at the bottom we have something called Camera tool.
02:23We can select PDF File if we want to take our clipping out to a PDF.
02:28Now back in the Score window, click Escape to get your toolbox.
02:31In the Score toolbox, we have something called the Camera tool. Select that and
02:34drag a selection out of the clipping you want to make a PDF out of.
02:38It asks you where you want to save it. Save it as score pdf, and we'll put it
02:44in our Project folder. I'll hit Save.
02:47That will save a small clipping of what we chose in that folder.
02:51This is one aspect I love about Logic, the ability to create a session ready
02:55score that you can edit and print at all times.
02:57I've had many situations when highly paid session string players were sitting
03:01around waiting for the composer to manually pencil out note changes in everyone's score.
03:06Now it's all under your fingertips and it's printable, if you have a laptop
03:09at the session.
Collapse this transcript
8. Working with Picture
Setting up for a sync video project
00:00Film and video composers love Logic.
00:03It makes total sense why they would.
00:04Logic supports the import of any video that Apple QuickTime will play, plus some
00:09powerful workflow features that make scoring to video a dream.
00:12In this video, we'll explore how to import video into Logic and get everything
00:15set up to create the perfect soundtrack.
00:18First, let's get our Logic window views optimized for working with video.
00:22Since we're working with time-based material, you might find it useful to change
00:26our Bar menu to reference Time along with Bars.
00:28So click up in the far right of your Bar Ruler and change this from Bar to Bar and Time.
00:34Now we see some Time references in our Bar Ruler.
00:37Next, we'll definitely want to reference SMPTE time code when we work with video.
00:41SMPTE is the standard way to measure time for video formats.
00:45That way we can get frame accurate info about the Timeline.
00:49To do this, right-click on the display area, right in the middle here where all
00:52the numbers are, and we'll going to choose Open Giant SMPTE Display.
00:56It's not that giant, but it's a nice big pop-up window that shows us our time in
01:01SMPTE values. We have hours, minutes, seconds, frames and sub-frames.
01:07We can leave this up as we work.
01:09Before we import a video into Logic, let's first open the video in QuickTime to
01:13get some information about it.
01:14So I'm going to Command+Tab over to our Finder.
01:18Here's the movie we are going to look at.
01:20I'll double-click on it and it'll open automatically in QuickTime Player.
01:24Let's watch it for a second.
01:26(Video playing.)
01:31It's a snowboarding video that we're going to score.
01:35To get information on a movie in QuickTime Player, we can hit Command+I and we
01:38get a pop-up window showing us some information about the movie.
01:42The thing we are concerned about most is the FPS, Frames Per Second.
01:46QuickTime tells us the Frame Per Second for this movie is 23.98.
01:50It also tells us the Current Size is 640x360.
01:53That's good to know.
01:54I'll Quit QuickTime, now I'll go back to Logic.
01:58To bring in the video to Logic, we need to configure the Global Tracks to
02:02include the Video Lane.
02:03Go to View > Configure Global Tracks.
02:08Let's uncheck Signature and Tempo, and let's check Video. We'll leave Marker
02:13checked, so we have Marker and Video checked.
02:15Let's open the Video triangle and you can see there is a button here called Open Movie.
02:20If we click on that,
02:22we'll navigate to our snowboard video.
02:24It's in Exercise Files/Chapter 08/Movie Files. There it is.
02:29Let's click Open.
02:31When a movie comes into Logic, we'll get a pop-up window and on the Video Lane,
02:36we'll get some framed thumbnails for that movie.
02:39This pop-up window is useful and when you're working on smaller screen or a
02:42laptop, it can get in the way from time to time.
02:44You can always resize this window by right-clicking anywhere on the window.
02:49You can make it half the size or if you want and you have two video monitors,
02:53you can make it full screen.
02:56Let's go back to half Size for now.
02:58Notice, also, how you can scroll the movie from the bottom of the pop-up window
03:01and the playhead follows along.
03:08Notice there is also a small Movie triangle in your Inspector pane.
03:12If you open this, the pop- up window will go there.
03:15If you double-click on it, the movie pops back out to the pop-up window.
03:20So you can look at it larger here and then when you want to work, you can move it
03:23back here to make it smaller to get it out of the way.
03:26Next let's go to our Project Settings, under Video.
03:28Here, you can set your video to go out to an External Video Monitor.
03:34Most composers use a piece of hardware made by Canopus.
03:37It's a small box that transcodes FireWire to composite video.
03:41That way you can send your video out of Logic to a regular NTSC TV monitor or projector.
03:46You would go into Video Output, under FireWire, and Logic would spit your video
03:50out the FireWire port to the Canopus box and then you can take it from there to the TV monitor.
03:56When you send video out to an external monitor, you have to compensate for sync.
04:00QuickTime video through the Canopus box requires 22 Quarter Frames of sync offset.
04:04You can manage this in the Global Preferences.
04:07Logic makes it easy to go back and forth between your Project Video Preferences
04:11and your Global Video Preferences. Down at the bottom, we have a button that
04:14takes us to our Global Preferences.
04:17Here, to compensate for External sync, if we were going out the Canopus box, we would
04:21want to 22 Quarter Frames in the External Video to Project.
04:26One more Preference we need to look at in the Project Preferences is the
04:29Synchronization tab.
04:30Here is where we can adjust our Frame Rate.
04:33Remember, the QuickTime Info window told us this movie was 23.98.
04:38That's 23.976 rounded.
04:41Let's choose that and now our Project will be referencing the right frames per second.
04:45Now we know how to set up our project to work with video. We're ready to start
04:48composing to picture.
Collapse this transcript
Scoring music to video
00:00Logic makes life easy when you score music to picture.
00:03After you import the movie file, there are some cool scoring features to know about.
00:07Let's check them out.
00:09If the movie you are working on has a temp audio track,
00:11it's up to you if you want to reference it while you work.
00:14You can play it from the pop-up movie.
00:16There is a volume control down the lower left of this window.
00:18You can move this up and down to bring the original volume from the movie sound
00:21track up and down as you work.
00:23Let's see what this sounds like.
00:24I am going to hit Play and we will hear the composition I have been working on.
00:28(Music playing.)
00:36You can also separate the sound from the QuickTime movie and import it right
00:40into your Logic Timeline as a region.
00:42Let's close this window.
00:43If I right-click in the Video Lane, I can say Import Audio from Movie.
00:49This brings the original audio from the movie right into Logic as a normal track.
00:53Now I can go over to its channel strip and I can move the volume up and down
00:56that way, or I can mute it when I don't want to hear it.
00:59Composers often like to write around important cuts in the picture.
01:02Finding these important edit points is called spotting the picture.
01:06Logic 9 has quick features that automatically detect important cuts.
01:09While it's not perfect,
01:11it can take some of the time out of the spotting process.
01:13Click Detect Cuts in the Video Lane.
01:17Logic analyzes the movie and searches for the scene cuts.
01:21Now you see scene cuts displayed as scene markers in our Marker Lane.
01:26To see more information about them, we can open the Lists pane.
01:29Here we have all of our scene markers listed out.
01:31We can see their positions right now in bars and beats.
01:35We can also go up to the View menu and change Event Position and Length to SMPTE Units.
01:40It might be useful when you are working to go back and forth between bars and
01:45SMPTE units for these important cut points in the video.
01:50You can also make notes about these scene markers.
01:52For example, if I wanted to make a note about Scene - 3, I can double-click it,
01:57and I will hit Return a couple of times to go past the original name.
02:01Now I can write notes.
02:03Now anytime I click on Scene - 3, I get to see those notes.
02:06It might also be useful to color code scene markers.
02:09If I wanted to Color Code Scene - 8, I select it in the Marker Timeline, then
02:13choose the Color Palette.
02:15I can make it any color I want.
02:18Now Scene - 8 was colored blue, just for reference.
02:21When you want to move regions to a specific location in the video track, a
02:25feature called Pickup Clock is useful.
02:27I am going to zoom out a little bit in our Timeline.
02:32Watching the video in the window over here, I want to move something right to
02:37this shot here, when the guy is flying through the air.
02:39So let me find the in-point for that.
02:42There it is, at about 01:00:19:23 frames.
02:47I will leave my playhead to that location.
02:49What I want to do is move this sound effect to that location.
02:53So select this region and the key command for doing this is the key command for Pickup Clock.
02:58It's just the Semicolon on your keyboard.
03:01So as long as I have my playhead here, I have my region selected, I can hit
03:05Semicolon and that region moves right to that location.
03:08Let's hear what that sounds like.
03:10(Music playing.)
03:17 Perfect! Once you are done composing to the movie, you can export your composition back
03:22to the original QuickTime movie.
03:24To do that, right-click on the Movie Timeline and choose Export Audio to Movie.
03:29Here we will choose our audio format.
03:31Since the original movie is in MPEG 4, it will make sense to choose MPEG 4 High
03:35Efficiency AAC. When we hit Ok,
03:37it will ask where we want to save it, and it automatically put in _1 to give it
03:43a different name than the original movie.
03:44You can change this to mymix or something like that.
03:47We'll click Save and then Logic asks us what audio tracks of movie you want to
03:52keep in the new movie?
03:53It's asking us if we want to blend our sound track with the original sound in the movie.
03:58If we do, we will keep this selected and hit OK.
04:01If not, you can select off of it and hit OK.
04:06Logic goes through and bounces the movie.
04:08Composing music to video or film in Logic 9 is powerful, fast, and fun.
04:12Now you can write killer scores to any movie, from YouTube, all the way up
04:15to the big screen.
Collapse this transcript
9. Mixing
Mixing philosophies and five tools for mixing
00:00When I think about mixing a multi-track arrangement, I like to use the analogy
00:04of a busy multilane freeway.
00:06The tracks are like the lanes.
00:08In the song we will mix in this video, we have 22 tracks and when we mix, these
00:12lanes have to merge into two, the left and right outputs of our stereo mix.
00:17It's our job, as the Mixing Engineer, to direct this traffic.
00:20It's not an easy task.
00:22Things we need to watch out for are bottlenecking due to competing levels
00:26and competing frequencies, and we have to do this all in a way that sounds like music.
00:30Luckily, with Logic, we don't have to do this alone.
00:32We have some indispensable tools at our disposal to help direct sonic traffic.
00:36Here is a song we are going to mix.
00:39It's called Nathaniel. It has 22 tracks.
00:42Let's take a look at the Mix window, Command+2.
00:44You can see it's got a lot of tracks in it.
00:47I like to break up the mixing process into five distinct modes of operation, not
00:53necessarily done in this order.
00:55We have Volume level, Panning, Processing tools, Automation, and Effects.
01:01First one, Volume levels of the tracks.
01:03We use Track faders.
01:06It's a delicate balancing act.
01:08Remember that your left and right stereo output, over here, is the sum of all the tracks.
01:13This is where the sonic freeway merges.
01:15On a Track Fader, when it says 0, that's unity gain.
01:20This means that the sound level that is inherent in the regions in the track is
01:24unchanged as it leaves the track.
01:26Logic allows a volume gain of +6 decibels when the Fader is at its highest.
01:32That's 6 decibels louder than the unity level and a Track Fader goes all the way
01:36down to minus infinity, which is silence.
01:39You can double-click on a Track Fader to enter a more precise value, let's say -6,
01:43it goes up to -6 DBs. 6 DBs below unity.
01:47You can also Option+Click at any time in a Track Fader.
01:50That will return it to unity.
01:52The next aspect is panning of the tracks.
01:54Think of your mix as a stage.
01:56Panning will help to determine what's to the right or the left of the stage.
01:59Pan by clicking directly in the center of the circle and moving the mouse up to
02:03pan right and down to pan left.
02:06You have values of -64 on one side, and 63 on the other. Why?
02:11If you paid attention in the MIDI videos, you'll remember that MIDI controls
02:14have a total value of 127. That's 64+63.
02:19The next aspect are plug-in inserts.
02:21Primarily, we use compressors to control loudness dynamics in the track and we
02:26use Equalizers, or EQs, to control frequency ranges.
02:31Your tracks are like the colors in an artist's palette.
02:34You can blend their frequencies and loudnesses like sonic paint.
02:36As you can see, this first track has a compressor and an EQ inserted. These are
02:41the hallmarks of our processing tools.
02:43The next aspect is Automation.
02:45This is where we introduce movement in our tracks.
02:48Maybe an effect moves across the sonic stage from left to right, or commonly
02:51will ride the level of the vocal during the song to get the most out of it.
02:55Let's go back to the Arrange window for a second.
02:57If I type A on a keyboard, we can see the automation.
03:01Currently, we have no automation written for the song.
03:04Type A again to get back.
03:05Let's go back to the Mix window.
03:07Finally, we have Effects.
03:08We like to use these to create space and depth around our sounds to make them
03:12more interesting or make something stand out.
03:16Logic has some great plug-ins for this, like Space Designer or Tape Delay.
03:20Now that you have a bit of a primer, you are ready to start mixing.
03:25Don't get frustrated. Mixing is one of the toughest things you can do in audio.
03:28Remember, good mixing takes time.
03:30Don't expect to have a slamming mix in minutes.
03:32It commonly takes many hours of listening and refining to get it just right.
Collapse this transcript
Setting up for a mix
00:00Organization is going to be key to your success when you are mixing.
00:03This song may seem fairy unruly at 22 tracks, but it's nothing compared to
00:07some of the larger mixes these days.
00:09Subjective listing while you are mixing is a very right-brain actively,
00:12while technical tasks like naming, locating and routing track outputs are very left-brain.
00:17Let's go over some strategies to get the left-brain organization done first, so we
00:21can stay focused on the right-brain activity as we mix.
00:24It's time to get familiar with the Mixer window, hit Command+2 to open it.
00:28Here you see all of your tracks that are in the Arrange window, if the Arrange
00:32button at the top is checked.
00:33If you select All you'll see All the tracks in your project, even the ones that
00:37you are currently using, like the Click track.
00:41You can also filter out tracks by type. For example, if you only want to see the
00:45Output tracks, we can uncheck the other track types.
00:49Now, we are just seeing the Stereo Output.
00:54Let's click Arrange again to go back.
00:57It's good to be consistent about track order.
00:59There are some conventions. It's traditional to put the Kick on the first track
01:03because back in the analog days the heavy base sounds used to cross talk over
01:07to other tape tracks.
01:08Also, we usually put the vocal around the center of the mix because it's right
01:12in the middle of the console at mix position.
01:14You can choose whatever order makes the most sense to you, but be consistent
01:18from mix to mix.
01:19It'll help you be focused.
01:21You can move the order of tracks only in the Arrange window.
01:24Let's go to the Arrange window to see.
01:26To move tracks, go to the Track Header till you have the Hand icon and pull
01:30the Track up or down.
01:31Let's move this guitar track up.
01:34Let's also move the other guitar tracks so they are all together.
01:36We will move the SlideGuitar up and we'll move the WahWah guitar up.
01:42Once you have your tracks in order, it's good to color-code them by type
01:45for easy visual access.
01:46Go back to the Mixer window and we are going to select all of the drum tracks.
01:51Drag a selection around all the tracks to select more that one track at one time.
01:55Now, we are going to color-code these red. We will go up to the View and choose
01:58Colors and choose red.
02:01So, all of our drum tracks look red in the Mix window.
02:04Let's go back to the Arrange window.
02:05It'd be useful, also, to see these colors in the Arrange window.
02:11To do this, go up to View, choose Configure Track Header and check the button at
02:16the bottom, Track Color Bars.
02:19Click Done. Now we can see that red that we just made for the drum track shows
02:23up in the Arrange window.
02:24It'll also be useful to color-code our regions as well.
02:27So, we have the Kick track selected. We can go up here into Region and choose
02:31Color Regions by Channel Strips/Instruments.
02:33When I select this, it color-codes the region according to the color we made
02:36in the Mixer window.
02:37There's also quick key for this.
02:40Use a Down arrow to select the next track and use Option+Shift+C. I'll do this
02:45for each of these tracks. Great!
02:49Now, we have color-coded our regions and our tracks together.
02:51Let's go back to the next window and close the color palette.
02:56Selecting more than one track in the Mixer window is useful, because you can
02:59move their faders and other operations together.
03:02Notice all the drum tracks are still selected since they are white.
03:05Watch when I move one of the faders, they all move together.
03:10You can also use Groups for the same effect.
03:12Let's try this on the BG ox. I'll select both of those tracks.
03:17To make a group for tracks, you can single- click in this gray area above the word 'Off.'
03:21Now, we can assign both of these tracks to Group 1.
03:24You see a yellow 1 appears in both tracks.
03:27Let's go back into that menu and click Open Group Settings.
03:31And it opens a window where we can manage the settings for our groups.
03:34Double-click the Name field and type 'bg ox,' for background vocals.
03:38Hit Return to lock that in.
03:40You can also choose what parameters are going to be controlled by our
03:43group settings here.
03:44Let's close this window and now we can see that even when the tracks aren't
03:48selected - I'll deselect those tracks - the faders move together.
03:51That's how you can make a group and they are useful when you are mixing.
03:56Notating more significant events a current time can also be useful in mixing.
04:00Let's go back to the Arrange window.
04:01For example, it's useful when you want to jump to that second chorus or bridge
04:05part of the song to work on it without hunting for it.
04:07We can use Markers to do this.
04:10To get to Markers, you can open the Lists menu on the right-hand side of
04:13the Arrange window.
04:14Choose the Marker tab.
04:15Notice we don't have any Markers yet for our song.
04:18Let's move the Playhead to the first chorus, right about here.
04:22Now, in the list, hit Create and it makes a Marker. You can see it up in the bar ruler.
04:28We can double-click on the Name and we can change this Marker's Name by typing in 'Chorus.'
04:34As you can see, that name is reflected up in the bar ruler.
04:36We can also type in a bunch of notes down here.
04:40These notes will be accessible to us whenever we click on the Marker in the Lists view.
04:44Let's make one more Marker and you'll see what I mean.
04:46Let's go to the second chorus, hit Create and double-click here.
04:51We will call it Chorus 2.
04:53Now, we can use the mouse to click on Chorus 1. You can see our notes, Chorus 2.
04:59It might seem a little time-intensive to do all this organizing. You'll be happy
05:02later when all you want to do is make creative judgments, not organize.
05:06When you are mixing your song, all this organizing will make it much easier
05:09to think clearly.
Collapse this transcript
Directing audio traffic with fader levels
00:00The first crucial element of your mix is the relative volume between all the
00:04tracks in your project.
00:05Each track in your project, contains an audio signal that flows from one stage
00:09to the next, eventually getting to the final output.
00:12Let's make sure we understand the order and signal flow of the tracks so we can optimize them.
00:17The volume level of an audio track begins at the source,
00:20the audio region in the track.
00:22All regions are going to have different inherent levels depending on how they
00:25are recorded, but before the signal reaches the Track Fader, it goes through the plug-ins.
00:31The plug-ins work top down.
00:32The top plug-ins first, then the plug-in below that, and so on.
00:36After the signal goes through each plug- in, which can have an effect on the level,
00:40it then goes to the Track Fader, where you can adjust the level even more.
00:44Once it goes through the Track Fader, the signal goes to the main Output.
00:48This gives you another opportunity to change the level.
00:50Finally, the signal gets to the hardware Output. This what gain stages means.
00:54Each stop along this path can have an effect over the overall level as it goes through.
00:59Plug-ins can have a dramatic effect on the level of the signal before it reaches the fader.
01:03For example, on a snare track we have a channel EQ. I'll double-click it to open it.
01:09This EQ is boosting some of the frequencies around 100 Hz and around 5000 Hz.
01:14Because we are boosting here, the overall level might be louder after it leaves
01:18this plug-in. You have to be careful of this.
01:21Let's take a listen to the snare part in this song.
01:22(Music playing.)
01:32As you can see, the overall level coming out is fine.
01:34It's not clipping or anything.
01:35But let's take a look at the Rhodes track.
01:39These two tracks both have a compressor on them.
01:41Let's hit play again to hear those.
01:43(Music playing.)
01:50Before we inserted the compressor tracks, the level was fine.
01:53But now, as we can see by the red light on the tracks, it's clipping.
01:56Any time you get a red on a track it means the track is clipped.
01:59The number indicates how far over it's clipped.
02:03The second track has clipped 6 dB above the top.
02:06Individual track clipping a little is okay.
02:09There's plenty of headroom in Logic's mixer, but you have to watch out for the
02:13level on the main Output.
02:14In this case, it's clipping a little too much.
02:17So, now we want to bring down the track volume, bring it down to at least 6 dB,
02:21so you get under the clipping point.
02:23(Music playing.)
02:29That looks good.
02:30This brings up a good point. Don't always trust the meters. They lie.
02:35Our ears are the things to trust.
02:37I turned on the Rhodes track until it's sounding good in the mix to me.
02:39That's the way you should do it to.
02:41Don't let the numbers fool you.
02:43Software instrument tracks don't have Audio Regions on them.
02:46So, the volume level on them starts with the output volume of the
02:49software instrument itself.
02:53This project has some software instrument tracks, these ones in pink.
02:56In the case of the N_Beat 1 track, the volume begins with the output of the
03:00software instrument inserted on the track, it's Ultrabeat.
03:03Let's double-click it.
03:06Like most software instruments, Ultrabeat has a main master volume.
03:09It's up here in the top left.
03:11It's at about halfway right now.
03:13From here, the signal, like audio tracks, is routed through the plug-ins.
03:18This track has three plug-ins.
03:19So, remember the signal level first goes to the Ensemble, then to the Phaser -
03:24these are different plug-ins - then to the compressor, finally to the fader and
03:30then to the main output.
03:31So, you have to be careful along the way about how loud each of these plug-ins is set.
03:36Now we can talk about the final Output.
03:38This is an important fader, because it's meter shows the summed output of all
03:42the tracks routed to Output 1-2.
03:44Remember how I set it's okay to clip track faders?
03:47You don't want to clip the output fader.
03:49Clipping here means you'll have distorted audio on your final mix.
03:52As you can see, it's clipped a tiny bit. How do we fix it?
03:55The instinct most people have is just to turn this track down.
03:58I don't recommend this.
04:00You should keep your output fader at unity, or zero, and adjust your individual
04:05tracks until this track's meter doesn't clip.
04:07How close should we get to it clipping?
04:09We shouldn't get very close. Making a song loud is done in the mastering stage
04:14of your project workflow, and that comes after you mix.
04:17In fact, you want to leave headroom here as much as you can.
04:20I suggest not going to much into the yellow and that's it.
04:23(Music playing.)
04:29Now something there in the chorus is clipping the output.
04:31I have a feeling it might be the Harp, because that seems pretty loud.
04:35We'll turn that down. We'll also turn the Rhodes down a little bit, maybe the Bass a teeny
04:40bit and the Vocals a little bit.
04:42Now lets see if it doesn't clip to output meter.
04:44(Music playing.)
04:50That's right about the level you want to have your output meter sitting at.
04:54Remember, when setting levels, meters are useful for telling us when something is
04:57clipping, but not much else. Trust your ears.
05:01If it sounds too loud, it probably is too loud. Those are good words of
05:04advice when you're mixing.
Collapse this transcript
Exploring Logic's panning features
00:00Track panning is an important part of mixing.
00:03Before Stereophonic Audio was invented, and everything came out of one speaker,
00:07mixing was a lot more difficult.
00:08Now, it's possible, through panning, to create spaciousness and find more places
00:12for the element of your mix across an imaginary sound stage.
00:16You can use panning techniques to do this.
00:18All audio software and instrument tracks routed to a Stereo Output have a panner.
00:24The panner controls how much of the signal is sent to the left or right, or in
00:27other words, Channel 1 or 2 of your final output.
00:30To use the panner, you can click in the center of the circle, and drag up to pan
00:35right, drag down to pan left.
00:37When the panner is turned all the way to the right, the signal is sent only to
00:40channel 2 of your Stereo Output.
00:42When it's left, it's only sent to channel 1.
00:44Think of your mix as a stage and pan all the tracks as if they were actors
00:50performing on the stage.
00:51You wouldn't arrange actors to stand in front of each other, and you don't want
00:54to do that to the instruments of your mix.
00:57Some common conventions of panning are to put deeper instruments that ground the
01:00mix, like the Kick Drum and the Bass, in the center,
01:04and other lighter elements, like Guitars, Shakers, and Percussion, towards the periphery.
01:10The lead vocal is usually centered as well.
01:12But there are no rules.
01:14You are allowed to pan your mix the way that sounds the best to you.
01:16Just remember that you can use panning to help carve out sonic space for the
01:20elements in your mix.
01:22You might notice here that some tracks, like the OHL and OHR tracks, are panned
01:27away from one another.
01:29This is set because this is how the mics were used to record.
01:32These are drum overheads and a stereo pair system of microphones was used to record them.
01:38The mic technique used involved the special relationship of the mics to one another.
01:42In this case, 90 degrees.
01:44Then when we play them back, panned hard away from each other, we get the effect on the mix.
01:48You will notice the Rhodes track and the Background Vocals track also have that
01:52type of arrangement.
01:53If you look in the bottom of these tracks, underneath the track meter, you
01:56will see a little icon.
01:58This tells us the output format of the track.
02:00In this case, this is the left part of our stereo pair, and the one over here is the right part.
02:05Some other tracks, like the Snare Drum and Kick Drum, are just set to Mono.
02:09If we scroll down a little bit, we can see the bridge section actually has a double loop.
02:14That tell us that it's a Stereo track.
02:16That means the information on this track is a file with a left and right
02:19information already embedded in it.
02:22Let's solo this up and take a listen.
02:23We'll hear it in its stereo track format first.
02:26(Music playing.)
02:34Now if I were to change this track format to Mono, we'll hear the left and right
02:37information summed together.
02:39(Music playing.)
02:45Let's go back to Stereo.
02:46A single-click does it.
02:48(Music playing.)
02:53So, you always want to make sure, if you have stereo content on your tracks,
02:56and the track output is set accordingly,
02:58in this case, it should be Stereo.
03:00There is one other option for panning stereo tracks in Logic.
03:04It's called Binaural Panning.
03:07Binaural panning uses a different algorithm than simple level between left and right output.
03:12By doing this, it emulates more of the way humans perceptually hear sound
03:15spatially around them.
03:17Let's put the N_Beat 1 track into Binaural panning.
03:21Remember this track has stereo information on it, since it's a software
03:24synthesis instrument.
03:25Put it in Binaural Mode, click where it says Stereo Out, and choose Binaural.
03:29And notice we get a different panner.
03:31We can double-click on this to see a larger view.
03:34This is our Binaural Panner.
03:37We can alter the width and direction around the listener's head.
03:40Let's Solo this track to hear it.
03:42(Drums playing.)
04:03We should note here that this effect is optimized for stereo
04:05headphone listening.
04:07So, when you bring this out into speakers, the image kind of breaks down.
04:11Logic has a special plug-in to help with this.
04:13It's called Binaural Post-Processing.
04:15We can insert it on a plug-in in the track.
04:17Go up to our plug-ins, click and hold, choose Imaging > Binaural
04:21Post-Processing > Stereo.
04:23This is just a utility plug-in, but it can help optimize a binaural mix to
04:27work over loudspeakers.
04:28Now that you understand how to set up a sound stage using panning, you're one
04:33step closer to getting that final mix.
Collapse this transcript
Exploring inserts: Using EQ as a mix tool
00:00We can measure sound waves in terms of their frequency and their amplitude.
00:04Frequency is what determines the pitch content of a sound, how high or low pitched
00:08it is, while amplitude is the sound's volume.
00:10In this video, we're going to look at a plug-in tool called an Equalizer, or EQ,
00:14that controls the frequency of a sound in a track.
00:17By altering the frequency within EQ, we can carve out a unique space for a
00:21track, so it fits better in our mix.
00:23An EQ can be inserted as a plug-in on any track.
00:26It can be used to enhance elements of a sound, and fix problems.
00:30It can even be used to make a sound compliment another sound on a different
00:33track, when it's combined in a mix.
00:35The most common EQ you'll see is the Channel Strip EQ in Logic.
00:39Let's insert one on the Snare track.
00:42Click under the Inserts to an available plug-in slot and go to EQ > Channel EQ -
00:47since this is a mono track, we can choose Mono.
00:49The plug-in window pops-up, and you also see a green area at the top of the track.
00:55This is a handy, quick-glance visual reference for our EQ Settings, once we make them.
00:59That way we can see what's going on in the EQ of the track without opening
01:02the Plug-in window.
01:03Let's look at the Plug-in window itself.
01:06The range across the middle is the range of human hearing. At the lowest, we have 20.
01:11That's 20 Hz, or the lowest frequency we can hear.
01:14On the right, we have 20 kHz, or 20,000 Hz.
01:18That's the highest pitch we can hear.
01:20Let's Solo the Snare track so we can hear it by itself.
01:23Click the S button in the Mix window.
01:26EQ settings can be made in real- time while you listen to the audio.
01:29We have a loop cycle here so the snare will just keep repeating.
01:32As I listen, I'll click and drag on the line in the middle to make some rough EQ settings.
01:37(Drum playing.)
01:53Finer tuning can be done with the controls below each band.
01:56The top number is the frequency you're working at in Hz.
02:00Right now, this low boost is at 106 Hz.
02:02The number below that is how much we're boosting or cutting.
02:06In this case, we're boosting by 7 dB, at 106 Hz.
02:10The number below that is the Q or the width. It's the shape of the band.
02:14I'll now use these fine controls to adjust the EQ as I listen.
02:18(Drum playing.)
02:36The Q value can be a little bit confusing.
02:38The lower the Q value, the wider the band.
02:41The higher the Q value, the sharper the band.
02:46You can use a very sharp band to fix problem areas.
02:49I am going to use the sharp band to identify a ring in the snare drum, and
02:53then I'll remove it.
02:54To do this, I'll boost the setting really high so I can hear the ring, and then
02:57I'll bring it down to remove it.
02:59(Drum playing.)
03:28After boosting, I identified that the ring was at 210 Hz.
03:31Then I was able to pull it back to remove the ring from the sound.
03:35If you EQ your track with it soloed, make sure you always put it back in the mix
03:38to make sure it works with the other tracks.
03:41Let's hear it all together.
03:43(Music playing.)
03:51 It sounds good.
03:52Now let's EQ the vocal.
03:54Go over to the Vocal track and we're going to insert the same type of EQ.
03:59This time, instead of making the settings yourself, we're going to use a preset.
04:02Go into the Plug-in Preset menu. Under Voice, we have one already made for Male Lead Vocal.
04:09Just because Logic made it as a preset, doesn't mean it will work for every male singer.
04:12But it's a good place to start.
04:14One thing you notice on this EQ is that there is a low cut. This is useful
04:19because for a male voice, there is not a lot of frequencies below 95 Hz,
04:22where the cut happens.
04:24This way we can use the EQ to filter out any low rumble or anything going
04:27on below the voice.
04:29Let's take a listen and I'll alter the EQ a little bit to match what I want to here.
04:32(Music playing.)
04:57If we like this setting for this particular singer, we can always save it.
05:01Save Setting As, just call it, My lead vocal eq or something descriptive.
05:08It will now be available for all your other Logic projects.
05:12Let's try a different kind of EQ.
05:14We'll go over to the Background Vocal tracks.
05:16On one of them, select EQ, but this time choose Fat EQ.
05:20This is a different style of EQ.
05:23It has cruder controls, but it has a different more analog sound.
05:27I am going to Command+Tilde to my Arrange window for a second, and then adjust the
05:30playback so it's going over where those background vocals are.
05:33Now I am going to adjust this EQ to where I like to hear it.
05:38I'm going to move up the fourth band to get some more high frequencies in
05:41there, and then I am going to turn up the Master Gain just to give it a little more gain.
05:44(Music playing.)
05:58 That sounds good. Let's go back to the Mix window.
06:01You might have noticed I only EQed one- half of those vocals, the one on the left.
06:06So, I want to copy these settings over to the other side.
06:09To move a plug-in from one track to another, you can Command+Click on it.
06:13That makes your cursor into a hand, and you can click and drag it.
06:16We want to copy it over too.
06:18So, I'll hold Option+Command, and that will allow us to copy the plug-in with the same
06:22settings over to the other track.
06:25See? Both tracks now have the same plug-in settings.
06:27Let's hear how that sounds.
06:30(Music playing.)
06:37EQs are essential tools in mixing.
06:39It's not uncommon to have an EQ on every track of a song by the time you're done mixing.
06:44Equalizers in Logic don't take up too much processing power.
06:47So, you can feel free to use them as often as you need them.
Collapse this transcript
Exploring inserts: Using compression as a mix tool
00:00Compression is one of the toughest mixing tools to master.
00:03When done correctly, the result of good compression is that you don't notice it.
00:07Compression can help even out the loud passages of a recording and bring up the
00:11softer parts of it, resulting in audio that is better able to sit in the mix
00:15without getting lost or poking out too much.
00:18Let's see how we can use compressors in this mix.
00:20We have a Cycle Mode made for the verse going into the chorus.
00:23In the verse, the singer's words get a little lost.
00:26In the chorus, they're little too loud.
00:28Let's take a listen to that.
00:30(Music playing.)
00:55Okay, you heard in the verse, it was little lost and the level was down here
00:58 in the track.
01:00In the chorus it jumped up here, he is maybe a little too loud.
01:03There is a lot of dynamic difference between the two parts.
01:06Let's insert a compressor as a plug-in to help fix that.
01:08We'll insert it after the Channel EQ.
01:11Compressors are under the Dynamics heading.
01:14There is our compressor, go and insert it.
01:16This is what the Compressor plug-in window looks like.
01:18Let's go over some common controls you'll see on most compressors.
01:23The Threshold, any sound that's louder than the threshold will be compressed
01:27or lowered in volume.
01:28Sound that just not reach the Threshold is left alone.
01:31The Ratio controls how much sound will be lowered if it reaches the threshold.
01:36A ratio of 2:1 means every 2 dB will be lowered to one, or in half, once the sound
01:42reaches the Threshold.
01:44A ratio of 10:1 means audio will be 10 times lower if it crosses the Threshold.
01:48Then we have our Attack and Release controls.
01:51These are the two time-based parameters of a compressor,
01:54how fast the compressor turns down once the sound hits the Threshold and how
01:59quickly it comes back to normal state with the Release.
02:02The Attack controls how fast the compressor will turn down once the sound
02:05reaches the Threshold and the Release controls how quickly it comes back to a normal state.
02:10These controls are really where you can craft the compressor to grab on to what
02:13you need to compress.
02:15Ask yourself is it grabbing the onset of the sound or is it a little bit after
02:19the initial attack of the sound that you want to lower?
02:22Then we have the Gain.
02:23The Gain is used to put back lost gain or volume after you've compressed the sound.
02:27Turning this up will make the sounds that were too quiet end up louder and since
02:31we compressed the loud sounds already, everything should, in theory, be more
02:35even, dynamically speaking.
02:36I'd like to note that Logic a lot of times sets the Auto Gain to on by default.
02:41I like to leave this control off and make up the gain myself with the Gain slider.
02:47For vocals, I recommend a relatively low ratio.
02:50Let's try around 3:1, or 3.1:1 in this case.
02:54Attack and Release also should be somewhat low but not all the way down.
03:00The Threshold for this recording can be downed around -20 since the vocals
03:03weren't originally recorded too loud.
03:06Make sure Auto Gain is set to off and let's adjust the Gain to about 1 dB. Let's listen to this.
03:11Let's see if it's working.
03:12It'll be subtle, but you'll able to see the gain reduction in the chorus in this area here.
03:16This tells us how much we're compressing.
03:18(Music playing.)
03:48As you can see, during the loud chorus, we were compressing about 4 dB.
03:52That helped to even out the chorus between the verse.
03:54Let's try one more compression on the guitars.
03:57This one will be more obvious and the settings more drastic.
03:59We're going to compress this track, N_EGuit1.
04:05Let's insert the compressor on the track. Again, it's under Dynamics.
04:08Here we're going to use a Preset.
04:12In the Preset menu, we have one for guitar called Platinum Guitar Emphasis.
04:15I'm going to make a couple of adjustments to this as we play, but I'll also
04:20bypass it on and off so we can hear what it's doing.
04:22First of all, let's solo it.
04:23(Music playing.)
04:46As you can tell, it's making the track a lot louder, but it's also taking the
04:49somewhat lackluster muddiness and giving it some sparkle.
04:52It's matching the quieter sounds of the guitar that were getting lost to the
04:56louder sounds of the guitar.
04:57It sounds like good compression.
04:58Let's hear it in the mix.
05:01(Music playing.)
05:12When I first played it, it was a little too loud, but now I'm able to pull
05:15down the track volume and we can still hear the guitar better than the we would before.
05:19Compression is useful for this.
05:20It will help us adjust our track faders but still be able to hear the song.
05:24Compression is one of those tools that can take a lifetime to master and as long
05:27as you understand the basic mechanics of how they work, you can experiment.
05:31Remember when you use these plug-ins not to get caught up in the graphics of
05:35them. Mix with your ears not your eyes.
Collapse this transcript
Using advanced signal flow with aux and send tracks
00:00So far in our mix, all of the tracks have been assigned only to one place on
00:04their output, Stereo Output.
00:06Now we're going to mix things up a little bit and learn about some more
00:08advanced signal routing.
00:10By routing to auxiliary tracks, you can have more control over your mix.
00:14Let's see how to do this.
00:16By now, we are pretty solid on the individual levels of the 5 drum tracks in our song.
00:20I'm going to sub mix them to an auxiliary tracks to give us more flexibility.
00:24First, let's select all 5 Drums by dragging a selection around them.
00:28Now let's click in the Output tab of any of the drums and change it to Bus 1.
00:35Notice that since they're all selected, they all went to Bus 1.
00:39Logic is pretty smart and the second you make a bus, it makes a
00:42corresponding auxiliary track.
00:44To see this, we have to go down to the end of the Mixer. There it is, Aux1.
00:48Notice that Aux 1's input is already set to Bus 1.
00:51The buses are already routed to this Aux track.
00:54A bus is an internal mixing pathway that can be used to move and combine signals
00:59from one place to another on the Mixer.
01:01Let's double-click the bottom of this Aux track to give it a better name.
01:05We'll call it Drum Sub.
01:08That's because this is technically going to be a drum sub mix we're setting up here.
01:12Now let's right-click on this Channel Strip and choose Create/Select Arrange Track.
01:16This will put it out in Arrange window.
01:19Let's hit Command+Tilde to see that.
01:21There it is, Drum Sub, at the bottom of our tracks.
01:24Let's drag it up closer to where the drums are.
01:26I'll put it just after the last drum track, the overhead right drum.
01:29Now if we go back to the Mix window, everything will be together.
01:32We have our 5 drums and then the Drum Sub Mix.
01:36Remember, all 5 drums are going out Bus 1 and they're going through the Drum Sub
01:40mix and coming out to Stereo Output.
01:43The Drum Sub mix is now a master volume control for all 5 of these drums.
01:47Let's see what I mean by this.
01:49(Music playing.)
02:02So, now our Drum Sub Mix gives us control over all the drums with one fader.
02:07This is really useful when we're mixing.
02:08We can also use the Drum Sub Mix to process all of the drums at once.
02:13To do this, we'll insert a compressor on the track and that compressor will
02:16compress all 5 tracks at the same time, since they're all running through this Aux Track.
02:24We'll use a Compressor Preset here.
02:26Let's try Drums > Type U Tight Kit.
02:29It's a compressor designed already for a whole Drum Kit.
02:32Let's see what this sounds like.
02:35(Music playing.)
02:46That's good. This compressor is acting like the glue that's gluing all these tracks together
02:51as it goes through the Sub Mix.
02:52Just to reiterate, the signal flow is going out Bus 1 for all of these tracks,
02:57into Bus 1 of the Drum Sub, through the compressor and then out the Main Stereo Output.
03:02You can use this kind of routing any time you see fit to combine the outputs
03:06of multiple tracks.
03:07It makes it easier to mix and it saves on plug-in processing power.
Collapse this transcript
Using advanced signal flow with time-based FX to create space in your mix
00:00Insert processing, like EQ and Compression, work well when inserted on a track and
00:05100% of the signal goes through it.
00:07Some effects, like Reverb and Delay, sound better when we hear a blend of the
00:11effect and the original sound.
00:13Let's learn how to use Sends to set up this type of processing.
00:17On the N_Key effects track, Track 10, let's click under where it says Sends to create a Send.
00:23Sends go on buses.
00:24In this case, Bus 1 is already been used by the Drum Submix. Let's use Bus 2.
00:30Remember, a bus is an internal mixing pathway that can be used to move and
00:34combine signals from one place to another on the mixer.
00:38In this case, the bus is taking our signal to the Aux 2 track.
00:41Logic automatically created the Aux 2 track for us when we made a send on Bus 2.
00:46Notice the input of Aux 2 is already set to Bus 2.
00:49So, we're sending some of the signal out of this track, over a send, on Bus 2 and
00:55it's returning to Bus 2 on this Aux track.
00:58Let's rename this Aux track to something more descriptive.
01:01Double-click on the name, and we call it Delay FX.
01:06Now let's insert a Delay as a plug-in on this Aux track.
01:09Under our Inserts, choose Delay and we'll choose Tape Echo.
01:14This is one my favorite delay effects in Logic.
01:17We'll call the preset that I've like calle1\8 Note Dotted Dub.
01:23I'm going to Solo this track, so we can really hear what's going on.
01:29To turn up the amount sent to our Delay FX track, we'll click and drag in this
01:34little circle next to where it says Bus 2.
01:36That's our Send level.
01:37The higher up this level gets, the more signal will be sent to our Delay.
01:42You'll hear what this sounds like when I hit Play and turn it up.
01:45(Music playing.)
01:58So, the way this signal flow is working is that the dry sound, the unaffected
02:02sound, is controlled by our Track Fader.
02:04The FX sound, or the wet sound, is being controlled by the Aux tracks level.
02:09The amount sent to that Aux track is controlled by the Sends.
02:12We can blend the amount of dry and wet signal by turning up and down the Send level.
02:18I think it sounded good right around -14.
02:22Let's hear that again.
02:23(Music playing.)
02:31Now let's set up the same type of effect on the vocal track.
02:34We'll create a Send on Bus 3.
02:37You can see Bus 1 and Bus 2 are being used.
02:40Logic automatically made an Aux with it's input set to Bus 3.
02:44And this time, instead of a Delay, we're going to put a Reverb.
02:47Let's see Space Designer and we'll make this one Stereo.
02:50It will take a Mono signal and convert it to Stereo.
02:54This is Space Designer.
02:55It's one of the best reverbs in Logic.
02:57Let's go to Medium Spaces > Plate Reverbs > Soft Plate for this vocal.
03:04Now, just like the key effects track, we can turn up the amount of Reverb effect
03:09by using the send knob.
03:10Let's do this with the song playing.
03:13(Music playing.)
03:29Using Sends for time-based effects like Reverb and Delay is a classic studio
03:34workflow that really puts the magic in your mix.
03:37Just like sub-mixing, it also conserves processing power and gives you a lot of
03:41flexibility as you mix your song.
Collapse this transcript
Using automation to create dynamic mixes
00:00Once you have all your volume levels, panning, processing, and effects in place,
00:04it's time to give your mix a little life.
00:06The thing that separates a good mix from a great one is a little movement.
00:10Automation refers to any mix control that moves automatically during the
00:14course of the song.
00:15It refers not only to fader volume, but panning, plug-in parameters and even
00:19software instrument controls.
00:21Automation can be written and recorded in realtime or drawn in and edited by hand.
00:26Let's see how to use it in Logic.
00:29Automation controls are not seen by default.
00:31To see the Automation controls, you can go the View menu and click Track
00:35Automation or just type the A button on your keyboard.
00:39You'll notice the track size automatically compensates and all tracks now show the
00:43first Automation type, Volume.
00:46You can click in this Automation parameter pulldown menu to choose Automation
00:50type, which, for now, is set to Volume as we can see, because it's checked.
00:53You also notice, in yellow, a guide in decibels that tells us the current volume
00:59state that we are at.
01:00Right now, the fader is set to -2.2 dB and I can see that's reflected on the Channel Strip.
01:06We also have a yellow column that represents the fader position here.
01:10We can click on this and drag up or down to change the fader position.
01:15Currently, all tracks are in their initial state, meaning no Automation has been written.
01:20This initial state is also signified by the Automation status button, which is
01:24currently set to off.
01:26If we want to write Automation and commit some moves, we'll change this state to Touch.
01:31Just click where it says off and you get a pulldown menu.
01:33We'll choose Touch.
01:35Touch Mode allows us to write any parameter we are currently controlling with
01:38the mouse, or touching if you have a touch-sensitive control surface.
01:42This means that if you are moving the fader during playback, it'll write that
01:45move as Automation into the track.
01:48If you're touching the panner and moving the panner, Logic will write that
01:51information into the track.
01:53As we start to write Automation, the gray line running horizontally across the
01:56track will start to contain Automation nodes, which are Automation data point
02:00that tell the parameter where to be.
02:02This singer has a tendency to fall off at the end of phrases.
02:05So, I am going to use Automation to lift up the end of his words.
02:08I am going to hit Play and start moving the fader.
02:11You'll see the nodes written as I go.
02:12(Music playing.)
02:35Now that we have written Automation, we can go into a Safe Mode, Read Mode where
02:40the Automation parameters can follow what we wrote.
02:43In Read Mode, nothing can be written, but as we play it back over this section,
02:47you'll see that the fader will automatically follow over the nodes we wrote.
02:50(Music playing.)
03:01See how the fader in the Channel Strip is automatically moving up and down
03:04according to the moves we just made.
03:05If you want to rewrite something, we can always pop it back into Touch
03:09and revisit a move.
03:10(Music playing.)
03:16As soon as you are in Touch Mode and you start moving the fader, it'll write
03:19that move until you let go of the control.
03:23Latch Mode is like Touch Mode.
03:24It will write data only when you're touching that control, except it's
03:28different when you release.
03:29When you release, it latches onto the last setting and continues to write at that level.
03:33I'll demonstrate this.
03:35(Music playing.)
03:46I let go of the mouse when the fader was at 3.7 and in Latch Mode,
03:50it continued to write that point out until I hit Stop.
03:52At any time, during Automation, you can always hit Command+Z to undo the last
03:56Automation pass you did.
03:59The last mode, Write, ignores what you were touching altogether and writes
04:03Automation for all parameters at the current state they are in.
04:06Because Write Mode is potentially destructive, meaning it will write over stuff
04:10you aren't even currently touching,
04:11Write isn't used very much.
04:13Okay, now that you get the swing of how Automation works for realtime recording,
04:16let's talk about editing and writing it in by hand.
04:19Let's zoom all the way into the vocal track to see our Automation's move.
04:28With the Pointer tool, Automation nodes can be clicked and dragged on to make adjustments.
04:32When you drag to the left or right, over other nodes, they go way.
04:37But if you drag back, it will reveal what was left behind.
04:40If you hold the control key after starting to move a node, it restricts your
04:44move vertically and makes the adjustment finer.
04:46I can't move left to right when I am holding Control.
04:53A quick single-click on a node erases it and a quick single-click on the
04:57line creates a node.
05:01Just like regions, Automation can be copied and pasted.
05:04To do this, choose the Automation Select tool.
05:06Now we can drag to make a selection, and we can use Option+drag to move this
05:11selection somewhere else.
05:15Curves in Automation may be made with Automation Curves tool.
05:20Click on a line between two points and drag left or right to make an S shaped
05:25curve and drag up and down to make a normal curve.
05:31You can also use the Pencil tool to freely draw points.
05:34And you can use the Eraser tool to erase points.
05:42You can also view more than one Automation type at a time.
05:46If you wanted to view Volume and Pan for the vocal track, just click the
05:49disclosure triangle on the left-hand side.
05:52Change this Automation parameter to Pan and we can view Pan and Volume.
05:56I'll write in some pan moves.
05:58Notice it color-codes it.
06:02So, Pan is green and yellow is volume.
06:04When you are done using Automation, you can hit the A key to go back to normal view.
06:08Once you hit the A key, you enter a whole new level of Logic
06:11you may not have known it existed,
06:13but if you master working with Automation, you'll be able to breathe new
06:16life into your mixes, making the mix process as much of a performance as the
06:20recording process.
Collapse this transcript
Giving your mix life with automation
00:00We are not quite done with Automation yet.
00:02In this video, we'll check out how to extend Automation to software instruments.
00:06We'll also explore how to quickly assign a control on your MIDI keyboard to any
00:10automation parameter you want.
00:12Here we have our N_Synth track.
00:14It uses the ESE, a software instrument, to make it sound.
00:17One of the coolest controls in the ESE is the Cutoff knob. Let's automate it.
00:22First, we need to go into the Automation pulldown menu and choose ESE and then
00:26we can select Cutoff.
00:28Now we have our Cutoff Automation parameter in our view.
00:31We'll put the track in to Touch Mode and when we hit Play, we'll move the Cutoff
00:36control with our mouse and write the Automation.
00:38(Music-playing.)
00:52We did this control with a mouse, but wouldn't it have been more fun and more
00:55creative to play this part on a knob or a fader?
00:58If you have a MIDI controller with a Modwheel, knob or fader, it's easy to
01:02quickly assign a control to an Automation parameter.
01:05With the track still enabled, go to Global Preferences under Logic Pro >
01:09Preferences > Automation. Down at the bottom of this window, we have the Automation
01:14Quick Access. Make sure that's on and click Learn Message.
01:19Now spin the knob or move the fader on your keyboard controller that you want to
01:22assign to this parameter.
01:23I want to spin the first knob on my keyboard controller.
01:28As you can see by this pop-up window, it says Assignment learned.
01:32Logic listened as I spun the knob and it assigned that control to the current
01:35automation parameter.
01:37Now I can close this box and I'll replay this part, only this time I am going to
01:41spin the knob instead of using my mouse to control the Cutoff.
01:44(Music-playing.)
01:57Assigning a keyboard control is fun and creative, and you can do it for any
02:01control, even Volume and Pan.
02:03Let's go up to the next track, Beat track, and let's assign a different control
02:07on our keyboard to the volume.
02:09Put it in Touch Mode, go to the Logic Pro > Preferences > Automation and
02:14click Learn Message.
02:16This time I'll spin the second knob of my keyboard. Great!
02:19Logic learned it.
02:20You can already see I am moving the fader with the knob.
02:23Now, we can write volume automation with the second knob on our controller.
02:26(Music-playing.)
02:32As you can see, I just wrote Volume Automation on that track.
02:35Automation is great stuff.
02:37Definitely take some time to practice your moves.
02:39When you get good, it really opens up new possibilities to your mixes
02:43and arrangements.
Collapse this transcript
Optimizing performance with freeze tracks
00:00Depending on the processing speed and power of your Mac, when you load up a
00:03project with too many plug-ins or software instruments, you may run out of CPU power.
00:08Let's learn how to manage this when your project is at its most processing
00:11intensive state, the mix.
00:14You can view, at any time, how much processing power your project is eating up, by
00:17choosing Options > Audio > System Performance. Then you get a pop-up window that
00:23shows you two things: the Audio, this is the CPU power and a Disk I/O, this is
00:28how much information is being pulled off your hard drive.
00:29When we are looking at CPU power, we are mostly concerned with the meters in the audio part.
00:34Let's hit play and see where it lands on the meters.
00:37(Music playing.)
00:47As you saw, we had a quick jump in Disk I/O, once I hit play,
00:50but then everything balanced out.
00:52We were barely hitting the audio meters in this case.
00:54This is a pretty powerful computer.
00:56So, all these plug-ins weren't taxing our system too much.
00:59If the info were to read at the top of the meters, don't worry, your
01:02computer won't blow up.
01:03The playback will stop and you'll receive a message that CPU usage is too high.
01:07Some plug-ins increase CPU usage more than others, notably space designer and sculpture.
01:13Here's some tips to help you if your computer is not keeping up.
01:16Now that we are in the mixing stage of our project, we can increase our CPU
01:19power by going to the Global Preferences, Logic Pro > Preferences > Audio.
01:24Here we can increase our I/O Buffer Size.
01:27Right now, it's pretty low at 128 Samples.
01:30To give ourselves more CPU power, we can turn it all the way up to 1024.
01:35As you can see, that increased the Resulting Roundtrip Latency up to 48.7 ms.
01:41If we were recording, that will be too high.
01:43We would hear a delay.
01:44But now that we are mixing, we can put it high without any problems.
01:47So, let's apply changes and close this window.
01:50Another word about latency, remember latency is the dirty word of digital audio.
01:54It refers to the time delay of your audio that computer processing causes.
01:59Some plug-ins, especially the ones that require more processing power, induce
02:02different latencies in your tracks.
02:05This can cause phase issues and a general time smearing of your mix.
02:09In other words, all instruments are not outputting exactly on time if you have
02:12different plug-ins on their tracks.
02:14Luckily, Logic has a way to deal with this called latency compensation.
02:18To see that, let's go back into the preferences.
02:20Under Logic Pro > Preferences > Audio, this time we'll go to the General tab.
02:25Here we have an area called Plug-in Latency.
02:28Notice there's a pulldown window next to compensation.
02:31Currently, it's set to All.
02:32This means that Logic was already compensating for the latency on our plug-ins.
02:36This is good to leave on when you're mixing,
02:38but I would turn it off when recording.
02:40Since we are in the mixing stage of our project, we can leave it on.
02:44Another way you can conserve system usage in the mix is by using a cool
02:47technique Logic offers called Track Freezing.
02:49Let's go back to the Arrange window to see this one.
02:53Track Freezing works by writing a temporary audio file version of a track
02:57into Logic's memory.
02:59When playback occurs Logic, simply reads the file instead of doing the complex
03:03realtime processing.
03:04This conserves a lot of processing power.
03:06The only trade off for us is that we get locked out of the tracks parameters.
03:09Let's demonstrate this on the N_Beat 1 track.
03:13Notice, in channel strip, this track has a lot of plug-ins in it.
03:15but if we don't think we need to change the parameters of those plug-ins, during
03:19the course of our mix, we can freeze this track and save system resources.
03:23To enable Track Freezing, go up to the View menu, choose Configure Track Header
03:28and check the Freeze button, and then hit Done.
03:31You'll notice a little snowflake button appeared in all of our track headers.
03:36This is our Freeze button.
03:38So, when we are ready to freeze this, or any track,
03:40click on the button and then hit play.
03:41Logic will play through the whole song and freeze the necessary tracks.
03:46This takes a second, but it conserves a lot or processing power, so it's worth it.
03:49So, now, this track is frozen.
03:53If we try to open one of the plug-ins in the track, you see we get a snowflake icon.
03:57We are actually locked out of the tracks plug-ins.
04:00If we do need to make changes,
04:02all we need to do is unfreeze the track by clicking on the Freeze button, then
04:05we can go back in and make a change.
04:08Say I need to move this compressor threshold a little bit.
04:12Now that we have changed a plug-in parameter and we want to re-freeze the
04:15track, we have to click the Freeze button again and hit play and let Logic go
04:19through the process again.
04:20Keep in mind you can freeze more than one track at a time.
04:23If you do that, Logic will still only have to play through once to freeze all those tracks.
04:28For bigger mixes, conserving processing power might be an essential of making
04:32it work for your computer.
04:33Processing power is your only limitation when it comes to working in Logic.
04:37So, now, you have some handy tips to effectively remove that limitation in
04:40the mixes.
Collapse this transcript
Using channel strips for audio processing
00:00If you are new at using complex tools like EQ, Compression, Delays, and Reverbs,
00:05Logic's many options can be a bit overwhelming.
00:08You might say to yourself, "How do I know what EQ and Compression combo is
00:11right for my lead vocal?"
00:13Or you may even have a sound in your head that you don't know exactly which
00:15combinations of mixing tools will get it for you.
00:18Well it turns out, Channel Strip Settings aren't just for instruments.
00:22They work for mixing too.
00:23Let's start with the lead vocal.
00:25Right now, the track has no plug-ins in it.
00:26Let's look at the Channel Strip Settings available for this track.
00:30Since this is an audio track, there are some different options than what we see
00:33in a software instrument track.
00:35Let's choose Voice > Male Voice > Male Slap-Back Lead Vocals.
00:41As you can see, it loaded the track up with plug-ins.
00:43Let's go through these, and see what they do.
00:46Double-click on the Channel EQ.
00:47I can see that the EQ in here is pretty subtle.
00:50One of the things it does is it cuts all audio from about 100 Hz down.
00:54Since most male vocals don't go down that low, this we will use to cut out any rumble.
00:59There is also a slight cut at 200 Hz.
01:01This is probably to take care of any boxiness in the sound.
01:04Then we have a slight boost at 1200 Hz.
01:07This will emphasize the mid range of the voice.
01:10Remember, Logic doesn't know exactly how you're recording sounds.
01:13I wouldn't trust all of these settings completely, but they are a good starting place.
01:17The next plugin is the compressor.
01:19This compressor uses a relatively low ratio, 3.7:1, and has some pretty moderate
01:25Attack and Release times.
01:28Next, we have a St-Delay.
01:30This is an echo effect, and it's set to be a slap-back.
01:33Slap-back is a common delay effect that you might know from the sound of
01:36Elvis or John Lennon.
01:38I am going to play the track with the track soloed, and as a turn up the output
01:42mix on the left and right side, we will really hear this effect emphasized.
01:46(Male voice singing.)
02:03The next plug-in we have is called Ensemble.
02:06This is a chorus type effect.
02:08It's using subtle pitch and phase shifting here to subtly widen the vocal
02:13in the stereo field.
02:14It's kind of a classic trick that a lot of mix engineers do to make the vocal
02:17appear wider as we are listening.
02:19If we turn up the mix, we can hear it more dramatically.
02:22(Male voice singing.)
02:36Finally, we have s Space Designer plug-in, which is a reverb on a small hall setting.
02:41If I turn up the Reverb while it's playing, we will hear this effect emphasized.
02:45(Male voice singing.)
02:52So, this might be the exact sound you are looking for this track or maybe not.
02:56I recommend taking some time to examine the contents of different Channel Strips
02:59one plug-in at a time, like we just did.
03:02It's a great lesson on how pros can get their tracks to sound a certain way, and
03:05you can learn a lot from it.
03:06Also, you can use Channel Strip Settings that aren't necessarily made for the
03:10instrument on your track.
03:11For example, in this song, we have a Harp track.
03:14I am going to un-solo the vocal and go down to the Harp track. Here it is.
03:20There is no Harp Channel Strip Setting.
03:23What about something else?
03:24Let's open the Channel Strip Settings here and let's try some ones for Acoustic
03:27Guitar. How about Bright Acoustic?
03:30It turns out that the EQ in this setting and the compression sound really
03:35good with the harp.
03:36You will hear what I am talking about when I hit play.
03:38I'm going to go to the Arrange window to make sure I am playing the right spot.
03:41Here is the harp with that Channel Strip Setting for Acoustic Bright Guitar.
03:47(Harp playing.)
03:56Don't forget if you hit upon a good combo or alteration that you made on your
04:00own, you can always save it for later use.
04:02For example, the plug-ins on the kick drum for this song I set myself, but they
04:07work really well, and there are seven other songs in this record that we are
04:10mixing that were recorded with the same Kick Drum and mic.
04:13You can save this Channel Strip Setting and use it in other mixes.
04:16Go up to Setting > Save Channel Strip As and save it out.
04:20It will be available for other Logic mixes.
04:23If you want to reset any Channel Strip to remove all current settings from a
04:26track, just go to that track and click on the Channel Strip Settings and choose
04:31Reset Channel Strip.
04:32This will let you start again from a clean slate.
04:35Channel Strip Settings are a powerful part of Logic.
04:37They make your life easier by loading up tracks quickly with plug-ins,
04:41but also, you can use them to learn how the pros process tracks.
Collapse this transcript
10. Working in Surround
Understanding surround hardware requirements
00:00Surround sound mixing is getting more and more popular by the second.
00:04Videogame sound, DVD audio discs and HD television are formats where people are using
00:09Logic to mix and surround.
00:11In this video, we will go over some of the terminology and hardware requirements
00:14to do a surround mix in Logic.
00:17To mix surround in Logic, you will need more than two channels of output on your sound card.
00:21All formats that are considered surround need, at the minimum, four channels of output.
00:25This means your internal Mac Core audio card isn't enough.
00:28You can see the Audio Interfaces video for more information on external audio interfaces.
00:34Explaining the formats of Logic's surround mixing is like giving a history of surround sound.
00:39This is because over the last 30 plus years, there have been several different
00:43formats that are being used as standards.
00:45Officially, Logic supports six formats.
00:48Here is some information about the surround formats that Logic supports. Quadraphonic.
00:53This format uses four channels with speakers set up symmetrically.
00:57Quad became outdated in the later 70s.
00:59There is a modern resurgence however with the use of an alternative four-channel
01:03format called Ambisonics.
01:05LCRS, which stands for left, center, right and surround, this is a four-channel
01:10system with only one rear or surround speaker.
01:13It was used to mix early film surround soundtrack, like the original Star Wars.
01:18It's also known as Dolby Pro Logic. 5.1 or ITU 775.
01:24This is the most common surround mixing formats and the one we will spend the most time on.
01:28This format uses six outputs, which are called Left, Right, Center, Left
01:33Surround, Right Surround and the LFE or Low Frequency Effects Channel.
01:39For optimum mixing, the speakers must be set up according to the slide. 6.1.
01:44The 6.1 format is used for Dolby Digital EX, or DTS ES.
01:50It adds a center surround channel in the rear.
01:527.1 comes in two flavors.
01:54The 3/4.1 uses the same speaker configuration as 5.1, but adds two
02:00additional side channels:
02:01left mid and right mid placed directly to the left and right of the
02:04listening position.
02:05It's designed for big cinema.
02:07Then we have the other 7.1 format:
02:10Sony Dynamic Digital Sound or SDDS.
02:13It adds two additional speakers to the 5.1 matrix in the front, the left center
02:18and the right center.
02:19As with the other 7.1 format, this is designed for use in a large cinema,
02:24equipped with Sony decoding and playback hardware.
02:26When you're setting up Logic to work with any of these surround types, channel
02:30order, or which output talks to which speaker, is very important.
02:34Let's look at how Logic handles this in the General Preferences.
02:37Go to Logic Pro > Preferences > Audio and then go to the IO Assignments tab.
02:43Under Output, we can see there is a Surround area.
02:47Here you can adjust manually where surround outputs will show up on the output
02:51channels of your interface.
02:53Assuming we are mixing in 5.1, when you select the ITU 775 preset, it sets up
02:59your output in the standard way.
03:01The Standard ITU preset puts your Left speaker output on Output 1.
03:06It puts your Right speaker output on Output 2.
03:08Your Center channel is on Output 3.
03:10Your LFE is on Output 4.
03:13Your Left Surround is on Output 5, and your Right Surround is on Output 6.
03:18Some of these outputs will go to different places.
03:20In the Logic default setting, your center is actually Output 5.
03:23The LFE is 6, your Left Surround is 3 and your Right Surround if 4.
03:29You can customize these to any way want them, or you can use the presets that are already here.
03:33Another thing to be conscious of here is that when you bounce your surround mix,
03:37Logic will append an extension to your files according to the bounce.
03:41You can see these in the Bounce Extensions tab.
03:44As you can see, files for the left will have a .l, files for the center will
03:48have a .c and so on.
03:50This default is probably good.
03:51But you can change it here in case you are authoring or mastering your surround
03:55mix in a certain software that likes different extensions.
03:57Now that we know some terminology and what's involved in the hardware of our
04:01surround mix, we are ready to set up our system and start mixing in surround.
Collapse this transcript
Building surround mixing workflows
00:00There is no one definitive method to mixing in Surround.
00:03Here will explore two different approaches to managing your Surround mix.
00:07Before we start mixing, we need to think about what elements of the mix we want
00:11to hear all around the room.
00:12We need to make some decisions.
00:14There are two different methods to set up your workflow.
00:17The first is to simply decide which tracks you want to put in Surround and
00:20assign them that way.
00:22In this project, we will go to Mixer window.
00:24Let's say we wanted to make the steel, the bridge be a track and sculpture track
00:28all go into Surround.
00:29You can select all three tracks with Shift.
00:33Select the steel, hold Shift, select the bridge bea, select sculpture and now we
00:37can change one of their outputs to Surround. Output > Surround.
00:43Notice all three tracks went into Surround.
00:46You could also put all tracks into Surround and go from there.
00:48This is okay to do as well, but sometimes it's beneficial to keep a handful
00:52of tracks in conventional stereo and choose only some go out to the surround speakers.
00:57You probably won't be needing every track to go to all of your surround speakers.
01:01This method also allows you to hard assign tracks to specific speakers of the 5.1 Matrix.
01:06For example, maybe I want the guitar to come out only the Center channel.
01:09If we go to our global preferences for second,
01:12Preferences > Audio under the I/O Assignments, you can recall that in our 5.1
01:18Surround Matrix if we have the ITU button checked, the Center channel is output 3.
01:24So, that way, if I want to guitar to go out Center only, I can go into its Output
01:29here and choose Output > Mono > Output 3.
01:33That way, I don't even need to panner at all, but the whole signal will be going
01:36out just the center speaker.
01:38Also, this method makes it so you don't lose your stereo panning.
01:42You may have work hard on the stereo panning on a mix earlier that you did in stereo.
01:46Since you don't put every track in Surround, you won't lose all those pannings
01:49that you carefully worked on.
01:51Okay, let's return all these tracks to stereo.
01:54The other way to set up your surround mix is to make some auxiliary tracks in
01:57Surround and to use them as Master Surround Buses.
02:00Let's make two new auxiliary tracks.
02:03Go up to your Options menu in the Mix window and choose Create New
02:07Auxiliary Channel Strips.
02:09Here we are going to make two Aux tracks.
02:11For Format, we will leave it on Stereo.
02:13The Input will be in Stereo.
02:15The Output, let's choose Surround.
02:17These tracts will be able to take in a Stereo input and convert it to
02:20Surround on their Output.
02:21Then we have two tracks.
02:24Select the first one and we will name it surround.
02:28We are naming it this because this track is only going to talk to our left and
02:32right surround speakers.
02:34Let's go into our panner and adjust the pan so it only goes to those two speakers.
02:38We are also going to change our Input to Bus 1.
02:45On the next track, we are going to call this sub/lfe.
02:50This is our subwoofer, or Low Frequency Effects track.
02:53For this panner, we are going double-click it to open it.
02:56I am going to turn up the LFT Level all the way to 0.
02:59And we are going to deselect all the speakers in the matrix.
03:05That way, this track will only be talking to our subwoofer LFP channel.
03:08We are also going to insert an EQ on this track.
03:11This is going to be a special type of EQ called High Cut and it's going to allow us
03:18to cut out all the high frequencies so we are only getting the low frequencies
03:22that we are going to be using in our LFE.
03:23We move down the slider until we get to 200 Hz.
03:26I have to manually type in.
03:28So, I will double-click here, type in 100.
03:32That way we are only getting sound below 100 Hz. All the low sound only is
03:36going to this channel.
03:37Let's put the input of this channel to Bus 2.
03:41Let's Option+Click these faders so they go to unity.
03:45Now we are going to make one more Aux track.
03:48Go into Options > Create New Auxiliary Channel Strips.
03:51This is going to be a Mono Input track, but its Output will still be Surround.
03:57Click Create and we will double- click to name this track Center.
04:01This track is only going to talk to our center speaker.
04:04Double-click on the panner and deselect all the other speakers besides the
04:08center speaker, and we will move the puck right up to the middle.
04:14Let's make this track's Input Bus 3.
04:15Let me Option+Click on this fader as well to send it to unity.
04:21Now we can send any track we want to these three are Aux tracks and then that
04:26portion of the sound can go out to different aspects of our surround.
04:29It can go just to our surround speakers.
04:31It can go just to the sub or it can go just to the center.
04:33For example, if I wanted to send some of the steel track to our Surround
04:37channels, it not only will I still go out stereo like it is now, but I can make
04:42a Send and put it on Bus 1.
04:45Now I have an independent level control over how much this track is going to the surrounds.
04:49If I want to make the main guitar go out the center speaker as well as a stereo
04:56outputs, I can put it on Bus 3 for its Send.
04:59That way, I can have a control of how much it is talking to the center speaker
05:05and for the bass guitar I can send a little bit of this to the subwoofer to
05:08get that low-energy.
05:10On its Send, I might want to go to Bus 2 and turn up the Send for this so I can
05:15put some of that sound into the subwoofer.
05:18It's common to mix in surround and also want to hear a stereo mix while you're mixing.
05:22Often mix engineers like to switch back and forth between the surround mix and the
05:26stereo down mix, as it's called, when they work.
05:29To do this, go to your Master output track.
05:33In the Channel Strips settings here, we have some Surround Downmix options.
05:38Let's choose 5.1 Stereo 01.
05:40You can see some plug-ins got loaded up on the Channel Strip.
05:43Double-click on the Down Mix plug- in and this shows us this is the Down
05:48Mixer from 5.1 To Stereo.
05:51What's happening here is when the plug -in is on, it's converting any Surround
05:545.1 mixing to Stereo.
05:56If I want to go back to hearing all the surround mix, I bypass the plug-in.
06:01This lets us turn it on and off at any time during mixing to see how our 5.1 Mix
06:05is translating over Stereo.
06:07These are two different workflows for surround mixing.
06:10Each has its own benefits.
06:11You should decide which works best for you when you want to use Logic's surround
06:15mixing capabilities.
Collapse this transcript
Using the surround panner
00:00Now that we're set up for surround, let's go into some techniques for panning in
00:03Logic Surround Panner.
00:05To put a track into Surround, let's choose steel go to the track output and
00:11choose Output > Surround.
00:14This gives as a Surround Panner, as you can see in the channel strip.
00:18It's hard to control from this view, but if we double-click on it, we get a
00:21pop-up window view of it.
00:22This is Logic's Surround Panner. As you can see, we are working with a 5.1
00:27surround setup. We have got our left, center, right speakers, a left surround, a
00:33right surround and our LFE.
00:35The dot in the middle is called a puck.
00:37When we move the puck around the panner, if we have a surround set up you can
00:42hear the sound go around to the different speakers in our room.
00:48The Angle and Diversity displays are at the top of the window.
00:51They give you values depending on where you are with your puck.
00:55When the angle is at 0, the panner is directly up the middle in front.
00:59You double-click here and type 0.
01:02notice how the puck is right in the middle, in the front.
01:05When the angle is at -180, it's directly behind the listener.
01:10The listeners represented right in the middle.
01:12That would be the sweet spot of our mixing room.
01:16When the value is positive, the puck is on the right. Right now, it's at +92.
01:21When the value is negative, the puck is on the left.
01:24Now it's at an angle of -92.
01:26Diversity is the amount the signal is spread to other speakers.
01:30It's a value between 0 and 1.
01:33In other words, at one, it's in all speakers at the same time. As it approaches 0,
01:40it's more defined to a particular speaker.
01:42Right now, it's at 0 and the whole signal will be coming out of the left surround.
01:48If we have an Angle of 0 and a Diversity of 0, the sound would only be coming
01:52out of our center speaker.
01:54Let's put another track in this surround.
01:55This time we are going to do the afro drums track.
01:58I'll go into Stereo Output and change the Output again to Surround.
02:02Let's double-click this Surround Panner.
02:04Notice it looks a little different.
02:07That because this is a stereo software instrument track and we get a stereo
02:11panner in surround window.
02:13Moving the center puck keeps the left and right signals linked.
02:18You can also experiment by clicking on the left or right independently to widen
02:22the image or narrow the image.
02:26Sometimes, you may want to place a sound across the front, but lower the
02:29center channel a bit.
02:31This can be done by panning across the front with a diversity of about 0.30 and
02:36lowering the Center Level a little bit.
02:39The LFE level, which is the 0.1 of your 5.1 system, can be accessed by turning up
02:44the LFE slider for any surround enabled channel.
02:48This sends a signal to the LFE channel.
02:50You can use that for the low rumble we might need for certain sound effects.
02:54If you want more control or restriction of the amount of separation between
02:57channels, you can open the disclosure triangle at the bottom of the panner.
03:01This gives you more control between the values of zero and one for the left
03:05right front speakers, the rear speakers, or the front back percentage.
03:12When the number is at 0, for example, in the front, both speakers contain the
03:17same signal, or in other words a mono signal is coming out of your left and right speakers.
03:22When you move it back to 1 you get more of a stereo image.
03:26Certain software instruments are made to natively output in surround and will
03:29give you that option when you call them up.
03:31An example of this is sculpture.
03:34Let's put it on the Instrument 1 track at the bottom of our Arrange window.
03:37Go to the I/O of this track. I'll choose Sculpture and here we get to choose
03:41Stereo, or in this case we'll do 5.1.
03:45This gives us a sculpture instrument that's automatically going to talk to the
03:495.1 outputs of our mix.
03:51You can see Logic automatically put the surround outputs on our channel strip.
03:55Finally, some plug-ins have multi mono modes on surround enabled tracks.
03:59Let's put an EQ on the sculpture track to see. Choose EQ > Channel EQ > Multi
04:06Mono. I'll close this Sculpture window.
04:09This is a Multi Mono EQ.
04:12It looks like a normal EQ, except you have some Configuration controls at the top.
04:17Click on Configuration.
04:19This allows us to group certain surround outputs to different EQs.
04:22For example, lets put our left and right speakers on group A. They are already on
04:26group A, so we'll leave them there.
04:27Let's put the center channel on group B and lets put the left and right
04:32surrounds on group C.
04:33Now if we click on L-R up top, we can make an EQ just for our left and right speakers.
04:41Then we can click on C, and we can have a different EQ for our center speaker.
04:46Then we can have another different EQ for our left surround and right surround speakers.
04:52Finally, we can have a separate EQ for just our LFE speaker by itself.
04:56So, in other words, Multi Mono EQ lets you have separate EQ controls over
05:00your different channels.
05:02Remember, automation can be written to a surround channel when the track is in
05:06Touch, Latch or Write Mode.
05:07Let's hit the A button to go into our Automation view.
05:11If you wanted to write automation on this sculpture track, you can just put it in
05:15Touch Mode and it can perform automation on the panner
05:18as we hit Play. You can see we are writing automation already in the track.
05:24(Music playing.)
05:28This allows you to fly sounds around the room during your song, if that's you want to do.
05:32Surround mixing opens up a whole new world of possibilities to your mix.
05:36It's up to you to decide whether you want to re-create a naturalistic
05:39room environment or a completely immersive listening space with sounds
05:43flying all around.
Collapse this transcript
11. Finishing Up
Bouncing down your song
00:00So, you spent hours and hours leveling, panning, processing, affecting and
00:05automating your mix. Now what?
00:07Now we are going to go over the final mix down or in Logic terms, the bounce.
00:11Before starting our mix down, or bounce, we need to make sure a few things are in place.
00:15We need to set the start and end points for our project.
00:18Logic bounces from the start point, indicated by the left clear rectangle in the
00:22Arrange bar ruler, to the end point, indicated by the right clear rectangle in the bar ruler.
00:28To move these around, you can click on them and drag them from left to right.
00:31You want to make sure your end point isn't too far to the right.
00:34Otherwise, you'll be left with a bunch of silence written into your final file.
00:38You also want to make sure it isn't too close to the end of your song, because
00:41you don't want to cut anything off.
00:43Be aware that if you are using any time based effects, like Reverb or Delay, they
00:48could still be ringing out after the last region ends.
00:50You probably don't want to cut that stuff off.
00:53Now deselect all the regions by clicking in the gray area of the Arrange window.
00:57Make sure you don't have any track soloed or muted before you bounce.
01:01Logic bounce is exactly what you are hearing when you hit Play.
01:04So, if you got forgot that you had muted the shaker or something else earlier,
01:08make sure it's unmated now. Otherwise, it won't end up in your final mix.
01:11All the levels and automation you set in your mixing process will be part of the final bounce.
01:16So, make sure in the Mix window, they are all in the right place.
01:19You can bounce in two different ways.
01:21One is to go to File > Bounce. The other one is to go to your Output 1-2 and
01:25click the BNCE button.
01:27Both of them take you to the same window, the Bounce dialog.
01:31This is the Bounce dialog window.
01:34The first thing we'll do in this window is to choose a location and a name for our bounce.
01:38No, Output 1-2 is not a good name for your bounce.
01:41I like to name my mixes with a date and version number, something like
01:46Nathaniel (the song name) _020510 or February 5th, 2010 _V1 for Version 1.
01:57Next, we'll choose our destination.
02:00For now, I'll just put this in the Bounces folder.
02:02Down here, Destination also refers to what type of file we are bouncing.
02:06The coolest thing about bouncing in Logic is you can make four different types
02:09of files in one bounce. I love that.
02:12It's a real timesaver.
02:14These four types of files are PCM, which stands for Pulse-code Modulation.
02:19This is an uncompressed file type.
02:21File formats are either AIFF, Wave, CAF or Sound Designer 2.
02:28The PCM settings I recommend, if you are planning to use this mix in a
02:31professional best sounding way, are to leave the setting exactly as your original
02:35recording session settings were.
02:37That means if you are recording at 24- bit, leave this resolution at 24 Bit and
02:42leave the Sample Rate to whatever your recording session was.
02:45For File Type, Interleaved is usually fine.
02:48Do not use dithering unless you are lowering the bit rate, something that should
02:51only be really done in mastering.
02:53However, if you need to burn a quick CD of the mix, you'll have to convert it
02:57to 16-bit resolution.
02:59In that case, you might want to dither.
03:02Dithering is a process that gets the most out of your down conversion.
03:04If you are going from 24-bit to 16-bit in your bounce, you'll want to choose POW-r #2.
03:12That's the best for stereophonic material.
03:15There is an option for all bounce styles to normalize.
03:18This gets your mix to the maximum level. However, I don't recommend using this feature.
03:23If your mix will be mastered, the mastering process will do this much more effectively.
03:27Also, the Overload Protection setting shouldn't be necessary if you mix your
03:31tune while minding the output levels properly.
03:33I'd only use these settings if you are rushed to get an unfinished demo to
03:36someone and you don't have time to master it or level it correctly yourself.
03:40Let's go back to the destinations.
03:42We've talked about the PCM. Now we'll talk about MP3.
03:46Your MP3 options for bouncing are just like the ones in iTunes.
03:50I usually use 256 kbps.
03:53You can also click Add to iTunes library.
03:55Once it's done bouncing, Logic will automatically add it to your iTunes library.
04:00Isn't it cool to be in an Apple program?
04:01M4A is Apple's own MP3-like codec that's used for iTunes downloads.
04:07You can bounce to that format from here too. Finally, Burn:
04:11CDDA will burn your bounce directly to a CD inserted in your writable drive on your computer.
04:16Here again, you should choose to dither if your project is at 24 Bit, since CDs are at 16 Bit.
04:22So, you can choose your Dithering option here.
04:24You can take advantage of offline bouncing if you are not using any external
04:28MIDI or audio effects devices.
04:30If you are using these or if it would be helpful to hear one last time for
04:33safety while bouncing, use Realtime bounce.
04:36We'll keep it to offline for now.
04:38Okay, now we are ready to bounce.
04:40We are going to bounce this time just to PCM and MP3.
04:43So, uncheck the M4A and the Burn.
04:45Okay, make sure everything is right.
04:47I am going to take a look at my Arrange window one more time.
04:50Everything looks good and I am going to hit Bounce.
05:00In offline bouncing, you don't hear the song, but it goes pretty fast.
05:03It's a lot faster than listening to the whole song at one time.
05:07Here's our song in iTunes.
05:09Let's take a listen.
05:10(Music playing.)
05:23It's time to celebrate.
05:24Bouncing marks the last stage of the complex mix process. Enjoy your work.
05:29Now let's start on the next song.
Collapse this transcript
Understanding why alt mixes are a good idea
00:00Mixing in Logic definitely has its advantages over mixing through a
00:04traditional console.
00:05From one, everything is recallable to 100% accuracy.
00:09That means if you need to fix the vocal level a touch 5 or 500 days after you
00:13mixed it, you can open the project and everything comes right back.
00:16If you are sitting in an expensive mastering session however, you might not
00:19have access or time to do that.
00:21So, here are some tips to save yourself by making alternate mixes.
00:25Alternate mixes are simple and easy to do,
00:27especially since Logic has an offline bounce mode.
00:29I recommend always making a version without vocals and a version that is
00:33a cappella, or only voice.
00:35For one, it's common for licensing companies to need a version of the tune with
00:39no vocals for use in advertising, film, TV.
00:42For two, if you get the lead vocal level wrong, which is one of the most common
00:45things that can happen in the mix, you now have a way to save your mix and just
00:49add the vocal back at the right level when you're mastering.
00:52To do this, just simply mute the Vocal track and bounce it, naming it something
00:56that make sense, something like Nathaniel, then the date, then NOVOX.
01:04Once you are done with that, solo the track and do the same,
01:11this time naming it VOX only at the end.
01:14One thing you might wish to add or not is the voice effects, but I'll leave that up to you.
01:18You might want to do the same thing for the bass track, since the bass level is
01:22often a level problem in the mix.
01:25Another method that comes in handy for mastering are stems.
01:28Stems are a few separate pieces of your mix broken down by instrument.
01:32To make them, you need to decide which mix elements go with one another.
01:35For example, in this mix, I might do just the Drums and Percussion.
01:38So, I'd solo all the Drums tracks and then maybe the Beat and Shaker tracks.
01:44Then I might go back and do just the Guitars, then the keyboards and Harp and the Bass separate.
01:50That would be five stems.
01:52Again, just solo all the tracks you want to include in the stem and bounce.
01:55Finally, another approach to alternate mixes is to make different versions.
01:59For example, you might have a bass down version, or a vocal up version, or
02:03you might increase or decrease the level of those elements, a few dBs in either direction.
02:08These will be in addition to the master mix you think is the best one, just in case.
02:12The one thing to remember when you make alternate mixes is to be careful of the
02:15naming of the files.
02:16You don't want to be in a situation where you can't remember what is what.
02:19So, be thorough when you're naming.
Collapse this transcript
Exploring Logic's export options
00:00Logic does its best to play nice with other programs.
00:03As much as I love Logic, I also use Reason, Pro tools and Ableton Live.
00:08In the File menu, there's plenty of ways to get your sounds out of Logic and
00:11into other programs.
00:13Let's check some of them out.
00:14Let's start with a MIDI Region.
00:16How about Dark Pad ModW?
00:18Remember, this Region contains MIDI data.
00:22So, to export a Region, select the Region you want to export, like we just did, go
00:26to File menu > Export.
00:28Here we can choose to export the Region as an Audio File.
00:32This will export in AIFF or WAV audio file, as played through the software
00:38instrument and plug-ins on that track.
00:40You can change the file Format or the Bit Depth, or even Normalize or Overload
00:45Protect to ensure a clean sounding file for export.
00:47This is a cool way you can get a sound of Logic's instruments so you can use
00:51this option to make the MIDI go through one of Logic's sounds and then import
00:55it to another program.
00:56We'll get a Region of that link, but it'll be an audio file.
01:00If you want to export a whole track as an audio file, you can do that too.
01:04Let's say the EGuitar1 track.
01:07This time it's an audio track, but it could be an audio track or a MIDI track.
01:11Go to File > Export > Track as Audio File.
01:15The dialog window looks the same as the Region Export one, only this time a
01:19whole track will be exported and you can import that into another digital audio workstation.
01:24Another thing you can do is Export > All Tracks as Audio Files.
01:28This will export all the tracks in your project as audio files, in this
01:32case giving you 23 uncut audio files to import into another digital audio workstation.
01:37Finally, if you want to take just a MIDI file and keep it as MIDI, you can go up
01:41to File > Export > Selection as MIDI File. It'll kick this out as a .MID file
01:47into your hard drive.
01:48Another way to take a whole project into another workstation is to use the OMF
01:53and AAF features from the File menu.
01:56File > Export, we have Project as OMF, Project as AAF.
02:01OMF and AAF are two file formats that translate audio and other data, such as
02:06Regions, edit information, and even Volume Info.
02:09According to Logic, the OMF format, which stands for Open Media Framework, only
02:14supports the exchange of audio data.
02:16MIDI and automation data is ignored.
02:18Let's check out the dialog box.
02:20If you're going to Pro tools, which is a popular OMF importing digital audio
02:25workstation, you should choose Version 2.
02:27You should also Convert interleaved to split stereo.
02:31That's what Pro tools likes to see.
02:33If you hit OK, you'll end up with one large file that has all the audio embedded in it.
02:38It's my understanding that the file size limit is 2 gigabytes for OMF files.
02:43AAF, or Advanced Authoring Format, is another interchange format that some digital
02:48audio workstations and some versions of Pro tools can read.
02:51According to Logic, you can use it to import multiple audio tracks, inclusive of
02:56references to tracks, time position, and volume automation.
02:59Here is some settings for AAF, pretty standard stuff.
03:03OpenTL is for use with TASCAM hard disk recorders, such as the MX-2424.
03:09It only supports the exchange of audio data.
03:12Finally, there is a Project to Final Cut Pro/XML option, which allows you
03:17to export a small XML file that Final Cut can read to share data with your Logic media.
03:22Overall, it's nice to see a program support lots of interchange formats that
03:26other programs can read.
03:28Some programs, I'm not naming any names here, purposefully restrict these
03:32features because they fear you'll leave them, not Logic.
03:34Logic knows you'll always come back.
Collapse this transcript
Mastering your own Logic project
00:00Mastering is an often misunderstood process.
00:03It's done after the mix process and it is the last step the song or songs see
00:08before going out into the world, whether they are going to go to the Internet, CD or
00:11even a Vinyl record.
00:13I'd recommend mastering your work with a professional mastering engineer.
00:16They are going to have the know-how, experience, equipment, and proper listening
00:20facilities to make your mix shine in all lights.
00:23That said, some budgets and timelines call for self-mastering jobs. Logic can do that.
00:28So, here are some tips.
00:29This is how a mastering session would look in Logic.
00:32You could have one or two stereo audio tracks with each song checker-boarded
00:37or you can do what I did here for three songs and have a separate track for each song.
00:41I would recommend this as long as you have enough system resources to run a lot
00:45of mastering plug-ins on it at once.
00:47Each track has a chain of mastering plug-ins in this Channel Strip.
00:52Let's go over some of those.
00:53First, we have Gain.
00:54Gain can give us control over the gain initially.
00:57Remember, part of mastering is getting the level just right.
00:59So, this is the first plug-in we have inserted in our Channel Strip.
01:04Then we have a linear phase EQ.
01:06This is a mastering grade EQ where can do subtle EQ curves.
01:11Remember, at this stage, we don't want our EQ moves to be too dramatic.
01:14This is a mixed stereo file, or program material, as it's called.
01:18Notice there are some plug- in presets made for mastering.
01:21I am using the Final Mix - Dance setting for this.
01:23I thought it sounded good for this song.
01:26These are the EQ curves that go along with that.
01:28Again, they are pretty subtle.
01:31Next, we have a Multipressor plug-in.
01:33This is a multiband compressor that can apply different compressions to
01:38different frequency bands.
01:39The Multipressor is like a compressor that uses EQ to determine which parts of
01:44the sound it will compress, more or less.
01:46Notice there are mastering presets in this plug-in settings as well.
01:50I am using Final Rock Compressor.
01:54Next, we have the AdLimit or the Adaptive Limiter.
01:57This is a mastering grade final high ratio compressor that actually looks ahead
02:02in the audio stream to avoid digital overs.
02:04A digital over when you clip and you want to avoid that at all costs when you master.
02:09I am using the Add Density preset here and some Gain changes to avoid clipping.
02:15Finally, on the Output channel Strip, there's a MultiMeter, which gives you some
02:18ideas of the final output levels and it gives you a view of all the
02:23frequencies at one time.
02:24So, you can see where your audio is landing on the frequency spectrum.
02:27When I play this song, I will be able to see the MultiMeter in action.
02:30(Music playing.)
02:43As you can see by our main output meter, I am just .1 away from clipping.
02:48That's just about right for mastering.
02:50Again, you are trying to get it as loud as possible without actually clipping.
02:53So, what you are trying to do in mastering is get the settings and all these
02:57plug-ins balanced over all frequencies.
02:59You want the sound to be loud but still dynamic.
03:02It's a very subtle art.
03:03You are also trying to make them translate well to all mediums, headphones,
03:07small speakers, and large ones too.
03:09So, if you can test your audio on all of these as you work, that would be best.
03:12The other challenge is that if you're mastering a record, you want to get all
03:16the songs to play sequentially at complementary levels.
03:18You don't want one song to end and have another one start and have it sound like
03:22it's on another record because it's too loud or soft.
03:25Once we get our settings right, we are going to bounce like in the final mix video.
03:28Set your start and end points by making a cycle region, as we have in
03:32this Nathaniel track.
03:33Now I will click the Bounce button in the Out 1 -2 Channel Strip and we get our Bounce dialog.
03:38This time, if our source files are at higher bit depth than 16, we should go
03:42down to 16 for Resolution.
03:44That would be if we're making CD-quality audio.
03:47Also, for CD-quality mastering, we want to change our Sample Rate to 44100.
03:51We will leave the File Type Interleaved, but again, if you are moving from 24 to
03:5516, you want to explore our Dithering options.
03:58When you dither your audio from a higher to a lower bit depth, something called
04:02Quantization error occurs as a side effect.
04:05Noise Shaped dithering, like POW - r#2, can help deal with this.
04:10So, these are the challenges of mastering.
04:12Again, it's both difficult and rewarding to have the final say in how your music
04:16sounds, so good luck.
Collapse this transcript
Conclusion
Goodbye
00:00Thanks for listening to Logic Pro 9 Essentials.
00:02It's been an absolute pleasure working through all the different aspects of
00:05Logic Pro 9 with you.
00:07In the development of this course, I'd like to thank the following individuals:
00:09Jai Lil Diamond, the incredibly talented songwriter of the songs Nathaniel,
00:14Cannonball and Isobel,
00:16Patrick Maine, who wrote the beautiful string arrangements on Isobel,
00:19Yair Evnine who helped with the notation chapter.
00:22I also want to thank Emily Gordon for inspiration.
00:25Now that you know all the essentials of this amazing program, you've got the
00:28skills to produce, write and mix all the music in your head.
00:32Have a fun and creative time working with Logic.
00:34I know I do.
Collapse this transcript


Suggested courses to watch next:

Virtual Instruments in Logic Pro (13h 10m)
Brian Trifon

Remixing a Song in Logic Pro (3h 19m)
Josh Harris


Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski

Jason Bentley, Radio DJ and Musician (1h 18m)
Jason Bentley


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,069 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,025 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked