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Logic Pro 8 Essential Training

Logic Pro 8 Essential Training

with Joe Godfrey

 


From simple audio production to multi-take recording, professional composer and musician Joe Godfrey shows how to record, mix, and remix professional audio in Logic Pro 8 Essential Training. Starting with basic customization and recording techniques, Joe goes on to explain Logic's library of sound loops, methods for recording analog and digital instruments and MIDI synths, how to add a soundtrack to a movie, and the process of mixing tracks for fuller sound. Exercise files accompany the tutorials.
Topics include:
  • Creating and customizing screensets
  • Using channel strips
  • Working with loops
  • Creating a live tracking session
  • Exploring the potential of sound sculpting
  • Creating audio for video
  • Editing, mixing, and remixing
  • Prepping and printing scores
  • Burning discs with WaveBurner

show more

author
Joe Godfrey
subject
Audio, Digital Audio Workstations (DAWs)
software
Logic Pro 8
level
Beginner
duration
8h 13m
released
Jan 11, 2008

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Introduction
Welcome
00:01Welcome to Logic 8 Essential Training.
00:03I am Joe Godfrey and I will be your guide through these exercises.
00:06I have worked with digital audio as a musician, composer, producer and sound
00:11designer for advertising, TV, film and new media.
00:15If you are a beginner and you have never dealt with digital audio before or if
00:19you are already working in another program and you are switching to Logic,
00:22I hope you find these exercises to be a stimulating way to learn the program.
00:26I have been using Logic since version 4.
00:28I started with digital audio in the 80's with a Synclavier then moved to
00:32Opcode's Vision and when that went away I had to choose a new best friend and I went with Logic.
00:38Logic has always had a reputation for having a very steep learning curve and
00:42with Logic 8, Apple has made pretty much made that go away.
00:46And now it has the intuitive feel of a lot of the other programs in the Apple Pro Suite.
00:51Logic 8 is probably best known as a music production software, kind of a
00:55recording studio on your computer, but lots of other creative artists need the
00:59tools that Logic offers.
01:00Animators, web designers, game designers, film editors, radio engineers,
01:05musicians, everybody that works with audio.
01:08Audio projects revolve around good dialogue and narration, good sound effects,
01:12and good music and we will be examining options inside of Logic for those audio elements.
01:18Logic lets you accurately capture a performance but that's just the beginning.
01:22The beauty of editing digital audio is that you can perfect the performance and
01:26modify the performance in a thousand ways.
01:29So in this training we will learn how to do that.
01:30We will cover how to record, how to edit, how to use the loops and synths inside
01:35Logic to create your own compositions, how to combine sounds so they work
01:39together, and how to export.
01:40So let's get started so you can start creating better audio for your projects.
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Understanding Logic Pro
00:01Most people that use Logic will use it to create, edit, and produce
00:05finished audio tracks.
00:06That's not as simple as it sounds because there are many different kinds of audio tracks.
00:10It maybe as simple as you and your guitar and a loop or two or as complicated as
00:14using a MIDI keyboard to trigger a whole orchestra's worth of samples.
00:18Before Logic 8, you basically opened into an empty page.
00:22You had to build your workspace from scratch, or, if you needed to work in a
00:26hurry you had to spend time building templates for different types of projects.
00:30And that process alone was enough to turn people away.
00:33Now with Logic 8, we open into a page that lets us choose the type of project
00:37that we want, and a lot of that workspace building is done for us.
00:41Channel strips let us choose a suitcase roads for instance with a lot of chorus
00:46and a pinch of reverb or a guitar sound that wah-wahs along with the tempo we have selected.
00:51And this is stuff we used to have to build from scratch.
00:54It's almost like they injected some GarageBand genetics into Logic 8 and
00:58that's a real time saver.
00:59Besides using Logic to produce finished audio tracks you can use Logic to create
01:04music to be printed and played by others.
01:06Maybe you are familiar with a program like Sibelius that takes a MIDI score
01:10and preps the parts.
01:11That's basically been built into Logic since the beginning.
01:14If you have ever spent time on a scoring stage in front of an orchestra trying
01:18to track down a copying error while the meter clicks away, you will appreciate
01:22knowing that the parts you print out in Logic are free of transposition errors
01:26and missing bars and the usual recording session vibe killers.
01:30So we will begin by creating, editing, and producing audio for a few
01:33different types of projects.
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Using this title
00:01We decided to model this training based on how Apple designed Logic 8.
00:04There are some basic setup procedures that all projects share, then when you
00:08are ready to be creative, you choose the type of project you are doing and go from there.
00:12So in the first couple of chapters, we learn our way around the workspace
00:16and then we dedicate a chapter to working with loops and patches that ship with Logic.
00:20Then we have chosen four basic types of projects:
00:23one centered around live performance, one centered around virtual synths, one
00:28centered around scoring to picture, and one remix project where we build a track
00:32around an existing vocal.
00:33Then we cover the concept of mixing, getting the sounds to work together, and
00:37writing automation to your mix.
00:38And we think that's how most people will use Logic.
00:41Some people use Logic as a typewriter to build MIDI mock-ups for film scores
00:46or game audio cues.
00:48In a MIDI mock-up, you just want enough of a string or a timpani sound to
00:51convey the concept, and eventually, you will print those parts and give them to real players.
00:56Chapter 9 is where we cover that.
00:57Logic 8 has a new feature that helps you archive your projects and you can back
01:01up your settings to a network and even write out a Logic to your .Mac account.
01:05We'll cover that in Chapter 10.
01:07In Chapter 11, we'll cover Waveburner, which is the CD burner that ships
01:11with the Logic suite.
01:12Technically, it isn't part of Logic.
01:14It's a standalone app and it's been around for a while but this latest version
01:18that ships with Logic 8 has some nice new features and we built a chapter to
01:21show you how to use it.
01:22I will show you the way that I approach a project and that's certainly not the
01:26only way to approach a project.
01:27Now, I will try and show you other options for how to do things.
01:30You are certainly welcome to do it the way that I do it, but I think as you
01:34learn Logic, you will find layouts and templates that will help you work more
01:37creatively and efficiently.
01:39And that's our goal here, to show you the power of this program, to give you a
01:42range of creative options to explore and to help you streamline your workflow so you
01:46can do more and have more fun doing it.
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Using the software's Keyboard
00:01I used a MIDI keyboard to build this training.
00:03It's a simple USB MIDI keyboard that you can buy online or at a music store.
00:08We are pretty sure that some of you already have MIDI keyboards and we will set
00:12those up in the next chapter.
00:13If you don't have a MIDI keyboard, you can still make lots of music just by
00:17using the loops or you can use a feature in Logic that's similar to GarageBand's
00:22musical typing feature.
00:23In Logic, hit the Caps Lock button and you get an ASDF keyboard and you can use
00:29the row of numbers to change the octave and the row of letters that begins with
00:34Z to change from piano, which is music speak for soft, to really, really loud.
00:40(Piano plays.)
00:48Now let's hear something a little higher.
00:49I will hit the number 7 and go up to this octave.
00:52(Piano plays.)
00:57Now I'll hit the number 5 and switch back to the second octave.
01:00You can change the transparency of this.
01:02I will leave mine on full transparency so we know it's there.
01:05And there is one more interesting thing about this little Caps Lock keyboard.
01:08If you go to Preferences and Global and slide over to the Caps Lock Keys tab,
01:16you can tell Logic to turn the Spacebar into a sustain pedal.
01:21Normally in Logic, the Spacebar starts and stops the playhead, so my advice is
01:26only check this when you are actually doing musical typing and then uncheck it
01:30when you are done.
01:31So let's close Preferences, and it's not just piano that you can play with this
01:35keyboard. If I switch to -move this keyboard out of the way-
01:39switch to a drum sound and I can use my-.
01:42(Music plays.)
01:49Now I am playing piano and drums at the same time, so let me time turn off piano and we will just hear-.
01:53(Music plays.)
01:58So let me move down an octave. I will hit the number 4 and now I think I
02:02actually have some drums.
02:04(Music plays.)
02:15Now I frankly don't like playing music this way and I like a MIDI keyboard
02:19and if you don't already have a MIDI keyboard, I think you will probably find you will want one.
02:23But if you don't have one or you are traveling and you don't have it with you,
02:27you can follow along using the Caps Lock keyboard.
Collapse this transcript
An important note for laptop users
00:01Speaking of ASDF keyboards, I used a standard Mac keyboard in this training.
00:05Many of the default keys in Logic are keypad keys like Asterisk and Enter and 0.
00:11If you are running Logic on a laptop, you are not going to find some of those keys.
00:14The good news is that Apple realized that and built a solution into Logic.
00:18So if you are on a MacBook, you should open Logic and go to Preferences and
00:24slide down to the bottom to Key Commands and then hit Options and then Presets.
00:30And then on the bottom of this list, you will find a choice for US Standard
00:34keyboard or US MacBook keyboard.
00:36And if you are not in the US, you will find other choices that may work for you.
00:40One of the unique things about Logic is that you can customize just about every
00:44keystroke, and we will go into detail about that in the next chapter.
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Using the exercise files
00:00If you are a premium subscriber to the lynda.com Online Training Library, or
00:05if you purchased the disc, you have access to the Exercise Files that we will
00:09be using in the training, so you can follow along in real time with the same raw materials.
00:14Each chapter contains session files that reference all of the audio files that
00:18you will need to follow along for that exercise.
00:21Just open the session file for your movie and Logic will find the files that it needs.
00:25You can start at the beginning of a chapter and watch each movie and follow the
00:29thought process of each of the steps or you can just jump in for a surgical
00:33strike at a particular skill or feature.
00:35Some of the movies don't have Exercise Files because in some cases we create
00:40sessions from scratch, and that's something you can do as well.
00:43You may notice throughout the training that the filename in your Exercise Files
00:47is different from the filename that you see in the header of the Logic session.
00:51With the exception of the sessions we create from scratch, each chapter contains
00:56a session for each one of the movies and they go in order.
00:59So it shouldn't be hard to follow along.
01:01In some of the sessions, we add live parts using singers and guitars and a MIDI keyboard.
01:06So, you will see us create those parts and in some cases, edit those parts.
01:10You can follow along in two ways.
01:12The first way is by recording your own voice or live parts and then editing your
01:17parts while we edit ours.
01:19The second way you can follow along is that you will be able to find our
01:23recordings in the next movie's session file and then you can work on them from there.
01:27For example, in the Live Tracking chapter, I record a bass groove in one of the movies.
01:33When we open up the session file for that movie, the bass part isn't there yet.
01:37But when we open up the next session file, the bass part is there for you to work with.
01:41So that's pretty much how we, or at least I, build music in Logic.
01:46You lay down one part and you fix it and that inspires the next part, and that's
01:50how you build a track.
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Troubleshooting the exercise files
00:01Male Speaker: Depending on how your software was installed, Logic Pro 8 may not be able to
00:05find some of the sound files associated with the exercise files for Logic Pro
00:098 Essential Training.
00:10In order for the exercise files to work as intended, GarageBand should really be
00:14installed before the Logic Pro Suite.
00:17For most Mac installations, this is not going to be a problem as GarageBand is
00:20installed as part of the default load.
00:23But if you've installed Logic Pro before GarageBand, or never installed
00:26GarageBand at all, you may run into some of the problems that I'm going to
00:29go over in this movie.
00:31The other thing that you want to be sure of is that when installing Logic Studio,
00:35you installed all of the Logic Studio Content, as well as Soundtrack Pro.
00:40This will ensure that all the files referenced in this title are actually
00:44present on your machine.
00:47In addition, your version of Logic really should be updated to the most
00:50current version, at least version 8.0.1.
00:55Logic 8.0 had a few issues that were fixed with the 8.01 update.
01:01Most problems occur when opening up an exercise file.
01:05So we'll go ahead and do that, we'll find Chapter 7, and open up a random file.
01:11When I open it up, it says Audio file "Solid 70s Drumset 07" was not found.
01:17This is because Apple installs the loops with the first application that was installed.
01:22So since GarageBand was installed first, it had some of the loops that Logical
01:26later tried to install.
01:28The Logic installer was smart enough to not install those files again, but now
01:32they're in a different folder on your hard drive.
01:35So our version of the exercise file cannot find the Solid 70s Drumset 07.caf,
01:41because it's not in the same place on your machine as it was in the machine that
01:45we recorded this title on.
01:48The easiest way to fix that and the way that works most of the time is to
01:52simply click Search.
01:54When you click Search, it will find the files and in fact, it'll find all the
02:00missing files that it can from the specified exercise file.
02:03If Search doesn't work for you however, you're going to have the search manually.
02:07And the way to do that is by clicking on the Manually button.
02:11And then navigate to this folder, Library/Audio/Apple Loops/Apple.
02:21Your file will be in one of these folders, as long as you installed all the
02:26Logic Studio content.
02:28You can either search through the folders, or do a search right in this search field.
02:38And I found Solid 70s Drumset.
02:40I can go ahead and click Open, and it finds it.
02:44It's missing another file, and I'm just going to click on Search to find the rest of files.
02:52And my file is completely reconnected.
02:54Now there's one other thing that happens very rarely, but when it does, it can
02:58be rather confusing.
02:59After re-linking your media, if you're prompted that the audio files does not
03:02have sufficient access privileges, so the overview cannot be saved, go ahead and
03:07uncheck the Show this Message Again option.
03:10Just because Logic can't save an overview does not mean you can't
03:14continue working with Logic.
03:15For advanced users, and I caution you not to do this unless you know exactly
03:20what you're doing, this problem can be solved by navigating to Macintosh Hard
03:25Drive/Library/Audio/Apple Loops,
03:29pressing Command+I for Get Info, and changing the access privileges for the
03:35Apple Loops directory, by unlocking it, typing in your password, and making sure
03:43that your login is Read and Write, simply by clicking Read & Write.
03:51Then go to this dropdown menu, and apply to enclosed items.
03:58Following these directions will allow premium users and those watching this on a disk
04:01to follow along successfully with Logic Pro 8 Essential Training.
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1. Setting Up Logic
Installing the program
00:00Before we get started working with Logic, I wanted to say something about the
00:03installation process.
00:05The program is small.
00:07The virtual instruments, the effects and the sound library is what's going to
00:11take a long time to install, but it's worth it.
00:13It's going to take maybe several hours, but take the time to install it all.
00:17You do have the option of only installing some of the loops if we look inside
00:22Logic Studio Content.
00:24You have a lot of Jam Packs to pick from.
00:26Well, you could skip the Orchestra Jam Packs if you do Techno projects and you
00:30know there is no way you are ever going to need an English horn or a timpani.
00:34Go through the discs one by one and once Logic is installed, you need the first
00:39one again to finish the install.
00:41When you are done with that, run a software update and we will see you in the next movie.
Collapse this transcript
Launching Logic for the first time
00:00When you launch Logic for the first time, it will take a while because it's
00:04caching the audio unit plug-ins and looking around for other things that are
00:08attached to your computer.
00:10And this is a pretty fast computer so that may take a little longer on your
00:14computer but don't worry about that and then after this first launch
00:17it doesn't take this long.
00:18It only does this the first time.
00:21So then you arrive at this page and this is something brand new in Logic 8.
00:25Because Logic can do so many things, it makes sense for you to use a setup that
00:29fits the needs of your current project and this is where you do that.
00:34The top one is called Explore, and you have three choices here. One is to
00:38create an Empty Project.
00:40If you go back to Logic 4, 5, 6, you use to boot into Logic and have to create
00:45basically everything from scratch.
00:47If you wanted a guitar part that had a flanger on it and maybe some delay and
00:52maybe a little bit of plate reverb, you created it from scratch.
00:56So this lets you go back to a clean slate. You create everything from scratch.
01:00The next one down is Guitar Toes.
01:02Let's say you want to strap on your guitar and just explore some ideas.
01:07You are going to save some of it, throw some of it away.
01:10When you open this, the Save dialog box pops up and because I am not going to
01:15save this, I am just showing you around, I am going to cancel out of this and
01:18move on to the Arrange window.
01:20All right the Arrange window shows up, and now I have a bunch of different
01:24guitar sounds that I can just strap on my guitar and try these sounds.
01:30This is like walking around the music store and plugging into different
01:33amplifiers with different pedal boards.
01:35It should be pretty clear here. These are great descriptions, so I am going to
01:39close out of this and open another type of project.
01:47And this window is loading some sounds, pulling them off your hard drive.
01:51This is what you loaded when you installed the program.
01:54So that it can give you the other end of the music store.
01:58Again I am going to take this Save dialog box and just cancel out of this.
02:02I am going to close this for a moment.
02:04This looks pretty complicated.
02:05We get into this in a later movie.
02:07We just close it for now.
02:09Now we are at the other end of the music store where we have got pianos,
02:12organs, some bass, some drum kits, lots of fun instruments that let you explore in different ways.
02:19Right, if you don't play guitar, what good is the guitar stuff?
02:22So now you are in a place where you can do pianos, organs, guitars, drums and
02:26see what you can come up with creatively here.
02:28So this is a brand new thing in Logic 8.
02:31It's great just to get in there and explore ideas.
02:34You don't have to do a lot of setting up.
02:36Before we strap on our guitar or fire up our keyboard or sing into Logic,
02:41we need to hook up whatever audio and MIDI interfaces we'll be working with, and
02:45that's what we do in the next few movies.
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Setting up audio interfaces
00:00In this movie we are going to talk about setting up audio interfaces,
00:03getting digital audio into Logic.
00:05There are lots of ways to get digital audio into Logic.
00:08If you are transitioning from GarageBand, you may have one of those devices you
00:12buy at the Apple store. You plug it into your guitar. It goes into the line
00:16input of your laptop or your Macintosh.
00:18And Logic will accommodate that and it will accommodate everything through
00:23rackmount FireWire interfaces, all the way up to the fanciest TDM systems.
00:28So let's look at some options for audio interfaces.
00:31I will open the Guitar Tones and again, I have the option of saving this project,
00:36which I am not going to do.
00:37I will go to Logic Pro > Preferences and Audio and I get this window.
00:46Now, there are lots of different options here for Preferences. We will explore
00:49them as we move through different movies.
00:51The one we are interested in now is Audio.
00:53So we will go to Devices and we have Core Audio, DAE, and Direct TDM.
00:58Let's go backwards.
00:59TDM is Time Delay Multiplexing, and that's what we use if we have a giant Pro
01:04Tools TDM system hooked up to the Mac.
01:07DAE Digidesign Audio Engine, maybe you're transitioning from Pro Tools, you have
01:12an Mbox, an M-Audio interface, something in the Digidesign family.
01:16This would be your choice here.
01:19We are going to use Core Audio.
01:20That's Apple's FireWire driven interface.
01:23So when we say Enabled and Apply Changes, so we applied the changes, and now Logic
01:31has a place to send this audio. You will notice that our plug-ins came back.
01:35They are not grayed out, they don't have a black line through them anymore, so
01:38now Logic has a place to send them.
01:40Because we are not using the Build-in Line Output and Input here, we are going
01:44to switch to the MOTU 8pre.
01:46That's our interface.
01:47It's a FireWire driven interface, and apply those changes.
01:51The Core Audio window pops up to tell us it's doing it and now we have
01:55chosen that interface.
01:56All right, so once I have applied these changes, I have some other choices to make here.
02:01This has to do with how the Macintosh processes the digital audio off your hard drive.
02:05I will bet you that these default settings would work just fine for your
02:10computer if it's a relatively fresh computer.
02:12If you are working on the fastest, newest Mac you got yesterday, you may want to
02:17kick the buffer size up.
02:18It will process a little faster.
02:20If you are working on an older system, you may need to kick this down.
02:23You will know because Logic will not be pulling your audio off the hard drive.
02:27It will stutter and pause and this is where you will go to make changes if you need them.
02:33But try the default settings and see if they work.
02:36If you want to record everything you do in 24-Bit Recording, this is where
02:40you make that choice.
02:41Down here, there are some Buffer Ranges and things, and these are choices you
02:45make based on the CPU power that you are dealing with.
02:48So, try the default settings.
02:50If you are having issues, this is where you will go to make those changes.
02:54One really important thing we want to verify is that Logic and our audio
02:58interface are speaking the same language as far as sample rate.
03:02So where we go to do that is let's pop over to our MOTU Audio Setup and there
03:07is the panel for that.
03:09And this is seeing a sample rate of 441. So we want to jump back into Logic for a second,
03:15look at our Project Settings for Audio.
03:20This brings up another panel altogether.
03:22We have a lot of choices to make here, which we'll explore later on, but right now
03:26we want to look at Audio.
03:28And our Sample Rate is 441.
03:31We have all these other choices to make too.
03:34Your audio interface may determine how far down this list you can go.
03:39The way we are wired with FireWire, we can use these two.
03:42If we are using a light pipe, we can use these two.
03:47So, depending on which interface you have and how you have it hooked up,
03:51that's the sample rate you will choose for your project.
03:54What I want to verify is that Logic and our audio interface are talking to one another.
03:59So I am going to pull up my MOTU Audio Setup again and change my Sample Rate
04:05from 44 to 48.
04:07And there is it over in the MOTU Audio Setup, changed to 48.
04:12I am going to change it back to 441, and the MOTU Audio Setup found it at 441.
04:19So I know that this audio interface and Logic are speaking the same language now.
04:24That makes me happy.
04:26Beyond sample rates, there is one other aspect of digital audio that we need to
04:29talk about and that's in the next movie, Word Clock.
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Understanding WordClock
00:00This is just a brief movie to remind you that all your digital devices need to
00:05speak the same digital language.
00:07Digital mixers, digital preamps, A/D converters, it's all just 0s and 1s until
00:13they agree about where one digital word stops and the next one starts and
00:18that's called Word Clock.
00:19If you are having issues with clicking and popping in your digital audio,
00:24it's probably a Word Clock mismatch.
00:27Most devices carry Word Clock through the FireWire bus and that's how this MOTU 8Pre works.
00:33We are using a clock source of Internal.
00:36We also have a choice for ADAT Optical, and that's what we would use if we're
00:41using a light pipe, a fiber optic cable that carries the audio.
00:45It's called ADAT because the Alesis ADAT made that format pretty popular in the 90s.
00:50So if we choose that, we want to switch our Audio Input to ADAT.
00:55That means we are receiving audio through the light pipe and we want to switch
00:59Audio Output to ADAT.
01:01So that's if we are connecting to a digital mixer like maybe a Yamaha 02R or
01:06something like that.
01:07And just be sure that your sample rates match too, when you pick one here
01:11make sure that you have picked it on all your digital devices, so they all
01:14agree on the sample rate.
01:16If you want to know more about digital audio, check out Dave Schroeder's Digital
01:19Audio Principles in the lynda.com library.
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Setting up MIDI interfaces
00:00I am still in Audio MIDI Setup, but I have switched over to MIDI Devices,
00:04so I can show you the two MIDI things that are connected to this system.
00:08I have got an E-MU keyboard here and our MOTU 8Pre, which also carries MIDI in
00:13addition to the audio.
00:14So let me double-click on the E-MU, show you the properties for this.
00:19And this was set by the driver when we installed this device, so I can't click
00:24here and add or remove anything.
00:27These properties came along with the driver.
00:29The same thing happened when we installed the MOTU 8Pre.
00:32We move this over here and you can see both of them at the same time.
00:38And these properties were set by the driver as well.
00:40There is only one MIDI in and out on this device.
00:44Some devices are going to give you 8 ins and outs and so you will click here
00:48and add the other ports, but this one only has one and it was determined by the driver.
00:54These days, so many of the keyboards are coming with USB connections that we
00:58don't have to do a lot of hard wiring of MIDI, so chances are your USB keyboard
01:04is already installed itself and your driver has made the connection for you.
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Verifying MIDI input
00:00Now that MIDI is flowing into the computer, let's be sure that it's also
00:04flowing into Logic.
00:06So I am in Logic now and I got here by choosing File > New. I won't close this
00:13and I picked Explore and Empty Project.
00:17It's the simplest kind of project you can make in Logic.
00:21So I close this and I named this project Environment, and I have a project with
00:26one virtual instrument track in it.
00:29Now I am going to Window and the Environment page.
00:34The keystroke for that is Command+8, and I want to be sure that I am looking
00:37at Clicks & Ports.
00:41So now I am on the page that I want.
00:43Physical Input is over here on the left, and I see my E-MU keyboard and my Caps
00:48Lock keyboard, and if I tap my MIDI keyboard, I can tell that Logic is receiving
00:56MIDI and sending it on to the Sequencer Input.
00:59I didn't have to create any of this and I am only showing it to you, because if
01:04you are ever having a problem with Logic not seeing your keyboard or trouble
01:08with one of the keys on your keyboard, this is where to start looking.
01:12And now that MIDI is flowing into Logic, in the next movie we will see how to get it out.
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Connecting outboard MIDI gear
00:01Many of us have outboard MIDI synths that we have been using for a while.
00:05With so many great sounds inside Logic, you may never want to use those again,
00:09but if you do, here is how you do it.
00:12I am still on the Environment page that I navigated to in the last movie.
00:17Now I want to switch from Clicks & Ports to MIDI instruments.
00:22There is already a 16-channel general MIDI device here and we can use the
00:27Inspector to select which device it's wired to and clicking on an individual
00:34MIDI channel lets us set parameter for that particular channel.
00:41To create a new instrument, go to New and Instrument, and you can name it up
00:47here in the Inspector.
00:49To create a new multi-timbral instrument, choose New > Multi-instrument and now
00:56you have something that can receive on 16 different MIDI channels.
00:59Just click on these and you make the MIDI channels available.
01:05So I have created this multi- instrument and if I go up here to name it, I can
01:10give it a name that's worthy of it and the neat thing is that if it's like,
01:16let's say it's a Roland 2080 or a 990, you have the patch names for most of the
01:24really popular multi-timbral synths in here.
01:27There is your JV80 and 880, there is your 1080, there is your 2080 and you don't
01:33have to do this manually. You can just use these patch names that ship with
01:38Logic, so that's pretty great.
01:39Let me close out of here and of course you can set your port just like you did
01:44before with the single timbral instrument and that's the process of
01:49communicating with outboard synths.
01:51And I will show you how to actually record with them in an upcoming movie, but
01:55first, maybe you are migrating from an earlier version of Logic and you have
01:59already set up a MIDI environment, you don't want to go through this all again
02:04and that's the topic of the next movie.
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Importing an existing environment
00:00If you are migrating from an earlier version of Logic and you have already set
00:04up a MIDI environment, go to Options > Import Environment, and you have a choice
00:12to import every parameter of the environment or individual layers.
00:16I will choose Layer and navigate to my older version.
00:22This is an existing LSO document, which is a Logic 7 Session File.
00:28You can use any old Logic file that has your environment in it.
00:31Select it and say Open and from the Layer menu, I will choose MIDI
00:40Instruments, and Import, and there are all my outboard synths.
00:47The top line is stuff that receives on one MIDI channel, and then the 2080,
00:53I have set up to be the internal sounds, the expansion cards, and then one that
01:00just sends to the 2080 on Channel 10 so that I have isolated drum kits.
01:05And I have a 990, an old M1, and there is my old FAT.
01:09Gee, I wonder if those sounds will ever come back? Probably not.
01:13Now the environment that I imported uses an Emagic Unitor8 as the MIDI
01:18interface, and I don't have that attached to this computer, but if you have
01:22already set up an environment, you know what interface you are using in your
01:27studio, and that's how to get Logic to talk to your outboard synths using
01:32the Environment page.
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Selecting an outboard synth
00:01In the last movie, I imported an environment from an old Logic session and now
00:05I have got some outboard synths to work with.
00:08And when you are in the Arrange window, Option+Command+N lets you create a new track.
00:13So I will do Option Command+N and I have a choice to create external MIDI.
00:18When you create an external MIDI track, you have to choice to pick from all the
00:24outboard synths that are in your environment.
00:26So I will choose my 2080.
00:29And now I am talking to my 2080 and I can record with it.
00:34Let me scroll down to my Kurzweil and I have some choices here and if I open the
00:40Inspector over on the left and click Program, I see that all the patch names
00:48from my Kurzweil showed up in here too, so I can choose the individual patch
00:52inside that outboard synth and start recording with that.
00:56So there are so many great sounds inside Logic, you may never want to use your
01:00outboard synths again, but if you do that's how you do it.
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2. Exploring Your Workspace
Understanding types of projects and which to use
00:00The cool new thing about Logic 8 is that when it's time to do a project, you go
00:04to File and New and you have some choices.
00:07These choices didn't use to be there. You used to open Logic into a blank page
00:12basically and create all your instruments from there.
00:16Unless you took the time to set up an environment that you wanted to work in
00:20with different synths and different sounds and maybe an electric piano with a
00:23flanger and some delay on it, but now all that is really built for you.
00:28So we have already taken a look at this collection called Explore, where you get
00:33basically an empty project and some guitar stuff and some instruments.
00:38Now we want to look at what's inside the Compose collection and we will start
00:42with this Electronic template.
00:44When I choose this, Logic loads some sounds so that I have some electronic
00:49instruments to work with.
00:50So I am at the Save page.
00:52I don't need to save this.
00:53I will just cancel out, just so we can take a look behind that window, and I am
00:56all set now with some cool drum kits to play with, some cool basses to play with,
01:01and some cool synth patches for the kind of project that I am going to do.
01:04Now I can change all this later, but the cool thing is I have a good place to
01:09start and explore ideas.
01:11All right let's leave that one up there.
01:12We will go to the File menu and we will look at New.
01:16Whenever you move from project to project, Logic will ask you do you want to
01:21close this current project and if I say Don't Close, it will leave it back there
01:26and I can just come back to it later.
01:28It's up to you whether you want to leave different projects open at the same time.
01:32Some times I have been working on a project and then a client or a friend will
01:36call and say "Hey, can I hear where you are with the other thing?" and you want
01:40to jump into that other project, you can do that. So it's up to you whether you
01:44want to leave multiple projects open at the same time.
01:47So we are going to go to Compose and we have looked at Electronic. Let's slide
01:51down and look at the Song Writer template and again it's going to load the
01:54sounds that it needs to give me this template.
01:57Again I will cancel out of the Save, and now I have a whole bunch of different stuff,
02:02places to record vocals, places to record basses, drum kits and
02:08everything in the Electronic template was sounds coming out of the Macintosh.
02:13This template has sounds going into the Macintosh.
02:16This is expecting to see a guitar sound and some of these are instruments,
02:21so we are going to explore where the different sounds come from in later chapters here.
02:27But the cool thing about the template is it gives you a place to put the sounds.
02:32Another choice we have from the File menu > New, Don't Close, is to slide down to Produce.
02:38There is a whole collection of templates now that involve things that are sort
02:43of greater than just song writing and just audio production.
02:47We can work in Surround, this is from mastering or working with high-end TDM
02:53audio and one of those choices is Music for Picture.
02:56Let's take a look at that template.
02:59Again, I will cancel out of the Save window.
03:02Now we have a place to drop video and a bunch of audio tracks.
03:06We could be recording maybe Foley for our movie, maybe music for our movie so
03:12this is an ideal template if your project involves video. You are scoring to a picture.
03:17You want to hit certain cuts with audio or music or you are editing music to
03:20picture, so the great thing about Logic 8 is that you can start with a template
03:24that's close to what you want.
03:26You don't have to spend the first half of the project just setting up your gear.
03:30You can start creating pretty much right away with these templates,
03:33and if you don't like the template idea, start with a blank slate. You get that option too.
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Completely customizable keystrokes
00:00When I first started using Logic, I was used to keystrokes for my old
00:03sequencer and every once in a while, I would have hit the wrong key and do the wrong thing.
00:08Well Logic lets you program almost any key to perform any operation.
00:11I say almost because there are a few you can't get to, but let's take a look at
00:15the ones we can reprogram.
00:17Like if you are moving from Pro Tools and for a long time F12 has meant record
00:21to you and you want F12 to mean record in Logic, here is how we do it.
00:25It all begins at the Logic Pro menu > Preferences > Key Commands.
00:30So for your open Global Commands right there on top is the record button and the
00:35record is patched to the Asterisk key in our set.
00:39Let's click on Record.
00:40We will say learn by key label and hit F12.
00:44Aha! We have now launched into dashboard.
00:49We are outside of Logic in dashboard, so let's fix that.
00:53We will click out of here over to System Preferences.
00:57Slide over to Expose and tell F12 that instead of launching us to Dashboard,
01:04we want to put a modifier key in here.
01:07If I hold down this menu and hit the Option key or the Shift key or the Ctrl key,
01:13I have some options for reprogramming these keys in Expose.
01:19So I will hold down Option and choose Option+F12 for Dashboard.
01:23While I am here, I will change Option+F11, Option+F10 and Option+F9 so these are
01:32still open to me but I just need to hold down the Option key now.
01:35And that means I can reprogram those keys in Logic to do more efficient things for me.
01:39I am going to close System Preferences and now when I go to Record, Learn by Key
01:44Label and hit F12, F12 has been patched to Record now.
01:49If you forget a keystroke, you can always search in this list.
01:53Let's look for Quantize and up come all the various Quantize options.
02:00Quantize selected events, the default is the letter Q. Now let's search for Marker.
02:08Let's change the keystroke for Create Marker to the letter M. So Learn by Key Label,
02:15letter M and when I do that Logic warns me that M is already patched to
02:20the Mute command, and M for Mute is actually more intuitive than M for Marker
02:26in working with audio.
02:27So it's nice that Logic warns us that it's already patched to another key and we
02:31have the option to override it or choose another key for Marker.
02:35So I will cancel out of this and I want to explain the difference between Learn
02:38by Key Label and Learn by Key Position.
02:41So these pop-ups are really handy. So Learn by Key Label assigns a key to a
02:46command based on what's printed on the key cap.
02:49So even if the letter Y is actually Z in a different language, it's going to go
02:54by what's printed on the key cap.
02:56Key Position on the other hand lets you program by the key position, in other
03:01words the one that's up above the letter Q or the one that's over on the right
03:05side of your keypad can do different things.
03:08I am going to jump back to record for a moment to show you one more thing.
03:13So in addition to Learn by Key Label and Learn by Key Position, you can learn by MIDI.
03:18So if we pick a command, let's do Record Toggle and Learn New Assignment and hit some MIDI key,
03:26you can program some of the keys that you don't use a lot like maybe the
03:30lowest C and the highest A or different keys on your keyboard to do some of these commands.
03:37Now this window also lets you learn the default keystrokes.
03:40They are in pull-down menus all over the program, but in this window if you
03:45choose "used" you get a list of all the commands.
03:53I need to clear Record out of here.
03:56You get a list of all the commands that are already assigned in the program.
04:00Now we can also display unused and there are tons of commands here that are
04:05ready for you to assign keys to.
04:07If you throw in the Shift, Control, Option and Command, if you throw in the
04:11modifier keys, you may never have to go to a pull-down menu again.
04:16Once you have created a library of keystrokes, you can export them.
04:20Options > Export Key Commands.
04:24I will give this a name, My Keys, and I will save this out to the Desktop.
04:31So let's hide Logic Pro and jump out to the Desktop and here is a file.
04:37It's a Logic keys file tag and this contains my keys. I can take them with me if
04:42I move around, so that's handy if you are moving to a new computer or if you are
04:46working on somebody else's computer.
04:48All right let's pretend that we have just shown up in somebody else's computer
04:52and we want to Options > Import key commands.
04:55I will jump to the Desktop.
04:57I will light up that file, open it and now I have imported the key commands that
05:02I saved from my computer.
05:04There is one other important concept here and let me go back to all and let's
05:10open Global Commands.
05:12On a laptop, the Record function is the letter R. Depending on the kind of
05:19keyboard you are working on you may want to switch it. For instance on a
05:23standard Desktop it's the Asterisk key.
05:27If I choose Presets > MacBook, it changes to the letter R. On a standard keyboard,
05:36in this training, we will use the default keystrokes for US Standard, except
05:40once in a while we might assign an operation to a keystroke together and when we
05:44do that keep in mind that you can choose any keystroke you want.
05:47Now you can create lots of good music without ever opening this window, but
05:51being able to customize some of these keys can speed up your workflow and give
05:55you more time to work on your music and that's what this program is all about.
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Understanding Logic's window structure
00:00Logic keeps track of a lot of data.
00:02It uses a series of windows to let you see what you need for
00:05different operations.
00:07We use different windows as we do different phases of our project but for now,
00:11let's just take a look around and see what's in here.
00:13Our goal here isn't go into detail about each one.
00:17Our goal here is just to briefly describe what each of them shows you and
00:21why they are there.
00:23So, take a deep breath, here we go.
00:24We are already in the Arrange window.
00:27That's the default window.
00:29It's a timeline where you will choose your sounds and record your music.
00:33It's probably where you will spend most of your time in Logic.
00:36So, what I have here is a little piano sound playing a whole note scale,
00:40let me solo it and play. Spacebar to play.
00:44(Piano plays.)
00:50Let me solo a little drum loop that comes with it. 0 to return the playhead to
00:54the beginning and spacebar to play.
00:57(Music plays.)
01:02And together they sound like...
01:04(Music plays.)
01:10Now, the Arrange window has a lot of options, so there is a movie about those
01:14options later in this chapter.
01:15Let's return to playhead to the beginning and take a look at the next window.
01:19The windows I am showing you are all listed in the Window menu, but I am going
01:23to use the keystrokes for them.
01:24So, the next one up on the list is the mixer.
01:28Every track that's in your timeline has a channel in the mixer.
01:33The mixer is where you will make adjustments to those sounds like how much
01:36reverb it has and then you will set the volumes and other parameters once your
01:40composition is built.
01:42So, we will be coming back here when it's time to mix.
01:44Let me close this for now.
01:47Next on this list is the Event List.
01:50This is a window that's displaying what's in my sequence.
01:54I have a region and we will talk about regions later too.
01:57I have a region played by the exotic world beat and one played by this Steinway Piano.
02:03If I click on the Steinway Piano region, I get inside of it and I can take a
02:08look at the position and the channel and the pitch and the length and
02:16the velocity of each of the notes in my sequence.
02:20So, let me play it in the Arrange window and you will see it in the Event List.
02:25(Music plays.)
02:30So, the playhead that's moving across the timeline here is moving up and down here.
02:35Let me select that very last note.
02:38And just by clicking on it I hear it.
02:40I am just clicking on the note and dragging my mouse up and down.
02:46(Individual piano notes.)
02:51Let's take it way up to a high note and see what it sounds like.
02:54(Individual piano notes.)
02:59That's C.
03:00(Music plays.)
03:05So, the point here is you can edit the start point and the pitch and the length
03:11of notes in a data processing way.
03:13Let me close the event list.
03:16Next up is the Score window.
03:18Let's move the playhead back to the beginning.
03:21Score is your own personal copyist.
03:24It's always transcribing what you play in musical notation.
03:29But you can edit in here as well.
03:31This note that I changed in the event list is a really high note.
03:35Let's push it back down.
03:36(Individual piano notes.)
03:41And now, let's play the sequence again.
03:42(Music plays.)
03:47So, you can just pick up a note and push it around.
03:50(Piano plays.)
03:58On the musical notation, pick the note you like.
04:01Let's move the playhead back to the beginning, but before I close this out,
04:04notice that it kept track of the pedal move too.
04:07This is a sustain pedal on/sustain pedal off.
04:11Let's close that window and take a look at the Transform window.
04:16Transform is a different way of editing your MIDI data.
04:19If you think about the event list as letting you precisely edit events,
04:24Transform is more for editing groups or clusters of notes.
04:28You can select let's say all the notes from bar one to bar five and then
04:34perform an action on them.
04:36There are some presets here that are kind of handy. Let's double speed those notes.
04:42And let's select and operate and listen to it.
04:45(Music plays.)
04:46Whoops. Playhead back to the beginning.
04:48(Music plays.)
04:52It made them go twice as fast.
04:54Let's solo that just so that we can hear it.
04:56(Piano plays.)
05:00Now, you might be thinking wow!
05:02This means I can finally play that Beethoven sonata that I have been working on
05:06all this time and play it really, really slow and then speed it up.
05:10Yeah, that's what that means.
05:11Now, I am going to undo that, take it back to their normal length, okay.
05:17So that's back to where I want it.
05:18Let's look at one more option in here.
05:21Let's do a fixed note length and make these notes be really, really short.
05:27Let's go 000120 and listen to the result.
05:34We want to select and operate.
05:36(Music plays.)
05:43Well, here's the thing.
05:44It did make them really, really short.
05:46If you can see up here, let me undo, these are nice big long notes.
05:50If I select and operate they become little tiny short notes, but the thing is I
05:55had the sustain pedal down.
05:57So, if I didn't have the sustain pedal down, you'd hear the tiny little short notes.
06:01So this is a place to edit in a different kind of way.
06:04But let me undo that and get back to where we were, close this window and let's
06:09look at the Hyper Editor.
06:12Now, I have chosen the Pencil tool here, so that I can write in a volume move,
06:17let's say, and I just draw it in with the pencil and you can see in the lower
06:21left-hand corner, whatever move I make here is changing the volume of this piano sound.
06:30So, this is yet another way to edit your data.
06:33I don't care for this that much.
06:35I don't use this that much, but if it helps you to think of it this way,
06:39in a graphic way, great.
06:41I am going to undo that data and reset my piano.
06:45I just Option-clicked on this fader and set it back to zero.
06:50Let's move the playhead back to zero and take a look at the next window.
06:55This is the piano roll.
06:57Now here's yet another way to look at your MIDI data and this is my favorite
07:01window for editing MIDI.
07:03On the left here is a keyboard.
07:05I can just click and hear the notes.
07:09If I play the sequence you can hear the notes and see them at the same time.
07:11(Music plays.)
07:17And let me jump back to the beginning here.
07:20These notes have different colors because they have different velocities.
07:25If I go to the Velocity tool up here, I can click and drag and add Velocity.
07:32(Single piano note played faster.)
07:35As I am doing this, I hear the different velocity responses.
07:43(Single piano note played slower and faster.)
07:51That this sound gives me.
07:52(Single piano note played faster.)
07:56I am just going to push them all into the sort of a brighter color area.
08:00Now that one is just a little bit too bright.
08:04This one is maybe not quite bright enough.
08:05(Piano playing.)
08:19Okay, let's listen from the beginning.
08:20(Music plays.)
08:24So, this is my favorite way to edit the data.
08:27I am going to take the tool off of the Velocity tool, so that I can use the pointer,
08:31(Piano scale played up and down.)
08:39And show you that I can move something around on the keyboard.
08:42Let me undo that. Scroll down here to where the notes are.
08:46I can also move a note earlier in time.
08:50Let's have this note start earlier.
08:52(Music plays.)
08:53This note is very quiet, so it's kind of getting a lost against this other note.
08:57Let's edit it and make it big and loud, so we can hear the change.
09:04(Music plays.)
09:06Let me undo those two things.
09:09Another option I like is to use the pointer and Option-Drag something.
09:18So, now I have the original note back here and it's cloned over here on the downbeat.
09:23(Music plays.)
09:26And I can make this a nice big long note, just grab the trimmer, grab the end of it.
09:29I can shorten it, lengthen it. I am just going to delete that note. Select it, good-bye!
09:36So, I have a lot of control over the way I edit in this window.
09:38I think you can see now why it's my favorite.
09:40All right let me close that window.
09:43Next step is the Transport.
09:45Now, this is a tiny little Transport.
09:49There is already a big Transport at the footer of your Arrange window,
09:55so let's close this Transport and take a look at the one that's at the bottom of
09:58the Arrange window.
09:59This is where you set the tempo and the length of your sequence.
10:03The counters give you a numerical readout of where the playhead is in both bars
10:08and beats and SMPTE code.
10:11Now, if this is the first time you are hearing about SMPTE code and you wonder
10:15if you need to know this to be able to write a song, the answer is no.
10:18Let me show you what this is doing.
10:21This is keeping track of the playhead and this is just counting a clock. Let's take a look.
10:26(Music plays.)
10:32SMPTE is just another way of counting time.
10:35It's measured in hours, minutes, seconds and frames and sub-frames instead of bars and beats.
10:43So, it's just another way of measuring time.
10:45You can also set the meter of your sequence and the divisions and we will
10:49talk about this later.
10:51One handy thing in the Transport window is if you have a MIDI keyboard hooked up.
10:56If you tap it, it will tell you that it's receiving MIDI.
11:00It tells you the channel, the pitch, and the velocity when you tap.
11:07That's a nice feature so you can verify that your keyboard is actually working.
11:11Now, there is more to talk about in the Transport and there is a movie about
11:14this later in this chapter.
11:16One more to look at.
11:17Let's look at the Environment.
11:19The Environment is how Logic communicates with other devices in its environment,
11:24like your MIDI keyboard and your outboard synths.
11:26Now, this time I see that my Xboard 49 is in here.
11:31It's a physical input.
11:34It's wired to the input notes, which then is wired to the input view, which then
11:40is wired into Logic.
11:42This is a way of sort of verifying your MIDI connections.
11:45Let me show you what I mean.
11:47(Piano plays.)
11:53So, I am tapping my MIDI keyboard.
11:55You see the keys here on the keyboard display.
11:58You also see them as a note list over here.
12:00So this is a way of verifying that your MIDI data is getting from your
12:05keyboard into Logic.
12:06Let's close the Environment.
12:08Now, we are back in Arrange, so that's a quick trip around the windows and like
12:12I said earlier, this Arrange window is probably where you will spend most of your
12:16time crafting new music.
12:17So, you can choose those windows from the Window menu or you can do Command and
12:22the appropriate number and there is another function in Logic where you just tap
12:26a number and see what you want to see.
12:28Those are called Screensets and that's up next.
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Creating and customizing screensets
00:00Just as Logic lets you customize your keystrokes, you can create custom layouts
00:05and assign them to keys.
00:07What I have done is opened up the standard Orchestral session, which you can get
00:11by going Compose and Orchestral.
00:13And Logic has given me a set of Screensets and nice descriptions for them.
00:20We are in Screenset 1.
00:22If I hit 2 on the number pad, I get the Screenset 2. 3 gives me 3.
00:29Let me just step through them.
00:35And these are already laid out in this particular template.
00:40Now, setting up your own is pretty easy.
00:43Let's go back to Screenset 1.
00:45Let's say that we don't want the Inspector off on the left.
00:49First of all, let's duplicate this layout and send it to-- let's be sure that
00:55it's the next available. How about #9, we will send it to #9.
00:59So we'll duplicate this layout and send it to #9 and we will call this My Layout and say OK.
01:11This Screenset is already used, would you like to overwrite? Sure.
01:15Now, this Screenset I am going to make some changes to.
01:18I am going to Ctrl+Up arrow and resize my tracks a little bit so I can see
01:25more of them, and then I am going to hit the letter I and take away the
01:29Inspector over there.
01:30And while I am at it, I will click on Score over here.
01:34And now Screenset 9 looks like that.
01:37By the way, this has Auto Zoom in it, so anytime I click on a track, I can see
01:45inside that track. There is no notes in here by the way, so that's why they are all green.
01:50But if I switch back to 1, I get this original 1 Screenset. Let's go to 5.
01:54I get this Screenset and then back to 9, the one I just created, and there is
02:00my custom Screenset.
02:01Logic lets you store up to 90 Screensets per song.
02:05So it's a pretty simple concept but it's sure to speed up your workflow.
02:08Lay out the windows you like and save them as a Screenset and then you can just
02:12use the number pad to jump between them.
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Understanding the importance of saving iterations
00:00Another way Logic lets you customize is by saving.
00:03So let's go up to File menu and take a look at some options.
00:07In File, we can just Command+S and save.
00:10That one you are used to.
00:14Save As lets you save at some place new with a different name.
00:16This is a good time to remind you to save iterations of projects.
00:20If you finish work on a Monday, let's say, and when you start work on a Tuesday,
00:26it's a good idea to save this as a new version.
00:29If you go through life with one file of all your work, you are kind of
00:33asking for trouble.
00:34I always like to be able to retrace my steps because I have worked with clients
00:38who say "You know, we loved what you did on Monday, and then when you added that
00:43thing on Tuesday, we'd really like to go back to where you left it on Monday and
00:47go in a different direction."
00:48So saving Logic files will not occupy very much hard drive space for you.
00:54The sounds take up all the space.
00:56These project files are fairly small, so save iterations.
01:00Let's back out of this. Cancel.
01:03Another option is Save A Copy As, so it's not going to touch your original.
01:07It's just going to make a duplicate somewhere else, possibly with a different name.
01:11Another option is to save this as a template.
01:14Let me show how that works.
01:16When I make that choice,
01:18Logic will put this template in the user level, Library\Application
01:24Support\Logic\Project Templates\.
01:27So it already knows where to put it.
01:29You want it there and I will show you why.
01:31Let's call this "My Template", let's save this and here is the cool part.
01:39When I go to File > New, and let's not close this existing session, I have a new
01:46choice now in my collection.
01:48My Templates has a folder and my template is one of the projects in the folder.
01:54So the templates that ship with Logic are a great way to get started.
01:58But if you find that you are never going to use a particular sound and you are
02:01always going to use another sound, you should customize and save your templates
02:06and then when it's time to open up a project, you can have exactly what it is
02:10that you want to work with.
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Customizing the Transport window
00:00This movie is about the Transport window and how to customize it.
00:04When you open a session, there is already a big Transport window at the foot
00:08of the Arrange window.
00:09So let's take a look at some of the buttons that are in the default Transport window.
00:13So Play from Selection.
00:16If I move this region, say, back one bar and play...
00:21(Music plays.)
00:25If I move the playhead back to the beginning, but I play from selection,
00:29it's going to ignore the fact that the playhead is at the beginning and play from the selection.
00:34One more time.
00:36(Music plays.)
00:40So that's a handy feature.
00:41Now, I am going to move this guy back over to the beginning.
00:44The next one over is the Rewind and the Fast Forward.
00:47Let's forward this so you can just scoot ahead by a bar or back by a bar.
00:57So if you find those handy, great.
00:59Here is the Stop button.
01:00Well, you will have a Spacebar that will start and stop you.
01:04You also have the Enter key on a standard keyboard that will start you.
01:08(Music plays.)
01:11And the 0 key will stop you.
01:14But if you prefer to use the button, there it is.
01:17Likewise, for the Play.
01:18Now, you've got other options. You could pause.
01:21Pausing and stopping are really kind of similar.
01:23If I play from here.
01:25(Music plays.)
01:26It's going to finish out the phrase and if I play from here, (music plays),
01:30it's going to finish out the phrase.
01:31If I want the playhead to go back to the beginning, I have to tap 0 again
01:36to take it back there.
01:36Now, this one is really important. This is Record.
01:39I am going to take this piano out of Record Mode, so that I can show you if I click,
01:44(Music plays.)
01:50I'm not really recording anywhere.
01:52I don't have any track to record onto.
01:55I have no instrument loaded onto my keyboard.
01:58When you are recording, you want to record onto a track.
02:01Now, if I armed this track, that's the word for it, armed it, and if I armed
02:06this track, I would be recording onto those tracks.
02:09So it's important to put the information in the track that you want it to be in.
02:14So, that's the Record button.
02:17Here is SMPTE and we talked about this a little bit earlier.
02:20Hours, minutes, seconds, frames and sub-frames.
02:24It's just a different way of counting time.
02:27So, at 120 beats a minute, each of these bars is two seconds.
02:33I didn't quite hit the 3.
02:35Let me click down here and set it for exactly 3.
02:39So, if I change my tempo, let's go to 93 beats a minute, some non-divisible by 2 number.
02:48And now each bar, if I go to bar 2, let's go to exactly the bar 2 here,
02:56the bar has become two seconds and 14 and some decimals long.
03:01So it's really just another way of counting time.
03:03Now, I am going to go back to 120.
03:06Up where the numbers are, there is a kind of a lighter gray area that's
03:10defining bar 1 through 5.
03:12Those are the locators.
03:13If I change the other locator to bar 2, now that's the kind of shaded area.
03:20We saw before that I have tempo and meter and devisers, plus a way to check and
03:27see if my keyboard is actually sending data.
03:29If I tap this, I see that the MIDI notes come through and the velocities that I am tapping with.
03:37So that's a look at the Transport window.
03:39Now, if I right-click in the Transport window, I can customize this bar.
03:44These are the default buttons that show up in the Transport window.
03:47Now, if you want to customize the main Transport window down here in the bottom,
03:51that's fine.
03:53Let me give you an option that may be better.
03:56Let me cancel out of this.
03:58Let's create a new Transport window. That's Command+7.
04:02In the Window menu, there is a Transport choice.
04:06Now, this Transport window can be customized.
04:08Let me right-click in here and add buttons, delete buttons.
04:13I can actually just make this Transport window be exactly like the
04:18other Transport window.
04:19Not sure why I would want to do that, but you can.
04:21Let me cancel out of this and show you a handy kind of shortcut.
04:25If I right-click in the counter area, I can choose Big Bar Display.
04:30Now, this Transport window is just sitting there counting big bars.
04:35So let's watch it count.
04:36(Music plays.)
04:41Now, I still have some buttons in here that I am not really crazy about.
04:45Really what I want is this counter.
04:47I do see the Timeline up here.
04:49I do see the counter down here. Maybe I'm a guitar player and I am eight feet
04:54away with the guitar strapped to me.
04:57And it's a little hard to see exactly where the playhead is and I want a big display.
05:02So there is a choice here that says Open Giant Bar Display.
05:07Now, I have a great big, let me grab this corrugated area on the side here,
05:12I have a great big bar display that I could easily see from even across the room.
05:20Now, this is a floater window.
05:22That means wherever I drop it, it's going to rise to the top, not be cut off
05:26by anything behind it.
05:27Now, I can close this Transport, put this counter down here where I can see it.
05:33I can actually even cover up my other Transport.
05:36And when we pull up a film project, we will actually see that there is another
05:41choice and that's to watch a SMPTE counter across the bottom.
05:44But we will save that for when we talk about film.
05:47So Logic lets you create multiple Transport windows.
05:51You can, and sometimes you should, have multiple Transport windows.
05:55So it's another way that Logic lets you customize your workspace for the
05:59project you are working on.
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Customizing the Arrange window
00:00Let's spend sometime in Logic's Arrange window.
00:03This is the default window when you create a session.
00:06Now before we explore each section let's take a look around the screen and
00:10just see what's here.
00:11Let's start at the top.
00:12Across the top line you have got a toolbar.
00:15On the left is an Inspector.
00:17The big grey grid in the middle is the timeline.
00:21There is a media browser on the right and a Transport on the bottom.
00:25You can make parts of this window disappear.
00:28The letter I toggles the Inspector.
00:31The letter B toggles the browser.
00:35You can also push off to the left here and make the Inspector go away and push
00:40off to the right and make the browser go away.
00:43There are a lot of other keystrokes to show and hide information here.
00:47Let me give you that again.
00:48There are a lot of other keystrokes to show and hide information here.
00:52I am not going to cover them all but I will remind you that you can learn
00:55them by going to Logic Pro > Preferences > Key Commands, and then do a search for Toggle.
01:04And most of these are global commands and you will get a list here of the
01:08various keystrokes and what they control.
01:12So let me close out of that.
01:15Now below the toolbar there are some local menu bars.
01:19These are different than the menu bars that are across the top.
01:22And there are lots of choices here for different functions and we will explore
01:26those in upcoming projects.
01:27Below that is this big grey Arrange window, and this contains your tracks and regions.
01:32Now there is a lot to say about tracks and regions.
01:35So there is a movie about that later in this chapter.
01:37Across the top is a timeline that's keeping track of bars and beats.
01:42The white vertical line with a little green triangle at the top is the playhead.
01:47Logic used to call it the Song Position Locator.
01:50But playhead seems like a better name.
01:52You can move the playhead to whatever part of the song you want to hear.
01:59If the playhead is somewhere else and you want it back at the beginning
02:03just type the number zero on your keypad and the playhead snaps back to the beginning.
02:08Now there are two more cool timeline functions to show you.
02:11If you click and drag to the right in the bars and beats area you can define a cycle.
02:17Let's define Bar 2.
02:19That's up here from bar two to bar three.
02:23And now if I hit Play...
02:24(Music plays.)
02:32I just cycle that same section over and over.
02:35The Transport window now tells me that cycle is in effect.
02:39There is a nice big green button over there on the lower right that tells me that.
02:43Now there is kind of a reverse cycle too.
02:45If I clear that, just clicking on it to clear it, I can activate it again if I
02:51hit that Cycle button, but I am just clicking to clear it.
02:54If I drag from the right to the left, let's do that again.
03:00If I drag from the right to the left and I will push this over to Bar 2.
03:07Actually let me put it in the middle of the bar here and I think you will see
03:11what I mean by this.
03:12I am going to start at the beginning and this is the opposite of a cycle.
03:17Now it avoids that area that I have just defined.
03:20(Music plays.)
03:24Once again.
03:25(Music plays.)
03:29Now, I am just doing it with this little piano and drum thing, but if you imagine
03:34that you use this in a song, let's say you want to hear the song without the
03:41drum fill at the front or without the 8 bar guitar solo in the middle or without
03:488 bars of the guitar solo in the middle.
03:50So I think that gives you some ideas for how you might use this skip over
03:54this area function.
03:56So it's like a reverse cycle. It means ignore this part.
03:59We click in there and clear that as well.
04:01Our song is currently 130 bars long.
04:05I just haven't really taken the time to adjust it yet so let's do that now.
04:09I am going to click down here in the Transport and it's actually only five bars
04:13long so let me type five in here and this little guy at the end here is the end
04:18of the song indicator.
04:20So you can pick that up and move it.
04:22So now the song is 7 bars long and that's reflected down here in the Transport as well.
04:28So these two guys are talking together.
04:30I will change it to five. Now it's five down on the Transport.
04:34You need to know how long your song is for a lot of reasons but mostly when you
04:38bounce it out you don't want a lot of blank space at the end of your song.
04:42So it's good to always set the endpoint for the end of your data and not just
04:48let it hang out there in space.
04:49You will be resizing the Arrange window as you build your project.
04:53So let's learn some handy keystrokes for that.
04:55Control+Right and Left lets you resize the workspace horizontally.
05:00So let's take a look at that.
05:02Control and Right lets me zoom in this way.
05:06Control+Left lets me zoom that way.
05:10Control+Up and Down lets you resize the individual tracks.
05:20Now you could use the scroll bars down here in the lower right hand corner and
05:24accomplish that too.
05:26But I prefer those keystrokes.
05:28I am always faster with those than I am with those functional scrolling kind of things.
05:37Now let's make the tracks small so I can show you one more cool thing.
05:40I am going to click on this Steinway Piano and hit the Z key and when I hit the
05:45Z key, whatever track I select auto zooms.
05:51Now that's kind of a nice compromised position between great big tracks and
05:55little bitty tracks.
05:56So I will turn off Z so that they are both the same size and I can also click
06:02and move tracks around in the Arrange window.
06:06And we will talk about this more when we actually work with loops and start
06:10assembling a song why you would want to have tracks in a certain position.
06:14Now that's a lot of information but the Arrange window is kind of the anchor of Logic
06:18so it's good to get familiar with it.
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Exploring Meter options
00:00Well there is a little bit of math involved in making music and it's time for
00:04just a little bit of math class.
00:07This piece is in 4/4 time.
00:09All that means is there is 1, 2, 3, 4, 1, 2, 3, 4. (Music plays.)
00:16Four beats per bar.
00:17Most of the music you listen to, probably most of the music you will write, is in
00:224/4 time, but every once in a while we need to write something in 3 or 5 or 7
00:27or some different time signature.
00:29So there are a couple ways to change that.
00:32I could just move the playhead to let's say bar 3, click over here and say
00:38move the playhead to bar 3, I want it exactly at bar 3 and change the number on
00:44top to let's say 5.
00:46If I move the playhead,
00:50it shows me that at bar 3, we are going to 5 beats a minute.
00:55Now this changes the grid across the top.
00:58It really had nothing to do with--
01:00It doesn't even know about what's going on down here in the song itself.
01:04It's just a way of measuring the beats across the top.
01:08And you notice that by adding those 2 beats, putting 1 beat on this bar and 1
01:12beat on this bar, I have made my sequence beat 2 beats shy of bar 5.
01:18Before I did that it was rolling right out to bar 5.
01:22So it didn't change the sound.
01:24It just changed the way of measuring it.
01:26Now let me undo that and I will take it back to 4/4 and I will take my playhead
01:30back to the beginning.
01:31There is another way of doing this that's probably a little more functional and
01:37this is probably the way you will do it.
01:39If we type the letter U, we get into the List menu and in this Signature menu
01:45and meter really has nothing to do with what key this is in, but that's just
01:48where they park this function.
01:51There is the key signature at 4/4.
01:53If I go in here and create a signature and change it to 6/4, now I have 6 beats
02:01per bar all away to the end of the piece.
02:04So now let's a meter change this way.
02:07If I go to bar 2, right up to bar 2 and create a signature, now we are in a bar
02:16of seven. Well, I can change that to three or four. So I am just scrolling
02:22my mouse to make that change I can also just click on it and type 4/4. So now I
02:27have a bar of 6 followed by a bunch of bars of four.
02:33I could move out here to our four, create another signature, and now we are in five.
02:39Now again this isn't changing the content of the tracks.
02:43This is just a way of counting the beats across the timeline.
02:45Now you might be wondering hey, we looked at a score function earlier where Logic
02:51is writing down everything I play. Is that keeping track of that too?
02:55And of course it is.
02:57Let's look at the Score.
02:58And we see that there is a bar of six followed by two bars of four, followed by a bar of five.
03:04So it's measuring the same thing here as it is back on the timeline.
03:09So there are two ways to set a meter.
03:11Down here in the Transport. Up here in the Signature tab in the lists.
03:16Now in addition to the meter changes sometimes we need to make changes in the key
03:20and that's the next movie.
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Exploring Key Signature options
00:00In the last movie, we looked at changing the time signature, the way of counting
00:04the bars and the beats.
00:05Now, we are going to look at some transposition options and some key
00:09signature options, and they are just a little bit different, just a little strange in Logic.
00:14Let's take a look.
00:14So we are going to hit the letter U so that we can show the Signature tab.
00:19And I have created a loop here that's probably just a little more annoying than
00:24the last loop I was working with, the whole tone scale.
00:26This one is the C note four times across and it will help me explain this to you.
00:32(Music plays.)
00:40Now, it would be a good idea to quantize these notes, so let me jump in here
00:45and I will select them all, all the notes, and quantize them to a whole note.
00:55So now, they are exactly on the beat and that's going to be important for me going forward.
00:59So I will close out of the Piano Roll.
01:01I actually didn't need to show the Piano Roll to show you that we were
01:05quantizing, but you sort of have to take Logic's word for it unless you are
01:09looking at them and we didn't want to take Logic's word for it.
01:12So I am going to close out of the Piano Roll and know that these are exactly on the four beats.
01:17One, two, three and four.
01:18Now, if I move the playhead back to the beginning and then jump down one bar and
01:24add a new key signature, add bar 2, and change this to, let's just say, the key of D,
01:31and then move down another bar, bar 3, and create a new key and we call this,
01:37let's just go up to E Flat just to be different, you might be thinking
01:41that these notes, which are exactly the same, are now going to be C and then D
01:47and then E Flat and E Flat.
01:50Let's take a listen.
01:51(Music plays.)
02:00So they are exactly the same.
02:02I made all these changes and it ignored them all, and here's why.
02:07What we are creating here is a key signature and this is really valid for that
02:12Score thing we looked at before.
02:14Now, I have just jumped out to the Score here and you will see that what I am
02:17doing is creating the key signature for these bars.
02:21So there is my 2 sharps for the key of D, my naturals to cancel that and my 3
02:27flats for the key of E flat.
02:28The C notes are still the same.
02:32Now, if you're into music, this will sort of be baffling to you, well like, how
02:35can I be changing keys and all the notes are still the same?
02:37Let's close out the Score and there is a distinction in Logic between changing
02:43the key signature and transposing the song.
02:46To transpose the song, we go to Global Tracks and we are looking for
02:50the transposed track.
02:52It's not in this list.
02:54We have to create it.
02:55So Right-click where it says Global Tracks > Configure Global Tracks, and choose
03:01Transposition, then we are done.
03:04Now, we will open Transposition.
03:08And let's use the Pencil tool to change the transposition.
03:13Let's change it on the bar, and then again at bar 3, and now let's listen
03:21to what my C notes do.
03:25(Music plays.)
03:31Now, because this is a global function, anything with pitch information in
03:35the sequence will obey this transposition. Guitar parts, anything with pitch reference.
03:40This drum, this exotic real beat could care less about transposition.
03:45It's just going to sit there and be a drum all the way to the end of the song.
03:48Now, if you are sharp musically, you will all know that this going up four
03:52semitones has nothing to do with these key of D and going up seven has nothing
03:57to do with this key of E flat.
03:58And I kind of created this so that you will understand the distinction
04:02between just changing the key signature in certain places and actually
04:07transposing the sequence.
04:09Now, can you go create great music without ever worrying about the key signature
04:13and the transposition? Sure.
04:16But very often this is important to us.
04:19We need to take the whole track up maybe a half a tone, so we can get that cool
04:23open tuning out of the guitar or maybe the singer wants it down a step.
04:28So transposition is different than key signatures.
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Exploring Tempo options
00:00It's pretty easy to set a global tempo in Logic.
00:03Reach down into the Transport.
00:06We are at 120 beats per minute now.
00:08Just double-click in there and change it to 150.
00:12(Music plays.)
00:18So Logic will stay there through the whole song beginning to end.
00:22Let's say you wanted to get faster at some point in the song. Let's look at some
00:26other options for setting tempo.
00:29Go back to 120 here and we will type the letter T.
00:33That takes us to the Tempo Editor.
00:35Let's say at bar 3, we just want to change the tempo instantly.
00:39We move over to bar 3, create a new event and change this tempo to,
00:44let's say 180 beats per minute. Go back to the beginning and play it.
00:47(Music plays.)
00:55All right, so it obeyed that command.
00:56It started at 120 and stayed there for exactly 2 bars, and then kicked up
01:01into this faster tempo.
01:02Put the playhead back at the beginning.
01:05Now what if instead of an instant change, we wanted kind of a gradual change?
01:10Let's go up to Options and say Tempo Options and a completely new window pops up.
01:16So let's look at options in here.
01:18I am going to delete the instant change that I created at bar 3 and work in this window.
01:24I want to start at bar 1 and at bar 3, I would like to be at some new tempo
01:32and let's say 180.
01:37Now this is creating a tempo curve and I think I am ready to calculate this.
01:43What it's asking me is when I get to 180, should I stay there and if I click
01:48Continue with new Tempo, I think it will get to 180 and then stay at 180.
01:54So down here in the lower-right,
01:56I am going to click Apply and it's done some math for me.
02:00It's kind of interpolated it and said I am going to start...
02:04(Music plays.)
02:11At 120 and work my way up to 180.
02:14Now it actually is starting at 135 because it has to start getting faster right
02:19away to get to 180 in that short of a time. So let me undo that.
02:24Let's start at 120 and go to 140 and apply that change.
02:30So it's starting 120 and then working its way to 140, but it starts
02:36getting faster right away.
02:38(Music plays.)
02:46So that's how you can create a gradual increase in tempo. The musical term for
02:50that is an Accelerando.
02:53You can tell that they intended for you to experiment with these settings
02:56because there is an Undo button right next to the Apply button.
02:59So in my experimenting, I found that there is no mathematical formula that
03:04always works on every song.
03:07It depends on the sounds you are using and how much and how fast the tempo value is changing.
03:13Now I am guessing most of your songs won't have any tempo changes at all.
03:16You will find one and you will stay there, but Logic makes it pretty easy to
03:20experiment and make changes when that's what you want.
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Using the Metronome feature
00:00In this movie, we are going to explore some Metronome options.
00:03Now in Chapter 3, when we cut a track, I actually use a drumbeat for my Click.
00:09It helps me kind of get in the groove better than just a click, click,
00:12click, click, click.
00:13But sometimes we just want a simple Click, and let's figure out how to set one up.
00:17So you could click on the Click button.
00:20It turns out that in this layout, the Click button is over here with this little
00:24arrow, and if I just click on it, I don't actually get it. I see that it's over there,
00:28but I am not able to actually edit it.
00:31Now I could right-click on the Record button and say Recording Settings, and
00:38jump from Recording over to Metronome and make these changes.
00:41Let me show you another way to do this.
00:45Remember you can have multiple Transport windows, so let's say Window >
00:49Transport, and what I have done here, I have a little standalone Click Transport window.
00:55What I did is I started with all of the buttons, the default buttons, and I just
01:01went through and click, click, click, click and unchecked everything but Click.
01:05Now I could show you me clicking all these buttons but that's not very
01:09interesting so that's how I got this one little Transport window that's nothing but Click.
01:15So this little Transport controls whether I hear Click or not, but it doesn't
01:19actually determine the sound.
01:21So I am going to park this up here around the toolbar.
01:24Remember this is a floater window.
01:26So wherever I drop it it's just going to hang out on top.
01:29Now I run down to the Record button, right-click on it and switch again from
01:33Recording to Metronome because these are the settings I want to make.
01:37Now over here on the left you can send the Click signal out to an outboard MIDI
01:42synth, so that you can maybe use a clave on your drum machine or a high hat.
01:49I kind of like a high hat better than a clave.
01:51And the way you do that is choose the MIDI port, send it out to the synthesizer
01:56that you want to use.
01:57It turns out that neither of my synthesizers really have a good sound.
02:01So I am not going to use this option. I am just showing you how to do it.
02:05Then you pick the MIDI Channel that it's on and you pick the Note that it's on.
02:08And you have a choice for the accented downbeat of the bar or all the beats that
02:13follow the downbeat of the bar.
02:16Division means the space between the beats.
02:19The reason you might want to use Division is if you are doing a really slow beat,
02:26it might help you to stay on the Click if you did a division.
02:33So that's a subdivided part of the beat.
02:37Now the same options are over here on the right, but this is the Software Click
02:41Instrument with this lovely German name.
02:43Remember Logic started life in Germany and this lets you select the note and the
02:49velocity and let's see how this works.
02:51Now you can determine how much tonality you want in your Click.
02:55Remember on the right hand side here you are going to actually be putting some
02:58pitch sound into it. On the left-side you are taking all the pitch out of it.
03:01Well if you are working with a singer, sax player or somebody that needs a
03:05pitch reference, stay on the left side here and don't try and feed pitch into the Click.
03:10It might influence their pitch in a negative way.
03:13And then here you can obviously set the volume for your Click and which output
03:17is coming out of it.
03:18And in the lower left-hand corner you can tell Logic to play the Click while
03:21recording and that's usually what you want.
03:23You also have an option to have it only during count-in. You would use that when
03:28you want to Logic to count you into the downbeat, boom, but then you want no
03:33Click reference at all because you want to kind of improvise and play in a
03:37free-floating kind of way.
03:39So that's your option for that.
03:41You can also have Click while playing, but that will kind of drive you nuts so
03:45typically you want to set this for while recording and leave while playing off.
03:51Now if you are finding it hard to play with a Click, well, you will get
03:53better the more you do it.
03:55If the Click just doesn't inspire you, well then bring in a drum loop or maybe
03:59some other kind of percussion part and play along with that.
04:03Sometimes that gives you more inspiration than just a lonely Click by itself.
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Using Channel Strips
00:00In this movie we are talking about Channel Strips.
00:03The concept of channel strips is you browse the sounds in the library by
00:07their descriptions and then when you choose one, Logic will load everything
00:11it needs to make that sound.
00:13It will load inserts, which might include distortion, a compressor, a delay, a reverb.
00:20It will insert those into the inserts area and then it will load the appropriate
00:24virtual synth down here in the I/O. Let's look at some examples of this.
00:29Now this Steinway Piano has a channel EQ and a Space Designer, and for this
00:36piano sound Logic has loaded the EXS24 plug-in so it can assemble a series of
00:42individually recorded piano files into a piano that you can play with your MIDI keyboard.
00:47And there is a movie later on in the title about EXS24.
00:52You can add your own inserts to this list.
00:54Click on the grey button and add like Distortion to this piano.
00:59When you add another plug-in you get another free grey button so now you can add
01:04another insert if you want to.
01:06So that's how you add them.
01:07Let me close this Distortion.
01:09I don't really want to hear the sound of the distorted piano.
01:12If you want to change the order of the plug-ins, in fact let's take this plug-in
01:16away, no plug-in right there.
01:18Let's go back to the channel EQ and the Space Designer.
01:21If we wanted the Space Designer, which is a kind of a room simulator, if we
01:25wanted that in front of the EQ so that when the EQ we weren't just EQing the
01:30piano side, we were actually EQing the room that goes along with it, hold down
01:35the Apple key and push this up here and you rearrange the order of the inserts
01:41in this instrument.
01:42Okay let's take a look at another one of the sounds in here. Hold down where
01:46it says Steinway, go over to Bass.
01:49Let's choose from Bass.
01:52Let's do, how about 02, Smooth Fretless.
01:56Now this time it's loading the sounds it needs to create this Fretless Bass.
02:04It's loaded 4 inserts and again the EXS has assembled a bunch of real sounds of
02:10electric bass onto our keyboard and see what the sound is like.
02:13(Music plays.)
02:27Well it's smooth and it's fretless. Let's see what a pitch bend sounds like.
02:31(Music plays.)
02:37Let's take a look at one more from the Channel Strip library.
02:40I will click where it says Smooth Bass.
02:42Let's go to the next one down, Drums and Percussion. Well let's pick Warped.
02:47I am pretty warped. I think I want some warped drums.
02:50I will pick UFO Kit.
02:51That sounds pretty cool.
02:53On this one, it's loaded Compressors, SpectroGate, a whole bunch of inserts and
02:58again these are real sounds being assembled by EXS24.
03:01Now let's see what this one sounds like.
03:04(Music plays.)
03:18So there is a delay in there, and then that's all being fed to the room, and so
03:22this is a really complex sound.
03:25And we didn't have to do any manual assembly of this.
03:28This is all put together and stored in here in the Channel Strip library.
03:32There are just tons of these and they are organized by category.
03:38It's really easy to sift through them.
03:41Now you can customize Channel Strips too.
03:44After you make some changes that you want.
03:46Let's say you decide you don't want this Compressor and this Channel EQ.
03:53You want the rest of this but not that.
03:55Now you have kind of a custom UFO Kit, so you click here and say Save
04:01Channel Strip Setting As.
04:04It knows where to put it.
04:06If we look in here it's in Application Support.
04:10First of all I should say User Level, Library/Application Support/Logic/
04:14Channel Strip Settings, and Instrument.
04:16So it knows where to put it, leave it there.
04:19Cancel out of that, and you would be able to give it your own name like My UFO
04:24Kit or My Spaceship or whatever makes sense to you.
04:27The Channel Strip menu gives you access to the same list of sounds as you see in
04:33the Library on the right.
04:35The difference is that the Library lets you search and the Channel Strip
04:38menu really doesn't.
04:39But the Channel Strip menu gives you a keystroke for stepping through the
04:44sounds while auditioning them. So, here we are in our Steinway Piano Club and
04:51I will play that sound.
04:52(Note plays.)
04:55And then Shift and Right Bracket takes me down to the next sound, so it's
05:01already loaded Steinway Piano Hall. Let's take a look at that.
05:07It's moved from that sound to this sound.
05:09(Notes play.)
05:12Shift and Right Bracket, it moves to the next sound.
05:16So that's a handy way for going through this list when you are just trying to
05:19audition your pianos, see which one sounds good.
05:22Now I am going to jump into the Mixer window just to show you that even after
05:28we have assembled our song and we have got our sounds that we choose in the Arrange window.
05:34Let's say we are working along here and setting levels and we go, "We really want
05:38a brighter piano than the Steinway."
05:40We have access to the same Channel Strips over here in the Mixer window that we
05:45do back in the Arrange window.
05:46So right there at the top of each fader you can choose the Channel Strip there too.
05:52One last thing about Channel Strips.
05:54I'm back in the Arrange window here. If you are using a G4, look down here at
06:02this option #14 and you will see that it's optimized a lot of these plug-ins for a G4 computer.
06:09So a couple of releases ago in Logic you basically had to build these all from scratch.
06:15You could go find a cool piano sound but you didn't have all the neat
06:18inserts and Space Designer and Channel EQ and Flangers and all the cool
06:24stuff that's been put in here.
06:26So this is a really neat feature in Logic.
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Using Tracks
00:00A track. In this piano over here is a track. This audio over here is a track.
00:08Let's go back to the piano.
00:09A track is an empty vessel for holding information, and that information can
00:14be MIDI data like this Steinway Piano note or audio data like this audio
00:21waveform of a drumbeat.
00:23A track has properties.
00:25It has a specific sound assigned to it and it has a set of plug-ins that you can
00:30choose or modify like EQ and Compression and Delay, and those are independent of
00:36the sound in the track.
00:38So these inserts up here can come or go. It won't change the fact that this is
00:42going to be a piano sound.
00:44Tracks should contain information of a similar nature, for instance if an
00:49instrument plays at the beginning of the song and then lays out for a while
00:53and then plays again, it would make sense to keep that information on the same track.
00:58If you wanted to change the sound of the piano in the early part of the song and
01:04then later on in the song, changing it here would change it for anything in this
01:08track. Let me give you an example.
01:10Let me hide this browser over here, and I'll hide the Inspector over on the left.
01:15Let's Option-drag this piano out to here. Let's have him play from bar 1 to bar
01:215 and again at bar 9.
01:23It would make sense to keep this information and this information on the same track.
01:29It wouldn't make sense to put a tambourine part on the same track as a piano.
01:33So I hope that helps you think about tracks. Keep things together that use the
01:37same instrument. Tracks are free, so don't be shy about using more tracks.
01:43If you can't see your tracks, remember that Control and the Up arrow will
01:47shrink them down a little bit, and you got plenty of room down there to add more tracks.
01:52I like to see them big, so I am going to make them bigger.
01:55Now having said that, you can go overboard and create a track for every
01:59instrument for every section of your song and then you wind up with a session
02:04that's got so much data, it's so deep, it's kind of unmanageable.
02:08So there isn't one full-proof way to do this.
02:11And I have seen different composers use different approaches.
02:14And I think as you work with Logic, you will develop the approach that
02:17makes sense for you.
02:19Tracks have icons to help you remember what's on them.
02:22Just click on the icon to open up instrument 1. We have a lot of icons to pick from,
02:28so there is the one we are using now, this piano.
02:31We have a whole bunch of choices to make.
02:34This piano seems like a good one.
02:36This audio does not seem like a good one.
02:38Let me click up here and refresh this.
02:44And instead of this audio icon, well, I am hearing drums. Let's look at some drums.
02:49It's not exactly a drum machine.
02:51It's sort of more like a drum kit.
02:54Now this track deserves a better name than audio 1, so we can click in here and
02:59give it a better name.
03:00Let's call this The World Beat.
03:06Tracks can display a lot of information.
03:08Let's right-click on the track and Configure Track Header.
03:13So there are buttons available to us here. These are the defaults, Record, Mute,
03:20Solo and then for an audio track, Input Monitoring.
03:24We don't get that for a MIDI track.
03:25There is no input besides the MIDI. So let's close out of that window.
03:30You can move tracks around.
03:31I guess we call it shuffling.
03:33If we push this track up above the piano, the drums are on top now, push
03:38the piano above the drums, and the piano comes back on the top.
03:42So that's a bit about tracks.
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Using Regions
00:00Let's talk about Regions.
00:01These little pieces of information that live inside the track are called Regions.
00:06Regions have a start time and an end time and they can be moved around inside
00:11the track, and one of my favorite things is to lay down a part with one
00:17instrument and then have it be doubled by another.
00:19Let me give you an example of that.
00:20I am going to shrink this just a little bit to make room for another track.
00:24Let's get rid of the Inspector on the left.
00:26Let's do bring up the Browser on the right. Switch to Library.
00:30So now, I want to create a new track.
00:34It's going to be a Software Instrument. Create it.
00:37And for this sound, I want a Guitar, an Acoustic Guitar, and a
00:45Classical Acoustic Guitar.
00:48Now, I am going to pick up these regions.
00:50So let me throw this one away for the moment and pick up this region and
00:55Option+Drag it down to this other track.
00:58It still says Steinway Piano, but now these notes are being played by this instrument.
01:04Let me Solo this guitar.
01:06(Music plays.)
01:11Let's hear them both together without the drums.
01:14(Music plays.)
01:21Now, actually a guitar can't perform like that because a guitar doesn't have a sustain pedal.
01:27So this is a way to get things to behave in ways that are actually different
01:32than the instrument.
01:33And just like we can name a track, we can name a region.
01:36Let me bring the Inspector back and this Classical Acoustic Guitar, Instrument 2,
01:42is going to be called guitar now.
01:45Now, I am going to Solo the notes on this Classic Guitar.
01:48(Music plays.)
01:53And I can quantize what information is in this region just by taking this.
01:59Let me give it a better name, too.
02:00Let's call this the guitar part.
02:05Now, these notes that are currently on the guitar started out on a piano and now
02:10they have a new name and they are being played by a new sound.
02:14And now, I can Quantize these notes. Quantize means snap to the beat.
02:18Let me select them and make them all quarter notes.
02:22I will take this region, which is currently not quantized, and let's refresh this.
02:30There we go. Currently not quantized and now they are.
02:36And they should lock to the drums a little better than they were locking before.
02:39(Music plays.)
02:44That's been bothering me for a while now that they weren't exactly on the beat.
02:47So, now they are.
02:50Let me close the Browser for a second just to show you that regions can loop.
02:55The next thing under Quantize is Loop.
02:58So, if I select a region and I loop it, it will go out as far as the song is.
03:04So, Ctrl+Left Arrow and I see that it's going out forever.
03:09Well not forever. At least to bar 130.
03:12That's the length of my song.
03:14If I change the length of my song, let's call it 16 bars now. The loops conform
03:20to the end of the song.
03:21Let me Ctrl+Right Arrow again to zoom in and then Ctrl+Left Arrow to zoom
03:27back out a little bit.
03:27Now, regions can also transpose by themselves.
03:31So, I will click in here and I will take this up 12, let's say.
03:35(Music plays.)
03:38Let's hear that by itself.
03:39(Music plays.)
03:44Now, the defaults are up an octave, up two octaves, up three octaves and then
03:48down an octave, down two octaves, down three octaves.
03:51You can click in here and change the value.
03:54Let's take it up 2 and...
03:56(Music plays.)
03:59And if you recall, that's a different pitch than we started with.
04:01(Music plays.)
04:07So, the concept of this movie is to think about regions.
04:11Regions are the data in the tracks.
04:13The tracks are the thing that contains the sound.
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Merging Regions
00:00This movie is about merging regions.
00:03Let me take this region of piano, Option-drag it out, let's skip a bar and
00:08let's Option-drag it out, skip another bar and now we have three distinct
00:12regions of the Steinway Piano.
00:14If I lasso them, I am just going to kind of draw a line through all three of them,
00:18and use the Equals key,
00:19I merge them into one big region.
00:22Now let me undo that, Command+Z. I will show you that you also have a command up
00:27in the toolbar that lets you merge the regions.
00:30So either way, Equals key, merge the regions.
00:33Why would you want to merge a region?
00:35The most typical example of that is comping a vocal.
00:38You are taking pieces from individual takes and then assembling them into a
00:42performance and then you merge those regions, which came from different places,
00:47into one file and then give it a new name.
00:49Now we will cover naming in the first movie.
00:50Now I am going to undo the Merge just so I can show you that these individual
00:56regions can still have their own properties and still be merged.
01:00So I am going to bring back the Inspector, letter I. Instead of selecting all
01:04three of these I just want this one in the middle and let's transpose it up to semi tones.
01:12So this one sounds like...
01:13(Music plays.)
01:15And this one sounds like...
01:16(Music plays.)
01:20And then this one is more like the original.
01:22(Music plays.)
01:23It's exactly like the original.
01:25I am going to take these three, draw a lasso through them and merge them with
01:31the Equals key, so there is this original sound.
01:34(Music plays.)
01:41And?
01:42(Music plays.)
01:46Remember I put the bar of space in there on purpose just so that you can see
01:50that when you merge them it includes the blank space.
01:54Now, if you try and merge MIDI data with audio data, Logic tells you no,
01:59in pretty certain terms.
02:01Let me hit the Merge button and let's see what happens.
02:05So it's telling you in a nice way you can't do this.
02:09You can't take MIDI data and merge it with audio data.
02:12So Abort, Continue, either one gets you back to where you started.
02:17Merge things that belong together, but don't try and merge MIDI and audio.
02:20Now I am going to undo the merge to show you one more thing.
02:23And I am being very, very cautious. It's typical.
02:27I will take this track and create a track with the same settings.
02:32And I will Option-drag this down and make them be exact clones of the original.
02:39And then I will merge these guys and leave these guys individual and then
02:45sometimes I will just Mute this and then kind of make it really small so that I
02:51can see that this region is my original stuff and this is the merge.
02:56This goes back to that philosophy that I have of being able to retrace although
03:01I really kind of do want to have this whole piece be merged, I still like the
03:06fact that they are in my session as the individual pieces and they are not in
03:10anybody's way and they are muted so we are not going to hear them. So that's
03:15a bit about merging regions in your timeline.
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Demixing
00:00Well, I wanted to put this movie here right after merging because this is kind
00:04of the opposite of merging.
00:06This is called Demix. It's not remix.
00:08It's Demix.
00:09Let me show you what I mean.
00:10I have a region here with the bunch of notes in it.
00:12I am going to Ctrl+Up arrow just so that I give myself a little more room here
00:18and I am going to take this region, go to the Region menu and say Split and
00:22Demix and then Demix by Note Pitch, and watch what happens.
00:28It breaks down different every note that's in the region into a different track.
00:34Again, I am just doing Ctrl+Up arrow so that you can see them all.
00:38So now, the eight different notes that were in that region are all split out by note.
00:43If a note repeated in the region, which is not the case in this region but if it did,
00:48each note would be on its own track.
00:51In this case, there is eight different notes.
00:54Now, with what we know about using the library and creating tracks, here is one way
00:59I can think of to use this.
01:00I will go and create some tracks.
01:03I will create seven software instrument tracks and I will put them right
01:07under this first piano.
01:10And now, I have seven new vessels.
01:12I am going to Ctrl+Up arrow again so that we can shrink these a little so we see them all.
01:18And I can assign this track to one of these instruments and this track to one of
01:25these instruments and so forth, and then just pick these guys up, these regions,
01:31and slide them up here and then each note that I played initially on the piano
01:38will come out of a different instrument.
01:39But it's the kind of thing that's very easy to do in Logic and it gives you
01:44interesting results and part of the reason that this program is so fun to work with.
01:48That's Demix.
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Naming Regions
00:00Can this be true?
00:01Can there be just a movie about naming regions? Well, yeah.
00:05Naming regions is an important way to keep track of your data, and there are a
00:08couple of tricks in here that I think might help you down the line.
00:11So let me show them to you.
00:13We have got our Steinway Piano.
00:14Let's make another iteration of it.
00:16I am just Option-dragging it out.
00:19And again, Option-dragging it out, putting a little space between them.
00:22Now if we want to name a particular region, we can just click on it, name it in
00:26the Inspector up in the upper left, Piano. Let me undo that.
00:32If I want to name multiple regions, I can lasso them.
00:36Now three of them are selected, the Inspector tells me so, and I will call this
00:41Piano, and that names all three of them.
00:45And let me undo that, because I want this to be named the same as the track.
00:50If you want incremental numbers like 1, followed by 2, followed by 3, then when
00:56you are naming them, select all three and end the name with a number, and now
01:03you get 1, 2, and 3.
01:04Now I'm going to undo that so I can show you one more trick.
01:09If we go in here and select the three of them, and I call this, let's say, "Jan
01:1308" and put a Space after the name, and then say Return, this tells me that
01:21these were recorded the month and the year, but if I hadn't put the space
01:27behind them, it would have interpreted this number as 8 and made this one 9,
01:31and made this one 10.
01:32And that trick is particularly handy when you want to attach a date to the regions,
01:36but you don't want incremental numbers.
01:39So those are a few of my tricks about naming regions in your sessions.
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Coloring Regions
00:00Well, we started this chapter by talking about the customization in Logic and
00:05part of the customization of Logic is your ability to define region colors.
00:09You can use colors to identify sections of your arrangement or particular track types.
00:16Sometimes I use colors in the sense of tone colors and I make bright things like
00:21trumpets red and darker things like cellos dark blue or purple or maybe warm
00:27things like a nylon guitar gold or brown.
00:31You can also make the regions in your intro one color, the verses another color and
00:36use the colors in the structural way, not in a tone color way.
00:39So let's take this pop song region that's sitting out here in front of the song
00:44and click on the Colors button, and let's make it, because it's an intro,
00:50let's make it kind of a gold color.
00:54And then we could take this bass part, which really doesn't look good in green.
00:59It's maybe best in black or maybe kind of a dark color because it's a bass part
01:05so maybe a dark red.
01:07This vocal is kind of the star of the show, so it wants to be maybe a bright color
01:13to remind me to make it nice and loud in the mix.
01:17This drum is sort of an important part of the groove, but it doesn't have to be a
01:22bright color to remind me. It could be white or maybe black like the bass.
01:27So I am not going to color everything.
01:29I think you get the idea now.
01:31You can take a region and assign a color to it, and there are kind of three ways
01:35to get to this Color palette. Let me close it.
01:38You can use the button like we did there, you can do View > Colors, or you can
01:46use the associated keystroke, which is Option+C. This is kind of the standard
01:52color palette that you get in a lot of Apple programs.
01:55You get to choose the colors that show up in these little tiles.
01:59So let's say you don't really care for this pink. Double-click on it and you can
02:03move to a different color, find this nice blue, pick it up, save it down here.
02:08Maybe it's a little darker blue.
02:11Pick it up, save that down here and you can build the colors that you like that
02:16you use all the time.
02:17When you say OK, that pink has now become that color.
02:21So, you're probably familiar with how to use colors from your other Apple programs.
02:25But the neat thing is we can bring that right into Logic and use it in creative ways
02:30to help us identify the stuff that makes up our song, just another way you
02:34can customize Logic for the way you like to work.
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3. Working with Loops
Using the Window Media Browser
00:00In this chapter, we are going to explore some options for creating music with Loops.
00:04Loops live inside the Media window and they live in there with some other
00:07things, so let's take a look at the other things first.
00:09On the left side, there is the Audio Bin. There are no files in here right now,.
00:14We will see some in there later.
00:15But you can add audio files and once the files are in here, you can delete them,
00:19optimize them, back them up, save them as, save them with different names, or
00:24you can take the audio file right from here and add it to the Arrange window.
00:27The information you get here is about the same as the information you get from
00:31the Standalone Audio Bin window.
00:34But in this case, you get it right inside the Arrange window.
00:36Over on the right, it's the Browser and this is like a Finder that's built into
00:40your Arrange window, so you can start searching for things.
00:43Let's say that we have a file that we are looking for and we know that it's
00:46world something, World Drums maybe. World something.
00:50So, we will type in World and take it to the appropriate place. It's not in Logic.
00:56Let's just look in the entire Macintosh for the word "World" and up pops a list
01:01of things with world in the title and where they are located on the drive.
01:05Now, let's say that I remember that it's world, but it's not exotic. It's world drums.
01:11That's what I am looking for.
01:12So, I will refine the search for world drums and now I have got a much more
01:17manageable list of three things.
01:19I think it's this one that I want and I can reach down in the lower left-hand
01:23corner of this window and audition it.
01:25(Music plays.)
01:33Okay, I think that's one I can work with, I will pick it up from here and drag
01:37it into my timeline, inserting it at bar one.
01:40So, that's one way to get Loops into your timeline.
01:43This is the Library that contains presets that you can use to perform your own music.
01:47We cover this in detail in the Channel Strips movie in the previous chapter.
01:52Now, let's go to the Loops browser.
01:54Do you remember when you installed Logic and you waited and you waited and you
01:58waited while it installed all those Loops? Well here they are.
02:01They are in the Loop library.
02:03Now, you are probably hoping that with all of these Loops to choose from,
02:07you have a really good search engine available to you and the good news is you do
02:11and that's the topic of our next movie.
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Sorting Loops
00:00Now, let's take a look at some of the options for searching and sorting
00:03through these loops.
00:04We will start at the top of the View menu.
00:07The default is to Show All, but you can actually sift through the sound track
00:11loops or anyone of these Jam Packs that you installed when you installed Logic.
00:16The next menu gives you a choice of time signatures.
00:19If you know that the loop you want is in 4/4, that's the default, just leave this there.
00:24If you know that the loop that you want needs to be in 5, or 7, or maybe it's
00:303/4 time like a waltz or maybe you just want any loop and not refine the search
00:36to 4/4, this is where you pick the time signature of the loops you are browsing.
00:40As far as descriptions there are a couple of choices here.
00:43The default is this nice grid where you can look at All Drums and then refine
00:49your search by Electronic Drums and then refine your search by Beats and then
00:56refine your search by Intense and each time the number of items gets smaller.
01:01Now, let's look at Distorted.
01:03Now we are down to 43 and we have some choices in here too. Let's look at
01:06Distorted and Processed.
01:08Now, we are down to 39.
01:10So, clicking on these adjectives refines your search.
01:13If you want to back out through your search, just reset all the parameters and
01:17now you are back to the entire Library.
01:19I like searching this way, but there is another option for searching.
01:23If you click on this sort of Explorer type layout, now you can Search All and
01:27refine your search to let's say Bagpipes, and then Bagpipes, and you have 12
01:33choices of bagpipes to pick from.
01:36Banjos, Banjos, 167 different kinds of banjos.
01:41When you want to audition them...
01:43(Music plays.)
02:00Let's take a look at some of these guitars.
02:02(Music plays.)
02:14There are a couple of more things to show you about this Search window.
02:17Up here is a way that you can sort by scale.
02:19Let's go back to the grid for our search, let's do Guitars, and Processed, and I
02:27have 539 Processed Guitars here.
02:29If I restrict the search to things that are in minor keys, I knocked down about
02:35well maybe half of those.
02:37If I go to major keys, I get probably the other half of that search.
02:42But then there are some that are neither major nor minor and some that are good for both.
02:47So, that's a really cool way to sift through the sounds. If you know that the
02:51song you are writing is in a major key then search for majors and eliminate all the minors.
02:56It's one more thing about this window I want to show you.
02:58Over here there is a double arrow that tells you that there are more adjectives
03:01and when you click on that a list pops up and shows you that there are more
03:04choices to make. Or if you want to see those choices, you can slide this down and
03:10get everything that's available to you.
03:13That's true in either layout that you choose.
03:15Now, you notice that some of these are grayed out.
03:18For instance, let's switch to Music and let's switch to 5/4 and a lot of the
03:24choices go away, get grayed out.
03:27There are no jingles for instance or textures that are in 5/4 and Good for Both.
03:33So, let's go 5/4 and Any, and now some choices become available.
03:38So, those are some options for searching and sorting this massive loop library
03:42that you installed when you installed Logic.
03:44Now, there are some options for auditioning the loops that are different for the
03:47ones from searching and sorting and that's what we look at next.
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Auditioning Loops
00:00Now, you may have noticed in our searching and sorting that some of the loops
00:03came up blue and some of them came up green. Let's look at the difference.
00:07So, I am searching in music for things that are in 4/4 through all the
00:11Library in any scale.
00:13I will slide down here at the bottom and choose Slide Guitar. We haven't heard
00:17of any slide guitar yet.
00:19So, if I scroll through this list, I see that most of them are blue, the blue
00:23icon, the waveform icon over on the left.
00:26But as I get further down the list, some of them are green. Well here's the difference.
00:30Blue loops are waveforms, they are audio waveforms. They are like
00:35this blue world drum loop that I put into my session.
00:38If I listen to this Acoustic Slide...
00:40(Music plays.)
00:49So it plays the same little phrase over and over and over.
00:52I hit the 0 key to make it stop.
00:55And if I drag this Acoustic Slide to my timeline, it's going to play in an audio track.
01:01I am going to double-click on this to show you that it's an audio waveform.
01:05Hit the Spacebar and play it.
01:06(Music plays.)
01:15So, it's a four bar phrase, but it's an audio waveform.
01:20Now here's the difference.
01:22If I scroll down and I pick one of these green dobros, let's pick the first one,
01:27and I drag that to my timeline.
01:31It's a green loop, which consist of if I double-click on it, MIDI data.
01:36Let's mute the Audio 2, let's mute the world drums and just play this one.
01:41(Music plays.)
01:50So, this MIDI data can be edited.
01:53I can click on some MIDI note.
01:54(Music plays.)
02:05I will just take it down to this root note here.
02:07(Music plays.)
02:18So, that's the big difference.
02:20Loops that are green are MIDI data.
02:22You can get inside and edit what's inside the loop.
02:24Loops that are blue are audio data. You can change the tempo of it but that's about it.
02:29Well there are a couple of more aspects of auditioning that I would like to talk
02:33about, tempo and key.
02:34Let's scroll up to the Down Home Dobro 48, this blue one, which we know is an audio file now.
02:40(Music plays.)
02:45Its native tempo is 120.
02:47Each of these loops has a native tempo.
02:49It's where they were created.
02:50They can be played at any tempo.
02:52If I choose the global tempo of my song to be let's say 90 beats a minute.
02:57(Music plays.)
03:02It's conforming its playback to the global tempo that I have chosen.
03:07If I choose 180 and click it again.
03:10(Music plays.)
03:16Now the MIDI loops will do that too.
03:18(Music plays.)
03:27So, if I change back to 120 where I started...
03:30(Music plays.)
03:41So conforming to a tempo is pretty much automatic.
03:44It's going to take a look at your global tempo and audition this loop at
03:48whatever your global tempo is.
03:49Now, you may think that I should sort by tempo and by the way you can sort by
03:54name here or tempo, or key or how many beats, how long the loop is and whether
04:01it matches your description and we will get to favorites in the next movie.
04:04Let's go back to name for a moment.
04:06You may think that if you tempo is 120 that you only want loops that are 120
04:11and that's not true.
04:12You can get some really cool effects by taking something that's native tempo is
04:1690 and playing it on 138 or 138 and playing it at 90.
04:21So, don't feel like you have to have an exact match of your song tempo with
04:24the loop's native tempo.
04:26You can get some really interesting effects, if you take a drum beat that
04:29started like at 90 and speeded it up to 140.
04:32Now, there is one more important aspect about auditioning loops and that's key.
04:36Your song has a key. Whether you set it or not up in the global tracks and the
04:41signature, your song has a key.
04:44The default is C. If you see it for something else than that's your key.
04:47You can choose to have the MIDI loops auditioned in the song key.
04:53(Music plays.)
04:56Or you have some other choices.
04:58You can take it to its original key, which it tells us right here is A.
05:02Let's play it in A.
05:04(Music plays.)
05:12Or I can choose any 1 of the 12 different chromatic notes that are available to me.
05:17Let's take it into the key of E and listen.
05:19(Music plays.)
05:31Now, here's the distinction between greens, which are MIDI data, and
05:35blues, which are audio.
05:36If I click this Down Home Dobro, which its native key is G, let's click it and find out.
05:42(Music plays.)
05:51Now, let's play it in the song key.
05:55(Music plays.)
06:00Change it to its original key.
06:01(Music plays.)
06:09Change it to another key.
06:10(Music plays.)
06:19Now, there is one kind of loop that kind of has a mind of its own.
06:22Let's take a look at that.
06:23Let's go back to the search and Reset, and take a look at Jingles and up
06:29pops this Blues track.
06:31(Music plays.)
06:37Now, if I change the key,
06:38(Music plays.)
06:44Or change it to another one of these choices,
06:47(Music plays.)
06:49It's ignoring me.
06:50(Music plays.)
07:03Now, not only is it ignoring all the keys that I am throwing at it, if I throw
07:08it a different tempo, let's say 80 beats a minute and click on it.
07:14(Music plays.)
07:18It's ignoring that too.
07:20So, these jingles, these custom-built tracks that you can use in your projects,
07:24have their own keys and tempos and if it's set to zero and the dash for the key,
07:29it's going to ignore any change you make to the tempo or the key.
07:33Now, as you scroll through these different loops and audition them, you are
07:37going to find some that you probably never ever want to hear again and some that
07:41you want to use all the time, just can't wait to get in there and use that one.
07:45On the right here is a place for you to choose Favorites and add it to your list
07:49and that's the topic of our next movie.
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Favoriting Loops
00:00Well, you notice that my Favorites selector is grayed out.
00:04I haven't chosen any favorites yet.
00:05I saved that because I wanted to show you how to do that.
00:08So I am going to Show All, Signature 4/4, Scale Any and search for world,
00:14W-O-R-L-D, and hit Return, and up pop a bunch of world things.
00:20Now, you are not going to choose the same ones that I am going to choose by the way.
00:24You will choose your own favorites, but I will show you how to choose a few
00:28favorites and you can take it from there.
00:29So the pieces that I want are down here toward the bottom.
00:32I actually want this World Muted Guitar, I will add it to my Favorites, and now
00:37Favorites is not grayed out. There is actually something in there now.
00:40I do want this World Fretless.
00:43That's a bass and I want World Drums 01.
00:47And just for kicks, I think maybe I will grab one of these Shakuhachis.
00:54Clear this world search and just go to Favorites. Ta-da!
00:57There are my four loops I just chose as favorites.
01:00If you decide later on that you really don't care for that loop so much anymore,
01:05you can unfavorite it by clicking here.
01:07Now, I don't want to have to re-search for them so I am not going to unclick it,
01:11but there is your list of favorites.
01:13From inside your Favorites, you have lots of choices too.
01:16You can narrow the search down to guitars and now there is only one guitar in my Favorites.
01:21So, if you Reset, go to Favorites, there are your Favorites again.
01:26You can do the same thing with your Favorites as you did with any other loop.
01:29You can play it in the song key, play it in the original key.
01:33It too will conform itself to the tempo of your session and you can sort by
01:37tempo and key and name and reverse name.
01:40So that's another great rainy day project is to go through some of these loops
01:44and find some things you want to work with.
01:46That way, you can jump right in and start writing when you get a project.
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Using loops to build a groove
00:00Having all these loops is great, and having the ability to search and audition
00:04is all great, but what good is it really until we can make music with them?
00:08So that's what we are doing now.
00:09So I am going to go to My Favorites and I have already selected these four.
00:13If you need to know how those got there, watch the previous movie.
00:16The green icon means that Shakuhachi contains MIDI data and if I dragged it to
00:20the big gray window, Logic would automatically build a MIDI track to hold it.
00:24Let me show you a little trick.
00:26If I drag this MIDI loop to an audio track, Logic automatically converts it to
00:30an audio file in this key and this tempo.
00:33In an audio sequencer, we prefer the flexibility of MIDI but converting MIDI to
00:38audio is handy if you want to use this sound in a program that doesn't accept
00:42MIDI files like Final Cut or Motion.
00:44Next step, I will add my drums.
00:48Just dragging them to the timeline, Logic creates the audio track that it
00:51needs to play the sound.
00:53Next up is my fretless bass.
00:55Now, I was a little inaccurate on purpose when I dragged this to the timeline
01:01and dropped it on bar 2.
01:02I am actually going to move it now to bar 1 because I wanted to start at the
01:06beginning and I will drag my guitar and insert it at bar 1.
01:11Now, it's muted my drums. I'm going to take the mute off my drums and let's
01:14hear what this sounds like.
01:14(Music plays.)
01:24Well, I think maybe that Shakuhachi should be out on its own.
01:28So for now, in this music creation process, I don't need access to these loops anymore.
01:33I am going to push this out of the way and just have a nice big Arrange
01:36window to work with.
01:37I have selected 95 beats a minute here.
01:40I kind of like this tempo just to experiment.
01:43Let me try 105 beats a minute and see what it's like at that tempo.
01:47(Music plays.)
01:51Well, that's too fast.
01:52Let's try 90 and see what it's like at that tempo.
01:55(Music plays.)
02:02I actually kind of prefer 95.
02:04Now that I have tried both sides of it. I guess we could call that
02:08bracketing the tempo.
02:09Try that one that's a little faster.
02:10Try that one that's a little slower.
02:12That will help you decide what's the right tempo for the piece you are writing.
02:15So back the beginning. I am going to push the drums back to bar 3, actually all
02:20of these little pieces back to bar 3.
02:22I may want the fretless bass to come in before the drums but my goal here is to
02:28isolate this Shakuhachi at the beginning for now.
02:30(Music plays.)
02:41I think I am happy with that.
02:43I may change my mind later.
02:44That's the beauty of Logic is you start assembling things and nothing is glued down.
02:48You can pick it up and move it.
02:49So to make these regions loop, I go to the upper right-hand corner of this
02:53region, push and drag out.
02:55Let's make this piece be 16 full bars long and I will just push and drag all of
03:00them out to 16 bars long.
03:06Except the Shakuhachi.
03:08Now, I think I am done with the left side of this.
03:11I don't think I need to do any inspecting of any of these tracks right now.
03:14I will push this bar over to the left and now I have a nice big Arrange
03:19window to work with.
03:20If I hit the 0 key, I have sized the Arrange window to the entire length of my piece.
03:25If you want to resize the tracks vertically, hold down the Ctrl key, hit the
03:30Down arrow until the tracks are the size that you want them, so that's looking
03:37pretty good to me now.
03:38I am going to play it again.
03:39(Music plays.)
03:52Now I am hearing just a little bit of distorted crispness in my headphones.
03:57I am going to push this out just a little bit and bring my overall volume down,
04:01just a smidgen, maybe 5 db.
04:03That's going to depend on what output you are using whether you need to
04:07adjust this up or down.
04:08Now, I will push this back out to the left and listen some more, right
04:13from here, from bar 6.
04:14(Music plays.)
04:21All right, I actually do want to change the level of the drums against the
04:26bass and the guitar.
04:27So to do that, there are several ways to do it.
04:29I am just going to pop out to the Inspector for that track and for Audio 2,
04:34I'll bring its volume down just a little bit.
04:36It's a very intense loop you could see it has really spiky waveforms here that
04:41are right up to the top.
04:42So, it's not clipping my track but it's louder than I want it to be and that's
04:46where I adjust its relative volume from the drums to the bass to the guitar.
04:51There is the relative volume of the drums. There is the bass.
04:55There is the guitar.
04:57Now, I will rename my track to Shaku so I know what sound is in this track, and
05:03this one we call groove.
05:06These are already called Fretless Electric Bass and Muted Electric Guitar.
05:10They take their names from the MIDI loops.
05:12So now, I have got it sounding about like I want it to sound.
05:15I will push this left wall out again and now I have a nice big Arrange window to work with.
05:21So, here is my idea.
05:22I am going to put the playhead back at the beginning and explain my idea
05:27and then do my idea.
05:28I would like the bass part not to play the same thing over and over and over.
05:33I could double-click it and change the notes in the bass part manually.
05:38It starts at bar 3.
05:41Let's say I want maybe one bar of the phrase and then....
05:45(Music plays.)
05:49From bar 4 to bar 5, I wanted to do something different.
05:53I could delete the parts in this track and then replace them with a MIDI keyboard.
05:59That's one way of doing it.
06:00Here is another way of doing it.
06:02Let me close out the Piano Roll for that track.
06:05Just click on the word Piano Roll down here at the footer of the Arrange window.
06:08And instead of having this be loops all the way from beginning to end, I am
06:13going to take this one-bar phrase, hold down the Option key, drag it over here,
06:18drag it over here and now I have a phrase, some space, a phrase, some
06:25space, a phrase, some space.
06:28So, that accomplishes part of the task of building this song out of loops.
06:31In the next movie, we will actually edit the MIDI data and finish the process.
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Editing MIDI Loops
00:00In this movie we are going to look at editing MIDI data.
00:03We are also going to use a sound that's already in our session and a MIDI
00:06keyboard to add notes to the sequence.
00:09Now I ended the last movie by taking our World Fretless loop and Option-dragging
00:13it and creating 3 iterations.
00:16And I think what that gives me the opportunity to do is to click on this track
00:20and use this command which says make a New Track with Duplicate Setting.
00:26In other words give me a clean slate but give me the Fretless Bass to play with.
00:30So let me click that and it puts a clean slate of Fretless Bass down here below
00:35the existing Fretless Bass.
00:36Now I want to resize my tracks a little bit and you will find yourself doing
00:40this as you work through Logic.
00:42You will get it set up perfectly for what you have.
00:44You will add something and you will need to resize.
00:46It's just part of the process.
00:47So hold down the Control key, a couple ticks of the Up arrow and now it's looking good.
00:52I don't have quite the track height that I had but it's just fine. I can see it.
00:56Now I am going to click the Record button and instead of calling this Fretless
01:00Electric I think I will give it a name like Bass Solo.
01:06This will tell me that when I look at this track that this is the Fretless
01:09Electric Groove or loop and this is stuff that I added myself.
01:13So now I want to see if this bass part is actually working.
01:15(Notes play.)
01:19I am playing my MIDI keyboard.
01:20You can probably hear the keys rattling.
01:23(Notes play.)
01:26Now this particular MIDI patch, if I hit it real hard I am going to bang the
01:30keyboard really hard.
01:31(Notes play.)
01:32It has that slide into the pitch.
01:34It starts a tone higher and slides into the note that I want.
01:40So I am going to have to change the MIDI velocity response of this patch so
01:46that it doesn't do that.
01:47So I am going to run over here and look at the MIDI Thru for this particular
01:51track and then take its velocity and knock it down a little bit.
01:56I am just clicking on that number, clicking on that plus and minus 0 and mouse
02:00dragging it down to maybe 20 less than it was.
02:04(Music plays.)
02:06Now I can bang as hard as I want and I won't get that thing that I got back
02:11here when it was 0.
02:12So I am changing the way this instrument responds to my touch.
02:18I am hitting it as hard as I can hit it and I can't make it do that thing.
02:23It's somewhere in 5--
02:26That's good enough for me.
02:27So that's tailoring the instrument to make it respond the way you want.
02:30All right, I'll close that, hide this and maybe overdub a bass part here.
02:35(Music plays.)
03:14All right, I like things about that take.
03:17In fact I think I like it enough to maybe edit it.
03:20So I am going to double-click it and watch the notes as I listen to what I play.
03:25Now I know what bar 1 through 5 sounds like.
03:28I am just going to put the playhead at bar 5.
03:29(Music plays.)
03:56There are a few little glitches in here.
03:58This note should not overlap.
04:01There is another little glitch back here.
04:04This note probably shouldn't overlap quite so much.
04:07This note is kind of a tell-tale note.
04:10All of these notes have a high MIDI velocity.
04:12I can tell from the color.
04:14This particular note has a low MIDI velocity.
04:17I think it's because it was just sort of a clam, right.
04:19A bad note that happened. It shouldn't really be there. Light it up, make it go away.
04:24Let's take a listen now.
04:26(Music plays.)
04:33Now I am going to click on the Piano Roll at the footer of the Arrange window
04:37and take a look at my track again.
04:39There is data being overlaid here.
04:41I had used some pitch wheels and well, actually that's the only thing I used.
04:46A pitch wheel and this track the one that I brought in as a MIDI loop doesn't
04:51have any of that data in it.
04:53I could add it but I don't want it in this part.
04:56This part has the dey-da-dey-da-day.
05:00It has the little scoops into the noise.
05:01I put those in on purpose so I could show you pitch bend.
05:04So I will expect to see that if you put mod wheels and pitch bends and sustain
05:08pedals and other MIDI events in your MIDI performance.
05:12Now let's take a listen from the top.
05:13(Music plays.)
05:51I hear a bad note back here.
05:53(Music plays.)
05:57And I am going to double-click this again.
05:59Actually let me show you another way to do this.
06:02Instead of double-clicking it and launching the Piano Roll from there, let me
06:05take this region and go to Window and Piano Roll.
06:10Now I will get a bigger version of the same thing.
06:14So let me take a listen to this.
06:15I am going to look at mouse scrolling up so I can see all the notes.
06:20(Music plays.)
06:22This note should be on that beat I think.
06:26Let's move it over there and let's see.
06:28Now this one probably has to be a little shorter if that's the case.
06:31Okay now let's take a listen.
06:33(Music plays.)
06:39That's a way better groove, huh. One more time.
06:42(Music plays.)
06:47That's the concept of MIDI editing.
06:49You get in and fix the parts even when they are close.
06:52This was just back just a little bit but it needed to be on that beat to feel right.
06:56Let me close out this window.
06:59Move the playhead back to the beginning and let's see.
07:01(Music plays.)
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4. Tracking and Mixing a Live Performance
Creating a live tracking session
00:00In this chapter, we are going to build a song.
00:02We are going to add acoustic guitar.
00:04We are going to add drums via a loop.
00:06We are going to add some MIDI bass and then we are going to add a live vocal,
00:10and then we will see what else it needs.
00:12So to start our project, we would open up Logic Pro.
00:21And we would choose from
00:22the File menu, New Project, and we would go Compose, and slide all the way down
00:26to the bottom to the Songwriter template.
00:30So, this environment has some things we'll want, and some things we don't, and
00:34we will be editing this environment as we move through the project.
00:37We will be saving these files as we go too, so I will save this empty layout as
00:4204_01, and then for the rest of the chapter, you can either follow along from
00:47movie to movie, or open the numbered Logic file for that particular movie.
00:52Now it's time to make some sound, and we will start by building a groove.
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Building your groove
00:00All right, so we are in our empty Songwriter template now.
00:04Let's take a look at some of the tracks that Logic has given us to work with.
00:08If I scroll through these electric guitar tracks and look over here in this
00:12Inspector, each track has different plug-ins on it.
00:17We will talk about those later.
00:19What's important here is to know that it's expecting to see audio. This isn't
00:23using a loop, this isn't using an internal synth in Logic. This is expecting you
00:30to play a guitar part into it.
00:32The acoustic guitar parts are laid out the same way.
00:35They are expecting to see audio.
00:37Now when we get to this brush kit, this is a sound that's coming from inside of Logic,
00:42so is this kit, so are these two bass parts.
00:46These are being generated inside of Logic using plug-ins.
00:49When we get past the bass down to the lead vocal parts, these four are again
00:54expecting to see input from a microphone.
00:57Now in the next chapter, we go a lot deeper into what these virtual synths do.
01:01We explore Ultrabeat and EXS24 and some of the other virtual synths that ship with Logic.
01:09Once we get past this bass part, again Logic is expecting to see audio.
01:14This time it's expecting to see a mic.
01:19So that's what Logic has laid out for us.
01:21All right so for the particular song idea that I am working with today, I have
01:25decided I want to work at 110 beats a minute.
01:28The default tempo in Logic is 120, and by the way Logic lets you take tempos up
01:33to 4 decimal places.
01:35So for this particular song, I have decided I want to work at 110 beats a minute.
01:39Logic's default is 120. I am going to double-click on the 120, change it to 110,
01:45just hit Enter and now I have reset the global tempo to 110 beats a minute.
01:51All right, now it's time to import some audio.
01:53Now there is couple of ways to do this.
01:55I could go to the Window and choose the Audio Bin and import it from here.
02:00Audio File > Add Audio File.
02:02I am going to close that out and I can peak over into that window by going to
02:08the Browser off on the right.
02:10So let me jump to the Desktop, Exercise Files/Chapter 04/Pop Song/Audio
02:19Files, and I have two audio files here that I want to work with.
02:23They should be in your exercise folder too.
02:25The first one is this guitar part. I will pick it up and I will drag it to--
02:29I have three choices for where to put this acoustic guitar part.
02:32I will put it on this Stereo Doubler.
02:35Now I want to set my overall volume a little lower here just for the way that we
02:38are recording this title.
02:40So I will go down 3 db. This is reducing the overall level of all the tracks in my session.
02:46I will start my playhead at bar 3 and listen to this part.
02:49(Music plays.)
02:54So you can hit the Spacebar to stop it.
02:56I am working on a standard keyboard, so I am going to hit the number 0 on the
03:00keypad and that will bring the playhead back to bar 1 beat 1.
03:04So Spacebar plays it, Spacebar stops it, zero sends it back to the beginning of the song.
03:11Now there are two bars of count off on the front of this guitar part.
03:14So I am going to use my Trimmer, just go right to the front of the region here,
03:18use my Trimmer and trim off the first two bars of that guitar part.
03:23So now I don't have this blank space.
03:25And then I will bring my guitar over to bar 1 beat 1.
03:29All right let's explore these other two guitar sounds that are sitting in Logic here.
03:33Let's listen to this one again just a little bit.
03:34(Music plays.)
03:39And what does this same guitar part sound like with this setting?
03:43(Music plays.)
03:48A little more natural.
03:49Let's take it up to Basic Acoustic.
03:51(Music plays.)
03:58All right I have tried all three of these and I like Basic Acoustic the best.
04:03I am going to click on Stereo Doubler (Dry.)
04:06and get rid of that track.
04:08Click on Mic on Fingerboard and get rid of that track.
04:11Now if I decide I want to explore other sounds for this guitar, I can go over to
04:16the Inspector for this track, click on Basic Acoustic.
04:20And I have a lot of Acoustic Guitar choices here to pick from and this will
04:26apply those sounds to this guitar part.
04:28It's a great way to just check out what's inside Logic and see how it might
04:34inspire you for this song or for some future song.
04:37All right I know I am not going to use this jazz guitar thing, so I am going to clean that up.
04:42I am not going to use this Vintage Spring thing.
04:44I may use the Mellow Amp thing.
04:46I will keep that around.
04:48I might wind up using these brush kits later.
04:50I don't have a male singer today so all I am doing is lighting up the tracks and
04:54deleting them, just the Delete key.
04:57I do have a female singer, but I don't have pop background singers, so I will
05:01lose both of those tracks.
05:03Now I have a kind of a clean place to work here.
05:06So I am going to add my drums to the track.
05:08Now because that's an audio file and because Studio Brush Kit and Studio
05:13Tight Kit are expecting to see virtual synths, I will just pick up my drum part
05:18and drag it down in here to an empty space below the Click and it
05:22creates a new track for me.
05:23It already knows what to create.
05:25So I will double-click where it says Audio 2 and call this drum, and I really
05:32don't want that much distance between my acoustic guitar part and my drum loop,
05:37so I will slide over here and get the hand on the left side of the track and
05:41push it right up through the other tracks next to the guitar part.
05:47I have some options here for contouring the sound of this drum loop, all right.
05:51Same options I had back with the guitar part.
05:54But right now I am just going to listen to it as it is.
05:56(Music plays.)
06:01All right, well, it's short. Too short.
06:03This needs to loop, but even before we do that we kind of have to dress up our
06:08workspace a little bit here. So because I have done contouring sounds right now,
06:13I will reach over here on the left and push Inspector out of the way.
06:18And I will reach on the right and push the Media display out of the way.
06:22And now I have a nice big Arrange window.
06:25There is couple of ways to get a short region to loop in Logic.
06:29One way is to put your cursor in the upper right hand corner of the region and
06:32drag it out like that.
06:35And let's make it be as long as it needs to be for this guitar part.
06:38So we will take it out to about bar 29.
06:41Another way to get your regions to loop in Logic is to do them in the Inspector.
06:47So I will bring the Inspector back and this region called pop song drums has
06:52a flippy triangle associated with it and the loop function can be turned on
06:58and off right here.
06:59You can also fade into a region and fade out of a region, you can do exponential
07:04fades or just straight fades, so you have a lot of control over how you want a
07:08particular region to sound.
07:10So looping is on. I will close this.
07:12I will push this out of the way.
07:15And now let's listen to what we have.
07:16(Music plays.)
07:23Well, the guitar is kind of drowning out the drums, so let's fix that part.
07:27We will take the guitar volume and bring him down a little bit and now we will listen.
07:33(Music plays.)
07:44Well, I definitely want the guitar to dominate this arrangement for now
07:48because the singer I am working with has an idea for a melody, so I will make
07:53fine-tuning adjustments to the drum and the guitar volumes when she gets here
07:58and does her vocal.
07:59I am going to give myself my big Arrange window again and roll out to the back
08:04here and explore. So my loop is just a little longer than my guitar part.
08:08Well it's a lot longer than my guitar part so I will trim it up here, make it be
08:12exactly as long as the guitar and actually it wants to end on that downbeat.
08:17That will be my last strum of guitar. Let's just take a quick listen.
08:21(Music plays.)
08:26All right, so we need a little, maybe an electric guitar part in here or
08:29something to get us through this bar.
08:31The total length of my song is 28 and a half bars,. This marker back here
08:37determines that, so I will push this out here. There is no point in having a 300
08:41bar song if its only 28 bars long.
08:45So that's the length of my song now.
08:47It tells me down here next to my tempo the length, how many bars are in my project.
08:53So again I will hit the zero key and then this is kind of an important key
08:57combination you will use a lot. Ctrl and the Left Arrow lets you zoom in and out
09:04horizontally of your project.
09:06So Ctrl+Left Arrow takes you one way and Ctrl+Right Arrow takes you the other way.
09:16You can do the same thing down here with your scrollbars and you can do the same
09:21thing here with your slider, but I think you will find that Ctrl and Left Arrow
09:27is the way to go for resizing your screen.
09:30This track is definitely ready for a bass part and that's our next movie.
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Tracking a virtual bass
00:00So we're adding a bass to the track that we created in the previous movie with
00:04the guitar and a drum loop.
00:05Well, I've decided that I want to use one of these virtual instruments to add my bass part.
00:10I could plug-in a bass and record some audio, but I want to use one of these
00:13virtual instruments that are really cool that ship with Logic.
00:16So I'm going to try this Liverpool Bass.
00:19That's a pretty intriguing title and I'm using a MIDI keyboard to play this instrument.
00:24(Music playing.)
00:32So I'm in tune.
00:34I'm in the right key.
00:37So I want to start this bass part right where the drums start and I'm going to
00:40give myself kind of run up to it.
00:42So I'm going to move my guitar part and my drums back two bars so that I can
00:48hear a little countoff to get ready for the part and then I'll put Logic into record.
00:53So here are my two bars and then I can start.
00:58(Music playing.)
01:04Well, the problem with that is it's technically correct.
01:07I do have a click back here that I can listen to.
01:10The problem with it is it's not getting in the groove to play this part
01:14right off the get-go.
01:15Now when you put Logic into Record, you're going to get a click.
01:21If you want to hear the click during playback, there are some options for that.
01:24The Click options are down here on the right-hand corner.
01:27You can just turn on your Click.
01:30Typically, you don't want click during playback.
01:32So I wouldn't hear it if I hit the Spacebar and Play, but I will hear it if I
01:36hit the Asterisk key and Record.
01:39But the problem is that click is not getting me launched into the groove to
01:44play this bass part.
01:46So one of my favorite things to do is to use drums for the count off.
01:49I'm just going to reach up to the drum part and push this loop so that it starts at bar 1.
01:55Later on I will worry about turning it back so that it actually matches the guitar.
01:59Now it's little short, so I need to extend it a little bit. No problem.
02:03Extend the loop little bit and now this drum part is the right groove to get
02:07me into the bass part.
02:08So this track is ready to record.
02:10I'm going to hit the asterisk key.
02:11It's going to give me a little count off into the drum part, launch me into the
02:15right groove, so I can play my bass part.
02:16(Music playing.)
03:24Now there are a couple of different ways to get to perfection.
03:27I could lay down another tape, but I like things about this one and I think I
03:31can edit the things I don't like about this one.
03:34But I'm just going to go ahead and edit this one.
03:35So I'm going to light up this region, scroll down to Piano Roll and I can edit
03:42this inside the Piano Roll.
03:44There are all the notes in my bass part, but I actually want I think to go to
03:49the Window and have the Piano Roll be its own separate window, because from
03:54here on out in this movie we're going to concentrate on editing. We don't need
03:57to see the Arrange window.
03:59I pull up Piano Roll and then I'll maximize Piano Roll so that that's all we're
04:04seeing on this window.
04:05Now my Transport is still on effect.
04:07So if I hit zero, I go back to the beginning and if I use my Control+Left Arrow,
04:13I zoom in and see a little bit more of it.
04:16So there is my whole bass part.
04:18If you've never seen a Piano Roll before, over here are the keys.
04:21(Music playing.)
04:26So this is the pitch of a particular note and then this is where they occur on the Timeline.
04:31So you're basically just-- if I just move this out of the way a minute-- you're
04:35taking a peek inside this region, you're looking at the data that's in there,
04:39but you're looking at in a real zoomed in kind of way.
04:41All right, so what's in here?
04:43I will Control+Right Arrow a little bit and let's just take a look at the notes as it plays.
04:48(Music playing.)
05:03The different colors are different MIDI velocities.
05:07There is a tool for adjusting that.
05:08If you slide up here to the upper right -hand corner, change your arrow to the
05:11Velocity tool and let's zoom in just a little bit more here.
05:16I can take a particular note and click on it and change its velocity, not its pitch,
05:22but its MIDI velocity.
05:25And if I stop talking, you'll hear that the different velocities give different
05:29sounds of this particular instrument.
05:30(Music playing.)
05:43And there is a really interesting effect on this particular patch when I push
05:47the Velocity all over to the top.
05:49(Music playing.)
05:53It has a little drop off of pitch there.
05:55(Music playing.)
05:59So I have to go all the way to 127 to get that.
06:03It starts about 124, 125.
06:10So on a particular note,
06:11I may want to have a little slide.
06:13Well, that's ideal for the last note of the piece.
06:17Let's scoot on out here and have this particular note play that little drop-off.
06:28So let me start just a little bit before that.
06:30(Music playing.)
06:41Actually, on retrospect I don't like the drop-off.
06:43I need it to be a nice big long note.
06:45So I'll leave that one there.
06:47But there is probably another place in here in my song that would benefit
06:51from that drop-off.
06:54Maybe the very first note.
06:56Let's try that at bar 3.
06:58(Music playing.)
07:11This note would benefit from the drop-off.
07:13(Music playing.)
07:17I even like it better there than I like it on the first note.
07:20It's too busy on the first note.
07:21(Music playing.)
07:23So, we'll leave that there.
07:24So that's a way to adjust all your MIDI velocities.
07:27Every single note has a range of colors here that it can trigger velocities.
07:31So I'll go back to my Pointer tool.
07:34The other problem with this track besides the kind of irregular MIDI velocities
07:39is that some of these notes are a little bit behind the beat. Some of these
07:45I don't think I rushed really, but I dragged a little bit.
07:49So I'm going to select all the notes with Command+A and then if I slide up to
07:53this menu, I have a bunch of choices for how I want to quantize them and that
07:57means where they fall in relation to the beat.
08:00If I played them a little late, I can fix them.
08:02So this is 16-note groove.
08:05It's regular notes, chi-chi-chi-chi chi-chi, as opposed to a swing.
08:11Chi-cha, chi-cha, chi-cha.
08:12So I'm going to quantize them to the 16th note and I see that they jump around a little bit.
08:17Let me undo that and then redo it and you'll see that they kind of snap to a grid.
08:23Now let's listen to another part.
08:24(Music playing.)
08:40Now sometimes when it quantizes, it pushes notes that I've meant to play
08:45separately together and that's the case where that happened.
08:48So this note actually needs to come back just a little bit. Oops!
08:50I had all the notes selected.
08:53Let me select this note and move him back just a little bit.
08:57He needs to come between that note and that note and now he does.
09:01So that's the kind of editing you do in this Piano Roll.
09:05Now if quantizing makes it just a little too perfect for you, there is a really
09:09cool option in Logic.
09:10Let me just scroll up to Window > Transform.
09:16In Transform, I'm going to select all the notes inside bar 1 to bar 30 and apply
09:24a humanization to them.
09:26This just applies some random amounts that you Select and Operate.
09:32So let's take a listen now and see what adding just to touch of random did to our piece.
09:36(Music playing.)
09:49Okay, so I sort of like the feeling that the touch of randomness gives to this bass part.
09:53It makes it feel a little more, well, human.
09:55Let me close out of Humanize.
09:59I found a note here that's a little bit too long, so I'm going to zoom in with
10:03my Control+Right Arrow and I just pick up the end of this note and move it over
10:08and make it be the right length.
10:11So you can edit the duration of any length.
10:13You can make it longer, drag it out, make it shorter, push it in, and make it be
10:18just the right length.
10:20Now I want to take a quick listen to my bass part.
10:22(Music playing.)
10:32I kind of like what Humanize did to this.
10:34So quantizing it to get it perfect, humanizing it just to add a touch of random.
10:39So we're done with Piano Roll. We've edited the bass part.
10:43We're back to the Arrange window.
10:44Let's take the Piano Roll out of the Arrange window and it's time to set up a
10:48queue and add some vocal.
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Setting up a cue
00:00Now, it's time for this song to get some vocal.
00:02So I've invited Ellen Johnson in to sing, and I have set up a track for her to sing on.
00:08So I will double-click the track, and give it a name that's worthy of it.
00:17What I've done here is open the Inspector for this particular track so that I
00:22can change this input.
00:24This is going to vary depending on the kind of audio interface that you use.
00:28So for us, we want Input 2.
00:30So now I'll close that again and the important concept to remember when you're
00:36setting up a cue is that what you send to the singer or the guitar player or the
00:41sax player or whatever musician you're working with can really influence the
00:46performance that you get back.
00:48So when you're working with singers try and send them enough pitch for them
00:52to lock in the pitch.
00:53If you send them all the cool drum parts, you may not give them enough pitch
00:57information for them to lock in the pitch and give you a great performance.
01:01So what I am going to do now is run this track for Ellen and see what she thinks
01:06she needs to be able to deliver a good performance.
01:10So I've turned on the Input Monitoring and the Record for this track, and now
01:17I am just going to play.
01:18(Music playing.)
01:31So Ellen, what you think?
01:32Is there something I can give you that will help your performance?
01:35More guitar, more drums, less bass, anything like that?
01:39Ellen Johnson: Well, as you said previously, it helps to get the reference of the instruments.
01:43So if you could give me a little bit more guitar that would be helpful.
01:46Joe: All right. So that probably means I want to pull down the drums.
01:49Let me switch to that track and pull the drums down a little bit.
01:53I am going to take them way down and you tell me if that's too much.
01:56Then I'll switch to the bass and pull the bass way down and let's play it from
02:05here and see if this is a better cue for you.
02:08(Music plays.)
02:20Ellen: Yes, I like that. That works for me.
02:22Let me just check my overall levels, seems good.
02:25So this particular track I'm printing you on has a little bit of EQ, a little
02:33bit of Compression, a little bit of Limiter and a little bit of Chorusing on it.
02:37It also has some Reverbs in on it, so vocalize for me a little bit.
02:42Let me change the Reverb setting and see if this is helping you or if you want
02:46a little less of it.
02:48So go ahead and sing and I'll change this.
02:50You tell me it's better or worse.
02:51Ellen: Okay.
02:52Ellen singing: Let's build a new world and fill it.
03:00I think there is maybe a little bit too much reverb. Okay.
03:03Joe: Let me pull it down here.
03:04How's that for you now? Just start acapella.
03:06Ellen singing: Let's build a new world.
03:09Ellen: Yeah, I think that should work better.
03:11Joe: Okay. Great!
03:11So we've got our cue set up.
03:15The important concept here is to send the singer or the sax player or whoever
03:19you working with the information they need to give you a good performance.
03:23You can always change all these levels later.
03:26In fact, you will change all these levels later.
03:28This is about shaping the performance that you need from the musician
03:32you're working with.
03:33So now it's time to print the vocal.
Collapse this transcript
Recording the vocal
00:00All right, so we've built this track.
00:02We started with a couple of loops, we have added a base part, we have set up the
00:05cue and now it's time to print the vocal.
00:08Well, we're writing audio and Logic needs to know, where we want to write our audio to.
00:12I am going to go down to the Record button and right-click on it and at the
00:18bottom of this list is Record Settings.
00:21At the bottom of this page is a place to put audio that's being recorded in core audio.
00:27Well, that includes the FireWire interface that we're using.
00:30So there's no recording path.
00:32This is something you basically do the first time you launch Logic and start recording.
00:37I am going to set it.
00:38I am going to point it to the Desktop, the exercise files, chapter 04, pop song, Audio Files.
00:47It will live in there with my popsongdrums loop and my popsonggtr loop and Choose.
00:54Now you may want to change this from project-to-project.
00:57I don't want everything I ever do to go in exercise files, chapter 04, pop song, Audio Files.
01:03So change this as you need to for the projects you're working on.
01:07So I can close out of this window and, now it really is time to do the vocal.
01:11So we'll do a few takes with that one.
01:17(Music playing.)
01:21(Woman singing: Let's build a new world, world, filled with hope instead of greed.)
01:39(Woman singing: Working together. That's how we'll succeed.)
01:53(Music playing.)
02:04(Woman singing: Working together. That's how we'll succeed.)
02:21Cool, nice job.
02:22Let me back up to the beginning.
02:24Now we're going to keep that, but we want to try another one.
02:27It's already given us the name of the track and 01.
02:32So we're good with that.
02:33Let's talk about the options here.
02:35If I light up this track and I delete it, Logic asked me, look, are you sure you
02:40want to delete this from your disk? I can't undo this.
02:43Are you sure?
02:44And I don't want to delete it. I want to keep it.
02:48This is the window that lets me choose whether I want to delete it from the
02:51project or just delete it from the Timeline.
02:54So keep means keep it in the audio bin, take it out of the Timeline.
03:00Now I have a clean slate.
03:01I am ready to record a second take.
03:03Ellen, can I get you at the end to do that sort of too-ooo-oo sort of in the hole there of the guitar.
03:12I am looking for kind of a little signature thing towards the end.
03:15I love what you're doing in the beginning.
03:17Let's just get another one with maybe just a little more at the end there.
03:21Ellen: Okay. .
03:22Joe: Great. Here it goes.
03:23(Music playing.)
03:31(Woman singing: Let's build a new world. Filled with hope instead of greed.)
03:45(Music playing.)
03:48(Woman singing: Working together. Well, that's how we'll succeed.)
04:03(Music playing.)
04:13(Woman singing: Working together. That's how we'll succeed?)
04:23(Music playing.)
04:30Cool, great ending.
04:31Let's do one more now that you've sort of locked in a little bit.
04:36If I had to, because Ellen's vocal starts a little bit after the guitar,
04:42she doesn't need a pitch reference right off the top.
04:44But if I had to, I'd probably peel this little guitar chord right off the back
04:49of here and put it out here at the top.
04:52The other thing I could do is just fire up an electric piano, lay down a pitch
04:56reference right out here in the front.
04:58Just remember that you can put parts anywhere you want them on the Timeline,
05:01because you can always move them later to make them line up.
05:04So again, I am going to delete this from the Timeline, keep it in the audio bin,
05:09say OK and print a new track.
05:11(Music playing.)
05:19(Woman singing: Let's build a new world. Filled with hope instead of greed.)
05:27All right, let's stop that one because it got a little pitchy right there.
05:31This time we'll delete it and we do want to delete it, so we'll say OK. It's gone forever.
05:36Here is our new one.
05:37(Music playing.)
05:45(Woman singing: Let's build a new world...)
05:56I like a lot of the stuff you did there.
05:59I do want to get a new approach to the ending though.
06:02So let's not do a whole new track.
06:04Let's delete this from the Timeline, keep it in the audio bin, say OK.
06:09Let's just go in right in here.
06:11I am going to drag up here, in the Timeline, because we are just going to punch
06:15in this one little area right here.
06:18So let me try and give you this much run-up to this. So.
06:21(Music playing.)
06:33(Woman singing: Ooo-ooooo-oo-oo.)
06:38Cool! I love the way it ends now.
06:39So now we've got some creative options to explore.
06:42We've got three really good takes and a couple of little pieces we can edit.
06:46So the next movie, we're going to take all that and try and comp a vocal.
06:49Find the best of each performance and string it together and see what we can
06:53really make out of this.
Collapse this transcript
Comping the vocal
00:00We've got three nice performances of this song from top to bottom.
00:04Different interpretations, different phrasing and now it's time to pick our
00:07favorite things about each performance, put them together into one nice lead
00:11vocal from top to bottom.
00:12I want to show you that if you have Cycle Record on, which we did to pick up
00:16this little tag here at the end, that if you press the 0 key you'll go back to
00:21the beginning of the cycle.
00:22If you take cycle off, press the 0 key, you'll go back to the beginning.
00:27So just in case that happens to you.
00:28That's what's going on.
00:29I am going to take this Ellen vocal tag and I am just going to remove it from
00:33the Timeline because we'll punch it in later, but we want to keep it in our
00:37audio bin but we don't want it in the timeline for now.
00:40Ellen vocal track is still listening to input, so we're going to take that off,
00:45because at this point we're just concerned with playback.
00:48This track has some nice plug-ins on it. This came with the preset and we
00:53initially pulled up our template.
00:55And I want every track that contains an Ellen vocal to have these same presets
00:59on it, so we're comparing apples and apples.
01:01So I am going to light up the Ellen vocal track, and this button up here lets
01:05you create a new track with duplicate settings.
01:09So I have three vocals and I am going to make a comp.
01:12So that means I need three more of these.
01:14So click once, click twice, click three times.
01:18Now I have four tracks to hold my vocals.
01:21You can and should name tracks, so that you know what's on there.
01:24So I'll call this one Ellen vocal 1. All I did for that was to
01:28double-click right on the title.
01:31We'll call this one Ellen vocal 2.
01:35We'll call this one Ellen vocal 17, no just kidding, 3 and we'll call this one
01:45Ellen vocal comp, and I might even want to put a star or two out here just so I
01:54know that that's the star vocal.
01:56Well now let's go find the audio files that are going to populate these
01:59tracks that we just made.
02:01Now, we could go over to the Media button, click it and find our audio files in the browser.
02:08I am going to close that button.
02:10My favorite way to do it is from the, this is kind of old-school Logic, but I go
02:14to the audio bin and that pulls up a window with my Ellen vocal#01, 02 and 03. Oops!
02:21Not 03, 04 that's because 03 was that pitchy one that we threw away, and when
02:27we threw it away from the Timeline, we told Logic throw it away from the audio files too.
02:31So we're not going to keep it at all.
02:32So I have 01. I will pick it up and drag it into 01.
02:37Now where does it start?
02:38Does it start where the guitar starts on bar 3 or does it start where the
02:43song starts on bar 1?
02:44Well, let's investigate.
02:45Let's drop it on bar 3 and then, we'll listen.
02:49(Music playing.)
02:53(Woman singing: Let's build a new?)
02:57All right, so right away we know that I pressed Record on bar 1 and that's
03:01where this audio track started recording.
03:04So it needs to start at bar 1 in order for this vocal part that happens at bar 3
03:09to happen with the guitar. Now let's listen.
03:12(Music playing.) (Woman singing: Let's build a new?)
03:15Okay, cool!
03:16Now let's go back to the Audio Bin and bring Ellen vocal #02 in and we'll put it
03:23right next to #01 and #04 goes in the slot for #03 and this is going to be all
03:29the pieces of 1, 2 and 3 put together.
03:32So we're done with this window. We can close this.
03:36And let's trim up these regions so that they actually start at bar 3.
03:40I am just grabbing on the left side of the region, getting the trimmer, taking
03:45off the first two bars of dead air.
03:48Now, I have three choices.
03:50Now my drums start two bars before everything else starts and I don't really want that.
03:54So I'll pick up this region and push it back to bar 3.
03:59Now, everything starts together.
04:01Well, it starts at Bar 3.
04:02I really would like it to start at bar 1.
04:05So I'll select all, Command+A, and then just push all the regions over to start at bar 1.
04:12Now, when I start the sequence.
04:15(Woman singing: Let's build, let's build, let's build a new?)
04:19Oh! Three Ellens.
04:20Okay, now there are things about number 1, things about number 2 and things
04:23about number 4 that we like.
04:25There are things about 1, 2 and 4 that we don't like.
04:27So now, it's picking the things we want, turning them into the comp.
04:31I've already listened to the first line of the song for 01 and I am not crazy about it.
04:37So I am going to mute 01, mute 03 and take a listen to line 1 of Ellen vocal#02.
04:43(Music playing.)
04:44(Woman singing: Let's build a new world.)
04:51Now first of all, I want to take Ellen's vocal and bring its volume down.
04:56It's really kind of drowning out the guitar a little bit. How much?
05:01I am doing this by ear.
05:03(Music playing.)
05:04(Woman singing: Filled with hope instead of greed.)
05:10Now I still have the cue going from when Ellen did her tracking.
05:14So my bass is buried.
05:15So I am going to click on the bass and this is a really handy command to launch.
05:20If you hold down the Option key and click, snap.
05:23It goes back to 0 for volume.
05:25So let's check the bass level now.
05:27(Music playing.)
05:31(Music playing.)
05:35(Woman singing: Working together.)
05:39That's getting there.
05:39And now, let's bring our drums back in, because she asked for those to be softer.
05:43Clicking on drum loop.
05:45Its volume is way down.
05:46Let's Option+click set it back to 0.
05:49I think it's going to be too loud at 0.
05:50Let's start maybe down up around -3.
05:53(Music playing.) (Woman singing: That's how we'll succeed.)
05:59Well, actually 0 is not a bad place to start.
06:02I think we're going to replace this drum loop as we go along, but let's work on
06:06the vocal right now.
06:07I like her delivery on number 2.
06:09Let's see if number 3 beats it.
06:12(Music playing.)
06:13(Woman singing: Let's build--)
06:15No, I don't like the high opening.
06:17It's just kind of too much of a shot.
06:20Nice opening on number 2.
06:21So our job is to take this line out of this region and bring it down here, and
06:28make it part of the comp.
06:29That's our selection process.
06:31There's a handy tool for that.
06:32I am going to run-up to the Tools and use the Scissors.
06:36And I'll just click in here between the first line of the song and the second
06:40line of the song and make an edit.
06:42Now I'll jump back up to the Pointer tool and again, I am going to Option, hold
06:48down the Option key and drag this down, make a clone of it down on this track.
06:53So this is the first line of my comp vocal.
06:56(Music playing.)
06:57(Woman singing: Let's build a new world...)
07:03Now, I did change the volume for Ellen vocal 2.
07:07I didn't change the volume for Ellen vocal comp yet, and it's going to want to
07:11be maybe somewhere down in this area, just to get us started.
07:15Let's move to line 2.
07:17Let's listen to track 1 first. We'll mute this.
07:20(Woman singing: ?world. Filled with hope instead of greed.)
07:27Okay. That's number 1. Here is number 2.
07:31(Woman singing: Filled with hope instead of greed.)
07:37That's pretty promising.
07:38Let's check out number 3.
07:39(Music playing.)
07:41(Woman singing: Filled with hope instead of greed.)
07:46I think I like number 3 for the second line.
07:49I am going to go to the Scissors tool again, chop it here, chop it here.
07:54You notice that the cuts are snapping to the grid and that's what we want
07:57here with the vocal.
07:58We don't want a lot of loose little pieces floating around.
08:01So I'll jump in here, change to the Pointer tool, Option-drag this down and now
08:07I've got the first line from performance 2, the second line from performance 3.
08:12Well I've got a little homework assignment for you.
08:14Between now and the next movie, go through these three vocals, pick the lines
08:19you like from each of the three, use your Scissor tool to chop them, Option
08:23drag them to the comp and you'll have line 1, line 2, line 3 all the way to the end of the song.
08:29When you get them all, the easiest way is to just sort of lasso them like this
08:34and you want to merge them together.
08:36So I've lassoed them.
08:38The equals key is what merges them together and when I merge, Logic says I am
08:44going to create a new audio file from these things you've selected.
08:47And you say Create.
08:49Now your merged comp will be longer than this piece.
08:52So when you've selected all the lines, you'll have a merged comp that's from top
08:56to bottom and we'll call it the comp.
08:59Go to the Text tool, click on your merged vocal, and we'll call this Ellen comp
09:07and that's your comp.
09:11The track tells you so, the region tells you so and that's the process of
09:15comping a vocal in Logic.
09:17And this is the same process you should go through in comping multiple takes of
09:20a guitar solo or a sax solo or anything else that you record in Logic.
09:24So that's the process of comping in Logic.
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Tracking a live instrument
00:00Okay, well now we've comped our vocal and let's take listen to where we're at now.
00:04(Music playing.)
00:06(Woman singing: Let's build a new world, filled with hope instead of greed.)
00:20I am feeling like it needs another texture in here and maybe it's an
00:25electric guitar part.
00:26So this chapter is all about how to track live instruments in Logic.
00:30So let's track a live guitar so you can see that process.
00:34So up here at the top, I have a place to put my electric guitar.
00:38I am already strapped in, wired up, so I am going to Record Arm this track.
00:44Turn up my volume and--
00:45(Music playing.)
00:54Well this sound is not inspiring me at all.
00:56There is really nothing mellow about this.
00:58So let's go find a better sound for this part, because again the sound that I
01:03hear in my cue is going to influence the way I perform.
01:06So let me jump out here to the Inspector and we'll use a Channel Strip for
01:12my electric guitar.
01:14So right now we're somewhere in here. We're in this Clean (Dry) area.
01:18Let's try-- Wire Brush sounds sort of interesting. Let's try that.
01:23(Music playing.)
01:30Well, not for this song.
01:32So we're going to keep looking.
01:34So one of the cool sounds I found was down here in this MainStage Guitar Rigs, okay.
01:41These are for sort of doing live and then we could argue that this is kind of a live thing.
01:46So there are a bunch of different parameters here. I am going to Rock Guitar and
01:51looking through this list, I'll just pick Pop Session and looking through this list,
01:56I'll just pick Hot Amp. See what we get.
01:59(Music playing.)
02:09So some of that reverb that Ellen wasn't crazy about I might like on this guitar.
02:14Let's put just a bit of reverb on it.
02:16(Music playing.)
02:21Just a bit more, just clicking and pushing this up.
02:24That's my Bus end, which is my reverb.
02:26(Music playing.)
02:31Just a bit more and I think I am ready to track.
02:33(Music playing.)
02:36All right, now it's swimming in reverb. Now that's too much.
02:39So maybe about there.
02:40Let's give this a try.
02:42I'm probably not going to come in at the beginning, so I don't need to count off.
02:46I don't need to move my tracks around.
02:48I am not sure what I am going to play yet.
02:50(Music playing.)
02:54(Woman singing: Let's build a new world, filled with hope instead of greed.)
03:11(Woman singing: Working together. That's how we'll succeed.)
03:25(Woman singing: Ooo-ooooo-oo-oo.)
03:36(Woman singing: Working together. That's how we'll succeed.)
03:45(Woman singing: Ooo-ooooo-oo-oo.)
03:51All right. I kind of know my way around the part now.
03:55There's nothing really there that I want to keep.
03:57I am going to switch to my Pointer tool.
03:59I am going to keep that in the Audio Bin, but not in the Timeline.
04:04Now that I know my way around the song a little bit, let's try and do a better one.
04:09(Music playing.)
04:11(Woman singing: Let's build a new world. Filled with hope instead of greed.)
04:28(Woman singing: Working together. Well, that's how we'll succeed.)
04:42(Woman singing: Ooo-ooooo-oo-oo.)
04:53(Woman singing: Working together. That's how we'll succeed?)
05:02(Woman singing: Ooo-ooooo-oo-oo.)
05:10And we still need to fix the drums there at the end.
05:12Let me make that loop happen at the cut-off there at the end.
05:17Let's check that ending again.
05:19(Woman singing: ?succeed. Ooo-ooooo-oo-oo.)
05:28All right. Nice guitar sound. I like this one.
05:30I am keeping that.
05:31So if you need to record a live instrument, if you're feeling like it needs just
05:35one more part, it's that easy to do.
05:37Just use a track, get your volume set up, find a cool sound that inspires you,
05:42hit Record and print it onto Logic.
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Arranging the song
00:00Okay, in this movie we're going to look at some options for arranging the song.
00:04I am still feeling like it needs a better groove.
00:06This drum loop that's here, I am going to solo this track.
00:09(Music playing.)
00:13It's not quite as aggressive for where this song wound up.
00:17So I am going to explore another option for drum loop for this.
00:20So I am going to look in here, look in my loops.
00:24There is one that I found the other day, pop ultra.
00:31And this was pretty cool.
00:32Let's take a listen.
00:33(Music playing.)
00:40Now the fact that there isn't a real syncopated kick here I think works in
00:43our favor, because I've got a pretty syncopated baseline. If I had like a really heavy kick,
00:51I think it would kind of interfere with that syncopated baseline and I am
00:55sort of liking that now.
00:56So I am going to drag Pop Ultra Remix into an audio track.
01:01This one is empty, doesn't have anything in it and it's just a little two bar
01:04phrase and let's give it pop ultra beat.
01:10Let's give it a nice name.
01:12Let's move it up here. We're going to grab right on the number 14 with our hand,
01:17push and slide it up here next to the other drums.
01:21So you'll find in organizing your song that you'll want to keep things together
01:28like these two guitar parts sort of belong together.
01:31These drums kind of belong together.
01:33This bass probably ought to be up here near the drums. These vocals belong together.
01:39Lay Logic out the way it makes sense for you.
01:41If you want your vocals on top, that makes a lot of sense.
01:44I happened to put my guitars on top but there's no reason why you couldn't
01:48put your vocals on top.
01:49So let me check and see if this loop is working with the groove.
01:52(Music playing.)
01:54(Woman singing: Let's build a new?)
01:57All right. Well, it's a pretty heavy kick.
02:00We may be able to handle that in mixing.
02:01So I am going to leave that there for the moment and explore another piece that
02:07I feel like it's missing.
02:08Maybe just kind of a world-beat element, maybe something like a shaker.
02:12We search for shaker.
02:17Maybe one of these.
02:18(Music playing.)
02:25Hmmm. Getting there.
02:27(Music playing.)
02:41Let's see how that lays in the track.
02:42(Music playing.)
02:47So I am going to pick it up and drag it to a blank region. There's no track down here.
02:53Just going to bring it in and then I'll name it, double-click and call it shaker
03:01and grab on 15 and let's put it up here with our percussion elements, under the
03:06drums before the bass.
03:08And I think we're done with our loop library for the moment.
03:12I'll just close that up, push it out to the side, and let's have these loops go
03:19out to the end of the song.
03:22Actually, I think I am done with the left side too with the Inspector.
03:25Hit zero, take me back to the beginning and push this out.
03:31Now actually I want these to end I suppose right there where that guitar hits.
03:35Let's check out our groove now.
03:37(Music playing.)
03:38(Woman singing: Let's build a new world. Filled with hope instead of greed.)
03:55(Woman singing: Working together...)
04:00All right. So that's getting there.
04:01I don't want this groove to start with that kind of leading myself into it creatively.
04:06So again, I am going to select all.
04:09That's every region in the timeline, give myself a 4-bar intro, just push
04:14everything back 4 bars.
04:16I kind of have an idea that I want to try the first four bars of this
04:20guitar part by themselves.
04:23So I am going to go into my Scissor tool.
04:26I am going to click, not all the regions, just the guitar and Option+Drag
04:34the first four bars of the guitar part over to the left, so that the song
04:38starts like this now.
04:39(Music playing.)
04:49(Woman singing: Let's build a new world?)
04:55All right, this pop ultra beat is making me crazy.
04:58It is just a little too heavy.
04:59Let's bring its volume down. Pop ultra beat.
05:03Let's bring him down to maybe there.
05:04(Woman singing: ?world. Filled with hope instead of greed.)
05:17Well, we know how the rest of the song goes.
05:19The key to it was taking this guitar part, taking those four bars and arranging
05:25the song by copying those four bars and putting them out in front.
05:28(Music playing.)
05:34Now maybe our shaker can join them out front.
05:37If I just drag this loop out here, it should be-- I am going to check my ending. Ah!
05:42It did make it a little shorter.
05:43No problem. We'll extend it back out.
05:45(Music playing.)
05:57Now it turns out that these drum kits that came with my template, a long-long time ago,
06:01there's some nice tom-toms on here.
06:03(Music playing.)
06:07Playing these with a MIDI keyboard.
06:08Let me check the other kit.
06:09(Music playing.)
06:12Maybe little tom fill into the vocal, into the guitar part. Let's add that.
06:19(Music playing.)
06:29(Woman singing: Let's build?)
06:30Let's check that out.
06:31(Music playing.)
06:42It's close, not digging the groove just yet. Maybe a cymbal.
06:46(tsk-tsk. Cymbal crash.)
06:48Let's try that.
06:49(Music playing.)
07:01(Woman singing: Let's build...)
07:03All right. So now we've got a nice guitar and shaker and tom-tom fill into our groove.
07:09I hope that gives you some options for how to think about the timeline as far
07:13as crafting your song.
07:15Don't feel like because something started at bar 1 it has to live at bar 1.
07:19You can move things around in creative ways to try different arrangements of your song.
07:24Next, we want to take all these sounds that we've created and shape them a
07:28little bit into a nice mix and then we're ready to balance this out.
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Understanding the Mix window
00:00When we are working in the Arrange window, we layout the tracks in a way that
00:03makes the most sense from a musical point of view.
00:06We may want to put the track we are working on on the top, or keep all the
00:10guitars together, choices like that.
00:12When we move to mixing, there's no need to feel constrained by the layout that
00:16we use to construct the song.
00:18So here are a couple of options for you for how to set up the Mix window.
00:21When you open the Mix window, the command for that is Command+2. And if your mixer
00:27is not full-screen, just click on the plus key, the green button, to maximize it.
00:33When you open the Mix window, all your tracks are there and they're in the same
00:37order as they were in the Arrange window, except instead of top to bottom, now
00:41they're left to right.
00:42All right, let's go back to the Arrange window and move the tracks around.
00:46Let's put the tracks that comprise the groove of the song on the top.
00:50That would be the heavy drum loop, just push to the top, the lighter drum loop.
00:59The shaker, this tom fill, the bass underneath that, and I've got two tracks
01:10I'm not using at all. Studio Brush Kit, we'll delete that, and Subby Bass, we delete that.
01:16And I'll put the comp vocal right next to the acoustic guitar strumming.
01:21Now, switching back to the Mix window, what I've done is lay things out left to
01:28right from heavy to light, or I suppose you could say from groove to melodic.
01:33And if the song is feeling a little heavy to me, then I know to give a little
01:37less emphasis in the mix to stuff here on the left.
01:41Well that's Concept 1.
01:43Concept 2 is to think of this mix like you might construct a photo.
01:47You want the subject of your photo to be the focal point and then there are
01:50supporting elements that comprise the depth of field.
01:54So in that case, we'll switch back to the Arrange window and let's put the vocal
02:00on the top. That's our most important thing in this song.
02:03The heavy drumbeat probably is the next most important thing.
02:07This guitar part is probably the next most important thing.
02:11The bass part is probably the next most important thing.
02:16The other drum loop is probably the next most important thing followed by the
02:20shaker part, and this guitar part arguably could come in maybe next to the bass.
02:28So now we have kind of laid out the tracks in their order of importance.
02:32And if I go back to the Mix window, I see that the really important things in
02:37my song are over here on the left, and it's not that these pieces of the mix
02:42aren't important. They are just not as critical to the mix as the lead vocal and the groove.
02:47So in this case, the stuff on the left is going want to be louder than the
02:51stuff on the right.
02:52Now there are all sorts of ways to lay out your tracks.
02:55But I hope this movie showed you that the Mix window is flexible and lets you
02:58customize the order for the way that works for you.
03:01So now that we have looked at some options for laying out the tracks,
03:05let's mix the song.
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Mixing the song
00:00Well, this idea is starting to take shape.
00:02There are a few things I feel like I want to add to it.
00:05Maybe a cymbal crash.
00:06Maybe another drum fill.
00:08Maybe something ethereal when it goes to the 5 chord there halfway through.
00:12But I want to do a mix of where I am right now so that I can walk around with it
00:17for a couple of days and try and get some new ideas before I come back to it. So let's do that!
00:22Now, in this movie we're going to look at some options for mixing.
00:25There's a chapter devoted to mixing where we talk about automation and Aux-ins
00:29and that sort of thing.
00:30But for now, we're just basically going to set some EQs, set some levels and mix this out.
00:36So one thing that's been bothering me about this big drum loop that we added is
00:40it's really pretty heavy for this song.
00:42So I am going to jump back into the Arrange Window and turn on a cycle, just a
00:48four bar cycle, from bar five to bar nine.
00:51Verify it down here in the Transport.
00:53That's what it's going to play, from bar five to bar nine, and then jump back to
00:57the Mixer and listen to -
01:00(Music playing.)
01:02(Woman singing: Let's build a new world.)
01:07I am going to click on this Solo button for that track.
01:12Now I've isolated that drumbeat from all the other stuff.
01:15(Drum beat.)
01:19I am going to the top of that track, double-click where it says EQ and actually
01:24insert the EQ for it.
01:28So this is a way for me to adjust multiple parameters of the frequencies from 20
01:34Hz on the low side to 20 K on the top side.
01:40Now, there are some really cool presets in this EQ.
01:43If you're not exactly sure what to start moving, click up here where it says
01:49Default and slide down and you will have a lot of choices to make here.
01:55If you want a punch up the kick of a particular sound- now that actually did
02:01the opposite of what I wanted.
02:02It brought the kick up.
02:02But you have Snare EQs, all kinds stuff for drums, lots of other things.
02:11I am just going to go down to EQ Tools, slide down and I want to cut some of the
02:15bottom out of this loop.
02:17So I am going to do a low cut and I am going to actually widen out the amount of
02:28low that I take out of this and I can thin it out to almost nothing.
02:36Keeping the top of the loop, but I have taken all that thud out of the bottom of it.
02:42Now, I want a little bit of the thud back.
02:43I am going to bring this back.
02:53And all I am doing to change the frequency here is clicking and dragging
02:57up-and-down on the Frequency parameter.
03:02So I like it at about 100 and now let's hear in context. We'll un-solo the drum
03:07loop and listen to the first four bars.
03:09(Music playing.)
03:10(Woman singing: ?new world. Let's build a new world.)
03:24I am going to mute the vocal.
03:25(Music playing.)
03:33Bring up the bass a bit.
03:35(Music playing.)
03:42See how much of this drum loop I want. This is the lighter drum loop.
03:48(Music playing.)
03:52Seems pretty happy where it is.
03:54(Music playing.)
04:02All right, I am going to stop just for a moment so I can make the point that a
04:05lot of times we do what's called mixing on the fly.
04:08In the very, very old days we would track, track, track, track, track and then
04:12mix, mix, mix, mix, mix and now there's a lot more back and forth.
04:16We set the Reverb level on the guitar when we tracked it.
04:19We didn't track it dry and then add it later.
04:21I think you'll find that you'll work like that a lot.
04:24So we actually have about the right amount of reverb on this guitar.
04:28I am going to pull it down just a smidgen from where we tracked it.
04:31But it's feeling okay to me.
04:33Let me hear this groove again.
04:34(Music playing.)
04:54Now we're going to solo the vocal and see if there's things we can do to finesse the vocal.
04:59(Woman singing: Let's build a new world.)
05:08I think I want to double-click on this Channel EQ and let's use one of those
05:13presets Voice > Female Vox, just to try and brighten up.
05:19This is in the frequency from 500 cycles up to 20K and it's brightening by 2, 5, a few dB.
05:27That's not very much.
05:29Let's see if it adds something to this vocal.
05:31(Woman singing: Let's build a new world.)
05:39Now, I am going to bring up at 5600, which is not a magic number.
05:43It could be anywhere in this 5000 range.
05:45I am going to bring it up just a bit more just to show you.
05:48Let's go to maybe 9 dB.
05:51I am just clicking and pushing on the dB parameter of these three parameters.
05:56(Woman singing: Let's build a new world.)
06:04It brightens it up just a bit.
06:06Now, we'll bypass this EQ just so we can hear the difference.
06:09You'll see when I click up here that it goes away.
06:12(Woman singing: Let's build a new world.)
06:15Darker.
06:19Brighter, more sibilance, we're working the track better.
06:23One important concept to think of here is if you want the vocal to be more
06:27prominent, the kind of rookie mistake is to grab for the volume and turn it up.
06:32Well, there are other ways to make the vocal more prominent and EQ is one of them.
06:36So don't just always reach to turn things up. Try and contour the sound so that
06:41it becomes more prominent in the mix.
06:43So let's un-solo the vocal and hear where we are.
06:46(Music playing.)
06:48(Woman singing: Let's build a new world.)
06:56(Woman singing: Let's build a new world.)
07:05I think I am getting there.
07:07Let me say about that much.
07:09There a couple of little tweaks I feel like it needs and that's what we'll do in the next movie.
07:13I am going to take automation and write the vocal level and play with the shaker level.
07:17So automation is next.
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Recording vocal automation
00:00I like the overall level of the vocal in this track, but there are a couple of
00:04lines that need some extra emphasis.
00:06And for that we use automation.
00:09So I am going to slide over to the comp vocal tracks, way on the left here, and
00:13right above the place where you pan a vocal is the place where you write
00:17automation for this track.
00:19And the way you write automation for a track is to click on the Off button,
00:22it's defaulted to Off and slide down to the bottom and say Write automation.
00:27Logic gives you a warning that says Write is very dangerous because
00:31you're overwriting anything that exists. In most cases it's better to use Latch or Touch.
00:36Nonetheless I want to write some automation. I am going to say OK.
00:40This is the first time I am writing automation.
00:42So I am going to play the whole track.
00:44I believe I am still in Cycle Mode.
00:46Let me jump back out to the Arrange window and I am still listening to only
00:50bars five through nine.
00:51So let's get rid of that.
00:53Now, I want to listen to the whole song.
00:58Go to the Mixer and write this automation.
01:00And what I am looking for here is consistency in the level of the vocal.
01:04I am using the meters a little bit, but mostly I am using my ears to make sure
01:09that all her lines come out at approximately the same volume.
01:13(Music playing.)
01:24(Woman singing: Let's build a new world. Filled with hope instead of greed.)
01:38(Music playing.)
01:41(Woman singing: Working together. Well, that's how we'll succeed.)
01:56(Woman singing: Ooo-ooooo-oo-oo.)
02:00(Woman singing: Ooo-ooo-ooooo-oo-oo.)
02:05(Woman singing: Working together. Well, that's how we'll succeed.)
02:16(Woman singing: Ooo-ooo-ooooo-oo-oo.)
02:23When its done writing automation, Logic automatically switches you to Touch Mode
02:28and that's its way of telling you, I have some automation here. You can update it.
02:32You can read it.
02:34You can turn it off.
02:36So we'll leave it in Touch Mode.
02:37And now I am going to move my playhead back to the beginning and not touch the
02:41mouse and just playback and you'll see the volume changing, reading the
02:45automation that I just wrote.
02:47(Music playing.)
02:57(Woman singing: Let's build a new world, filled with hope instead of greed.)
03:14(Woman singing: Working together. That's how we'll succeed.)
03:22So I am going to use Command+1 to switch back to the Arrange window, because I
03:26want to show you that you can write your automation in here too.
03:29So here is my Ellen comp vocal.
03:32In the View menu, I am going to tell Logic to show me track automation.
03:37Now there is no automation for any of these other tracks but there is a lot of
03:41automation for this vocal.
03:42And I am not crazy about the volume of this second line.
03:48(Woman singing: ?filled with hope instead of greed.)
03:52I am okay with the last part of it where her waveform is a little thicker here,
03:57but not with the "filled with" part.
04:00So I am going to update this automation.
04:02I am just going to go right in front of that line. I am looking at the same
04:07basic parameters here in the track, and here in the Inspector and I have the
04:13same volume control over here that I had back in the Mix window.
04:18So I am going to play this and update by watching the waveform update this information.
04:22(Woman singing: ?filled with hope instead of greed.)
04:32And that little move right there helped that line come out of the track a little better.
04:37So that's the process of automating your vocal in Logic.
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Bouncing the song
00:00Now it's time to create an audio file out of the all the different sounds that
00:03we put together, and in Logic that's called a bounce.
00:07So we will go to the File menu and Bounce.
00:10The first thing we need to determine is the name of this bounce.
00:13So I will just call this ellen song rough, because like I said before there are
00:21some cymbal crashes.
00:22There is some finesse stuff.
00:24So this is a rough mix that I am going to walk around with for a few days and
00:28decide where I want to take it from here.
00:30The next thing we determine is where this goes.
00:32Let me just choose the Desktop.
00:35The next thing we determine is the start and the end of the Bounce.
00:40You could bounce one bar of this song.
00:43In this case, I want to start not at bar five, but bar one, and I will take it
00:48out to-- bar 32 looks pretty good.
00:51Let's actually go to 33, and let the reverbs finish.
00:55You can do multiple formats in your bounce.
00:58If I wanted to create a PCM track, an uncompressed audio track, I have some
01:05choices. Sound Designer II, AIF, Wave, and this Core Audio format.
01:10So I will pick an AIF.
01:13I have a choice of three resolutions.
01:1516 bit is pretty good.
01:1744100 is the Sample Rate I will choose.
01:20These are the CD quality Sample Rate and Bit Depth, which are just fine for me.
01:25Do I want separate left and right tracks or do I want interleaved?
01:28I want one track with the left and right glued together. That's interleaved.
01:32I can add this to my Audio Bin.
01:35What that means is it will make the nounce and then throw it back in your Audio
01:38Bin so that it's saved as one of the audio files in your project.
01:42That's a great idea.
01:43Do I want to add this to my iTunes library?
01:46Well, actually the one I want to add to my iTunes library is the MP3.
01:50So this looks great for the AIF.
01:53The next one is the MP3 that I will be adding.
01:57So I am going to kick the Data Rate up real high for this.
02:01I do want Joint Stereo and I do want to add the MP3 to my iTunes Library.
02:06Moving back over to the left for a second, you can do this in real time, which
02:10means it will start at the beginning of the song and play it to the end and lets you
02:13listen to the bounce as you do it, and I suggest that.
02:17If you are in a hurry and you have a really long song, you can Bounce
02:21Offline and it will just go through and give you what you have been
02:24listening to all this time.
02:25Well, we will use offline this time, and we will normalize the file, which
02:29means it will make the loudest thing in this file be as loud as it should and no louder.
02:35So that's a handy feature right there at the end.
02:38So let's do this bounce and that's how fast it goes through your song.
02:44If we chose the Real Time option, we would be listening to it as we did this Bounce.
02:52It's done.
02:53It's making the MP3, doing final compression on it, and we are done.
02:59If I hide Logic and jump into iTunes, it's already given me the MP3 in my iTunes Library.
03:08If I hide iTunes and look out at the Desktop, it's given me the AIF and the MP3.
03:13Well, our goal in this chapter was to show you that getting an idea into Logic
03:19is not that hard and I hope this chapter accomplished that.
03:23Set up a mic and sing, strap on a guitar and play in the Logic and try and get
03:27the ideas that are in your head and in your ears into Logic so that you can work with them.
03:31There is a lot of cool stuff inside Logic you can add to your live performances
03:35to make things come alive.
03:37So go have fun, make great music.
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5. Tracking and Mixing Virtual Instruments
Understanding virtual instruments
00:00The goal of this chapter is to introduce you to virtual synths.
00:04Virtual synths are synthesizers that live inside of Logic.
00:07We can create sounds with them, we can edit them and the advantage of a virtual
00:11synth is that we can make changes to the part even after we've recorded it.
00:15Let me give you an example of that.
00:18Here's a Steinway Piano, playing notes that I recorded using a MIDI keyboard.
00:24We'll solo this and take a listen.
00:26(Piano playing)
00:31All right, so, now here is something I bounced out, an audio file of that same
00:38piano playing those same notes.
00:39(Piano playing)
00:45Here's the difference.
00:46With this data, I can change the notes,
00:49maybe take all of these notes and push them up a half a tone.
00:54(Piano playing.)
00:59All right, so now you hear the difference between the one I changed and the one I didn't.
01:04Let me mute the audio one and just listen to the new one, the MIDI one.
01:09(Piano playing.)
01:13I can also make a change to the tempo here.
01:16If I change this from my default tempo of 82 to let's just say 160.
01:23(Piano playing)
01:26I have control over the tempo and the pitch and even the sound of the notes that I
01:31created with this virtual instrument.
01:33For instance, if I want to change from the Steinway Acoustic Piano to
01:41maybe some Pop Strings.
01:43(Strings playing.)
01:49Meanwhile, this poor piano down here is still stuck just being a piano.
01:53(Piano playing.)
01:57So the piano sounds great, but I really don't have the ability to change
02:00it after I record it.
02:02That's why we use virtual synths.
02:04We have the ability to change the tempo, change the notes, and even change the
02:09sound after it's been recorded.
02:12That's the beauty of virtual synths.
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Sequencing with Ultrabeat
00:00When you want to create a groove in Logic, you have a lot of choices.
00:03You can use an audio loop.
00:05You can use a MIDI loop and there's a powerful plug-in called Ultrabeat that
00:09lets you program your own beats.
00:11So I've set up a session here that uses the Ultrabeat plug-in.
00:16If you want to create this session on your own, go to File > New > Explore >
00:22Instruments and then delete all the tracks except Studio Tight Kit.
00:27That's how I got to where I am.
00:29Then change your master tempo to 100 beats a minute.
00:32All right, so if we double-click on the word Ultrabeat over here in the
00:38Inspector, we launch the plug-in.
00:41Now, if your plug-in opened up to a bunch of knobs and buttons, just click on
00:46full view in the lower right-hand corner because that's the part we want to look at now.
00:50Well, there is some math involved here.
00:52What it has done is it's broken down a two- bar phrase into 32 separate little slices.
01:00That's the X coordinate.
01:02The Y coordinate is each individual piece of a drum kit.
01:07So using this X/Y grid, you can tell if the tom is playing anything.
01:13It turns out that these toms aren't playing anything in this whole pattern.
01:19This closed hat is playing on the 4th, the 5th, the 9th, the 11th. It tells you
01:24which beats are playing.
01:26So blue lights means it's on, gray means it's off.
01:30So the kick is happening on 1 and 9, 15, 17 and 25.
01:36I think it would be clearer if I play this little groove and show you how it counts.
01:41So, I'm going to hit the Spacebar and start the beat.
01:44(Drums playing)
01:48(Drums playing) Kick, kick, kick, kick, kick.
01:54Let's look at this closed hi-hat. (Drums playing)
01:57Here, here, here, here, here, here, here, here, here, here.
02:04Here, here, here, here, here, here, here, here, here, here.
02:12If we want to add some snares, let's take them out.
02:24So let's put a crash cymbal in on the downbeat of the first bar and the
02:28downbeat of the second bar.
02:29That's number 1 and number 17. Let's listen.
02:33(Drums playing)
02:38All right, let's take the 17 out, just use the downbeat of one.
02:41(Drums playing)
02:48Let's put some tom toms in here at the end. [00:02:51.00 (Drums playing.)
03:03Now, I'm feeling like the toms are a little loud, so I'm going to click on
03:07Hi Tom 2 and use my mouse scroll wheel to lower the volume of Hi Tom 2.
03:13Click on Hi Tom 1. Use my mouse scroll wheel to lower the volume of Hi Tom 1.
03:18Now we'll take a listen.
03:19(Drums playing)
03:26So they are not sticking out quite so much anymore.
03:28Let's do the same thing with Crash Cymbal 1, click on it, use my mouse scroll
03:33wheel to lower its volume, listening from the top.
03:35(Drums playing)
03:38Still a bit loud, click, scroll wheel, volume.
03:41(Drums playing)
03:51Let's take a look at another feature, the Swing parameter.
03:54Now it's kind of subtle on this beat.
03:57So let's take a look at one of the other kits in Ultrabeat.
04:00Logic has broken them down by the musical style.
04:03So let's take a look at this Classic Techno Kit.
04:05We'll hit full view, so that we can look at where the beats occur and hit
04:10Spacebar to play it.
04:11Well, I'm hitting the Spacebar to play, but I'm not hearing sound.
04:16The power switch for the Ultrabeat sequencer isn't on.
04:20So once that's on, and I hit the Play button.
04:23(Drums playing)
04:28Let's put some tambourine in this part.
04:31If I just click and I drag all the way across, I add notes on every single beat of it.
04:37(Drums playing)
04:45Now, let's adjust the Swing parameter.
04:48(Drums playing)
04:57I think you can hear the vertical nature of this one and then changing the
05:05Swing parameter back.
05:06(Drums playing)
05:16So in this groove, you can really hear the difference in the Swing parameter.
05:20I can choose different patterns inside this Classic Techno Kit.
05:24I do that down here in the lower left-hand corner.
05:26I'm going to choose a different sequence for this pattern.
05:30(Drums playing)
05:41And I'll scroll through the next one.
05:42(Drums playing)
05:52Now, let me put my tambourine back in here. Aha!
05:55Well, you see the problem with writing music with a mouse.
06:00Because I'm using my mouse to scroll, I've accidentally gone to the row below that.
06:04So I'll just click on a note and it disappears.
06:08If I keep holding down my mouse button and drag over the other already placed notes,
06:12they disappear.
06:14I can also click where I have to, to get rid of any stray notes.
06:18Now, I'll just add the notes that I'm missing.
06:23Now I've got a complete line, from top to bottom.
06:25If you happen to stray down into a line below and erase what you meant to keep,
06:31or add what you meant not to keep, just do your editing with your mouse.
06:39Let's take a listen of what we have now.
06:41(Drums playing)
06:55Now, if you haven't done a lot of beat programming, thinking of music as 32
07:00independent slices is probably not the most intuitive thing for you, but really,
07:05when you start working with this program, you start thinking of 1 as a downbeat,
07:089 as a downbeat, 17 as a downbeat, 25 as a downbeat, so that will start to
07:14become more intuitive the more you do it.
07:16The open hat is really driving this and let's pull that down just so that you can hear that.
07:21So click on this and--
07:22(Drums playing)
07:32And almost make it go away, just scrolling my mouse wheel.
07:38(Drums playing.)
07:44It seems like a good level.
07:46So not only can we change which notes play when, we can change the sounds too.
07:50Let's stick with our open hat and we'll go down to the lower right-hand corner
07:54and change this full view to look at some filters that are available.
07:59So I'm adjusting the filters for the Open Hat here and let's just play the groove.
08:04(Drums playing)
08:12I'm just adding a little brightness to that Open Hat.
08:15(Drums playing)
08:17Or taking it away.
08:18(Drums playing)
08:22I sort of like it being brighter and you can apply these to any-- there's the Shaker.
08:27You can adjust the Shaker.
08:29Now, we don't have any Shaker in this groove.
08:32We do have our tambourine.
08:33Let's see what we can do to that.
08:35(Drums playing)
08:53We'll just solo the tambourine.
08:55(Tambourine playing)
08:57Our sequence stopped.
08:58Let's play it again.
08:59(Tambourine playing)
09:04So that gets a little brittle up there.
09:07That's just about right.
09:08Let's un-solo it, hear it in the groove.
09:10(Drums playing)
09:18Now that I changed the shape of the sound, of the open hat, it's poking out a
09:24little too much from the groove for me, so I'm going to use my mouse wheel,
09:28scroll it down, scroll its volume down just a little bit. Listen some more.
09:34(Drums playing)
09:39Okay, I'm liking this.
09:40Now, I'm going to switch back to this groove, the basic groove.
09:46(Drums playing)
10:02I want to put some kick in here.
10:04(Drums playing)
10:18How about 1 and 9?
10:20Boom, boom-boom.
10:21(Drums playing)
10:25So when you've got your grooves set, you're ready to bring it into your session.
10:29I'm going to move the Ultrabeat plug-in out of the way just a little bit.
10:33I want this to show up at beat 1 in my sequence.
10:36So I will hit 0 to take my playhead back to the beginning.
10:40There is a little grid right here next to the word Pattern, right next to the Sequence menu.
10:47Pick that up and drag it to your session.
10:50There is your MIDI for Ultrabeat.
10:52Now, we can push this out of the way and take a look at the notes inside here.
10:57Actually, let's just play it and we can see the notes.
11:00(Drums playing)
11:05And then we can edit the MIDI, the duration of these notes, and the velocity of
11:12these notes like we can any other MIDI data.
11:15Ultrabeat's a great drum and percussion sequencer inside of Logic.
11:19Use it to make really cool grooves and really great music.
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Using the EXS24 MkII
00:00One of the other great virtual synths inside Logic is EXS24.
00:04EXS is a sample playback unit.
00:08What's the advantage of a sample playback unit?
00:11Well, maybe you've had experience of walking through one of those warehouse
00:14stores and tapping on one of the keyboards that they have there, and maybe it's
00:19said that it was a piano sound and you tapped on it and you went,
00:23"Ooh! That's nothing like a real piano.
00:25"I know what a real piano sounds like.
00:27"That's not a real piano."
00:28EXS takes individually recorded audio files of piano, or any other instrument, and
00:35assembles them into an instrument that you can play with your MIDI Keyboard.
00:39So, let's take a look.
00:40I'm going to double-click on the EXS24 plug-in and what we've got here is the
00:46sound of a Steinway Piano.
00:47I'll put Logic into record back here so that we can hear.
00:53I'll just play a chord on a keyboard.
00:54(Piano playing)
00:59So, sounds like a piano. It doesn't sound like one of those cheap
01:02warehouse synthesizers.
01:05The advantage here is that EXS lets you do things to this piano that no
01:09piano can really do.
01:10For instance, if I wanted to play in the key of C...
01:13(Piano playing.)
01:15Or play a scale in the key of C.
01:17(Piano playing scale.)
01:21but I wanted to actually hear the pitches of D-flat or E-flat, I could tune my
01:26piano up one semitone, and now instead of Cs, I hear...
01:31(Piano playing) And I can play.
01:33(Piano playing scale)
01:37I can play a D-flat scale.
01:39Now, try that on a real piano.
01:40If you are a really good piano player, you can do that,
01:42but it's a lot easier if you do this.
01:46I can also push up two more. Now I'm up three semitones.
01:50(Piano playing)
01:53I can play in the key of C, but hear things in the key of E-flat.
01:57Now, this is true for any other keys. In fact, I can take this way down and play notes...
02:02(Piano playing)
02:06That aren't even on a real piano.
02:10So, I'm using this plug-in to use piano sounds to create instruments that
02:14really don't exist.
02:15I'm going to set this back to 0. Option+Click on it, set it back to 0.
02:19Here is another cool thing that EXS lets me do.
02:22I'll push this Glide up to about there and hit a C chord.
02:27(Piano playing)
02:33So it winds up as a C chord, but it takes a while to get there.
02:37(Piano playing)
02:45Now, I don't know any really piano that can do that.
02:48Let's push this down just a little bit.
02:50That's a very long Glide, almost two seconds, 1700 milliseconds.
02:54So, let's do about a half a second Glide.
02:58(Piano playing)
03:07So there are some really interesting effects you can get here inside this plug-in.
03:11I'll use the Pitch slider to do some portamento here and I'll move this down.
03:17All I did was split this little circle and move the bottom half of it down.
03:22(Piano playing.)
03:30And if I push this green belt up over the top, I'll hit the same keys.
03:35(Piano playing.)
03:41So now it's sliding from the top-down, instead of from the bottom-up, when it was down here.
03:47I'll Option+Click that and set that back to 0.
03:50Push this down here.
03:52A piano sound is defined by hitting a key and then it decays.
03:57Well, down in the lower right-hand corner we have control over the Attack.
04:01That's the initial onset of the sound, the Decay, the Sustain and the Release.
04:06It's abbreviated A, D, S, R.
04:10I can take the Attack of this piano and push it way up, and you're probably
04:14thinking, 'Well, the piano is going to sneak in now.
04:16"I have taken away the Attack."
04:18That's what we'll hear.
04:19Let me switch chords, so you don't keep hearing a C chord.
04:21Let's do an E chord this time.
04:22(Piano playing.)
04:26So I get the sound of the piano, but I don't get that typical Attack.
04:30(Piano playing.)
04:32I rolled off the Attack.
04:33(Piano playing.)
04:36I can make this piano ring out a really long time by setting the Release for a long time.
04:41(Piano playing.)
04:51All right, let me set this back down here and I'll put the Attack back on the piano.
04:56The library of sounds that ships with EXS is huge.
05:00If we click on the word Steinway Piano up here in the plug-in, we see that the
05:05sounds are grouped by category and there are tons of sounds in each one.
05:09Well, for now, I want to switch to Orchestra to Tuned Percussion and show you
05:16that there are four kinds of timpani sounds here.
05:19Let's take a look at the first one, Timpani SingleStrokes.
05:24It loads the audio files it needs to assemble this patch and now I have...
05:29(Timpani playing.)
05:37So, as promised, Timpani SingleStrokes.
05:39I'm going to scroll to the next patch, not by using the menu, but simply by
05:46clicking the Plus key here and it loads the sounds it needs to make this patch.
05:52Now, if I went back to Timpani SingleStrokes and I wanted to do a Timpani Roll...
05:58(Timpani playing)
06:01It's just not very convincing.
06:04I'm doing this with my MIDI keyboard banging two different keys.
06:07The nice thing is that that's already in Logic.
06:09It's in this plug-in.
06:11So, again, the Plus key. It loads the sounds it needs and now with one key I
06:15can make this sound.
06:16(Timpani roll)
06:20Let me hit the plus key and let's listen to the next sound, and this is a
06:24tremolo of Timpani. Again, one key.
06:27(Timpani roll)
06:35Just hold it down as long as I need it and then release.
06:37The next sound, I'll hit the Plus key and go to the next sound.
06:41This one is just basic, old timpani.
06:43(Timpani playing)
06:48So there are different sounds being assembled to give you these
06:52different performances.
06:53If you make changes to a sound, let's say we put that Glide feature onto our
06:58sound and this is different now than the factory patch.
07:02Go over to the Options button on the right-hand side.
07:06Click and say Save instrument as.
07:10It saves it to-- I'll hold down the Apple key so I can show you this hierarchy--
07:16it saves it at the user level.
07:18That's important in case you have other users that are trying to access these sounds.
07:22So just remember that it's saved at the user level.
07:24I'll cancel out of that.
07:27Now because this library is so huge and offers you so many choices, it's a
07:32good rainy day project to kind of go through these sounds and decide which
07:36ones you really like,
07:37maybe save some of these patches with your own names, because it's kind of hard
07:41at the beginning of a project to just sift through 3,000 or 4,000 sounds.
07:45It's nice to do that sort of project when the clock isn't ticking and you're not
07:49up against a deadline.
07:50So that's a great rainy day project.
07:52So a big part of what makes Logic great is that it gives you access to these
07:55great sounds that are created by assembling real recordings of real instruments.
08:01Then you can process them in so many ways.
08:03A lot of those great sounds are in this library in the EXS.
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Sound sculpting in Sculpture
00:00In this movie, we're going to take a look at one of the other cool virtual
00:03synths that ships with Logic.
00:05This one is called Sculpture.
00:07If Ultrabeat's goal is to give you really knockout loops to work with and EXS's
00:12goal is to give you kind of knockout sounds to work with,
00:15Sculpture's goal is to let you craft your own sounds.
00:19This is great tool for sound designers looking for something that isn't quite a
00:23musical instrument, but isn't quite a sound effect, something in between. Let's take a look.
00:28So to add the plug-in, I scroll down to the I/O, click on this, up pops a nice
00:33menu that lets me choose all these different plug-ins, and I'll just pick
00:37Sculpture in Stereo, and up pops this fairly daunting graphic user interface.
00:43Let's pick it up and move it up to the top here.
00:46Now the reason I did it this way, as opposed to choosing a channel strip, is
00:51that I didn't want any external things, like delays and compression and flanging
00:58and other things that might come with this plug-in if I chose it from a channel strip.
01:03We just want to listen to what's inside of Sculpture.
01:06I think the easiest way to show you around this program is to start at the top
01:10and let's just pick a sound.
01:12Let's go to Modeled Bass and pick the very first one, Aggressive Pluck Bass.
01:17So some parameters change and I'm just going to tap some keys on the keyboard.
01:21(Bass playing)
01:27So I have some waveforms and I have some sounds that I can play with.
01:33The four quadrants here shape the sound.
01:36If I push this little ball, just with my mouse, push it over to Nylon.
01:39(Bass playing)
01:42And drag it around.
01:43(Bass playing)
01:53So I get harshness out here on the right.
01:55(Bass playing)
02:02More steely kind of sound out here.
02:04(Bass playing)
02:05More woody kind of sound over here.
02:07(Bass playing)
02:09Let's take a look at another sound.
02:11Let's go to Modeled Pads and pick Flanged Voices.
02:15(Synthesizer playing)
02:32So, I'm just tapping keys. All that transformation is happening inside the plug-in.
02:37Let me slide over to the Nylon side and let's play some more notes.
02:41(Synthesizer playing.)
02:46And push it over to Wood.
02:46(Synthesizer playing)
02:59Let's take a look at one more sound inside of Sculpture.
03:02Go up to the menu, choose Plucked Instruments. Bottom of the list, Wooden Plucks.
03:11This simple sound sounds like this.
03:13(Synthesizer playing)
03:16Now, there is a little delay on this.
03:18I'll roll over to the Delay window.
03:21Turn off the Delay so we just hear the first attack.
03:24(Synthesizer playing)
03:28And we'll move the ball around and see how we can shape this sound.
03:31(Synthesizer playing)
03:35Over to Wood.
03:36(Synthesizer playing)
03:40Down to Glass.
03:41(Synthesizer playing)
03:46Over to Steel.
03:47(Synthesizer playing)
03:59Now, let's put our delay back in.
04:01Let's kick up the feedback of the delay.
04:04What this does is recycle the delay, so the first delay feeds into the next
04:10delay, then the next delay and I think you'll hear what this sounds like here.
04:13(Synthesizer playing)
04:27And again, all these sounds are coming out of Sculpture, no plug-ins back here,
04:31no delays, no reverbs.
04:32Everything is coming out of here.
04:35So let's cut this feedback back just a little bit and let's kind of pick a
04:39middle kind of sounding.
04:41(Synthesizer playing)
04:49Pull the feedback back just a bit more.
04:52What we've really got here is the ability to take these raw materials and kind
04:56of build up sounds around them.
04:58Now this would be a really impossible plug-in if you just opened up into this page
05:02and have no place to start, but luckily, you've got lots of great places to start.
05:07You've got basses and keyboards and bells and all these cool
05:11different categories.
05:12I'll go down to Motion Sequences and pick Rhythmic Mallets.
05:18And now, inside of Sculpture I have...
05:20(Mallets playing)
05:29Let's change the shape of this sound a little bit.
05:31(Mallets playing)
05:35Let's make it a little more glassy.
05:38(Mallets playing)
05:43Take the delay off just so we can hear the pure sound.
05:45(Mallets playing)
05:50I'll turned this object on because I want to hear a little more of the Nylon area over here.
05:57(Mallets playing)
06:02Now, we're going to hear a little more of the Wood.
06:04(Mallets playing)
06:12So I find that the best way for me to use this plug-in is to kind of start with
06:16one of these presets, get close to where I want to go and then make the changes
06:21that inspire me to use this in my piece.
06:23Now, if you find a cool sound that you like, just like the other plug-ins,
06:27you can click in the menu, Save Settings As, give it a name and it will show up in
06:33this list the next time you pull it up.
06:36So when you're looking for authentic sounds, like a chime or a piano or a
06:40timpani, EXS is the place to go.
06:43Those are real samples, real recorded instruments.
06:46When you're looking for sounds that maybe even haven't been invented yet,
06:49Sculpture is the place to go.
06:51Start with the Preset, change the Material, maybe turn on the Delay, up the
06:56Feedback a little bit, and now you're working with sounds that might inspire you
07:00to do a completely different kind of project.
07:03So that's Sculpture.
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Using the EVP88 Vintage Piano Synth
00:00We've looked at Ultrabeat and EXS24 and Sculpture and now, let's take a look at
00:04some of the other vintage instruments in Logic.
00:07We're going to look at the most commonly used synths and show you what they look
00:10like, and show you how you can modify the sound and save it as a custom preset.
00:14The goal here is to make you comfortable with how these virtual synths work
00:18in Logic so you can start experimenting with them and using them in your compositions.
00:21So I've gone to the Library > Electric Pianos and I have a list of the most
00:26commonly used electric piano sounds and the sound you're looking for may be
00:31right in this list.
00:32But let's say that the sound you're looking for needs modification.
00:36It's not exactly one of these presets.
00:38Let's close the Browser, letter B, so that I can open up the plug-in that makes
00:45this sound and it's the EVP88.
00:48I'll double-click and up comes this great graphical user interface.
00:53Now, if yours isn't open, you may just have this lovely black leather cover here,
00:59just click the word Open, with a little triangle next to it and you'll get the
01:03controls for the electric piano module.
01:06Now, back here in the Logic Sequencer, I'm going to solo the track I've already
01:10laid down here with a little electric piano part.
01:12(Synthesizer playing) [00:01:24.5] All right. Well, let's hear this with some drums because it's a little weak by itself.
01:29(Music playing)
01:40Let's loop bars 1 to 5, and have this play over and over.
01:47(Music playing)
01:57Let's put some Tremolo into it.
01:59(Music playing)
02:13I am going to pullback, a little slower Tremolo.
02:16(Music playing)
02:20Put some Chorus into it this time.
02:21(Music playing)
02:31Now, let's put some Drive in,
02:33(Music playing)
02:37Darken the sound.
02:38(Music playing)
02:43Pull the Drive down a little.
02:45(Music playing)
02:49Thin it out, a little less bass.
02:51(Music playing)
02:56Let's brighten it.
02:57(Music playing)
03:00Now, most of the bright has been dialed out.
03:03(Music playing)
03:17Now, you can use this wheel to scroll between the different sounds available to you.
03:22Let's just change a sound and play the same part.
03:25(Music playing)
03:36So, it kept my Tremolo settings that I manually adjusted and my Chorus and my
03:41Drive and my EQ, but it just changed the module that it's using to play this.
03:45Now while you're inside this module, you can click where it says default and you
03:49can change the settings in this area as well.
03:52So, let's change this to a Wurlitzer with the Tremolo and play it some more.
03:56Go back to the beginning.
03:58(Music playing)
04:03All right, so let's say you've dialed up a sound, added the amount of Tremolo
04:09that you want, the amount of Chorus that you want.
04:11You're ready to save this preset with your name.
04:16Hold down this menu and you get Save Setting As and we'll call this
04:21Wurlitzer Tremolo Joe.
04:25It's saves it in the EVP folder, inside your Plug-In Settings, inside Logic,
04:31Application Support, Library and at the User level.
04:34So, these are your settings.
04:38And go ahead and save it out.
04:39And now it's available to me as a choice and when you do this, your settings
04:45kind of take precedent over of the other settings on the menu.
04:49The Factory Settings are now in a folder called Factory, with your settings on top.
04:54So, this is another great rainy day project.
04:56Go through these settings, modify them to your heart's content, save them out
05:00and you'll have now a whole list of your settings along with the factory
05:05settings if you ever want to go back to those.
05:07So, even though Logic ships with a bunch of great electric piano sounds, don't
05:11be afraid to pull one up and get into the User Interface and tweak some settings
05:15and dial up the piano of your dreams.
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Using the EVB3 Vintage Organ Synth
00:00Well, in this movie I want to show you some options for organ sounds.
00:03If we pull up the basic Library and go to Keyboards, we see that there is a
00:07folder for Organs in there and there are a couple of dozen really nice, basic
00:11Organ sounds, but that's not the only place you'll find Organs in Logic.
00:15If we search in the Library, O-R-G-A-N, it turns out that we have lots and
00:21lots and lots of organs.
00:24And they are kind of scattered in different places.
00:27Some of them are GarageBand Organs.
00:29Some of them are Orchestral Organs.
00:31So, once you have done your search for organ, you may find that the organ sound
00:35you're looking for is on this list and maybe not on the list you'll find in the
00:38Keyboard section under Organs.
00:41So, I have pulled up Jazz Standard organ and I think you'll find that most of
00:45the organs in Logic are controlled by the EVB3 plug-in.
00:49So, I will double-click on the EVB3 plug-in and up pops this lovely, graphical,
00:54user interface and I'll turn on my organ, actually it's ready to record, so...
01:00(Organ playing)
01:03Now, keep in mind that I am a guitar player, not an organ player, and you're going
01:07to hear a guitar player playing this organ, but..
01:10(Organ playing)
01:15Not being an organ player, all I know about these Drawbars is that they add
01:19nice little overtones.
01:20(Organ playing)
01:40So, you get control over overtones by adding Drawbar Settings over here in the Uppers.
01:45There is a nice little Percussion element that you can add over here on the right.
01:49(Organ playing)
01:54Or take it away.
01:55This was set for about half.
01:57(Organ playing)
01:59And you can set the onset of that Percussion effect.
02:03(Organ playing)
02:06So that it comes in later or stays longer.
02:09(Organ playing)
02:15You can change the tuning of the organ and the clicking, and you have all kinds
02:19of settings for EQ and then over here on the right is some Reverb.
02:23(Music playing.)
02:27And the type of Reverb, just click on the word Large under the word Mode and
02:32you have a choice of different kinds of Reverbs.
02:35So, you can use the old Spring Reverb or we'll just stick with the Large room.
02:39Now, one kind of caveat for the organ is that your sustain pedal doesn't work anymore.
02:44If you're used to playing keyboard parts with a sustain pedal, like most
02:47guitar players are, you'll find that your sustain pedal doesn't work.
02:51However, you can use your sustain pedal for your Chorale. I actually prefer to
02:56change this to a ModWheel.
02:57(Music playing.)
02:58And then when I am holding keys down and add the ModWheel?
03:03(Organ playing)
03:08So, I am just changing the ModWheel from full off to full on.
03:15(Music playing.)
03:22So, that's that organ sound we all love.
03:25Now down at this flippy triangle down here are some other controls, where you
03:29can set the horns and the drums and if you're used to an actual B3, then you're
03:36going to love all the control that this gives you.
03:39So, I'll close this triangle and run up and show you that saving a preset is
03:44just like it's saved in the electric piano.
03:47If I found a setting that I like, I want to Save Setting As and I'll call this my B3.
03:54Again, it saves it at the User level in Library/Application Support/Logic/
03:59Plug-In Settings and puts it in the B3 folder, and once I save that, my settings
04:05now take precedent over the factory settings.
04:09And one more cool thing to show you is that you can change the style of the
04:13cabinet from Single and Split. This is your Leslie Control basically, from a
04:18Wood cabinet to all the different types of Leslies that you get.
04:22So, the B3 module gives you a lot of options, so you can dial in the organ
04:25sound you're looking for.
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Using the EVD6 Vintage Clavinet Synth
00:00One of the other great vintage synths in Logic is the D6 Clavinet Module.
00:05Now, I am in the Loop Library to show you something interesting about the
00:08Clavinet Patches in here.
00:10If I type in Search for clav, I get some clavinets, some clavs, but I also get
00:20some claves, which is not exactly what I'm after.
00:24But if I add to this clavinet, now I have clavs without the claves.
00:33So, there is a handy search feature for you.
00:35We have loops that are audio loops and loops that are MIDI loops.
00:40If you don't understand the difference between these blues and these greens,
00:43then hit Chapter 3, where we talk about that.
00:45And I have lots of cool little loops.
00:48(Music playing.)
01:10So, lots of cool loops to work with, but let's say I want to make my own sound.
01:14I use the D6 plug-in and I'll double-click on it.
01:18And up pops this cool graphic user interface that I can start modifying.
01:22Now, I have already laid down a little clavinet part in my sequence. I'll just
01:26start that and will take a listen.
01:27(Music playing.)
01:37And I'll make some changes to this.
01:39I'll add some Distortion.
01:41I'll add some Modulation, like the Flanger, although I have a choice of Phaser
01:46and Chorus as well, and change the Voh a little bit.
01:50I'm using the ModWheel to control the Voh. That's down here and you can change
01:55it to a breath controller or the velocity sensitivity or any one of these controllers.
02:01And it's easy to teach the D6 plug-in, what you want to use, you just hit
02:06learn and move some MIDI controller and it remembers what you moved and that's your controller.
02:11I'll leave it for ModWheel for now and let's play this little loop and
02:14I'll make some changes to it.
02:16(Music playing.)
02:36Let's change that to Chorus.
02:38(Music playing.)
02:48Let's turn that off.
02:50(Music playing.)
02:52Control the Voh.
02:53(Music playing.)
02:59Using the ModWheel to control the Voh.
03:00(Music playing.)
03:12Now, the sounds you get from a clav have a lot to do with where the pickups are
03:16on the little strings, and you can grab the controls for the pickups and change from
03:21bottom to top or just move the whole pickup and you get a lot of control here
03:27over how the sound changes.
03:31(Music playing.)
03:37And you have controls for the Brilliant, Treble, Medium and Soft down at the bottom.
03:43(Music playing.)
03:59So, I'll move these pickups around.
04:01You get different textures from the very same Clavinet Patch.
04:05Once you've found a setting that you like, saving it is just like it is with the
04:09Electric Piano and the B3.
04:11Click up here, Save Setting As. Again, it saves it at the User level in
04:17Application Support, Logic, Plug-In Settings and a bunch of D6 patches.
04:23So I'll save this one as joe and now my clavinet shows up here along with the
04:29factory clavinets down below.
04:31So, if I look in the Channel Strip Settings, I see that in Keyboards > Clav
04:39I have a bunch of choices.
04:41I see that I also have in, let's say, the GarageBand choices some clavinets.
04:49Now there's one kind of quirky thing here.
04:52If I go to the Library and move this Clavinet graphic user interface out of the way
04:57and I do a search for clavinet, I get nothing in the Library.
05:05But if I refine the search for clav, I get a nice list including all the stuff
05:11from GarageBand and the other places it looks for clav sounds.
05:15So, refine your search in the loops by choosing Clavinet to eliminate the claves
05:22and other things that have clave in them, but in the Library, if you're looking
05:26for a clav sound, type in the word clav and not clavinet.
05:30And now I am going to play that little loop that I made.
05:33(Music playing.)
05:35So, now I am going to mute the Rhodes and the organ from this little loop and
05:40just play this clavinet.
05:42(Music playing.)
05:52And once you have a clav in your sequence, you can scroll through the clavs in
05:55the Library and find the clav you like.
05:57And as always, if you want to do some editing, open up the plug-in and tweak the
06:03settings so they work for the project you're working on.
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Exploring other virtual synths
00:00In this chapter we have taken a look at a lot of the virtual synths that ship
00:03with Logic, but not all of them.
00:05Logic also ships with the EFM1, ES E, ES M, ES P, ES1 and ES2.
00:14Now, you can make a lot of great music in Logic without ever opening
00:17these virtual synths.
00:18For instance, this Analog Lead patch uses the ES2.
00:22But if I choose it from the Library or from the Channel Strip list,
00:30I'm choosing it based on the adjectives, the description, not which plug-in it uses.
00:34But musicians like to experiment and explore.
00:37It's probably what makes us musicians.
00:39So, when the factory patch doesn't quite get you where you want to be, open up
00:43the interface, get inside and start tweaking and if you find something you like, save it.
00:47That's another way you can customize Logic.
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6. Creating Audio for Video
Using Logic with video
00:00In addition to using Logic to create music tracks, Logic is great for creating
00:04music and sound for a video.
00:06In this chapter, we'll look at some of those options.
00:08You can import a finished video and a narration track if your movie has one.
00:12You can import a rough cut and add narration, sound effects, and music, which
00:16might help the editor finish the cut, and you can also import the individual
00:20clips from the rough cut, because the audio from one set of clips might need
00:25different sweetening from another set of clips.
00:27Then you can send those clips back to Final Cut or Avid and the editor can
00:31reconnect them and use the audio you created in Logic.
00:35So let's examine these options one at a time and you can decide which is right
00:38for the project you're working on.
00:40So I got to this window by going to File > New and up pops this Template
00:45window and I'm going to scroll down to Produce and choose this nice template
00:49for Music For Picture.
00:50I'll save my session as 06_01. I'll save it in the exercise files for Chapter 6,
00:59Save and now I have an Arrange window with the Inspector on the left and
01:05the Browser on the right, and let's close those for the moment.
01:08Letter I to close the Inspector on the left, press two taps of the letter B to
01:13close the Browser and let's take a look at this Arrange window.
01:16So this template gives us a track to hold the video and we'll see that in
01:21action in the next movie, and this template gives us a different looking timeline.
01:25In addition to bars and beats, we've got a SMPTE Clock, S-M-P-T-E,
01:30a SMPTE Clock counting time.
01:32If you've been using Logic 7 or earlier and you're used to typing the letter U
01:36to toggle that display, Logic 8 uses little icons in the upper right-hand
01:40corner that let you control the Marquee Stripe.
01:43So you can choose Bar, Bar and Time, Time, Time and Bar.
01:48We're set for Bar and Time now but I can make the Time go away or bring it back
01:54or default to Time and then add Bars.
01:58Now because I'm going to write music to this picture, the display that I want is Bar and Time.
02:03I wanted to default the Bars but I want to keep track of the time while it's up there.
02:08Then we've got this giant floating window and by floating I mean wherever I drop it,
02:12it's going to rise to the top. Nothing will ever obscure it.
02:15So I'll bring it back down here and that's displaying SMPTE time, hours,
02:20minutes, seconds, frames and subframes.
02:23Now if this is new to you, there's a movie in this chapter that explains how
02:27bars, beats, tempo and timecode interact.
02:30So that's a look at our workspace for writing music to picture.
02:33Next step, we'll import the movie and get to work.
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Importing a movie into Logic
00:00Now it's time to get the movie into the project.
00:02There are couple ways to do this.
00:04In the Video track of the global tracks, there is a button for Open Movie.
00:09I can also go to the Options menu and choose Movie > Open Movie.
00:14Either way, I get to a page that lets me find the movie, select it, and then open it.
00:20Now this movie is a 640 x 360 movie and it's a little over a minute long and
00:25I'll say Open and it pops up into Logic.
00:28So this is a big movie.
00:29It's actually crawling off the edge of my screen.
00:32And I'll move into my Arrange window but I see that it's still pretty big.
00:36It's cluttering up my Arrange window.
00:38It's going to be hard to work on my music with this big movie sitting here.
00:41So really in the Arrange window, I just want a kind of a reference movie.
00:45So I'm going to right-click, right in the middle of the movie here and say let's
00:49take it to half the size and then I'll click in the Title bar and move it kind
00:53of off to the right here, just so that I can see it but it's not really
00:56dominating my workspace.
00:57So now we have a screenset that's the Arrange window and this small reference movie.
01:02Let's go to the Screenset menu and duplicate the screenset, and we'll duplicate
01:08it to open space number 9.
01:10That's a good place for it and we'll call this full screen movie and say OK.
01:18Now we're in Screenset number 9 and what I'm going to do is right-click on this
01:23movie and say Fullscreen.
01:25Now I have a fullscreen copy of the movie in Screenset 9.
01:28In Screenset 1, I have my Arrange window and my reference movie.
01:33In Screenset 9, I have a full screen movie and you can use your keys on your
01:38keypad to move between 1 and 9, just like any other set of screensets.
01:43So one, tapping the number 1 on my keypad.
01:469, tapping the 9 on my keypad and I think you'll find this is a handy way for
01:51you to watch your movie with the music in place and then switch back to the
01:55Arrange window, make the choices you need to make and then move back and preview
02:00and move back and work.
02:02And that's a handy tip, which should save you resizing your movie in the Arrange window.
02:08Now I want to right-click on the Movie window and choose Video Projects
02:12Settings and Video.
02:15And the Video Output can go to the Window or to FireWire bus, maybe to an NTSC
02:22monitor, to a second monitor.
02:24There are some choices here for where to send this Video Output.
02:27I'll leave mine in my window.
02:29If my movie has sound, I can choose to have this Movie Volume route to an output
02:35and have the reference sound come out of my Macintosh.
02:40And the Sound Output gets routed to an External Device or in the System Sound.
02:46This is in your audio MIDI setup.
02:48Now that's going to let you hear whatever audio is in that movie.
02:52If you want to work with whatever audio is in this movie, let's close
02:56Projects Settings, go to Options > Movie and Import Audio from Movie
03:02and this extracts the audio and puts it in your Audio Bin or you can Import Audio to Arrange.
03:08This is grayed out for now.
03:10But if I import this audio, it puts it in my Audio Bin.
03:16I will go to Window > Audio Bin.
03:19There is my AIF, which I drag to any audio track here and now I can work with
03:24the audio in this movie, not just listen to it.
03:26So I'm going to rollover to the movie and right-click on it and take a look at
03:30Video Project Settings one more time.
03:32I'm going to take a look at the Synchronization tab and General.
03:37So here, I can choose the Video Frame Rate that I'm dealing with.
03:41This is 29.97 drop frame and I like to leave this box checked, which says Auto
03:46detect the format of the MIDI Time Code, if there is any MIDI time code
03:49working on this movie.
03:51And there is an option for SMPTE Offset which is a fancy way of saying make bar 1,
03:57beat 1 happen somewhere other than the start of the movie.
04:01So you can type in an address here and make bar 1, beat 1 happen somewhere else.
04:06Like maybe we want bar 1, beat 1 to happen halfway through the movie.
04:10No music at the front and then boom, something happens in the movie that
04:13triggers this sequence.
04:15We want bar 1, beat 1 to happen there. Or maybe we want bar 1, beat 1 to happen
04:21before the movie, so we can write kind of an intro or preface to the scene.
04:25Now you also have an option for SMPTE Offset, so you can make bar 1, beat 1
04:30equate to any other SMPTE address.
04:33Now we'll leave the Offset unchecked and grayed out and we'll leave ours set for
04:37bar 1, beat 1 happens at one hour SMPTE.
04:41It's helpful to have markers when we're working with video and that's up in
04:45the next movie.
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Creating timeline markers
00:00In this movie, we want to look at the concept of creating markers in the
00:03timeline that help us tell where cuts are in the picture.
00:07So if I start the playhead moving.
00:08(Music playing.)
00:13I see that there is a cut coming up here.
00:15It's sort of in the 3 second area.
00:21We move it just to another frame.
00:23Yeah, it's kind of in that 3 going on 4 second area.
00:29I can actually probably get a little more precise here by pulling the playhead
00:33and let's actually just call this downbeat of three.
00:36And I can create a marker by going to Options > Marker > Create or Control+K.
00:42If you need a mnemonic for Control+K, it's "marker" with the stress on the K.
00:48So I make a Marker there in my line and I want to open the event list.
00:53So I'll hit Lists and I'm in the Marker tab and I have a marker at bar 3.
01:00If I hit Shift+R, I change the display of that marker from bars and beats to
01:07minutes and seconds.
01:08Now I can fine-tune just by scrolling with my mouse, just click and push, click and pull.
01:14I can fine-tune to the position of that marker and I can double-click on it
01:19and give it a name.
01:20We'll call this scene 1.
01:24Now this used to be the way that you would go through your movie when you were
01:28starting a scoring process and you would kind of determine where your cuts were
01:33and that would sort of determine where your beats would fall and where tempo
01:37changes needed to be.
01:38And if you have worked with Final Cut, you know that in Final Cut you can
01:42create Scoring Markers and those will show up in Soundtrack but they don't show
01:47up in Logic, at least not yet, but Logic has something that Soundtrack doesn't, at least not yet.
01:53I'm going to close the Event list and move my movie out of the way.
02:01Next to the Open Movie button in the Video Track is a Detect Cuts button and I'm
02:07going to hit that and Logic now scans my movie.
02:10It looks for where scenes are changing and it does an amazingly good job of
02:15analyzing these cuts and creating a list of markers for me.
02:20So I'll move my movie back out of the way.
02:22Let's go up to Lists again and there is the one that I created at about the 4 second mark.
02:28Let's delete that and the ones with the little icons are all things that Logic
02:33created by looking at my movie.
02:35Now you see that a lot of these are very close together.
02:37Well, that's true because-- let me close out my event list.
02:42Letter E twice and I'll Control+Left Arrow into the Timeline and you can see
02:49that over here, in this area of the movie, let me start sort of here at bar 6.
02:54(Music playing.)
03:04Now it nailed that cut right there at about the 17 second mark but it interpreted
03:09all the stuff here between like 11 and 13 as cuts.
03:13It's just really incredibly fast-moving film but it does an amazingly good job
03:18of picking out where your scenes are.
03:20Now the markers don't always determine where your bars and beats fall, but
03:24sometimes you want to hit a certain piece of music on a certain frame of the film.
03:29And so there is a lot of interplay between bars and beats and time code and if
03:33this is a new concept to you, then the next movie explains it.
Collapse this transcript
Understanding bars, beats, and timecode
00:00In this movie, I want to show you how bars and beats and time code are connected.
00:05I'm going to close this giant SMPTE display that came with this template that I
00:09opened for scoring the picture.
00:11I'm going to the Window menu and open a new Transport window.
00:14So up pops this little window. I'm going to right-click in the window and say
00:19Open Giant SMPTE Display.
00:21Now I get what I closed already.
00:23But I'm also going to Open Giant Bar Display and then I'll close this
00:29Transport window that popped up.
00:31Now I've got the Bar Display laying on top of the SMPTE Display.
00:34I can see one through the other.
00:36So I'll just move these, so I can see SMPTE on the bottom and Bars and Beats on the top.
00:41The other thing I want to do is to go to the Record button, right-click on it,
00:45go to Recording Settings and turn on, in the Metronome tab, Click while playing.
00:52We're just going to listen to some Click while we talk about this interconnectivity.
00:57So I'll close Project Settings and I'll play just to be sure that I'm
01:01actually hearing a Click.
01:03(Music playing.)
01:05Right now, I'm hearing the soundtrack from the movie, which I don't want to
01:08hear, so I'll mute that.
01:13So there is your downbeat, the low note, followed by three higher ticks.
01:19Bars, beats and time code are just different ways of measuring time.
01:24Time code does it in hours, minutes, seconds and frames and meter does it in
01:28groups of beats called bars.
01:31Every time your SMPTE frame counter gets to 29, holding down the mouse and
01:35pushing and making these numbers change,
01:37it increments the seconds by one and starts over again at zero.
01:41Let me move the playhead back to the beginning.
01:44Every time your beat counter gets to 4, it increases the bars by 1 and starts over.
01:53We're looking at bars and beats and pieces of beats here on the right.
01:58Let me move the playhead back to the beginning and start over.
02:03So right now, I'm at one hour of SMPTE and one bar and one beat in the music.
02:09At 120 beats per minute, which is my Tempo down here in the Transport window.
02:14There are two beats per second.
02:16So the numbers on the counters are kind of changing together.
02:19Let's watch that happen.
02:20(Music playing.)
02:24So every time I get an increment on the bar number, I get an increment on the second number.
02:30We're actually getting two seconds per bar.
02:34Now let me move the playhead back to the beginning and at 90 beats per minute--
02:38I'll change my Tempo. Just double-click in here and type 90.
02:41At 90 beats per minute, there are 1.5 beats per second.
02:46So the numbers aren't changing as fast but the numbers on the counters are still
02:50changing with the pattern. Let's watch that.
02:52(Music playing.)
03:04So 1.5 beats per second.
03:07Those are nice round numbers.
03:09They're kind of multiples of 60.
03:10Well, let's pick a tempo like-- I just move my playhead back to the beginning again.
03:15Let's pick a Tempo like 103, not a multiple of 60, and then I'll play.
03:21(Music playing.)
03:25Well, the counters are still counting what they count but there is less of a
03:28pattern in their increments.
03:30That's how bars, beats and time code are connected.
03:34When we're not working with video, we just pick the tempo that feels good and
03:37we don't worry about the time code.
03:39When we are working with video, there might be a particular frame where we need
03:43the music to start or to pause or to speed up or slow down.
03:47So in the next movie, we'll look at examples of that.
Collapse this transcript
Adjusting tempo and song structure
00:00Now tempo is also connected with bars and beats and timecode and here are
00:05a couple of examples.
00:06Let's say that we have 120 beats a minute and I'm going to Control+Left Arrow on
00:12my Arrange window and move my movie out of the way.
00:16And if I go to bar 9, that's the end of eight full bars.
00:221, 2, 3, 4, 5, 6, 7, 8, the downbeat of bar 9.
00:26That's going to take at 120 beats a minute, 16 seconds to complete.
00:31If I what those eight bars to happen in let's say 20 seconds, I have to pick a
00:38number that's closer to about 95.
00:41Let's try 96 and now those eight bars will take 20 seconds to complete.
00:47If I choose a faster tempo, let's pick 162 just to a pull a number out of the air,
00:53those eight bars now are going to come in at 11 not quite 12 seconds of time.
00:59So if structure is important to you, you have an eight bar phrase that needs to happen,
01:04you may pick that tempo that's appropriate so that you hit the marker that you want to it.
01:09Now structure is also variable, because you can change a beat to 3/4 or 5/4 and
01:16maybe you just change one bar of the sequence, so that you hit the mark you want to make.
01:21So that's how bars and beats depend on tempo to hit certain time codes.
01:26Now if this process remind you of those two algebra problems in high school
01:29where you have two trains moving at different speeds, well, it's a little like that.
01:33But here is the point.
01:34Some days the pulse, the tempo, will be the most important factor.
01:39Other days, the structure will be more important.
01:43Now there is also a third option of asking the editor to add or delete a few
01:47frames on certain clips to help the music flow better and sometimes the editor
01:52will be happy to accommodate, because you both share the goal of getting the
01:56music and the pictures to work together.
01:58Well, I think we've done enough math now.
02:00I think it's time to make some noise.
02:02So in the next movie, we'll put some music to this video.
Collapse this transcript
Scoring a movie
00:00Well, let's start making some music here.
00:03The track that shipped with this is kind of techno...
00:06(Music playing.)
00:13And I still here Click in play. All right!
00:15So I'm going to go to the Record button > Record Settings > Metronome and
00:20turn off Click in play. I will close that.
00:25They are kind of in the 150 beat per minute area.
00:27(Music playing.)
00:33How I know that? Well.
00:34(Music playing.)
00:38There is a track kind of starting in there.
00:40So if we change to about 150.
00:44(Music playing.)
00:52It's actually not quite that high.
00:54I think I want this to move pretty fast.
00:57So I think I'm going to pick 150 beats a minute.
01:00There may be more in the 140 area, but I've talked to the editor and this is
01:04the kind of track we want to shoot for.
01:06So I'm going to Control+Left Arrow and sort of fix up my workspace a little bit here.
01:11The track that I need at 150 beats a minute needs to be about 41-42 bars long,
01:18not this 250 in here.
01:19So I'll just double-click there and I'll call it 45 and then I can mouse push my
01:26way down to about there.
01:27So that's about the right size of sequence that I need and I'll push the
01:31playhead back to the beginning and then Control+Right Arrow, so that I can kind
01:35of see my workspace a little bit.
01:37So this track has been sort of helpful to get me in the ballpark, but now I want
01:41to mute it and just have it hang out there in case I need to refer to it later.
01:45But I want start adding some sounds.
01:47I'll close my Transports for now, because I'm really more interested in the
01:52Arrange window now that I am in the timecode and I'll actually close my Global Tracks.
01:57They'll still be there if I ever need to go back to them, but I want to work
02:00with my musical structure now.
02:03I'm going to open the Browser with the letter B and go to the Loops tab and
02:09I have already gone through and found some loops that I want to work with on this project.
02:15I did searches through all the various categories here and marked them as
02:19Favorites and we've covered that in an earlier chapter.
02:22But now I have this list of stuff here.
02:25You don't have these Favorites checked already and you may not want these to be
02:29your Favorites at all, but in case you do, I'm going to push this up so that you
02:33can see the list and I'll just kind of push my mouse out of the way, so that you
02:37can take a look at what's on my list and you can decide if you want to add these
02:41to your Favorites list for projects that you're going to work on.
02:44Now, I see that some of these are blue and some of these are green, which
02:47means greens need to go into an Instrument Track and blues need to go into an Audio Track.
02:53Now I know because of the subject of the movie I'm working with, it's Tokyo at night,
02:57and I haven't shown you the movie yet, but I'm just going to bring in some
03:01tracks that I think are going to work for me for this project and then we'll
03:05start building a track to it.
03:06So let me listen to what I've got here.
03:09(Music playing.)
03:13That's going to be good for later.
03:14(Music playing.)
03:17That's probably going to be good for later.
03:18(Music playing.)
03:21It might be a good one to start with.
03:24Let's bring that into the Timeline and put him at bar 1.
03:29Let's listen what else we have here.
03:30(Music playing.)
03:33Oh! That's a great opening.
03:35Okay, we bring him in and you will use him at bar 1.
03:37(Music playing.)
03:40Maybe later.
03:41(Music playing.)
03:42Maybe later.
03:43(Music playing.)
03:46Very much like 01, we'll save him.
03:48(Music playing.)
03:50A little heavy for the opening.
03:51(Music playing.)
03:59Yeah. That might be great for the ending.
04:02So I'm going to just scoot out to the ending here and bring him in and we'll put
04:06him on his own track, and we'll sort of what we call back-time this.
04:11We'll make the ending end where the movie ends.
04:14The movie ends at about bar 41.
04:17This track now ends at about bar 41 and with any luck that'll be the kind of
04:21ending that I'm looking for.
04:23If it's not, I will fix it.
04:24We need some rhythm here.
04:25So here are some drums.
04:26(Music playing.)
04:30Okay, I like that. That's a good opening.
04:31That's a blue file, so that needs to go up here on our Audio Track and let's
04:36just loop that and kind of have him play the whole way through. We'll change
04:40that later but that's a good start. And now I have--
04:43(Music playing.)
04:48And it might be a good transition later on.
04:51How about this Tabla's?
04:52(Music playing.)
04:57I know I'm going to want to use those somewhere.
04:58I'll just park them out here in the middle of the piece somewhere and they can
05:02start to take over later on.
05:04Now because we're in Japan, I am sort of feeling like we need to start
05:08this track with a welcome to Japan sound and nothing does that like a Shakuhachi.
05:15So I'm going to click on this Shakuhachi.
05:18(Music playing.)
05:23Nothing takes me to Japan faster than that.
05:26So it should lay into this track.
05:28(Music playing.)
05:39Now maybe this Evolving Atmosphere wants to give the Shakuhachi some room.
05:43Let's loop this drumbeat.
05:45(Music playing.)
05:58Now that seems very loud to me.
06:00I'm going to go over to the Inspector, letter I, and look at my Output level,
06:04because this Evolving Atmosphere is lovely, but it's evolving me right into the red.
06:11So I'm going to choose this and pull it down just a little bit.
06:15It's kind of dominating the track here.
06:18So I've checked that the output is coming out of Output 1 and 2 and I should be
06:22able to hear this now.
06:23Playhead back to the beginning.
06:25(Music playing.)
06:35All right, so this Talking Beat is getting a little old or is it the World Drums?
06:39Let me hear what the World Drums sound like.
06:41(Music playing.)
06:42Yeah, that's really the part that's getting me.
06:44The Talking Beat is kind of nice.
06:45(Music playing.)
06:50Let's have the World Drums start a little later.
06:52Maybe after that about bar 9.
06:56That's a good round number, after the Evolving Atmosphere takes over.
07:00(Music playing.)
07:03So come on, Evolving Atmosphere.
07:05I just have to start at the beginning of this, because the note
07:08actually triggers at bar 3.
07:10So if I click in here in the middle of this phrase, it's actually just one big note.
07:15So just be aware of that in Logic that if you're not ahead of the region,
07:20if you're starting in the middle of the region, you're not triggering the note.
07:23So it's not going to just start playing right there in the middle.
07:26So if that ever happens to you, then you'll know what's going on.
07:29So let's go to where we actually trigger our Evolving Atmosphere.
07:32(Music playing.)
07:47I'm going to get some more items in here to work with.
07:50I like this Abstract Atmosphere.
07:52I'll bring that in and I'll bring in this Drum Kit and I'll bring in...
08:01(Music playing.)
08:09It's a little dark for this piece. Maybe this one.
08:12(Music playing.)
08:15Okay, that's a hit.
08:17Let me check the output on this guy and this instrument is routed to Output 9 and 10.
08:22I'm going to change it to Output 1 and 2.
08:25That's my sum output, my master output.
08:28So now we'll be able to hear it and I think we'll need another Evolving
08:32Atmosphere back here.
08:34(Music playing.)
08:35That one is too heavy.
08:36(Music playing.)
08:38That one's too much like the opening. So is that one.
08:41(Music playing.)
08:48That's sounding like that could be a nice end piece.
08:51So let me find another track for that.
08:54I'll just drop it into the timeline on an empty track and then we'll change its
08:59output, which is patched to 11 and 12.
09:02Now it's going out to 1 and 2.
09:05I'll close the Browser with the letter B twice and that sounds like that could
09:10be a good ending piece.
09:12So this is the process.
09:14Well, I've been laying out this track in kind of musical ways and now it's time
09:18to actually look at the movie and see how it's working with the picture.
09:21So I'll jump over here to the Movie Inspector, open up the little triangle.
09:26If I double-click on the movie, it makes it nice and big and then I'll just
09:29shrink it down so that I have my of reference movie that I really want.
09:33Let me move the playhead back to the beginning. The zero key does that.
09:36(Music playing.)
10:04Well, I'm feeling like it needs some more musical stuff going on here.
10:07So I will move my movie out of the way.
10:11Jump back into Browser, look at my Loops, look at my Favorites, and this Guitar
10:19has not made into the project yet.
10:21So it's time for him.
10:23We'll bring him into Instrument 7 and then check the Output.
10:27It's actually going into section 13 14.
10:29We'll switch to 1 and 2 and it feels like that needs to happen about.
10:35(Music playing.)
10:40These Drums are not quite ready to come in yet.
10:44Maybe the Tabla should come in there.
10:48(Music playing.)
10:54Yeah, I'm liking that.
10:56Okay, let me bring this out.
10:58I'm starting at bar 9 and let's just do round numbers.
11:00We will do eight bars of Tabla, eight bars of Drums and then move this guy so
11:05that he can come in about halfway through the Tablas and we'll let this Guitar
11:11come in about with the Tablas there at bar 9.
11:15So let's move him over from bar 10 to bar 9 and loop him out for a while and see what we got.
11:21(Music playing.)
11:36This is feeling okay to me. Let's see.
11:39I think we're ready for another Evolving Atmosphere.
11:42(Music playing.)
11:44Still a little too heavy for me. What's this one?
11:47(Music playing.)
11:49Eh. Too simple.
11:50(Music playing.)
11:55That's kind of close cousin of our first Evolving Atmosphere.
11:59Now there is an argument to be made for having Evolving Atmosphere 07 to be on a
12:05different track from Evolving Atmosphere 01, but I'm actually going to put them
12:11on the same track, because chances are, if I raise or lower the volume of one of these,
12:17I'm probably going to want to raise or lower the volume of both of them.
12:21So they can live together on the same track even though they're not technically
12:24exactly the same sound.
12:25And let's start him off at bar 17 and see what we got.
12:30(Music playing.)
12:45So before I put a lot more effort into this project, I want to run this by the
12:49editor that I'm working with and make sure that he likes where I'm headed.
12:53He likes the sounds I've picked, he likes the tempo I've picked, he likes how it's
12:56working with the picture.
12:57So I'm going to what I've got so far and marry it up to this movie and then
13:02send it back to him.
13:04The way I do that is to go to Options > Movie > Export Audio to Movie.
13:11Now if this page looks familiar, this is actually the Audio window of the
13:15QuickTime Export, so you've probably seen this before. I'll say OK.
13:20I'll give it a name.
13:22I'll call this Tokyo at Night #1.
13:24That seems like a good name for it.
13:26I'll just pop it on my Desktop and say Save.
13:30Now the next window that pops up says Select the audio tracks of the movie to
13:34keep in the new movie.
13:35Well, that's the temp music that he sent to me and I don't want to send that
13:39back to him and I certainly don't want to send it back to him with my music in there too.
13:44So if you light this up, then it will travel back in the movie.
13:48If you click outside of it, then you basically take it out of the mix.
13:53So think of this as a Mute button, just clicking outside of it.
13:57So with the movie, without the movie, and I'll say OK.
14:01The Export is pretty fast just like all the bounces in Logic and I have a
14:05QuickTime movie now that I can run by my editor and see if he likes where I'm
14:09going with this project.
14:11If you were really mixing this and including the announcer that came with this movie,
14:15my advice is to use that Import Audio do a Range command we talked
14:20about earlier and then build your music and sound around the announcer and
14:24then my advice is also to export a Music Only version in case they decide to
14:29change the announcer later.
14:30That happens a lot.
14:31Now next up is spotting to picture.
14:33Taking sound effects from the library and placing them on the appropriate frame of video.
Collapse this transcript
Adding sound effects to your movie
00:01In addition to Logic's vast library of musical sounds, Logic also ships with a
00:05huge sound effects library.
00:08So in this movie, I'll show you some options for working with the sound effects library.
00:12Now to get to the sound effects library, I'm going to open the Browser,
00:15hit the letter B and go to Loops and over on the right here I have musical notes and effects.
00:24I'll reset this list, because the sound effects that I've put into my Timeline already,
00:30I found by searching through this list.
00:33So Busy Station is over here.
00:35Let me move my movie out of the way and here's Busy Station, which is, as
00:43it says, just a nice--
00:44(Video playing. Crowd noises.)
00:52Kind of a busy train station environment.
00:55I also found Traffic and just Walla over here.
00:58There's a bunch of Walla in here.
01:02Seven Crowd Wallas, a Bar and Children and a Party.
01:06So there's just a ton of sound effects in here for you to use.
01:09Let me clear this search and I want to go back to the Event List.
01:13So I'll just click on Lists and Event and each of these tracks, the music that
01:19shipped with the movie plus the three sound effects that I've added, are in the
01:23Event List with SMPTE numbers, SMPTE reference numbers on them.
01:27If yours are showing up as bars, then it's Shift+R, changes from bars and
01:33beats to SMPTE numbers.
01:35If you want to reposition one of these regions in the Timeline, you can just
01:40kind of reach over here and you can see it moving in the Timeline to reflect my
01:44change over here in the Event List.
01:46So if you had a specific frame of film, like let's just pick something.
01:53Right there, 11:03.
01:57We will make Traffic happen at 11 and 11:03.
02:03Now the Traffic happens right on that frame of film.
02:06Another handy feature is what's called Event Float.
02:09Let me move my movie out of the way and I got this little window by going to
02:14Options and Event Float.
02:17Now anything that I select in either the Timeline or in the Event List shows up
02:24here in this floating window called Event List.
02:27I can change the location in here, just like I change it over on the right in the Event List.
02:34So this is kind of a peak inside the Event List and this is handy to just kind
02:38of keep up here or over on the right or actually even in the Arrange window itself.
02:44Because when we're spotting sound effects to picture, we don't really
02:48care about bars and beats anymore.
02:50We really care about this SMPTE clock that we're working with.
02:53In fact, when I'm doing this work, I leave my clock, my Tempo, at 120 beats per
02:58minute, because that means that the playhead is going to be moving at 2 beats a second.
03:03That helps me calculate where things are in the Arrange window.
03:07I've changed my display also using the little Marquee Stripe to Time, because
03:12all I care about when I'm doing this work is time.
03:15I don't care about bars and beats anymore.
03:18So this time I just want SMPTE time across the ruler in the top.
03:22Now from here, the process of mixing and putting these sound effects to picture
03:26is just like it is with music.
03:28We'll go to Options > Movie > Export Audio to Movie.
03:34Again, we're in this sort of QuickTime window that we get when we choose this
03:38option and we can pick a name.
03:42Let's call this Tokyo at NightSFX and we'll pop this on the Desktop.
03:50Choose Save and again we have the choice to move this window out of the way.
03:54We have the choice to include this audio track that shipped with the movie,
03:59which we don't want to do, so we'll click outside and now it's going to exclude
04:03that from the mix, just like with audio, think of this as the Mute button for
04:08this audio track that came with the movie. We'll say OK.
04:14And now we have the movie with sound effects instead of music.
04:18So not only can Logic let you make great audio tracks with MIDI loops and your
04:24own performances, but it's also a pretty great sound effects machine.
Collapse this transcript
Exporting OMF and XML files from Final Cut Pro into Logic
00:00Okay, well, I'm in Final Cut Pro now and no, you're not lost.
00:04You're still inside the Logic title, but I've jumped into Final Cut Pro to show
00:07you a way to get audio out of Final Cut Pro into Logic.
00:11Now, we haven't included the exercise files for the OMF and XML part of this
00:15training, but I wanted to include this concept for people that have Final Cut Pro
00:20or Avid or work with people who do.
00:22One of the hippest ways to do this is to go to Final Cut Pro and System Settings
00:27and if you're going to be scoring your own movies and you want to be able to
00:30edit your Final Cut Pro audio inside Logic, slide over to External Editors.
00:36Chances are, when you installed the Final Cut Pro, it set the audio file editor
00:42as Soundtrack Pro, but you can reach over here and grab Logic and choose it and
00:50now anything you edit out of Final Cut will jump into Logic.
00:55Let me show you how that works.
00:56You're working in your Final Cut Pro timeline.
00:59You right-click on this and say Open in Editor, and now you're in Logic.
01:05Now, it isn't in the timeline, but it is in the Audio Bin.
01:09There's my audio file that jumped out of Final Cut and right into Logic and then
01:13I can just pick it up and drag it to my Arrange and start working with it.
01:17So that's a pretty handy shortcut. Okay.
01:20Let's close this project and don't save it and we're back in Final Cut now.
01:26Now, this is a top to bottom audio file.
01:29It's actually a little piece of temp music out of the library.
01:32I'll go to this Sequence, light up the Sequence and say File > Export > Audio to
01:38AIFF, and that accomplishes kind of what we just did, which is to send this
01:43audio out as a full top-to-bottom AIF.
01:47Now there are some other ways to do this.
01:50I'm going to go to my Final Cut Pro timeline, type the letter B to get a razorblade.
01:55I'm just going to make some cuts here.
01:58Type the letter A to get back to the arrow.
02:02You can pretend with me that we have different elements than just this top
02:06to bottom music track.
02:08Let's pretend that we have some music and then some talking.
02:11Maybe some sound effects and more talking.
02:13These are different things that we want to edit differently as opposed to one
02:17top to bottom track.
02:18I've lit up my sequence in the Bin.
02:20I'm going to say File > Export > Audio to OMF.
02:26I have a choice of sample rates here and bit depths.
02:30Handles are audio that's outside the in and out points, so stuff before the in
02:36point and stuff after the out point.
02:38You can choose to add it or not.
02:40You can choose to include the Levels or the Panning that's already been set in Final Cut.
02:45If your editor has already done stuff, my guess is that you're bringing it into
02:49Logic so that you can have independent control over the levels and the panning,
02:53but you can include that if you want.
02:54So I'll say OK and I've got to give this a name.
02:57I'll say Tokyo Night omf and I'll pop it on the Desktop. It's pretty fast.
03:03Now I'll jump into Logic and I'll make a New > Produce > Music for Picture,
03:12because that's probably the template you want to work with, and I'll call this
03:15omf and I'll pop that on the Desktop.
03:18I go to File > Import and there's my omf file that came out of Final Cut.
03:27It asks me, where would you like to put the audio that I'm going to import?
03:31The logical place to put it is in my omf Logic file, Audio Files, so I'll select
03:36that and then say Choose.
03:38It's drawing the waveforms.
03:42I believe down here at the bottom it has brought in a left side and a right side.
03:49If I light up this region and go to my Sample Editor, I just want to verify that
03:55it's a Mono file and not a Stereo file. That's what it is.
03:59Because I have stereo elements here, I'm going to pan this track, Track 3, full left,
04:06just pushing with the mouse and pan this one full right and now I have a
04:12stereo mix inside of Logic.
04:15If I close my Browser, letter B twice, and Control+Left-click, I see that it's
04:21brought in the pieces that left Final Cut Pro.
04:25So those cuts that I made in Final Cut Pro are now over here in Logic.
04:28Now I have to do the same thing with Track 1 because it's a left side and Track 2,
04:32because it's a right side.
04:35Now I pretty much have my Final Cut mix inside Logic with the cuts.
04:39Now, keep in mind, these are regions in your Logic timeline.
04:43So if you change the tempo, it's going to change where these regions stop and start.
04:48That's not something you want when you're trying to preserve sync between
04:51something you got in Logic and something you've got in Final Cut Pro.
04:55So here's what you do.
04:57Light up all these regions.
04:58I'm just going to select them all and go to my Lists and look at Events.
05:04I have SMPTE start times for all these regions.
05:08Now if your start times are in bars and beats, hit Shift+R and you can toggle
05:14between SMPTE time and bars and beats.
05:17After you've selected all of these, right-click and lock their SMPTE positions
05:22and you get a little lock here in the Event List and here in the region.
05:26I'll change my Tempo now to 145 just to pick a number, and the bars and beats
05:33have changed completely, but these are still locked in place on their
05:38respective time codes.
05:40That means you're not restricted to 120 beats a minute or whatever tempo you had
05:44when you brought it in.
05:45You can change the Tempo to your heart's content and these regions will
05:48stay locked in time.
05:49Now I'm going to jump out to the Desktop and just hide Logic.
05:53I'll just do a Command+I and show you that this OMF file has audio in it.
05:57It's 11.7 megabytes.
05:59So it's actually containing the audio that Logic is interpreting.
06:03There's another way to do this.
06:05To show you that I need to move back to Final Cut.
06:07So let me just open Final Cut and I'll go to the File menu > Export > XML.
06:14Now, I'll use the latest version here, version 4.
06:18If there's some legacy reason for your computer why you need to choose another version--
06:23I'm going to use the latest version.
06:25I just think that's a good idea on this software release.
06:28So you decide what version you think you should use.
06:31Maybe talk with your editor about that.
06:33Save project with latest clip metadata. Yeah.
06:35I'm going to do that too and I'm going to say OK.
06:39Then I'll call this Tokyo Night xml to distinguish it from the omf that I
06:44already have on the Desktop and I'll jump back into Logic.
06:48Let's just go ahead and make a new file, so we're not confusing this.
06:51I'm now going to close that one.
06:53I'm going to use the same template though, Music for Picture, and we'll call
06:57this xml, pop it on the Desktop, save it, and now I want to import my xml
07:06file and I'll say Open.
07:08It asks me which sequence inside the Final Cut document that I want to use.
07:14I only have one sequence in there, but if I did have more, I'd have a pull-down
07:17menu here to choose from.
07:19That is the sequence I want to use.
07:20It tells me the framerate and how long it is. I'll say OK.
07:24It's writing the waveforms.
07:26I'm going to close the Browser, with the letter B twice, and the Inspector with
07:34the letter I, so that I can see what's in here.
07:37I'll go to my timeline and Control+Left Arrow and I have the same basic layout
07:41that I had back there in Final Cut.
07:44Now there is one kind of odd thing that XML data does.
07:49It's given me a Stereo file here for each region that it exported.
07:53So here's kind of the workaround for that.
07:56It turns out that if I look in here, I know that it's a Stereo file.
08:00I see two tracks here, looking in the Sample Editor.
08:03So what I need to do is open my Inspector, and for this track, change the
08:08track's type from a Mono track, Left side only, to a Stereo track.
08:16Once I do that, I can click on Audio 4 and just get rid of it.
08:18Do I want to erase the automation data? Sure!
08:25I do the same thing for Audio 1.
08:27I actually have a Stereo file here. Let's be sure.
08:30Go to the Sample Editor. Yup!
08:31Two tracks, Stereo file, and I'll just light up Audio 2 and delete it. I'll erase.
08:42I'll actually delete the whole track and then I want to change Audio 1 to a Stereo file.
08:50Let's be sure that Audio 3 is a Stereo file and now I have Stereo audio for the
08:57bottom set which we're pretending is music or sound effects and Stereo audio for
09:03the top set which we're pretending is announcer or maybe sound effects.
09:08The same thing applies here.
09:10If I want to change my Tempo, I really should select them all, go to the Lists,
09:16Event, change the display from bars and beats to SMPTE by using Shift and R and
09:23then right-click on one of the events and lock their SMPTE.
09:27Now I can do the same thing with my tempo change that I did with the OMF.
09:31Now the thing about XML data is if I hide Logic and hide Final Cut and show you
09:37this XML file, I'll just Command+I, this one's only 84 KB.
09:42So it's really just a bunch of metadata.
09:44In fact, if I open it with TextEdit, I can see that it's just a whole bunch of code,
09:49referring to these clips and where to find them and where they start and
09:55stop, but there's really no audio in here. This is just data.
09:58That's why it can be so small.
10:00So if your editor sends you an XML, they're going to have to bundle the audio
10:04and send you those files as well.
10:06The OMF has the audio built-in.
10:08So there are a couple of interesting ways to get clips out of Final Cut Pro into
10:12Logic, so that you can work with them.
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Exporting XML files from Logic back into Final Cut Pro
00:01Most of the time when you work with video, you bring in the video, you may bring
00:04in an announcer element, a sound effect element.
00:07You may add the sound effect element in here in Logic.
00:10You'll build the music, you'll mix the music and you'll send out a composite mix,
00:14announcer sound effects and music all bundled together.
00:18Every once in a while you want to send those out as separate elements and let's
00:21look at some options for that.
00:22The most common option is Stems.
00:25The concept of stems is each of the three elements of the soundtrack,
00:29the dialogue, the music and the sound effects, go back to Final Cut or Avid as
00:34independent audio files, though each be the same length which means that even
00:38if no sound effects happen until later you need the blank space to get them to line up.
00:43So the editor will just put everything at the beginning of the sequence and then
00:47if the sound effects don't happen until bar 17 or second number 30,
00:52there will be 30 seconds of blank space up there so that it happens at the right time.
00:57So there are a couple terms to get familiar with.
00:59The name for this process is a DME mix, isolating the dialogue, the music and the
01:04effects into their own files, and the Mixer will use the DME Stems and what's
01:08called a three fader mix.
01:10Send D to output 1, M to output 2, and E to output 3 and then bounce each output.
01:16Now I'll cover this when we talk about mixing and show you how to route
01:20different elements to different outputs and then bounce them out.
01:23Now when you're making stems be sure that you make the lengths the same.
01:26Start them at bar 1 even if nothing really happens there at bar 1.
01:30The idea is to make all three of them be exactly the same just with different
01:34content and you need that blank space to get them to line up and sync later on.
01:38Now besides exporting a composite soundtrack and exporting the pieces as stems,
01:43there are couple other ways to get these clips out of Logic and back into a film
01:47editing program like Final Cut or Avid.
01:49Let's talk about OMF first.
01:51So I'll go to the File menu and we will export this project as an OMF File.
01:57I'll choose Version 2.
02:00I do want to include the audio.
02:02I'm going to take any stereo files that are interleaved with the left and right
02:05connected and split them and I'll use this dithering if I need it.
02:09I don't have any 24-bit files and so I don't have to choose this box to convert them.
02:13I'll say OK.
02:14I'll call this OMF 4 AVID, pop it on the Desktop.
02:22It takes my core audio files, which are just loops going to make this drum loop,
02:27and turns them into AIF files and they show up in the OMF.
02:30Now exporting an XML file back to Final Cut is just about that easy.
02:34I'll go back to the File menu > Export and at the bottom of the list is Project
02:40to Final Cut Pro/XML.
02:43I'll call this XML 4 FCP, pop it on the Desktop.
02:53It makes its tracks.
02:54I'll jump back into Final Cut Pro and I'll import that XML data.
03:02I'll jump to my Desktop and I should have XML 4 FCP.
03:08The Destination. It's making a new sequence, so I'll say OK and I'll take a
03:13look at that sequence.
03:14So it's unrendered audio. That's why I've this red stripe across the top.
03:18But if I take a look at the audio waveforms I see that I've got all my pieces
03:24that left Logic and they're all sitting over here now in Final Cut.
03:28Now you might be asking why on earth would you want to mix your audio in Final Cut Pro?
03:34Well, I don't think you would frankly, but you could.
03:38If you wanted to send the pieces back to your Final Cut Pro editor as pieces, not
03:42as a composite track, that's how you do it.
03:44Everything is in sync now and there's that concept of stems.
03:47So even though this piece doesn't actually play until this point in the sequence,
03:51it's got blank time in there that's kind of glued into it so that it does play
03:55at the appropriate point in the sequence.
03:57So there are couple options for you getting audio out of Logic back to your film editor.
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7. Remixing
Beginning the remixing process from a vocal track
00:01In Chapter 4 we built a track and then edit a vocal and that's typically the
00:04way you build a track.
00:06In this chapter, we'll turn that process around and cover the concept of
00:10remixing, taking a vocal track that was recorded with a click and a guitar and
00:15building a track around it.
00:17Now that we know our way around Logic,
00:19we'll put some of those tools and techniques to work in this chapter and there
00:23are some features like how to use drum fills to make loops feel like real drums
00:28and shadow vocals up and octave and delays that are timed to the beat and
00:33rather than show those in an abstract way, I wanted to show them in the context of a project.
00:37We're using a song written and performed by Dan Grimm and it's a neat story with
00:43a lot of imagery as opposed to a pop song with a dance beat.
00:48We know the tempo and we'll start with the vocal and the guitar parts he
00:51recorded and then see what we can do in Logic to enhance them and stay true to the song.
00:58Now I've already built a track to this song.
01:01I build it over here in the bar 1 area and then I set the locators for bar 1 and
01:07bar 100 and I went to the Region local menu > Cut/Insert Time and chose Insert
01:15Silence Between Locators, and that moved all the pieces of the sequence later by
01:21100 bars and gave me a blank area in the bar 1 area.
01:25Well, it's not quite blank because I've already added the guitar part and the vocal part.
01:32I did that by going to the Audio Bin, Window > Audio Bin or Command+9, and here
01:39are the files that are in here ready for me to import.
01:43I had imported the audio files that Dan gave me and then they were in this list
01:48and I picked them up and dragged them to the Arrange window.
01:51You can also do that from the Finder.
01:53Just drag them into the Arrange window.
01:55Let me close this Audio Bin and I've already trimmed up this vocal and I haven't
02:01trimmed up this guitar.
02:03There's some extra stuff on the front of the guitar part but I've already
02:07trimmed up the vocal and I've timed it to the Click.
02:09Now the way I did that was to go to the Record button, right-click on it,
02:15Record Settings and switch over to Metronome and tell the Metronome to Click while playing.
02:23So I'll turn that on and then I'll listen to the vocal part along with some click.
02:32(Dan singing: 7 crows for a secret... never to be told.)
02:39(Dan singing: My name's Corvus? Corvus Crow. Song of a man of a gun of a dame?)
02:48All right, so the vocal is nice and locked to the click and I'll unsolo the
02:53vocal and solo the guitar and play it.
02:56(Music playing.)
03:14They've locked to the click.
03:16Now because of way I set the in points here, because of the way these were
03:19recorded, they're actually not quite on downbeats.
03:24If we zoom way in here, you can see that this guitar part is not quite on a
03:29downbeat and this vocal part is not quite on a downbeat.
03:33That's just because of the way I had trimmed up the audio regions to start.
03:38So let's take a look at that in the Event window.
03:42If I go to Lists and Event, we can see that the guitar is actually starting
03:48on the fourth beat of bar 1 and the vocal is actually starting on the eighth note after bar 11.
03:54So the important concept here is that they're locked to the click, really
03:59doesn't matter where they start as long as they're working in the structure of
04:03the song and they're locked to the click.
04:06So now that that's done, I'll close the Browser, two Bs, two letter Bs to close it,
04:11right-click on the Record Settings button again, Metronome and turn off
04:17Click in play, and now when we play.
04:21(Music playing.)
04:22(Dan singing: 6 crows for gold?)
04:25We get guitar and vocal and no click.
04:27Now let me Ctrl and Left Arrow a little bit and you can see that I've added
04:32markers up here for intro and tag and all the verses and choruses and all the
04:38other parts of the song.
04:40It's not critical that you add markers but it helps you find your way around.
04:43It helps you know where you are on the timeline and I did that by going to Lists
04:48and switching from Event over to Marker and you can create a marker right there
04:54by hitting that button.
04:56You can also go to Options > Marker and Create and the command for that is
05:03Control+K. It's not M because Logic saves that for Mute.
05:07So whether you create it with the keystroke or by hitting a little button,
05:11I'll move the playhead back to the beginning, just hit the 0 key and I'll create a
05:16Marker there at the beginning at bar 1 beat 1 and double-click on it and give it
05:21a name, the beginning.
05:23Okay and I can move a marker.
05:29Let's move it to bar 2.
05:32I can actually click on this number and scroll it anywhere in the sequence.
05:40But actually this marker doesn't help me at all so I'm going to light it up and
05:43delete it using the Delete key.
05:45So I've put markers in for the beginning of the song and then actually I have
05:50some of the markers in here for the end of the song, the parts that I've already
05:54added that I'm going to add in this chapter.
05:57Now let me close the Marker list, B and B again to close it and if you're
06:02wondering why the vocal and the guitar don't start exactly at bar 1 beat 1, well,
06:10I haven't decided yet if I want some sound effect or some other musical piece or
06:16something else to happen before this guitar takes us into the song and I've left
06:22room for that and I can always delete that time later if I want the song to
06:26start the way it starts.
06:28Now that the guitar and the vocal are in place, it's time to build some drums
06:32and percussion and that's in the next movie.
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Building the rhythm track using Logic's library
00:00I am going to play this song starting at the vocal, then we'll see where we are
00:04feeling like it should have its first element.
00:08Here it is starting at the vocal.
00:10(Dan singing: 5 crows for silver, 6 crows for gold, 7 crows for a secret... never to be told.)
00:23(Dan singing: My name is Corvus... Corvus Crow Son of a gun of a man of dame who had a deal with a moonshadow.)
00:37(Dan singing: I roam the town here... last man alive Where once there was a gold boom before the mines went dry.)
00:51All right! Well, I am feeling like it needs a little percussion to help the guitar.
00:55The guitar has been in since the intro.
00:58I call this the tag here at the beginning and it's really the story of the song, I guess.
01:04And then here's the first verse and the second verse and I am feeling like about
01:09the second verse it needs something.
01:11And so, what I decided it needs is this little loop.
01:14I am going to go to the Browser, to the Loops.
01:18What I found was funky pop drums 06.
01:24I believe this is what I am looking for.
01:26Just take a listen to this.
01:29(Music playing.)
01:38Now you're thinking gee!
01:39That's a little heavy for this guitar than this guy talking about who he is.
01:44Well, yeah, that's how I was feeling too.
01:46So, I am going to bring this in, in my loop and I'll bring it back on Instrument 3
01:51and I'll just drop in here close to bar.
01:54Well, actually Insert Region at bar 19, okay?
01:57And that seems like a good spot for it.
02:01Now I am going to close the Browser, letter B and letter B again.
02:05Control+Right-click so that I can see if I got the right placement for this.
02:10I want it on the words "I roam in the town here."
02:14(Dan singing: ?who had a deal with a moonshadow)
02:17(Dan singing: I roam the town here... last man alive.)
02:23All right. I am good with the placement, but I don't like what I am hearing and I am going
02:29to double-click this, open up the Piano Roll and actually I want to look at the
02:34Piano Roll a little bigger. So let me close this and look at the Piano Roll in
02:39all its glory here, because I want to make some edits to this.
02:44And what I've got in this Funky Drum Loop is some kick stuff and snaps and
02:56I've got some hi-hat down here and more kick and what I really want-- I am going to
03:04zoom in here so that I can see everything in this loop.
03:09What I really want is this shaker up here.
03:13So, I am going to Control+Right-click here a little bit, take all of this hat
03:20and kick stuff and delete it and all of this kick and snap stuff and delete it.
03:30Let me close this and now I think I have a nice little shaker starting here at.
03:37(Dan singing: I roam the town here... last man alive.)
03:43And that's pretty much all I feel like it needs right there.
03:47It's just a little shaker creeping in to help out that guitar part.
03:52So remember, in MIDI loops, the ones that are green, not the ones that are blue,
03:56in MIDI loops, you can get inside there and change the sounds or delete
04:01the sounds or change the velocities and contour these loops, so that they fit your needs.
04:06Now, this iteration of this loop, I want to happen more than once and I have a
04:14couple of choices for how to do this. I can just grab here and make it loop up
04:18till a certain distance and that's what I'll do.
04:24I don't want to go quite to the end. Let me just go to about there and then
04:31we'll fix that later.
04:33Now, I have a nice shaker going on under my guitar.
04:36(Dan singing: Where once there was a gold boom before the mines went dry.)
04:44(Dan singing: I've seen murder?)
04:47And I feel like there maybe it needs a drumbeat.
04:52And I've found one back here and what I'll do is I could go to the Media browser
04:57and show you where I found it, but here it is.
04:59It's Slow Rock Beat 01, and I'll Option+Drag it.
05:05I am just lighting up this region and Option+Dragging it over here, until it
05:10lines up with the chorus and I think that's where I want to have it.
05:13Let's take a listen.
05:14(Music playing.)
05:16(Dan singing: A murder of crows...)
05:18I think I missed it by a bar.
05:20So, let me zoom in here and make it happen on the chorus.
05:24(Dan singing: Where once there was a gold boom before the mines went dry.)
05:31(Dan singing: I've seen murder... a murder of crows. A little voodoo secret every corvus knows.)
05:45(Dan singing: Handsome?)
05:46All right! So that's feeling pretty good.
05:50I think it can carry itself through the next verse. I do feel like I want
05:56to have a bass part in here and I'll just bring in the bass part that I already played.
06:02This one starts about, let me zoom in here, at about the first chorus.
06:12Actually he starts between the percussion and that drumbeat.
06:19So, I want to get the number exactly.
06:23Event, it looks like he starts at bar 122, which would mean 122 minus 100 gives me 22.
06:38Let me Option+Drag this over to about 22, and see how that feels.
06:47(Music playing.)
06:48(Dan singing: I roam the town here... last man alive Where once there was a gold boom before the mines went dry.)
07:02(Dan singing: I've seen murder?)
07:05I think I missed this one by a bar or two, because that F didn't happen on the right pitch.
07:11So, let's take a listen now.
07:13(Dan singing: ?before the mines went dry.)
07:17(Dan singing: I've seen murder? a murder of crows.)
07:23And all I did to get this part was light up this MIDI patch and--
07:27(Music playing.)
07:38So, rather than have you watch me play this part, we'll just leave this part in.
07:43It seems a little loud to me.
07:44I am going to pull it down just a little bit.
07:45Just grabbing its volume over there in the Inspector.
07:48(Dan singing: I've seen murder... a murder of crows. A little voodoo secret every corvus knows.)
08:02All right! That's a good place to start.
08:03Now, I feel like it wants a different kind of beat later in the song and what I
08:09found for that is this Solid Rock Beat.
08:14Actually, I guess there's one in between there, this fill, if I move back here,
08:19we can see that this is Funky Pop Drum 11 and let's take a listen to that right there.
08:28(Dan singing: I've seen murder... a murder of crows.)
08:35And I believe this is just a little fill part, so let me bring this up and
08:40this one starts at 136 and it's actually that chorus part, so I am going to
08:46Option+Drag this guy over to the one more building and he should be somewhere in this area.
08:56Let's try it there.
08:59(Dan singing: I've seen murder... a murder of crows. what happened up there, Harry? You was holdin a boulder of gold.)
09:12(Dan singing: Sheriff Jim McDoogle?)
09:15All right. Remember this top one is my shaker and this Slow Rock Beats is down
09:21there grooving along.
09:23That might be a case where I want to shorten this loop and let this guy take
09:28over and then bring this guy back.
09:31So, by bringing him back, I am just Option+Dragging him and starting him after
09:35this little fill part takes over.
09:37Let's see how that plays out.
09:39(Dan singing: ?fission trout... I saw old Handsome Harry with both eyes eaten out.)
09:51(Dan singing: I've seen murder... a murder of crows what happened up there, Harry? You was holdin a boulder of gold.)
10:05(Dan singing: Sheriff Jim McDoogle...)
10:09All right. The Funky Drum seems just a little bit too energetic.
10:13I am going to bring their volume down and that will kind of make it match the
10:18volume of the Slow Rock Beats.
10:20So, I have a drum loop that works for the verses and then I have one for this
10:25chorus and then now we're back to a verse and I'll trim this up, so that it
10:29stops at the next chorus.
10:32At that point I think it needs a heavier drumbeat still.
10:36Let me run back here and grab this Solid 70s Rock Beat.
10:42Option+Drag it over into my work area and start it at the chorus where the
10:49next one takes over.
10:51So, let's hear what that sounds like.
10:52(Dan singing: ?mighty oaks. 3 men bit the dust by 4 like-minded Colts.)
11:04(Dan singing: I've seen murder... a murder of crows What happened up there, fellas? Only Corvus knows.)
11:19All right. This is a nice loop, but it feels kind of loopy to me.
11:22It's not really changing with the music.
11:25So, actually I want this to be up one track like that.
11:30I am going to grab all of this back here.
11:33I am going to actually delete this one that I just brought in, just so that I
11:37can lasso all these parts and Option+Drag them over, hopefully line them up with this chorus.
11:44And let's see how I did. Let me zoom in.
11:48That's Control+Right and they all need to come over two bars to the left and
11:53let's see how this works.
11:54(Music playing.)
11:55(Dan singing: I've seen murder... a murder of crows. What happened up there, fellas? Only Corvus knows.)
12:07(Music playing.)
12:24So, what we have here is this loop of just a regular beat and then this one loop,
12:30which is not actually looping.
12:33It could loop, but it's not looping, and all that is, is just this little fill.
12:38(Music playing.)
12:43But it's nice, because it's sort of made up of the same textures as this regular beat,
12:49but it feels like a drum part now.
12:52It feels like the drummers is laying into a groove and then lightening up for a
12:55fill to take us back into a new section of the song.
12:59Now it needs a bass part.
13:01The bass comes in here and then he drops out and I need to fix that.
13:05I will do that in the next movie.
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Editing the parts of the rhythm
00:00Well, now it's time to fix this pesky bass part.
00:03Let me show you some MIDI editing.
00:06I'll take Snap and change it to the Bar.
00:10So, I want the cursor to snap to the bar.
00:14And I'll come into my Scissors tool.
00:16I can select it from the tool palette or if hit the Escape key, I get the
00:22choices and then I want number 5.
00:25So, if I hit Escape+5, I get the Scissors tool.
00:30If I listen to this bass part, Control+Right-click here.
00:35(Dan singing: Where once there was a gold boom before the mines went dry.)
00:45So, I want this chorus part.
00:47It starts right there at bar 23, so right at bar 23, I am going to move
00:55my cursor to-- and I need to zoom in to do this.
00:59Control+Right-click and right on bar 23, and when you click with the Scissor tool,
01:05it tells you where you're actually clicking.
01:09And so down there it says Bar 23, Beat 1.
01:13That's exactly where I want to click and now I have a standalone performance of the chorus.
01:20(Dan singing: I've seen murder.)
01:24That's the A minor to G part.
01:26Well, I would be smart if I went back to my Text tool and I got in here and called
01:34this Bass chorus A minor to G. That will remind of the part that it is.
01:43Now that doesn't last very long, so I am going to hit Escape and Scissors tool again.
01:49And out here at bar 27, I need to make another edit, because it starts a
01:55new part of the song. Ah!
01:56Now this is a neat feature in Logic.
01:59It says when you play this part you carry it over the bar and should I keep
02:05those notes that travel with this region or should I shorten them or should I split them?
02:11In this case, I want to split them.
02:14And let's hear what I came up with here.
02:17(Dan singing: ?a murder of crows. A little voodoo secret every corvus knows)
02:28(Dan singing: Handsome Harry Hartford had?)
02:31Now, what I am concerned about is do I have a clean entrance at bar 23,
02:35or at bar 27 rather and here it is.
02:39(Dan singing: Handsome Harry?)
02:40And it seems like I do.
02:42I am in good shape there.
02:44This is correctly named. This next region that I just created by snipping these
02:49two is not correctly named, so I'll jump back to the Text tool and we'll call
02:55this Base Verse A minor to D minor and that will remind me that it's that part.
03:06Now, my bass part sort of runs out here at the chorus.
03:14(Dan singing: I've seen murder? a murder of crows. What happened up there Harry? You was holdin a boulder of gold.)
03:28So, I go to the chorus, which is bar 35.
03:32Escape, 5, get my Scissor tool again, and I am going to zoom in just a bit and
03:38click right at 35, Escape and get my Text tool and this one is another chorus.
03:46So, we'll call this Chorus 2.
03:52So, I am hopefully saving time by not performing this bass part top to bottom,
04:00and you'll have to decide if this is a timesaver for you or if you are better
04:03off just playing the part.
04:05But I'm at a verse now, so I'll click this region that says Verse and I'll
04:10Option+Drag it over to this verse and then I will Option+Drag this chorus over
04:15to this chorus and then I know that the solo is a verse.
04:19So, I'll Option+Drag this over and then I need another re-intro.
04:27Let's fix this chorus back here first, sliding back here so I can see.
04:32There's another chorus at 63.
04:34Let me click this region. Option+Drag it to 63.
04:41I need to hear what the re-intro part is chord-wise in the guitar part.
04:46(Music playing.)
04:52All right! So that's a chorus.
04:54Let me Option+Drag this in here.
04:56And now I've taken that little phrase and hopefully built myself a bass part.
05:01I can always go in here and punch, edit, add more ferocious bass part, if I want one,
05:07but this is going to be fine for building the rest of this track.
05:10What I think I've decided, now that I hear these drums working together.
05:15This drum, the Slow Rock Beats, doesn't quite carry the energy back here in this verse,
05:23so I think I'm going to lasso.
05:25Let me just jump in a little bit, so Option+Left Arrow to zoom.
05:30I'm going to select these drums and slide them over here so that they happen in
05:35this area, and I think that's more like what I want.
05:41Then this region, I think I'll leave him playing up there.
05:45Let's take him out to the end and of course I want my shaker to go out
05:49there toward the end too.
05:51So, now let's see what I've got.
05:53Let's start at this chorus.
05:56(Dan singing: I've seen murder... a murder of crows what happened up there Harry? Only Corvus knows.)
06:09(Music plays.)
06:27So the drums and the bass seem to be working together.
06:31I may want to just bring this bass up just a smidgen now, just to kind of
06:36work with those drums.
06:37The drum has got a little heavier on me.
06:39So, I think I'm in good shape with the bass part, I could select all these
06:45regions and merge them using the Equals key, but I sort of like the fact
06:49that they are still separate regions.
06:51And I'll give you a tip that I like, whenever I'm unsure whether to merge or not.
06:56Sometimes I'll create a new track with exactly the same characteristics of
07:03this track and then I'll take these regions and Option+Drag them down here and
07:09make sure that they don't shift in time, but right there where they're supposed
07:13to be and then I'll merge that one.
07:16What it actually did was it merged it with this friend way back here in the
07:20back, so that's not a good thing.
07:22So, I just want to make sure that I'm actually merging what I want to merge.
07:25And now I have the unmerged one and the merged one and then I could just mute
07:29one and listen to the other.
07:32And that's just one more way that I leave breadcrumbs, so that I can go back and
07:36rearrange and change later if I want to. All right!
07:40We're now at a point in the song where we need to fill up this part that he
07:44left vacant for me.
07:45I have got a nice guitar part driving me through here, but I have no vocal.
07:49I need to figure out what can go in this solo area and I actually have two of them.
07:54I have a long one and short one and that's what we do in the next movie.
Collapse this transcript
Adding guitar strums using Delay Designer
00:00When I was building this track, I thought about adding a second guitar part.
00:04I thought about doubling the guitar part or maybe strapping on an electric
00:08guitar and overdubbing some rhythm.
00:10But I wanted to do this track with loops that are in your library and except for
00:15the guitar and the vocal, so far we've done that.
00:19And one of the things I found in the library is this 12 Strings Drum.
00:23So, what I am going to do is lasso these three guys and then move them over.
00:28This one starts at bar 140, and if I Option+Drag them over, and start them at
00:35bar 40, they should be in about the right place.
00:38Let me Control+Right-click, zoom in and let's check this out.
00:43(Dan singing: Sheriff Jim McDoogle...)
00:48I may have missed this one by a bar too.
00:51Let's bring them over here to verse 5 and solo this 12 String, and so you can
00:57hear what it sounds like.
00:58(Music playing.)
01:08Now, it's not a very convincing soloed, but in the track it's not too bad.
01:13(Dan singing: Sheriff Jim McDoogle... a godless man. Tracked down Statller and Waldorf?)
01:24And with all the other things that are going on, it's kind of convincing.
01:29And what it is, is a patch, which is just a strum of chord.
01:33If I open my MIDI keyboard, and if we look in the Inspector, let me close these
01:42panels, so that we can look in the Inspector.
01:45I've added a Delay Designer.
01:48If I Option+Click on that and turn it off for the moment, all I hear is one
01:54strum of acoustic guitar.
01:58I have A minor chord on the top of the keyboard.
02:01I'm playing the A above middle C. I have major chords with bass notes in them,
02:11so those are two different ones.
02:12(Music playing.)
02:23All over the keyboard, I have major and minor chords.
02:26And what I did was, let me Option+Click on my Delay Designer and double-click on
02:32the button so that you can see what's going on in here.
02:36You have a whole bunch of choices for designing delays.
02:40And what I chose was Simple Pattern and 1/16 note Bandpass Sweep.
02:46So, without the plug-in-in in, it sounds like this. Let me solo in.
02:53(Music playing.)
02:59And I would be happy if it just kind of attacked the downbeat like that, but I
03:04sort of like it when it has the delay on it.
03:06It fits into the groove better.
03:08(Music playing.)
03:17The thing is you kind of have to be careful, because we have a spot here where
03:20the chords move faster. They are not whole bar chords. They're one-beat chords
03:27I guess I should say.
03:28(Music playing.)
03:31So there's a little bit of overlap there when those guys play.
03:34But in the context of the track it's fine.
03:37So let's hear it again, in the context of the track.
03:42(Dan singing: Sheriff Jim McDoogle... a godless man Tracked down Statller and Waldorf for a trial they'd yet to stand.)
03:55(Dan singing: Out there at dusk near the?)
04:01So, it's kind of a cheesy sound on its own, but in all it's all about how it
04:05works in the track, right?
04:07That's an interesting way to get a rhythm part and you can find this loop.
04:11It's in your library.
04:14It is 12 String Acoustic Chords, so if you do a search in your Media browser for
04:2112 String Acoustic Chords, it will pop right up there.
04:23Now you also have some strumming patterns in there and if you feel like those
04:27work better for you, then use those.
04:29But you can sort of create an artificial strum using your Delay Designer.
Collapse this transcript
Adding the instrumental solos
00:01Well, we've still got this big gap in here in the song.
00:04It's somewhere out here after this chorus.
00:07(Dan singing: Only Corvus knows.)
00:09(Music playing.)
00:16And again my goal here was to use loops and sounds that are all in your
00:20Logic Library as opposed to strapping on an electric guitar and playing a big solo here.
00:26So what I've done is I am going to right arrow and Ctrl out to where these
00:33little pieces are and I will just lasso them.
00:38Let me grab the Organ while I am at it. I see that they are starting at 152.
00:46So I will Option+drag them over to-- I think I have learned my lesson here
00:52that I want to go not to 52 but to 51, and let's see if they are in the right place now.
01:00Ctrl and resize it vertically with the down arrow and horizontally would be
01:09right arrow, and what I have got in Audio 8 is a Texture and Ambience loop.
01:18Let's take a listen to this.
01:20(Music playing.)
01:29So it's just kind of an ugly guitar thing and it got uglier when I added this
01:34Guitar Amp simulator to it.
01:36So without that, it's actually not so bad.
01:39(Music playing.)
01:44But I kind of grunged it up a whole lot when I added this Guitar Amp.
01:48So I am going to Option and click on the plug-in, so it gets back in there and
01:54I will double-click on this and what we see is this amazing Guitar Amp simulator,
02:00and I've picked Woodstock Plexiglas.
02:03This seemed like a Woodstock kind of song to me, but you have tons of plug-ins
02:08here to shape this sound in any way you want to shape it.
02:14I remember the old guitar player days when we used to have to bring three or
02:18four amplifiers to a session and this is so much greater, all of these plug-ins.
02:25You can pick Distorted and Crunches and Cleans and all sorts of amp simulators.
02:31And then you have control over all these choices, for as far as your effects
02:37like Tremolo and your Spring Reverbs.
02:40The amps, you can pick the head of the amp, then you pick the EQ of the amp,
02:48then you pick the speaker design of the amp.
02:51So lots of fun time in here to play with these choices.
02:55The Microphone Position, do you want it Off-Center or Centered?
03:00I chose Off-Center and then the type of microphone.
03:03Do you want this sort of short-looking mic or do you want more of a Neumann type of mic.
03:08So I will go with this and like all these plug-ins, if you find a setting you like,
03:13go ahead and save it and it'll save in the right place and it will be
03:16here the next time you want to use it.
03:18Let me close out of this and let's take a listen to this little thing that I've
03:23inserted in the solo part here.
03:26What I've got is that Texture and Ambience and then this Folk Mandolin.
03:31Let's take a listen to that just by itself.
03:33(Music playing.)
03:39I think I resisted the temptation to give it any stuff, although that's
03:44certainly an option if we feel like it needs it.
03:47And let's hear these little guys.
03:49(Music playing.)
03:51That was just a click on the timeline.
03:54Here I will set it back here and play it.
03:56(Dan singing: Only Corvus knows.)
03:58(Music playing.)
04:29So that could maybe use some chorus or something.
04:32I feel kind of good about it but it does need to come up a little bit in volume. So Audio 10.
04:36Let's kick it up maybe a couple of dB.
04:39It's just sort of sitting back there in the bushes and we want to bring it out
04:43because it's in the Solo area.
04:46So all right. That's feeling pretty good, and then the second solo, I grab this
04:51organ from the library.
04:53It's just a classic Solo organ here, put in place back here, I am going to Ctrl
04:58and right-click and so we can hear that.
05:01(Dan singing: Crows for a secret... never to be told.)
05:07(Music plays.)
05:22(Dan singing: 5 crows for silver?)
05:25Now that's nice, but it doesn't fade.
05:28So that's not a problem.
05:30We'll write some automation in here.
05:33So on this track, we'll go to about there and write some automation.
05:41Logic tells me, you sure you don't want to use Latch or Touch?
05:44Yeah, I am sure for this one.
05:46I am actually going to write automation and I am just going to write a fade into
05:50this so that that organ goes away in a nice place against the vocal. Here we go.
05:55(Music playing.)
06:02(Dan singing: 5 crows for silver? 6 crows for gold...)
06:07And I don't really like the way I wrote it.
06:10So I am going to write it again.
06:11So let me take this back to 0, and write this automation again.
06:16(Music playing.)
06:20(Dan singing: 5 crows for silver? 6 crows for gold...)
06:25That's seemed better, okay.
06:27I will leave it in Touch Mode and take a listen.
06:33I think it's time to do something with the vocal, but let's take a listen to
06:38this organ and how it flows now.
06:40(Music playing.)
06:44(Dan singing: 5?
06:46Actually, let's go back to where the attack is.
06:48(Music playing.)
06:58(Dan singing: 5 crows for silver? 6 crows for gold...)
07:03Seems good, okay.
07:05Now the Shaker has dropped out.
07:11The Drums take us right up to the outro here, and I can see from my vocal part
07:17that the vocal and the guitar are just about to end.
07:21This little white mark back here is a fade that I put into the guitar track.
07:27So let's open up the Inspector for that, and I've told it to fade out by this number.
07:34I am just rolling along here and you can see that it actually changes the shape of this.
07:39I can fade out exponentially or lots of different ways.
07:44You can change the Curve of the delay.
07:47If we were zoomed in, we would see the shape actually change a little bit more,
07:50but all it does is to take that guitar part and fade it out.
07:54So let's take a listen.
07:55(Dan singing: to be told?)
07:59And I do want to trim up this last piece of the vocal so that it's nice and
08:04clean there at the end.
08:05And I don't want to cut off the vocals.
08:09So I will take Smart Snap and so it just brings it up to there.
08:15(Dan singing: Never to be told...
08:20And that's a nice clean ending.
08:22I actually considered and actually put in some wind here, back in the other
08:32version, the later version.
08:34I took this wind and let's bring it back into our session.
08:39Option+drag and it starts at 152.
08:42So I guess that means I want to start it at, let's call it, 51.
08:50It's during the solos, and it just was an attempt to create some chaos here in the solo.
08:56(Music plays.)
09:07So it's just a sound effect running through a compressor.
09:11So I found the sound effect in the browser.
09:15I will go to the letter B to bring up the browser, I will go through the Loops,
09:20and I'm looking now at Musical loops.
09:25But if I jump over here to FX, now I get a whole bunch of sound effects
09:31that shipped with Logic.
09:33I just typed in Wind and got a bunch of winds.
09:40Now I also have Brass and Wood winds and the kind of winds I don't want, but
09:46down here at the bottom is Wind Haunted.
09:50That's the one I used.
09:51All right, so the wind is in place.
09:54So I am going to close the browser, leter B to close, and let's hear the wind in
09:58the context of the solos.
09:59(Music playing.)
10:13All right, that sort of added to the chaos for me and you can take it out or
10:19mute it or whatever if you don't like it.
10:23Now there's a spot that's left to work with yet, because the solos sort of end
10:29here and I want this spot right here as a re-intro.
10:35And I did something interesting with the voice and that's in the next movie.
Collapse this transcript
Editing and adding vocal effects
00:00Well, I have got this four-bar phrase here after the solos that I called re-intro.
00:06I actually put this back here in the one that I have already cut up and
00:12you will see that there are three regions in the vocal part here, another little region down here.
00:18So I will tell you what. I will do it the way that I did it when I did it.
00:23So I will go to the beginning, and listen to this vocal, solo it.
00:29(Dan singing: 5 crows for silver, 6 crows for gold.)
00:35So it's the tag that it gives us at the beginning and I will turn on Snap to the Bar.
00:41I will hit the Escape key to get my Tool palette and I want the Scissor and I am
00:46going to snip, I am just going to Ctrl and down arrow here so that I have a
00:51little bigger area to work with.
00:53I am going to snip this right at V1 and then I am going to snip it again at V2
01:00right on the downbeat of 19, because the region that I want is-- let me switch
01:08back using my Escape key back to the Pointer tool.
01:12The region that I want is this introductory.
01:16(Dan singing: My name is Corvus?)
01:19This kind of who I am in the song part.
01:23So I'm going to Option+ drag it down onto this track.
01:27So I have made a clone of it and I am going to push it back, just grabbing with
01:33my mouse and pushing and I want to slide it right in here at bar. What is that, 59?
01:40And this track I have already made. I found this in the Media browser.
01:46It's in Vocal Effects.
01:48It's called Filtered Delay Tail and it's a Channel Strip setting.
01:56It's in the Voice > Warped Voices and there it is.
02:00Filtered Delay Tail, and it's got a whole bunch of stuff in here.
02:05And the effect that it gives me is, let me solo this and bring the playhead back here.
02:10(Music playing.)
02:11(Dan singing: My name is Corvus? Corvus Crow.)
02:18(Dan singing: Son of a gun of a man of dame?)
02:21Now you are thinking, wait, where did this come from?
02:24This is not in context of this song at all.
02:27You went Woodstock on the solos. Well, why are you getting so electronic here?
02:31Well, I don't know. I think it sort of adds a nice feature right here in this area and I do think I
02:36want to bring it down in volume a little bit.
02:38So it's just kind of a suggestion of the ghost of Corvus, let's say. So here we go.
02:45Here is coming out of the solo into this little area.
02:47(Music playing.)
02:50(Dan singing: My name is Corvus? Corvus Crow.)
02:57(Dan singing: Son of a gun of a man of dame who had a deal with a moonshadow.)
03:04(Dan singing: 5 crows for silver, 6 crows for gold.)
03:10(Dan singing: 7 crows?)
03:12All right, my bass part is crashing.
03:14I have the wrong thing in the wrong place, and I will fix that in a minute.
03:19But that's an interesting little vocal thing you can do.
03:22Now, you could argue whether this is appropriate for the song or not and I would
03:26listen to that argument, but if I just bring it down so that it's kind of a
03:29whisper in the track.
03:31(Dan singing: Crow? Son of a gun of a man of dame who had a deal with a moonshadow.)
03:40So it's just sort of taking over after the solo is there.
03:43So that's just an interesting effect that I wanted to show you.
03:46There is one thing I'm feeling like it needs and I have already done this too in
03:50my track that I built.
03:52I have a second pass of the vocal that Dan gave me, and I am going
03:56to Option+drag that.
03:58That one starts at 148.
04:00So I think I want it to start at about 47 here on this chorus.
04:06And this is just a different performance of the lead vocal and it sounds like this.
04:12(Dan singing: I've seen murder?)
04:15And the two of them together, I am just going to click over here and solo
04:19them both together.
04:20You can just solo swipe like that now in Logic.
04:23Just click on the S and drag.
04:26You can solo all the way down, or un-solo them.
04:30So actually I want these two, and let's take a listen.
04:34(I've seen murder... a murder of crows. What happened up there fellas? Only Corvus knows.)
04:47So he didn't do this as a double, he actually did it as a second take, but
04:51I like it as a double, and that seems like the place it ought to happen.
04:55Now I just need to worry about its volume.
04:57It's already down 10 dB.
04:59So it seems like it's in a good place in the mix.
05:01(Dan singing: I've seen murder... a murder of crows. What happened up there?)
05:10Well, now we can also go in and double this electronically, but I sort of like
05:15using the second take.
05:17There is just a little bit of performance and flanging and adds a nice texture
05:22to the vocal right about the place where we need it to launch into the solos.
05:26I am also keeping in here on after the solos.
05:29(Dan singing: 5 crows for silver...)
05:32But then at the end of the song, it needs to kind of wind down here.
05:36(Music playing.)
05:38(Dan singing: 5 crows for silver, 6 crows for gold. Well, 7 crows for?)
05:48Okay, so it started soft.
05:49It kind of got a little bigger there in the middle and now it's kind of ending soft again.
05:54One thing that's bothering me well besides my bass part is this drum fill sort
05:59of launches me into what I think should be another beat.
06:04One of the things that's bugging me about this track is there are really no
06:07cymbal crashes like a real drummer would do.
06:11I am going to add those and fix my bass part and then I think we're just about
06:15ready to mix this thing.
06:17So that's in the next movie.
Collapse this transcript
Final touch-ups
00:00Well, it's time to put some final touches on this piece and then mix it out.
00:05Now, we've got a problem with our bass part over here.
00:07It seems okay here at 59.
00:10(Dan singing: My name is Corvus? Corvus Crow.)
00:16But then I have repeated the chorus back here at 63.
00:21(Dan singing: 5 crows for silver, 6 crows for gold.)
00:26There's a wrong note there, because the chords are different here.
00:29So, I have got a couple of choices.
00:31I could go into this part and edit it or I could just replace it with the correct notes.
00:39So, it's kind of six to one and half and a dozen of the other.
00:42And you're going to think I did this on purpose, but I really didn't.
00:45But I am glad I showed you this earlier.
00:48I have the breadcrumbs, all the little pieces that actually made up this bass
00:52part that we are listening to, which is the one below the little pieces.
00:56So, let me mute the one we are listening to and go back to here.
01:01This is a reason why I like to do this little trick that I showed you where you
01:06merge, but you keep the pieces.
01:09It turns out that the merge has an error in it and I can actually just light up
01:13this part and get rid of it.
01:15It's not in my way, so I won't. But I'm going to delete this bass chorus, because
01:20I need to Option+Drag this part of the song over here and not the chorus part of the song.
01:28So now, let's listen and see if the bass player is playing the right notes.
01:31(Dan singing: 5 crows for silver, 6 crows for gold. 7 crows for a secret... never to be told.)
01:43(Music plays.)
01:58(Dan singing: 5 crows for silver?)
02:01It might feel like it wants a bass note right there at the end.
02:04That's a nice final touch.
02:05We will go in right here at 71 and put a bass note on.
02:10So, on the Record and I believe I have one bar of count-off in here.
02:17Another little trick I like to do sometimes so as to not mess up the part that
02:21I'm very happy with already is to just grab another instrument like this.
02:26It's the same bass I believe, it is.
02:29So, I'll just record this part down there, I have got kind of a clean place to put it.
02:34I am at bar 71 and here we go recording.
02:38(Music playing.)
02:42(Dan singing: 5 crows for silver?)
02:46Okay. So, that's a heavy note.
02:48I'm going to double-click it and change its velocity to a softer note.
02:53(Music playing.)
02:58So, I just went into the Velocity tool, which is in your Tool palette, and just
03:03click-and-drag on the note and change the velocity.
03:06Let me quantize it to the downbeat while I'm here.
03:11Let's do it right to a downbeat.
03:14I'm not sure I want it to be that long.
03:16Let's take a listen, at bar 71.
03:18(Music playing.)
03:22(Dan singing: 5 crows for silver?)
03:26Just a smidgen shorter.
03:28It's pretty good though. One more time.
03:30(Music playing.)
03:31(Dan singing: 5 crows for silver?)
03:35I don't know.
03:36Maybe it's actually longer than it wants to be.
03:41Let's write just a little bit of fade on to it.
03:46On this track and let me go ahead and write some automation in here on this track.
03:55I am going to close my Piano Roll now and I want to see my Timeline.
04:00I am going to write a little Fade In on that A.
04:08(Music playing.)
04:11(Dan singing: 5 crows for silver, 6 crows?)
04:15That seems good. Okay.
04:17Now, one more thing that's bothering me is I don't have a cymbal crash here on this outro.
04:24I can probably get one from this kit. Oops!
04:28My bass is still on Record.
04:30I take the bass out of Record.
04:31(Music playing.)
04:36I don't want a really loud cymbal crash, but I feel like this drummer has
04:40left me high and dry.
04:41He had filled me into a downbeat and I have nothing here to show for it.
04:45So, let me put a little cymbal crash here on this downbeat and get myself some
04:50run up here and go in there.
04:53(Music playing.)
05:03(Dan singing: 5 crows for silver...)
05:07That seems good. Maybe just a little bit louder.
05:11In the Piano Roll, I am going to click on this note, switch to my Velocity tool
05:15and maybe just let's give it just a little bit more gas there.
05:20I will also quantize it to the downbeat and take a listen.
05:26(Music playing.)
05:28(Dan singing: 5 crows for silver, 6 crows for gold.)
05:29Okay and I am pretty happy with how the transition turned out.
05:38My bass note is taking me into there nicely.
05:43I think I'll pick up this bass part and push it up here, not Option+Drag it,
05:47but actually move it.
05:48Do I want to move the automation data?
05:51I love when Logic does this.
05:53It caught me. I am moving something that contains automation data and
05:57Logic says, well, would you like me to move it with or not move it?
06:01And I definitely want to move it.
06:03I don't want to have to write that fade again.
06:06So, volume is a track property.
06:08It's not contained in this region.
06:10Logic is smart enough to catch your mistakes even before you make them.
06:14So, I will close this Piano Roll, and take a listen one more time to this ending.
06:18(Music playing.)
06:19(Dan singing: 5 crows for silver, 6 crows for gold. 7 crows for a secret... never to be told)
06:33Now, I thought about putting kind of a reverb-y ending on it or maybe bringing my
06:37wind back in just to sail us out on. I don't know.
06:42It all just sort of felt not right for me in the context of the song.
06:47But those are all just creative choices you make.
06:49Technically, Logic will let you do all of that.
06:52One more thing I need to clean up here at the beginning is this guitar.
06:56I am going to move playhead back to the beginning and Control+Right-click
07:00and just tighten up this guitar here, so that it starts nice and clean at the beginning.
07:06(Music playing.)
07:08Okay. I am not sure.
07:09I may have trimmed off just a smidgen of it.
07:11Let me do a smart snap and tab just a little bit of run-up to it.
07:18(Music playing.)
07:23Now, there is a little bit of noise in this track, which I think I can get rid of
07:27if I do a little Fade In.
07:29So, I am just going to click up here in the Region Inspector, Fade In and just
07:34push with my mouse and write a little Fade In there.
07:37So, let's take a listen now.
07:39(Music playing.)
07:43Seems good.
07:45Now, I realized that in building this track, you really have never heard it from
07:48top to bottom without me stopping and adding something or stopping and taking
07:53something out or editing something.
07:54And the next movie is me bouncing out the track and then you can take a listen to it.
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Bouncing the mix
00:00Well before I bounce this out and let you hear it,
00:03I want to give a big shout out to Dan Grimm, who let me borrow his song to show
00:07you this concept of remixing.
00:09So, you can find out more about him at www.myspace.com/dangrimm.
00:19So, go there and say hi to Dan for me.
00:21We are just about to bounce out.
00:24Everything is coming out of Output 1 and 2.
00:27So, we will go to the Bounce and determine the bounce area.
00:31It turns out that I do want to start right here at bar 6 and beat 4.
00:38Maybe I will take it back one beat to beat 3 and I will end at 75.
00:45So, let me verify that.
00:47I want to mess up my Bounce.
00:5175 and maybe beat 3.
00:54So 75 and beat 3 seems good.
01:07I will just reach in here and type 75 3 and I'm in good shape now.
01:16I do want an AIF, 16 bit, 48 stereo interleaved file.
01:23I'll add it to my Audio Bin, which is always a good idea to keep your mixes in your Audio Bin.
01:28Let's give it a better name than Output 1-2.
01:31Let's call this CorvusRemix and we will pop it into that Desktop.
01:46That seems like a good place for it.
01:49So, I have other options here for the Bounce.
01:51I can make an MP3 and I can add it to my iTunes Library.
01:55None of those things are something I need to do right now.
01:58And I will go ahead and do this Bounce.
02:10Now I am going to make a new track.
02:11I actually want this to be an Audio track and I want it to be Stereo, and create it.
02:20I will name this THE MIX.
02:27I think I'll grab with my little hand and push this up to the top so that it's
02:31sitting on top of all the other tracks.
02:36One thing I didn't do in this chapter is to change these icons to fit the
02:41instruments that are in them.
02:43That's kind of something I would like to spend time doing, but you know how to do this, right?
02:49You click on the icon in your instrument and you can change it to whatever this
02:55instrument happens to be.
02:56This one is our guitar part.
02:59THE MIX has an icon of an audio file. Well I might want to pick a different one,
03:04but actually that tells me what I need to know about this.
03:07That's an audio file.
03:08So, now I'll go to my Audio Bin and it should have brought this in as an audio file
03:17and I will pick it up and drag it to 1.
03:25Now, I have a mix inside of my session that's sort of already archived for me,
03:29I don't have to go out and hunt for it.
03:33This is that breadcrumb thing I was talking about before.
03:35You have the THE MIX and all the pieces.
03:39So, let me solo this, hide my Browser, letter B twice, hide my Inspector, letter I
03:46and we have a nice long song for you to listen to.
03:52Thanks again to Dan for letting me borrow his song.
03:57(Music playing.)
04:11Dan singing: 5 crows for silver, 6 crows for gold.
04:177 crows for a secret... never to be told.
04:25My name is Corvus... Corvus Crow.
04:31Son of a gun of a man of dame who had a deal with a moonshadow.
04:38I roam the town here... last man alive Where once there was a gold boom before the mines went dry.
04:52I've seen murder? a murder of crows, a little voodoo secret every corvus knows.
05:06Handsome Harry Hartford had a malady. He would not leave that gold piece he had only yet to see.
05:19Out there at the river... fishin trout I saw old Handsome Harry with both eyes eaten out.
05:33I've seen murder... a murder of crows.
05:39What happened up there, Harry? You was holdin a boulder of gold.
05:46Sheriff Jim McDoogle... a godless man
05:53Tracked down Statller and Waldorf for a trial they'd yet to stand.
06:00Out there at dusk near the mighty oaks 3 men bit the dust by 4 like-minded Colts.
06:14I've seen murder... a murder of crows. What happened up there, fellas? Only Corvus knows.
06:28(Music playing.)
06:56Dan singing: My name is Corvus? Corvus Crow.
07:02Son of a gun of a man of dame who had a deal with a moonshadow.
07:105 crows for silver, 6 crows for gold.
07:167 crows for a secret... never to be told.
07:23(Music playing.)
07:375 crows for silver, 6 crows for gold.
07:447 crows for a secret... never to be told.
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8. Mixing
The mixer interface
00:00This chapter is about mixing and mixing is shaping the sounds so they fit together.
00:05Making choices about each part's volume, the texture, the panning, the left and
00:10right, in the context of the other sounds.
00:13Well, the truth is you have been shaping your sounds all along.
00:16You chose to play a part with one sound over another or at a certain
00:20intensity level, because it feels good and it works with the other sounds
00:25around it, or maybe you chose it because it sticks out like a sore thumb and
00:28that's what you wanted.
00:29Either way as we write the music, we are making choices about the mix as we
00:34construct the arrangement and we call that mixing on the fly.
00:38So it's not like we've arrived at the mix stage with a bunch of disconnected
00:43sounds that we know nothing about.
00:45But now our goal is to put the focus where we want it.
00:48All right, well I put together a little sequence here that's a chordal melody
00:53and then a piano parts comes in and then a fretless part and then a little drum loop.
00:58So let me just play this for you and we'll take a listen.
01:00(Music playing.)
01:34And then I had a plan to fade it there, sort around the 32nd mark.
01:39So there are some problems with this and most of them were caused by the fact
01:43that I kind of cheated and I played this part once and then I just
01:47Option+Dragged it and Option+Dragged it and Option+Dragged it down for these
01:51other instruments to double.
01:53This Beauty Pad, it gives me a nice texture, but it's sort of got a little
01:57too much buzz, a little too much sizzle in it.
01:59So I'm going to fix that.
02:02Now one of the ways to fix that is to just turn its volume down and leave its
02:06texture alone. Well that's not exactly what I am looking for.
02:09So look at some options for how to fix this.
02:13For now, I think I want to take a look at the Mix window.
02:17So I'm in the Arrange window and if I look at my Screensets, I started with an
02:24empty template, so I have no Screensets.
02:26So I will go ahead and duplicate this screenset and I'll call this MIX.
02:35That's a pretty descriptive name.
02:38And now I am in Screenset 2, so I can get my Arrange window by typing the
02:43number 1, and MIX window by typing 2.
02:47But my Screenset 2 is still showing me Arrange, which I'm going to fix by going
02:51to the Mixer and I can just full-screen this.
02:57I can make this any size I want, but I'm going to maximize it, make it full-screen.
03:03So now I have a different layout of what I see in the Arrange window.
03:07My Arrange window is still back here and everything that's laid out
03:10vertically in the Arrange window is laid out horizontally in the Mix window,
03:16except in addition to all the musical things, I also have an Output monitor
03:21and a Master monitor.
03:23Now let me maximize this screen again, and there's a way to filter these tracks
03:29using these buttons along the top.
03:31Let's say that I want only tracks that show audio. By clicking these different
03:38buttons, I can show different aspects of my project.
03:43So let's say I want audio things to go away. I click this button and anything
03:49that is an audio, which in this case is my drum loop, goes away.
03:52Let me bring him back.
03:54If I want any instrument, any virtual synth type instrument to go away,
04:00click this button and everything that's an instrument goes away.
04:03Let me bring them all back.
04:04So you can filter out the different components of your mix using these
04:08buttons along the top.
04:10Now one big difference about the Arrange window and the MIX window is in the
04:14Arrange window we can see these nice little icons that tell us what instrument
04:19we were listening to, and we can kind of tell where things come in.
04:23We know that the strings, this big chordal thing, starts at bar 1, the piano
04:27sneaks in later, the drum loop doesn't happen until bar-- What is that, 6?
04:32Well, you can't tell that from the Mix window.
04:35You can tell when the level show up, but you're going to know when its entrance
04:39is coming, because you can't see it.
04:40If it helps you, you can duplicate this Screenset again and we'll call this both.
04:47I think you probably know what I'm going to do.
04:51Let me minimize this.
04:52Make a kind of a smaller Mix window and lay it alongside the Arrange window.
04:57So now, I kind of get the benefits of both here. I can sort of see what's going
05:01on back here and I can watch the levels over here.
05:04So now, we have three choices. Arrange by itself, MIX by itself, and both.
05:11So that's kind of a handy thing if that helps you.
05:14Now I covered this concept a little earlier when we were mixing the song, but
05:18I want to go through it again, just to remind you that when we were working in the
05:21Arrange window we laid tracks out in a way that makes the most sense from a
05:26musical point of view or a structural point of view.
05:29We may want to put the track that we were working on, on the top or keep all the
05:35guitars together or things like that.
05:38When we moved to mixing--
05:39Let me go to 2. There is no reason to be constrained by that particular
05:45layout that we used in the Arrange window.
05:47Now it's time to mix.
05:49When you get to the MIX window you may want to move these tracks in their
05:54order of preference.
05:55In other words, I want this melody to be the strong thing.
05:58I'll put it over on the left.
06:00I want the groove to just sort of be there.
06:02It's kind of on the right next to the bass end. I'm kind of laying these out
06:07in my order of importance from left to right, and there are lots of ways to think about this.
06:12You could put the melody on the left and the accompaniment on the right or
06:16the big sounds on the left and the little sounds on the right.
06:20So the important thing is to lay these out for the way that it makes sense for
06:23you to think about them, to get the focus where you want it.
06:26Well one thing about the MIX window is not only can we not see where the
06:31entrances are, as we see what parts are coming in.
06:34But we also can't see the nice icons that we saw back in the Arrange window.
06:39Now you do know the name of the instrument at the very top here.
06:42You know that this is the Beauty Pad and the Steinway and the Yamaha.
06:48But down here, at the bottom you just have names like Strings and Inst 1 and Inst 3.
06:53So there really is an advantage to going back to the Arrange window, open up the
06:58Inspector with the letter I, and for this Choir, instead of Inst 1, let me open
07:07this up, and I'll type Choir.
07:13And after, I type the word Choir, I jump back to my MIX window and I see that
07:18that's a more descriptive name there than just Inst 1, 2 and 3.
07:22So that's a good idea for how to keep track of your parts in the Mixer window.
07:26All right, so there are all sorts of ways to layout your tracks and I hope this
07:31movie showed you that the MIX window is flexible and lets you customize the
07:34order for the way that works for you.
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Learning the sounds using EQ Sweep
00:00One of the ways to get around the fact that you can't see all the parts is to
00:04go to Window and bring up a Transport window and then right-click in the
00:09Transport window and let's give ourselves a big, not giant, but Big Bar Display
00:15and then I'll just sort of bring this, grab this and move it over to the right and maximize it.
00:24And now, I have a little Transport window at the foot of my Mix window, which is
00:30kind of nice and that doesn't affect anything in the Arrange window.
00:33That's all sitting back there behind here in Screenset 1.
00:36So here I am in Screenset 2 and now I've a kind of a nice little area where I
00:41can work and monitor where I am in the track.
00:45So I know that I am at bar 15 and I want to move the playhead back to the beginning.
00:48I'll hit the number 0 on my keypad and now I am back at the beginning.
00:53One of my favorite ways to get to know the sounds that I am working with is to solo the sound.
00:59This Choir sound I am not too familiar with, so I'm going to get to know it a little bit.
01:03I'm going to solo it and it already has an EQ on it and that came with the sound.
01:10So there's Channel EQ, so I can double- click here and show that or double-click
01:18on the words Channel EQ and either way I get to the EQ page.
01:22So let's just kind of move this out of the way so that we can see what's behind it.
01:28And I see that they boosted the bottom here on the sound and kind of dipped out
01:33the middle and it's got a lot of cuts and boosts and that's kind of the
01:40definition of EQ, if you're new to this term. Equalization is cutting and
01:44boosting of selected frequencies.
01:46So they boosted the bottom of this Choir.
01:49That's 50 cycles, 100, 200, all the way up to 20K.
01:53So they really put a lot of high end on this and so maybe I'm thinking maybe I
01:59want to pull down some of that high end that they have put on there.
02:03So as soon as I start adjusting, this Compare light comes on and says,
02:09"you have changed what you started with. Would you like to compare it to where you started?"
02:13So there's my slight adjustment.
02:16Let's make a bigger adjustment and then I can compare where I started with where I am.
02:22So actually, I'll go back to here and I have soloed this choir now and I just
02:27want to hear what they sound like.
02:29(Music playing.)
02:39And I think I want to turn off the bass boost, all the stuff that's sort of
02:44boosting the bass, and just kind of hear what this choir sounds like flat, okay.
02:49I am just going to take a listen to that now.
02:53Back to the beginning.
02:54(Music playing.)
03:04Okay they have got a lot of nice reverb on there.
03:07Now I'll just boost at around 1200, just kind of in the middle here, and
03:14give that a listen.
03:15Back to the beginning.
03:16(Music playing.)
03:26And that's sort of the brightness that I was looking for.
03:29They actually dipped in the area that I was kind of digging.
03:33And so I'll raise the high frequency a little bit and take a listen to this.
03:39(Music playing.)
03:44So that's my new EQ setting for this choir. I sort of like that setting more than
03:50what it shipped with.
03:51Although I've got what it shipped with if I want to go back to that.
03:55So I'm going to close that and I want to listen to the drum loop now.
04:00So I'm going to jump back to the Arrange.
04:03I'm going to select the drum loop and I'm going to set the locators for the drum loop,
04:11because I just want it to-- When I play the spacebar, I want it to play
04:15this drum loop over and over.
04:16(Music playing.)
04:19Now it will do that if I actually, solo the drum loop and unsolo the choir.
04:24(Music playing.)
04:31So that's a handy feature.
04:33Select a region, set locators, and it will cycle the area that you want.
04:38Now, it could cycle this whole drum loop, but to tell you the truth, this part
04:42sounds just like that part and so it's giving me everything I need.
04:46So now I'm going to jump back to the Mix window, knowing that it's soloed,
04:51the drum is soloed, and I can take a listen.
04:55And I already have an EQ on this drum and now I want to take a listen to
05:00the parts of this drum.
05:01(Music playing.)
05:10So I'm going to move through these various frequencies and show you what's
05:14inside this drum loop and then we'll decide what we want to add or subtract or cut or boost.
05:20So I'll start with the low end and make some changes and you'll hear what I'm
05:23doing as I am doing it.
05:24(Music playing.)
06:19All right, so that's enough drums.
06:22It turns out that I like the boost sort of in the 3000, 3500 range.
06:28I liked it up about there, but I want to change the shape of this bell curve a
06:32little bit and have it be a little broader.
06:34So I'm going to pull this out like this and this is just a general boost now of
06:39the area between 2 and 10K, with a kind of emphasis around in 3500.
06:45Now I'm going to take a listen.
06:46(Music playing.)
06:51And also in my exploration I think I like a little less kick drum.
06:56Let me bring the bottom end to this down just a little bit.
06:58(Music playing.)
07:09So that's kind of more to my liking for this particular drum part.
07:12So I'm going to close that out.
07:15Now we'll open up the Channel EQ for the Steinway Piano and if you're new to this,
07:20open up the Presets and you have a lot of EQ settings for.
07:27There's Keyboard, there's Guitar, there's Horns, Voices.
07:31So if you're new to the manual setting of EQ settings, just start with
07:36some presets and kind of get use to the concept and take it from there.
07:41So if you chose a sound and you worked with it and it was almost perfect, but
07:45not quite perfect, EQ is a way to finesse that sound and make it fit into your
07:50track a little better.
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Mixing using MIDI velocity
00:00Well, I have jumped back to the Arrange window because there's something
00:04bothering me about this Beauty Pad, this synthesizer pad that's playing this melody.
00:10I have decided to show you a way to address it that's almost Automation, that's almost EQ.
00:16It's really mixing using MIDI Velocity, and here's what I mean.
00:19Let's solo this Beauty Pad and take a listen to it.
00:23(Music playing.)
00:25So Cycle is still on from when I worked with my drum parts.
00:29So I'll just leave Cycle at bars 6 to 8, but I'll deactivate it, hitting the
00:34little green button down here, and move my playhead back to the beginning, and
00:38listen to this big pad.
00:41(Music playing.)
00:47So there is just too much sizzle in it. I don't know.
00:51It's just kind of too intense and it's drowning out my strings.
00:55So because it's drowning out my strings, I've got options.
00:58I could lower its volume, but I sort of like that dark part of the sound, but
01:03I am just not crazy about the sizzle part of the sound.
01:06I could put an EQ on it and bring down the sizzle part of the sound.
01:11But there is another way to do this, because it's MIDI data.
01:15So I've opened up the Inspector here for this MIDI data, and I'm going to reach
01:19into the Velocity and just dial it down.
01:23I'm just pulling with my mouse here, and I've dialed it down quite a bit.
01:28Let's take a listen to that.
01:30(Music playing.)
01:35Now, let's split the difference.
01:36Maybe we'll go to -60.
01:38So I'm changing the Velocity values for all the nodes in this little sequence.
01:44(Music playing.)
01:53And remember, I started at 0 here.
01:55So it started like this.
01:57(Music playing.)
02:03And this was kind of all, like I said at the beginning, because I was too
02:07lazy to play this part over and over and over, I just cloned it, cloned it, cloned it.
02:11But now I'm actually wanting to do some editing on it.
02:15And I think maybe somewhere down in the 50 to 60 range, -50 to -60 range,
02:21is where I want to be.
02:22(Music playing.)
02:28That's kind of not quite enough.
02:30I actually liked it at 60.
02:32And now let's hear in context.
02:33(Music playing.)
02:43And that seems to be blending a little better.
02:46Now, I've got issues with the choir and I think that's going to require a volume
02:49adjustment, and that's what's up in the next movie.
02:52But I did want to show you that you can change the texture of a MIDI instrument
02:55using its Velocity and not just its volume.
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Writing and editing volume automation
00:01There is no requirement that you write automation when you mix.
00:04You might just come into the Mixer and set some levels and leave them there from
00:09top to bottom in the piece and not write any automation at all.
00:13But if you want something that change over time, to get louder, get softer, pan
00:18from left to right, you want to make that move once and have it happen forever. That's automation.
00:24So let's look at some options for that.
00:26I am going to start by going to Logic Pro > Preferences, and Automation.
00:32Now the first thing up is Move Automation With Regions.
00:36There are three choices here, Never, Always and Ask, and I like Ask because
00:42there are some times when I do want to move the automation with the region and
00:45some times when I don't. It's not an Always for me. It's not a Never.
00:49I like Ask.
00:50I am going to make that decision each time I do it.
00:52So I am going to leave that preference set.
00:54Snap Offset and Ramp Time, I am going to leave set to the defaults.
00:58This one is kind of important 'Write' Mode Changes To.
01:01So when you're writing automation, which one of these do you wanted to default
01:06to when you're done writing the automation?
01:09Touch means as long as I'm touching the mouse, as long as I've clicked down and
01:13I'm holding down the mouse, like I am now to show you this menu, keep writing
01:18automation and when I let the mouse up, stop writing automation.
01:23Latch means wherever I left the fader, even if I've clicked up on the mouse,
01:28leave the fader there and keep writing automation until I stop the playhead.
01:32So you decide which one works for you.
01:35I will stick with the default of Touch.
01:38There are six things you can write here, Volume, Pan, Mute, Send, Plug-in and
01:42Solo. Five of them are checked.
01:44It's unlikely that you re going to want to Solo your automation in the middle of a mix.
01:48So that one is left unchecked, but you have that option.
01:52You can always go in here and change this.
01:54So basically I'm leaving all these preferences as I found them but I did want to
01:58show you where they are if you decide you want to change them.
02:01So I will close out of Preferences and musically,
02:04I'm feeling like this piece has choir dominating the opening phrase and I want
02:10to change that, or at least I want to try and see if I like it better.
02:14So let's take a listen.
02:16(Music playing.)
02:21All right, well my brass, my big pad is better because I fixed the velocity on
02:27that in the last movie.
02:29But I want to start with this choir a bit softer.
02:33Now the issue is I would like to start writing automation at the beginning of
02:37the sequence, but if I go back to my Arrange window, I see that they're actually
02:43starting at the beginning of the sequence and I kind of don't have the option to
02:47write automation before the beginning of the sequence.
02:49So I think I'm going to Select All, this is Command+A and just move
02:54everybody back a bar.
02:56Now there is that pop-up.
02:58Do you want to move the automation data?
03:00In this case, I do.
03:04The automation data is just MIDI Volume that's traveling with these regions that
03:08I created pretty much by cloning the string part and then adding the piano.
03:14So now I'm going to move the playhead back to the beginning, jump back to my
03:18Mixer, this is Command+2, and see if any of these volumes change over time.
03:23So my playhead is at the beginning. I have got one bar of count-off and then...
03:28(Music playing.)
03:40Actually from right here I am going to fix this right away.
03:45This is this thing that I don't want to change over time but I do want these
03:49drums to be a little quieter.
03:51They are peaking out here and they're kind of dominating the mix at this point.
03:54(Music playing.)
03:59My choir is just driving the output crazy.
04:01So let me clear that, go back to my choir, and I will look at the Arrange window again.
04:06That's Command+1, move my playhead back to the beginning, and I am going to
04:10start writing automation right here.
04:13So I'll jump back to the Mixer, Command+2, and I will tell this track that I
04:18want to write some automation with it and up pops this warning that says,
04:23Are you sure you want to use Write Mode because you can be writing a lot of stuff,
04:28like panning and all sorts of things, at the same time. In most cases,
04:33it's better to use Latch or Touch.
04:34Well, I don't have any automation data written yet, so I am going to say OK, but
04:39I appreciate the warning.
04:41Now my playhead is at the beginning, which means when I start the Spacebar, I am
04:45going to start writing, which means when I start the Spacebar like this, I can
04:50grab this fader and bring it down.
04:51(Music playing.)
05:27And true to its word, it defaulted to Touch as soon as I stopped
05:30writing automation data.
05:31I got to the end of the sequence and it kind of stopped for me.
05:35So now I am going to move the playhead back to the beginning.
05:38That's the number 0 on the keypad, and hit Spacebar, and it should read my automation.
05:44(Music playing.)
05:53I have got a nice kind of surge-y quality to this choir.
05:56They are not just static; they are kind of coming and going.
05:59It brings a little life into the track. So that's good.
06:02Now this pad is nice, but I am still having too much of it, and I don't quite
06:08hear enough of my keys.
06:10Let me kick up my keys just a little bit and take a listen again.
06:14I'll just go from where I am.
06:15(Music playing.)
06:31My overall level is still being a little bit blown out.
06:34So let me bring these guys down a little bit.
06:36I think that's what's causing it.
06:39Probably my bass is a little hot too.
06:42So this isn't automation I'm writing; this is just levels I am setting.
06:46So I am going to clear the Red, because it will stay Red forever, and move my
06:51playhead back to the beginning and it's reading my automation again.
06:55(Music playing.)
07:21And I still think I have a problem with just overall level. This pad is
07:25really kind of killing, this bass is a little hot, the drums can probably
07:29come down just a smidgen more, and I'll just roll back a little bit here to let's go to bar 8.
07:39(Music playing.)
07:50Just a smidgen more drums, bass still feels pretty hot.
07:54I am going to bring my keys down just a smidgen, and this guy down just a little,
08:00and that's feeling pretty good.
08:03So that's the concept of mixing and automation, making this change happen over time.
08:10You write it once, it happens forever.
08:12If the word Touch is bothering you and you think you might grab this by chance
08:17and write some new automation, then just go to Read, and now this kind of locked
08:23in the data, and it will always read that automation that you wrote.
08:28You can also do this in the Arrange window.
08:30Let's take a look back there and if we turn on Automation using a little button
08:36or we can actually View > Track Automation with the letter A.
08:39So we will do that.
08:43I can see that choir automation that I wrote.
08:46I'm going to make this a little bit bigger.
08:47Just move my little finger and drag it down here.
08:50They're all the members of my choir.
08:52So I can see that I started at 0 and then I pulled the fader way down and I just
08:56kind of boosted it at certain places.
09:00I am going to Ctrl and Right-arrow to show you that you can get in here, and
09:05we have thousands of little automation data points.
09:09If you want to kind of thin out this data, you can do that.
09:12Just click here and drag up to there, and now instead of about 500 little data points,
09:18I really have just one.
09:21On a fast computer, this is probably not something you need to spend time doing.
09:26On a slower computer, thinning your automation data is probably a good idea.
09:30Now let me show you one of my favorite tricks for exporting an
09:34alternate automated mix.
09:36I could save this project out as Automation number 1 and then save it out as
09:43Automation number 2 but there is kind of a handier way to do this.
09:47So let me resize my track with my little finger here, push it up.
09:53And the Individual Track Zoom, it's now six ticks smaller than all the other guys.
09:58So that's what those numbers tell you. Now it's at 0.
10:03It's the same size as all the other guys.
10:05It can be bigger or smaller, but if I take it back to 0, it becomes the same
10:10size as all the other guys.
10:12I am going to Control and Left Arrow, and zoom way, way, way, way in, and I
10:17am going to make my sequence be 125 bars long, so that I can show you kind of
10:22one of favorite tricks.
10:23I am going to move my playhead back to the beginning.
10:25I am going to select all the tracks.
10:28Just Command+A selects all the regions and all the tracks.
10:32I am going to Option+Drag, hold down the Option key, and drag these guys back to bar 102.
10:40I am doing that just to add 100 bars of space in between.
10:47Now there is nothing magical about the 100 bars.
10:50I could start the new one at bar 19 or bar 23 or 62, it doesn't matter, but I
10:56like to do the 100 bar thing because then I know that iteration number 1 is my
11:00first pass at it and in the 100 bar range I'm getting my second pass added.
11:05In the 200 bar range, if I decide to do a third pass, that's my third iteration.
11:10Now here is that handy thing we've set in the Preferences.
11:13Do I want to copy the automation data? Well, duh. No, I don't.
11:17I am going to actually go in here and overwrite the automation data, so I don't
11:21want to copy the automation data, Don't Copy.
11:24And I see now, if I zoom way in, I see that I have stuff in this track that I
11:31wrote in the first pass, but I don't have stuff back here in the second pass,
11:36and that's what I am going to go in and do.
11:37So now I will set my cycle for this area as opposed to the beginning.
11:44I want to kind of punch in here and now when I hit Play or if I hit the
11:48Spacebar, it starts to play from here, and now I am actually a bar in front of
11:53where the music starts, so I am going to move my playhead back there.
11:57I will go back to my Mixer and now I can write automation and I'll actually
12:03just touch it, and I have a fresh pass to make a second stab at the choir surge here,
12:11that I want to kind of add that three-dimensional space to it.
12:15(Music playing.)
12:46Now I have a second pass.
12:47If I go in here and look, I can start editing this.
12:50This one is different than the first one. Similar, but different.
12:54I can go in here and start editing if I want, or I can maybe copy all these
12:59regions back to bar 200 and something, and take a third pass at it.
13:05So this is helpful if you're trying to decide how loud to make a vocal, or how loud
13:09to make a guitar solo, or how loud to make anything.
13:12I don't know about you, but I like to maybe make three passes of something and
13:18then come in, in the morning or maybe the next day or whatever kind of with
13:22fresh ears and listen, and sometimes it's so easy to decide oh, wow, it's
13:26obviously number two.
13:28So it's a handy tip to let you make some choices about the mixes without having
13:32to do a whole lot work and without having to save a whole bunch of iterations of the session.
13:36You can keep all this data right there together and jump right from one to the
13:40next as you are playing this for somebody.
13:42Now, you know how to write and edit automation data in Logic.
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Setting up busses for reverb and delay
00:01In this movie, I want to cover the concept of busses.
00:04Each individual sound can have it's own Delay settings and its own Reverb
00:08settings and other settings, but more commonly we want to be able to change
00:13the reverb once and have it kind of ripple through all the different sounds so
00:17that they all sound like they're kind of in the same space, and to do that we use busses.
00:22Now, I have gone to New and I'm in the Template section. I want hit Produce
00:27and Multi-Track Stereo Production.
00:30Just to show you that I will this Multi and pop it on my desktop.
00:38This is just to show you that.
00:40Logic comes with a really neat template.
00:42I will go to the Mixer page of this and I have as advertised 24 different
00:47places to put audio and over here on the right, I have a Reverb and a Delay
00:53that are Aux 1 and 2.
00:56They've inserted a Space Designer and a Stereo Delay for me on these two auxes.
01:02Now this is a great template if your project involves a lot of audio, but what
01:06if you are using loops and virtual synths and other types of tracks?
01:10Well, I want to show you how to set up busses for Space Designer and Stereo
01:14Delay in a simpler template.
01:18Now, this is a great template if you're doing a project with lots and lots of
01:21audio, but what if your track involves loops and virtual instruments and some of
01:26the other things we've seen?
01:28I want to show you how to set up busses for Space Designer and Stereo Delay in a
01:33simpler kind of project.
01:34So I am going to go to File > New, and I don't need to close this project.
01:41I am going to go to Compose and create an empty project.
01:46Let's give it 2 Software Instruments and let's make another 2 Audio Tracks
01:58and make them Stereo.
01:59So now we have two virtual instruments, two audio tracks, and I will jump to my Mixer window.
02:09In the Arrange window, Opt+Command+N gives you a choice to add new tracks.
02:14In the Mixer window, Opt+Command+N lets you add new auxiliary channel strips.
02:20So this time I want 2 of these in stereo, same output and I will create them.
02:27Now I have two auxes.
02:29Notice that when you create auxes, the default setting is of/infinity.
02:34So will Option+Click and simple as both to 0.
02:37Now the next thing I want to do is insert on the first aux, a reverb and I want
02:46to go Space Designer in Stereo, and I will just close this plug-in for now.
02:53I had them both selected, so it actually put them on both.
02:56Let me select the second one and on this guy, I will put Delay Designer in
03:01Stereo and I will close the actual GUI.
03:05So on Aux 1, I have a really nice reverb thing.
03:11On Aux 2, I have a really nice delay thing.
03:15Let's give them the names that they deserve.
03:18I will double-click down here and call those Reverb.
03:22I will double-click on Aux 2 and call this Delay.
03:26All right, so now I have my two instrument tracks, my two audio tracks and
03:33I have a nice Reverb and Delay.
03:35They are there, but there is nothing going to them yet.
03:40So in the I/O Setting for Reverb, I am going to tell this to become Bus 1.
03:47So I hold down the Selector and I get a choice of inputs, but I want to switch
03:52below that to Bus 1.
03:56I want the delay to receive information on Bus 2.
04:01So now they exist, they have the right plug-in in them, and they're ready to
04:05receive information.
04:07But nobody's ready to send information yet.
04:10So I'm going to go to each of these tracks and say Send to Bus 1 and to Bus 2.
04:18Notice how the names are only already setup here for me.
04:22I will just continue here and add, and now the amount that instrument 1,
04:40whatever instrument 1 happens to be, the amount that instrument 1 will send to
04:44the reverb is controlled by this little fader here.
04:47So, you just reach over here, and you have settings all the way up to +6 and all
04:55the way down to infinity.
04:57Usually, I find that somewhere in this range here on the left side of the clock,
05:01if we call that 12 o'clock, somewhere over here in the 9, 10, 11 o'clock area is
05:07usually a good place to start.
05:10So you have choices here for Post and Pre and Post Pan, which means it will
05:14behave according to the pan settings that you've picked.
05:17So Post means it's going to behave according to the fader level.
05:21So if I pull the volume down, I am also pulling the Send level down at the same time.
05:26If I choose Pre, that means it's been a behave according to the Send level, no
05:31matter what the fader does down here. I can turn this track completely down to
05:36almost nothing and it will still send that amount of reverb based on what I've
05:40set on the little rotary wheel.
05:41So let me switch this back to Post so that they are all behaving the same way
05:47and let's just review this.
05:49I've added two auxes, I've named them, I've put the appropriate plug-ins in each one,
05:54I've told them to become Bus 1 and Bus 2, and then I have sent my other
06:00tracks to Bus 1 and Bus 2.
06:02I am able to control the Space Designer one time and have it ripple through all
06:09the tracks in my session.
06:10I am also able to change the Delay once and have it ripple through all the
06:15tracks that are being assigned to Delay.
06:17So that's the way to use busses to make one change and have it ripple
06:21through all your tracks.
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Using the Space Designer
00:00In the last movie we created an aux track, assigned it to Bus 1, and inserted
00:05this plug-in called Space Designer.
00:07Let's take a closer look at Space Designer.
00:10This is actually one of my favorite plug-ins in Logic.
00:13You can insert lots of kinds of reverbs.
00:15So when you go to Reverb, you have different choices and I actually like the
00:19Platinum one a lot too and these are kind of legacy reverbs that used to ship
00:24with old versions of Logic, but a couple of versions ago, along came Space
00:28Designer, and this is just cool.
00:31So I'm going to double-click this and bring up graphic user interface.
00:36Now when you're looking for a space to put your tracks into, make them sound
00:41like they're all kind of in the same space together.
00:44I've chosen one called Golden Vocals.
00:47That's one of my favorites.
00:48And the way I got to it was to just click on the header here and you have a Large Spaces.
00:55You have so lots of choices.
00:56I'm just going to scroll through these choices here, so that you can see this
01:01giant collection of places. Fpr instance, if you need a kind of a cave sound or
01:10a tomb, and then there are all sorts of processed kind of reverbs with
01:17interesting delays built into them. Formant Stutters.
01:22Rather than me scroll all the way through these things and show you what each
01:25one them sounds like, I think it's best you experiment a bit and find settings you like.
01:33One of my favorites is Golden Vocals, which you'll find here in Small Spaces and Plate Reverbs.
01:40But you have choices for Gated Reverbs and all kinds of interesting spaces here.
01:45So if you need to make something sound like it's in a garage or a train station,
01:53you have all kinds of spaces here to put your sounds into.
01:59Like all the plug-ins in Logic, if you find the setting you like, you can save it
02:04and it puts it in the correct place, in the Space Designer folder inside
02:08your plug-in settings.
02:09Let me cancel out of that.
02:14The concept of putting a reverb on an aux track is you leave the reverb at full max.
02:20You don't want to turn this down because now you're just sort of sending
02:24something into the reverb and sending it back out unprocessed.
02:28You are just kind of raising the volume of it.
02:30So leave this at full max and then you can decide if the reverb needs to be turned up.
02:36I find that this middle setting is usually just about right for me, but if you
02:40need to have more reverb return, then just kick this on up a little higher.
02:46Over in the lower left-hand corner, you can turn a filter on and you have
02:50High-pass and Band-pass and Low-pass filters, and you can change the resonates of them.
02:57I find that I can usually find what I want by going to maybe these Warped Spaces
03:02and finding an interesting setting to work with there.
03:05So, if you're an experimenter, get into the filters and see what they do for you,
03:11but I love this plug-in because it gives you so many choices for the
03:15texture and the setting that you want to put your sounds into.
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Using the Delay Designer
00:01When we created the second aux, we put it in the plug-in called Delay Designer.
00:04Let's take a look at that.
00:06I brought back my little whole tone scale. If we look back in the Arrange window, there it is.
00:11So I'll go back to the Mixer.
00:12We have Screenset 2.
00:16Move the playhead back to the beginning.
00:17(Music playing.)
00:22What I see that it's sending a little bit to the reverb and none to the delay and
00:26that's because my Bus settings over here.
00:28So let me pull my Reverb setting down and push my Delay setting up to about a
00:36healthy amount, just so that we can hear it.
00:38And then I'll double-click on Delay Designer and we'll take a look at the
00:43graphic user interface, and we'll see here what the default setting is.
00:47(Music playing.)
00:52All right it's just a simple quarter note delay.
00:55Now there're just as many choices in this plug-in as there were back in Space Designer.
01:00So let's click on this header and we have Simple Patterns, Complex, Melodic and Warped.
01:05So as tempting as it is just to jump to Warp, let's look at some of the simple patterns.
01:11So I'll start with Alternating Pan.
01:15(Music playing.)
01:20The neat thing about this plug-in is it follows your tempo.
01:23If you've ever worked with the digital delay that depended on milliseconds and
01:27you had to get out your rule and calculate how many beats in milliseconds, well,
01:31this does it automatically.
01:33I am in 120 beats a minute.
01:35If I change to some round number like 95...
01:39(Music playing.)
01:45It follows my tempo and does all the math for me, so I love that.
01:49Let me go back to 120.
01:51Now you have your choice here.
01:53You can make it do 16 notes or quarter notes or 8h notes or any fraction of the
01:59beat that you want, and then we have filtering going on in this delay too.
02:04So let's choose Bandpass Sweep and here're some of that.
02:06(Music playing.)
02:14Now let's try complex patterns.
02:16Let's do a Poly Sweep.
02:19(Music playing.)
02:28And now I'd like to aim for the Warped.
02:30Let's find some Warped delays.
02:32How about a Filter Sweeper?
02:33(Music playing.)
02:41So this piano is becoming some otherworldly kind of instrument.
02:47So as with all these plug-ins, you can save your setting and it will save it
02:51in the proper place.
02:52So you have lots to experiment here with.
02:54We'll try Resonating Space.
02:57This one is kind of a fun one.
02:58(Music playing.)
03:04And let's slide some of the settings out here.
03:09It's kind of easy to change.
03:12They're all sort of grouped together here.
03:13I am just going to make them a little further apart.
03:16(Music playing.)
03:20So I can get kind of a tapping sound out of the piano now that I can't get by playing it.
03:26So lots to experiment here.
03:28That's the Delay Designer.
03:30Move the interface out of the way.
03:31And just remind you that by using it as a bus, anything you send to this bus
03:37will go through this delay and be delayed by this plug-in setting.
03:42And of course you can also add the delay as a plug-in for any individual track,
03:51but it is kind fun to run a bunch stuff through it and have them all
03:55delay the same way.
03:57That's Delay Designer.
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Freezing your tracks
00:00There is something in Logic called freezing.
00:03It has nothing to do with temperature. Let me explain.
00:06I'm back in the Corvus Crow song for a moment.
00:09I am going to go to Window and look at the Mixer and on one of these tracks,
00:14it's that processed vocal that I added toward the back there, I have a whole
00:19bunch of plug-ins working here.
00:21That's just a preset that I chose and it contains all these plug-ins.
00:25Well, Logic will do its best to use your computer power to process this in real time.
00:32But once you've got this kind of set the way you want, it's smart to sort of
00:37take a snapshot of it and then Logic will just read that file, that snapshot file,
00:43and it won't have to calculate and do all this work every time it plays
00:48that sound and that's called Freezing.
00:51Let me jump back to the Arrange window, and you activate Freezing by clicking
00:59onto a track, actually right-clicking, and saying Configure Track Header
01:04and then choose Freeze and up pops this little frost kind of icon that lets you freeze tracks.
01:15So I'll say Done and on this track, this is this Filtered track that has
01:22so many of the plug-ins, I'll activate Freeze and I haven't actually done the Freeze yet.
01:29Freeze happens when you hit the spacebar and here's how it works.
01:35Now, this is a pretty fast computer.
01:38Your Freeze may take longer, especially if there's more audio to work with or
01:43you have a slower computer.
01:44But if you have a slower computer, you actually have more motivation to do some
01:48freezing to make your computer run better.
01:50Now here's how freezing works.
01:53This track is frozen now.
01:55So if I pick this track and up and try and move it, Logic says your track is
02:00frozen, do you want to unfreeze it?
02:01Let me go ahead and Unfreeze it, and now it makes the motion that I just asked it to do.
02:08I can move it around and then when I want to freeze it again, I hit the Freeze
02:13icon and do a refreeze.
02:16Let me jump back to the Mixer.
02:21My advice is any track where you have a whole bunch of plug-ins stacked up is
02:25one you will want to do that on.
02:28And if you have kind of a slower computer, well, you may want to do it on
02:31all of your tracks.
02:32It's a way of making Logic run more efficiently, and it's real easy to unfreeze
02:37if you decide you want to make a change to a frozen track.
02:40So that's freezing in Logic.
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Naming your Input and Output labels
00:00Well, we have seen how we can name tracks.
00:03If I just go to a track and double-click on its title, I can call it anything I want.
00:07This one I called The Mix, which tells me that there's a mix in this track, and
00:11I want to title these organ and bass and that will help me figure out what I've
00:15got going on in different tracks.
00:17Well, I can do the same thing for buses.
00:19So let me go to my Sends and if we choose Bus 1, we just see that it's Bus 1.
00:24We don't know what's on the other end of Bus 1 really.
00:27But if we make one that's reverb, well, we want it to be reverb.
00:31So there's a handy feature here in the Options menu down at the bottom, I/O Labels.
00:36And you can define for your audio device, if you are using an ADAT or an
00:41Outboard Mixer or a MOTU8pre or whatever you're using.
00:45And down here at the bottom there is a place for Bus 1.
00:48Well, I've already typed in the word Reverb.
00:51I just want in here typed in here the Reverb for the long tag and Rev for the short tag.
00:57And I want to tell the Labels to use these that I've typed in and I can do this
01:02for any of the buses that I create.
01:05So then I'll close out of this panel.
01:07And now when I go to my Sends and choose Bus 1, I know that I'm sending to a
01:11Reverb and not just Bus 1 without a description.
01:15So that's pretty handy.
01:17Now, it also works on the receiving end.
01:19Let me Option+Command+N and I will make a new aux track.
01:25And over here when I choose its input to be Bus 1, I see that it's too called Reverb.
01:32And if I make another one, Shift+Command+N, another aux, I can choose it's input
01:38to be Delay, and then I add the Space Designer or whatever reverb I choose over
01:43here, and the Delay or whatever delay I choose over here.
01:47And remember that you need to turn these guys up because when you create them
01:51they default to full off.
01:53So I just Option+Click and set their volume back to 0.
01:56So you could probably go through your mix remembering that Bus 1 is Reverb
02:00and Bus 2 is Delay.
02:01But it's nice to uses this labeling feature so that whenever you choose Bus 1,
02:05you actually see the word Reverb.
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Learning how to "Surroundify" your mix
00:00I'm going to invent a new word, surroundify, and that's the process of taking
00:05something you created in stereo and making it surround.
00:09Let's say you're in the middle of a project and somebody calls up and say, "you know what?
00:12It'd be really great to have a surround mix of this in addition to the stereo mix."
00:17So it's not that hard.
00:18You have been sending to Output 1 and 2 here and when it's time to change your outputs,
00:24let me pick Audio 2 here, I'll just pick this track for instance and
00:28send it, instead of Audio 1 and 2, send it to Surround.
00:32Now I get this nice little five position fader and if I double click on that
00:37little guy, up pops a nice big window.
00:40Let me move it over here closer to this and now I can move things around in space.
00:49So I can have them be small surround or great big surround.
00:54And if I want to send something in particular to the subwoofer, that's
00:57the low-frequency enhancer, this is the amount of level that will go to the subwoofer.
01:02So I may want a whole bunch or not so much.
01:05We're set up for 5.1.
01:06I know that because in Logic Pro > Preferences > Audio, there's a tab for
01:12Surround and I can choose the kind of surround that I want.
01:16So we have 6.1, 7.1.
01:18You can even do Left, Center, Right and a Sub.
01:20We leave it at 5.1, and then you can route your various assignments to if you
01:26want to change that.
01:27But this is the sort of default for 5.1.
01:30When its time to bounce, I'll close Preference and I'll close the surround panner
01:34and over on the right here I can see that I have a master fader that will let me
01:38do a surround bounce, have all the channels working at once.
01:42So that's how to surroundify your stereo mix.
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Bouncing stems
00:00There is one more concept to cover in terms of mixing.
00:03I want to cover this concept of stems.
00:05And a vocal stem, for instance, will start at the beginning of the song and go
00:10all the way to the end, including any blank space that's in there, and what you
00:14will have is all the vocal pieces in one mix.
00:19So you will have a vocal stem, and then you might have a rhythm section stem,
00:24which will start at the beginning and go all the way through, and there will be
00:27all the rhythm parts combined.
00:30And then you might have, not in this song, but in some of your travels,
00:34you might have a string stem or a background vocal stem.
00:39And the idea of stems is we can move them around from platform-to-platform or
00:43from program-to-program, because when someone imports a stem, they will have
00:48an audio file that's exactly the right length and all you have to do is line then up at bar 1.
00:52They will hear vocals up here and rhythm section down here, and background
00:56vocals down here, and they will be able to make adjustments, volume adjustments,
01:00or maybe even texture adjustments to those individual stems.
01:03Now, in the world of film, we do this with dialogue, music, and effects.
01:08You might hear the term DME mix or DME stems. So we want dialogue.
01:13Even if there is no dialogue at the beginning, we want blank space up until the
01:16point where there is dialogue or a sound effect or a music cue.
01:20And so the editor just needs to bring them in, line them up with a common start
01:25point and everything will play in sync.
01:28So that's the concept of stems.
01:29Well, how do we do that in Logic? It's pretty easy.
01:32I am going to go to my Mixer window, and what I could do is just, if I wanted a
01:37vocal stem, is just mute all the rhythm parts and anything that is in a vocal
01:42and bounce that out.
01:43Well, there is kind of a cleaner way to do it.
01:45Let me show you that.
01:46I know that my vocal--
01:47I will jump back to my Arrange window for a second.
01:51My vocals are on Audio 4, 7, and 9.
01:53So let me jump back to my Mixer, and I want to send the output for 4 to output 3 and 4.
02:04I will do the same thing with the other vocal parts next to them.
02:11Now, these guys are going on a different output than 1 and 2, and if I slide
02:16over to the right I think that its now created a new channel strip for me,
02:21a new piece where I can double-click on here and type in the word vocal stem.
02:28And now when I bounce this, I will bounce the entire length of the song.
02:33Let me start at bar 1 and go all the way to the end of the song, and I will call
02:37this vocal stem, and I will just pop it on my Desktop.
02:43I do want AIFF, 16 Bit, 48, and I will do it offline, and I will normalize this.
02:50Now, here is a conceptual thing to think about when you are doing stems.
02:53Let's say that in your mix you dipped the music when the sound effect happened
02:58or a dialogue piece happened.
03:00Do you want to normalize this and have the volume kind of come back up, or do
03:06you want the music to stay at the level that you mixed it at?
03:10And that button, a checkbox, will let you kind of decide do you want the music
03:15to be at its full volume, or do you want it to be where you left it in the mix.
03:19And that's kind of a conceptual idea.
03:21If you have any doubt about which one to ship to your music editor, ask.
03:26You should also verify that they want 16 or 24 bit files, just ask your editor,
03:32and verify which sample rate they are expecting from you.
03:35Now, I won't take the time to bounce this out, but I will go through one
03:38more concept with you.
03:40So let me go back to the Arrange window for a second, and I see that my guitars
03:44are on Audio 5 and Instrument 8.
03:47Let me go back to the Mixer and I will take Audio 5 and send it to Output 5 and 6,
03:54Instrument 8 to Output 5 and 6.
03:58If I slide over to the right, I see that I now have a place to bounce my guitars.
04:03So I will put gtrs in there, and when I bounce that I will get guitars and
04:08nothing but guitars, and again I have the choice to normalize those. Do I want
04:12to make that file live up to its audio potential, be as loud as it can be, or do
04:16I want it to be in context of the mix?
04:19Now, you can do all this just by muting and unmuting various pieces in the
04:23Arrange window, but assigning to different outputs and bouncing those stems is
04:27another handy way to do it.
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9. Prepping and Printing Scores
Introducing Printing
00:00In this chapter we are going to talk about some of the options for
00:02printing inside Logic.
00:04I know somebody that doesn't read a note of music, but he noodles around on the
00:08piano in Logic, and he wrote a song for his fiance, printed it out, handed it to
00:13the musicians, and they played it at his wedding.
00:15On the other end of the scale are professional composers who are writing music
00:19for orchestras, and they like knowing that once they get it right in Logic,
00:23the parts they print out w ill be free of any errors.
00:27Lots of film and game composers use this feature to write MIDI mockups of their score.
00:32Which is kind of a proof of concept using synthesized strings and horns, and
00:36once the concept is approved they can spend the money on a sound stage with real players.
00:40Well, let's start by looking at the Preferences and then Score.
00:48Now, we are going to stick with the default Preferences and we are going to come
00:52back and examine a couple of these later in this chapter.
00:55In the lower right, click on Project Settings and we have got seven tabs for
01:00customizing the margins and spacing and other parameters of the page.
01:05So we will stick with these defaults, close the Project Settings, close the
01:10Preferences, and let's see how Score Layout works.
01:13I have an empty project and I have created a virtual instrument track.
01:16I am going to change the Tempo to 100 beats per minute and the Resolution to 8th notes.
01:25And I will change the Length of this project from 130 measures to let's say 8 measures.
01:31Now I am going to the Loop Library.
01:34I am going to look for harpsichord and I will use this Classic Harpsichord 04,
01:45and bring it into my track.
01:47Let's resize Logic.
01:49I will close the browser, letter B twice, Control+Down Arrow makes this track be
01:56a little bit larger vertically.
01:59Control+Right Arrow, three or four taps, makes it be a little bit
02:04larger horizontally.
02:05Now, this is MIDI data. It's green.
02:08So we know that we can double-click on this, or click the Piano Roll button and
02:12grab a note and change its pitch.
02:19In the next movie we will look at editing this information in the Score Layout.
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Editing in Score layout
00:00In the last movie we brought in this loop and created this MIDI track.
00:04Let's take a listen.
00:05(Music plays.)
00:08All right, so simple little harpsichord loop in the key of C at 100 beats a minute.
00:12Now, we have already got Piano Roll open, and we know that we can highlight any note
00:17and change it in that display.
00:19Let's look at Score, and let's play the loop again.
00:23(Music plays.)
00:26So now we are looking at the Arrange window with the Score Overlay down below.
00:30We can also go to Window > Score, and pull up a big window for Score.
00:36Let me maximize this and now we see that we are not looking at Arrange anymore.
00:40(Music plays.)
00:43We are just looking at a giant window of the Score Overlay.
00:47And just like I can edit the notes in the Piano Roll, I can edit the notes in Score Layout.
00:59So clicking on the note lights it up, and then you can move it around,
01:03(Music plays.)
01:06and change the pitch, or you can change the location of a note in time.
01:13So let's just make this an E flat, just for grins.
01:17(Music plays.)
01:22And when we do that, it has to put an accidental, a natural sign, back here to
01:26make this E be different.
01:28So let me undo that, Command+Z, and now it's back to where it's happy.
01:32(Music plays.)
01:35Now, there's an issue with how it's displaying the rhythm of this little phrase.
01:39Let's play the phrase.
01:40(Music plays.)
01:43So I have some 16th notes in here, but it's displaying them as concurrent 8th notes,
01:48which is not really what I am hearing it all. So let's fix that.
01:52In Score, up on the upper left-side, if I open up the triangle for this region,
01:59I am going to quantize it to 16th notes, and now it fixes the phrase so that I
02:07don't have notes laying on top of one another, and now it's an accurate
02:10depiction of what I am hearing.
02:12(Music playing.)
02:15Now, I want to hit 0, move the playhead to the beginning, Control+Left Arrow,
02:23and then click on this region, hold down the Option key, and drag it over to bar 3.
02:30So I have just made a clone of this first region into bar 3.
02:34So if I select the first region, I see that it's showing me bar 1 in Score view,
02:39ending at bar 2.
02:42If I select the second region, it's showing me bar 3, ending at bar 4.
02:47In the Arrange window I have a region, some space, and a region.
02:52In the Score view I have only the region I am looking at.
02:57Now, I will transpose the second region using the Transposition parameter in
03:01the Region Inspector.
03:02These double-arrows let me go up an octave or down an octave or up two, down
03:07two, up three, down three.
03:09I actually just want to change this one semitone.
03:12So I will click over on the plus and minus and push with my arrow.
03:15I can also double-click it and type in the 1.
03:19Hit Return so it takes, and now this region is up 1 semitone.
03:24Now, I want to go to the Lists up in the upper right-hand corner.
03:27I want the Event List.
03:30I wanted to show you that if I double- click on the first region, I see the notes
03:35in the key of C. If I use this arrow and jump back a level and double-click on
03:40the second region, these notes are still in the key of C, even though the
03:46pitches have changed.
03:47Let's play it and hear it.
03:48(Music playing.)
03:50There is our bar of rest, and--
03:53(Music playing.)
03:56So they have been changed in Score view to all sorts of flats and sharps to try
04:01and accommodate this change that I made, but in the Event List I still see the notes
04:06where they occurred on the keyboard when they are originally played.
04:09Now, we can fix this.
04:10We will go to Signature and create a key, and double-click so that this happens
04:17exactly at bar 3, the downbeat of 3, and we will change it to D-flat Major, and
04:25now in Score view, everything is happy.
04:28I have a key signature of 5 flats and there aren't those accidentals and crazy
04:33flats and sharps that I had before I made this key signature.
04:36A piano player can read this one.
04:38The last one, I don't think so.
04:40Time signatures work the same way.
04:42If I changed the time signature to 3/4 at bar 1 and move the playhead back to
04:48the beginning, I see that its moved my key signature and if we take a look at
04:54the Arrange window while we play it--
04:55(Music playing.)
05:03I hear exactly the same thing, but it looks completely different.
05:07This region which used to start at bar 3 is now on the third beat of bar 3,
05:14because it's counting time differently.
05:15So I am going to go back to 4/4 at bar 1 and my regions are back the way I want them.
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Working with key signatures and transposition
00:00Well, in the last movie we cloned this region, we moved it back, and we fixed
00:04the Transposition so that it's looking right, but there's one more important thing
00:08about how the Arrange and Print functions are different.
00:11If I leave these two region separate and I go to Score Layout and I choose
00:17Print, and Preview, Logic gives me two instances of this little motif.
00:29One in the key of C, one in the key of D-flat. One is starting at bar 1,
00:33one is starting at bar 3.
00:35But I don't really get a sense that they are connected, even though they are
00:38connected in the Arrange window.
00:40So let me close out of Preview, and let's close the Score view, and go back to
00:45the Arrange window.
00:46And if I close the browser, just so that I can kind of drag a lasso around these
00:51two regions and merge them with the equals key, now this score at the bottom is
00:57looking right, and if I go to Score view, I now have what I am looking for.
01:03One in the key of C, a bar of rest, and one in the key of D-flat.
01:08And if I choose Print, and Preview, I get what I am looking for now.
01:14Now, there is one more thing to show you about this.
01:17I am going to close Preview and close the Score window and back to the Arrange.
01:21I want to go back to the Event List and actually the Events and not the
01:26Signature, so I will click on the Event tab, and this merged region now with the
01:32notes in C and the notes in D-flat, the pitches actually reflect the
01:37Transposition now, except that they are not in D-flat.
01:40Over in the Score view I see 5 flats.
01:43In the Event list I see the notes C# and G# and C#, and that's as close to Logic
01:49is going to get to showing you flats.
01:51It shows you sharps, just so you know.
01:53And if we undo the merge, Command+Z, and take a look at the notes in the second region,
01:59we are back to good old C and E and G again, without the Transposition.
02:04Even though if we listen to region 2, we are actually in the key of D-flat.
02:12Now, we are not quite done with this yet.
02:13Let me close the browser with two taps of the letter B. Move the playhead to the beginning.
02:19Let's close the Score Overlay for the moment. Open up Global Tracks.
02:24And if you right-click on the word Global Tracks, you can configure the Global
02:28Tracks, and there is a setting for Transposition.
02:31I will click that and say Done.
02:33Now I have added a row that lets me transpose.
02:37So let's take the second region and undo its region Transposition up in the
02:42upper left-hand corner, and now it's in the key of C. Here is the first one,
02:47and the second one. Same key.
02:50And at bar 3, I will double-click on this blue line and add a Transposition of
02:55up 1 semitone, and now we will play part of the first one,
03:02(Music playing.)
03:04And the bar at rest, and?
03:06(Music playing.)
03:09So we have just performed a Global Transposition, which is different than a
03:13Region Transposition.
03:14Changing this region's Transposition in its Region Inspector only changes that region.
03:20Transposition in a Global Track changes everything in your session.
03:24Now let's take a look at the Score view, and because we have a key signature change
03:31and a Global Transposition, we are hearing what we are seeing and seeing
03:35what we are hearing.
03:36If I go to Lists, and I take away the key signature of D-flat at bar 3, I will
03:46just light it up and delete it, I can see that we are back to the screwy flats
03:51and sharps thing in bar 3.
03:52So let me undo the deletion and now it's back to where we want it.
03:59Before we are done with this, here's yet another kind of screwy thing about this.
04:03Earlier I told you that you could noodle around and print it out and hand it
04:06to a musician to play.
04:07Well, that's true about pitch-based instruments, but not necessarily true about
04:11drums and percussion, and here's what I mean.
04:14Let's close the browser, turn off Score.
04:18Let's create a new track.
04:21Let's make this a software instrument and kind of resize Logic here.
04:29Let me Control+Up Arrow and we will get this looking the way we want.
04:34We will close the Global Tracks, and I want to search for....
04:37Let me go to Loops and 2step.
04:42I think it's in the Beats.
04:43I will just go find it. There it is.
04:45Oh, it's 2-Step.
04:47I will use this one and bring it into my MIDI track.
04:54I want it to start at bar 1 and we will just solo it so we don't hear the
04:57little harpsichord with it, playhead back to the beginning.
05:00(Music playing.)
05:02All right, so it's a little drum groove.
05:04And remember, green loops mean we are dealing with MIDI data, not audio data.
05:08So let's take a look at this region in Score.
05:12Actually, it's better if we open up the Score window and maximize it.
05:16We can see that we have got all sorts of weirdness happening here, even if we
05:20quantize to the 16th note.
05:24And what we are looking at is the notes that this loop uses this particular drum
05:29kit to play, but keep in mind that if you hand these notes to a drummer, you are
05:34going to get a funny look, because this is Logic talking within itself saying,
05:38play these notes to get these sounds, but that only works in Logic.
05:43So there are a couple of quirks about how Logic takes data from your Arrange window
05:47and displays it in Score view, but it's still a very powerful part of the program.
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Printing an orchestral score
00:00Well, I have created an orchestral score, and the way I did this was by going to File > New.
00:05I am not going to close this.
00:07Compose and choosing this Orchestral template, a complete set of orchestral
00:11instruments arrange for scoring and notation, because that's what we're going
00:15to do in this movie.
00:16So I will close out of this.
00:18And this is pretty handy.
00:19You have all the different instruments in the orchestra.
00:22There is a typo in here.
00:23It's kind of interesting. Percussion is spelled right over here; precussion is over here.
00:27So I expect they'll fix that in the next release.
00:30So I have created this little sequence and I'll play it for you, and notice that
00:33I've pulled the volume down here because by adding several instruments together
00:37I've kind of maxed out my volume, so here's the little sequence I made.
00:41(Music playing.)
00:58So again this is a MIDI mockup. I am not concern about the sound of the instruments.
01:03I know that this is going to be played by real players, but I want the parts to be right.
01:08So that when they show up on the stage, all the people are playing the right notes.
01:12So I need to pull this volume down even more.
01:14Let me kick it down to closer to 4, and not everybody is playing on this cue.
01:19If I take a look, I am doing Ctrl+Down Arrow just to show you that some of these
01:26instruments don't have any notes.
01:27The horns are all playing exactly the same thing.
01:30In fact, I cheated.
01:32It's not really cheating, but I took the part from Horn 1 and cloned it, and
01:35cloned it, and cloned it, so that the four horns are playing in unison.
01:38So you don't have to type in each person's part.
01:41You can just create it once, and clone it down.
01:44Now if I really wanted to take the time, I would go into this part and change
01:47the name of Horn 1's region to Horn 2, and Horn 3, and Horn 4, but I don't need to do that.
01:52They are going to be fine on the parts.
01:54So the trombones are playing different notes.
01:56You can see just from MIDI layout here.
01:59And the timpani has a little roll in there.
02:03The percussion has some parts, and then the piano and the violin are playing the
02:08same thing, the melody.
02:10And I did the same thing here.
02:11I took a piano and cloned it down to the violin part, and then I just
02:16changed the name of this.
02:18So you have that option.
02:19I didn't do it for the horns.
02:20I did do it for the violin.
02:22Then strings are playing, this little chordal figure, let me just play the
02:28strings for you and you'll hear how they work.
02:30(Music playing.)
02:44So let me unsolo the strings and I'll Ctrl+Up Arrow and get more of the
02:53instruments on the page at the same time.
02:55So let me close Piano Roll, so we have a nice, big Arrange window.
03:00Let me move the playhead back to the beginning and let's take a look at the score.
03:04Window > Score.
03:06Now I am looking at only the Violin part.
03:09So I need to drill up one level and I do that by hitting this little arrow and
03:13now I see the entire score, and you can play the sequence in Score view.
03:19I'll just hit the Spacebar.
03:20(Music playing.)
03:38And that's a handy feature if you're looking for some particular bad note in there, somewhere.
03:42You can just kind of watch the notes go by and fix the bad note.
03:47Now I want to put a double bar in bar 2, because these in bar 1 are pickup
03:52notes to get us to bar 2.
03:54The melody really starts at bar 2.
03:56So to do that in Score view, I'll use this little tool and there's the
04:01double bar marker and I'll put a double bar at bar 2 and it does it on all
04:06the parts in the Score.
04:08Now it's really fairly clear to a conductor that that's an important spot in the
04:12Score and not just another bar line like all the other bar lines.
04:16Now let's take a look at what this Score view gives us.
04:18If I go to File and Print and just look at Preview, I get a pretty decent
04:24layout for an 8.5 x 11 page, but the truth is I probably want to go to Page Setup.
04:31So once you get to this menu you can create a custom size, or just use
04:36Tabloid, which is 11 by 17. or any choice that makes sense for the size of score
04:42that you're picking.
04:43You probably want to use landscape mode so that you get some width as opposed to
04:47some length, but it depends on how many parts you're picking, and how many bars
04:51you have in your piece.
04:52So I'll cancel out of this because actually I just want to do Print and Preview,
04:59and on the left here our Piccolo Flute, all the different instruments.
05:04And so it's laid this out for me, and I'm ready to print the scores so that I
05:08have something to follow when I conduct this orchestra on the stage.
05:12Now each musician in the orchestra needs a part and that's in the next movie.
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Printing individual parts
00:00When now that we've laid out the score, let's take a look at some of the
00:03individual parts and start with the piano.
00:05I have selected the piano and I'll go to Window and Score and I see that I have
00:10a standard two staff piano.
00:12There is my double bar at bar 2.
00:14It's a simple piano part.
00:16It's just one note, one finger piano, like guitar players like to play, and
00:21I can change this part so that it's actually not in the style of a piano.
00:25I could change it so that it's in the style of a guitar.
00:29There are some sort of tablature for guitar, which of course would drive a
00:33piano player crazy.
00:34I could change it to the style of an English horn and now it's actually in the
00:38wrong key because an English horn is played in a different key to get those notes.
00:42So there is your selection for the style of the layout for the part that you are printing.
00:48Now the good news is that Logic is very smart about these things and whatever
00:53notes you play for the French Horn let's say, which is pitched in the key of F,
00:58there it says so right there.
00:59It will transpose the notes printed on the page so that when the horn player
01:04plays the notes on that horn, you'll get the notes you expect to hear.
01:07Now, composers and arrangers know how to transpose these parts.
01:11The good news is if you don't know how to transpose these parts, Logic had
01:15already taken care of that for you.
01:16You just decide what notes you want the horn to play.
01:18Logic will take care of the math to get the horn to play those notes.
01:23Now, earlier I told you that I created this violin part by taking the notes from
01:27the piano part and cloning them down there and changing the name, and that is
01:30actually come back to bite me a little bit.
01:33Let me light up the violin part, Score, and this is now our violin part.
01:39That's because the style carried over with it when I copied the piano part
01:43down to the violin.
01:45So I'm going to fix that by selecting Violin and now that's the kind of part
01:51that a violin player expects to see, not a two staff part.
01:55Logic lets us choose Page View and we can see what this part will look like on
01:59the page and from there it's pretty simple. We choose File > Print.
02:05This time we probably want to change our setting back to an 8.5x11 page.
02:10We'll just take a preview of it and there is our violin part.
02:14So this part is prepped and ready to hand to a musician.
02:16There is even an electronic way to send this part if the musician wants to take
02:21a look at it in advance.
02:23That's in the next movie.
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Using the Camera tool for snapshots
00:00Well, there is one more neat little feature to show you in Score View.
00:03I've chosen my violin part and if I look at the tools that are available in the
00:08Arrange window, I don't see anything marked Camera, but if I switch to Score View,
00:14so I'll just go Window > Score, there is my Violin part. If I open up the
00:19Tool palette now I do have a Camera tool.
00:22The Camera tool allows you to just to click and drag and take a picture of something.
00:27So I'll just take a picture of the first couple of bars of this piece.
00:30Let's just pick up that much, and I've actually already taken the picture and
00:35where I put it is up to me.
00:37I can go to Logic Pro > Preferences > Score and select whether the Camera tool
00:43writes to the Clipboard or a PDF file.
00:46So in my case I've written it to the Clipboard, I'll jump over into TextEdit,
00:51make a new document, and paste my violin part.
00:55Let me jump back into Logic and if I use a PDF, I can email this to someone as an attachment.
01:02If I don't use a PDF, I can use that image file on a website or maybe in an email
01:09or printed in a text document, so there are some options for how you can use the
01:13Camera tool in Score View.
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Logic's Chord Analysis tool
00:00In this movie I want to show you a really interesting thing inside of Logic. It has a brain.
00:04It has a pretty good brain and I've written this cue, this very dark and brooding
00:09cue that's very chromatic and I am trying to kind of throw Logic off, and I think
00:13I did a good job, but let's see how smart Logic is and I'll play this cue and then
00:18we'll talk about it.
00:19(Music playing.)
00:52Well that sound you hear is probably Bernard Herrmann spinning in his grave.
00:56But it was sort of inspired by him.
00:58So maybe he is not spinning too fast.
01:01So I'll move my playhead back to the beginning and what I want to show you is
01:05the ability of Logic to analyze your MIDI region and give you a chord analysis of it.
01:11So we'll go to Global Tracks, right- click on Global Tracks, and ask it to show us
01:16Chords and then we'll say Done.
01:19Now there are no chords in here right now.
01:21So I will open up the flippy triangle and hit the word Analyze.
01:24Now you have to have a region selected to do this.
01:27If you don't, Logic will warn you that you don't have a region selected, but now
01:31I do and I will Analyze, and just that fast it gives me my Chord Chart.
01:35So if I Control and right-click, I see that it's calling the first chord a D Minor.
01:41That's true, then the second note where it goes to--
01:44(Music playing.)
01:48So as that chromatic melody moves, it's calling this an E with no third over D,
01:53and it's calling this an E7 over D, and so it's done a pretty good job of
01:58getting these right.
01:59One place where it gets it kind of wrong is this last chord -
02:03(Music playing.)
02:06Which is really just an inversion of a D major chord. It starts in D Minor
02:10ends up in D Major.
02:12When it gives you an analysis that isn't quite to your liking then you
02:17double-click on what it gave you, and in here you can determine a better
02:22spelling of this chord.
02:23So I'll say that the Root Note is a D and the Lowest Note is an A and it's a
02:29Major chord and I'll say OK.
02:31Now I am not quite happy with what it's saying up here yet, but let's say OK.
02:36And now it's given me a flatted 13th I guess in there.
02:40So let me go in there and say well, I really don't have a B-flat in this chord.
02:44Maybe I do have one lingering over here from earlier in the sequence.
02:48So that's just my sloppy playing so Logic is telling me "practice more."
02:52So let's take that out of there and now I really do have a D over A and that's
02:57the chord that I want spelled out at the end.
03:00So that's a cool way to get a chord analysis of your MIDI region.
03:03Now when I go to Window and Score and I see my part laid out here,
03:10I can go to Functions and insert those chords from the Global Chort Track
03:16into my lead sheet.
03:17There is my D over A, the one that I fixed, and I would really want to go
03:21through these and maybe change them, clean them up a little bit, but you can
03:24see how we do that now.
03:26Now they are blue because they are the thing being edited at the moment.
03:29If I click out of there, it will set them as the chords, and then if I go to
03:35File > Print and just choose Preview, there they are in black, not blue, and
03:42they are ready to become a lead sheet for someone that needs to play this little piece,
03:46and that's a bit about chord analysis in Logic.
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Understanding what the parts tell you
00:00Well, I'm back in the Orchestral layout because I've added a simple trumpet part.
00:04I've muted everything else and I wanted to tell you a little bit about
00:08what the parts can tell you about the piece you've written.
00:11Composers and arrangers go to school to learn these instruments and their
00:15ranges, and just in the trumpet family you've got bass trumpet, and B-flat
00:19trumpet and C trumpet and A trumpet and a bunch of other trumpets and other keys
00:24that are used for baroque music.
00:25You've got piccolo trumpet, cornet, flugelhorn.
00:28I think that's all of them, but maybe I left somebody out.
00:30Lots of trumpets in the trumpet family, and then you've got mutes that change
00:34the color of all those different horns.
00:36Well, don't be intimidated if you don't know the ranges of all these instruments
00:39because you can tell a lot just by looking at the part.
00:42Most pitched instruments have about a three-octave range.
00:46Piano and Harp are the obvious exceptions, and the very high ranges of each
00:51instrument are usually louder than the lowest ranges.
00:53Think of the bassoon, the high C at the beginning of The Rite of Spring, or a screech
00:58trumpet part in a big band.
01:00If you write the part and then let Logic lay it out for that instrument, you can
01:04see that there are a couple or three ledger lines above the staff.
01:07You are not in what a friend of mine calls the meat of the horn and we're using
01:11horn in the general sense of all instruments not just horns.
01:14So let's take a look at this trumpet part.
01:16I go to Score and I can see that I'm starting at the high end here and
01:23I am working my way to two or three ledger lines. That's these extra staff
01:26things above the staff.
01:28So I'm not in the meat of the horn. I'm at the high energy end of the horn,
01:33and what that means is you might get that note, or you will get that note with a good player.
01:38You get that note, but you may be limited dynamically.
01:41For instance, clarinets have a lovely warm color and they are very low range
01:45called chamois and if you think of the opening notes of the Rhapsody Blue,
01:49but they can't play that note for fortissimo.
01:52They can't play it super loud.
01:53They can play it sort of in that dark low range, and this trumpet part, which
01:57starts at the higher end of the range -
01:59(Music playing.)
02:03And if we took this higher, maybe it won't go a whole lot of higher, but it will
02:07go maybe up from D to maybe F or G.
02:11A good screech trumpet player can play those notes but can't play them softly.
02:16If you are to be writing a lot of music for real players, I'm not trying to talk
02:20you out of doing your homework.
02:21Don Sebesky and Henry Mancini have both written great books on jazz arranging.
02:26The Piston book is kind of the seminal work on orchestral arranging, and if you
02:30want to learn the intricacies of the tone colors, I'd refer you to those.
02:34But I wanted to make the point that you can tell a lot about the sound you are
02:37going to get just by looking at the part.
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10. Using Project Manager
Saving custom settings and templates
00:01In this chapter we'll cover various things you can save and how to save them.
00:05First, let's talk about virtual instruments.
00:07Let's say you started with a Channel Strip from the Library, an electric piano,
00:11and for the thing you are working on you tweak the chorus maybe, and possibly a
00:17couple of other settings and you found something you like and you want to save it,
00:22because you're going to work with it later.
00:24Go to the Channel Strip menu and Save Setting As, and I have already got one in
00:30here that I created in the process of these projects.
00:33There are all my factory settings, in case I want to refer back to those.
00:37So your settings will show up on top here with the factory settings down below.
00:40Now let me switch to the Mixer. That's Command+2.
00:44I'll close the electric piano module.
00:48Let's say that for a vocal track, something involving audio, you've tweaked a setting.
00:55You started with Female Ambient Lead vocal, which is a Channel Strip setting here
01:01in the factory patches, but you've tweaked it a bit and you want to save that.
01:07So you save your Channel Strip Setting as, and it does the same process.
01:13So you can bring this setting up again the next time you want to use it.
01:17That's what you do for sounds so it can be assigned to individual tracks.
01:21But what if you created a collection of instruments for a particular style or project?
01:26Maybe it's something that's way off the map that you'd never find in the
01:29templates, like a tabla patch that you like and a jazz bass sound and a
01:35percussion groove and a pizzicato strings sound and it's quirky, and you like it
01:40and there is a good chance you'll want to work with this setup again.
01:43One way to do this is to switch back to the Arrange and delete all the regions.
01:48Select all the audio that's in your Arrange window and delete them all.
01:54Do I want to erase the automation data? Sure.
02:00Now I have kind of a clean slate, but I have all these cool sounds over here
02:04that I may want to use in another project.
02:07Now you could go to the File menu and save this project, save it as, and then
02:13just open up this project next time, but there is even kind of a hipper way to do this.
02:18You can go to Save as Template and call this 'my quirky orch' and then the beauty
02:30of this is after you save it and you go to New, you'll see this-- I don't want
02:36to close this project.
02:38You will see this in My Templates and there's my quirky orch, and you can have a
02:42whole collection of these things.
02:44Now before we had Logic 8, Logic 7 and before, we used to save projects,
02:51or at least I did it, used to save a collection of orchestral things and a
02:55collection of jazz things and different collections of things, and now with
03:00Logic 8, this is the way you do it and you have your own set of templates and
03:04you can just start working from there.
03:06Now to really take advantage of this, go to Preferences.
03:09Let me close out of this window so that Preferences is available.
03:14Preferences and Global and set your Startup Action to Create New Project from Template.
03:20There are other choices here that may be more efficient for you, but Create New
03:24Project from Template lets you choose from that list every time you open Logic.
03:29Now you can also choose a default template.
03:33So once I choose Using Default Template, I hit the Choose button and then I pick
03:38the one that I want to use every time I open up.
03:41So I can almost guarantee, no, I really can guarantee that in your travels
03:46you're going to adapt instruments and create new sounds which you're going
03:49to want to save and that's a way you can save them, so you can work with them later.
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Archiving your project
00:01Well, you know what Shakespeare says. "All's well that ends well."
00:04Sometimes projects go on and on with remixes and new guitar solos and more lead
00:11vocal and you get to the point where you are not really making it any better.
00:15You are just making it different.
00:18My friend David Cole, I should say Academy Award winning producer David Cole,
00:22modified Shakespeare to say "all's well that ends."
00:27So when your project has come to an end, you want to archive it.
00:30You could just archive everything, everything you recorded including the false
00:34starts and the out of tune stuff and every mix you printed and even the ones you
00:39didn't use and all the sequences.
00:43Now with hard drives being as cheap as they are, it's tempting just to save everything.
00:48But there's a more efficient way to archive and that's what this movie is about.
00:51Let's go to File and Project Settings and Assets.
00:56And we have the choice to copy external audio files, copy EXS, copy Ultrabeat,
01:01copy all this data that goes to make up this Logic session.
01:05You've actually had this option all along every time you saved.
01:11If I Save As, I have a choice to include all this down here.
01:16Now I just saved this exercise file without any of this data.
01:21Let me show you what trouble I am in.
01:23Let me hide this and go back here and I have now a small Logic Pro 8 project file
01:30that's 3.4 megabytes, and if I moved this and save this without saving this data,
01:39when I get back to Logic I am not going to hear any of this audio.
01:44It hasn't been saved with this project.
01:46So I'm in the Save Copy As and then include my external audio files.
01:53That's all these guys and I'll just check everything here.
01:57I don't have a movie, so I don't need to check that.
02:00And I will call this 10_02A let's say and save it in the same folder.
02:08If I pop back out, that's what I expect to see.
02:11I have audio files in here now with all the sounds I need to make these sounds.
02:17So I have Sampler Instrument and then all my Ultrabeat samples.
02:21So this is a much bigger file, but it's what it takes to play this song.
02:27If you've been saving iterations of your project, which I encourage you to do so
02:31that you can breadcrumb your way back to an earlier version, if you need to, and
02:36if you've been saving all the audio files and movie files with every iteration,
02:40you've probably got multiple copies of things that you probably only need one
02:45copy of, or maybe one copy and a backup copy.
02:48So when you get to the end of a project, Logic gives you a nice choice here.
02:52You go to the File menu and Project and Consolidate.
02:57So now we have a choice to move this to an archive folder, and this is where it
03:08will put the folder right on my desktop, and I think these choices will be
03:12self-explanatory to you, but audio files, should I copy them or move them or
03:19leave them in place?
03:21Well, most of the time you are going to want to copy them.
03:24Moving them will actually remove them from your current session document.
03:28So you do this kind of at your peril. Copying them is just archiving a copy in
03:36the place where you are sending this.
03:39Do you want to archive audio files and not used in the Arrange window?
03:43Maybe these are extra vocal takes, like I said things that are out of tune,
03:47performances that didn't quite make it into the Arrange window.
03:51How do you want to treat them?
03:53Do you want to leave them behind, separate them from the ones you used, or treat
03:58them like the used files?
04:01So I think if you go through these choices, they will all make sense for you or
04:04you can just reach down in the lower left-hand corner and say copy everything
04:08or move everything.
04:10Now if you are working with archiving in Final Cut Pro, this all is
04:14very familiar to you.
04:15It's how the Media Manager works in Final Cut Pro.
04:18Let me cancel out of this and show you one more thing in the Audio Bin.
04:25It's been keeping track of the audio that you have been using and all little
04:28pieces of each clip that you used.
04:30There is a choice to select unused files.
04:41And now you have a choice of things that you aren't using in the Arrange window
04:46and you can delete them from your Audio Bin or you can save them, just archive
04:53them offline to an unused files area.
04:56You can move them, copy them, back them up.
04:59So that's a fairly easy way to tell what are you using and what are you not in
05:04your Arrange window.
05:05Now there is one more way to backup your settings offline, and I'll show you
05:12that in the next movie.
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Backing up custom settings to a network
00:01There is one more neat feature they have added to Logic 8 and I want to show you that.
00:04This lets you back up. It's pretty cool.
00:07So I'll go to Logic > Preferences, and Sharing, and up pops this window that says
00:13I can back up my Channel Strip settings, plug-in settings and key commands to
00:19either another computer that's connected to my network, be it Bonjour,
00:25or on my .Mac which is offside.
00:28I guarantee you sleep a lot better when you know that your key commands and your
00:32plug-in settings, and Channel Strips are all backed up on your .Mac account.
00:36So that's very cool.
00:38Then if your hard-drive crashes, you can restore.
00:41So this will say, I will go fetch your data from your .Mac account and load it into Logic.
00:49You're probably familiar with this concept if you use Address Book Sync and
00:53the other .Mac features.
00:55So that's really neat that it's backed up offsite.
00:57It really comes in handy if you move to a different studio and another town
01:01maybe, and you are working on somebody else's system, but you want to have
01:04access to your Channel Strip settings and your plug-in settings, and your key commands.
01:08You can load them in here, and you don't have to hold them with you on your hard-drive.
01:13Pretty cool!
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11. Using Waveburner
Burning discs with Waveburner
00:00In this chapter, we are going to talk about WaveBurner.
00:02WaveBurner is the CD burner that ships with the Logic Suite.
00:06Technically, it isn't part of Logic.
00:08It's a standalone app.
00:09It's been around for a while but this latest version that ships with Logic 8 has
00:13some nice new features.
00:15It ships with Logic but it will burn CDs of any audio, not just audio that you
00:20have created in Logic and these CDs are compliant with CD players in your car,
00:24at home and any other place you can play CDs.
00:27Now just to be really clear about this, these are audio CDs that are meant to be
00:31listened to, not data CDs that are meant to store data.
00:35You could import your songs into iTunes, create a playlist, and burn a CD from there.
00:40The advantage of burning in WaveBurner is you have more control over
00:43the authoring process.
00:45So let's take a look.
00:46When you open a blank document, you get a toolbar at the top, followed by a
00:50graphical view of your project, a Timeline for assembling and examining
00:54your waveforms, a bin in the lower- left that shows you which sound files
00:58you are working with, the list in the middle shows you how those regions
01:02are being assembled on the CD and in the lower-right, you have access to
01:06some sound processing presets.
01:08In a lot of the Apple programs, importing a file is Command+I or
01:13Shift+Command+I. In this program, importing a file is Command+F. So if it helps you,
01:18think of it as kind of a find.
01:20You can also import by clicking the Import button in the toolbar or the Import
01:25tab in the Regions bin.
01:27I am going to import something that I am pretty sure you have, something you
01:31installed when you installed Logic.
01:32So I am going to go to the top level of the hard-drive, then Library, Audio,
01:39Apple Loops, Apple, Apple Loops for Soundtrack Pro, and Associated Production Music.
01:47I am going to choose these first three files and add them to my session.
01:54WaveBurner tells me that it has to do some file conversion because these are
01:58core audio files, CAFs and it wants them to be PCM files, AIS.
02:04So it's just telling me it's going to do that and would like to know where it
02:07would like me to put them.
02:08So I will just jump out to the Desktop, Apply to All, so it does all three files
02:13at the same time and save them.
02:19It's converted them successfully.
02:21I will say OK and now they are in my session.
02:25If we wanted these three tracks in this particular order with two second pause
02:30between each one, we can actually just click Burn and be done, but let's
02:34explore some other options.
02:35Now the graphical view on the top is showing me that I have three tracks.
02:39One pretty long one, one that's a little shorter, and one that's quite a bit shorter.
02:43The Timeline is showing me kind of a zoomed in version of my entire project.
02:48If I want the Timeline to show me the entire project, I reach up into this Red area,
02:53click my mouse and push.
02:56So that's kind of a click-and-drag, except I am not really dragging.
03:00I am pushing so that I can widen out that space and now I see in the Timeline what I
03:05see in the graphical view on top.
03:08When WaveBurner imported these files and imported them alphabetically, well,
03:12let's say we want to change the order of them from instead of Long to Medium to Short.
03:17Let's go Short to Medium to Long.
03:19So we will just click on the Short, push, and get it up to the top.
03:23Now, let's click on the Medium, push, and put it in between Short and Long.
03:28So you can rearrange the order of the tracks that easily.
03:31There is one kind of quirky thing about this Timeline. Usually we see things
03:35in a straight line but this one juggles between kind of a top track, and a bottom track.
03:40So every time you add a new track, it's going to do kind of an odd, even, or an
03:44A and B track for you, so that you can see how many tracks you have.
03:48So this is doing math for us and adding the lengths of all the different
03:51pieces in our CD and we are just shy of two minutes for these three tracks added together.
03:58So this is a basic CD. We brought in three tracks, we have rearranged the order,
04:02we are happy with how we have laid this out. Let's burn it.
04:06Click on Burn. We decide how many copies we want.
04:10Let's go with one, and I will use the default settings and burn this CD.
04:16Well so far we really haven't done anything that we can't do in iTunes.
04:19We have brought in three tracks, rearranged their order and burned to CD.
04:23The real power of WaveBurner comes in the choices you can make about
04:27processing the audio, and adding some markers and indexing, timing your
04:31tracks, and that's what's up next.
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Timing your tracks
00:00So in this movie we will talk about timing the tracks, making the tracks shorter.
00:04I am going to zoom in just a bit, reach up and click and scroll and then push
00:12this over to the left, so that I can see the opening of this medium track.
00:18Now we will play this track.
00:19(Music playing.)
00:27So let's say that I want to take off that symbol thing at the beginning of the
00:32track in this burn of the CD.
00:35There are two ways to make a track shorter.
00:37With the Arrow tool selected, well you go to the front of the Region.
00:41You get a Trimmer, then you can trim the start point of the track, right up to
00:47this kind of Brick Wall so that it starts like-- oh, let me move the playhead
00:51back to where it starts.
00:53(Music playing.)
00:54So right away, we are right at the beginning.
00:56Now you can use your trimmer to get that back.
00:59You can only go as long as the track is, but just reach in there and trim.
01:04Now the other way to trim the audio is to use the Scissor tool.
01:07You can reach down here and grab the Scissor tool or you can just appear in the
01:11Timeline, hold down the Apple key and you get the Scissor tool.
01:15Now you just reach over here, and cut, where you want it to cut.
01:18Now that gives me only the symbol.
01:20So I am going to select this track again, here is the summary of what I just did here.
01:26The Scissor tool cuts wherever you click.
01:28So if you want to take stuff out, you can use the Trimmer, and then if you want
01:31to leave stuff in, just cut everything else away using the Scissors.
01:35Now let's say I want to adjust the timing of the pause between the first track,
01:39and the second track.
01:40I just take this Arrow and push it, and now the region gap I have narrowed it to
01:45let's say half second.
01:46I can take it back up to the two seconds.
01:49I can extend it out.
01:50So I am adjusting the length of the pause between the tracks.
01:54So for a real long ballad, you may want more than the standard two seconds or
01:59for kind of a real energetic piece, maybe you are making a demo reel, you want
02:03no pauses between the tracks, you want to flow right from one to the other.
02:07You may actually even cross-fade tracks.
02:10We will talk about that more in a little bit.
02:11So set the length of the pause or eliminate the pause between the tracks in your CD.
02:19You can set the default length of pauses by going to WaveBurner > Preferences,
02:25General, and there you can set the Default Pause Length from two to whatever
02:30number works for you.
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Adding track markers and index points
00:00Let me suggest a couple of ways to use Track Markers.
00:03You might want to make a demo reel with a whole series of pieces strung together.
00:07You want it to be able to play as an endless piece from beginning to end, but you
00:12also want listeners to be able to jump from style to style.
00:15So you'd make one big project, but you'd make Track Markers throughout your file.
00:19So here is another example.
00:21Sometimes, when I'm undecided about a creative choice like how much reverb to
00:25put on the lead vocal, or the balance of the vocal against the band track.
00:29I will print a few mixes with subtle changes between them, and then burn them to
00:34a CD and live with them for a while, in my car, you know in some setting other than my studio.
00:40I feel like I should give you a little bit of a glossary here because I'm
00:43talking about tracks, I am talking about regions, and I am talking about songs.
00:48Tracks, for the purposes of WaveBurner, are individual songs or regions.
00:53So, each one of these pieces down here has become a track in WaveBurner.
00:59We sometimes say, hey! nice track,
01:01as if to say nice mix, nice song, but I am going to try and avoid
01:06that now, and call a track a track as it is in WaveBurner lingo, and for the
01:11purposes of the audio content, let's think that the stuff that goes into our CD
01:16could either be songs, or they could all be sound effects.
01:20I have nothing to do with music, just a whole series of sound effects back to
01:23back, and so they could be songs or let's say regions.
01:28I wanted to get that out of the way.
01:29What's a Track Marker?
01:31Well a Track Start Marker is how the CD player distinguishes one song or
01:36region from another.
01:37You can use the CD player's navigation buttons to go forward or back through the list of songs.
01:43This is the concept you are familiar with from your own CD players.
01:46Index points are points inside of a region.
01:49Why would you use them?
01:50Well, here is an example.
01:51You are making a sound effects CD.
01:54You've got 15 audio files of babies crying.
01:57Each one is really short, but each one is distinctive and deserves to be there.
02:02Now, each of those 15 audio files could be its own track, and then you'd have
02:0615 really short tracks and if you had lots of little audio files like this,
02:11you'd probably quickly exceed the 99 tracks that the CD specification, the CDs spec, gives you.
02:18So you create index points for each baby crying or whatever you're using and
02:23then you have one track of your allotted 99 and 15 indexes.
02:27So people can search for the baby that they want and know that it's number
02:3211 versus number 7.
02:34I am going to choose the medium track, and there's a little cymbal roll here
02:39that gets me into it.
02:42So let's add a Track Marker after the cymbal roll in the medium track.
02:48I scroll up to this area above the Timeline, and add a Track Marker.
02:53Once I have added it, I can push it around until it's lined up precisely what I
02:57want to line up with.
02:59Let's move the playhead out of the way, so that you can see that this marker is
03:02here and now that I've moved the playhead out of the way, I can see that it's
03:06not exactly lined up and that's pretty good.
03:09Now, Untitled Track 2 is not a good track name.
03:13So I'll click on the name, and I'll call it Medium Track After Intro and hit Return.
03:23Now, if you've closed your eyes and listened to this track, you won't hear any
03:27difference with this Track Marker being here, but if you open your eyes and
03:31you looked at the Track Marker display on the CD player, you'd see the number increase by one.
03:36If you want to delete a Track Marker or an index point, click on it, hit Delete, it's gone.
03:42It's gone from the display up here.
03:44It's gone from the list in the middle at the bottom.
03:47Now, let's use these three pieces of music and apply that indexing concept that
03:52we talked about with the baby crying.
03:54I want to roll up and expand my display, click and push, so that I see all of
04:01the contents of my CD.
04:03I am going to click in the Track area for number 2, and delete that Track
04:08Marker, and I am going to push this audio up, so that it ends right after the first one.
04:14There is actually just a little cross-fade right there.
04:17I will go right after that cross-fade.
04:18Now, I will go up, and I only have two tracks now, the first one and the second one.
04:23Let me light up, but it has now become the second one, and delete that Track
04:27Marker and push this audio up behind the second one.
04:31Now I have one track.
04:33Let's click on the Orange Index Marker icon, and I will add an Index Marker for
04:39the second track and for the third track.
04:43Now, I am saying track, I mean piece of audio information.
04:47I can also move that Index Point, and then if I click inside the flippy
04:53triangle for my first track, my only track, I can rename the Index Points as
04:59Medium Version and Long Version or whatever titles are appropriate for what you're doing.
05:05So when we started this movie, we had three pieces of audio here, three
05:10different songs let's call them and we added a marker and then we deleted it,
05:14and then we deleted two Track Markers and replaced them with Index Points.
05:19So if we had a bunch of audio to cram onto a CD, this would look like one track,
05:23but it would have Index Points inside of it for the Medium Version and
05:28the longer version.
05:29Now keep in mind that not all CD players can read indexes.
05:33It's really ideal for something like my baby example where you're using a search
05:37engine to find sounds using descriptions and adjectives, but you want specific
05:43location points for where those sounds happen in the track.
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Processing the audio
00:00Well, we started this chapter by bringing in some audio, rearranging the
00:04order, and burning a CD.
00:06You can do that in iTunes.
00:08The part you can't do in iTunes really is to process the audio.
00:11So let's look at some options for that.
00:14This Medium track that I have highlighted has the cymbal roll in the front.
00:18Let's put the playhead up there and play it.
00:21(Music playing.)
00:24Now if you click on the diamonds that are at the front of this area, you can
00:28write a fade right into the music.
00:30Let me just drag it way out there and let's take a listen of this fade.
00:33(Music playing.)
00:40So I'll put just a little bit of a fade-in here and if I push out to the right,
00:44you can see that I have other data points and you could sort of think of these
00:47as the ability to do a parabolic fade up into something or fade out of something.
00:53Maybe to make the volume lower somewhere.
00:55Then you have this sort of Bezier adjustments that you can do.
00:58Now let me undo that.
01:00Undo, undo, undo, undo and now we're back to the way we found this.
01:06You can also set Fade parameters in the Region Info window.
01:11The shortcut for that is Command+R or there is a button up here in the upper
01:15right that will take you to Region Info.
01:17Pop over to the Fades tab and you have different shapes of fades to do and then
01:23you can set the length and get exactly the shape that you want.
01:27We can change the texture of the audio too.
01:30Choose a Region, I've already selected this Medium track ,and look on the right
01:34at the Region Plug-ins and you can click Add Plug-in and you have some choices
01:39about how to process this audio.
01:41Let's say on this track we want to add WaveBurner > Imaging > Stereo Spread.
01:48Up pops a graphic and we can widen the stereo image of this file.
01:53So we're adjusting the stereo image across frequencies.
02:00Now you can experiment with the settings manually.
02:05Let me close out of that window. Or if you click on the word Default you have
02:11some choices for different settings.
02:14I'll pick the bottom one Medium Mid & HF Spread and the concept there is it
02:19leaves the bottom, the kick and the bass and low stuff, alone and gives me a
02:24little more stereo in the higher stuff.
02:27Now that's adding a plug-in to this region, to this one piece of audio.
02:32In the Region Plug-ins there is another choice.
02:34I can add a Plug-in Chain.
02:36Let me light up Stereo Spread and delete it.
02:38Let me click on Plug-in Chain and I can see that I have choices that are
02:42determined by the style of the music.
02:45When I pick one of these, let me do Enhance Pop Music.
02:48It puts a series of plug-ins in.
02:50So you have a choice.
02:51You can add them manually yourself or you can use these presets that are sort of
02:56determined by the style of the music that you're trying to enhance.
03:00Now the difference between Region plug- ins and Mix plug-ins is let me light up
03:04each of these and get rid of them and let's switch over to Mix Plug-ins and this
03:09will apply the plug-in to all the regions in your project.
03:14So there are lots of great plug-in choices here for getting any individual
03:18region sounding like you want it or the entire project sounding like you want it.
Collapse this transcript
Normalizing the audio
00:01There is a button up here for normalizing.
00:03Some people see that and they think "no way, dude! I spent a lot of time making
00:07this song unique, and I don't want that button to take all that away and make it
00:11normal, whatever that is."
00:13Think of normalizing as optimizing your audio, making it the appropriate volume,
00:18taking the loudest thing and making it exactly as loud as it should be.
00:22Computers are really good at math and Normalize can look at a file and tell that
00:27it needs to be, oh let's say, 12.4% louder and it will apply that change.
00:33Let me show you how this works.
00:34So I will select this region and I will check this disk for clipping.
00:39It analyzes this and this is a guitar part from earlier in the title and I
00:45brought it in on purpose at a lower volume and called it guitar with low volume,
00:49and its Peak Value is -4 and some change DB.
00:54So it's not really living up to its potential, and we will say okay, thanks
00:59for telling me that.
01:00Now if I hit Normalize and set the Maximum Value for zero DB, in other words
01:06take it right up to no more head room but not any louder than it should be.
01:11Please don't clip it but take it all the way up to its potential and say OK, and
01:16then if I run another check for clipping, I see that it's taken it up to 300ths
01:22of a decimal point from the absolute perfect level.
01:26That's close enough for me.
01:28So I suggest you normalize your files because if you don't, people will have to
01:33turn up their volume to hear your files and then turn them back down when they
01:37go to all the other files in the world. You really don't want that.
01:40So normalize your files, make them compatible with all the other files in the
01:44world and don't worry.
01:45It's not going to take all the creativity out of your music.
Collapse this transcript
Deciding whether to burn, bounce, or save
00:00Once you build a project, you have imported your audio, you have rearranged
00:04the order, you have added track markers, maybe index markers if you need them,
00:08changed your audio around, processed it, faded it, trimmed it, whatever you had to do.
00:12There are basically three options for getting stuff out of WaveBurner.
00:16Now, the first one we saw in the first movie of this chapter and that's we just
00:20burn a CD. You click up here and it would ask us for a CD, we pop it in and we
00:26burn a CD that we can take with us and listen to the audio.
00:29Another option is to save out this project.
00:32So, let's go to the File menu and we will Save As and we will call this
00:38Adrenalin without the "e", and save it to the Desktop.
00:45Another way to do this is to bounce this project and I will show you what this is.
00:51Let's do Adrenalin Bounce, and we will put that on the Desktop as well.
00:57Now, I have shrinked up my screen, so that I can show you these two files on the Desktop.
01:01Let me select these two files and Command+I, so that we can look at the
01:05information for them.
01:06Well, this one on the left is 24K.
01:09This is the WaveBurner document.
01:11If you work in Final Cut Pro, you know that you have an FCP file that's
01:15relatively small compared to the size of your giant movies.
01:18So, this document is just keeping track of the order of the songs that are in here,
01:23the names of the songs that are in here, but there aren't any sounds in
01:27here for it to deal with.
01:29The document on the right is a WaveBurner project that could be taken to another
01:34version of WaveBurner or archived for later.
01:37If you just wanted to open up this demo reel that you've created, you would have
01:41the audio stored inside it.
01:43There are 19 Megabytes here.
01:45So, not only does it contain all the data that's inside this project file,
01:48it contains all the audio it needs to recreate this elsewhere.
01:52So, there are three options for you, Burn, Bounce, and Save.
01:56Now you know what each one does and which one to pick depending on what you
02:00want to accomplish.
Collapse this transcript
Conclusion
Additional resources
00:00The first place I look when Logic is being illogical is the manual, which you
00:05can access from the Logic menu.
00:07Just hit Help and it's the first thing on this list.
00:11There is 1,030 pages in the last edition I looked at and the search works great
00:15and I can usually find what I am looking for.
00:17Another great resource is down here, Logic Pro Support.
00:21I believe I have that loaded over here in Firefox.
00:24Let me jump in to it and there is http://www.apple.com/support/logicpro.
00:29Now there is your manual again, there is your 1,030 pages and you can usually
00:34find a lot of great stuff in here, and there is pretty good discussion boards in
00:38here and one of my favorite places to go is an independent site here called
00:43Logic Pro Help, and in addition to great discussion boards you can subscribe to
00:48newsletters and then syndicate these RSS feeds and there are classes that they
00:54offer in the LA area and user groups that meet in the LA area so those are my
00:59recommendations for digging a little deeper into Logic.
Collapse this transcript
Goodbye
00:00Thanks for watching this Logic 8 title, and I hope it inspires you to make great
00:04songs and great soundtracks.
00:06I would like to take a minute to thank my producer Max and all the people at Lynda.com.
00:11Ellen Johnson for helping with the vocal track chapter, Dan Grimm for helping
00:15with the remix chapter, CJ Vanston and David Cole for being great and
00:20inspirational friends, my students at AI San Diego and UCSD for keeping me on my toes
00:25and my wife Susan for giving me the energy to keep exploring.
00:29So I wish you all the best in your Logic travels and thanks again for watching.
Collapse this transcript


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