- Closed captioning
Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Covers the basics of rendering and lighting tools in Maya.