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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
If you have access to the exercise files, I want to show you how those are laid out. I am going to open up the Exercise Files folder, and what you are going to see are three folders within here: one called Scenes and one called Objects, one called Images. I strongly recommend you watch the content directory video that is going to show you how the structure of LightWave works to pick up all the necessary files when you load a scene. That being said, if you don't have the exercise files, I am going to show you how to create those. But before I do, let's take a look inside some of these. It's important to know that not every example has a scene file, so you might find a few blank folders in here.
Some of the Image folders we hadn't gotten into that yet, so Chapter 4 has some images but Chapter 3 does not. So if you see a few blanks in there, don't worry about it. But that structure is there that if you do have the exercise files and you want to save something, you can save them in those appropriate chapter folders. Now to set up your own content directory, just create a new folder on your Desktop or on your hard drive, and you can even call it Projects or Files, whatever you'd like. Then within that, you want to create three new folders: one called Scenes-- not Scene but just Scenes, make sure they are exact--Objects, and then one called Images.
And this is a typical LightWave structure. We are going to set up the content directory to point to this, so the next video I am going to strongly recommend that you watch that. It's very important because that's going to help you load your scenes, your objects, as well as your images, in LightWave 10.
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