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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
When we talk about resolutions and rendering it's something probably just as important in learning LightWave as the tools itself. Obviously, you're doing this all to create a final animation or an image that go somewhere. And if you don't have the right resolution and settings, well, you've kind of wasted a lot of time. So let me show you how this works. This is the dynamic scene created a little bit earlier and we're going to use this for our rendering just so we can get an idea of some motion and some anti-aliasing. What I want to do first is go to the Camera panel at the bottom of the screen and open Properties.
Now typically you would use this setting here to create your resolution. You need to understand that in order for your final render to come out a certain size you need to set the Width and the Height of that image. The Resolution right here though has a lot of presets that you can use. So if you scroll down, you can see there are all kinds of Film settings as well as HD. D1 for video and even just some computer sizes. Well, typically you're going to render a lot of times depending on where it's going but for today's television is at 1920x1080 and that is for the US standard of high definition television.
So you can do that and that preset comes up for you. But one thing to understand with these resolutions is that you have another panel that will control your rendering. The best way to work in LightWave is to click Use Globals and that kind of cancels all that out. Then you'll go to the Render tab and choose Render Globals. Here you can choose your first and last frame, which we'll get to, but down here this is where you're going to set your resolution now. So I recommend saying Use Globals because if you don't check that, the resolution from your Camera Properties will actually take precedence over your Render panel.
So make sure that's checked on. You don't have to, to render but it's a good idea to get in the habit because then you can use just one panel to work your way through to a render. So you're going to start a size at the resolution, what aspects are rendering, how you're going to clean it up for anti-aliasing so you don't get little jaggy edges, if you're going to employ Global Illumination, and then finally your output. So resolutions and rendering are extremely important to a still image or an animation and something you need to be careful with so that you get the proper output for your final project.
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