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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
LightWave is terrific for creating 3D models, animations, text animation. You can see that we did particles, but you can also create dynamics. So I've got a scene created here and I'll show you how to create all this in just a moment. But what's happening here is that we've got a brick wall. We're got a flat ground, and we've got just a crumpled green ball. And that has been set up to animate and crash through that wall and then come back and crash through it again. So I am using the Viewport Preview Render and you could see a real-time render of this.
And it's looking pretty nice. Let me go to Wireframe so you can actually see the full motion, such as up at the very top of the screen there you can turn on Wireframe view. I'll rewind here and I am just going to select the camera, so that this will be a little more descriptive. The black and the white lines will be a little more visible. Let's move that camera out of the way. Then I am going to hit the Play button and you can see that there is the real-time motion of all the bricks falling, calculating their bounces, and the collision of the ball.
So dynamics are great for hard surface things like this. But you can also create soft things like a pillow or a flag and that's going to be coming up in just a minute. Dynamics in LightWave are used for any kind of thing you can think of, from buildings collapsing, to objects interacting on a table, to even simple product shots that have to fall and tumble on each other.
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