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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
When you start LightWave, you are going to be presented with three programs. The first and main program is LightWave Layout, and we are going to refer to this as Layout. Now, a little later we are going to cover this entirely, but just to give you an idea, what you do in this portion of LightWave is you build your scenes. This is where you are going to set up your lights--and I am just clicking on that to activate it-- you are going to set up your cameras, and this is where you are going to render from. You are going to build surfaces through the Surface Editor. You can load images, place them in the background, and do compositing--and all of that we are going to cover in this course.
But in order to create a scene, you need some objects. The objects come for Modeler, and up here in the top-right, you can see there is Modeler. Y can also press F12. That will jump you into Modeler. And this is where you build your 3D models. Now, if you have imported models from other programs, you can do that all through Modeler as well, and convert them to LightWave format. If I hold the Alt key, or the Option key on the Mac, I can click and drag my rotate and rotate around here in the perspective view. But each one of these views can be anything I want, and we are going to describe that in an upcoming video.
But in here we can very simply just create elements, boxes, balls, and whatever else--and of course model more complex objects. But the way that these objects get into Layout is through the Hub. So that is this other little program that runs, whether they are on a PC or on the Mac, and the Hub is what connects both programs together. So, we are going to have a whole video on this, explaining what this does. You are not going to need to go into it too often, but this is what runs automatically and connects the two programs. So, wrapping up, we've got three portions to LightWave: the Hub, which connects Modeler and Layout; Modeler, where we build all our objects; and then Layout, which you can get to just by clicking F12 or switch to Layout right up here on the top-right corner-- and Layout builds our scenes, lights our scenes, and surfaces.
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