New Feature: Playlist Center! Pick a topic and let our playlists guide the way.

Start learning with our library of video tutorials taught by experts. Get started

LightWave 10 Essential Training
Illustration by

Setting up a render project


From:

LightWave 10 Essential Training

with Dan Ablan

Video: Setting up a render project

I have got the 12_02_BrickFinal scene loaded. I want to go ahead and set up a render for this. So the first thing I need to do is make sure my Timeline is correct and I could see here that yes I've got 160 frames, the animation is moving, everything looks good there. I also want to make sure that my camera is set. Typically it would be because we are setting that up as we are working. One thing that I've seen a lot of people do, we'll go here to our Viewport Preview Render, is they will get in the habit of setting up an animation from the Perspective view which is right up here.
Expand all | Collapse all
  1. 4m 22s
    1. Welcome
      49s
    2. Using the exercise files
      1m 30s
    3. Working with projects and setting the content directory
      2m 3s
  2. 46m 20s
    1. Understanding the LightWave 3D interfaces
      1m 50s
    2. Exploring the Hub
      1m 54s
    3. Understanding 3D space
      1m 13s
    4. Working in Modeler
      6m 49s
    5. Working in Layout
      4m 48s
    6. Selecting elements
      5m 31s
    7. Identifying the elements of a 3D model
      5m 26s
    8. Using the Numeric panel
      3m 10s
    9. Using layers
      8m 38s
    10. Using the Statistics panel
      2m 52s
    11. Working with menu and keyboard configurations
      4m 9s
  3. 22m 49s
    1. Working with geometric shapes
      4m 21s
    2. Using Extrude
      5m 11s
    3. Building with Bevel
      3m 47s
    4. Working with Polygon Bevel
      6m 4s
    5. Editing polygons
      3m 26s
  4. 34m 37s
    1. Understanding subdivisional surfaces in LightWave
      3m 20s
    2. Comparing Subpatch with Catmull-Clark subdivisions
      2m 18s
    3. Creating a basic model
      4m 27s
    4. Beveling with subdivisions
      3m 50s
    5. Adding detail to models
      6m 39s
    6. Deforming and shaping objects
      7m 13s
    7. Recapping subdivisions
      6m 50s
  5. 48m 42s
    1. Working with EPS files
      3m 24s
    2. Correcting EPS errors
      6m 13s
    3. Creating 3D text objects
      8m 1s
    4. Building objects with curves
      10m 6s
    5. Exploring Rail Clone methods and uses
      5m 13s
    6. Exploring Rail Extrude methods and uses
      2m 49s
    7. Modeling with Array
      4m 42s
    8. Using Symmetry
      8m 14s
  6. 56m 24s
    1. Understanding the Surface Editor
      10m 56s
    2. Comparing the Surface Editor and the Node Editor
      5m 12s
    3. Creating surfaces for polygons
      5m 11s
    4. Editing surfaces
      4m 39s
    5. Understanding the Texture Editor
      6m 22s
    6. Looking at image map textures
      4m 29s
    7. Using procedural texture options
      7m 40s
    8. Adding bump maps for realism
      4m 39s
    9. Enhancing surfaces with specularity and glossiness maps
      2m 43s
    10. Creating a reflective surface
      4m 33s
  7. 42m 2s
    1. Building 3D scenes
      1m 26s
    2. Importing, loading, and working with objects
      8m 29s
    3. Organizing a 3D scene
      8m 48s
    4. Working with different light types
      9m 25s
    5. Lighting a 3D scene
      6m 39s
    6. Employing environmental lighting
      7m 15s
  8. 22m 27s
    1. Understanding LightWave cameras
      8m 25s
    2. Setting up a camera in a scene
      7m 6s
    3. Placing multiple cameras
      3m 27s
    4. Animating cameras and camera elements
      3m 29s
  9. 38m 23s
    1. Understanding the Timeline
      3m 9s
    2. Adding and controlling keyframes
      6m 9s
    3. Fine-tuning keyframes in the Graph Editor
      8m 44s
    4. Using motion plug-ins to enhance keyframes
      5m 15s
    5. Animating textures
      7m 37s
    6. Enhancing scene animation with displacement maps
      7m 29s
  10. 36m 58s
    1. Introducing particles
      7m 29s
    2. Creating a particle animation
      7m 21s
    3. Working with Hypervoxels
      9m 6s
    4. Going a step beyond with particle animation
      8m 8s
    5. Replacing particles with items
      4m 54s
  11. 21m 58s
    1. Understanding dynamics in LightWave
      1m 27s
    2. Setting up a dynamic scene
      4m 21s
    3. Animating cloth
      2m 39s
    4. Building collisions
      6m 16s
    5. Creating a hard dynamic scene
      7m 15s
  12. 27m 30s
    1. Understanding bones
      3m 14s
    2. Understanding skelegons and when to use both skelegons and bones
      4m 4s
    3. Placing bones in an object
      6m 10s
    4. Fine-tuning bone placement and activating bones
      3m 51s
    5. Setting up Inverse Kinematics
      6m 37s
    6. Working with rigged characters
      3m 34s
  13. 21m 32s
    1. Understanding resolutions and rendering
      2m 21s
    2. Setting up a render project
      6m 50s
    3. Determining the proper anti-aliasing filter
      4m 24s
    4. Rendering to movie files vs. image sequences
      7m 57s
  14. 4m 8s
    1. Exporting an object
      2m 13s
    2. Exporting a full scene for backup
      1m 55s
  15. 1m 0s
    1. Final thoughts
      1m 0s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
please wait ...
LightWave 10 Essential Training
7h 9m Beginner Mar 21, 2011

Viewers: in countries Watching now:

In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.

Topics include:
  • Understanding and navigating 3D space
  • Configuring menu and keyboard settings
  • Molding basic geometric shapes
  • Creating detail using subdivisions
  • Casting reflections and creating surface textures
  • Building and lighting a 3D scene
  • Incorporating and animating cameras
  • Simulating collisions using dynamics
  • Determining the proper anti-aliasing filter for renders
  • Rendering a project as movie files and image sequences
  • Exporting a full scene
Subject:
3D + Animation
Software:
LightWave
Author:
Dan Ablan

Setting up a render project

I have got the 12_02_BrickFinal scene loaded. I want to go ahead and set up a render for this. So the first thing I need to do is make sure my Timeline is correct and I could see here that yes I've got 160 frames, the animation is moving, everything looks good there. I also want to make sure that my camera is set. Typically it would be because we are setting that up as we are working. One thing that I've seen a lot of people do, we'll go here to our Viewport Preview Render, is they will get in the habit of setting up an animation from the Perspective view which is right up here.

But unfortunately, the Perspective view doesn't render in the final animation. It does here for the Viewport Render, but for the final render we need to be in the Camera view. So I am going to press six and it gets me to the Camera view. You can see it right there. Then I am actually going to press the T key, which is Move, and I am going to click and push in to move my camera. I can also choose Y to actually rotate and I'll make sure my camera is selected at the bottom of the screen and I will press T and I will move in. So now you can choose how you want the camera to be seen.

So setting up a render, especially on a dynamic scene like this, might mean moving camera, or it might mean leaving it static. So if at frame 0 my camera is here and then ball comes through and smashes, maybe we can set up a keyframe here for the camera to kind of look at it a little bit and we will move it like that. And then we'll move through our Timeline and as the ball comes back here, maybe we'll sweep the camera down just to follow it a little bit and as it comes back, perhaps at frame 120, the camera will just travel back.

Of course you can fly the camera right through the wall with the ball breaking it as well. So this way we just have a little bit of an animation going as we are doing this. So remember the camera is a very key to your render. Now even if you have multiple cameras, you make sure you have the right camera selected because that is what your render engine will see, not your Perspective View. In the Properties for the camera, you want to make sure that Use Globals is checked. You can set up your resolution right here in the Camera panel, but it's often a good idea to check Use Globals for both the Resolution and the Motion Effects because when you get to the Render and hit Render Globals, you will have one panel that you can work your way through.

So, now as we set up this render, in the Render Globals panel I want my first frame to be 1 and my last frame to be 160 to match my Timeline. My Frame Step is set to 1, meaning render every single frame. If I wanted render every third frame, let's say, I would set it to 3. By the same token I can render -1. What that will do is render backwards. So I could set 160 as my first frame and 1 as my last frame. A reason you might do this? I have one machine rendering 1 to 160 at a step of one.

I have another machine rendering 160 to 1 with a negative frame step of 1, so that both machines are rendering, but they are not repeating the same frames. So if one machine stops at frame 80, at least the other machine is rendering the backend and then one of those single frames come together we will have one complete animation. What I want to do from here, make sure Auto Frame Advance is on. If you are rendering your animation you need to have this on. Frame End Beep, turn that off. That will beep every time in Animation Frame Renders.

Animation End Beep, that's often good to have on because let's say you are working in your office, and you have the rendering going in the background. That will beep when the animation is done. Every frame beeping, that might be a little annoying. Preview will automatically disable. It will ask you if you want to turn that off when you do a full frame animation. Now that we have Use Globals on, the render can be set right here for the resolution. Now we will just use a preset. Very nice to do. From there, under the Render, Render Mode should usually be realistic, but if you do a Quick Shade or a Wireframe. But for the most part if you want a full render, you want Realistic.

Tell the render engine if you want Shadows or Transparencies, Occlusions, Render Lines, Reflections or Refractions. Generally these are on by default, so we are going to keep those on. The quality of the raytracing is all set right here in the Render tab. So Ray Recursion Limit will be set to 6. Sometimes you are going up this for a little bit better in transparency, but for the most part that's going to work just fine, as well as the Precision and the Cutoff. Light Intensity is a global control. So if I take this down, all of my lights in my scene will actually fade out and as you saw earlier in the course, you can set an envelope.

You can animate those values by clicking the E button. So let's say you have a stage of characters. Perhaps it's an improv and you've got characters running around the stage. You can have all these stage lights on, and one frame at 0% and all of a sudden, they come on and they bend and bow and it works really well. You can also do the same for Lens Flare if you have Lens Flares on for your lights. Globally, you can turn on Shadow Maps, Lens Flares, and so on. If you have High Dynamic Range imaging on for Filtering, you can put that on and Multithreading, if your computer has multiple processors.

You can go up to 64 processors now with LightWave. If you're doing a lot more work outside of LightWave on your computer, you can throttle back some of the threads and maybe if you've got four processors, you tell LightWave only use two threads so it's not using as much power in your system. I generally leave that on Automatic. Lastly, you can get to Filtering, which we are going to talk about shortly to clean up your render, but what I want to do now is take a look at what this might look like and I will come down to about frame 45. I am going to press F9 and that's going to render a single frame for my animation, and it looks pretty good, but I can see that there's little bit of jaggies.

So I am not sure if that shows up exactly on the video. There is a way to make this a little bit cleaner and that's through the anti-aliasing. The last thing to set up a render is your Output. How you are going to save this? There is a couple of different ways and we are going to talk about that shortly, but you can save animations, you can save RGB files. Setting up an animation is not too difficult as long as you work through the Render Globals panel. You get your resolutions right, you tell the render engine what to calculate, and then set an output and your render will go.

The last thing you should do though is over in the left-hand side under Render, there is Render Frame or Render Scene. So I will show you how to do that coming up. Rendering an animation or still image is not a lot of work. The Render Globals panel is a great way to work through setting up a render. It eliminates mistakes because in one panel you can work through your resolution, you can tell the render engine what to calculate such as Retray Shadows, you can set up your Antialiasing through the Filtering tab, and then your output can be set for images, AVIs, or QuickTimes.

There are currently no FAQs about LightWave 10 Essential Training.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

join now Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed LightWave 10 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Notes cannot be added for locked videos.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.