New Feature: Playlist Center! Pick a topic and let our playlists guide the way.

Start learning with our library of video tutorials taught by experts. Get started

LightWave 10 Essential Training
Illustration by

Going a step beyond with particle animation


From:

LightWave 10 Essential Training

with Dan Ablan

Video: Going a step beyond with particle animation

When you think about particles in LightWave you think about smoke and fire and all these cool things like that, but something like this you might not think is doable in particles, but it absolutely is and it's a really great effect. So let me show you how to do that. What we are going to do is come to the Items tab and we are going to load the dynamic object and let's say Particle. Add Particle Emitter comes up. We are going to want a HyperVoxels Emitter. It's pretty important, not a Partigon. Partigon only renders single point polygons, good for little bugs and things. But HyperVoxels are what's going to create that nice streaking for us.
Expand all | Collapse all
  1. 4m 22s
    1. Welcome
      49s
    2. Using the exercise files
      1m 30s
    3. Working with projects and setting the content directory
      2m 3s
  2. 46m 20s
    1. Understanding the LightWave 3D interfaces
      1m 50s
    2. Exploring the Hub
      1m 54s
    3. Understanding 3D space
      1m 13s
    4. Working in Modeler
      6m 49s
    5. Working in Layout
      4m 48s
    6. Selecting elements
      5m 31s
    7. Identifying the elements of a 3D model
      5m 26s
    8. Using the Numeric panel
      3m 10s
    9. Using layers
      8m 38s
    10. Using the Statistics panel
      2m 52s
    11. Working with menu and keyboard configurations
      4m 9s
  3. 22m 49s
    1. Working with geometric shapes
      4m 21s
    2. Using Extrude
      5m 11s
    3. Building with Bevel
      3m 47s
    4. Working with Polygon Bevel
      6m 4s
    5. Editing polygons
      3m 26s
  4. 34m 37s
    1. Understanding subdivisional surfaces in LightWave
      3m 20s
    2. Comparing Subpatch with Catmull-Clark subdivisions
      2m 18s
    3. Creating a basic model
      4m 27s
    4. Beveling with subdivisions
      3m 50s
    5. Adding detail to models
      6m 39s
    6. Deforming and shaping objects
      7m 13s
    7. Recapping subdivisions
      6m 50s
  5. 48m 42s
    1. Working with EPS files
      3m 24s
    2. Correcting EPS errors
      6m 13s
    3. Creating 3D text objects
      8m 1s
    4. Building objects with curves
      10m 6s
    5. Exploring Rail Clone methods and uses
      5m 13s
    6. Exploring Rail Extrude methods and uses
      2m 49s
    7. Modeling with Array
      4m 42s
    8. Using Symmetry
      8m 14s
  6. 56m 24s
    1. Understanding the Surface Editor
      10m 56s
    2. Comparing the Surface Editor and the Node Editor
      5m 12s
    3. Creating surfaces for polygons
      5m 11s
    4. Editing surfaces
      4m 39s
    5. Understanding the Texture Editor
      6m 22s
    6. Looking at image map textures
      4m 29s
    7. Using procedural texture options
      7m 40s
    8. Adding bump maps for realism
      4m 39s
    9. Enhancing surfaces with specularity and glossiness maps
      2m 43s
    10. Creating a reflective surface
      4m 33s
  7. 42m 2s
    1. Building 3D scenes
      1m 26s
    2. Importing, loading, and working with objects
      8m 29s
    3. Organizing a 3D scene
      8m 48s
    4. Working with different light types
      9m 25s
    5. Lighting a 3D scene
      6m 39s
    6. Employing environmental lighting
      7m 15s
  8. 22m 27s
    1. Understanding LightWave cameras
      8m 25s
    2. Setting up a camera in a scene
      7m 6s
    3. Placing multiple cameras
      3m 27s
    4. Animating cameras and camera elements
      3m 29s
  9. 38m 23s
    1. Understanding the Timeline
      3m 9s
    2. Adding and controlling keyframes
      6m 9s
    3. Fine-tuning keyframes in the Graph Editor
      8m 44s
    4. Using motion plug-ins to enhance keyframes
      5m 15s
    5. Animating textures
      7m 37s
    6. Enhancing scene animation with displacement maps
      7m 29s
  10. 36m 58s
    1. Introducing particles
      7m 29s
    2. Creating a particle animation
      7m 21s
    3. Working with Hypervoxels
      9m 6s
    4. Going a step beyond with particle animation
      8m 8s
    5. Replacing particles with items
      4m 54s
  11. 21m 58s
    1. Understanding dynamics in LightWave
      1m 27s
    2. Setting up a dynamic scene
      4m 21s
    3. Animating cloth
      2m 39s
    4. Building collisions
      6m 16s
    5. Creating a hard dynamic scene
      7m 15s
  12. 27m 30s
    1. Understanding bones
      3m 14s
    2. Understanding skelegons and when to use both skelegons and bones
      4m 4s
    3. Placing bones in an object
      6m 10s
    4. Fine-tuning bone placement and activating bones
      3m 51s
    5. Setting up Inverse Kinematics
      6m 37s
    6. Working with rigged characters
      3m 34s
  13. 21m 32s
    1. Understanding resolutions and rendering
      2m 21s
    2. Setting up a render project
      6m 50s
    3. Determining the proper anti-aliasing filter
      4m 24s
    4. Rendering to movie files vs. image sequences
      7m 57s
  14. 4m 8s
    1. Exporting an object
      2m 13s
    2. Exporting a full scene for backup
      1m 55s
  15. 1m 0s
    1. Final thoughts
      1m 0s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
please wait ...
LightWave 10 Essential Training
7h 9m Beginner Mar 21, 2011

Viewers: in countries Watching now:

In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.

Topics include:
  • Understanding and navigating 3D space
  • Configuring menu and keyboard settings
  • Molding basic geometric shapes
  • Creating detail using subdivisions
  • Casting reflections and creating surface textures
  • Building and lighting a 3D scene
  • Incorporating and animating cameras
  • Simulating collisions using dynamics
  • Determining the proper anti-aliasing filter for renders
  • Rendering a project as movie files and image sequences
  • Exporting a full scene
Subject:
3D + Animation
Software:
LightWave
Author:
Dan Ablan

Going a step beyond with particle animation

When you think about particles in LightWave you think about smoke and fire and all these cool things like that, but something like this you might not think is doable in particles, but it absolutely is and it's a really great effect. So let me show you how to do that. What we are going to do is come to the Items tab and we are going to load the dynamic object and let's say Particle. Add Particle Emitter comes up. We are going to want a HyperVoxels Emitter. It's pretty important, not a Partigon. Partigon only renders single point polygons, good for little bugs and things. But HyperVoxels are what's going to create that nice streaking for us.

We'll click OK and an emitter is added to the scene. Now by default if you just hit Play, those 60 frames just show the particles kind of just popping on. Let's change our Last frame to 200 and now it gives us a little more length on our animation. Now the particles just are emitting amongst themselves. They need to actually come out towards the camera. So what I want to do is come over to my Particle tab and we'll see that the Weight is set to 1. That's okay for right now. But my Life Time, let's make that 200, the same length as my scene.

We don't need to worry about the plus or minus, the randomization of the falloff for it, because it's going to go past the camera. For the motion we want it on the -Z. Remember the camera faces down, the +Z by default, and we've not changed that. So -Z is going to be back behind this, behind the camera. So I'll hit the Play button so you could see what's happening and I know that every grid is one meter in size. You can see down here at the very bottom left of the screen. So, if that's the particles at zero, one, two, three, four, five, six grids or six meters is what I need.

So I'll go -6 and meters is default. Now they do bunch up behind the camera and that's where I can change the weight in the Particle tab. But in this case, we are not going to see it so it doesn't matter. Next thing I want to do is go to the Generator tab and let's size this down a little bit to about 0.2. Hit the Tab key. 0.2 and 0.2. Looks too small, doesn't it? Well, go to the Motion tab and under Explosion make that about two, and then you get this nice spread.

If you want to see what that looks like, click into the layout and press 6. That's what you've created, kind of this fun cool vortex. In this case, I'm not going to restart with a negative keyframe. I actually want them to start back here almost like we're traveling down there and then we get fade into it during an edit, and of course put some cool sound effects in. That's all you got to do for the particles. Now let's go up to the Windows dropdown and choose HyperVoxels. That's what's going to render our particles. So here's the emitter. I'll select it and click Activate.

Now I can turn on Show Particles and I'm guilty of actually forgetting about this sometimes. I want to show you what I am talking about. While I can see these particles in layout, I am using a Sprite mode, which is a slice of the volume, which is this larger thicker type of particle. A sprite will show up in layout. I want to stretch it on the velocity and I want to take this stretch way up. We'll take it to 500%, where its limit is. But if I take a look in layout I'm not actually seeing it and even if I play with the Size Variation and some of these other values, often I can't see the stretch the way I want.

It looks a little odd. Well, myself included I've actually forgotten that you can't always trust what you see in Layout. Make sure you see a render and with LightWave 10's new Viewport Preview Render from the dropdown, now I get an accurate display of what that looks like. So now I can see my velocity on there. Well the problem is that's not really quite looking like the streaks I want. So I'm going to take the Stretch amount in and type in 3000%. So lot of people think even though that value stops at 500 you can go a lot farther with it. And just like that I've got this great looking streak and you can see that if I move back at zero and I move through my timeline, those particles are still emitting and I am getting a very nice kind of streaking effect coming through those. It looks really cool.

So all you have to do now is put some surfaces on, and certainly you are allowed to come in here and play with the Size Variation with these. You can make it really small, so you can make tiny little narrow streaks, or you can make them fatter so that it's little softer in between, totally up to you. But the idea is to get that Velocity way up there. Under the Shading tab, let's open up the Texture for Color and instead of an Image map we are going to choose Gradient and what I want to do is vary the color based on the Particle Age, the age being from where it starts to where it ends.

I'll click right in this Gradient Bar and add a few keys and just so you know how these keys work, you can click and drag on them. You can click the X to cut one, click back in the center to add one, and then you can right-click with your right mouse on one of these little arrows. That locks it so you can't accidentally move it around. So what I'll do is just put some color in there. I will take a nice blue, and then I will take a nice red, orange, always fun. I will take some green and we even take a little bit of yellow back in here.

Just a really great look to it. We can even add one more in here, put a little soft white or purple in there. And just like that you now have this psychedelic rainbow of colors and it's something that might even take you a little while to paint in Photoshop. Not only is this a great look, don't forget that it's animated thanks to the particles. I can't really see this in real time just because it is a little bit to calculate. But as it grows it starts out with all those base colors and as our particles age you'll actually see those colors change.

You can change the input parameter to Z Distance to Particle and we're working on the Z. So now you've got the green all the way out to the red. So as that distance from Z moves on, you can actually see those. Now here is the advantage of using the Viewport Preview. If I go to Perspective by pressing 4, I can actually still see the render in there and see what's happening and gives you good idea of how that gradient works based on the Z Distance to Particle. You can also look at Y Distance to Particle, which isn't going to do much because that's more up and down, so you are only going to get the yellow.

But you can also look at Particle Speed. Now we are going pretty fast, so you are only going to see this very first portion of the color gradient but Particle Weight, we are not really weighting it too much, but the weight shows basically the backend of this and the time of it also very similar. So that's why I chose Particle Age. It works best for what we're trying to do. Here is a good example of the yellow and green starting out through the blue to the orange, down to the little bit of magenta, and of course you can click on these and adjust them in real time to get some updates.

You can put as many keys in here as you want, changing colors to whatever you like, adding perhaps a white in the middle, just to give it even more color variation. Click 6 to go back and what I am going to do is I am going to go ahead and render out this animation. It's going to take a little bit of time so we'll cut back to it. So you can see how this final animation looks nice and clean with all these particles animating with a nice streak. So I've waited about seven hours, you could see that this finished late in the evening and this is the final animation, just from the simple particles streaking out towards the camera with the gradient map applied.

You could see that even just a little effect like that could be very powerful. You can use it for space warps, you can use it for transitions, you can even bring it back into LightWave in the background image and render over it, put logos over it, put other particles over it. So while the render might have taken a little bit longer than you might want, it's still a great effect and you can use this over and over throughout your scenes. So particles in LightWave, they can be used for smoke and fire and water, but they can also be used for special effects. Without much effort you can set up a very dynamic looking animation.

There are currently no FAQs about LightWave 10 Essential Training.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

join now Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed LightWave 10 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.