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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
Before we say our final goodbye, I want to show you just a few things that might help you. If you jump over online, take a look at the NewTek Discussion Forums. There's a lot of terrific information in there. A lot of people helping out. You can ask questions. You can find a lot of tutorials. You can find some links to some other sites where people are also talking about 3D and they have a Mac specific forum, a PC specific forum. Additionally, if you go my site, DanAblan.com, you can email me. Just type firstname.lastname@example.org.
Get information about my books and you can look at some of the animations I've done, talk about training, and so on. And just make sure you contact me. You can find the email right on the site there, but visit my site as well. When working with LightWave you've got all kinds of options ahead of you, from objects to scenes and particles to dynamics. And hopefully we've covered a good bit of that in this course just to get you going for LightWave 10 essentials. Thanks for joining me and we hope to see you around here again.
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