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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
You can save out your objects into different formats out of LightWave, but what if you wanted to save your scene to be used later or to give to somebody else or perhaps even for backup? How would you do that? Well, there's one thing you should pay attention to and that is the content directory and we have talked about that earlier in the course and how important that is. A scene is made up of objects and motions and lights. The objects themselves, however, are made up of textures and images, so you need all three of those components for a scene to be created. And while some are much less than that-- you can have just a simple scene file with data-- typically you are going to have some objects in there.
So, from the File dropdown, you want to go to Package Scene. Now, what that's going to do is call up this great little panel that will tell you where you want to save. It will allow you to put a scene's path, allow you to put an object's path and images path and so on. You can copy any image sequences that are loaded, and what this will do is package up a scene for you. So, let me do this. I will hit this little guy and I am just going to go right to my desktop so you can see this. And by default, it fills everything else for me. I can reload it if I want and I can say Preserve Existing Structure.
I will just click OK. Would you like to save all the objects? Sure. Now, if I take a look at my scene, I am going to go just to my Finder here and look at my desktop. Now, I have got two folders and since there are no images, I don't have an images folder. But what you see here is automatically the structure has been created for me, and that's what's terrific about exporting out with the Package Scene command. And the reason that's good is every once in a while when you are working in LightWave, you might have an image that you use from another project, you might have a plug-in or a little third-party program, and you might forget about that.
So, by using the Package Scene from the File dropdown menu, you can very easily save all those parts of the scene and export it for backup.
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