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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
The LightWave Hub is what connects LightWave Modeler and LightWave Layout. When you build a 3D object, it gets set to LightWave Layout via the Hub. Now, this is all done automatically, and the Hub runs automatically when you start LightWave Layout or Modeler. There are a few things in here, however, that you should be aware of, such as processes showing how certain things are running. These are something you shouldn't really ever mess with. So, we are going to close those. However, what you can adjust are some of the customized color settings. And if you open up the Options down here, number 6, click that, you can see here's all the default colors for LightWave.
Now, a lot of people like to change this based on visual appeal, their environment, or sometimes just the way their eyesight is. They like to change these colors to make them a little more bold or a little more subtle. For this video, we are going to keep everything all the same, all default, so that we are all working on the same page, but it's just one area where you can go ahead and change. When you do this, you want to set your color for an action, a dialog, drag button, tool, click OK and you are going to have to actually quit LightWave, the Hub, and Modeler and then restart. That data is then written to the preferences file, so when you restart, your new colors will be adjusted.
The last thing you could set in the Hub is the Automatic Save. What this allows you to do, if you just click on it, is set an automatic save for 1 minute, 5 minutes, 15, 30, or 1 hour. Now, this is something I usually don't do, simply because if I'm making an object, scene, setting up some lights, and I make an error, it suddenly may automatic save kicks in, well, I just saved my error. It also forces me to remind myself to always save my object, always save my scene, and not rely on something to do automatically for me. This is certainly something you can set, but for this course, we are going to actually keep this set to Never.
So, that's pretty much the Hub. It connects LightWave and Modeler, linking your object doing both. It allows you to set a few different options for your system.
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