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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
When we talk about bevel in LightWave Modeler, a lot of people think that it's more just for construction-type things, like buildings, more hard surface models. But in reality it can be used for so many things, and it's another way to offset an object, a polygon, or even an edge. So let's go to the File menu and let's load up, from Chapter 2, the CreditCardBevelBegin file. And what you can see here is a very thin nice credit card, but if you zoom in close, those edges are pretty hard. It's kind of like a razor, and everything in the real world, just about everything, has some sort of bevel on the edge, even if it's very minute.
And not only is it going to help the object look a little more realistic, it's going to allow you to create some very nice shading on there when it comes to lighting it in LightWave Layout. So the way we're going to bevel this is with an Edge Bevel. So, down at the bottom of the screen, we'll select Edges, and that means we're going to work with Edges. Now to select this edge you can just go and click on it, but that could be a little tedious, so the way we did a lasso-select with the points, we're going to do that also with the edges. So let's press the Question Mark/Slash key to deselect.
I'm going to zoom out a little bit, and I'm going to come over here to my Right view. I can click right in the center the screen and I can just move that over. Just click, hold your mouse, and drag, and that kind of opens that up a bit. Click and hold on the Move tool over here, and then click and zoom, and then I am clicking on my right mouse button and get right in the center of this, come all the way around, and just to there, and then I can let go over the mouse, and then all of those edges are selected.
You can see it right there. It works out quite well. From that point, I'm going to go to Multiply, and I'm going to choose Edge Bevel. Now notice that the other tools are ghosted. Modeler knows that I'm working with edges and turns off the initial Bevel tool, which is more for polygons. Edge Bevel, however, if I click that, you can see the objects suddenly just flattens out like that. It's not quite what we want, but that's just quickie default setting. So I'm going to zoom in a little bit, then I'm going to click with the left mouse and just drag, and you can see that now I'm beveling this edge quite easily. All right.
Turn off the Bevel tool, and that looks okay, but what about the bottom side? Well, I can go ahead and do the same thing to it. I can undo this one if I wanted, and still in Edge mode, zoom out a little bit, and the reason I'm going to do this with the lasso is because I don't want the side edges beveled. That would sort of make like a little Hershey bar but not be quite what we want. So we are going to hold the Shift key and then again with the right mouse button lasso-select just those bottom edges, and I'm going to move over and zoom in to this corner so you can see what's happening.
Then we can choose Edge Bevel, and now we are beveling just the top and bottom edges. So, it works out quite well. We will turn off the bevel, then press the Question Mark/Slash key to deselect. And now what happens is we've got a nice lip on there, and you can see that that even on a simple model like this, just that little highlight on the edge helps to add some realism to it. It just gives it a little less fake appeal and works quite well for what we're trying to build. So I'm going to move this over. We'll center this out. Now edge bevels can be used for all kinds of things.
They work really well on more hard surface models, like a credit card, like a lamp, more geometric shapes like that, and we're going to use them as needed throughout the course. For right now, the Edge Bevel works quite well for creating just a little bit of highlight ledge to this credit card and can help us later when we get to Layout for all of our surfacing.
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