Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Animating textures

From: LightWave 10 Essential Training

Video: Animating textures

Animating in LightWave is pretty straightforward, especially when it comes to setting keyframe for cameras, lights or objects, but there can be other things you might to animate such as a texture. And why would you do that? Well, there is a number of reasons. Let's start with a simple object. What I am going to do is go to File, hit Load, I want to choose Load Object, and from the Chapter 8 Exercise Files if you have those, load up the CowBegin file. You can load up any object you want, if you have even a simple box to do something like this. I am going to rotate this cow around so we see it. Now it looks like he doesn't have any textures on him but he really does.

Animating textures

Animating in LightWave is pretty straightforward, especially when it comes to setting keyframe for cameras, lights or objects, but there can be other things you might to animate such as a texture. And why would you do that? Well, there is a number of reasons. Let's start with a simple object. What I am going to do is go to File, hit Load, I want to choose Load Object, and from the Chapter 8 Exercise Files if you have those, load up the CowBegin file. You can load up any object you want, if you have even a simple box to do something like this. I am going to rotate this cow around so we see it. Now it looks like he doesn't have any textures on him but he really does.

Let's jump over here to Viewport Preview Rendering and you can see that he has got a cow type surface on him and that works fine. But what if for some crazy reason, you want to animate that texture on him? I will open up the Surface Editor and that's the CowHide surface that we are going to work with. And what I want to do is take a look at where that surface is. So under the Color texture, I will hit the T button. And here we can see there is the Procedural Texture applied. It's a Fractal Noise. Texture Color is this dark gray.

We can brighten that up if we want, make it green, whatever color we like. The Frequencies and Contrast, I'll determine how that shape is on the ends of it. But here under Scale, Position, or Rotation, I can change that over time. So for instance, here's the position on the Y. If you can see me move it, it's actually moving the texture. Well, by hitting the E button right next to that, I can change that value over time. That opens up the Graph Editor. Now we talked about the Graph Editor earlier for tweaking your motion keys, but you can also use it for animating textures.

I am going to press the Tab key real quick. That will hide all my panels. If you think to enter the Graph Editor right from the Layout, you're not necessarily going to get your textures all in here to begin with. Okay, that's important to know that you have to enter the Graph Editor from one of these E buttons by clicking on it. In that way, all of your Surface channels are now entered into the curve bin here. So, what do I want to do? Well, I want to change that value, just on the Y-axis, up and down, kind of like we played with, from 0 to 60.

So at Frame 0, we already have a keyframe. Our Value, and we will select it right here, is 490mm for that selected texture. And then at Frame 60, we will click Create Key and we will click right on there. That creates a keyframe. Go back to the Move channel and just make sure that's selected, and at Frame 60, let's move that to 600mm. Press the A key to fit. Now, you can see that this texture moves form 490 up through 600mm over two seconds 60 frames.

Now, the other thing to understand is that that 490mm is based on the grid size. So again, down here we are going to reference the Grid, 1m. Every grid is 1 meter in size and you will see the grid if you go to OpenGL Overlay. So, 1m in size, we told it to go from 490 up to 600. It might not be enough, but if you hit the Play button, you will see it moves up. I will actually just scrub through it a little bit slower. But now the texture is actually moving on the cow.

Now, what's kind of neat is that it really can't come off the cow. So here's a little trick and you can do this for oceans as well. Take the CowHide, go back to the texture, and let's take a look at the position X. So I am going to hold the Shift key and let's just turn this off for a minute so you can see what I am doing. If you play with the X value, because the cow was facing down the Z, so the X is left and right, so basically either side of the cow, and close out real quick. Hold the Shift key to click and turn it off.

What happens is that it actually looks like the shape of the texture changing when really all it's doing is just moving through the cow. There is no way for it to come off into us, even though it is a 3D program. So what's happening is it gives the appearance that this fractal noise patterns are changing over time. So, it's a really cool look and you can set that value by hitting the E button and setting a keyframe over time. So think of this for moving clouds and surfaces on water and ground and dust.

You can do some really cool looking things just by placing a texture on a surface and animating that channel. If you had a flat object on the ground, you would animate the Y value, because there is no way for it to go up so it just kind of shrinks and changes. It's kind of a neat little trick. So you can play with that cow, that's in there. Let me show you one more thing. I am going to load an actual little scene and this is the SkyBegin. And what this is if I press the 4 on my keyboard, it's just a sphere cut in half and it's inverted so that we can see inside it.

And you can do something like this for maybe an environment, perhaps around a boat or a car, even a product. So, I'll press 6. I am going to open the Surface Editor and this time we are going to place a texture on the Luminosity channel. So rather than clicking the E for that value, we are going to go to Texture first because then we can grab the E channel to animate any of those values we have placed on here, even such as an Image Map. So we have animated a texture with the cow but in this case, we want to animate the image. So, Projection type can be Planer, the image we are going to load is the clouds and you can use any kind of cloud that you might have.

We will place it on the Y axis and we'll click Automatic Sizing, so it fits to the whole object. I want to make sure that in my surface properties I have Smoothing on for that particular surface. And now you can see that I can move this on the Y, just by clicking and dragging. I can move it on the X and you can see it's just slowly just moving around that sphere. So to animate this, all I have to do is click the E button and I will hit Create Key.

That's the second button right here, and we already have a key right at 0 at 755mm. So let's go over to about 40 frames, create a key, and then for that selected key, maybe we will say 1000mm, which is 1m. Like I've shown you earlier in the Graph Editor, you can right mouse over these and set a Tension of 1 and that value then will ease-out and ease-in. very subtle on an image, but I can still do it.

So, what happens now is that that texture from 0 all the way over will be moving on the X-axis. We will open up the Texture Editor and you need to sometimes click into the layout to make sure that updates for you. Let me go back to the VPR mode and we will see that a little bit better and now you can see that texture is just slowly moving, just a very soft moving sky on there.

You can put this on a flat plane, you can put it on a larger object, whatever you like. I will press 4 to get back to my Perspective view and you can see what we have done there. Animating textures is not that difficult. It's just using the Graph Editor to tell that texture to be at one point in time and then at another point in time be at a different value. That value is determined from the grid, which is right here which represents each one of these grid spaces in your LightWave Layout. So try animating textures.

It could be a lot of fun.

Show transcript

This video is part of

Image for LightWave 10 Essential Training
LightWave 10 Essential Training

83 video lessons · 5212 viewers

Dan Ablan
Author

 
Expand all | Collapse all
  1. 4m 22s
    1. Welcome
      49s
    2. Using the exercise files
      1m 30s
    3. Working with projects and setting the content directory
      2m 3s
  2. 46m 20s
    1. Understanding the LightWave 3D interfaces
      1m 50s
    2. Exploring the Hub
      1m 54s
    3. Understanding 3D space
      1m 13s
    4. Working in Modeler
      6m 49s
    5. Working in Layout
      4m 48s
    6. Selecting elements
      5m 31s
    7. Identifying the elements of a 3D model
      5m 26s
    8. Using the Numeric panel
      3m 10s
    9. Using layers
      8m 38s
    10. Using the Statistics panel
      2m 52s
    11. Working with menu and keyboard configurations
      4m 9s
  3. 22m 49s
    1. Working with geometric shapes
      4m 21s
    2. Using Extrude
      5m 11s
    3. Building with Bevel
      3m 47s
    4. Working with Polygon Bevel
      6m 4s
    5. Editing polygons
      3m 26s
  4. 34m 37s
    1. Understanding subdivisional surfaces in LightWave
      3m 20s
    2. Comparing Subpatch with Catmull-Clark subdivisions
      2m 18s
    3. Creating a basic model
      4m 27s
    4. Beveling with subdivisions
      3m 50s
    5. Adding detail to models
      6m 39s
    6. Deforming and shaping objects
      7m 13s
    7. Recapping subdivisions
      6m 50s
  5. 48m 42s
    1. Working with EPS files
      3m 24s
    2. Correcting EPS errors
      6m 13s
    3. Creating 3D text objects
      8m 1s
    4. Building objects with curves
      10m 6s
    5. Exploring Rail Clone methods and uses
      5m 13s
    6. Exploring Rail Extrude methods and uses
      2m 49s
    7. Modeling with Array
      4m 42s
    8. Using Symmetry
      8m 14s
  6. 56m 24s
    1. Understanding the Surface Editor
      10m 56s
    2. Comparing the Surface Editor and the Node Editor
      5m 12s
    3. Creating surfaces for polygons
      5m 11s
    4. Editing surfaces
      4m 39s
    5. Understanding the Texture Editor
      6m 22s
    6. Looking at image map textures
      4m 29s
    7. Using procedural texture options
      7m 40s
    8. Adding bump maps for realism
      4m 39s
    9. Enhancing surfaces with specularity and glossiness maps
      2m 43s
    10. Creating a reflective surface
      4m 33s
  7. 42m 2s
    1. Building 3D scenes
      1m 26s
    2. Importing, loading, and working with objects
      8m 29s
    3. Organizing a 3D scene
      8m 48s
    4. Working with different light types
      9m 25s
    5. Lighting a 3D scene
      6m 39s
    6. Employing environmental lighting
      7m 15s
  8. 22m 27s
    1. Understanding LightWave cameras
      8m 25s
    2. Setting up a camera in a scene
      7m 6s
    3. Placing multiple cameras
      3m 27s
    4. Animating cameras and camera elements
      3m 29s
  9. 38m 23s
    1. Understanding the Timeline
      3m 9s
    2. Adding and controlling keyframes
      6m 9s
    3. Fine-tuning keyframes in the Graph Editor
      8m 44s
    4. Using motion plug-ins to enhance keyframes
      5m 15s
    5. Animating textures
      7m 37s
    6. Enhancing scene animation with displacement maps
      7m 29s
  10. 36m 58s
    1. Introducing particles
      7m 29s
    2. Creating a particle animation
      7m 21s
    3. Working with Hypervoxels
      9m 6s
    4. Going a step beyond with particle animation
      8m 8s
    5. Replacing particles with items
      4m 54s
  11. 21m 58s
    1. Understanding dynamics in LightWave
      1m 27s
    2. Setting up a dynamic scene
      4m 21s
    3. Animating cloth
      2m 39s
    4. Building collisions
      6m 16s
    5. Creating a hard dynamic scene
      7m 15s
  12. 27m 30s
    1. Understanding bones
      3m 14s
    2. Understanding skelegons and when to use both skelegons and bones
      4m 4s
    3. Placing bones in an object
      6m 10s
    4. Fine-tuning bone placement and activating bones
      3m 51s
    5. Setting up Inverse Kinematics
      6m 37s
    6. Working with rigged characters
      3m 34s
  13. 21m 32s
    1. Understanding resolutions and rendering
      2m 21s
    2. Setting up a render project
      6m 50s
    3. Determining the proper anti-aliasing filter
      4m 24s
    4. Rendering to movie files vs. image sequences
      7m 57s
  14. 4m 8s
    1. Exporting an object
      2m 13s
    2. Exporting a full scene for backup
      1m 55s
  15. 1m 0s
    1. Final thoughts
      1m 0s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now "Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed LightWave 10 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Your file was successfully uploaded.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.