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LightWave 10 Essential Training

Animating cloth


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LightWave 10 Essential Training

with Dan Ablan
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  1. 4m 22s
    1. Welcome
      49s
    2. Using the exercise files
      1m 30s
    3. Working with projects and setting the content directory
      2m 3s
  2. 46m 20s
    1. Understanding the LightWave 3D interfaces
      1m 50s
    2. Exploring the Hub
      1m 54s
    3. Understanding 3D space
      1m 13s
    4. Working in Modeler
      6m 49s
    5. Working in Layout
      4m 48s
    6. Selecting elements
      5m 31s
    7. Identifying the elements of a 3D model
      5m 26s
    8. Using the Numeric panel
      3m 10s
    9. Using layers
      8m 38s
    10. Using the Statistics panel
      2m 52s
    11. Working with menu and keyboard configurations
      4m 9s
  3. 22m 49s
    1. Working with geometric shapes
      4m 21s
    2. Using Extrude
      5m 11s
    3. Building with Bevel
      3m 47s
    4. Working with Polygon Bevel
      6m 4s
    5. Editing polygons
      3m 26s
  4. 34m 37s
    1. Understanding subdivisional surfaces in LightWave
      3m 20s
    2. Comparing Subpatch with Catmull-Clark subdivisions
      2m 18s
    3. Creating a basic model
      4m 27s
    4. Beveling with subdivisions
      3m 50s
    5. Adding detail to models
      6m 39s
    6. Deforming and shaping objects
      7m 13s
    7. Recapping subdivisions
      6m 50s
  5. 48m 42s
    1. Working with EPS files
      3m 24s
    2. Correcting EPS errors
      6m 13s
    3. Creating 3D text objects
      8m 1s
    4. Building objects with curves
      10m 6s
    5. Exploring Rail Clone methods and uses
      5m 13s
    6. Exploring Rail Extrude methods and uses
      2m 49s
    7. Modeling with Array
      4m 42s
    8. Using Symmetry
      8m 14s
  6. 56m 24s
    1. Understanding the Surface Editor
      10m 56s
    2. Comparing the Surface Editor and the Node Editor
      5m 12s
    3. Creating surfaces for polygons
      5m 11s
    4. Editing surfaces
      4m 39s
    5. Understanding the Texture Editor
      6m 22s
    6. Looking at image map textures
      4m 29s
    7. Using procedural texture options
      7m 40s
    8. Adding bump maps for realism
      4m 39s
    9. Enhancing surfaces with specularity and glossiness maps
      2m 43s
    10. Creating a reflective surface
      4m 33s
  7. 42m 2s
    1. Building 3D scenes
      1m 26s
    2. Importing, loading, and working with objects
      8m 29s
    3. Organizing a 3D scene
      8m 48s
    4. Working with different light types
      9m 25s
    5. Lighting a 3D scene
      6m 39s
    6. Employing environmental lighting
      7m 15s
  8. 22m 27s
    1. Understanding LightWave cameras
      8m 25s
    2. Setting up a camera in a scene
      7m 6s
    3. Placing multiple cameras
      3m 27s
    4. Animating cameras and camera elements
      3m 29s
  9. 38m 23s
    1. Understanding the Timeline
      3m 9s
    2. Adding and controlling keyframes
      6m 9s
    3. Fine-tuning keyframes in the Graph Editor
      8m 44s
    4. Using motion plug-ins to enhance keyframes
      5m 15s
    5. Animating textures
      7m 37s
    6. Enhancing scene animation with displacement maps
      7m 29s
  10. 36m 58s
    1. Introducing particles
      7m 29s
    2. Creating a particle animation
      7m 21s
    3. Working with Hypervoxels
      9m 6s
    4. Going a step beyond with particle animation
      8m 8s
    5. Replacing particles with items
      4m 54s
  11. 21m 58s
    1. Understanding dynamics in LightWave
      1m 27s
    2. Setting up a dynamic scene
      4m 21s
    3. Animating cloth
      2m 39s
    4. Building collisions
      6m 16s
    5. Creating a hard dynamic scene
      7m 15s
  12. 27m 30s
    1. Understanding bones
      3m 14s
    2. Understanding skelegons and when to use both skelegons and bones
      4m 4s
    3. Placing bones in an object
      6m 10s
    4. Fine-tuning bone placement and activating bones
      3m 51s
    5. Setting up Inverse Kinematics
      6m 37s
    6. Working with rigged characters
      3m 34s
  13. 21m 32s
    1. Understanding resolutions and rendering
      2m 21s
    2. Setting up a render project
      6m 50s
    3. Determining the proper anti-aliasing filter
      4m 24s
    4. Rendering to movie files vs. image sequences
      7m 57s
  14. 4m 8s
    1. Exporting an object
      2m 13s
    2. Exporting a full scene for backup
      1m 55s
  15. 1m 0s
    1. Final thoughts
      1m 0s

Video: Animating cloth

Dynamics in LightWave are always fun to set up, especially when you've got things knocking down like brick walls and buildings. But sometimes it's nice to do softer things like cloth. You can do that pretty easily with the LightWave Dynamics. But it starts in modeler with the proper object. Let me show you how to set that up. Under the Create tab you can start up with the Box, and I am going to draw it flat in the top view like that. With my mouse in this view I am going to use my up-arrow a few times and my right-arrow a few times just so I have a good amount of segments. If you want to know how many segments, press the N key on your Numeric panel.

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LightWave 10 Essential Training
7h 9m Beginner Mar 21, 2011

Viewers: in countries Watching now:

In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.

Topics include:
  • Understanding and navigating 3D space
  • Configuring menu and keyboard settings
  • Molding basic geometric shapes
  • Creating detail using subdivisions
  • Casting reflections and creating surface textures
  • Building and lighting a 3D scene
  • Incorporating and animating cameras
  • Simulating collisions using dynamics
  • Determining the proper anti-aliasing filter for renders
  • Rendering a project as movie files and image sequences
  • Exporting a full scene
Subject:
3D + Animation
Software:
LightWave
Author:
Dan Ablan

Animating cloth

Dynamics in LightWave are always fun to set up, especially when you've got things knocking down like brick walls and buildings. But sometimes it's nice to do softer things like cloth. You can do that pretty easily with the LightWave Dynamics. But it starts in modeler with the proper object. Let me show you how to set that up. Under the Create tab you can start up with the Box, and I am going to draw it flat in the top view like that. With my mouse in this view I am going to use my up-arrow a few times and my right-arrow a few times just so I have a good amount of segments. If you want to know how many segments, press the N key on your Numeric panel.

I've created 11 segments on the X and 6 on the Z. The object can be flat. We don't need that to be thick at all. So there are no segments on the Y. I'll click the Box tool to turn it off and I'll press F2 on my keyboard to center it out. Hold the Alt key on your PC or Option on your Mac and rotate around, and you can see that. Now, one of the most important things to know when you're animating cloth is that you want to have Subdivision surfaces on. So press the Tab key and you can see that if I press let's say Ctrl+T, which is my drag, I can actually click and drag on a point in this object. Look at the corner right here.

You can see how it's nice and soft and it can be pushed around. That's really important especially when it comes to dynamics. Otherwise, if you have let's say just a straight object like that and it's just going to bend like this, just going to crack. So you definitely want to have your Subdivision surfaces on by pressing the Tab key. I'll press Q and name this cloth. Then we want something for this to interact with. So very simply I am going to go to layer 2, click beneath that slash to see layer 1, and under the Create tab I'll select the Ball, and I'll just draw a little ball like this and you can make it maybe a little bit bigger.

I'll press F2 to center it and just to give it a surface I'll press Q and call it Ball and click OK. I am going to save this out as ClothFX like that in our Chapter 10 Exercise folders, and then I am going to say Send Object to Layout from the top-right of the screen. So setting up dynamics in LightWave is very easy to do as long as you've got the proper objects set up in 2 or 3 or 4 separate layers in LightWave Modeler. Remember layers are going to help you animate objects independently.

So when I have a cloth effect scene like this very simple with a ball and a cloth, each of those live in their own layer. When we have hard effects scene such as dominos, each one of those things that have to fall down have to be in their own layer. Dynamics are relatively easy to set up once you know the process and once the objects are in place. From here you can set up your collisions and all of that's going to happen inside LightWave Layout.

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