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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course.
Obviously, setting up a camera is one aspect of LightWave 3D, but what about animating the camera? Obviously, you're going to want to move it at some point. You don't want just your objects,or your lights floating around. So I'm going to show you how to do that. Let's come over here and choose our Camera View and you can see this is what our camera sees. Here is our Timeline, but for right now with our Camera selected, I'm going to go to Modify and Move. And we're going to click and drag over this way, and then we're going to choose Rotate and we're going to right mouse to kind of rotate back and left mouse to point over at this.
And then we're going to go to frame 60 and we're going to make sure that Auto Key is on and we are going to then choose Move again and again we've got our MainCamera. We're going to let it off to this side like this, then we're going to choose Rotate and left mouse and rotate it like that. And what we've just done is created an animation. Hit this Rewind button back here, hit the Play button, and you've just animated your camera. That's how easy it is.
It creates in-betweens for you. So I've essentially told the camera be here at frame zero and be here at frame 60. And let's take a look at it from Perspective view so you can see what's happening. So it's very easy to set up a motion in LightWave. Now we've got a whole section dedicated towards animating, but just to get you started this is something fun to do. Now you can enhance this just a little bit more if you like. I'm going to pause that. We're going to go right in-between to frame 30. I'm going to press my Move tool and I'm going to move this up and I'm going to press Y for rotate and we'll rotate it down, pointing back at it.
And then let's just readjust to frame 60. We'll pull that down a little bit and we'll pull it over a little and rotate still. Let's see what it looks like by pressing 6. Hit the Rewind button and hit Play. So the caffeine jot from the coffee brought us up in the air. Press 4 and you can see there is what the camera is doing. So three keyframes made a motion path very easy to do and all you're doing is working through your Timeline and moving your camera to a new position.
As long as that Auto Key button is on, your camera will stay in place where you set it over time. Pretty easy to do. You can also view it with the Viewport Preview Render and I'm going to turn my OpenGL Overlay off, so it's a little bit cleaner. And let's take a look at it from the CameraView, and we'll see how well this plays back. Not so well, okay, and that is where you're going to come over here. It's your Settings. It's top right corner. Draft mode is on. Let's put on Half Resolution and let's see how well we do it that. I'll leave that open.
So it doesn't quite playback enough in real-time, and for the most part, I don't usually preview it like this anyway. Usually I just do it with stills. The system simply can't draw it fast enough to playback in real-time and that's okay, but depending on your video card, you may be able to that a little bit better. We'll jump back to Perspective view and we'll turn this back to Shaded Solid. So animating the camera is pretty easy. It will record motions, rotations, and it will automatically create keyframes in-between for you.
So simple three keyframes and you've got a nice motion setup for your camera.
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