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Joel Bradley

Joel Bradley A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3Ds Max and Maya.

Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as truespace and bryce 3d before moving onto 3ds Max. He has used his acquired skills to work in a number of industry areas including, producing content for the web, print, visualization and multimedia to name a few.

For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, Sketch up, Photoshop, Combustion, Composite, and more.
9 courses
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  • view course page for Substance Designer: Painted Metal

    A start-to-finish project that results in a fully procedural "painted metal" material in Substance Designer.

    1h 5m
    Intermediate
     
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  • view course page for Game Asset Creation: Stylized Wooden Crate

    Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.

    2h 17m
    Intermediate
     
    Viewers:

  • view course page for Up and Running with Substance Designer

    Get started with Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials.

    2h 27m
    Intermediate
     
    Viewers:

  • view course page for Rendering for Composites inside 3ds Max

  • view course page for Mastering UVW Mapping in 3ds Max

  • view course page for Cloth Simulation in Blender

    Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.

    2h 0m
    Intermediate
     
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  • view course page for Cloth Simulation in 3ds Max

    Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.

    3h 20m
    Intermediate
     
    Viewers:

  • view course page for Creating Rigid Body Simulations in Blender

  • view course page for Getting Started with CAT Rigging Tools in 3ds Max

    Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.

    2h 33m
    Intermediate
     
    Viewers:

“All of the instructors you have for graphics/3D/animation are great! Many of them remind me of the wonderful professors I have at my college, just a LOT more mobile!” —Michael M.
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